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L1[00:49:15] ⇦
Quits: Vexatos (~Vexatos@port-92-192-6-121.dynamic.as20676.net)
(Quit: Insert quantum chemistry joke here)
L2[01:38:50] * Amanda
digs into Elfi's secret awakes stash, wonders why it seems to be
having the opposite reaction
L3[01:41:08] * Amanda
collapses into a pile of floof by the bag, her movement revealing
more of the label stating "not awakes",
zzzmews
L4[01:41:14] <Amanda> Night nerds
L5[03:48:38] <Michiyo> %tonk
L6[03:48:38] <MichiBot> Jiminy Cricket!
Michiyo! You beat Vaur's previous record of 6 hours, 43 minutes
and 31 seconds (By 1 hour, 44 minutes and 48 seconds)! I hope
you're happy!
L7[03:48:39] <MichiBot> Michiyo's new record
is 8 hours, 28 minutes and 20 seconds! Michiyo also gained 0.01225
(0.00175 x 7) tonk points for stealing the tonk. Position #2. Need
0.18345432 more points to pass Vaur!
L8[04:45:28] ⇦
Quits: Thutmose (~Patrick@67.21.186.225) (Quit:
Leaving.)
L9[04:48:20]
<Wattana>
If I wanna make a kernel for Thistle 65c02, I should mostly use ASM
right?
L10[04:48:26]
<Wattana>
How do I do mem management?
L11[04:48:48]
<Wattana>
Especially subroutines that return stuff
L12[04:50:07] ⇨
Joins: Thutmose (~Patrick@67.21.186.225)
L13[05:04:49] ⇦
Quits: ben_mkiv|afk
(~ben_mkiv@200116b81419bd00fe3497fffea975f2.dip.versatel-1u1.de)
(Ping timeout: 192 seconds)
L14[06:30:55] <Izaya> I'm like 90% sure
there's books on practical programming for the 6502
L15[07:10:58] ⇦
Quits: Thutmose (~Patrick@67.21.186.225) (Quit:
Leaving.)
L16[07:51:29] <CompanionCube> Izaya: not
that memory management should be much of an issue, given the size
of the address space....
L17[09:10:26] ⇨
Joins: S|h|a|w|n
(~shawn156@c-76-25-73-212.hsd1.co.comcast.net)
L18[09:22:33] ⇨
Joins: Roman (~Roman@109.126.29.189)
L19[09:29:02] <Roman> Прив
L20[09:29:11]
<Wattana>
Say what
L21[09:29:14]
<Wattana>
??
L22[09:29:30] <Roman> Hello
L23[09:29:43]
<Wattana>
Hi
L24[09:30:09] <Roman> I from russia
L25[09:30:59] ⇦
Quits: Roman (~Roman@109.126.29.189) (Quit: Roman)
L26[10:42:59]
<Bob> man,
idk if i even want to go the build.rs route, i might just make a
bin/lib where the bin, generates files in the lib part
L27[10:43:11]
<Bob> hacky
i know, but i dont see aynthing else better
L28[10:45:43] ⇨
Joins: Vexatos
(~Vexatos@port-92-192-6-121.dynamic.as20676.net)
L29[10:45:43] zsh
sets mode: +v on Vexatos
L31[10:48:32] <MichiBot> Izaya: Ariri will
be notified of this message when next seen.
L33[11:10:40] <MichiBot>
Title:
Allow dependencies that only apply to specific cargo targets (bin,
example, etc.)
| Posted by: tbu-
| Posted: Thu Sep 10
15:30:37 UTC 2015
| Status: open
L34[11:16:40] ⇦
Parts: lunar_sam (c44a7f2987@jabberfr.org) ())
L36[11:24:00]
<Bob> idk
if i shall merge the dumper and the generator as parrt of one
bundle
L37[11:34:18]
<Kristopher38> @Wattana you can do manual
mem management or dynamic. Manual is more mental overhead, dynamic
you write an allocator once and then you can just ask for arbitrary
area of memory
L38[11:34:37]
<Wattana>
Oh yea
L39[11:34:42]
<Wattana>
Update; I ditched ASM
L40[11:34:50]
<Kristopher38> Good choice
L41[11:34:51]
<Wattana>
Will prob slow down a lot but ehhhh
L42[11:35:35]
<Kristopher38> So you probably don't need
to worry about calling convention now
L43[11:36:12]
<Wattana>
Simple void subroutines could still be easily implemented in ASM
tho
L44[11:36:20]
<Wattana>
But won't probably be used much
L45[11:36:32]
<Wattana>
Simple void subroutines with no args could still be easily
implemented in ASM tho [Edited]
L46[11:37:12]
<Wattana>
Is anyone here experienced with THistle?
