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L1[00:07:09] <Izaya> CompanionCube: oh that
can't possibly go wrong
L2[00:09:15] <CompanionCube> Izaya: would it
a) corrupt b) incompetent c) both
L3[00:09:19] <CompanionCube> i would bet on
c)
L4[00:10:25] <Amanda> definately c, the
funds will go around twenty politians accounts, then the released
app will just be a glorified jpeg viewer
L5[00:10:26] <Izaya> CompanionCube: well the
concept is fucked for a number of reasons I'm sure I don't have to
explain
L6[00:10:54] <Izaya> but the implementation
will either be done incompetently and wildly over budget by people
out to get a big paycheck
L7[00:11:12] <Izaya> or if it's competent
it'll be done for ulterior motives in parallel to the dubious
purposes of such a system
L8[00:11:26] <CompanionCube> ' It has now
published a procurement notice for support in alpha and beta
projects to run until August 2023.
L10[00:11:50] <Izaya> like, if it's not
incompetent, it will be malicious and you almost want it to be
incompetent y'know
L11[00:12:45] <CompanionCube> Izaya: is
this government smart enough to get said ulterior motives
though/
L12[00:13:40] <Izaya> CompanionCube: no you
misunderstand, even if the government is too stupid to figure out
"hey wait this is a great step towards airstrip one" the
companies doing the implementation won't
L13[00:14:18] <CompanionCube> ....the
procurement notice is most definitely interesting.
L14[00:14:55] <CompanionCube> ' Essential
skills and experience ' 'Experience designing technical
architecture using AWS ecosystem and managed Experience
implementing AWS Lambda-based frontend, API gateway services and
Infrastructure as Code'
L15[00:15:23] <CompanionCube> ' There is no
required tech stack; however, there are complimentary services that
exist using a NodeJS, Java and AWS cloud-native technologies.
Skills in serverless architectures, AWS ecosystem and Terraform are
key, and skills in stacks with other runtime options will be
noteworthy for Cabinet Office. '
L16[00:15:40] <CompanionCube> yes, this is
absolutely not going to end spectacularly badly.
L17[00:15:43] <Amanda> right, time to
finally get into the factory
L18[00:16:07] <Amanda> ... as soon as steam
finished updating, since I decided "fuck it" and bought a
second copy in addition to my EGS one
L19[00:16:32] <Izaya> satisfactory?
L20[00:16:36] <Amanda> The ultimate
deciding factor: I can't be bothered to maintain a EGS instillation
in proton/wine, steam will deal with that shit for me
L21[00:16:39] <Amanda> Izaya: yup
L22[00:16:53] <Izaya> steam needs a way to
put notes on games
L23[00:16:57] <Izaya> gotta remember not to
buy that one
L24[00:17:02] <Amanda> oh?
L25[00:17:24] <CompanionCube> electronic
voter id involving AWS and node.js, what could possibly go wrong
here, hmmmmm?
L26[00:17:43] <Izaya> Amanda: EGS
exclusives get put on permanent ignore
L27[00:17:55] <Amanda> ah
L28[00:18:30] <CompanionCube> (oh, it also
mentions serverless)
L30[00:24:24] <CompanionCube> Izaya: on the
plus side, at least they mention pen testing the thing, so there's
that lol
L31[00:24:36] <Izaya> that's uhhhh
good
L32[00:26:14] <CompanionCube> %inv add
voter id powered by javascript and AWS Lambda
L33[00:26:14] *
MichiBot summons 'voter id powered by javascript and AWS Lambda'
and adds to her inventory. This seems rather
fragile...
