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L1[00:34:01] ⇦
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L3[01:28:02] <Amanda> Izaya: have you had
any issues with koreader on your e-reader lately? Not sure if I
just keep accidentally turning on the backlight or if something is
making koreader recently causing CPU usage or something, but my
battery's not lasting as long as it should lately.
L4[01:31:25] ⇨
Joins: ThePiGuy24
(~ThePiGuy2@host-92-9-15-173.as13285.net)
L5[01:39:58] <Izaya> Amanda: I got mine used
so it has a habit of dying if I make it do anything complicated
under 40% battery
L6[01:40:20] <Izaya> I figure it's just
making the CPU draw more current than the battery can handle at
lower percentages
L8[01:40:39] <Izaya> I can often use it
right down to like 20% with no trouble, but if I try to change
books below 50% it's ???
L9[01:42:03] <Amanda> %choose halucinate or
irradiate
L10[01:42:04] <MichiBot> Amanda: Oh no,
not "halucinate" again! I'll have "irradiate"
instead.
L11[01:42:19] <Izaya> today I convinced a
razer keyboard to actually work properly
L12[01:42:32] <Izaya> this involved a udev
hwdb file and xmodmap
L13[01:43:43] <Amanda> Hwdb is fun. I'm
using it to swap capslock and control in the kernel layer
L14[01:44:27] <Izaya> I'm using it to map
keys events off in the 500s range into something xorg can cope
with
L15[01:44:59] <Amanda> So even stuff that
talks right to evdev like steam IHS works as expected
L16[01:45:28] <Amanda> Or was it moonlight
that had trouble with that
L17[01:45:30] <Izaya> I have a dedicated
compose key now :3
L18[01:45:45] <Izaya> bøöp
L19[01:45:58] <Izaya> plus 4 keys I can use
for whatever
L20[01:46:43] <Amanda> That reminds me, I
need to see if I can swap compose and menu, since they're the same,
but under a Fn layer
L21[01:47:01] <Amanda> Oh wait no, it's r
control
L22[01:47:23] <Amanda> Then I made sway
treat menu as compose
L23[02:13:38] <CompanionCube> Izaya: what
is it?
L24[02:39:43] <Amanda> %choose halucinate
or irradiate or be responsible
L25[02:39:43] <MichiBot> Amanda: Eeny,
meeny, miny, irradiate.
L26[02:41:37] <Izaya> CompanionCube: 2014
razer blackwidow
L27[02:41:48] <Izaya> remember, the
"r" in "razer" stands for regret
L28[02:41:54] <CompanionCube> huh, but i
meant which key
L29[02:42:07] <Izaya> oh, macro 1
L30[02:42:25] <Izaya> has a cluster of 5
extra keys down the right side of the keyboard
L31[02:43:45] <CompanionCube> ah
L32[02:44:11] *
CompanionCube doesn't have obvious spare keys if i wanted a compose
key
L33[02:47:26]
<FLORANA>
curious can a robot hold a RAID?
L34[02:48:00]
<FLORANA>
never tried it but was interested to know
L35[02:50:43] <Izaya> I've never heard of
such a thing, but that doesn't mean it isn't possible
L36[03:11:18] <Amanda> Don't raids drop
their contents when broken? If so I doubt it
L37[03:14:04] *
Amanda collapses into a floof singularity on Elfi, does a heccen
zzzfloof
L38[03:14:26] <Amanda> I am become floof,
floofer of floof
L39[03:59:54]
<Forecaster> %tonk
L40[03:59:55] <MichiBot> Fudge!
Forecaster! You beat Vaur's previous record of <0 (By 9 hours,
45 minutes and 37 seconds)! I hope you're happy!
L41[03:59:56] <MichiBot> Forecaster's new
record is 9 hours, 45 minutes and 37 seconds! Forecaster also
gained 0.00976 tonk points for stealing the tonk. Position #2. Need
0.0979544 more points to pass Vaur!
L42[04:11:49] ⇦
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L43[04:12:53] ⇦
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L45[07:22:14]
<AR2000>
>FLORANA: curious can a robot hold a RAID?
L46[07:22:15]
<AR2000> I
don't think so. But if you need extra storage on a robot use mtfs
(from minitel) or lnfts (my own network file system) to mount it
like you would with a windows share
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Joins: Vexatos
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L48[07:42:55] zsh
sets mode: +v on Vexatos
L49[07:44:57]
<Vaur>
%sip
L50[07:44:57] <MichiBot> You drink a slimy
mithril potion (New!). The bottle turns into a piece of bacon. Vaur
has found 1 piece of bacon so far. (Rem. uses: 0)
L51[08:01:48]
<AR2000> If
you need a network file system, what would you chose between mtfs
(require to set up minitel but from a pre-installed oppm repo) and
lntfs (no requirement) ?