L47[11:37:20]
<Wattana> I
have no idea how component access works lmao
L48[11:37:38]
<Kristopher38> rtfm
L49[11:37:42]
<Wattana>
ok wtf I keep being paranoid as fuck and mistaking my fan's
movement for someone sneaking up on me
L50[11:37:51]
<Kristopher38> It's on the wiki
L51[11:38:07]
<Wattana>
>Kristopher38: It's on the wiki
L52[11:38:07]
<Wattana>
Yeah but some parts feel vague to me
L53[11:39:35]
<Kristopher38> Uh
L54[11:45:57]
<Kristopher38> So you need to map
component into memory and then you can issue commands in thistle
serialised format to it through the buffer I/O
L55[12:03:14] ⇦
Quits: S|h|a|w|n (~shawn156@c-76-25-73-212.hsd1.co.comcast.net)
(Read error: Connection reset by peer)
L56[12:07:44] <Izaya> Wattana: did you
switch to forth?
L58[12:19:43]
<Wattana>
>Izaya: Wattana: did you switch to forth?
L59[12:19:43]
<Wattana>
mfw no compiling codes and bin formats
L62[12:27:41]
<Wattana>
oh wait
L63[12:28:12]
<Wattana>
ok switching to int doesnt help
L64[12:48:55]
<Wattana>
Ah, fuck
L65[12:48:57]
<Wattana>
ANSI C
L66[12:49:02]
<Wattana>
No vars after statements \:(
L67[12:55:01] *
Amanda yawns, stretchies, meows and looks around
L68[13:00:50] <Amanda> Is corded doing
something silly, or does wattana keep prefixing their sad faces
with a \
L69[13:01:48]
<Vaur>
%tonkout
L70[13:01:49] <MichiBot> Uh-oh! Vaur! You
beat Michiyo's previous record of 8 hours, 28 minutes and 20
seconds (By 44 minutes and 49 seconds)! I hope you're happy!
L71[13:01:50] <MichiBot> Vaur has stolen
the tonkout! Tonk has been reset! They gained 0.009 tonk points!
plus 0.008 bonus points for consecutive hours! (Reduced to 50%
because stealing) Current score: 0.60245432. Position #1
L72[13:02:07]
<Vaur>
corded is doing something silly @Amanda
L73[13:02:38]
<Vaur> I
think because their smiley is not an emoji but characters
L74[13:03:33] <Amanda> So, discord has
another weird protocol quirk they probably didn't bother
documenting
L75[13:07:02]
<Wattana>
>Kristopher38: So you need to map component into memory and then
you can issue commands i…
L76[13:07:02]
<Wattana>
Couldn't seem to even execute the command to list components. The
command execution succeeds but all I got from the Buffer I/O are
garbage
L77[13:07:17]
<Vaur>
slju
L78[13:07:25]
<Vaur>
sounds like discord yes
L79[13:08:02]
<Wattana>
>Amanda: So, discord has another weird protocol quirk they
probably didn't bother d…
L80[13:08:02]
<Wattana> \
= escape character and it can also escape emojis
L82[13:26:28] <Amanda> IIRC you're meant to
read the same 1-byte memory address repeatedly
L83[13:26:46] <Amanda> so you need to have
a seperate buffer you copy into
L84[13:26:54] <Amanda> you can't just
memcpy or whatever
L85[13:28:11] <Amanda> I think the DMA
memory controller has a mode for this type of operation,
though
L86[13:28:17]
<Wattana>
>Amanda: IIRC you're meant to read the same 1-byte memory
address repeatedly
L88[13:28:29]
<Wattana>
oh wait
L89[13:28:38]
<Wattana>
print function increments pointers
L90[13:28:39]
<Wattana>
oh
L91[13:29:16]
<Wattana>
fuck me
L92[13:29:24] <Amanda> It's not going to be
human-readable, just as a warning
L93[13:41:41]
<Forecaster> %sip
L94[13:41:43] <MichiBot> You drink a
powdery orange potion (New!). Forecaster's favourite shirt suddenly
disintegrates.
