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L4[01:49:39] <Michiyo> %tonkout
L5[01:49:40] <MichiBot> Fopdoodle! Michiyo!
You beat your own previous record of 1 hour, 29 minutes and 14
seconds (By 2 hours, 8 minutes and 55 seconds)! I hope you're
happy!
L6[01:49:41] <MichiBot> Michiyo has tonked
out! Tonk has been reset! They gained 0.003 tonk points! plus 0.004
bonus points for consecutive hours! Current score: 1.00607,
Position #3 Need 0.01818627 more points to pass Forecaster!
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L8[02:12:39] ⇨
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L9[02:12:39] zsh
sets mode: +v on jackie
L10[03:28:01] *
Amanda curls up around Elfi, meows sleepily about how Jeff Bezos
needs to be stopped, first he makes S3 store human souls with a
convoluded billing system, then he installs a 10kV rail through his
back porch, voilating all the building codes of the victorian era,
which we are ofc in
L11[03:28:46] *
Amanda zzzmews (My dreams are weird, and strangely focused on AWS
lately, which is very odd becuase the closest I come to that is
running a minio instance )
L12[03:29:26] <Amanda> Night nerds
L13[03:39:13] ⇦
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L14[04:02:54]
<Vaur>
%tonk
L15[04:02:54] <MichiBot> Willikers! Vaur!
You beat Michiyo's previous record of <0 (By 2 hours, 13
minutes and 14 seconds)! I hope you're happy!
L16[04:02:55] <MichiBot> Vaur's new record
is 2 hours, 13 minutes and 14 seconds! Vaur also gained 0.00222
tonk points for stealing the tonk. Position #1.
L17[05:53:21]
<Forecaster> I wonder if you can see ships
outside the command deck
L18[05:57:58]
<Forecaster> oh, huh
L20[05:58:11]
<Forecaster> I haven't bough this service
yet...
L21[05:58:38]
<Forecaster> but apparently they're just
standing in the compartments waiting for me to do so anyway
L22[06:14:09]
<Forecaster> !!!!
L23[06:14:11]
<Forecaster> wait
L24[06:14:29]
<Forecaster> @Z0idberg said there was a
way to diff two images to detect what's changed
L25[06:14:37]
<Forecaster> (I think it was him)
L26[06:15:02]
<Forecaster> nightvision highlights every
object in local space, but doesn't effect the background at
all
L27[06:16:42] <lunar_sam> time to crash
course how to electrical engineer
L28[06:16:58] <lunar_sam> my $30 power bank
is dogshit
L29[06:18:42] <lunar_sam> i knew when i got
flickering output when i had both outputs working i was in for a
fun time
L30[06:20:59]
<Forecaster> it's such an obvious solution
now that I've thought about it
L31[06:21:33]
<Forecaster> since everything is
highlighted in blue/green I should be able to just mask out the
entire background
L33[06:27:58]
<Forecaster> I was running a bit low on
money there
L34[06:29:40]
<Forecaster> oh hey, just reached Elite in
trading
L35[06:29:51]
<Forecaster> Elite 1, apparently?
L36[06:30:02]
<Forecaster> I didn't know there were
ranks beyond Elite
L38[06:43:33]
<Forecaster> hm, can't find the bar
window
L39[06:46:29]
<Forecaster> oh right, it was
suspended
L41[06:51:02]
<Forecaster> I wish it was towards the
back overlooking the landing pads
L42[07:08:16] ⇨
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L46[07:22:04]
<Forecaster> that certainly filters out
the background completely
L47[07:22:51]
<Forecaster> now lets try that with the
other processing, and possibly grayscaling both first, then
subtracting them
L48[07:26:32]
<Forecaster> hm, well before doesn't seem
to work very well
L49[07:42:39] <Michiyo> %tonk
L50[07:42:39] <MichiBot> Yikes! Michiyo!