L52[08:06:03]
<Forecaster> have you actually provided a
way to try your filesystem anywhere
L53[08:06:07]
<Forecaster> I haven't seen it if you
have
L54[08:06:12]
<AR2000>
it's on oppm
L55[08:06:21]
<AR2000> in
my own repo
L57[08:07:06] <Izaya> that's not a very
IRC-friendly link
L58[08:07:12]
<AR2000>
lol
L60[08:08:11] <Izaya> huh, there's a decent
bit in that repo
L61[08:08:16]
<AR2000> I
just linked to prove @Forecaster wrong about me not giving a way to
try lnfs
L62[08:08:28]
<AR2000>
Yep, I put all my projects in this repo
L63[08:10:16]
<Forecaster> I didn't claim that you
didn't
L64[08:10:21]
<Forecaster> I said I didn't see it
L65[08:10:51] <Izaya> to answer your
question, I'd go for mtfs because it's built on top of minitel, so
I get routing and hostnames and stuff
L66[08:10:56] <Izaya> but I am biased
L67[08:12:39]
<AR2000>
the hostname feature is nice, until 2 machines use the same
one
L68[08:14:09] <Izaya> nature of the
beast
L70[08:15:53]
<Forecaster> Nice
L71[08:16:19] <Izaya> nice
L72[08:18:53]
<AR2000> a
other thing I don't like with mintel, is the fact you have to check
the socket manually instead of waiting for a event.
L73[08:18:53]
<AR2000> I
know it's how it work with sockets, but the modem_message event is
really nice to use. But that's more a dev side thing than a user
side one
L74[08:19:12] <Izaya> you can wait for a
net_msg event then poll the socket
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L76[08:19:52] <Izaya> you'll want to
sleep(0) first though
L77[08:22:51]
<AR2000>
Used to the sleep(0). I need it with libgui to let the computer
handle events between draw.
L78[08:22:51]
<AR2000> My
main loop often looks like that :
L80[08:23:20]
<AR2000>
(again, sorry IRC users for the markdown)
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L83[08:29:54] <Izaya> yeah, similar reasons
here, the socket handler has to process the event before it can put
anything in the socket for you to read, so you gotta give it one
event loop to do that
L84[08:30:32]
<AR2000>
maybe I should have a look at minitel a bit more, but the duplicate
hostname issue still bother me.
L85[08:30:50] <Izaya> might be interesting
to have each socket queue a unique event you can wait for
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L87[08:31:08]
<AR2000>
especially for things like my banking system. I don't want to
implement a PKI too to make sure the srv really is the real
srv
L88[08:31:24] <Izaya> maybe I'll get around
to it one day...
L89[08:32:51]
<AR2000>
>Izaya: maybe I'll get around to it one day...
L90[08:32:52]
<AR2000>
wait...
L91[08:32:52]
<AR2000>
are you a contributor to minitel ? I don't see in Izaya in the
contributors of the repo
L92[08:33:14] <Izaya> I'm XeonSquared on
github :p
L93[08:33:26]
<AR2000>
I'm blind
L94[08:33:29]
<AR2000>
🤦
L95[08:33:38]
<AR2000>
It's in gray ....
L96[08:33:39] <Izaya> using static routes
to make sure that messages for a hostname go in a specific
direction may help with that, by the way, but only for a static
network config
L97[08:34:15]
<AR2000>
too complicated for computer illiterate players.
L98[08:34:36]
<AR2000>
using oppm is too hard for the player who will use my progs
L99[08:34:42]
<AR2000> on
a srv with friends
L100[08:35:16] <Izaya> ah, that makes
sense
L101[08:35:46] <Izaya> took a fair bit of
work to get my IRL friends used to the computerised inventory
system I use
L102[08:36:12] <Izaya> and it's got a nice
pseudo-GUI and everything
L103[08:39:58]
<AR2000>
does it have autocraft ?