L34[01:08:19] <Amanda> %give MichiBot the
Fox manifesto on the treatment of cookies
L35[01:08:19] *
MichiBot accepts the Fox manifesto on the treatment of cookies and
adds it to her inventory
L36[01:22:26] <lunar_sam> my brain is
making dial up tones
L37[02:06:04] ⇦
Quits: Teris (sid315557@id-315557.helmsley.irccloud.com) (Ping
timeout: 189 seconds)
L38[02:18:48] ⇨
Joins: Hawk777
(~chead@2607:c000:8272:e500:cffd:dfa9:1807:ca95)
L39[02:22:22] ⇨
Joins: Teris (sid315557@helmsley.irccloud.com)
L40[02:41:40] *
Amanda yawns, starts grooming herself, careful to avoid the area
elfi is in, passes out, bleping in the process
L41[02:41:47] <Amanda> Night nerds
L43[03:05:26] ⇨
Joins: ben_mkiv
(~ben_mkiv@2001:16b8:1ef4:a300:fe34:97ff:fea9:75f2)
L44[03:28:01] ⇦
Quits: flappy (~flappy@91-154-3-200.elisa-laajakaista.fi) (Ping
timeout: 189 seconds)
L45[03:34:54] ⇦
Parts: lunar_sam (d83d0855c1@jabberfr.org) ())
L46[03:35:32] ⇨
Joins: lunar_sam
(d83d0855c1@2a00:c70:1:178:170:40:189:1)
L47[04:11:29]
<Trainfan91> %give Michibot exterminatus
button
L48[04:11:29] *
MichiBot searches through her inventory for a bit. "I couldn't
find anything..."
L49[04:14:14]
<Trainfan91> %give
L50[04:14:14] <MichiBot> Trainfan91:
Invalid arguments. %give Target:string [Item:string]
L51[04:14:52]
<Trainfan91> %give Trainfan91:Fatman
[Edited]
L52[04:14:52] *
MichiBot searches through her inventory for a bit. "I couldn't
find anything..."
L53[04:15:12]
<Trainfan91> %blame michibot
L54[04:15:12] *
MichiBot blames herself for driving on the wrong side
L55[05:15:14]
<Vaur>
%tonkout
L56[05:15:14] <MichiBot> Eh! Vaur! You
beat your own previous record of 6 hours, 3 minutes and 13 seconds
(By 6 hours, 9 minutes and 58 seconds)! I hope you're happy!
L57[05:15:15] <MichiBot> Vaur has tonked
out! Tonk has been reset! They gained 0.012 tonk points! plus 0.022
bonus points for consecutive hours! Current score: 3.46876264,
Position #1
L58[05:16:49]
<Vaur>
%sip
L59[05:16:49] <MichiBot> You drink a molten
dirt potion (New!). After drinking the potion Vaur realizes the
bottle has their face on it.
L60[05:35:56]
<Kodos>
%sip
L61[05:35:56] <MichiBot> You drink a ripe
coralcreep potion (New!). Everything Kodos says is now in Wingdings
until they say the word "Crystal".
L62[05:45:15] ⇨
Joins: TPG24
(~ThePiGuy2@host-92-17-120-53.as13285.net)
L63[05:46:41] ⇦
Quits: ThePiGuy24 (~ThePiGuy2@host-92-17-120-53.as13285.net) (Ping
timeout: 189 seconds)
L64[06:15:16]
<Forecaster> %sip
L65[06:15:16] <MichiBot> You drink a
simulated water potion (New!). Forecaster barely manages to catch a
red shell that appears in front of them!
L66[06:15:31]
<Forecaster> %redshell Vaur
L67[06:15:31] <MichiBot> Forecaster:
Unfortunately you missed with a 12 vs 14.
L68[06:15:35]
<Forecaster> damn
L69[06:24:41]
<Kodos>
%shellcount
L70[06:24:42] <MichiBot> Kodos: You have 0
Blue Shells, 3 Red Shells, 5 Green Shells, and 2 Bricks
L72[06:53:38] ⇦
Quits: Hawk777 (~chead@2607:c000:8272:e500:cffd:dfa9:1807:ca95)
(Quit: Leaving.)
L73[09:02:22] ⇨
Joins: Vexatos
(~Vexatos@port-92-192-221-38.dynamic.as20676.net)
L74[09:02:23] zsh
sets mode: +v on Vexatos
L75[09:53:10]
<Vaur> %sip
simulated water potion
L76[09:53:10] <MichiBot> You drink a
simulated water potion. Vaur barely manages to catch a red shell
that appears in front of them!