You beat Vaur's previous record of 2 hours, 13 minutes and 14
seconds (By 1 hour, 26 minutes and 30 seconds)! I hope you're
happy!
L51[07:42:40] <MichiBot> Michiyo's new
record is 3 hours, 39 minutes and 44 seconds! Michiyo also gained
0.00432 (0.00144 x 3) tonk points for stealing the tonk. Position
#3. Need 0.01386627 more points to pass Forecaster!
L52[08:03:41]
<Vaur>
%sip
L53[08:03:41] <MichiBot> You drink a soft
emerald potion (New!). The potion contained a computer virus! Vaur
hears a maniacal laugh as their cursor flips upside down!
L54[08:06:57] <Michiyo> %sip
L55[08:06:57] <MichiBot> You drink a dull
rubium potion (New!). Michiyo feels slightly weaker.
L57[08:11:07]
<Forecaster> this looks cool, but it's
useless to the labelling function
L58[08:24:36] ⇦
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ben_mkiv|afk!~ben_mkiv@200116b8148e1300fe3497fffea975f2.dip.versatel-1u1.de)))
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L60[09:09:28]
<Forecaster> after manually turning
everything that is exactly 132,132,132 to black (because I can't
get the library functions that are supposed to do it to work)
https://tinyurl.com/y3eoqlly
L61[09:09:40]
<Forecaster> seems I need to widen the
span
L62[09:13:34] ⇨
Joins: Vexatos
(~Vexatos@port-92-192-15-95.dynamic.as20676.net)
L63[09:13:34] zsh
sets mode: +v on Vexatos
L65[09:23:38]
<Forecaster> my incredibly slow masking
function:
L67[09:25:07]
<Forecaster> I realized I need to turn the
other parts white for it to work as a mask
L69[09:27:16]
<Forecaster> that's at least most of the
background filtered out
L71[10:00:54]
<Forecaster> that was not
intentional...
L72[10:01:04]
<Forecaster> looks cool though
L74[10:34:37]
<Forecaster> hm, well this isn't quite
working
L75[10:35:06]
<Forecaster> this is the result now after
masking and grayscaling and equalising, but the labelling function
finds nothing in this
https://tinyurl.com/y5cw8eng
L76[10:37:20]
<Forecaster> maybe I can just label the
mask...
L77[10:49:56] ⇨
Joins: anton (~anton@185.116.156.192)
L78[10:50:03] <anton> hello
L79[10:50:11]
<MGR>
Hi
L80[10:50:16] <anton> hello
L81[10:50:34] <anton> whatsup
L83[10:50:49] <anton> hello nigga
L84[10:51:39] <anton> sorry
L85[10:51:42] <anton> my friend typed
L86[10:51:53] <anton> -he is very
weird
L87[10:52:00]
<MGR>
People love trotting out that excuse
L88[10:52:24] <anton> im not kidding
L89[10:52:33] <anton> he really did
that
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L93[11:43:29] <dequbed> @MGR I don't even
get that excuse in the first place, if your friends are shitty and
you keep them around that's not making me like you more.
L94[11:46:06] <Amanda> Depends on your
"friends". I'll DM you an example on matrix
L95[11:54:28] <dequbed> Shitty comes in
many forms. And my take here is not valid for many of those
forms.
L96[11:55:23] <Amanda> %choose right into
space or halucinate some first
L97[11:55:23] <MichiBot> Amanda: I saw
that "halucinate some first" is the best choice in a
vision
L98[11:56:06]
<Vaur>
%tonkout
L99[11:56:06] <MichiBot> Yippee! Vaur! You
beat Michiyo's previous record of 3 hours, 39 minutes and 44
seconds (By 33 minutes and 41 seconds)! I hope you're happy!
L100[11:56:07] <MichiBot> Vaur has stolen
the tonkout! Tonk has been reset! They gained 0.004 tonk points!
plus 0.003 bonus points for consecutive hours! (Reduced to 50%
because stealing) Current score: 1.14373373. Position #1
L101[12:15:29] ⇦
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L104[13:02:57]
<Forecaster> %tonk
L105[13:02:57] <MichiBot> Consarn it!