L95[13:41:47]
<Forecaster> aw
L96[13:42:37] <Amanda> Hate when that
happens
L97[13:43:12] <Amanda> Probably shouldn't
have worn it while trying to harvest an ending tree
L98[14:03:40] <Izaya> so uhhhhh
L99[14:04:01] <Izaya> I successfully
bikeshedded an entire setup for systemd socket triggered game
server containers
L100[14:27:56] <Amanda> I saw your toot
abou tthat, wouldn't most games time out while the server is
starting up, closing the socket, causing systemd to kill it
again?
L101[14:29:14]
<Wattana>
>Amanda: I saw your toot abou tthat, wouldn't most games time
out while the server …
L102[14:29:15]
<Wattana>
dummy response, maybe?
L103[14:32:16] <Izaya> Amanda: systemd
holds the socket so if it's <10 seconds it works well for most
games
L104[14:32:23] <Izaya> Starbound works in
this case
L105[14:32:27] <Izaya> Minecraft, probably
not
L106[14:33:05] <Izaya> But as long as you
don't have systemd-socket-proxyd time out too quickly if it takes
too long the client can just reconnect in a minute or two
L107[14:34:39] <Amanda> I see
L108[14:36:01] <Amanda> Interesting
idea
L109[14:36:39] <Amanda> though I mostly
want to run sandbox games in a server so they can simulate while
I'm not logged in
L110[14:37:07] <Amanda> part of why I like
"free" power so much (Solar, wind, etc )
L111[14:37:27] <Amanda> I can hyper-fixate
on something else for a couple days, come back and it's all still
working
L112[15:18:23]
⇨ Joins: ben_mkiv
(~ben_mkiv@200116b81419bd00fe3497fffea975f2.dip.versatel-1u1.de)
L113[15:24:57]
<Bob> god
why is HLAPI so inconsistent
L114[15:25:04]
<Bob> there
are components who have `oc2` in their capabilities list
L115[15:25:07]
<Bob> and
some that dont ???
L116[15:26:12] <ben_mkiv> .
L117[15:26:59] <ben_mkiv> dequbed, yea
missed it, thanks
L119[15:29:36]
<Bob> yet
this isnt the case
L120[15:29:39]
<Bob> why
Sangar, whyyyyy
L121[15:31:17] <Amanda> @Bob the
oc2:file_import_export_card part is the item ID, IIRC
L122[15:31:35] <Amanda> so if some don't
have it, it's possibly a bug
L123[15:31:40]
<Bob> yeah
but what about the inventory_operations card and the robot
L124[15:31:43]
<Bob> yeah
ido think that it is a bug
L125[15:31:51]
<Bob> i'll
make a github issue right now then
L126[15:32:09]
<Bob> my
dumper expects the data, so i'd have to manually monkey patch the
JSON files afterwards
L127[15:32:19]
<Bob>
altough it'd be just a matter of moving the files and giving them a
filename, simple
L128[15:32:54] <Amanda> I mean, in this
case the bug isn't "OC2 isn't showing data I expect" it's
"OC2 isn't labeling robot upgrades the same as computer
cards
L129[15:34:01]
<Bob> yeah
but its kinda odd and unreliable that the block operations card has
an identifier, and the invnetory operations card doesnt
L130[15:34:15]
<Bob>
rather annoying inconsistency
L131[15:37:08] <Amanda> you really
shouldn't even be parsing the identifiers as anything other than
sting blobs that the user and the mod agree mean specific things,
as a whole
L132[15:37:13] ⇦
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L133[15:39:05]
<Bob>
>Amanda: you really shouldn't even be parsing the identifiers as
anything other…
L134[15:39:05]
<Bob> well
i at least expect modid:deviceid
L135[15:39:25] <Amanda> That;s not the
case for the file_import_export component
L136[15:39:40]
<Bob> it is
??
L137[15:39:58]
<Bob> else
i wouldnt have had dumped it already
L138[15:40:04] <Amanda> one if the names
is "file_import_export"
L139[15:40:21] <Amanda> no modid
L140[15:40:30]
⇨ Joins: ThePiGuy24
(~ThePiGuy2@host-92-17-122-174.as13285.net)
L141[15:40:30] <Amanda> as is historically
accurate for OC components
L142[15:40:50]
<Bob> well
`fileimportexport` is the name of the capability
L143[15:40:58]
<Bob> the
capability list also contains the id of the component
L146[15:42:41]
<Bob> all
the components at least have that id somewhere in the capability
list
L147[15:42:54]
<Bob> yet
only robot and the inventory module dont
L148[15:43:27] <Amanda> which is a recent
addition
L149[15:43:32] <Amanda> as in, in the last
2 weeks
L150[15:45:02]
<Bob> well
ever since it released on CF ?
