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L1[00:02:53]

<RedstoneParkour> %sip
L2[00:02:54] <MichiBot> You drink a runny
ferozium potion (New!). RedstoneParkour: Nothing seemed to
happen...
L3[00:20:04] ⇦
Quits: Hawk777 (~Hawk777@2001:569:7cae:7e00:3527:4d2c:fea4:383)
(Quit: Leaving.)
L4[01:01:45]

<Kristobear38> quad327__: I'm not
acquainted well enough with Lua VM to review this but what are you
trying to fix?
L5[01:12:13] <quad327__> I couldn't
compile lua5.4 for my machine, so fixed some `union` usage.
L6[02:41:00]

<Vaur>
%tonk
L7[02:41:04] <MichiBot> Eh! Vaur! You beat
Forecaster's previous record of 1 hour, 26 minutes and 5
seconds (By 1 hour, 25 minutes and 45 seconds)! I hope you're
happy!
L8[02:41:05] <MichiBot> Vaur's new
record is 2 hours, 51 minutes and 50 seconds! Vaur also gained
0.00286 (0.00143 x 2) tonk points for stealing the tonk. Position
#4. Need 0.07032 more points to pass Forecaster!
L9[02:58:39] <Amanda> nadja: let's say,
hypothetically, would you still like me if I was an eldrich horror
from beyond time and space that feeds on the benal gears of young
girls, that just happen to take the form of a cat?
L10[02:58:52] <Amanda> Fears*
L11[03:01:27] <fingercomp> quad327__: it
looks like you're not using an old version of eris
L12[03:02:04] <fingercomp> in the submodule
at native/lua54, make sure you're at the latest commit in the
branch master-lua5.4
L13[03:04:59] <fingercomp> otherwise the
patch seems fine, although you could use the `s2v` macro whenever
you need to convert `StackValue *` to `TValue *`
L14[03:05:12] <fingercomp> in your patch
you've effectively inlined the macro
L15[03:07:37] <fingercomp> err, in the
first message I meant the opposite of what I wrote
L16[03:08:57]

<RedstoneParkour> wait fingercomp
you've made ocelot right?
L17[03:09:48]

<RedstoneParkour> if so then a potential
bug report (haven't tested it recently): the paste limit
isn't simulated correctly
L20[03:44:38] <Amanda> nadja: and would you
protect me from the girlscouts camp councler who keeps trying to
kill me, or out me to my magical-girl sister?
L21[04:02:18] <Izzy> hmm, bit of a shame
the bundled redstone support doesn't extend to IE wires
L22[04:03:12] <Izzy> oh well, guess
I'll end up with a very silly network of microcontrollers with
redstone cards
L23[04:45:51]

<Renno>
or
L24[04:45:57]

<Renno> you
could do a cool wall of redstone components
L25[04:46:08]

<Renno>
redstone io*
L26[04:46:44] <Izzy> mh, that's true,
and it's not like diamonds are overly rare for that
L27[04:46:52] <Izzy> but a microcontroller
network scales better
L28[04:47:32] <Izzy> also, it wouldn't
be a wall
L29[04:47:52] <Izzy> it would be a
horrifying tile pattern of redstone I/Os and connectors
L31[04:53:38] <Izzy> random question
L32[04:53:58] <Izzy> anyone know a mod that
adds like, hexadecimal nixie tubes for displaying redstone signal
strength?
L33[04:54:46]

<Renno>
doesn't IE have something like that?
L34[04:54:57]

<Renno> idk
anything other than that in 1.12.2
L35[04:56:14]

<Grahmindol> you can use a texture pack
with custom redstone dust texture
L36[04:56:54] <Izzy> it feels like an IE
thing but I don't see anything that actually would
L37[04:57:30]

<Renno> you
could try to 3d print with OC lol
L38[04:57:48]

<Renno> I
have a printout of a creative APU above my door in TC
L39[04:58:46] <Izzy> hmmm, that only shows
two states
L40[04:59:09] <Izzy> amusingly there's
a mod for minetest that does what I want
L41[04:59:13] <Izzy> but also,
minetest
L42[04:59:15] <Izzy> luanti, now
L43[04:59:20]

