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L1[00:01:15]
<Kristopher38> nope
L2[00:01:31] ⇦
Quits: Inari (~Pinkishu@p4fe7ee51.dip0.t-ipconnect.de) (Read error:
Connection reset by peer)
L3[00:34:11]
<lunar_sam>
i was pinged
L4[00:34:13]
<lunar_sam>
what is going on
L5[00:34:16]
<lunar_sam>
oh
L6[00:34:31]
<lunar_sam>
Tsukinet is still being rewritten for better performance and
reliable
L7[01:02:37] ⇨
Joins: jeffrey
(webchat@047-007-190-115.res.spectrum.com)
L8[01:08:48] <jeffrey> hey guys! i was
peeking into the integrations for computercraft, not sure how it
works, is there some way i can override the driver for a specific
block and tell it to just wrap it like a computercraft peripheral
and give me that interface?
L9[01:10:14] <jeffrey> to be specific, what
i'm trying to do is move items between chests like the
computercraft peripheral for chests does, because i do not believe
there is currently a way to do this?
L10[01:16:17] ⇦
Quits: jeffrey (webchat@047-007-190-115.res.spectrum.com) (Quit:
webchat.esper.net)
L11[01:16:38]
<Jeffrey>
just relaized there was a discord server haha
L12[01:16:58]
<Jeffrey>
if someone knows ping me please
L13[01:25:12] <Izaya> transposer
L14[01:25:26]
<Jeffrey>
how do?
L15[01:25:47] <Izaya>
component.transposer.transferItem
L17[01:26:45]
<Jeffrey>
ah!
L18[01:27:00]
<Jeffrey>
thank you
L19[01:27:53] ⇦
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L24[03:01:53] ⇦
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(Quit: Leaving)
L26[03:56:21] <CompanionCube> Izaya: Skye:
'Labour has been busy priming up a fresh crop of “competent” and
“normal” potential future parliamentary candidates.' if you have to
say it...
L27[04:23:30] ⇨
Joins: ThePiGuy24
(~ThePiGuy2@host-92-31-106-206.as13285.net)
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Joins: s0cks (socks@ds003.info)
L31[05:31:41] <Amanda> Elfi~ don't just run
onto the nearest cruise you see, especially if you are deathly
afraid of vampires. Sure, you night get a gf out of it, but it'll
be really traumatic for the first couple days!
L32[05:32:08] *
Amanda snuggles elfi, passes out
L33[05:32:12] <Amanda> Night nerds
L34[05:32:51] <Amanda> %remindme 8h buy a
replacement usb-c cable
L35[05:32:51] <MichiBot> I'll tell you
"buy a replacement usb-c cable" in 8h at 12/30/2021
01:32:51 PM
L37[07:49:54]
<Forecaster> %tonkout
L38[07:49:55] <MichiBot> Golly!
Forecaster! You beat your own previous record of 7 hours, 22
minutes and 39 seconds (By 4 hours, 11 minutes and 17 seconds)! I
hope you're happy!
L39[07:49:56] <MichiBot> Forecaster has
tonked out! Tonk has been reset! They gained 0.011 tonk points!
plus 0.02 bonus points for consecutive hours! Current score:
4.62026174, Position #1
L40[07:51:38] <CompanionCube> %greenshell
Forecaste5
L41[07:51:38] <MichiBot> CompanionCube:
Green Shells can only target within 3 positions ahead of you.
L42[07:51:46] <CompanionCube> %greenshell
Forecaster
L43[07:51:47] <MichiBot> CompanionCube:
You hit Forecaster! They lost 0.78468192 tonk points which you
gain! Congratulations! Position #3 Need 1.04624257 more points to
pass Forecaster!
L44[07:52:11]
<ThePiGuy24> i have not done the tonks in
a long while
L45[07:52:20]
<ThePiGuy24> %tonkleaders
L47[07:52:38]
<ThePiGuy24> still in top 10 somehow
L48[07:53:09] <CompanionCube> i got
distracted when the freenode thing happened, i think?
L50[08:04:36] ⇨
Joins: Michiyo (~Michiyo@50.38.53.215)
L51[08:04:36] zsh
sets mode: +o on Michiyo
L52[08:04:43] <Michiyo> %blueshell
L53[08:04:43] <MichiBot> Michiyo: Invalid
arguments. %tonksnipe blue Target:string
L54[08:04:49] <Michiyo> %blueshell
Vaur
L55[08:04:49] <MichiBot> Michiyo: You hit
Vaur! They lost 0.87271133 tonk points which you gain!
Congratulations! Position #18 => #4 (Overtook Ocawesome101) Need
1.89812592 more points to pass CompanionCube!
L56[08:04:59] <Michiyo> Neat.
L57[08:08:04] <CompanionCube> lol oof for
Vaur, guess they avoid getting greenshelled then
L58[08:08:41]
<ThePiGuy24> %shells
L59[08:08:47]
<ThePiGuy24> %tonkshells
L60[08:08:47] <MichiBot> ThePiGuy24: You
have 1 Blue Shell, 3 Red Shells, 5 Green Shells, and 2 Bricks
L61[08:08:55]
<ThePiGuy24> pefect ;
L62[08:08:57]
<ThePiGuy24> pefect ;p [Edited]
L63[08:31:47] ⇦
Quits: Hawk777 (~chead@2607:c000:8276:b600:c346:260a:7f3d:479c)
(Quit: Leaving.)
L64[09:29:04]
<rater193>
im going to give a crack at updating oc to 1.16.5
L65[09:29:21]
<rater193>
if anyone would be interested in joining the effort, feel free to
message me
L66[09:29:41]
<rater193>
ive already forked the latest 1.12.2 build, im working on compiling
it, and breaking it apart for 1.16.5 now
L67[09:30:07]
<Kristopher38> Not an easy feat, good
luck
L68[09:30:24]
<rater193>
yeah, i know, im just going to poke around with it every now and
then until i get it to work
L69[09:30:29]
<rater193>
i think i can do it though 🙂
L70[09:30:32]
<rater193>
its just going to take time
L71[09:32:14]
<rater193>
so...
L72[09:32:21]
<rater193>
when running ./gradlew runClient
L73[09:32:25]
<rater193>
it compiles and runs no problems
L74[09:32:29]
<rater193>
but when i run it from eclipse....
L75[09:32:30]
<rater193>
java.lang.ClassNotFoundException: scala.collection.Seq
L76[09:32:31]
<rater193>
xD
L77[09:32:35]
<rater193>
figures
L78[09:32:44]
<rater193>
time to grab the scala library!