Forecaster! You beat Vaur's previous record of <0 (By 1 hour,
6 minutes and 51 seconds)! I hope you're happy!
L106[13:02:58] <MichiBot> Forecaster's new
record is 1 hour, 6 minutes and 51 seconds! Forecaster also gained
0.00111 tonk points for stealing the tonk. Position #2. Need
0.11836746 more points to pass Vaur!
L107[13:13:43] <Amanda> %remindme 45m time
to invade to make sure parent's shiny can get here
L108[13:13:43] <MichiBot> I'll tell you
"time to invade to make sure parent's shiny can get here"
in 45m at 04/18/2022 01:58:43 PM
L109[13:58:43] <MichiBot> Amanda REMINDER:
time to invade to make sure parent's shiny can get here
L110[14:29:36]
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L112[15:00:49]
<Z0idberg>
>Forecaster: <@135176960816054272> said there was a way to
diff two images to detect wha…
L113[15:00:49]
<Z0idberg>
There are a few ways to do it. the way I have usually done it is
you take the old image and the new image and you subtract them. I
believe you subtract the old image from the new one. If there are's
more than a couple of objects on the screen though... then you
probably want another method
L114[15:19:38]
<Vaur>
%tonk
L115[15:19:39] <MichiBot> Swell! Vaur!
You beat Forecaster's previous record of 1 hour, 6 minutes and 51
seconds (By 1 hour, 9 minutes and 50 seconds)! I hope you're
happy!
L116[15:19:40] <MichiBot> Vaur's new
record is 2 hours, 16 minutes and 41 seconds! Vaur also gained
0.00232 (0.00116 x 2) tonk points for stealing the tonk. Position
#1.
L117[15:24:06]
<Z0idberg>
I also still am not 100% sure what you are trying to
accomplish
L118[15:24:11]
<Z0idberg>
All I see are a bunch of asteroids
L119[15:24:11]
<Z0idberg>
LD
L120[15:24:16]
<Z0idberg>
😄 [Edited]
L121[15:28:50]
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(~chead@2607:c000:827b:d000:aaa6:954a:e5b:43bd)
L122[16:08:05] *
Elfi lays on Amanda's back and wingblankets. She dreamt that she
found lootbugs in Dark Souls but they kept getting popped by
environmental hazards :c
L123[16:09:30] <Elfi> Also for some reason
FFVI's Typhon was there and I got a ridiculous drop attack on him
that did like 2/3 of my HP in fall damage... to both of us
L124[16:11:18] *
Elfi produces a tiny lootbug and uses as a pillow, lulled to sleep
by its squeaks. Zzz
L125[16:11:49] *
Amanda curls up to protecc Elfi, looks around
meanencingly
L126[16:21:48]
<Forecaster> @Z0idberg telling asteroid
apart from not-asteroid
L127[16:22:03] <Izaya> asteroid vs
nasteroid
L128[17:17:09]
<Z0idberg>
Hmm. I wonder if there is finding you can do to make your
operations much faster
L129[17:17:27]
<Z0idberg>
I know someone who did all of their preprocessing in GLSL
L130[17:17:32]
<Z0idberg>
In my class
L131[17:18:04]
<Z0idberg>
Then you have like tensor flow in putin with cuda or finding for
the ml stuff
L132[17:18:23]
<Z0idberg>
Python not putin wtf auto correct
L133[17:18:25]
<Forecaster> I don't know what any of that
means
L134[17:19:05]
<Forecaster> well, except
Python/putin
L135[17:19:10]
<Z0idberg>
Lol
L136[17:25:57]
<Z0idberg>
are asteroids the only thing that are expected to move when
looking?
L137[17:26:00]
<Z0idberg>
or do you move as well?
