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L6[01:09:18] zsh
sets mode: +o on Lizzy
L7[02:37:22]
<lunar_sam>
.
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Quits: Thutmose (~Patrick@67.21.186.225) (Quit:
Leaving.)
L9[03:59:06] * Amanda
curls up around her fairy fren Elfi, zzzmews
L10[03:59:08] <Amanda> night nerds
L11[03:59:22] <Amanda> Let's see how much
EMC my create farm generates me overnight
L12[04:23:15] <Michiyo> %tonk
L13[04:23:15] <MichiBot> Crud! Michiyo!
You beat Vaur's previous record of 5 hours, 4 minutes and 32
seconds (By 1 hour, 4 minutes and 39 seconds)! I hope you're
happy!
L14[04:23:16] <MichiBot> Michiyo's new
record is 6 hours, 9 minutes and 11 seconds! Michiyo also gained
0.00648 (0.00108 x 6) tonk points for stealing the tonk. Position
#2. Need 0.22311432 more points to pass Vaur!
L16[05:07:33]
<ShreksHellraiser> I spent a couple hours
working on a simple gui library for computercraft
L17[05:09:07]
<ShreksHellraiser> I'm sure I'll have to
do some optimizations like buffering the whole screen, I haven't
tested in game yet
L18[05:09:26]
<ShreksHellraiser> But dragging stuff
around isn't the intention, that's just to make visual development
easier
L19[05:11:00]
<ThePiGuy24> cc doesnt have enough
pseudographics characters imo
L20[05:11:19]
<ThePiGuy24> oc is much better in that
regard, has a good amount of the unicode bmp
L21[05:11:25]
<ShreksHellraiser> It has the 2x3 braille
like characters, which is what I'm using in this
L22[05:11:48]
<ShreksHellraiser> Oh, you mean for the
borders too
L23[05:11:52]
<ThePiGuy24> oc has the full 2x4 braille
characters, which i have made good usage of in the past ;p
L24[05:11:52]
<ThePiGuy24> yes
L25[05:12:11]
<ShreksHellraiser> Yeah I was really
disappointed by it, I though it'd have box drawing characters
too
L26[05:12:52]
<ShreksHellraiser> That's why I originally
started working on this, I wanted to make the box drawing
characters "naturally" connect to each other so it'd look
more deliberately designed
L27[05:13:54]
<ThePiGuy24> also that graph reminds me of
my oc graph lib that i made a while ago
L29[05:15:42]
<Ocawesome101> @ShreksHellraiser you can
use the drawing characters for boxes, though it won't look quite as
good
L31[05:15:50]
<ShreksHellraiser> mine is a simple pixel
placer
L32[05:16:28]
<ShreksHellraiser> >Ocawesome101:
<@!807257138019827713> you can use the drawing characters for
boxes, though it won'…
L33[05:16:28]
<ShreksHellraiser> Yeah I considered that,
I honestly think that's more effort than I'm willing to put in to
that feature right now, I think I'm gonna work on adding theming
and colors
L34[05:16:32]
<Ocawesome101> sure
L35[05:16:35]
<Ocawesome101> looks cool though
L36[05:17:01]
<Ocawesome101> i do highly recommend
buffering it since that will reduce most of the flicker
L37[05:17:02]
<ShreksHellraiser> I basically set up a
fake vram, but it's using bools and probably takes a ton of
memory
L38[05:17:09]
<Ocawesome101> > bools
L39[05:17:16]
<ShreksHellraiser> yes
L41[05:17:31]
<ShreksHellraiser> because I figure lua at
least stores smaller bools than ints
L42[05:17:47]
<ShreksHellraiser> GODDAMN those graphs
look so good
L43[05:17:59]
<ThePiGuy24> thanks ;p
L44[05:18:01]
<Ocawesome101> there are some reasonably
simple transformations you can do to toggle individual pixels in
cc's drawing characters, iirc
L45[05:18:22]
<ShreksHellraiser> They're laid out in
binary order
L46[05:18:23]
<Ocawesome101> so you could store it as a
series of strings, perhaps even just use a window
L47[05:18:28]
<Ocawesome101> ah
L48[05:18:33]
<Ocawesome101> that makes things a smidge
harder
L50[05:18:58]
<ShreksHellraiser> I'd assume lua strings
have a ton of overhead
L51[05:19:28]
<ShreksHellraiser> I was going to have it
in a linear table of bools, but I decided to make it a 2
dimensional table for x and y
L52[05:19:39]
<ThePiGuy24> >ShreksHellraiser: I'd
assume lua strings have a ton of overhead
L53[05:19:39]
<ThePiGuy24> not really iirc
L54[05:19:53]
<ThePiGuy24> atleast, less overhead than a
same sized table of bools
L55[05:19:57] <Izaya> a few bytes per
string IIRC
L56[05:20:02]
<ShreksHellraiser> The drawing routine is
kinda hellish, but the graph is buffered, you write to the
"vram" and then choose to render when ready
L57[05:20:03]
<Ocawesome101> strings are just arrays of
characters, possibly with a length prefix
L58[05:20:06] <Izaya> and given you can
pack an entire line into a string
L59[05:20:26] <Izaya> actually, for 4-bit
colour buffering
L60[05:20:30]
<Ocawesome101> you could even do the whole
screen buffer as one string, though that gets trickier
L61[05:20:33] <Izaya> one byte colour, one
byte text
L62[05:20:39]
<Ocawesome101> for 4-bit color you can...