<Renno> oh,
I thought you were looking for the aesthetic
L44[04:59:21]

<Renno> not
for the functionality
L45[04:59:34]

<Renno>
what even is minetest
L46[04:59:43] <Izzy> nah I was just hoping
for nice big visible signal strength gauges
L47[04:59:55]

<Renno>
oh
L48[04:59:55]

<RedstoneParkour> screen with reduced
resolution?
L49[04:59:57]

<Renno> mc
clone
L50[05:00:03]

<Renno> yea
should just go with a remote screen
L51[05:00:04] <Izzy> that's probably
the sanest option RedstoneParkour
L52[05:00:23]

<Renno>
screens controlled by uCs would be cool
L53[05:00:31]

<RedstoneParkour> and impossible
L54[05:00:32] <Izzy> I would love a uC with
a screen
L55[05:00:34]

<Renno> not
impossible
L56[05:00:38] <Izzy> like, built-in
L57[05:00:40]

<Renno>
just use a case
L58[05:00:47]

<Renno>
don't gotta assemble it
L59[05:00:50] <Izzy> for optimal thin
client use
L60[05:00:55] <Izzy> and yes kinda.
it's a general voxel engine with all the behaviour specified
as mods
L61[05:01:07] <Izzy> has its issues, but
it's pretty neat
L62[05:01:09]

<RedstoneParkour> well you could just
leave out the hdd
L63[05:01:09]

<Renno>
eeprom + net uploaded GPU library + net uploaded client
L64[05:01:36] <Izzy> I just really want a
tiny compact standalone thin client
L65[05:01:45] <Izzy> or, alternatively, a
simple display
L66[05:01:56]

<Renno>
difficult to do
L67[05:01:57] <Izzy> a simple networked
display :3
L68[05:02:06]

<RedstoneParkour> actually
L69[05:02:13]

<Renno>
networked display wouldn't be terribly hard
L70[05:02:23]

<RedstoneParkour> if you unbind a gpu from
a screen, does the screen keep displaying its content?
L71[05:02:31]

<Renno> I
think so?
L72[05:02:41] <Izzy> p sure that's how
a KOS version did multi display
L73[05:02:49] <Izzy> I imagine if one was
willing to get into the guts of modding one could implement a case
that is both a screen and a microcontroller
L74[05:03:02]

<RedstoneParkour> because if yes you could
have a server with one gpu and a fuckton of screens all over your
base
L75[05:03:15] <Izzy> two GPUs
L76[05:03:21]

<RedstoneParkour> it'd be spaghetti
wiring but it'd work
L77[05:03:29] <Izzy> or, n+1 GPUs where n
is the number of interactive displays you want
L78[05:03:41] <Izzy> and you just use the
extra GPU for updating the little displays
L79[05:03:50]

<Renno> uhh
network the gpu lib and client then after drawing have it unbind
then shut off?
L80[05:03:53] <Corded> > <Izzy>
or, n+1 GPUs where n is the number of interactive displays …
L81[05:03:53]

<RedstoneParkour> nah just bind when you
receive input
L82[05:04:06] <Izzy> this has a performance
penalty and I believe nukes your VRAM buffers
L83[05:04:16] <Corded> >
<RedstoneParkour> if you unbind a gpu from a screen, does
the screen keep dis…
L84[05:04:16]

<Grahmindol> yes it work and you have to
add true in the bind method if you want to reset when you bind a
GPU
L85[05:04:26]

<RedstoneParkour> it nukes your vram
buffers?
L86[05:04:35]

<Renno>
real vram buffer or the OC ones?
L87[05:04:42] <Izzy> OC ones
L88[05:04:44]

<RedstoneParkour> gpu vram buffers
L89[05:05:05] <Izzy> they're tied in
pretty closely with the screen half the trick is avoiding
unnecessary display traffic by copying from buffers
L90[05:05:07]

<Grahmindol> gpu vram is on gpu so
....
L91[05:05:24] <Izzy> I may be wrong, but I
have an idea in my head it does
L92[05:05:28]

<Renno> I
mean why not just
L93[05:05:38]

<Renno>
draw the thing you want to display then unbind then shutdown
L94[05:05:49] <Izzy> also, the reason KOS 2
didn't do that for multi-display was it was slow
L95[05:05:52]