L79[09:36:33]
<ThePiGuy24> iirc someone already started
trying that, though i dont remember who
L80[09:37:57]
<Kristopher38> There was the attempt of
uhh
L81[09:38:08]
<Kristopher38> I forgot the name as
well
L82[09:38:27]
<Kristopher38> Your best bet is checking
issues on github
L83[09:38:51]
<Kristopher38> There was one called
"1.16 version?" or sth like that
L84[10:02:27]
<rater193>
this is going to be fun....
L85[10:02:34]
<rater193>
i have to convert scala back to java XDXD
L86[10:02:41]
<rater193>
this is going to require a TON of work
L87[10:02:46]
<rater193>
80% of the code is scala
L88[10:02:47]
<rater193>
lol!
L89[10:02:55]
<rater193>
thankfully i alraedy know scala
L90[10:03:25]
<rater193>
i tried checking for 1.16, ill just re-write everything to work
with 1.16.5
L91[10:03:37]
<rater193>
i think the best result would be to just rewrite what i can and
start from there
L92[10:03:49]
<rater193>
i will just have to read over the code one line at at ime
L93[10:03:55]
<rater193>
and focus on 1 section rewrite at a time
L94[10:04:02] ⇨
Joins: Inari (~Pinkishu@p4fe7ed2c.dip0.t-ipconnect.de)
L95[10:04:37]
<rater193>
the version i found for 1.16 was "OC2" which was more or
less completely broken
L96[10:04:46]
<rater193>
the only thing it really had was a few components
L97[10:04:49]
<rater193>
with a "linux" bios
L98[10:05:35]
<rater193>
but i think i am capable enough to convert it from scala to java,
thankfully the syntax isnt that much different
L99[10:05:42]
<rater193>
as long as you have a basic grasp of scala
L100[10:09:23] <CompanionCube> OC2 is not
broken, it's just very different
L101[10:09:42]
<rater193>
i tried to find the processor in the creative menu
L102[10:09:46]
<rater193>
and i couldnt find it
L103[10:09:54]
<rater193>
when i installed all the basic components for it to work
L104[10:09:58]
<rater193>
it just didnt want to do anything
L105[10:13:10]
<rater193>
reguardless, i want to try to stick to the origonal setup and use
of OC, it was really well done and a lot of fun to use
L106[10:14:41] <CompanionCube> good
idea
L107[10:15:57]
<Forecaster> OC2 is also like, alpha
stage?
L108[10:16:31]
<rater193>
sadly, its not been updated in a little while, and im a bit
impatient waiting on others to port it, which is why i want to do
it myself
L109[10:16:41]
<rater193>
dont get me wrong, i love the idea of using a linux OS instead of
lua
L110[10:16:51]
<rater193>
but i really enjoy the idea of the origonal OC
L111[10:16:54]
<Forecaster> someone began doing that a
while ago
L112[10:17:17]
<Forecaster> might be able to pick that up
instead of starting conversion from 0
L113[10:17:34]
<rater193>
i would rather convert it from 0, so i know exactly whats going
on
L114[10:17:46]
<rater193>
ive taken on more challenging tasks before xD
L115[10:17:56]
<rater193>
this is just going to take time
L116[10:24:47]
<Neuro> oh
boy
L117[10:24:48]
<Neuro> gl
haha
L118[10:26:43]
<rater193>
lol thx
L120[10:51:13]
<Forecaster> you can't do that, it's
illegal
L121[11:52:09]
<Jeffrey>
so what's the deal with remote terminals? i'm experiencing the
problems described here:
L122[11:53:22]
<Jeffrey>
also when a server has 2 connections how do you know which
component each one controls
L123[11:53:25]
<Jeffrey>
also when a server has 2 connections how do you know which
component each one controls? [Edited]
L124[11:53:39]
<Jeffrey>
also when a server has 2 connections how do you know which
component each one controls? i can see they blobs are different
sizes, but idk what that means [Edited]
L125[11:53:44]
<Forecaster> the large line is component
connections
L126[11:53:49]
<Forecaster> the small one is
network
L127[11:54:05]
<Forecaster> the small one is only present
if the server has a network card
L128[11:54:41]
<Forecaster> to use a remote terminal you
place a terminal server in a rack with a server, then connect them
like you have
L129[11:54:57]
<Forecaster> right-click the terminal
server with the remote terminal so one of the lights come on
L130[11:55:03]
<Jeffrey>
yep
L131[11:55:08]
<Jeffrey>
good so far
L132[11:55:13]
<Forecaster> then you just right click the
remote terminal to open it when the server is running
L133[11:55:21]
<Jeffrey>
black screen
L134[11:55:29]
<Forecaster> the remote terminal is a
screen and a keyboard
L135[11:55:40]
<Forecaster> the server still needs a GPU
or APU to render things
L136[11:55:45]
<Jeffrey>
oH!
L137[11:55:47]
<Jeffrey>
doh
L138[11:56:14]
<Jeffrey>
haha, i have a feeling that's what their problems were too
L139[11:56:18]
<Jeffrey>
thank you
L140[11:56:51]
<Forecaster> no problem
L141[11:58:37] ⇦
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timeout: 189 seconds)
L142[11:58:47]
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(~Vexatos@port-92-192-6-121.dynamic.as20676.net)
L143[11:58:47]
zsh sets mode: +v on Vexatos
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⇨ Joins: ThePiGuy24
(~ThePiGuy2@host-92-31-106-206.as13285.net)
L146[12:28:29]
<rater193>
1.16.5 🙂
L147[12:28:37]
<rater193>
the progress of the port is going well so far
L148[12:29:08]
<rater193>
i just finished adding all the items over from 1.12.2 to 1.16.5,
but some of the textures didnt cary over. Its probably because of a
typo on my end
L149[12:29:56]
<rater193>
hopefully i will have a working demo of the port ready to test
around sunday-ish
L150[12:39:53]
<rater193>
oh man
L151[12:40:00]
<rater193>
converting the language files is a pain in the but XD
L152[12:40:28]
<rater193>
i am tempted to write a script to atuomate it for me!
L153[12:40:29]
<rater193>
lmao!
L154[12:45:55]
<rater193>
finally!
L155[12:46:07]
<rater193>
i finished porting over the english language file
L156[12:46:21]
<rater193>
ill port over the other languages at some other point in time
L157[12:48:32]
<Vaur> now
for the hard part ?
