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L1[00:02:53] <Redston​eParkour> %sip
L2[00:02:54] <MichiBot> You drink a runny ferozium potion (New!). RedstoneParkour: Nothing seemed to happen...
L3[00:20:04] ⇦ Quits: Hawk777 (~Hawk777@2001:569:7cae:7e00:3527:4d2c:fea4:383) (Quit: Leaving.)
L4[01:01:45] <Kristo​bear38> quad327__: I'm not acquainted well enough with Lua VM to review this but what are you trying to fix?
L5[01:12:13] <quad327__> I couldn't compile lua5.4 for my machine, so fixed some `union` usage.
L6[02:41:00] <Va​ur> %tonk
L7[02:41:04] <MichiBot> Eh! Va​ur! You beat Forec​aster's previous record of 1 hour, 26 minutes and 5 seconds (By 1 hour, 25 minutes and 45 seconds)! I hope you're happy!
L8[02:41:05] <MichiBot> Vaur's new record is 2 hours, 51 minutes and 50 seconds! Vaur also gained 0.00286 (0.00143 x 2) tonk points for stealing the tonk. Position #4. Need 0.07032 more points to pass Forec​aster!
L9[02:58:39] <Amanda> nadja: let's say, hypothetically, would you still like me if I was an eldrich horror from beyond time and space that feeds on the benal gears of young girls, that just happen to take the form of a cat?
L10[02:58:52] <Amanda> Fears*
L11[03:01:27] <fingercomp> quad327__: it looks like you're not using an old version of eris
L12[03:02:04] <fingercomp> in the submodule at native/lua54, make sure you're at the latest commit in the branch master-lua5.4
L13[03:04:59] <fingercomp> otherwise the patch seems fine, although you could use the `s2v` macro whenever you need to convert `StackValue *` to `TValue *`
L14[03:05:12] <fingercomp> in your patch you've effectively inlined the macro
L15[03:07:37] <fingercomp> err, in the first message I meant the opposite of what I wrote
L16[03:08:57] <Redston​eParkour> wait fingercomp you've made ocelot right?
L17[03:09:48] <Redston​eParkour> if so then a potential bug report (haven't tested it recently): the paste limit isn't simulated correctly
L18[03:11:29] <Redston​eParkour> precisely the limit in https://github.com/MightyPirates/OpenComputers/blob/master-MC1.7.10/src/main/scala/li/cil/oc/client/PacketSender.scala#L72
L19[03:23:35] <fingercomp> filed as https://gitlab.com/cc-ru/ocelot/ocelot-brain/-/issues/44
L20[03:44:38] <Amanda> nadja: and would you protect me from the girlscouts camp councler who keeps trying to kill me, or out me to my magical-girl sister?
L21[04:02:18] <Izzy> hmm, bit of a shame the bundled redstone support doesn't extend to IE wires
L22[04:03:12] <Izzy> oh well, guess I'll end up with a very silly network of microcontrollers with redstone cards
L23[04:45:51] <Re​nno> or
L24[04:45:57] <Re​nno> you could do a cool wall of redstone components
L25[04:46:08] <Re​nno> redstone io*
L26[04:46:44] <Izzy> mh, that's true, and it's not like diamonds are overly rare for that
L27[04:46:52] <Izzy> but a microcontroller network scales better
L28[04:47:32] <Izzy> also, it wouldn't be a wall
L29[04:47:52] <Izzy> it would be a horrifying tile pattern of redstone I/Os and connectors
L30[04:48:06] <Izzy> x3
L31[04:53:38] <Izzy> random question
L32[04:53:58] <Izzy> anyone know a mod that adds like, hexadecimal nixie tubes for displaying redstone signal strength?
L33[04:54:46] <Re​nno> doesn't IE have something like that?
L34[04:54:57] <Re​nno> idk anything other than that in 1.12.2
L35[04:56:14] <Grahm​indol> you can use a texture pack with custom redstone dust texture
L36[04:56:54] <Izzy> it feels like an IE thing but I don't see anything that actually would
L37[04:57:30] <Re​nno> you could try to 3d print with OC lol
L38[04:57:48] <Re​nno> I have a printout of a creative APU above my door in TC
L39[04:58:46] <Izzy> hmmm, that only shows two states
L40[04:59:09] <Izzy> amusingly there's a mod for minetest that does what I want
L41[04:59:13] <Izzy> but also, minetest
L42[04:59:15] <Izzy> luanti, now
L43[04:59:20] <Re​nno> oh, I thought you were looking for the aesthetic
L44[04:59:21] <Re​nno> not for the functionality
L45[04:59:34] <Re​nno> what even is minetest
L46[04:59:43] <Izzy> nah I was just hoping for nice big visible signal strength gauges
L47[04:59:55] <Re​nno> oh
L48[04:59:55] <Redston​eParkour> screen with reduced resolution?