<Renno> you
could even control multiple screens with 1 uC (as a PC case)
L96[05:06:14]

<RedstoneParkour> anyways this would best
work for billboard-like screens
L97[05:06:15] <Izzy> idk maybe I'm a
weirdo for doing T2 APU + T2 GPU in most of my machines
L98[05:06:23]

<RedstoneParkour> so noninteractive
ones
L99[05:06:45] <Izzy> (lets me run a T1 and
T2 display simultaneously, and the T2 gets 3 vtys)
L100[05:09:44]

<RedstoneParkour> also izzy i assume
diamonds are nonrenewable on your pack?
L101[05:10:15] <Izzy> pretty sure
yeha
L102[05:11:29]

<RedstoneParkour> therefore no
T3-spam
L103[05:11:47]

<Grahmindol> Speaking of screens, I
don't understand how their rendering works and I can't
fix the NPEs that occur when you move the screen via a create
contraption ....
L104[05:11:47]

<Grahmindol>
L105[05:11:47]

<Grahmindol> is there a way to render a
scren without his component (like a black screen) ?
L106[05:12:14] <Izzy> I am a T2 enjoyer
anyway
L107[05:12:25]

<RedstoneParkour> i mean you *could*
replace it with a fake screen that has the same textures
L108[05:12:35]

<Grahmindol> humm
L109[05:12:47]

<RedstoneParkour> but that doesn't do
any screen stuff
L110[05:13:39]

<Grahmindol> currently there is a nothing
rendered, i think that a fake scren would be a better idea
L111[05:14:20]

<RedstoneParkour> but then again i
don't mod that much and i certainly don't mod modern
mc
L112[05:14:35]

<Grahmindol> me too
L113[05:14:46]

<Grahmindol> i started MC1.16 a week
ago
L114[05:14:49]

<Renno> 3d
print the screen block texture
L115[05:14:58]

<RedstoneParkour> and with modern i mean
1.13+
L116[05:15:06]

<Grahmindol> i agree
L117[05:15:19]

<TechTastic> I've fixed OC2R screens
on VS Ships on 1.20.1, I just got had to rotate the `PoseStack` in
their renderer
L118[05:15:19]

<TechTastic>
L119[05:15:19]

<TechTastic> But i don't think the
same can be said for Create contraptions as those blocks no longer
physically exist when assembled
L120[05:15:32]

<Grahmindol> but i think tha OC + Ceate
would be greate
L121[05:16:30]

<Renno> yea
OC and create are pretty different themes
L122[05:16:50] <Corded> >
<TechTastic> I've fixed OC2R screens on VS Ships on
1.20.1, I just got h…
L123[05:16:50]

<Grahmindol> you are right but i can
access tile entity and execute tick methode
L124[05:16:52]

<Renno>
especially oc2r
L125[05:17:01]

<Renno> I
don't even wanna mess with oc2r
L126[05:17:06]

<Renno> oc1
or bust
L127[05:17:25]

<Grahmindol> the issue is that when the
tile entty try to acces his worl or is position , you get a
NPE
L128[05:17:49]

<Grahmindol> ( it's OC 1 )
L129[05:18:03]

<Renno>
now, what would be cool, is oc1 ported (there is a slow effort to
do this by several people it seems) with new content and/or
official addons
L130[05:18:03] <Corded> >
<G̵̬̾r̴͚͒a̸̞͂hm̸̱͌i̶̼̐n̴̢̈́d̴̟̍ol> you are right but i can
access tile entity and execute tick…
L131[05:18:03]

<TechTastic> Then this is how I did it for
VS2 compat
L132[05:18:03]

<TechTastic>
L134[05:18:58]

<Grahmindol> oooo
L135[05:19:06]

<Grahmindol> mixin is a cheat code
L136[05:19:11]

<TechTastic> Lol
L137[05:20:35]

<Grahmindol> i am trying to make a
MovementBehaviour for scren
L138[05:20:39]

<Grahmindol> but ...
L139[05:21:17]

<RedstoneParkour> well since it is
expected that stuff on create contraptions are noninteractive i
think the fake screen block method is best
L140[05:21:20]