L158[12:48:47]
<rater193>
not yet
L159[12:48:56]
<rater193>
i still have to make sure the names ported over correctly
L160[12:49:49]
<rater193>
i want to be able to have at least a basic computer able to be used
by sunday
L161[12:49:51]
<rater193>
thats the goal
L162[12:49:53]
<rater193>
🙂
L163[12:50:04]
<rater193>
i might change it up slightly though, to add some QOL controls to
it
L164[12:55:19]
<Forecaster> %xkcd workflow
L166[12:56:36]
<rater193>
lol so true
L167[12:58:18]
<rater193>
almost done verifying that the language pack is working
L168[12:58:25]
<rater193>
this is a lot of tedious work lol
L169[12:58:49]
<Forecaster> that might be why the other
person gave up
L170[12:59:02]
<rater193>
eh, im not going to dive all in right away
L171[12:59:05]
<rater193>
im going to take my time with it
L172[12:59:06]
<rater193>
lol
L173[12:59:27] <Amanda> The other person
gave up because they didn't want to deal with porting the OpenGL
part, block rendering
L174[12:59:49]
<rater193>
thats why im rewriting a large portion of everything
L175[12:59:55]
<rater193>
im doing a literal re-write xD
L176[13:00:12]
<rater193>
i will be attempting to keep the syntax and control of the
computers the same
L177[13:00:20]
<rater193>
but the actual mod itself will be completely redone
L178[13:00:25]
<rater193>
(hopefully)
L179[13:03:16]
<Forecaster> oh, huh
L180[13:03:29]
<Forecaster> the they upped the Scarab's
cargo hold from 2 to 4
L181[13:04:06]
<Vaur>
anything worthwhile coming back to ?
L182[13:05:49]
<Forecaster> what do you mean?
L183[13:06:09]
<rater193>
To prevent crafting conflicts, whats everyone's opinion on making a
separate dedicated machine for crafting opencomputer
items/blocks?
L184[13:06:10]
<Forecaster> I can't believe I didn't
notice until now, I just kept picking up 2 containers at a time out
of habit...
L185[13:06:24]
<Vaur> did
they add anything that might spark my interest to come back to E:D
?
L186[13:06:44]
<Forecaster> the last update added the
Scorpion SRV, that's pretty much it
L187[13:07:10]
<Forecaster> >rater193: To prevent
crafting conflicts, whats everyone's opinion on making a separate
…
L188[13:07:11]
<Forecaster> seems unecessary, OC has it's
own crafting compnents already
L189[13:07:20]
<Vaur>
>rater193: To prevent crafting conflicts, whats everyone's
opinion on making a sep…
L190[13:07:21]
<Vaur> In
the last version I played of OC there was a crafting thing to build
drones and tablets
L191[13:07:38]
<Forecaster> they upped the Scarab's cargo
hold from 2 to 4 [Edited]
L192[13:07:50]
<Vaur>
unless you are talking about individual components in which case
... why ?
L193[13:08:02]
<rater193>
>Forecaster: seems unecessary, OC has it's own crafting
compnents already
L194[13:08:02]
<rater193>
i remember that crafting the diamond nugget caused me so many
problems in the past
L195[13:08:09]
<rater193>
thats the only reason i brought it up
L196[13:08:29]
<Forecaster> it's not like changing
recipes is difficult, OC has recipe configs
L197[13:10:10]
<Neuro>
>Forecaster: the last update added the Scorpion SRV, that's
pretty much it
L198[13:10:10]
<Neuro>
yooooo new srv?
L199[13:10:21]
<Neuro>
I've always been like: bruh give us more SRVs
L200[13:10:38]
<Neuro> nvm
combat focused
L201[13:10:38]
<Forecaster> yeah, it's a combat multicrew
SRV
L202[13:10:39]
<Neuro>
boring
L203[13:20:21]
<Forecaster> what were you expecting
then
L204[13:20:56] <Amanda> blackjack! And
scritchies!
L205[13:21:02]
<Neuro>
anything exploration focused
L206[13:21:08]
<Neuro>
something that could hover
L207[13:21:18]
<Neuro>
something that could do hull repairs
L208[13:21:21]
<Neuro>
idk
L209[13:21:35]
<Neuro> I
mean there is also something to be said in terms of variety for
variety's sake
L210[13:21:55]
<Neuro>
even a couple new SRVs that are basically the scarab but look
slightly different and perform slightly different would be
welcome
L211[13:22:07]
<Neuro> or
at the very least, better than just the scarab
L212[13:22:17] <Amanda> sounds like a
nightmare to balance
L213[13:22:36]
<Neuro> E:D
has no sense of balance lmfao
L214[13:22:54]
<Forecaster> having multiple versions of
the same thing isn't a thing everyone wants either, for some people
that's just worse
L215[13:23:09]
<Neuro> I
find it hard to see how its worse than literally no choice at
alll
L216[13:23:11]
<Neuro>
but
L217[13:23:13]
<Neuro> I
guess
L218[13:23:17]
<Neuro> I
find it hard to see how its worse than literally no choice at all
[Edited]
L219[13:24:31]
<Forecaster> if you have multiple
"choices" that doesn't change the outcome that's just the
illusion of choice
L220[13:24:49]
<Neuro>
well yeah but as I said
L221[13:24:54]
<Neuro> you
could make them meaningfully different
L222[13:24:58]
<Neuro>
just not in a dev intensive way
L223[13:25:22] <Amanda> This one is pink!
And costs 33% more!
L224[13:26:29]
<Neuro> I
just don't think it's uncontroversial to say SRVs were a huge
design space left entirely empty for too long
L225[13:26:32]
<Neuro>
they could have done more
L226[13:26:49]
<Neuro>
they eventually have, but still
L227[13:27:04]
<Neuro> I
just don't think it's uncontroversial to say SRVs were a huge
design space left almost entirely unused for too long
[Edited]
L228[13:27:07] <Amanda> So it's
controversal to say that, got it
L229[13:27:29]
<Neuro> I
just don't think it should be uncontroversial to say SRVs were a
huge design space left almost entirely unused for too long
[Edited]
L230[13:27:38]
<Neuro>
nice catch, edited to what I meant to say
L231[13:27:41] <Amanda> Still a double
negative
L232[13:28:02]
<Neuro> I
just think it should be uncontroversial to say SRVs were a huge
design space left almost entirely unused for too long
[Edited]
L233[13:28:32]
<Neuro>
schmeh, its not as if english doesn'
L234[13:28:41]
<Neuro>
schmeh, its not as if english doesn't have negative concord. you
know what I meant. but edited. [Edited]
L235[13:29:04] <Amanda> I can see it's
edited, each edit sends a new message across the bridge
L236[13:29:20]
<Neuro> I
know
L237[13:29:34]
<Neuro>
unfortunately this laptop is a bit new to me, I accidentally hit
enter every so often haha
L238[13:29:43]
<Neuro>
which means I need to edit the message to the full thing
L239[13:30:01] *
Amanda offers Elfi some breakfast snacks, and her choice of iced or
hell'd coffee
L240[13:30:12]
<Forecaster> I'm sure they will put out
more types of SRVs once they come up with additional ones
L241[13:30:27]
<rater193>
anyone here have knowledge in opengl? i might need to pick your
brain
L242[13:30:31]
<Neuro>
they've certainly had a while to come up with them . .