L151[15:46:45] <Amanda> huh, I guess it's
not as recent as I thought. it definately wasn't always the case
though
L152[15:47:05]
<Bob> well,
can i have at least a little bit of expectations for consistency
sake ?
L154[15:47:18]
<Bob> here,
ill go with this for now
L155[15:47:56] <Amanda> Also I'm pretty
sure typeNames doesn't have a garenteed order
L156[15:49:32]
<Bob> that
doesnt matter, i do a search anyways now
L157[15:50:19] <Amanda> anyway, the modid
in the typeNames isn't nessessarially th emod that provided the
compatibity
L158[15:50:39] <Amanda> I'm pretty sure
chests have minecraft:chest
L159[15:51:37]
<Bob> you
can connect chests ?
L160[15:51:44] <Amanda> yes
L161[15:52:57] <Amanda> along with any
other minecraft inventory
L162[15:53:13] <Amanda> and I'm 99% sure
among those typeName's will be the block ID
L163[15:53:40]
<Bob> yeah
there will
L164[15:57:10]
<Forecaster> %tonk
L165[15:57:11] <MichiBot> Wow!
Forecaster! You beat Vaur's previous record of <0 (By 2 hours,
55 minutes and 21 seconds)! I hope you're happy!
L166[15:57:12] <MichiBot> Forecaster's new
record is 2 hours, 55 minutes and 21 seconds! Forecaster also
gained 0.00292 tonk points for stealing the tonk. Position #3. Need
0.02695432 more points to pass Michiyo!
L167[16:01:20]
<Bob> ill
anyways split by individual capability then implement multi
capabilities
L168[16:03:45]
<Bob> my
dumper would work without that ID but thats still duplicate
stuff
L169[16:04:01]
<Bob> i'll
be using a lot of type aliases i think
L170[16:04:17]
<Bob> yeah
i think ill keep making trait: a + b, then making device =
trait
L171[16:16:42]
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L172[16:17:25] ⇦
Quits: alan (~alan@94.181.164.35) (Client Quit)
L173[16:30:33]
⇨ Joins: lunar_sam (c44a7f2987@jabberfr.org)
L174[16:34:05] <Amanda> I have audio
again! \o/
L175[16:34:25] *
Amanda curls up around elfi with her Happy PLace playlist
on
L176[16:35:22] <Amanda> %choose keep
building i686 or meh
L177[16:35:22] <MichiBot> Amanda:
Elementary dear Watson, "meh" is the obvious
choice!
L178[16:45:06] <Amanda> %remindme 15m
time's up
L179[16:45:07] <MichiBot> I'll tell you
"time's up" in 15m at 02/20/2022 05:00:06 PM
L180[17:00:07] <MichiBot> Amanda REMINDER:
time's up
L181[17:00:14] <Amanda> bbs
L182[17:00:55]
<Forecaster> %sip
L183[17:00:56] <MichiBot> You drink a
powdery chocolate potion (New!). Forecaster's favourite hair
suddenly disintegrates.
L184[17:01:05]
<Forecaster> MichiBot no
L186[17:01:18] <Amanda> MichiBot:
yes.
L187[17:01:19]
<Forecaster> stop it with the
disintegrating powders
L188[17:01:33]
<Wattana>
>Wattana: Thistle's VT100 driver is kinda funky
L189[17:01:34]
<Wattana>
Idk why but small char changes and corruptions keeps popping
up
L190[17:02:18] <Amanda> shouldn't have
played with the tree that disintigrates everything that touches it
to turn it into fertaliser for itself
L191[17:02:43]
<Forecaster> I haven't played with any
trees >:
L192[17:03:13]
<Wattana>
>Amanda: shouldn't have played with the tree that disintigrates
everything that tou…
L193[17:03:14]
<Wattana>
Sounds like SCP material ngl
L194[17:05:37] ⇦
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L195[17:06:42]
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L196[17:11:57]
<Wattana>
ur internet ok?