L49[04:59:57] <Re​nno> mc clone
L50[05:00:03] <Re​nno> yea should just go with a remote screen
L51[05:00:04] <Izzy> that's probably the sanest option RedstoneParkour
L52[05:00:23] <Re​nno> screens controlled by uCs would be cool
L53[05:00:31] <Redston​eParkour> and impossible
L54[05:00:32] <Izzy> I would love a uC with a screen
L55[05:00:34] <Re​nno> not impossible
L56[05:00:38] <Izzy> like, built-in
L57[05:00:40] <Re​nno> just use a case
L58[05:00:47] <Re​nno> don't gotta assemble it
L59[05:00:50] <Izzy> for optimal thin client use
L60[05:00:55] <Izzy> and yes kinda. it's a general voxel engine with all the behaviour specified as mods
L61[05:01:07] <Izzy> has its issues, but it's pretty neat
L62[05:01:09] <Redston​eParkour> well you could just leave out the hdd
L63[05:01:09] <Re​nno> eeprom + net uploaded GPU library + net uploaded client
L64[05:01:36] <Izzy> I just really want a tiny compact standalone thin client
L65[05:01:45] <Izzy> or, alternatively, a simple display
L66[05:01:56] <Re​nno> difficult to do
L67[05:01:57] <Izzy> a simple networked display :3
L68[05:02:06] <Redston​eParkour> actually
L69[05:02:13] <Re​nno> networked display wouldn't be terribly hard
L70[05:02:23] <Redston​eParkour> if you unbind a gpu from a screen, does the screen keep displaying its content?
L71[05:02:31] <Re​nno> I think so?
L72[05:02:41] <Izzy> p sure that's how a KOS version did multi display
L73[05:02:49] <Izzy> I imagine if one was willing to get into the guts of modding one could implement a case that is both a screen and a microcontroller
L74[05:03:02] <Redston​eParkour> because if yes you could have a server with one gpu and a fuckton of screens all over your base
L75[05:03:15] <Izzy> two GPUs
L76[05:03:21] <Redston​eParkour> it'd be spaghetti wiring but it'd work
L77[05:03:29] <Izzy> or, n+1 GPUs where n is the number of interactive displays you want
L78[05:03:41] <Izzy> and you just use the extra GPU for updating the little displays
L79[05:03:50] <Re​nno> uhh network the gpu lib and client then after drawing have it unbind then shut off?
L80[05:03:53] <Corded> > <Iz​zy> or, n+1 GPUs where n is the number of interactive displays …
L81[05:03:53] <Redston​eParkour> nah just bind when you receive input
L82[05:04:06] <Izzy> this has a performance penalty and I believe nukes your VRAM buffers
L83[05:04:16] <Corded> > <Redston​eParkour> if you unbind a gpu from a screen, does the screen keep dis…
L84[05:04:16] <Grahm​indol> yes it work and you have to add true in the bind method if you want to reset when you bind a GPU
L85[05:04:26] <Redston​eParkour> it nukes your vram buffers?
L86[05:04:35] <Re​nno> real vram buffer or the OC ones?
L87[05:04:42] <Izzy> OC ones
L88[05:04:44] <Redston​eParkour> gpu vram buffers
L89[05:05:05] <Izzy> they're tied in pretty closely with the screen half the trick is avoiding unnecessary display traffic by copying from buffers
L90[05:05:07] <Grahm​indol> gpu vram is on gpu so ....
L91[05:05:24] <Izzy> I may be wrong, but I have an idea in my head it does
L92[05:05:28] <Re​nno> I mean why not just
L93[05:05:38] <Re​nno> draw the thing you want to display then unbind then shutdown
L94[05:05:49] <Izzy> also, the reason KOS 2 didn't do that for multi-display was it was slow
L95[05:05:52] <Re​nno> you could even control multiple screens with 1 uC (as a PC case)
L96[05:06:14] <Redston​eParkour> anyways this would best work for billboard-like screens
L97[05:06:15] <Izzy> idk maybe I'm a weirdo for doing T2 APU + T2 GPU in most of my machines
L98[05:06:23] <Redston​eParkour> so noninteractive ones
L99[05:06:45] <Izzy> (lets me run a T1 and T2 display simultaneously, and the T2 gets 3 vtys)
L100[05:09:44] <Redston​eParkour> also izzy i assume diamonds are nonrenewable on your pack?