L243[13:30:44]
<Forecaster> though I wouldn't bet on a
hovercraft will be one
L244[13:30:50]
<Forecaster> though I wouldn't bet on a
hovercraft being one [Edited]
L245[13:30:52]
<Neuro> but
yeah, perhaps. we'll see what the future holds. I do still log into
E:D every so often
L246[13:31:13]
<Neuro> it
never seems to fundamentally improve tho
L247[13:31:28]
<Neuro> it
is good at being pretty and something to use vr headsets and
thruster controls with
L248[13:31:32]
<Forecaster> you're implying they haven't
been doing anything which is not fair
L249[13:31:36]
<Neuro> and
bad at being actually engaging and/or interesting
L250[13:31:41] <Amanda> Elfi: Who knew,
staying up late halucinating wasn't the best idea! My head hurts.
:S
L251[13:32:08]
<Forecaster> I find it engaging
%actualshrug
L252[13:32:08] <MichiBot> ¯\_(ツ)_/¯
L253[13:32:22] <Elfi> Mine too .w.
L254[13:32:26]
<Neuro> do
you play it with vr and/or flight controls?
L255[13:32:50]
<Forecaster> I don't have a VR
headset
L256[13:32:52] <MichiBot> Amanda REMINDER:
buy a replacement usb-c cable
L257[13:32:54]
<Neuro> I
am curious because it honestly does seem to me to be most of the
enjoyment people get out of it
L258[13:32:56]
<Neuro> I
have neither
L259[13:33:11]
<Forecaster> the controls don't matter to
me
L260[13:33:27]
<Forecaster> I played it with an xbox
controller for a long time
L261[13:33:40]
<Neuro>
nice lol
L262[13:33:45]
<Neuro>
now?
L263[13:34:00]
<Forecaster> throttle and
flight-stick
L264[13:34:14] <Elfi> *curls up fior a
little more sleep*
L265[13:34:16]
<Neuro> but
you don't think it's so major an impact on your enjoyment of the
game
L266[13:34:20]
<Forecaster> I had them before as well,
but I had to mount them if I wanted to use them
L267[13:34:46]
<Forecaster> now they're permanently
affixed to my chair and all I have to do is turn them on and remove
the cloth covers
L268[13:35:04] *
Amanda curls up, making sure not to disturb elfi among her floof,
keeps watch for tricksy hunters
L269[13:35:46]
<Forecaster> the controls have nothing to
do with the game to me, it's just a means to and end, the flight
stick and throttle are just more ergonomic than the
controller
L270[13:36:04]
<Neuro>
like, when I browse/browsed the sub
L271[13:36:13]
<Neuro> or
generally interacted with the community
L272[13:36:32]
<Neuro> I
really just got the sense that for a lot of people the game was
just "waow vr looks so cool and flight controller is so
cool" etc
L273[13:36:39]
<Neuro>
which, I mean, power to them, but I have neither
L274[13:36:52]
<Forecaster> I generally don't do
communities
L275[13:37:03]
<Neuro> lol
fair
L276[13:37:07]
<Neuro>
what do you do ingame then?
L277[13:37:19]
<Forecaster> only if there's something
very specific I need to know
L278[13:37:34]
<Forecaster> I explore, do missions or
mine
L279[13:37:55]
<Neuro> I
like exploring . . and I don't
L280[13:38:01]
<Neuro> E:D
exploring is a mess lol
L281[13:38:12]
<Neuro> its
nice if you're in the very right mindset for it I think
L282[13:38:21]
<Neuro>
otherwise it is comically monotonous, even more than the rest of
the game
L283[13:38:31]
<Neuro> and
my god, the router, the ingame router is so bad
L284[13:38:41]
<Neuro> I
don't want to have to constantly tab in and out to spansh LOL
L285[13:39:00]
<Forecaster> it's far far better than it
used to be
L286[13:39:11]
<Forecaster> if you think its bad now then
you didn't play a couple of years ago
L287[13:39:43]
<Neuro> on
the contrary, a couple of years ago is when I mainly played
L288[13:40:05]
<Neuro> but
I have tried the "newer" version with the options to add
neutrons etc as well
L289[13:40:09]
<Neuro>
didn't seem to be much better to me tbh
L290[13:40:15]
<Forecaster> well they improved it a while
ago, mainly by vastly extending the range of it
L291[13:40:41]
<Neuro> I
still think the fact that web based routers were ever better than
the ingame one is a bit of a travesty
L292[13:40:54]
<Forecaster> I think it's fine
L293[13:41:32]
<Neuro> itd
be fine if they let you import a bookmark list from smthn
external
L294[13:41:45]
<Neuro>
import that to your ingame route planner
L295[13:41:55]
<Forecaster> though I also don't use it
very much now
L296[13:42:24]
<Neuro> or
well, it wouldn't be "fine", but it would be successfully
avoided as a problem by at least making third party tools
palatable
L297[13:43:04]
<Forecaster> what's wrong with it
then?
L298[13:43:19]
<Forecaster> I've never had an issue
getting where I'm going using it
L299[13:43:28]
<Neuro>
well, you say you explore
L300[13:43:31]
<Forecaster> not since they extended the
range
L301[13:43:34]
<Neuro>
ever tried to neutron highway somewhere with it?