<TechTastic> Id say make it default to the
distant version of the renderer
L141[05:21:55]

<RedstoneParkour> so just when the
contraption is assembled replace the screen with the fake one and
when its disassembled turn it back
L142[05:22:49]

<RedstoneParkour> and make sure to have
the fake screen drop the real one when broken incase the turning
back fails
L144[05:25:11]

<Grahmindol> fun fact if you put
hasSpecialInstancedRendering to true the game will just crash
L145[05:25:43]

<Grahmindol> i way it can be a
feature
L146[05:25:55]

<Grahmindol> * in a way it can be a
feature
L147[05:28:02]

<Grahmindol> Anyway, I'll make the
fake screen later, thanks for the idea!!
L148[05:28:32] <Corded> >
<G̵̬̾r̴͚͒a̸̞͂hm̸̱͌i̶̼̐n̴̢̈́d̴̟̍ol> ```Java
L149[05:28:32] <Corded> package
ayral.gml.movement;
L150[05:28:32] <Corded> import
com.simibubi.c…
L152[05:29:35]

<Grahmindol> waou
L153[05:29:45]

<Grahmindol> this iss just that i
need
L154[05:29:54]

<Grahmindol> thanks !!!
L155[05:31:50] <Izzy> oh, thanks whoever
implemented stripping out all those accents and stuff in nicks as
they're bridged to IRC
L157[05:55:56] <Izzy> If I power one uC,
then hook it up with cables to others, will they also be
powered?
L158[06:06:12]

<Grahmindol> ok I'm fed up with
create and its crazy system, it doesn't work, if anyone wants
to try I'll put everything on my github
L159[06:13:25]

<TechTastic> got a link?
L161[06:15:38]

<Grahmindol> juste time to publish 😅
L163[06:17:23]

<Grahmindol> The most interesting thing
about this project is the gradlew that works, I think.
L164[06:17:31]

<TechTastic> i see, 1.16
L165[06:17:31]

<TechTastic>
L166[06:17:31]

<TechTastic> ~~i barely understand Create
internally myself~~
L167[06:19:06]

<Vaur>
%tonkout
L168[06:19:07] <MichiBot> Kapow! Vaur!
You beat your own previous record of 2 hours, 51 minutes and 50
seconds (By 46 minutes and 13 seconds)! I hope you're
happy!
L169[06:19:09] <MichiBot> Vaur has tonked
out! Tonk has been reset! They gained 0.003 tonk points! plus 0.004
bonus points for consecutive hours! Current score: 1.33781,
Position #4 Need 0.06332 more points to pass Forecaster!
L170[06:20:20]

<Grahmindol> I want to make a mod to allow
OC to interact with an Ollama server, so I'm going to do that
today.
L171[06:20:20]

<Grahmindol>
L172[06:20:20]

<Grahmindol> (Ollama is a local,
open-source server for running LLMs.)
L173[06:21:36]

<Vaur> I
mean OC handle http connection, so you could just make a script for
OC that interact with ollama api, no ?
L174[06:22:13]

<Grahmindol> humm
L175[06:22:30]

<Grahmindol> yes but i want the model to
think that minecraft is real
L176[06:22:44]

<Grahmindol> for the role play
L177[06:23:01]

<Grahmindol> and i have a vector DB of the
wiki
L178[06:23:02]

<TechTastic> so you wanna run Ollama on an
ingame computer rather than have interactions with an external
server
L179[06:23:20]

<Grahmindol> no no
L180[06:23:41]

<Grahmindol> external ollama, but asked by
my addon
L181[06:23:58]

<Grahmindol> with augmented response from
minecraft wiki
L182[06:24:06]

<Grahmindol> and OC wiki
L183[06:24:38]

<Grahmindol> for the minecraft wiki i have
a full vectorial database
L184[06:24:55]

<Grahmindol> so i want to make a RAG
L185[06:25:17]

<RedstoneParkour> can't that just be
done from within OC?
L186[06:25:37]

<Grahmindol> but for the role play
L187[06:25:42]

<RedstoneParkour> and via an external
server (no mod)
L188[06:26:02]

<Grahmindol> i see what you mean$
L189[06:26:36]

<Grahmindol> i was plannig to add a
component "knolege" accecible via enchant table
L190[06:27:00]