L101[05:10:15] <Izzy> pretty sure yeha
L102[05:11:29] <Redston​eParkour> therefore no T3-spam
L103[05:11:47] <Grahm​indol> Speaking of screens, I don't understand how their rendering works and I can't fix the NPEs that occur when you move the screen via a create contraption ....
L104[05:11:47] <Grahm​indol>
L105[05:11:47] <Grahm​indol> is there a way to render a scren without his component (like a black screen) ?
L106[05:12:14] <Izzy> I am a T2 enjoyer anyway
L107[05:12:25] <Redston​eParkour> i mean you *could* replace it with a fake screen that has the same textures
L108[05:12:35] <Grahm​indol> humm
L109[05:12:47] <Redston​eParkour> but that doesn't do any screen stuff
L110[05:13:39] <Grahm​indol> currently there is a nothing rendered, i think that a fake scren would be a better idea
L111[05:14:20] <Redston​eParkour> but then again i don't mod that much and i certainly don't mod modern mc
L112[05:14:35] <Grahm​indol> me too
L113[05:14:46] <Grahm​indol> i started MC1.16 a week ago
L114[05:14:49] <Re​nno> 3d print the screen block texture
L115[05:14:58] <Redston​eParkour> and with modern i mean 1.13+
L116[05:15:06] <Grahm​indol> i agree
L117[05:15:19] <TechT​astic> I've fixed OC2R screens on VS Ships on 1.20.1, I just got had to rotate the `PoseStack` in their renderer
L118[05:15:19] <TechT​astic>
L119[05:15:19] <TechT​astic> But i don't think the same can be said for Create contraptions as those blocks no longer physically exist when assembled
L120[05:15:32] <Grahm​indol> but i think tha OC + Ceate would be greate
L121[05:16:30] <Re​nno> yea OC and create are pretty different themes
L122[05:16:50] <Corded> > <TechT​astic> I've fixed OC2R screens on VS Ships on 1.20.1, I just got h…
L123[05:16:50] <Grahm​indol> you are right but i can access tile entity and execute tick methode
L124[05:16:52] <Re​nno> especially oc2r
L125[05:17:01] <Re​nno> I don't even wanna mess with oc2r
L126[05:17:06] <Re​nno> oc1 or bust
L127[05:17:25] <Grahm​indol> the issue is that when the tile entty try to acces his worl or is position , you get a NPE
L128[05:17:49] <Grahm​indol> ( it's OC 1 )
L129[05:18:03] <Re​nno> now, what would be cool, is oc1 ported (there is a slow effort to do this by several people it seems) with new content and/or official addons
L130[05:18:03] <Corded> > <G̵̬̾r̴͚͒a̸̞͂hm̸​̱͌i̶̼̐n̴̢̈́d̴̟̍ol> you are right but i can access tile entity and execute tick…
L131[05:18:03] <TechT​astic> Then this is how I did it for VS2 compat
L132[05:18:03] <TechT​astic>
L133[05:18:03] <TechT​astic> <https://github.com/ValkyrienSkies/Valkyrien-Skies-2/commit/8354ee1caa06219834fabf9a7ff437550cb5e47a&gt;
L134[05:18:58] <Grahm​indol> oooo
L135[05:19:06] <Grahm​indol> mixin is a cheat code
L136[05:19:11] <TechT​astic> Lol
L137[05:20:35] <Grahm​indol> i am trying to make a MovementBehaviour for scren
L138[05:20:39] <Grahm​indol> but ...
L139[05:21:17] <Redston​eParkour> well since it is expected that stuff on create contraptions are noninteractive i think the fake screen block method is best
L140[05:21:20] <TechT​astic> Id say make it default to the distant version of the renderer
L141[05:21:55] <Redston​eParkour> so just when the contraption is assembled replace the screen with the fake one and when its disassembled turn it back
L142[05:22:49] <Redston​eParkour> and make sure to have the fake screen drop the real one when broken incase the turning back fails
L143[05:24:29] <Grahm​indol> https://paste.pc-logix.com/dagutogime
L144[05:25:11] <Grahm​indol> fun fact if you put hasSpecialInstancedRendering to true the game will just crash
L145[05:25:43] <Grahm​indol> i way it can be a feature
L146[05:25:55] <Grahm​indol> * in a way it can be a feature
L147[05:28:02] <Grahm​indol> Anyway, I'll make the fake screen later, thanks for the idea!!