L197[17:12:23] <Amanda> yes, long-over due
weekly update
L198[17:13:08] <Amanda> NIxOS' unstable
channel has been broken for more than a week, now that it's fixed
and contains some changes I needed to build, I updated
L199[17:15:21] ⇦
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(~ben_mkiv@200116b81419bd00fe3497fffea975f2.dip.versatel-1u1.de)
(Killed (NickServ (GHOST command used by
ben_mkiv|afk!~ben_mkiv@2001:16b8:1e10:c700:fe34:97ff:fea9:75f2)))
L200[17:15:23]
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L201[17:15:34]
<Wattana>
hmm funky address
L202[17:16:21]
<Bob> IPv6
zamn
L203[17:22:19] <Izaya> Wattana: the wonky
VT100 layer simulates a flaky serial connection
L204[17:34:19]
<ThePiGuy24> now i wanna make a vt100
emulator that actually simulates a wonky serial cable
L205[17:34:37]
<ThePiGuy24> actually simulating the
voltages over it, and adding mains interference
L206[17:34:52]
<Wattana>
>Izaya: Wattana: the wonky VT100 layer simulates a flaky serial
connection
L207[17:34:52]
<Wattana>
Is this just a funny joke or is it really true 🤔
L208[17:34:59]
<Wattana>
>ThePiGuy24: actually simulating the voltages over it, and
adding mains interference
L209[17:35:00]
<Wattana>
Imagine the lag
L210[17:35:28]
<ThePiGuy24> and the more you type, the
looser the connector gets, increasing the amount of corruption
until you "plug" it back in
L211[17:35:29] <Izaya> is just joke
L212[17:35:40]
<ThePiGuy24> >Wattana: Imagine the
lag
L213[17:35:41]
<ThePiGuy24> lag?
L214[17:36:04]
<Wattana>
Like how heavy the simulations will be
L215[17:36:21]
<ThePiGuy24> its just a small amount of
maths, it wont be heavy at all
L216[17:36:49]
<Wattana>
I'd love to see this actually made then
L217[17:37:41]
<ThePiGuy24> i would if i werent such a
lazy arse
L218[17:38:31]
<Wattana>
lol
L219[17:43:01]
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L220[17:52:03]
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timeout: 189 seconds)
L223[20:02:53]
<Bob> i
almost got my solver ready
L224[20:03:05]
<Bob> all i
need to to see if all subsets dont intersect eachother
L225[20:03:18]
<Bob>
because now charger got energy device traits and so does item
handler
L226[20:17:22]
<Bob> nvm
it sucks lol
L227[20:17:30]
<Bob>
energy storage capability is now empty, and robot globbed it
L228[20:17:57]
<Bob> nvm
item_handler did it
L229[20:18:03]
<Bob> thats
odd
L230[20:32:21] <Amanda> %choose early
rainbox or keep playing with cursed python
L231[20:32:21] <MichiBot> Amanda: You
*could* do "early rainbox", I guess.
L232[20:32:31] <Amanda> sounds good
L233[21:16:13]
<Vaur>
%tonk
L234[21:16:13] <MichiBot> Awesome! Vaur!
You beat Forecaster's previous record of 2 hours, 55 minutes and
21 seconds (By 2 hours, 23 minutes and 40 seconds)! I hope you're
happy!
L235[21:16:14] <MichiBot> Vaur's new
record is 5 hours, 19 minutes and 2 seconds! Vaur also gained
0.00717 (0.00239 x 3) tonk points for stealing the tonk. Position
#1.
L236[21:19:05]
⇨ Joins: S|h|a|w|n
(~shawn156@c-76-25-73-212.hsd1.co.comcast.net)
L237[21:34:50] <Amanda> %choose comfort or
utility
L238[21:34:50] <MichiBot> Amanda: Haven't
you always gone with "utility"? Hm, maybe not.
L239[21:35:04] <Amanda> sounds like I need
a change of pace
L240[22:08:37] ⇦
Quits: Michiyo (~Michiyo@50.38.53.215) (Read error: Connection
reset by peer)
L241[22:38:28]
⇨ Joins: Michiyo (~Michiyo@50.38.53.215)
L242[22:38:28]
zsh sets mode: +o on Michiyo
L243[22:43:16]
<sapphicfettucine> \o/ p2p file sharing
code for OC2 works
L244[22:43:32]
<sapphicfettucine> now just need to code
up an actual cli interface for it to be yknow, usable
L245[22:43:50]
<Bob> i'm
still writting the dumper's capability solver
L246[22:43:56]
<Bob> im
close but i have to go to bed now
L247[22:44:10]
<Bob> next
ill attack the import export card
L248[22:44:37]
<Bob>
>sapphicfettucine: \o/ p2p file sharing code for OC2 works
L249[22:44:37]
<Bob> how
does networking work ? as i havent seen an HLAPI handle for the
card, is it just some kind of `/dev` socket ?