L302[13:43:54]
<Forecaster> no, I've never done
that
L303[13:44:12]
<Neuro>
when I last played at least
L304[13:44:15]
<Neuro>
which was after the changes even
L305[13:44:19]
<Neuro> if
you want to efficiently highway somewhere
L306[13:44:29]
<Neuro> you
have to constantly paste in your new bookmark for the neutron star
every jump
L307[13:44:33]
<Neuro>
from an external site/router
L308[13:44:45]
<Neuro>
because there's basically no way to get the ingame router to
generate good neutron highways
L309[13:45:27]
<Neuro>
jump -> tab -> copy -> tab -> open map -> paste in
-> wait for search to resolve -> set as destination ->
charge on neutron star -> jump again
L310[13:45:42]
<Forecaster> pasting a destination system
takes like a couple of seconds, that seems like a very minor
thing
L311[13:45:57]
<Neuro> you
might have to do it every jump for hundreds of jumps in a row
L312[13:45:59]
<Neuro> for
a long trip
L313[13:46:19]
<Neuro> for
me that is . . suboptimal
L314[13:46:30]
<Forecaster> script it
L315[13:46:32]
<Neuro>
especially if your computer/the game does not handle tabbing well,
which is . . often
L316[13:47:07]
<Forecaster> do you leave games on
fullscreen?
L317[13:47:25]
<Neuro> I
usually played fullscreen eyah
L318[13:47:56]
<Forecaster> I always set most games to
borderless windowed
L319[13:48:11]
<Forecaster> then tabbing out doesn't
cause problems
L320[13:48:15]
<Neuro> and
yeah, said scripts exist
L322[13:48:19]
<Neuro>
here's a 6 year old one
L323[13:48:27]
<Neuro> it
doesn't mean it's not a significant deficiency that this is
necessary at all
L324[13:49:27]
<Neuro> it
would be so easy to make this . . not necessary
L325[13:52:03]
⇨ Joins: artem (~artem@82.193.117.194)
L326[13:52:09]
<Forecaster> you say easy but from the
other side it's anything but
L328[13:52:26]
<Forecaster> This is a nice pair of
celestial spheres
L329[13:52:39] ⇦
Quits: artem (~artem@82.193.117.194) (Client Quit)
L330[13:52:42]
<Neuro> I
see two ways they could go about it
L331[13:52:55]
<Neuro> one
is expose the player's route planner as an active api
L332[13:53:15]
<Neuro> I
won't pretend this is trivial but it's also hardly the greatest
engineering challenge ever, and would very incredibly
neat/useful
L333[13:53:52]
<Forecaster> it's not just about
engineering, there's also design, and the most time consuming part,
testing
L334[13:54:02]
<Neuro> the
simple quick fix would be to allow for the route planner to accept
a pasted list of inputs, switching to the next destination when the
preceding one is reached. This I think can be reasonably called
something that's really not that hard to implement for the
potential use
L335[13:55:21]
<Neuro> you
might not use neutron highways and thats fair but a lot of people
do haha
L336[13:56:07]
<Forecaster> there's also the cost-benefit
ratio of the slight inconvenience of having to tab out of the game
vs the development cost
L337[13:56:17]
<Neuro> it
is a big inconvenience
L338[13:56:59]
<Forecaster> I'm tabbing out of the game
right now, every time I write something, it's a non-issue as far as
I'm concerned
L339[13:57:17]
<Neuro>
s'always nicer to do something because you want to not because you
have to
L340[13:57:58]
<Forecaster> ...right
L341[13:58:34]
<Neuro> sol
to colonia is 96 tabs
L342[13:58:47]
<Neuro> its
legitimately just
L343[13:58:48]
<Neuro>
come on
L344[13:59:03]
<Neuro> I
know everything needs to be checked and tested but are we really
pretending at least the quick fix solution is so hard?
L345[13:59:21]
<Neuro> E:D
has been out for seven years
L346[13:59:25]
<Neuro>
they've developed an awful lot
L347[13:59:33]
<Neuro> I
think it's reasonable to say this should have been included
L348[14:00:31]
<Neuro> I
don't believe every single thing that has been developed since
release has somehow been better cost/benefit than this
L349[14:02:02]
<Neuro>
>Neuro: sol to colonia is 96 tabs
L350[14:02:02]
<Neuro>
note that this is mega generous, this was with my explo build which
is at the very highest end of ly ranges, this would be a lot higher
in lower range ships
L351[14:03:36]
<Forecaster> I don't really care how many
tabs there are, if you have the game set to borderless it's a
non-issue
L352[14:03:56]
<Forecaster> clearly not enough people
have complained about this to make it a big problem
L353[14:04:46]
<Neuro> I
don't follow the community a ton either
L354[14:04:51]
<Neuro> I
don't know how many people have complained
L355[14:06:11]
<Neuro> but
I mean ultimately hey, some people just grit and bear it, some
people just quit
L356[14:06:29]
<Neuro> I'm
sure if I go forum diving I can find people complaining about it
too, not sure if I am bothered rn
L357[14:06:54]
<Neuro>
>Forecaster: I don't really care how many tabs there are, if you
have the game set to…
L358[14:06:54]
<Neuro> its
not just tabs, its opening galaxy map each time, waiting for it to
load, searching the system . . .
L359[14:07:28] <Amanda> if you go forum
diving I'm sure you can find at least three people who think the
devs are secretly illumnati space wizards or some other bs
L360[14:07:59]
<Neuro>
also true LOL
L361[14:08:25]
<Neuro> but
the router is pretty much what got me to quit
L362[14:08:43]
<Neuro> I
got my full explo set up, did a couple tours, and legit just got
too aggravated at constantly having to wrangle with it
L363[14:08:49]
<Forecaster> well, maybe you need to do a
cost-benefit analysis of doing that vs not going by neutron highway
then
L364[14:09:29]
<Neuro> my
cost benefit analysis was that neither option was fun lol
L365[14:09:41]
<Neuro> no
neutron highway is 2-3x slower or so
L366[14:10:01]
<Neuro> and
if you are travelling popular routes its not as if you are even
gonna be discovering new stuff along the way so its rly like . .
okay
L367[14:10:08]
<Forecaster> that's probably why I haven't
been to colonia
L368[14:10:18]
<Neuro>
neutron highway is fast but irritating
L369[14:10:23]
<Neuro> but
like, not in a gameplay challenge sense
L370[14:10:30]
<Neuro>
this isn't some like, risk reward analysis
L371[14:10:39]
<Neuro>
just something thats very irritating to have to endlessly do on
loop
L372[14:10:57]
<Neuro> I
mean fuck it make neutron stars actually have some challenge to
them if you want, but this isn't challenge
L373[14:11:00]
<Forecaster> also now there's a carrier
line going there I think
L374[14:11:11]
<Forecaster> or at least I heard something
about that when carriers came out
L375[14:11:22]
<Neuro>
yeah there probably are for anything popular
L376[14:11:34]
<Neuro> for
explo into the unknown, well, you can farm your own carrier but
thats another mess haha
L377[14:11:45]
<Forecaster> I have my own carrier
L378[14:11:59]
<Neuro> if
you are near sol its fine
L379[14:12:08]
<Neuro> if
you aren't, no way to make credits that I know of
L380[14:12:14]
<Neuro>
plus constantly having to mine fuel
L381[14:12:34]
<Forecaster> you're just an endless barrel
of complaints aren't you
L382[14:12:52]
<Neuro> I
can gush about games I like all day
L383[14:12:58]
<Neuro>
this just happens to be a game I did not
L384[14:13:11]
<Neuro>
simple as
L385[14:14:30] <dequbed> @Forecaster well
people becoming sudden subject matter experts in a field when they
discover anything they dislike is pretty usual, isn't it? :P
L386[14:14:45]
<Forecaster> indeed
L387[14:15:06]
<Neuro>
okay . .