L148[05:28:32] <Corded> > <G̵̬̾r̴͚͒a̸̞͂hm̸​̱͌i̶̼̐n̴̢̈́d̴̟̍ol> ```Java
L149[05:28:32] <Corded> package ayral.gml.movement;
L150[05:28:32] <Corded> import com.simibubi.c…
L151[05:28:32] <TechT​astic> [this](<https://github.com/North-Western-Development/oc2r/blob/b409e650529c04ab84e972b2effcaa60aa7b88ca/src/main/java/li/cil/oc2/client/renderer/blockentity/MonitorRenderer.java#L148-L156&gt;) is how OCR2 does it for when a player is too far away in their own renderer
L152[05:29:35] <Grahm​indol> waou
L153[05:29:45] <Grahm​indol> this iss just that i need
L154[05:29:54] <Grahm​indol> thanks !!!
L155[05:31:50] <Izzy> oh, thanks whoever implemented stripping out all those accents and stuff in nicks as they're bridged to IRC
L156[05:33:50] <Izzy> Worker of the month https://uranus.shadowkat.net/tmp/5f83.jpg
L157[05:55:56] <Izzy> If I power one uC, then hook it up with cables to others, will they also be powered?
L158[06:06:12] <Grahm​indol> ok I'm fed up with create and its crazy system, it doesn't work, if anyone wants to try I'll put everything on my github
L159[06:13:25] <TechT​astic> got a link?
L160[06:15:19] <Grahm​indol> https://github.com/Grahmindol/CreateDriver/tree/main
L161[06:15:38] <Grahm​indol> juste time to publish 😅
L162[06:16:58] <quad327__> https://i.imgur.com/Lda3uug.png
L163[06:17:23] <Grahm​indol> The most interesting thing about this project is the gradlew that works, I think.
L164[06:17:31] <TechT​astic> i see, 1.16
L165[06:17:31] <TechT​astic>
L166[06:17:31] <TechT​astic> ~~i barely understand Create internally myself~~
L167[06:19:06] <Va​ur> %tonkout
L168[06:19:07] <MichiBot> Kapow! Va​ur! You beat your own previous record of 2 hours, 51 minutes and 50 seconds (By 46 minutes and 13 seconds)! I hope you're happy!
L169[06:19:09] <MichiBot> Va​ur has tonked out! Tonk has been reset! They gained 0.003 tonk points! plus 0.004 bonus points for consecutive hours! Current score: 1.33781, Position #4 Need 0.06332 more points to pass Forec​aster!
L170[06:20:20] <Grahm​indol> I want to make a mod to allow OC to interact with an Ollama server, so I'm going to do that today.
L171[06:20:20] <Grahm​indol>
L172[06:20:20] <Grahm​indol> (Ollama is a local, open-source server for running LLMs.)
L173[06:21:36] <Va​ur> I mean OC handle http connection, so you could just make a script for OC that interact with ollama api, no ?
L174[06:22:13] <Grahm​indol> humm
L175[06:22:30] <Grahm​indol> yes but i want the model to think that minecraft is real
L176[06:22:44] <Grahm​indol> for the role play
L177[06:23:01] <Grahm​indol> and i have a vector DB of the wiki
L178[06:23:02] <TechT​astic> so you wanna run Ollama on an ingame computer rather than have interactions with an external server
L179[06:23:20] <Grahm​indol> no no
L180[06:23:41] <Grahm​indol> external ollama, but asked by my addon
L181[06:23:58] <Grahm​indol> with augmented response from minecraft wiki
L182[06:24:06] <Grahm​indol> and OC wiki
L183[06:24:38] <Grahm​indol> for the minecraft wiki i have a full vectorial database
L184[06:24:55] <Grahm​indol> so i want to make a RAG
L185[06:25:17] <Redston​eParkour> can't that just be done from within OC?