L138[17:26:17]
<Forecaster> the ship is stationary during
the scan
L139[17:26:21]
<Z0idberg>
ok
L140[17:26:58]
<Forecaster> the actual task is
this:
L141[17:27:05]
<Forecaster> look at the scene in front of
the ship
L142[17:27:19]
<Forecaster> determine what is
asteroid
L143[17:27:43]
<Forecaster> figure out position of
closest asteroid to the ship reticule
L144[17:28:28]
<Z0idberg>
What's the original image?
L145[17:29:13]
<Forecaster> I capture a screenshot (now
two) at the start of the procedure
L146[17:29:34]
<Forecaster> it's a 1920w 750h region from
the top left corner
L147[17:29:57]
<Forecaster> I ignore the bottom part of
the screen because that's just the inside of the cockpit
L148[17:30:31]
<Z0idberg>
Got a sample?
L149[17:30:35]
<Z0idberg>
(unmodified)
L151[17:31:12]
<Z0idberg>
Interesting
L152[17:31:21]
<Forecaster> currently I subtract the
second one from the first to filter out the background
L153[17:31:34]
<Z0idberg>
Oh cool
L154[17:31:42]
<Z0idberg>
so why are they green in the second one?
L155[17:32:09]
<Forecaster> because the script turned on
the ships night vision before capturing the second screenshot
L156[17:32:21]
<Z0idberg>
OH
L157[17:32:25]
<Forecaster> it highlights all objects in
local space but doesn't affect the background at all
L158[17:32:30]
<Z0idberg>
so you're abusing in game features to get that black background
then
L159[17:32:30]
<Z0idberg>
🙂
L161[17:33:06]
<Z0idberg>
That's pretty smart tbh
L162[17:33:20]
<Forecaster> each red circle is a
"region" the label function found
L163[17:33:26]
<Z0idberg>
ok
L164[17:33:43]
<Z0idberg>
So that's your python script doing its work there through whatever
you were using
L165[17:34:04]
<Forecaster> yes
L166[17:34:32]
<Z0idberg>
Are you doing U-net?
L167[17:34:40]
<Forecaster> seeing this I'm thinking I
might want to check the pixels right at each target and built a
brightness scale
L168[17:34:45]
<Forecaster> since the darker ones are
closer
L169[17:34:54]
<Forecaster> U-net?
L170[17:35:31]
<Z0idberg>
If you're not sure then not a big deal. U-net is an older, pretty
much out of date way though (but dead simple) method of performning
neural network based segmentation of images
L171[17:35:49]
<Z0idberg>
I have used it to segment images of wiring and things
L173[17:36:14]
<Z0idberg>
Example of segmentation ^
L174[17:36:36]
<Forecaster> I'm using the library
`skimage`
L175[17:36:40]
<Forecaster> I have no idea what it
does
L176[17:36:43]
<Z0idberg>
Oh yeah that's right
L177[17:37:02]
<Z0idberg>
Scikit does use ML
L178[17:37:13]
<Forecaster> but it produces regions with
their center positions and other things
L179[17:37:28]
<Vaur>
%tonkout
L180[17:37:28] <MichiBot> Jiminy Cricket!
Vaur! You beat your own previous record of 2 hours, 16 minutes and
41 seconds (By 1 minute and 8 seconds)! I hope you're happy!
