<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[04:02:55]

<Forecaster> %tonk
L2[04:02:56] <MichiBot> Yeah! Forecaster!
You beat Vaur's previous record of 6h 19m 54s (By 5h 33m
18s)! I hope you're happy!
L3[04:02:56] <MichiBot> Forecaster's
new record is 11h 53m 12s! Forecaster also gained 0.03892 (0.00556
x 7) tonk points for stealing the tonk. Position #2. Need 0.5315712
more points to pass SpiderEveryOS!
L4[06:22:53] <Corded> >
<Ocawesome101> I'm contemplating implementing a HTTP
client / server for u…
L5[06:22:54]

<Kristobear38> Gopher would be more usable
in OC. @lunar_sam had a client
L7[06:26:52] <Izzy> fget is gopher lite, if
such a thing is possible, also
L8[06:30:15] <Corded> >
<Kristobear38> Gopher would be more usable in OC. @lunar_sam
had a client
L9[06:30:15]

<lunar_sam>
hi yes
L10[06:30:25]

<lunar_sam>
i think i was working on a minitel implementation of gopher
L11[06:30:28]

<lunar_sam>
but i think it had issues
L12[07:04:33] ⇦
Quits: reborn (reborn@reborn.my.id) (Ping timeout: 195
seconds)
L13[07:38:43] ⇨
Joins: reborn (reborn@reborn.my.id)
L14[10:37:46] ⇨
Joins: steve (~steve@150.228.123.250)
L15[10:42:01] ⇦
Quits: steve (~steve@150.228.123.250) (Remote host closed the
connection)
L16[11:11:16] ⇦
Parts: vftdan (b5cb05d1b9@jabberfr.org) (Disconnected: Hibernating
too long))
L17[11:22:55] ⇦
Quits: RedstoneParkour (~RedstoneP@109.36.137.198) (Quit: WeeChat
4.10.0)
L18[11:28:20] <Amanda> %splash Forecaster
with mutable gold potion
L19[11:28:20] <MichiBot> You fling a
mutable gold potion (New!) that splashes onto Forecaster.
Forecaster turns into a dragon until hell has a mild winter.
L20[11:28:25] *
Amanda meows and looks around
L21[11:28:47] *
Amanda orders MichiBot some %soup then collects Elfi, Lizzy, and
Izzy, hides from dragon-fore
L22[11:28:47] <MichiBot> Waiter!! Waiter!!
There's a Magic furai furai furai! (25%) in my soup!
L23[12:05:27] <Amanda> %choose games or
just halucinations
L24[12:05:27] <MichiBot> Oh no, not
"just halucinations" again! I'll have
"games" instead.
L25[15:29:16] *** Joins: RedstoneParkour
(~RedstoneP@109.36.138.222) RedstoneParkour
L26[15:38:29] *
Amanda meows and looks around
L27[15:47:23] <Amanda> %remindme 1m check
the thing
L28[15:47:23] <MichiBot> I'll tell you
"check the thing" in 1m.
L29[15:48:23] <MichiBot> Amanda REMINDER:
check the thing
L30[17:04:58]

<Brisingr
Aerowing> %splash @Forecaster
L31[17:04:59] <MichiBot> You fling a smooth
apple potion (New!) that splashes onto @Forecaster. @Forecaster
gains a negligible amount of luck.
L32[17:48:54] ⇨
Joins: vftdan (b5cb05d1b9@jabberfr.org)
L33[17:55:34]

<Forecaster> %tonkout
L34[17:55:34] <MichiBot> Yow! Forecaster!
You beat your own previous record of 11h 53m 12s (By 1h 59m 25s)! I
hope you're happy!
L35[17:55:34] <MichiBot> Forecaster has
tonked out! Tonk has been reset! They gained 0.013 tonk points!
plus 0.024 bonus points for consecutive hours! Current score:
2.9351494, Position #2 Need 0.4945712 more points to pass
SpiderEveryOS!
L37[18:32:35]

<Forecaster> What about artificial
flavouring?
L38[18:38:58]

<Ocawesome101> none of those either,
that's a different motd
L40[19:26:30]

<Forecaster> But there's gotta be
preservatives right?
L41[19:49:43] <Amanda> %remindme 30m check
ci
L42[19:49:43] <MichiBot> I'll tell you
"check ci" in 30m.
L43[20:19:43] <MichiBot> Amanda REMINDER:
check ci
L44[22:00:23]

<Brisingr
Aerowing> %splash @Forecaster with mutable potion
L45[22:00:23] <MichiBot> You fling a
mutable jumbonium potion (New!) that splashes onto @Forecaster.
@Forecaster turns into a red iron boy until they
p̸̮̪͗͝r̶̛̺͕ä̸̡y̴̢̮̚ ̵͎̉ẗ̴̹̜̊o̷̭͕͝ ̵̰̟̾t̶̩̿̎h̸̗̝̾͠ĕ̵̝
̶̺̓͛ṿ̸̓o̵̗͔̎ǐ̵̱d̷͈̤̅.
L46[22:45:18] <Amanda> %choose rainbox
time?
L47[22:45:18] <MichiBot> Yes.
L48[22:51:26] <Izzy> could one write a
scheduler designed to exploit component call limits by batching and
re-ordering component I/O?
L49[22:51:52] <Izzy> like, you get a lot of
disk I/O per tick but only one network message or redstone
change
L50[22:52:55] <Izzy> you could queue them
separately by like, class, and then do max-1 disk I/O calls and
then your network I/O
L51[23:11:00]

<Ocawesome101> i've thought about
doing that and it seems mostly like a lot of extra work for
relatively little gain
L52[23:11:37] <Izzy> it seems interesting
but also a lot of work yeah
L53[23:14:47]

<Ocawesome101> the other thing is a lot of
code assumes component calls are synchronous and that would sort of
require they be asynchronous unless you have a lot of processes
going on one machine
L54[23:17:21] <Izzy> My thinking would be
they'd queue until you hit the max you can get away with and
then the call would just yield
L55[23:18:10] <Izzy> and you keep doing
that until either you reach the end of the process list or you fill
up all your queues
L56[23:18:18]

<Ocawesome101> oh i gotcha
L57[23:18:26]

<Ocawesome101> so this wouldn't have
a lot of impact for small systems
L58[23:18:34] <Izzy> Then you flush the
queues and continue
L59[23:18:42]

<Ocawesome101> that makes more sense
L60[23:18:51] <Izzy> yeah it'd make
the most difference under high I/O load
L61[23:19:44] <Izzy> it would be
Interesting but primarily helpful on either a graphical system or a
multiuser system
L62[23:23:45] <Izzy> graphics to keep
networking working under load, and multiuser for just squeezing as
much I/O out of the system as possible
L63[23:24:07]

<Ocawesome101> those are both good
applications for this tbh
L64[23:24:15]

<Ocawesome101> would be interesting to try
out