L77[09:53:27]
<Vaur>
%shellcount
L78[09:53:27] <MichiBot> Vaur: You have 1
Blue Shell, 5 Red Shells, 9 Green Shells, and 2 Bricks
L79[10:07:22]
<Forecaster> %sip simulated water
potion
L80[10:07:23] <MichiBot> You drink a
simulated water potion. Forecaster: The magic of this potion seems
to be depleted...
L81[10:07:26]
<Forecaster> damn
L82[10:07:54] <dequbed> CompanionCube: Oh
on the topic of cursed tech, have you seen the new german drivers
license powered by blockchain™ and Internet of Crypto®?
L84[12:11:27] ⇨
Joins: Inari (~Pinkishu@p4fd95d0a.dip0.t-ipconnect.de)
L85[12:59:24] ⇦
Parts: lunar_sam (d83d0855c1@2a00:c70:1:178:170:40:189:1)
(Disconnected: Replaced by new connection))
L86[12:59:30] ⇨
Joins: lunar_sam (d83d0855c1@jabberfr.org)
L87[12:59:48]
<Forecaster> %sip
L88[12:59:48] <MichiBot> You drink an
invisible rød potion (New!). Forecaster turns into a sheep girl for
2 hours.
L89[12:59:53]
<Forecaster> D:
L90[13:00:28]
<Forecaster> wait, how do you know the
potion is red if it's invisible
L91[13:09:08] <Amanda> but it's not red,
it'd rød
L92[13:09:13] <Amanda> Let's see what a red
one does!
L93[13:09:20] <Amanda> %splash Forecaster
with invisible red potion
L94[13:09:20] <MichiBot> You fling an
invisible red potion (New!) that splashes onto Forecaster.
Forecaster looks confused as nothing seems to happen...
L95[13:09:47] <Amanda> Potions are very
sensitive to what language you reference them in, you see
L96[13:11:37]
<Forecaster> that's because they're
magic
L97[13:12:53]
<Forecaster> baah. stupid API. why wont
you give me any episodes >:
L99[13:18:44] <MichiBot>
Yunomi &
nicamoq – インドア系ならトラックメイカー | length:
3m 18s | Likes:
434,531 Dislikes:
3,577 Views:
31,324,183 | by
Airogames | Published On 4/8/2016
L100[13:37:40]
⇨ Joins: ThePiGuy24
(~ThePiGuy2@host-92-17-120-53.as13285.net)
L101[13:38:27] ⇦
Quits: TPG24 (~ThePiGuy2@host-92-17-120-53.as13285.net) (Ping
timeout: 192 seconds)
L102[13:57:18] <Amanda> @Michiyo new
FC
L103[14:08:31]
<Vaur>
%tonk
L104[14:08:31] <MichiBot> Hooray! Vaur!
You beat your own previous record of <0 (By 8 hours, 53 minutes
and 17 seconds)! I hope you're happy!
L105[14:08:32] <MichiBot> Vaur's new
record is 8 hours, 53 minutes and 17 seconds! No points gained for
stealing from yourself. (Lost out on 0.00889)
L106[14:08:46]
⇨ Joins: TPG24
(~ThePiGuy2@host-92-17-120-53.as13285.net)
L107[14:10:25] ⇦
Quits: ThePiGuy24 (~ThePiGuy2@host-92-17-120-53.as13285.net) (Ping
timeout: 189 seconds)
L108[14:10:44] <Amanda> oh. several new
FC's
L109[14:10:51] *
Amanda goes to start a new "Book" in her
library
L110[14:12:11] <Inari> FC?
L111[14:12:15] <Amanda> First
Contact
L112[14:12:20] <Amanda> story I got
Michiyo stuck into
L113[14:12:24] <Inari> Ah
L114[14:12:32] <Inari> think you linked
that one before, yeah
L115[14:12:47] <Amanda> Yupyup
L116[14:12:58]
<Vaur> just
got excited at the thought that FDEV would have added new Fleet
Carriers (FC) to Elite Dangerous
L117[14:13:09]
<Vaur> at
last ... it was not meant to be
L118[14:13:22]
<Vaur>
sadly*
L119[14:13:36] <Inari> haha
L120[14:13:47] <Inari> *alas ?