L181[17:37:29] <MichiBot> Vaur has tonked
out! Tonk has been reset! They gained 0.002 tonk points! plus 0.002
bonus points for consecutive hours! Current score: 1.15005373,
Position #1
L182[17:38:14]
<Z0idberg>
My thought is that if you trained a network on thousands of images
of asteroids
L183[17:38:23]
<Z0idberg>
you can just pass the image into the network
L184[17:38:51]
<Z0idberg>
and get segmentation back to then do the rest. The lightness of the
asteroid's individual locations can be used to determine how far
out they are
L185[17:39:19]
<Z0idberg>
but you would need to manually cut out a LOT of asteroid pictures
from the game
L186[17:39:27]
<Z0idberg>
at least a hundred of them
L187[17:40:11]
<Forecaster> I don't really need to detect
individual asteroids
L188[17:40:51]
<Forecaster> I just need to know if I
point the ship at a point and it fires a prospector drone, it will
likely hit an asteroid
L189[17:41:16]
<Forecaster> also the current result is
already vastly better than what I had yesterday
L190[17:41:20]
<Z0idberg>
huh
L191[17:41:59]
<Z0idberg>
Gives me an interesting idea
L192[17:42:07]
<Z0idberg>
but I'm headed out for lunch and errands for a bit
L193[17:42:28]
<Forecaster> well, I haven't tested it
basically at all yet
L195[17:44:13]
<Forecaster> I'm going to head back to my
mining spot, it's a little different from the ring I was in just
now as you can see above
L196[17:44:28]
<Forecaster> the asteroids are made of ice
and thus brighter
L197[17:44:42]
<Forecaster> but with night vision off
there should still be a difference by distance
L198[18:04:31] ⇦
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L201[18:33:38]
<Forecaster> hm, okay, one problem
L202[18:34:10]
<Forecaster> this part of the ring is in
shadow from the planet
L204[18:34:25]
<Forecaster> you can't see the asteroids
from far away at all...
L206[18:36:50]
<Forecaster> though that just means the
luminosity-based distance estimation wont work, but it can still
find the asteroids
L207[18:38:31]
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L209[18:58:12]
<Forecaster> dammit, this time it produced
a completely white mask again
L212[19:22:29]
<Z0idberg>
@Forecaster So histogram equalization drastically helps out with
dark, noncontrasted places
L213[19:22:50]
<Forecaster> I already do that
L214[19:23:07]
<Z0idberg>
do you do it first though
L217[19:23:12]
<Z0idberg>
Example
L218[19:23:28]
<Z0idberg>
I mean if the gamma is low enough there's not much you can do
L219[19:23:42]
<Z0idberg>
There's a point where there's just too much loss of data
L220[19:23:52]
<Forecaster> I do it after doing the
background mask part
L221[19:24:14]
<Z0idberg>
As long as it's early in the process it should be fine
L222[19:24:30]
<Forecaster> I can't do it before then
because it wrecks the process
L223[19:24:37]
<Z0idberg>
Makes sense
L224[19:25:17]
<Z0idberg>
Night vision significantly helps
L225[19:26:46]
<Forecaster> oh wait, I'm not doing that
now
L226[19:27:01]
<Forecaster> now I just feed the label
function the black and white mask
L227[19:27:32]
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L230[19:32:35] *
Amanda offers Elfi some of her gluten free crisps she's snacking
on
L231[19:33:43] <Amanda> %choose go pick up
some titanium or eh
L232[19:33:43] <MichiBot> Amanda:
Elementary dear Watson, "go pick up some titanium" is the
obvious choice!
L233[19:34:26]
<Z0idberg>
gluten free... crisps..
L234[19:34:34]
<Z0idberg>
I wonder how disgusting they taste
L235[19:34:43]
<Forecaster> sigh, the background shade
keeps changing...