L250[22:44:40] <Kilobyte>
@sapphicfettucine file sharing between different ingame computers,
to the game server or to the game client?
L251[22:45:05] <Kilobyte> @Bob oc2? There
is this thing called "linux network stack"
L252[22:45:21] <Kilobyte> it's a very
obscure technology but being used by oc2
L253[22:45:34]
<sapphicfettucine> different ingame
computers
L254[22:46:30] <Kilobyte> just to be
clear, what do you mean by file sharing?
L255[22:47:12] <Kilobyte> (i immediately
think of torrents, but i doub't that you'd reimplement a bittorrent
client, given there are many very good ones)
L256[22:47:29]
<sapphicfettucine> it's pretty close to
the functioning of torrents
L257[22:47:33]
<sapphicfettucine> just stripped down a
lot
L258[22:48:46]
<sapphicfettucine> shares folders between
computers by splitting each file into pieces, transferring them
between peers found via UDP broadcast, verifies them via blake2
hash
L259[22:49:02] <Kilobyte> i mean, getting
code on the machines ingame is pretty easy (assuming you have our
custom build (pull request pending))
L260[22:49:24] <Kilobyte> broadcast? pff
multicast please :P
L261[22:49:32]
<sapphicfettucine> broadcast! :P
L262[22:49:35] <Kilobyte> (if only because
broadcast is legacy IP only)
L263[22:49:47]
<sapphicfettucine> ipv6 doesn't have to
know
L264[22:50:06]
<sapphicfettucine> >Kilobyte: i mean,
getting code on the machines ingame is pretty easy (assuming you
have our c…
L265[22:50:06]
<sapphicfettucine> you mean the network
card that interfaces to the Outside World?
L266[22:50:12]
<sapphicfettucine> this is mostly for
ingame usage as a bit of practice
L267[22:51:11] <Kilobyte> it is a block
and no card, but yes
L268[22:51:23]
<sapphicfettucine> oh i see
L269[22:51:28]
<sapphicfettucine> yeah it's not meant for
that
L270[22:51:47] <Kilobyte> you could use it
for that though :P
L271[22:52:00] <Kilobyte> we also have a
custom ethernet switch that supports vlan tagging :P
L272[22:52:00]
<sapphicfettucine> in future ™️
L273[22:52:06]
<sapphicfettucine> yess i saw that
pr
L274[22:52:10]
<sapphicfettucine> i'm very excited for it
to get merged
L275[22:52:55] <Kilobyte> i'm having
issues with that right now, since i rebased on the 1.18 build, the
component interface no longer works
L276[22:53:01] <Kilobyte> and i have no
idea why
L277[22:53:24] <Kilobyte> (i mean, i want
to switch to a different interface anyways, so i can write a DSA
driver)
L278[22:53:49]
<sapphicfettucine> a democratic socialists
of america driver, got it /s
L279[22:54:04] <Kilobyte> DSA - direct
switch architecture i believe
L280[22:54:21] <Kilobyte> a feature of the
linux kernel that basically does hardware offloading of
bridges
L281[22:54:23]
<sapphicfettucine> Distributed Switch
Architecture, 'cording to kernel docs
L282[22:55:13] <Kilobyte> so you'd
configure your switch using standard linux networking utils, and
each port (= side) would show up as a separate network
interface
L283[22:55:42]
<sapphicfettucine> hell yea
L284[22:57:04] <Kilobyte> problem: i do
not want to implement that RPC bus in kernel space. I'd prefer some
kind of memory mapped io, that ideally can be controlled from
userspace as well.
L285[22:57:17] <Kilobyte> so i need to
implement that as part of sedna
L286[22:57:38] <Kilobyte> lots of work,
and not a lot of time. We'll see how that goes
L287[22:58:23] <Kilobyte> @Sangar: Do you
mind looking at my PR and try to find out where my problem
is?
L288[23:24:51] ⇦
Quits: Vexatos (~Vexatos@port-92-192-6-121.dynamic.as20676.net)
(Quit: Insert quantum chemistry joke here)
L289[23:44:20] ⇦
Quits: Hawk777 (~chead@2607:c000:8279:ac00:e32a:5b2a:99cd:777b)
(Quit: Leaving.)