L104[08:40:22] <Izaya> yeah, but it has
issues
L105[08:41:11] <Izaya> never ended up
happy with that part
L106[08:41:18]
<AR2000> I
made a awfully optimized autocraft system. If the recipe is too
long it can stack overflow, can only craft one item at a time, and
doesn't anticipate the required materials, meaning it can fail
after multiples steps
L107[08:41:48] <Izaya> yup, similar issues
here, along with needing a T3 HDD to store the (compressed)
recipes
L109[08:42:21] <MichiBot>
Title:
Memory leak
| Posted by: AR2000AR
| Posted: Sun May
08 18:34:24 UTC 2022
| Status: closed
L110[08:42:49]
<AR2000>
git fixed but the srv admin was pissed
L111[08:42:55] <Izaya> lmao
L112[08:43:28]
<Kristopher38> I've been exploring
autocrafting recently and made a crude brute force algo to generate
a crafting plan
L113[08:43:31] <Izaya> throwback to
crashing a server's economy by crafting two stacks of EEPROMs
together to get shittonnes of presents then disassembling them for
their base materials
L114[08:43:43]
<AR2000>
>Kristopher38: I've been exploring autocrafting recently and
made a crude brute force al…
L115[08:43:44]
<AR2000>
brut force algo, but no plan
L116[08:44:39]
<AR2000>
Using a robot as a crafting table. It communicate with the master
PC with a linked card. The robot prog is so small and simple I only
use a EEPROM
L117[08:46:01]
<Kristopher38> I still need to write the
actual crafting part
L118[08:46:56]
<Kristopher38> And test it for a while for
bugs
L119[08:46:57]
<AR2000>
feel free to look at my code to know what **NOT** to do
L121[08:47:19]
<AR2000>
>Kristopher38: And test it for a while for bugs
L122[08:47:19]
<AR2000> be
sure to handle item damage in your recipes
L123[08:48:41]
<AR2000>
Maybe even ore dict but you would need to create your own ore dict
database
L124[08:48:51] <Izaya> I had that bit down
:D
L125[08:49:01]
<AR2000>
nice
L126[08:49:15] <Izaya> used crafttweaker
to dump the recipes and oredict, had them on disk as
lz16-compressed data
L127[08:49:42]
<Kristopher38> I'm doing this for CC since
that's what we have on the server rn
L128[08:49:54]
<AR2000>
one nice feature I have is I load recipes from a dir
`/etc/autocraft/recipes.d`. You can add recipes files in it
L129[08:49:55]
<Kristopher38> I'm not sure damage is
still a thing in 1.18
L130[08:50:45]
<AR2000> I
like OpenOS / OC more than CC os in a ROM
L131[08:52:28]
<Kristopher38> There's a tag system now
instead of oredicts. Every item it's own string id, and items can
have tags. Something like minecraft:oak_planks might have a tag
tag:minecraft:planks, and that will appear in recipes instead of
specific type of planks
L132[08:52:44]
<AR2000>
smart using crafttweaker, but compression....
L133[08:52:44]
<AR2000> I
gave up on supporting png in libgui because it would require a
datacard for inflate decompression or a full lua implementation of
it
L134[08:52:59]
<AR2000>
||or support only uncompressed png||
L135[08:53:14] <Izaya> lunar_sam wrote a
LZSS implementation so I stole that
L136[08:53:58] <Izaya> wrote a thing to
wrap a file object so it's mostly transparent
L137[08:54:08] <Izaya> also use that for
delivering the search results for the inventory system
L138[08:54:27]
<AR2000>
For a specific prog requiring a datacard isn't a issue, but for a
lib like libgui, not a good idea
L140[08:57:34]
<AR2000>
Nice, but not the inflate algo needed to read all png files
L141[08:57:37]
<Kristopher38> @AR2000 correct me if I'm
wrong, but if I remember right, damage was an indicator of the item
"subtype"? Like various wool colours, or wood
varieties
L142[08:58:04]
<AR2000>
>Kristopher38: <@256917157559009281> correct me if I'm
wrong, but if I remember right, d…
L143[08:58:05]
<AR2000>
Yep. Also mods like OC or mekanism use it way too much
L144[08:58:29]
<AR2000>
for crafting component why not, but they use it for machines
L145[08:59:03]
<Kristopher38> I like the tag system
better, much cleaner
L146[08:59:04]
<AR2000>
every mekansim machine's id is `mekanism:machineblock` with a
damage
L147[08:59:16]
<Kristopher38> Man 🥴
L148[08:59:28]
<Forecaster> There's a reason for
that
L149[08:59:41]
<Forecaster> There used to be a limited
number of block ids available
L150[08:59:45]
<AR2000>
Plus the ton of nbt mekanism use, it break autocrafting like
refined storage
L151[09:00:07]
<Forecaster> if a mod added a lot of
blocks with unique ids your game would simply stop loading
L152[09:00:12]
<Forecaster> if you had too many mods
installed
L153[09:03:17]
<Forecaster> Initially all blocks had
numerical ids with a specific range reserved for blocks, and the
rest for items
L154[09:03:59]
<Forecaster> then there was a transitional
period where you registered string ids, but on world load they were
assigned numeric ids by the game
L155[09:04:28]
<AR2000>
too many items could break the numeric id system
L156[09:04:35]
<Forecaster> now the numeric ids are
completely gone and this isn't an issue anymore, but older mods
still retain this configuration
L157[09:05:01]
<Forecaster> it wasn't as much of an issue
with items because the available range was much bigger
L158[09:05:15]
<Forecaster> the block id range was very
small
L159[09:06:32] <Izaya> it was ... 128
block IDs, right?