^^ yep that
L63[05:20:43]
<ShreksHellraiser> Can you modify a lua
string?
L64[05:20:45]
<Ocawesome101> yes
L65[05:20:48] <Izaya> though that may not
work with unicode
L66[05:20:54]
<Ocawesome101> CC doesn't use
unicode
L67[05:21:05] <Izaya> technically strings
are immutable but the garbage collector is pretty good
L68[05:21:20]
<ThePiGuy24> >ShreksHellraiser: The
drawing routine is kinda hellish, but the graph *is* buffered, you
write …
L69[05:21:20]
<ThePiGuy24> my graph lib is immediate
mode as i just prefer to do it that way, so you just call the
function and provide the relevant data and it draws everything in
one go
L70[05:21:23]
<ShreksHellraiser> fair, I am writing for
cc so I shouldn't need to care about memory usage regardless
L71[05:21:30]
<ShreksHellraiser> (as much as with
OC)
L72[05:21:36]
<Ocawesome101> to a lesser degree than OC,
for sure
L73[05:21:46]
<ThePiGuy24> though it is efficient with
draw calls due to how i handle the braille characters
L74[05:21:55]
<ThePiGuy24> i can do one horizontal line
in one call
L75[05:22:01]
<ShreksHellraiser> I'm also really happy
with how I wrote the gui stuff
L76[05:22:06]
<Ocawesome101> iirc craftos alone uses
around 260KB of memory (under OC, at least)
L77[05:22:24] <Izaya> for monochrome stuff,
one string per line is really good
L78[05:22:31] <Izaya> because as TPG said
you can blit an entire line in a single call
L79[05:22:41]
<ShreksHellraiser> Each widget has the
metatable of the generic widget, and the widget has a box contained
in it which is what manages the actual frame around the
widget
L80[05:23:04]
<ThePiGuy24> so the large graphs on the
right side only take 23 gpu set/fill calls iirc
L81[05:23:13]
<ShreksHellraiser> I finally understand
metatables
L82[05:23:30]
<ShreksHellraiser> and it is a bad
workaround for classes
L84[05:23:59]
<Ocawesome101> metatables are
awesome
L85[05:24:25]
<ShreksHellraiser> I treat the widgets as
seperate classes that inherit from a base widget class
L86[05:24:56]
<ShreksHellraiser> and the gui itself is a
class, I'm intending for you to be able to have several separate
guis running on separate monitors
L87[05:24:59]
<Ocawesome101> metatables are also the
only sane way to do OOP in lua
L88[05:25:23]
<ShreksHellraiser> If anyone's interested
I can post what I have currently
L89[05:25:30]
<ShreksHellraiser> but it's split across a
bunch of files
L90[05:26:28]
<ShreksHellraiser> I'm going to try and
make a CAD program that hopefully eventually can be uploaded to
turtles for them to build
L91[05:27:27]
<ShreksHellraiser> >Ocawesome101:
metatables are also the only sane way to do OOP in lua
L92[05:27:28]
<ShreksHellraiser> and yeah that's fair,
it annoys me that tables are everything in lua
L93[05:28:05]
<Ocawesome101> "tables are
everything" can also be exceedingly useful
L94[05:28:43]
<ShreksHellraiser> yes, as much as I hate
it I love how accepting it is of every terrible thing you do
L95[05:29:03]
<Ocawesome101> i have done some very
cursed things with tables in the past
L96[05:29:30]
<ShreksHellraiser> Oh, I should mention
that my "canvas" utility has a separate color
"ram" that's stored in a completely proprietary bitwise
way for some reason???