L186[06:25:37] <Grahm​indol> but for the role play
L187[06:25:42] <Redston​eParkour> and via an external server (no mod)
L188[06:26:02] <Grahm​indol> i see what you mean$
L189[06:26:36] <Grahm​indol> i was plannig to add a component "knolege" accecible via enchant table
L190[06:27:00] <Grahm​indol> whit a method query , querying the vectorial database
L191[06:27:30] <Grahm​indol> * whith a method query , querying the vectorial database
L192[06:28:24] <Grahm​indol> But you're right, I hadn't thought of that.
L193[06:31:31] <Grahm​indol> but now I have to find something to keep me busy
L194[06:32:11] <Grahm​indol> https://github.com/Grahmindol/OpenStuff
L195[06:32:11] <Grahm​indol>
L196[06:32:11] <Grahm​indol> i can progress on this
L197[06:32:45] <Grahm​indol> have you idea of method to implemt to an armor with a computer inside
L198[06:32:48] <Grahm​indol> ?
L199[06:33:17] <TechT​astic> i dont think you can? ik there was an addon with AR Glasses
L200[06:33:39] <TechT​astic> but that wasnt a computer, it was a monitor controlled by a computer
L201[06:34:16] <Grahm​indol> i saw it's openGlass, if the mod is upgrade i will incorporate compatibility whith it
L202[06:34:30] <Grahm​indol> * upgraded i will incorporate compatibility whith it
L203[06:34:47] <Grahm​indol> OpenStuff 1.12 do not work well
L204[06:34:57] <Grahm​indol> but the 1.16.5 is perfect
L205[06:35:41] <Grahm​indol> i was thinking of a kind of fly method
L206[06:36:42] <Grahm​indol> like iron man
L207[06:37:28] <TechT​astic> so a computer-controlled jetpack
L208[06:37:59] <Grahm​indol> the armor is crafted in assembelr with netherite armor
L209[06:38:13] <Grahm​indol> so maybe allow user to incorporate elytra
L210[06:38:26] <Grahm​indol> and firework
L211[06:38:54] <Grahm​indol> with a firework method consuming gunpowder in invetori
L212[06:39:01] <TechT​astic> that was my initial thought but imo that not really necessary for elytra flight, just jumping can be enough height to trigger the elytra
L213[06:39:30] <Grahm​indol> hum
L214[06:39:51] <Grahm​indol> I will find out
L215[06:40:39] <Grahm​indol> If you find a bug, don't hesitate to tell me, everything works on my computer 😅
L216[07:19:09] <Grahm​indol> https://discordembeds.pc-logix.com/live/1754489949894.png
L217[07:19:29] <Grahm​indol> okey i found all method to call
L218[07:19:39] <Grahm​indol> it's really fun
L219[07:20:18] <Grahm​indol> i will publish the new tomorrow !!!
L220[07:49:14] <Forec​aster> %tonk
L221[07:49:16] <MichiBot> Yay! Forec​aster! You beat Va​ur's previous record of <0 (By 1 hour, 30 minutes and 8 seconds)! I hope you're happy!
L222[07:49:17] <MichiBot> Forecaster's new record is 1 hour, 30 minutes and 8 seconds! Forecaster also gained 0.0015 tonk points for stealing the tonk. Position #3. Need 0.00325 more points to pass Spider ​EveryOS!
L223[08:33:36] ⇦ Quits: simon816 (~simon816@secondary.machine.simon816.com) (Remote host closed the connection)
L224[08:40:22] *** Joins: simon816 (~simon816@secondary.machine.simon816.com) simon816
L225[08:40:28] <Spider ​EveryOS> %sip
L226[08:40:30] <MichiBot> You drink a rising rød potion (New!). Tonk moved forward 1 hour. (Rem. uses: 2)
L227[08:54:56] <Redston​eParkour> %sip
L228[08:54:59] <MichiBot> You drink a resonating oculemon potion (New!). RedstoneParkour barely manages to catch a red shell that appears in front of them! (Rem. uses: 3)
L229[09:21:36] <Va​ur> %sip resonating oculemon potion
L230[09:21:37] <MichiBot> You drink a resonating oculemon potion. Vaur barely manages to catch a red shell that appears in front of them! (Rem. uses: 2)
L231[09:22:55] <Forec​aster> ! %sip resonating oculemon
L232[09:22:56] <MichiBot> You drink a resonating oculemon potion. Forecaster barely manages to catch a red shell that appears in front of them! (Rem. uses: 1)
L233[09:25:03] <Redston​eParkour> %sip resonating oculemon
L234[09:25:04] <MichiBot> You drink a resonating oculemon potion. RedstoneParkour barely manages to catch a red shell that appears in front of them! (Rem. uses: 0)
L235[09:52:25] <Va​ur> %sip
L236[09:52:26] <MichiBot> You drink a fluffy coralcreep potion (New!). Vaur turns into a redstone unicorn bear until they say the word "Yip".