L236[19:34:52] <Amanda> Tasted like normal
crisps to me
L237[19:34:53]
<Z0idberg>
I have found very few gluten free things that weren't naturally
gluten free that tasted alright
L238[19:34:59]
<Z0idberg>
That's cool
L239[19:35:09] <Amanda> I wasn't aware
potatos had gluten anyway
L240[19:35:43]
<Z0idberg>
I suppose yeah if they are potato crisps
L241[19:35:49]
<Z0idberg>
they should be gluten free alone
L242[19:36:20]
<Forecaster> fortunately I have the masked
out ship part in the bottom center, I know that will always be
"background gray"
L243[19:36:43]
<Z0idberg>
Welcome to DSP. It's... kinda picky
L244[19:36:49]
<Forecaster> I can sample that to get the
current shade, then just subtract and add some points to get a
range
L245[19:36:55]
<Z0idberg>
And usually it's picky for the stupidest crap
L246[19:37:14]
<Z0idberg>
DIP, sorry
L247[19:37:35]
<Z0idberg>
DSP can be picky too though lol
L248[19:38:45] <Amanda> And I didn't think
to grab more fuel for the autominer... damnit
L249[19:39:14]
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L250[19:39:31]
<Forecaster> that's not very mine auto of
you, I mean that's not very cash money of you
L252[19:41:50]
<Forecaster> Sampling to determine the
shade now, so lets see how that works
L253[19:42:39] <Amanda> You'll never
believe what else I forgot!
L254[19:43:01]
<Forecaster> it failed because I reversed
the height-width of the image...
L255[19:43:09]
<Forecaster> wellp, easy fix at
least
L256[19:44:15] <Amanda> Oh well, I managed
to kill the Argos thingy myself, and the autominer's still got half
a tank
L257[19:44:20]
<Forecaster> also I don't think using the
overall shade to determine proximity will work on the ice
asteroids, they're too bumpy
L258[19:44:43]
<Forecaster> what's an argos thingy
L259[19:44:56] <Amanda> Some
spider-centurar-xenomorph thing
L260[19:45:18] <Amanda> I didn't take a
picture and you asked righ tas I hit jump
L261[19:50:41] ⇦
Quits: Saphire (saphire@lunar.exchange) (Remote host closed the
connection)
L262[19:51:10] <Amanda> Apparently the PDA
contains a picture of one though:
L264[19:51:44]
<Forecaster> They look nice
L265[19:52:02] <Amanda> Their attacking me
says otherwise, which is why it got a sniper bullet in the
head
L266[19:52:07]
⇨ Joins: Saphire (saphire@lunar.exchange)
L267[19:52:42]
<Forecaster> it could just as well be that
you're not nice > . >
L268[19:52:49] <Amanda> Rude
L269[19:53:03] <Amanda>
"Classification: Predator"
L270[19:53:21] <Amanda> Full PDA:
L272[19:53:55]
<Forecaster> aren't cats predators
L273[19:54:03]
<Forecaster> and have pointy claws
L274[19:54:19] <Amanda> Yes, and there's
only enough room on this planet for one.
L275[19:56:44]
<Forecaster> oh, I'm brilliant, after
approaching an asteroid at high speed and stopping after getting
within 2500m the ship fires a prospector limpet, and if the results
are positive it's to approach at low speed to within 500m before
beginning the mining sequence
L276[19:57:05] <Amanda> You made it gun it
into the asteroid didn't you
L277[19:57:21]
<Forecaster> but between those approach
steps I forgot the bit where it sets the speed to 25%, so it just
said "Approaching to close range..." and then just sat
there
L278[19:57:35] <Amanda> ah, could have
been worse
L279[19:58:12]
<Forecaster> >Amanda: You made it gun
it into the asteroid didn't you
L280[19:58:12]
<Forecaster> no but it has also done that,
but that was because I forgot to take power off of the engines
which made the ship go much faster than it expected, so it didn't
have time to slow down
L281[19:59:14]
<Forecaster> I wrote a function that
configures the power distributor correctly, but I never actually
call it, lets fix that now...
L282[19:59:24]
<Forecaster> prevent any future...
mishaps
L283[19:59:29] <Amanda> I'm immensely glad
that Empyrion doesn't have collision damage. Or if it does, it's
very forgiving
L284[20:00:03]
<Forecaster> I mean, nothing happened, it
just bumped the shields, but I had to stop the script
L285[20:00:14] <Izaya> empyrion vs space
engineers?