L97[05:29:40]
<Ocawesome101> huh
L98[05:29:44]
<ShreksHellraiser> I should really change
it to something more reasonable
L99[05:30:25]
<ShreksHellraiser> Could replace the ints
with strings, 'fg'
L100[05:30:41]
<ShreksHellraiser> Could replace the ints
with strings, foreground/background for each cell [Edited]
L101[05:37:01]
<ShreksHellraiser> Fixed
L103[05:52:46]
<ShreksHellraiser> randomized colors and
pixels
L104[05:53:10]
<Ocawesome101> nice
L105[06:38:18] <CompanionCube> looks
cool
L106[07:26:40]
<Wattana>
My codes for Thistlenix aren't memory-safe at all lmao help
L109[08:02:32]
⇨ Joins: Vexatos
(~Vexatos@port-92-192-6-121.dynamic.as20676.net)
L110[08:02:32]
zsh sets mode: +v on Vexatos
L111[08:08:33]
<Kristopher38> >ShreksHellraiser:
because I figure lua at least stores smaller bools than ints
L112[08:08:33]
<Kristopher38> Both int and a bool as lua
values will occupy exactly the same amount of space because lua
stores it's values in a tagged union
L113[08:23:02] ⇦
Quits: Michiyo (~Michiyo@50.38.53.215) (Ping timeout: 189
seconds)
L114[08:40:45]
<Michiyo>
hmm... I can't connect to github
L115[08:41:26]
<Forecaster> seems to be up
L116[08:42:00]
<Michiyo>
Seems to be working now too
L118[08:45:43]
<Michiyo>
`
L120[09:06:09]
<Michiyo>
So... VPN works fine
L121[09:06:14]
<Michiyo>
seems like some ISP fuckery
L122[09:07:28]
<Forecaster> whaaaa nooo, that never
happens
L123[09:07:37]
<Forecaster> it's probably just
ghosts
L124[09:15:23]
<Michiyo>
sigh damn it...
L125[09:15:32]
<Michiyo> I
never added this arduino project to git
L126[09:56:36]
<Forecaster> me neither!
L127[09:58:17]
<Michiyo>
This was a huge PITA BTLE project that took me ages to get
working.
L128[10:03:41]
<Forecaster> >:
L129[10:07:09]
<Michiyo>
I've got 2 weeks to reimplement it
L130[10:24:43]
<Forecaster> that sounds fun
L131[10:24:45]
<Forecaster> what did it do?
L132[11:04:31]
<Vaur>
>Michiyo: seems like some ISP fuckery
L133[11:04:31]
<Vaur> it
could also be some specific servers that you would hit with your
isp, but are reaching others with the vpn
L134[11:24:11]
<Forecaster> %tonk
L135[11:24:13] <MichiBot> Uh-oh!
Forecaster! You beat Michiyo's previous record of 6 hours, 9
minutes and 11 seconds (By 51 minutes and 45 seconds)! I hope
you're happy!
L136[11:24:14] <MichiBot> Forecaster's new
record is 7 hours and 56 seconds! Forecaster also gained 0.00602
(0.00086 x 7) tonk points for stealing the tonk. Position #3. Need
0.02112432 more points to pass Michiyo!
L137[11:56:51] ⇦
Quits: S|h|a|w|n (~shawn156@c-76-25-73-212.hsd1.co.comcast.net)
(Read error: Connection reset by peer)
L138[12:32:24]
<Vaur>
%sip
L139[12:32:26] <MichiBot> You drink a
warpy strawberry potion (New!). The potion contained a computer
virus! It changed Vaur's theme to one they don't like!
L140[12:40:16] <Amanda> damnit
L141[12:40:28] <Amanda> I forgot to chunk
load the create tree farm
L142[12:47:24]
<Vaur>
hopefully nothing broke
L143[12:47:28]
<Vaur>
right ?
L144[12:53:54] <Amanda> Nah, just means I
didn't get the massive influx of EMC I was hoping for while
sleeping
L145[14:07:52]
<Light
Dimf> Why Lua is used for OpenComputers and not python, for
example? Why Lua is better for this task?