<Grahmindol> whit a method query ,
querying the vectorial database
L191[06:27:30]

<Grahmindol> * whith a method query ,
querying the vectorial database
L192[06:28:24]

<Grahmindol> But you're right, I
hadn't thought of that.
L193[06:31:31]

<Grahmindol> but now I have to find
something to keep me busy
L195[06:32:11]

<Grahmindol>
L196[06:32:11]

<Grahmindol> i can progress on this
L197[06:32:45]

<Grahmindol> have you idea of method to
implemt to an armor with a computer inside
L198[06:32:48]

<Grahmindol> ?
L199[06:33:17]

<TechTastic> i dont think you can? ik
there was an addon with AR Glasses
L200[06:33:39]

<TechTastic> but that wasnt a computer, it
was a monitor controlled by a computer
L201[06:34:16]

<Grahmindol> i saw it's openGlass, if
the mod is upgrade i will incorporate compatibility whith it
L202[06:34:30]

<Grahmindol> * upgraded i will incorporate
compatibility whith it
L203[06:34:47]

<Grahmindol> OpenStuff 1.12 do not work
well
L204[06:34:57]

<Grahmindol> but the 1.16.5 is
perfect
L205[06:35:41]

<Grahmindol> i was thinking of a kind of
fly method
L206[06:36:42]

<Grahmindol> like iron man
L207[06:37:28]

<TechTastic> so a computer-controlled
jetpack
L208[06:37:59]

<Grahmindol> the armor is crafted in
assembelr with netherite armor
L209[06:38:13]

<Grahmindol> so maybe allow user to
incorporate elytra
L210[06:38:26]

<Grahmindol> and firework
L211[06:38:54]

<Grahmindol> with a firework method
consuming gunpowder in invetori
L212[06:39:01]

<TechTastic> that was my initial thought
but imo that not really necessary for elytra flight, just jumping
can be enough height to trigger the elytra
L213[06:39:30]

<Grahmindol> hum
L214[06:39:51]

<Grahmindol> I will find out
L215[06:40:39]

<Grahmindol> If you find a bug, don't
hesitate to tell me, everything works on my computer 😅
L217[07:19:29]

<Grahmindol> okey i found all method to
call
L218[07:19:39]

<Grahmindol> it's really fun
L219[07:20:18]

<Grahmindol> i will publish the new
tomorrow !!!
L220[07:49:14]

<Forecaster> %tonk
L221[07:49:16] <MichiBot> Yay!
Forecaster! You beat Vaur's previous record of <0 (By 1
hour, 30 minutes and 8 seconds)! I hope you're happy!
L222[07:49:17] <MichiBot>
Forecaster's new record is 1 hour, 30 minutes and 8 seconds!
Forecaster also gained 0.0015 tonk points for stealing the tonk.
Position #3. Need 0.00325 more points to pass Spider
EveryOS!
L223[08:33:36] ⇦
Quits: simon816 (~simon816@secondary.machine.simon816.com) (Remote
host closed the connection)
L224[08:40:22] *** Joins: simon816
(~simon816@secondary.machine.simon816.com) simon816
L225[08:40:28]

<Spider
EveryOS> %sip
L226[08:40:30] <MichiBot> You drink a
rising rød potion (New!). Tonk moved forward 1 hour. (Rem. uses:
2)
L227[08:54:56]

<RedstoneParkour> %sip
L228[08:54:59] <MichiBot> You drink a
resonating oculemon potion (New!). RedstoneParkour barely manages
to catch a red shell that appears in front of them! (Rem. uses:
3)
L229[09:21:36]

<Vaur> %sip
resonating oculemon potion
L230[09:21:37] <MichiBot> You drink a
resonating oculemon potion. Vaur barely manages to catch a red
shell that appears in front of them! (Rem. uses: 2)
L231[09:22:55]

<Forecaster> ! %sip resonating
oculemon
L232[09:22:56] <MichiBot> You drink a
resonating oculemon potion. Forecaster barely manages to catch a
red shell that appears in front of them! (Rem. uses: 1)
L233[09:25:03]