L286[20:00:54]
<Forecaster> I'm playing Elite
L287[20:01:05] <Izaya> not you
L288[20:01:44] <Amanda> Izaya: Empyrion
has more galaxy to explore, and jump drives have an actual point
because you can't just gun it to random planets with the speed
limit disabled. It also has a story mode, and it feels overall more
polished, though I've been mostly playing a modpack with a altered
story and physics
L289[20:02:09] <Izaya> Does it feel less
like crushing wasted potential than SE?
L290[20:02:39] <Amanda> Empyrion instead
of making planets just be a gravity hack around a voxel blob,
they're seperate playfields, which does mean a slight sutter when
going from one to another, but it does also mean they can make the
physics make more sense
L291[20:02:58] <Amanda>
Planets/Moons&
L292[20:03:29] <Amanda> I've also been
playing with a mod that adds scripting, both cursed stateful
handlebars, and c#
L293[20:03:49] <Amanda>
s/stateful/sideeffect-having/
L294[20:03:49] <MichiBot> <Amanda>
I've also been playing with a mod that adds scripting, both cursed
sideeffect-having handlebars, and c#
L295[20:04:22] <Izaya> ah yes
L296[20:04:35] <Izaya> turing complete
item side-effects
L297[20:04:38] <Amanda> But since it's not
really offically part of the game, adn the modding API's a bit
limited, it takess the form of LCDs with code which the mod mirrors
the output of onto other LCDs
L298[20:05:31] <Amanda> Oh, and logstics
are magic teleporting items within one structure, which I'm fine
with tbh
L299[20:05:52] <Amanda> If we're in space
and we still need 1m wide conveyers to move ammo around, we've gone
wrong somewhere
L300[20:06:47]
<Forecaster> technically you don't because
small grids
L301[20:07:03] <Amanda> SMall grids can't
transfer stuff to large grid weapons though
L302[20:07:26] <Izaya> there's a mod for
that
L303[20:07:31] <Michiyo> %tonk
L304[20:07:31] <MichiBot> Yippee!
Michiyo! You beat Vaur's previous record of <0 (By 2 hours, 30
minutes and 2 seconds)! I hope you're happy!
L305[20:07:31] <Izaya> [the game proceeds
to rattle apart]
L306[20:07:32] <MichiBot> Michiyo's new
record is 2 hours, 30 minutes and 2 seconds! Michiyo also gained
0.0025 tonk points for stealing the tonk. Position #3. Need
0.01247627 more points to pass Forecaster!
L307[20:08:01] <Amanda> Oh, and no
holograms in Empyrion. Blueprints take the form of a magic GUI you
throw resources into to be consumed and spit out a ship as a
result
L308[20:08:36] <Amanda> Empyrion's also
based on Unity instead of a hand-made custom bespoke engine, which
means it works just fine out of the box with modern Proton, no
protontricks required
L309[20:10:38] <Amanda> Though it does
seem to have picked up the habit of crashing when it's not on an
active workspace, but that's very recent that it started
happening
L310[20:10:53] <Amanda> *not on an active
workspace for an extended period of time
L311[20:11:12] <Amanda> Overall, I'm
liking it
L312[20:11:30] <Izaya> I've noticed that
Steam likes to balloon out in memory usage if you use
light-locker
L313[20:12:58] <Izaya> maybe I'll take a
look at it some time
L314[20:13:17] <CompanionCube> O.o
L315[20:13:18] <Izaya> every time I think
about spengies I end up mildly depressed because it's a really cool
idea with dogshit execution
L316[20:13:49] <Amanda> AIUI Empyrion's
made from some of the Spengies devs who left to make their own
thing ~~with blackjack and scritchies~~
L317[20:14:16] <Izaya> CompanionCube: I
assume it's because there's some garbage collection in the steam
client (probably the browser >.>) that isn't run if it isn't
rendered, and light-locker switches vty
L318[20:14:26] <CompanionCube> ah
L320[20:19:56] *
Amanda continues to misbehave
L321[20:20:22] <Amanda> and.. made _by_
not _from_ me english good
L322[20:21:54] <Izaya> oh good, was
worried it contained human
L323[20:22:08]
<Forecaster> you mean games aren't made by
grinding up developers?