L160[09:07:10]
<AR2000>
127 per mod ?
L161[09:07:25]
<Forecaster> no, globally
L162[09:07:42]
<Forecaster> that was the issue
L163[09:08:46]
<Forecaster> block ids could be from 125
to 255 in the oldest system, while item ids had the range from
where the block range ended to 32 000
L164[09:09:01]
<Forecaster> (the start of the range was
used for vanilla blocks)
L165[09:16:47]
<AR2000> is
there a way to copy a network car address to your clipboard
(without using a debug card)
L166[09:17:15]
<Forecaster> yes, kind of
L167[09:18:01]
<Forecaster> use a computer to get the id
and either use an internet card to send it somewhere (like
pastebin) or save it to a file and then open the file and copy
it
L168[09:19:58]
<Forecaster> you don't necessarily need
the whole id though depending on what you're doing since the
component library has a method that can turn part of an id into a
full id
L169[09:21:00]
<AR2000>
>Forecaster: you don't necessarily need the whole id though
depending on what you're d…
L170[09:21:00]
<AR2000>
That's not a issue. I only use one card at a time so
`component.modem`
L171[09:21:01]
<AR2000>
The issue is more configuring the other side. Giving the client the
server's address
L172[09:21:17]
<AR2000>
The component lib can't do anything about that
L173[09:22:30]
<AR2000>
ctrl+click on a case give you it's address, but that's not really
useful
L174[09:23:03]
<AR2000>
with the analyzer
L175[09:23:23]
<Forecaster> yeah that only works on block
components
L176[09:24:01]
<Forecaster> for an item component the
only way is what I said earlier
L177[09:35:08]
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L178[09:38:50]
<Forecaster> %sip
L179[09:38:50] <MichiBot> You drink a
seeping moonstone potion (New!). Forecaster's hair glows the color
of bavarium until they have an apple.
L180[10:01:16] <lunar_sam> Izaya: i didn't
write it, someone else did
L181[10:01:59] <Izaya> s/wrote/found
L182[10:01:59] <MichiBot> <Izaya>
found a thing to wrap a file object so it's mostly
transparent
L183[10:02:35] <Izaya> close enough
L184[10:08:03] <lunar_sam> close
enough
L185[10:08:17] <lunar_sam> guess who has
to RMA their card for real this time
L186[10:08:20] <lunar_sam> (this
guy)
L187[10:08:30] <lunar_sam> card is now
just randomly hanging at idle
L188[10:08:44] <lunar_sam> so that's
cool
L189[10:09:00] <lunar_sam> glad i didn't
throw the box out
L190[10:09:02] <lunar_sam> !
L191[10:13:55] <lunar_sam> oh wtf it's 9
degrees out
L192[11:04:37]
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L195[12:02:37] <MichiBot> Amanda REMINDER:
poke sister to upload music
L196[13:19:37] ⇦
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L198[13:27:56]
<Forecaster> @Michiyo hooray, I added a
method and it worked on the first try!