L146[14:08:40]
<Bob>
>Light Dimf: Why Lua is used for OpenComputers and not python,
for example? Why Lua…
L147[14:08:40]
<Bob>
besides Python sucking, python sucks for embedding, Lua is faster,
smaller, and has a simpler API and better design for
embedding
L148[14:08:53]
<Bob> Lua
is meant and fits its task of being embedded in various places
perfectly
L149[14:09:21]
<Bob> Lua
by itself is a few kilobytes only
L150[14:10:05]
<Light
Dimf> Interesting
L151[14:10:19]
<Bob> + OC
provides you with the tools to make your own architectures
L152[14:10:28]
<Bob> so if
you want, you can make python in OC a thing
L153[14:10:35]
<Bob> just
like there's WASM-OC
L154[14:12:15]
<Bob> in
OC2, it straight up runs RISC-V, and the Linux disc includes both
Lua and Micropython
L155[14:12:22]
<Bob>
altough i just went with Rust
L156[14:25:29]
<matejB13>
python in OC is already a thing iirc
L158[14:33:51]
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L159[14:43:38] ⇦
Quits: Renari (~Renari@64.67.31.239.res-cmts.bgr.ptd.net) (Read
error: Connection reset by peer)
L160[14:50:47] ⇦
Quits: Thutmose (~Patrick@67.21.186.225) (Quit:
Leaving.)
L161[14:57:49]
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(~Renari@64.67.31.239.res-cmts.bgr.ptd.net)
L162[15:06:13]
<Bob>
>matejB13: python in OC is already a thing iirc (edit: found it
on curseforge htt…
L163[15:06:13]
<Bob> its
not nearly fleshed out as OC-WASM it seems
L164[15:06:58]
<Bob>
haven't seem EcmaXP in a while
L165[15:39:02]
<Forecaster> %sip
L166[15:39:03] <MichiBot> You drink a sour
citrus potion (New!). Forecaster feels slightly weaker.
L167[15:39:25] <Corded> *
<Forecaster> collapses under his own weight
L168[15:56:24]
<Ocawesome101> @Light Dimf python is
slower, heavier, bigger, and harder to sandbox
L169[15:56:38]
<Ocawesome101> notably, you pretty much
can't sandbox python from within itself
L170[15:56:45]
<Ocawesome101> in lua you can do that (and
opencomputers does)
L171[16:37:15]
<sapphicfettucine> they're languages with
different goals
L172[16:37:23]
<sapphicfettucine> and lua's fits OC
better
L173[16:38:13]
<sapphicfettucine> though python still has
a lot of merits too, just, different onez
L174[16:38:17]
<sapphicfettucine> though python still has
a lot of merits too, just, different ones [Edited]
L175[16:38:57]
<IndridCold96> Any plans to update OC to
newer versions of MC?
L176[16:39:14]
<Forecaster> no
L177[16:39:20]
<Forecaster> see OC2
L178[17:08:07]
⇨ Joins: Thutmose (~Patrick@67.21.186.225)
L179[17:09:18]
<IndridCold96> >Forecaster: see
OC2
L180[17:09:19]
<IndridCold96> Wow how the hell did I miss
this?! Thanks so much friend!
L181[17:11:42]
<Z0idberg>
I am still very skeptical of OC2
L182[17:11:56]
<Z0idberg>
There are times when I feel that it is too much.
L183[17:12:23]
<Z0idberg>
But I by no means think that it is always a bad thing.
L184[17:15:23]
<IndridCold96> Yeah, just read the mod
page, pretty ambitious. Tbh, my favorite aspect of OC was the
modularity and the appearence, it really felt like real world
hardware, CC is a bit more simplistic, since why I preferred OC.
Though real hardware emulation as OC2 is proposing is...Well really
cool but also I'm quite skeptical about the possibilities.
L185[17:16:41]
<Bob>
possibilities are beyond endless
L186[17:16:58]
<Forecaster> endlessness is possible
L187[17:24:09]
<IndridCold96> Thigs got philosophical
pretty quickly
L188[17:38:47]
⇨ Joins: Michiyo (~Michiyo@50.38.53.215)
L189[17:38:47]
zsh sets mode: +o on Michiyo
L190[17:42:18]
<Forecaster> Michiyo is here, quick, hide
the philosophy!
L191[17:43:03] <Michiyo> :(
L192[17:53:43]
<IndridCold96> Ok so I got a question
about these 'bots" how do they work? People talk through them
or is it an API of some sort?