L388[14:15:11] <Amanda> dequbed: as a
social-focused psychologist, I can state this is definately
false.
L389[14:15:14]
<Neuro>
i've played enough elite to be able to have an opinion on it
L390[14:15:14]
<Neuro>
thanks
L391[14:15:26]
<Neuro> not
really a matter of expertise
L392[14:15:37] <Amanda> And as a doctor, I
can say headaches suck
L393[14:15:38]
<Neuro>
especially since games are made for the masses, not for a specific
clique to be "right" about
L394[14:15:49] <dequbed> @Neuro to quote
you: "[...] are we really pretending at least the quick fix
solution is so hard?"
L395[14:16:01] <Amanda> And as an
engineer, I can say that wall's probably not load baring, just
hammer it
L396[14:16:11] <Amanda> It's so
easy!
L397[14:16:15] <dequbed> Exactly!
L398[14:16:35] <dequbed> Every single
problem is really just *SO* easy (if you don't understand it)!
:P
L399[14:16:36]
<Neuro> I
am not a game dev but I have programmed enough to know it's not
hard
L400[14:16:43] <dequbed> No you don't know
that
L401[14:16:47] <dequbed> You have no
fucking idea about that.
L402[14:16:56] <dequbed> Because you do
not know the Code of E:D.
L403[14:17:00]
<Neuro> Do
you?
L404[14:17:03] <dequbed> Nope
L405[14:17:06] <dequbed> I have no idea
either.
L406[14:17:11] <dequbed> I'm not claiming
I do
L407[14:17:27]
<Neuro> So
do you think it is an easy fix?
L408[14:17:32] <dequbed> I don't
know.
L409[14:17:40] <Amanda> Just program it!
It's just typing, sheesh
L410[14:18:01] <dequbed> I know that many
AAA games have cursed spaghetti code with tons of technical debt
though.
L411[14:18:45] <dequbed> Not saying that
E:D is this way. But I, based on my very limited experience with
AAA game code, would not be willing to state that any solution to
any problem is trivial.
L412[14:18:53] *
Amanda lays her head ontop of the floof elfi's hiding in,
proteccing even more while she tries to caffinate enough to get rid
of her headache
L413[14:19:00]
<Neuro>
well, if their spaghetti code is so bad they somehow cannot program
the route planner to listen for entrance to a system and update to
the next entry on the list, they should probably fi it
L414[14:19:15]
<Neuro>
because I cannot imagine they could program much of anything if
even something that relatively simple is a challenge
L415[14:19:15] <dequbed> Who will pay for
that?
L416[14:19:34]
<Neuro> the
company that makes the game? I dun get it
L417[14:19:43]
<Neuro>
it's not like E:D isn't in active development
L418[14:19:45] <dequbed> Have you done the
cost/benefit analysis of overhauling significant parts of the
code?
L419[14:19:49]
<Neuro>
they are releasing new stuff all the time
L420[14:19:53]
<Forecaster> you keep saying it's simple,
but in a huge project such as this nothing is ever simple
L421[14:19:55] <Amanda> Who says the route
plannet code even has any event-based hooks for the change in the
system you're in? You can't move systems while it's up, can
you?
L422[14:20:06] <Amanda> planner*
L423[14:20:27]
<Neuro> it
must have one for destination reached because it has to clear
itself and update its visual UI
L424[14:20:43] <Amanda> it could do that
when you bring the UI up
L425[14:20:54] <Amanda> doesn't mean it's
got an event ready fot listening and hooking into
L426[14:21:22] <dequbed> Look here @Neuro
I mean no disrespect. But if there is *one* thing I have learned so
far it's this: If anybody tells you there's a trivial/easy/obvious
solution to any given still existing problem then it's one of two
things: They do not understand the problem or they are try to sell
you something.
L427[14:21:25]
<Neuro>
well the cockpit ui element is always there at least, maybe its
coded in some really janky separate way
L428[14:21:26] <Amanda> and if you just
did it with that exsting lookup, you'd have to store state between
bringing it up, ets
L429[14:21:37] <dequbed>
s/try/trying
L430[14:21:37] <MichiBot> <dequbed>
Look here @Neuro I mean no disrespect. But if there is *one* thing
I have learned so far it's this: If anybody tells you there's a
trivial/easy/obvious solution to any given still existing problem
then it's one of two things: They do not understand the problem or
they are trying to sell you something.
L431[14:21:49]
<Neuro>
?
L432[14:22:05]
<Neuro> oh
ic nvm
L433[14:22:27]
<Neuro>
anyway
L434[14:22:29]
<Neuro>
ugh
L435[14:22:31]
<Neuro> how
did we even get here
L436[14:22:41] <dequbed> And this goes for
everybody, including yourself. If you thing that a problem has a
trivial/easy/obvious solution then you do not understand the
problem or somebody has sold you something.
L437[14:22:58]
<Neuro> you
dont think trivial problems eist? at all?
L438[14:23:01] <dequbed> trivial regarding
the weight of the problem of course.
L439[14:23:06]
<Neuro> or
you think that if they were trivial they must have been solved by
now
L440[14:23:13] <dequbed> I do think that
yes.
L441[14:23:27] <dequbed> Trivial problems
are trivially solved and thus usually solved.
L442[14:23:54] <dequbed> And then those
problems tend to stop being problems.
L443[14:24:03]
<Neuro> I
can agree with that on scale but not as some ironclad rule
L444[14:24:29] <dequbed> If you have an
opposite example please do show! I'd like to be wrong about
this
L445[14:24:33]
<Neuro>
sometimes people are incompetent, or are too focused on a specific
view or way of looking at things, or any number of
L446[14:25:00] <dequbed> Have you an
example of that on hand?