L237[09:52:32] <Va​ur> Yip
L238[09:53:04] <Va​ur> %tonk
L239[09:53:05] <MichiBot> I'm sorry Vaur, you were not able to beat Forecaster's record of 1 hour, 30 minutes and 8 seconds this time. 1 hour, 3 minutes and 49 seconds were wasted! Missed by 26 minutes and 18 seconds!
L240[09:53:29] <Va​ur> ah, I forgot about that one 😄
L241[10:08:19] <Amanda> %splash @Forecaster with mutable iron potion
L242[10:08:21] <MichiBot> You fling a mutable iron potion (New!) that splashes onto @Forecaster. @Forecaster turns into an unobtanium fox boy until they say the word "Wenk".
L243[10:20:35] ⇦ Quits: quad327__ (~user@122.10.198.240) (Ping timeout: 198 seconds)
L244[10:33:24] ⇨ Joins: Cyakat (~Thunderbi@c-98-55-96-209.hsd1.co.comcast.net)
L245[10:54:56] <Forec​aster> Hey D:
L246[10:55:02] <Forec​aster> Wenk!
L247[10:57:38] <Va​ur> %sip
L248[10:57:39] <MichiBot> You drink an oxidised naqahdah potion (New!). The next glass of water Vaur has tastes like Adamantium.
L249[12:09:05] <Forec​aster> %tonkout
L250[12:09:07] <MichiBot> Fiddlesticks! Forec​aster! You beat your own previous record of 1 hour, 30 minutes and 8 seconds (By 45 minutes and 53 seconds)! I hope you're happy!
L251[12:09:08] <MichiBot> Forec​aster has tonked out! Tonk has been reset! They gained 0.002 tonk points! plus 0.002 bonus points for consecutive hours! Current score: 1.40663, Position #3 => #2 (Overtook Spider EveryOS) Need 0.24066 more points to pass Compan​ionCube!
L252[12:09:41] <Forec​aster> %sip rising rød
L253[12:09:43] <MichiBot> You drink a rising rød potion. Tonk moved forward 2 hours. (Rem. uses: 1)
L254[12:16:27] <Redston​eParkour> %sip rising rød
L255[12:16:28] <MichiBot> You drink a rising rød potion. Tonk moved forward 3 hours. (Rem. uses: 0)
L256[12:43:05] <Va​ur> %sip
L257[12:43:08] <MichiBot> You drink a serif salmon potion (New!). Vaur's hair turn blue until they find a lamp.
L258[12:52:57] <Spider ​EveryOS> %sip
L259[12:53:00] <MichiBot> You drink a solid crimson potion (New!). The potion bottle is suddenly on fire! Spider EveryOS takes 1d​4 => 3 fire damage before letting go of it!
L260[12:53:15] <Spider ​EveryOS> That tonk is gonna be fornever away
L261[14:04:19] <Va​ur> sure is, unless someone decide to sacrifice themselves
L262[18:05:11] * Amanda flops down atop Elfi, meows eepily about her day spent coding
L263[18:05:18] * Elfi petpet
L264[18:05:39] <Amanda> Night girls
L265[18:36:03] <tS​haw> https://paste.pc-logix.com/pipuvayabo https://discordembeds.pc-logix.com/live/1754530562999.png
L266[18:39:08] <tS​haw> * (https://ocdoc.cil.li/api:thread - Thread Yield/Pull Without Blocking Example) and I get the following output (see screenshot)
L267[18:39:09] <Corded> This differs from what the example output on the wiki says, see codeblock below
L268[18:39:09] <Corded> ```
L269[18:39:09] <Corded> custom_event_a
L270[18:39:09] <Corded> done
L271[18:39:09] <Corded> custom_event_b 2
L272[18:39:09] <Corded> ```
L273[18:39:10] <Corded> My question is if this is expected output or not, mind you the thread article has not been updated since 2019 so the behavior could have changed.
L274[18:43:31] <Spider ​EveryOS> %tonk
L275[18:43:32] <MichiBot> Yippee! Spider ​EveryOS! You beat Forec​aster's previous record of <0 (By 1 hour, 34 minutes and 25 seconds)! I hope you're happy!