L193[17:54:11]
<IndridCold96> Because it doesn't look
like an average bot
L194[17:54:40]
<Bob> very
smart bots
L195[17:54:44] <Amanda> %irc
L197[17:54:46]
<Bob>
they're using the Internet RetroChat protocl
L198[17:55:29] <Amanda> %choose attempt to
nap or power though
L199[17:55:29] <MichiBot> Amanda: Is it a
bird?! Is it a plane?! No! It's "attempt to nap"!
L200[17:56:02] *
Amanda curls up around elfi, attempts to nap side she's been
headachy and nauseous all day
L201[17:58:18]
<Forecaster> @IndridCold96
%discorded
L202[17:58:19] <MichiBot> Corded is a
relay between IRC and Discord. It uses a webhook (most of the time)
to send IRC messages to discord, which is why there is a Bot
tag
L203[18:00:03]
<IndridCold96> I see, pretty interesting,
though I'm not a hacker, just a programmer.
L204[18:05:05] <CompanionCube> it would be
cool if we were bots, though
L205[18:05:10] <CompanionCube> very
human-lile
L206[18:05:39]
<IndridCold96> Give it a couple of
years
L207[18:06:26]
<IndridCold96> Neural networks are
expanding really quickly
L208[18:07:00]
<IndridCold96> Also, fun fact
L210[18:07:23]
<sapphicfettucine> i can't believe we got
a why is the bot talking in a non pluralkit server. amazing
L211[18:07:44]
<IndridCold96> The scary and interesting
part is
L212[18:07:49]
<sapphicfettucine> (no shade this is just
frequent)
L213[18:07:53]
<IndridCold96> "(...)The electrical
signals in the fungal tissue are so faint and complex that it is
impossible to analyze them using the standard techniques of
neuroscience, the discipline that traditionally measures them.
(...)"
L214[18:07:58]
<IndridCold96> So
L215[18:08:15]
<IndridCold96> They might be badmouthing
us but we'll never know.
L216[18:09:26]
<sapphicfettucine> they wouldn't do
that
L217[18:09:31]
<sapphicfettucine> they're such fun
guys
L218[18:10:49] <CompanionCube>
badumtish
L219[18:11:13]
<sapphicfettucine> waait
L220[18:11:20]
<sapphicfettucine> [gets up in a
jolt]
L221[18:11:32]
<sapphicfettucine> we had license talk
here days ago and i forgot to share my miku-rpc license
L222[18:12:08] <CompanionCube> why did you
make your own license
L223[18:12:15]
<sapphicfettucine> because it's
funny
L224[18:12:16]
<sapphicfettucine> also
L228[18:14:04]
<sapphicfettucine> >IndridCold96:
L229[18:14:04]
<sapphicfettucine> >:
L230[18:16:56]
<sapphicfettucine> >sapphicfettucine:
> Permission is hereby granted, free of charge, to any person
obtaining a copy of t…
L231[18:16:56]
<sapphicfettucine> *(it's called the
seeekai de-veloper's license)
L232[18:16:58] <CompanionCube> interesting
license btw
L233[18:17:11]
<sapphicfettucine> thank you
L234[18:17:14]
<sapphicfettucine> world is hers
(miku)
L235[18:45:31]
<ShreksHellraiser> I just tested ingame
performace with cc:tweaked in 1.18.1, and it's pretty much just as
good as the emulator
L236[18:45:35]
<Bob>
o/
L237[18:45:51]
<ShreksHellraiser> There's a small amount
of lag when handling drag events, but there always is
L238[18:46:07]
<Bob> blame
MC :thonk
L239[18:46:43]
<ShreksHellraiser> This is related to that
gui library I was working on, I should've clerified at first
lol
L240[19:49:23] <Michiyo> %tonk
L241[19:49:23] <MichiBot> Awesome!
Michiyo! You beat Forecaster's previous record of 7 hours and 56
seconds (By 1 hour, 24 minutes and 14 seconds)! I hope you're
happy!
L242[19:49:24] <MichiBot> Michiyo's new
record is 8 hours, 25 minutes and 11 seconds! Michiyo also gained
0.0112 (0.0014 x 8) tonk points for stealing the tonk. Position #2.
Need 0.21191432 more points to pass Vaur!
L243[19:58:17]
⇨ Joins: eacman (~eacman@5.129.132.93)
L244[20:03:27] ⇦
Quits: eacman (~eacman@5.129.132.93) (Ping timeout: 186
seconds)
L245[20:07:38]
<Forecaster> dagnabbit
L246[20:07:40]
<Forecaster> >:
L247[20:07:45]
<Forecaster> %sip
L248[20:07:46] <MichiBot> You drink a
runny cerulium potion (New!). A sudden craving for soup occupies
Forecaster's thoughts until they stop thinking about it.