L447[14:25:17]
<Neuro> you
well know anything I bring up will just lead into further
discussions about whether it was truly "trivial" or
whatever
L448[14:25:53] <Amanda> So you
L449[14:26:03] <Amanda> 're saying you
don't have an example, got it
L450[14:26:12]
<Neuro> I'm
saying I don't want to continue this
L451[14:26:23]
<Neuro> I'm
saying that looking for and providing one would most certainly do
just that
L452[14:26:24] <Amanda> fair enough
L453[14:27:45]
<Neuro> I
mean, its clear deq thinks there are no counter examples, and the
relatively fuzzy nature of the question at hand means there's no
potential thing that could ever exist to be brought up that is so
ironclad it is unarguable
L454[14:27:54]
<Neuro>
ergo anything I bring up = more arguing
L455[14:28:12] <Amanda> I thought you
didn't want to continue this convo?
L456[14:28:23]
<Neuro> So
sorry amanda, forecaster, deq, for wasting your time/being
irritating/whatever, but I'm bowing out for now. Thanks
L457[14:28:29]
<Neuro> lol
I was just typing that
L458[14:29:37] <Amanda> Elfi: were you
able to get E:GS to run okay? Steam says you gave it a try
yesterday
L459[14:29:50]
<Forecaster> I quit as soon as you started
complaining about things you haven't even done :P
L461[14:32:30]
<lunar_sam>
fuck you stupid bugs
L462[14:33:27]
<Forecaster> with love, and fire
L463[14:52:06]
<Forecaster> %tonk
L464[14:52:06] <MichiBot> Goshhawk!
Forecaster! You beat your own previous record of <0 (By 7
hours, 2 minutes and 11 seconds)! I hope you're happy!
L465[14:52:07] <MichiBot> Forecaster's new
record is 7 hours, 2 minutes and 11 seconds! No points gained for
stealing from yourself. (Lost out on 0.00704)
L466[14:57:12]
<Forecaster> wait, why would you need an
SRV that does hull repair...
L467[15:11:13] <Amanda> Inari: you get to
have some fresh murder presents! The birbs outside the window are
being loud.
L468[15:12:19] <Amanda> aww, that scared
them off, no murder presents for Inari
L469[15:12:38] <Amanda> Here, have a
consolation prize: %splash Inari with mutable green potion
L470[15:12:38] <MichiBot> You fling a
mutable green potion (New!) that splashes onto Inari. Inari turns
into a sky goat until someone stops looking at them.
L471[15:13:35] <Amanda> damn, it was bad
enough goats could climb trees and steep inclines, now they can
actually fly!?
L472[15:15:16]
<Forecaster> it's the natural evolution,
definitely
L473[15:15:19]
<Forecaster> and also magic
L474[15:16:19] <Amanda> %choose
painkillers or tough it out, drink more caffine
L475[15:16:19] <MichiBot> Amanda: Is it a
bird?! Is it a plane?! No! It's "painkillers"!
L476[15:16:33] <Amanda> damnit, the CIA's
here again
L477[15:20:22]
<Forecaster> %sip
L478[15:20:22] <MichiBot> You drink a
rather aether potion (New!). There's an acidic tinge to the
potion... A label on the bottle reads "Who needs internal
organs anyway?". Forecaster takes 3d6 => [3,3,1] acid
damage.
L479[15:20:29]
<Forecaster> ow
L481[15:38:02]
⇨ Joins: MajGenRelativity
(~MajGenRel@c-73-123-203-209.hsd1.ma.comcast.net)
L482[15:40:00] <Elfi> Amanda: yee, played
the tutorial to odd hours of the morning too
L483[15:40:14] *
Amanda giggles
L484[15:45:19]
<lunar_sam>
i just watched someone brick a widescreen trinitron on
discord
L485[15:45:29]
<lunar_sam>
physical pain
L486[15:47:46] <Amanda> damnit, I need to
make my laptop play a key-jingling noise when there's a yubikey
auth pending
L487[15:48:26] <Amanda> I've got a visual
indicator up, but I never check it
L488[15:53:19] <Elfi> It really does feel
like what space engineers wishes it could be, and I hope Empyrion
gets various things working
L489[15:54:09] <Amanda> apparently the
empyrion devs were working on SE, but weren't happy with how the
rest of the team / management went, so they went off and made their
own game, with blackjack, and scritchies
L490[15:54:27] <Amanda> and it kinda
shows
L491[15:54:49] <Amanda> like, empyrion
also only has two grid sizes, but they're not the defining feature
of what the craft is, it's what the base block is
L492[15:55:16] <Amanda> and the big grid
isn't globally locked, like IIRC the SE one is
L493[15:55:48]
<Forecaster> globally locked?
L494[15:56:05] <Amanda> isn't there only a
single global grid for big blocks in SE? Or am I thinking of
stationeers
L495[15:56:28] <Elfi> I think you're
thinking of stationeers
L496[15:56:34] <Amanda> oh good! My server
can't build! :D
L497[15:56:57]
<Forecaster> big grids in SE work just
like small ones
L498[15:57:13] <dequbed> Amanda: can you
build vehicles with mixed grids?
L499[15:57:20] <Amanda> no
L500[15:57:23] <dequbed> aw
L501[15:57:57] <Amanda> There's also no
rotors or docking clamps that amgically make it all one grid
L502[15:58:43] <Elfi> SE added separate
fixed grids shortly after they released planets
L503[15:58:59]
⇨ Joins: FloriPro (webchat@94.198.137.155)
L504[15:59:06] <dequbed> a shame. StarMade
really spoiled me when it comes to moving and interlocking
subassemblies in ships
L505[16:01:07] <dequbed> And Starship EVO
explored the whole mixed size grid thingy last I checked which to
be fair was years ago
L507[16:01:13]
<Z0idberg>
@lunar_sam ^
L508[16:01:39]
<Z0idberg>
SE needs a rewrite
L509[16:02:04]
<Z0idberg>
They need to rewrite it in logo
L511[16:02:12]
<lunar_sam>
awoo
L512[16:02:15] <Amanda> with black jack,
and... you get it
L513[16:02:54] <Elfi> uwu
L514[16:03:10] <dequbed> I concur with
Elfi's though out statement there.
L515[16:03:37] <Elfi> I always uwu with
thought and care
L516[16:03:46] <Elfi> Also fuck the
cops
L517[16:04:09] <dequbed> Fuck the police
(◕ᴗ◕✿)
L518[16:04:49] <Amanda> _don't_ fuck the
cops, lock them in horny jail, make them celibate!