L324[20:22:21]
<Forecaster> next you'll tell us lies
about baby powder
L325[20:24:40] <Amanda> ... Dayum,
teleporters use a lot of CPU. I need to install an extender to have
one on the base.
L326[20:24:52] <Amanda> Maybe it's time to
design a new station.
L327[20:28:48] <Amanda> %choose design a
new station or continue piling hacks onto this one
L328[20:28:48] <MichiBot> Amanda:
Elementary dear Watson, "continue piling hacks onto this
one" is the obvious choice!
L329[20:29:05] <Amanda> Hrm. I disagree. I
want to play with some prefab legos I got anyway
L330[20:30:27]
<Forecaster> it's a good thing your name
isn't Watson
L331[20:32:28] ⇦
Quits: RedstoneParkour
(~Thunderbi@2001:1c05:2509:a600:4d83:b150:1d59:b32e) (Quit:
RedstoneParkour)
L332[20:54:43] <Amanda> ... welp, I have
no idea how to use the creative copy/paste mode,so I guess I'll
just start keep the old one for now
L333[20:56:10] <Amanda> It doesn't work
how the video I watched last night says, or I'm misremembering the
video, regardless no spoons to fight it
L334[20:57:18] <Amanda> %choose comfort or
utility
L335[20:57:19] <MichiBot> Amanda: I saw
that "utility" is the best choice in a vision
L336[20:57:33] <Amanda> Hrm.
Comfort.
L337[20:59:19] <dequbed> Wait Empyrion is
Unity? Thats impressive.
L338[21:00:23] <Amanda> dequbed: yeah, I
didn't even realise it until I was poking at the scripting mod and
noticed "Unity.CoreEngine.dll"
L339[21:00:37] <Amanda> But it definately
explains why it works so well in proton ootb
L340[21:00:39] <dequbed> Huh. Cool
L341[21:03:03] <dequbed> Is it using
DirectX then? That would explain why it run so badly on my
machine
L342[21:03:40] <Amanda> not sure
L343[21:04:53] <Amanda> Unity supports
many backends, not sure what the game is defaulting it to
L344[21:05:19] <Amanda> And it also
depends on them having enabled the other backends in the editor to
make it generate the relevent shaders
L345[21:17:55] <Amanda> dequbed: I don't
recall what it is exactly, but there's a commandline option you can
pass to force unity to use different backends, but if they're not
enabled it'll just immediately close
L346[21:18:22] <dequbed> TIL. I'll need to
check that … someday
L347[21:18:45] <Izaya> you can run
subnautica in OpenGL mode and it's only mildly broken
L348[22:27:34] <Amanda> dequbed: looks
like no opengl in empyrion:
L350[22:28:07] <Amanda> There's a proton
enviroment flag as well to make it use OpenGL instead of Vulkan for
the DX11 emulation though
L351[22:29:28] <Amanda>
"PROTON_USE_WINED3D=1"
L352[22:41:44] ⇦
Quits: Vexatos (~Vexatos@port-92-192-15-95.dynamic.as20676.net)
(Quit: Insert quantum chemistry joke here)
L353[22:42:49] <Amanda> ... With
"PROTON_USE_WINED3D" I'm getting several seconds per
frame
L354[22:43:09]
<Bob> i'd
call that a blatant success
L355[22:43:09] <Amanda> But that might
just be that the newer intel iGPUs are more optimised for
vulkan
L357[22:46:47] <Amanda> Oh, it requires
D3D11
L358[23:00:24] *
Amanda meows at Elfi, telling a story of great exploration, from
the bathroom to the kitchen
L359[23:21:49]
<Z0idberg>
Proton works well
L360[23:22:05]
<Z0idberg>
I've gotten Elden Ring & Doom eternal with Proton just
fine