<RedstoneParkour> %sip resonating
oculemon
L234[09:25:04] <MichiBot> You drink a
resonating oculemon potion. RedstoneParkour barely manages to catch
a red shell that appears in front of them! (Rem. uses: 0)
L235[09:52:25]

<Vaur>
%sip
L236[09:52:26] <MichiBot> You drink a
fluffy coralcreep potion (New!). Vaur turns into a redstone unicorn
bear until they say the word "Yip".
L237[09:52:32]

<Vaur>
Yip
L238[09:53:04]

<Vaur>
%tonk
L239[09:53:05] <MichiBot> I'm sorry
Vaur, you were not able to beat Forecaster's record of 1 hour,
30 minutes and 8 seconds this time. 1 hour, 3 minutes and 49
seconds were wasted! Missed by 26 minutes and 18 seconds!
L240[09:53:29]

<Vaur> ah,
I forgot about that one 😄
L241[10:08:19] <Amanda> %splash
@Forecaster with mutable iron potion
L242[10:08:21] <MichiBot> You fling a
mutable iron potion (New!) that splashes onto @Forecaster.
@Forecaster turns into an unobtanium fox boy until they say the
word "Wenk".
L243[10:20:35] ⇦
Quits: quad327__ (~user@122.10.198.240) (Ping timeout: 198
seconds)
L244[10:33:24]
⇨ Joins: Cyakat
(~Thunderbi@c-98-55-96-209.hsd1.co.comcast.net)
L245[10:54:56]

<Forecaster> Hey D:
L246[10:55:02]

<Forecaster> Wenk!
L247[10:57:38]

<Vaur>
%sip
L248[10:57:39] <MichiBot> You drink an
oxidised naqahdah potion (New!). The next glass of water Vaur has
tastes like Adamantium.
L249[12:09:05]

<Forecaster> %tonkout
L250[12:09:07] <MichiBot> Fiddlesticks!
Forecaster! You beat your own previous record of 1 hour, 30
minutes and 8 seconds (By 45 minutes and 53 seconds)! I hope
you're happy!
L251[12:09:08] <MichiBot> Forecaster has
tonked out! Tonk has been reset! They gained 0.002 tonk points!
plus 0.002 bonus points for consecutive hours! Current score:
1.40663, Position #3 => #2 (Overtook Spider EveryOS) Need
0.24066 more points to pass CompanionCube!
L252[12:09:41]

<Forecaster> %sip rising rød
L253[12:09:43] <MichiBot> You drink a
rising rød potion. Tonk moved forward 2 hours. (Rem. uses: 1)
L254[12:16:27]

<RedstoneParkour> %sip rising rød
L255[12:16:28] <MichiBot> You drink a
rising rød potion. Tonk moved forward 3 hours. (Rem. uses: 0)
L256[12:43:05]

<Vaur>
%sip
L257[12:43:08] <MichiBot> You drink a
serif salmon potion (New!). Vaur's hair turn blue until they
find a lamp.
L258[12:52:57]

<Spider
EveryOS> %sip
L259[12:53:00] <MichiBot> You drink a
solid crimson potion (New!). The potion bottle is suddenly on fire!
Spider EveryOS takes 1d4 => 3 fire damage before letting go of
it!
L260[12:53:15]

<Spider
EveryOS> That tonk is gonna be fornever away
L261[14:04:19]

<Vaur> sure
is, unless someone decide to sacrifice themselves
L262[18:05:11] *
Amanda flops down atop Elfi, meows eepily about her day spent
coding
L263[18:05:18] *
Elfi petpet
L264[18:05:39] <Amanda> Night girls
L267[18:39:09] <Corded> This differs from
what the example output on the wiki says, see codeblock below
L268[18:39:09] <Corded> ```
L269[18:39:09] <Corded>
custom_event_a
L270[18:39:09] <Corded> done
L271[18:39:09] <Corded> custom_event_b
2
L272[18:39:09] <Corded> ```
L273[18:39:10] <Corded> My question is if
this is expected output or not, mind you the thread article has not
been updated since 2019 so the behavior could have changed.
L274[18:43:31]