L249[20:10:03]
<Vaur>
%sip
L250[20:10:04] <MichiBot> You drink a
thick naqahdah potion (New!). A genie appears out of the empty
bottle, turns it into a pie, then vanishes.
L251[21:03:13]
<sapphicfettucine> glibc compatibility
errors will be the end of me someday
L252[21:22:08] <CompanionCube> lol
L253[21:22:16] <CompanionCube> oof
L254[21:42:04] <Amanda> %choose cubes or
halucinate
L255[21:42:04] <MichiBot> Amanda: Is it a
bird?! Is it a plane?! No! It's "cubes"!
L256[21:42:48]
<Forecaster> oh dear, not another
invasion
L257[21:45:03]
<Forecaster> it was bad enough when they
blew up the planet last time to make some kind of highway :|
L258[21:51:28] *
Amanda decides Michibot is seeing things, curls up with her ereader
open
L259[22:55:17]
<Forecaster> %tonk
L260[22:55:18] <MichiBot> I'm sorry
Forecaster, you were not able to beat Michiyo's record of 8 hours,
25 minutes and 11 seconds this time. 3 hours, 5 minutes and 54
seconds were wasted! Missed by 5 hours, 19 minutes and 16
seconds!
L261[22:56:13] <Michiyo> o_O
L262[23:05:06]
<Vaur> he
want the tonk to be in a more suitable time for him
L263[23:08:23] *
Michiyo considers slipping in a change to only allow a single
failed tonk instead of 2...
L264[23:08:24] <Michiyo> lol
L265[23:10:37]
<Forecaster> That's the current state
though, since failing twice locks you out two is not allowed
:P
L266[23:12:50]
<Forecaster> I should add a third command
for deliberate fails that doesn't print the whole shebang
L267[23:12:53] <Michiyo> No, I mean one
fail and you're done. :P
L268[23:13:03] <Michiyo> no more chances
lol
L269[23:13:15]
<Forecaster> I know that's what you meant
:P
L270[23:13:27] <Michiyo> I figured
lol
L271[23:13:46]
<Vaur> I
feel like you should be punished for failed tonk
L272[23:13:51]
<Vaur> like
losing points
L273[23:14:43]
<Forecaster> I want it to be a strategic
choice to be able to shift it once
L274[23:15:40]
<Vaur>
definitly, having some strategy like that sounds cool, but I don't
like how free ut us
L275[23:15:47]
<Vaur> it
is*
L276[23:16:13]
<Forecaster> There could be a modifier
applied to the next tonk that reduces the value the more shifts
it's had
L277[23:18:11]
<Forecaster> Failing on accident using the
normal commands apples a slightly higher penalty than using the
(soon to exist) tonkshift command which apples a lower
penalty
L278[23:18:50]
<Forecaster> But that command can only be
used to shift, it can't claim the record or tonk out
L279[23:20:13]
<Vaur> so
you'll need to have it to use it ?
L280[23:21:19]
<Forecaster> If that happens, that is
using tonkshift when it would not be a fail would cause a fail and
apply a point penalty to the next tonk (all penalties would
accumulate)
L281[23:22:53]
<Forecaster> No I don't mean you need to
have the record to shift, just that it can only be used when the
target time hasn't been reached yet
L282[23:23:55]
<Forecaster> And such a fail would of
course also use up one of your attempts
L283[23:24:55]
<Forecaster> Hm, I suppose then using the
wrong command could use up 2 attempts
L284[23:25:17]
<Forecaster> A proper shift would use up
one as it does currently
L285[23:25:30]
<Forecaster> That way you can still only
shift once
L286[23:26:08] ⇦
Quits: Renari (~Renari@64.67.31.239.res-cmts.bgr.ptd.net) (Ping
timeout: 189 seconds)
L287[23:26:12]
<Forecaster> But if you use the wrong
command at the wrong time you get no additional attempt
L288[23:28:41]
⇨ Joins: Renari
(~Renari@64.67.31.239.res-cmts.bgr.ptd.net)
L289[23:39:16] ⇦
Quits: Vexatos (~Vexatos@port-92-192-6-121.dynamic.as20676.net)
(Quit: Insert quantum chemistry joke here)