L200[13:28:12]
<Forecaster> granted you can't do anything
more simple than this but still
L201[13:28:58]
<Forecaster> It's just two lines of code
in the method so there isn't much that can go wrong
L202[13:31:16] *
Amanda uses the method to dupe diamonds
L203[13:32:05] <Amanda> That's the rule in
Minecraft Dev right? The easier it is to implement, the more likely
it'll produce an item dupe
L204[13:32:38]
<Forecaster> that *probably* only applies
to write things, not readonly 😛
L205[13:35:41]
<Bob>
`[pl.asie.foamfix.client.deduplicator.Deduplicator:lambda$createDeduplicatorFunction$43:848]:
java.lang.ClassCastException: Cannot cast
com.google.common.collect.RegularImmutableList to
java.lang.ref.SoftReference`
L206[13:35:41]
<Bob> each
time i get togheter to play minecraft, a mod breaks, how cool is
that
L207[13:36:18]
<Forecaster> @Vexatos do you know of a way
to invalidate the tileentities stored data or similar? Because
currently I have to break and replace the blocks for changes to
apply, such as new methods
L208[13:36:44]
<Forecaster> this is going to be a pain
after full deployment
L209[14:05:31] <Vexatos> what do you
mean
L210[14:05:38] <Vexatos> not quite sure
what data is the issue here
L213[14:07:02] <Vexatos> oh you're making
an OC component?
L214[14:07:14]
<Forecaster> All I did here was break and
re-place the block
L215[14:07:25] <Vexatos> you could also
reboot the computer I believe
L216[14:07:26] <Vexatos> not sure
L217[14:07:35]
<Forecaster> well, technically it's
Michiyo's mod
L218[14:09:05]
<Forecaster> restarting the computer
worked
L219[14:09:22]
<Forecaster> might have to implement a way
for the system to force everything to reboot
L220[14:12:06]
<Forecaster> well actually, maybe it's not
that big of an issue
L221[14:12:31]
<Forecaster> there will be regular new
worlds anyway
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L224[14:48:44]
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L225[18:49:41]
<Vaur>
%tonk
L226[18:49:41] <MichiBot> Eureka! Vaur!
You beat Forecaster's previous record of 9 hours, 45 minutes and
37 seconds (By 5 hours, 4 minutes and 8 seconds)! I hope you're
happy!
L227[18:49:42] <MichiBot> Vaur's new
record is 14 hours, 49 minutes and 46 seconds! Vaur also gained
0.0507 (0.00507 x 10) tonk points for stealing the tonk. Position
#1.
L228[18:50:05]
<Vaur>
damn
L229[18:50:09]
<Vaur>
that's a lot of point
L230[18:51:33]
<Bob> is
there anything for holo's 3dx formats
L231[18:51:43]
<Bob> in
particular i just want a ligthweight loader for my holo chess
L232[19:03:15]
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L239[21:09:48] <Amanda> %give MichiBot a
fairy-sized whiteboard
L240[21:09:48] *
MichiBot accepts the fairy-sized whiteboard and adds it to her
inventory
L241[21:42:15]
<Forecaster> Hrm, Plex had intro slip in
the app, but not in casting mode apparently
L242[21:44:31] <Amanda> %choose ocean or
island
L243[21:44:32] <MichiBot> Amanda: Out of
these two choices? I'd say "island".
L244[22:19:49] <Amanda> @Inari you should
join me on my island off the coast of australia. I made a bed for
you, even!
L246[22:21:59] <Amanda> ( Apparently my
steamdeck wasn't syncing with my laptop fro some reason )
L247[22:22:46] <Amanda> @Inari we have a
bananas, too!
L249[22:25:35] <Izaya> whatcha
playin?
L250[22:25:39] <Amanda> Dinkum
L251[22:25:50] <Amanda> Animal Crossins -
Anthro animals + australia
L252[22:25:59] <Izaya> neat
L253[22:28:29] <Amanda> Like, here's a
flaming croc
L255[22:28:52] <Izaya> yup, that's
australia
L256[22:29:10] <Amanda> ( It walked into
the campfire )
L257[22:30:00] <Amanda> I'm assuming it
rains kerosein in australia, since everything goes up like dry
kindling when it touches the campfire
L258[23:01:45] *
Amanda curls up around Elfi, loads back up her island her house
chore finished, to try and avoid the world
L259[23:04:13] ⇦
Quits: Vexatos
(~Vexatos@p200300eaef139f21c41faab5f335db8e.dip0.t-ipconnect.de)
(Quit: Insert quantum chemistry joke here)
L260[23:04:18] <Amanda> Elfi you fairies
are silly. That's just bread with sugar on it
L262[23:11:09]
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(~Hawk777@2607:c000:828a:1500:b963:1aa0:ba60:ecb7)
L263[23:49:12]
<FLORANA>
what game is that? it's like animal crossing but different
lol
L264[23:51:02] <Izaya> scroll up like 10
lines