<Spider
EveryOS> %tonk
L275[18:43:32] <MichiBot> Yippee! Spider
EveryOS! You beat Forecaster's previous record of <0 (By
1 hour, 34 minutes and 25 seconds)! I hope you're happy!
L276[18:43:33] <MichiBot> Spider
EveryOS's new record is 1 hour, 34 minutes and 25 seconds!
Spider EveryOS also gained 0.00157 tonk points for stealing the
tonk. Position #3 => #2. (Overtook Forecaster) Need 0.23984 more
points to pass CompanionCube!
L277[18:43:38]

<Spider
EveryOS> %sip
L278[18:43:39] <MichiBot> You drink a safe
rubium potion (New!). The bottle turns into a lime spear.
L279[20:18:38]
⇨ Joins: JDR11 (~JDR11@88.97.244.149)
L280[20:20:58] ⇦
Quits: JDR11 (~JDR11@88.97.244.149) (Client Quit)
L281[20:21:06]
⇨ Joins: JDR11 (~JDR11@88.97.244.149)
L282[20:26:22]

<Spider
EveryOS> %sip
L283[20:26:23] <MichiBot> You drink a warm
apple potion (New!). Spider EveryOS: Nothing seemed to
happen...
L284[20:31:44] ⇦
Quits: JDR11 (~JDR11@88.97.244.149) (Quit: JDR11)
L285[20:32:38]
⇨ Joins: JDR11 (~JDR11@88.97.244.149)
L286[20:32:50] ⇦
Quits: JDR11 (~JDR11@88.97.244.149) (Client Quit)
L287[21:05:21]
⇨ Joins: quad327__ (~user@122.10.198.240)
L289[21:13:25] <MichiBot>
Title:
Change computer.beep() to be non-blocking system-wide
| Posted
by: ReallySecureShell
| Posted: Wed Aug 06 20:58:31 PDT
2025
| Status: open
L290[21:24:55] ⇦
Quits: Cyakat (~Thunderbi@c-98-55-96-209.hsd1.co.comcast.net)
(Quit: Cyakat)
L291[21:27:59] <Izzy> fun fact
L292[21:28:07] <Izzy> beeping morese code
is not blocking
L293[21:32:31]

<tShaw> you
got to be fucking me
L294[21:35:04]

<tShaw> No
way it actually is
L295[21:40:19]

<tShaw> Now
all we need is setting frequency and time to be non-blocking and
we're good
L296[21:48:06]

<tShaw>
Thanks for that information, if it comes to it I will have to
figure out how to replicate the tones using morse code
L297[21:51:29]

<Forecaster> %tonk
L298[21:51:30] <MichiBot> Yay!
Forecaster! You beat Spider EveryOS's previous record of 1
hour, 34 minutes and 25 seconds (By 1 hour, 33 minutes and 32
seconds)! I hope you're happy!
L299[21:51:31] <MichiBot>
Forecaster's new record is 3 hours, 7 minutes and 58 seconds!
Forecaster also gained 0.00312 (0.00156 x 2) tonk points for
stealing the tonk. Position #3 => #2. (Overtook Spider EveryOS)
Need 0.23754 more points to pass CompanionCube!
L300[21:58:02]

<tShaw>
Also I think that spaces characters should be added to
computer.beep() to make it play nothing. Each space character could
be something like 50ms long or however long a `-` plays for.
L301[21:58:35]

<tShaw>
actually im gonna add that to the github issue
L302[22:09:57]

<tShaw>
feel like grug with all these ideas
L303[22:15:19] *** Joins: Hawk777
(~Hawk777@2001:569:7cae:7e00:51d1:376b:b2d:1bbc) Hawk777
L305[23:00:49]

<Vaur>
%sip
L306[23:00:50] <MichiBot> You drink a
2-dimensional dilithium potion (New!). The potion contained a
computer virus! Vaur hears a maniacal laugh as their cursor flips
upside down!
L308[23:19:22] ⇦
Quits: quad327__ (~user@122.10.198.240) (Remote host closed the
connection)
L309[23:20:42]
⇨ Joins: quad327__
(~user@2602:ffe4:8:52ef:5ec:5356:db81:224e)
L310[23:57:57]

<Renno>
Quad making a mod?
L311[23:58:15]

<Renno> Oh
I see you got a new nick
L312[23:58:29]

<Renno>
Quad327__ what's it going to be?