L519[16:06:40]
<Z0idberg>
Don't talk to the police how about that
L520[16:06:48]
<Z0idberg>
just answer "lawyer" to every question they ask.
L521[16:07:06] <dequbed> Fuck the police
but understand that in this context the word "fuck" is
not meant to imply involutary coitus but instead meant as a
periphrasis for challenging their allegeded legal inviolability and
de facto existance outside the legal framework of the separation of
power.
L522[16:07:23] <Amanda> :P
L523[16:08:05] <Amanda> welp, I
tried
L524[16:08:12] <dequbed> I should print
that on a sticker
L525[16:08:14] <Amanda> miranda's nixos
config is just broken
L526[16:08:35] <Amanda> oh well, hopefylly
nothing in the last two weaks she's exposing to the internet has a
CVE
L527[16:09:04]
<Forecaster> dequbed but nobody is going
to read the fine print
L528[16:09:13] <dequbed> Amanda: Well the
last two strongs at least saw an ACE in Log4J :P
L529[16:10:32] <dequbed> @Forecaster Well
yes but in my bubble there was a surprisingly large discussion
about how the "FCK NZS" stickers are bad because they
imply rape nazis. And that fineprint would be the perfect
"fuck u" towards that argument.
L530[16:29:49] ⇦
Quits: FloriPro (webchat@94.198.137.155) (Quit:
webchat.esper.net)
L531[16:32:11] <Amanda> \o/ now hydra
won't build on miranda, cursed update week
L532[16:32:21] <Amanda> this is what
happens when I go on a boat for a week, everything breaks
L533[16:32:50] <Amanda> %remindme 6d check
if miranda is building again, maybe have a successful update
week
L534[16:32:50] <MichiBot> I'll tell you
"check if miranda is building again, maybe have a successful
update week" in 6d at 01/05/2022 04:32:50 PM
L536[17:26:36] ⇦
Quits: lordpipe (~ba7888b72@66.109.211.50) (Ping timeout: 195
seconds)
L537[17:29:45]
⇨ Joins: lordpipe (~ba7888b72@66.109.211.50)
L538[17:44:08]
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(~chead@2607:c000:8276:b600:c346:260a:7f3d:479c)
L539[18:14:17] ⇦
Quits: lordpipe (~ba7888b72@66.109.211.50) (Ping timeout: 192
seconds)
L540[18:14:37]
⇨ Joins: ben_mkiv
(~ben_mkiv@2001:16b8:14db:7400:fe34:97ff:fea9:75f2)
L541[18:15:39]
⇨ Joins: lordpipe (~ba7888b72@66.109.211.50)
L542[18:35:32] <dequbed> %pet Ariri
L543[18:35:32] <MichiBot> dequbed is
petting Ariri with a parliament of owls. Ariri regains 1d4 => 1
hit points! If the parliament of owls had been less shiny it might
not have attracted the attention of a dragon.
L544[18:36:35]
<Forecaster> that parliament should have
spent less money on bling
L545[18:41:07] <Michiyo> %remindme 8h30m
check usage on dedi
L546[18:41:07] <MichiBot> I'll tell you
"check usage on dedi" in 8h30m at 12/31/2021 03:11:07
AM
L547[18:49:16]
<Z0idberg>
That orbiter looks like it'd make a great house.
L548[18:52:13] ⇦
Quits: MajGenRelativity
(~MajGenRel@c-73-123-203-209.hsd1.ma.comcast.net) (Ping timeout:
189 seconds)
L550[20:04:40]
<Forecaster> yeesh
L551[20:05:01]
<Forecaster> I'm amazed that US sockets
are designed in a way that lets you do that at all
L552[20:45:29]
<Kristopher38> never before have I got
electrocuted a bit, until I had to use a converter from an american
to european plug
L553[20:50:00]
<Forecaster> uh, okay
L554[20:50:02]
<Kodos>
Technically they wanted the kid to partially remove a plug and
touch a penny to the two prongs
L555[20:50:19]
<Kodos> Not
insert a penny into an electrical socket (Which I don't think would
fit anyway)
L556[20:55:21]
<Forecaster> yeah that's what the article
says
L557[21:30:14]
⇨ Joins: TPG24
(~ThePiGuy2@host-92-31-106-206.as13285.net)
L558[21:32:03] ⇦
Quits: ThePiGuy24 (~ThePiGuy2@host-92-31-106-206.as13285.net) (Ping
timeout: 192 seconds)
L559[22:58:11] <Amanda> %choose halucinate
or veg out to irradiate
L560[22:58:12] <MichiBot> Amanda: Wait,
what was the question again? Uhh... "veg out to
irradiate"?
L561[22:58:42] *
Amanda flops down, jostling elfi in her carelessness, loads up her
youtubes
L562[23:04:35] ⇦
Quits: lordpipe (~ba7888b72@66.109.211.50) (Ping timeout: 189
seconds)
L563[23:35:57]
⇨ Joins: guiscrus
(webchat@254.85-84-165.dynamic.clientes.euskaltel.es)
L564[23:36:30] ⇦
Parts: guiscrus
(webchat@254.85-84-165.dynamic.clientes.euskaltel.es)
())
L565[23:39:58] <Amanda> Elfi~ the
"bite Inari" gatcha attacked me! D:
L566[23:42:13] <Amanda> %choose vampire
girlfriend 2: electric boogooloo or try the new story
L567[23:42:13] <MichiBot> Amanda: The
sands of time whisper to me... they're saying "try the new
story".
L568[23:44:11] <Inari> %splash
Amanda
L569[23:44:11] <MichiBot> You fling a
spooned ocean potion (New!) that splashes onto Amanda. Amanda's
favourite hat is suddenly fire.
L570[23:55:03]
<Kodos>
%tonk
L571[23:55:03] <MichiBot> By my throth!
Kodos! You beat Forecaster's previous record of 7 hours, 2
minutes and 11 seconds (By 2 hours and 45 seconds)! I hope you're
happy!
L572[23:55:04] <MichiBot> Kodos's new
record is 9 hours, 2 minutes and 56 seconds! Kodos also gained
0.01608 (0.00201 x 8) tonk points for stealing the tonk. Position
#11. Need 0.0288328 more points to pass ThePiGuy24!
L573[23:55:18]
<Kodos>
%sip
L574[23:55:18] <MichiBot> You drink a
simulated spice potion (New!). Kodos has a feeling that their face
just appeared on a random vegetable somewhere.