L276[18:43:33] <MichiBot> Spider EveryOS's new record is 1 hour, 34 minutes and 25 seconds! Spider EveryOS also gained 0.00157 tonk points for stealing the tonk. Position #3 => #2. (Overtook Forecaster) Need 0.23984 more points to pass Compan​ionCube!
L277[18:43:38] <Spider ​EveryOS> %sip
L278[18:43:39] <MichiBot> You drink a safe rubium potion (New!). The bottle turns into a lime spear.
L279[20:18:38] ⇨ Joins: JDR11 (~JDR11@88.97.244.149)
L280[20:20:58] ⇦ Quits: JDR11 (~JDR11@88.97.244.149) (Client Quit)
L281[20:21:06] ⇨ Joins: JDR11 (~JDR11@88.97.244.149)
L282[20:26:22] <Spider ​EveryOS> %sip
L283[20:26:23] <MichiBot> You drink a warm apple potion (New!). Spider EveryOS: Nothing seemed to happen...
L284[20:31:44] ⇦ Quits: JDR11 (~JDR11@88.97.244.149) (Quit: JDR11)
L285[20:32:38] ⇨ Joins: JDR11 (~JDR11@88.97.244.149)
L286[20:32:50] ⇦ Quits: JDR11 (~JDR11@88.97.244.149) (Client Quit)
L287[21:05:21] ⇨ Joins: quad327__ (~user@122.10.198.240)
L288[21:12:56] <tS​haw> Created (https://github.com/MightyPirates/OpenComputers/issues/3789), requesting review
L289[21:13:25] <MichiBot> Title: Change computer.beep() to be non-blocking system-wide | Posted by: ReallySecureShell | Posted: Wed Aug 06 20:58:31 PDT 2025 | Status: open
L290[21:24:55] ⇦ Quits: Cyakat (~Thunderbi@c-98-55-96-209.hsd1.co.comcast.net) (Quit: Cyakat)
L291[21:27:59] <Izzy> fun fact
L292[21:28:07] <Izzy> beeping morese code is not blocking
L293[21:32:31] <tS​haw> you got to be fucking me
L294[21:35:04] <tS​haw> No way it actually is
L295[21:40:19] <tS​haw> Now all we need is setting frequency and time to be non-blocking and we're good
L296[21:48:06] <tS​haw> Thanks for that information, if it comes to it I will have to figure out how to replicate the tones using morse code
L297[21:51:29] <Forec​aster> %tonk
L298[21:51:30] <MichiBot> Yay! Forec​aster! You beat Spider ​EveryOS's previous record of 1 hour, 34 minutes and 25 seconds (By 1 hour, 33 minutes and 32 seconds)! I hope you're happy!
L299[21:51:31] <MichiBot> Forecaster's new record is 3 hours, 7 minutes and 58 seconds! Forecaster also gained 0.00312 (0.00156 x 2) tonk points for stealing the tonk. Position #3 => #2. (Overtook Spider EveryOS) Need 0.23754 more points to pass Compan​ionCube!
L300[21:58:02] <tS​haw> Also I think that spaces characters should be added to computer.beep() to make it play nothing. Each space character could be something like 50ms long or however long a `-` plays for.
L301[21:58:35] <tS​haw> actually im gonna add that to the github issue
L302[22:09:57] <tS​haw> feel like grug with all these ideas
L303[22:15:19] *** Joins: Hawk777 (~Hawk777@2001:569:7cae:7e00:51d1:376b:b2d:1bbc) Hawk777
L304[22:45:44] <tS​haw> https://paste.pc-logix.com/osufupewuh
L305[23:00:49] <Va​ur> %sip
L306[23:00:50] <MichiBot> You drink a 2-dimensional dilithium potion (New!). The potion contained a computer virus! Vaur hears a maniacal laugh as their cursor flips upside down!
L307[23:01:28] <quad327__> https://i.imgur.com/Hu3vCI0.png
L308[23:19:22] ⇦ Quits: quad327__ (~user@122.10.198.240) (Remote host closed the connection)
L309[23:20:42] ⇨ Joins: quad327__ (~user@2602:ffe4:8:52ef:5ec:5356:db81:224e)
L310[23:57:57] <Re​nno> Quad making a mod?
L311[23:58:15] <Re​nno> Oh I see you got a new nick
L312[23:58:29] <Re​nno> Quad327__ what's it going to be?
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