L121[14:13:58]
<Forecaster> alas, it was, at last, the
last "at" in the bank
L122[14:14:23] <Inari> I'm kinda excited
for the Animal Crossing updates
L123[14:14:46] <Inari> Sadly it won't
really fix the core issue of the villagesr being all kinda
same-y
L124[14:14:47] <Inari> but oh well
L125[14:14:48]
<Forecaster> alas, it was, at last, the
last "at" in the atlas [Edited]
L126[14:15:01]
<Vaur>
might have been alas that I was looking for yeah
L127[14:15:45]
<Forecaster> I wonder what the FC
interiors are going to look like, and more importantly what you'll
be able to do in there
L128[14:16:08]
<Vaur> my
money is on: nothing new
L129[14:16:24] <Amanda> There's only
really like 7-9 villagers, Inari, it'd be too much work to give
them all unique personalities in the early N64 days, and people
would riot if theyr favourite characters would act different now a
days
L130[14:16:53] <Inari> "too much
work" doubt
L131[14:17:14] <Amanda> For the amount of
cartridge space it'd take up. .N64 carts were expensive, yo
L132[14:17:31] <Inari> I mean, as far as
I'm told they were a lot more interesting in n64/gamecube days at
least
L133[14:17:31] <Inari> :P
L134[14:18:00] <Amanda> Not reallu, there
was just less of them so it wasn't as obvious that there's only 7-9
personalities
L135[14:18:12] <Inari> Well the
personalities were more distinct too
L136[14:18:18] <Inari> "angry"
villagers were more angry apparnetly
L137[14:18:19] <Inari> etc
L138[14:18:50] <Inari> so characters
already act differently anyway
L139[14:19:14]
<Forecaster> they're gonna have to come up
with something, cause it doesn't really make sense for me for any
of the station services to set up shop on a carrier does it?
L140[14:19:20]
<Forecaster> I guess the equipment store
and the bar
L141[14:19:29] <Inari> Bar?
L142[14:19:46] <Inari> It's time to mix
drinks and change lives
L143[14:19:54]
<Forecaster> we're talking about E:D
L144[14:20:02] <Inari> sad
L145[14:20:10] <Inari> E:D barkeeping
minigame when
L146[14:20:30]
<Vaur> I'm
ready to bet 100M CR on it: fleet carrier interior wont provide
anything more than what station interior provide
L147[14:20:56] <Inari> When I tried it,
station interior was hilariously unperformant for what it was
L148[14:20:57]
<Vaur> if
anything, probably less
L149[14:21:14]
<Vaur> yeah
... its just bad
L150[14:21:32]
<Forecaster> they sounds are all distorted
for me still
L151[14:22:05]
<Vaur> have
you seen the emotes they are adding too ? when I saw the video I
linked it up in a discord server I'm part of just to try to analyze
what was wrong with it
L152[14:22:20]
<Vaur>
because of how incredibly bad they were
L153[14:22:36]
<Forecaster> I didn't really look at that
because I don't care about those
L154[14:22:55]
<Vaur> I
mean ... just one look and .... oof
L157[14:23:44] <MichiBot>
Elite
Dangerous: Odyssey Update 8 | Incoming Features | length:
1m
23s | Likes:
1,464 Dislikes:
284 Views:
32,954 | by
Elite Dangerous | Published On 30/9/2021
L158[14:24:14] <Inari> what
L159[14:24:19] <Inari> Thats somehow worse
than modded minecraft emotes
L160[14:24:31]
<Vaur>
ikr
L161[14:25:25] <Inari> It's fun to go back
to the original design concepts and see how little of them survived
:P
L162[14:26:02]
<Forecaster> they're not particularly bad,
I'm not sure what you're expecting
L163[14:26:39]
<Vaur> they
are entirely made of wood
L164[14:27:18]
<Vaur> look
at the rest of the body, nothing move everything is fixed
L165[14:27:34] <Inari> ^ way too rigid -
esp. the entire rest of the character. Also youu'd expect maybe a
bit of a mouth movement or smile or something with a "thumbs
up"
L166[14:27:43]
<Vaur> like
when they salute, only the hand and the head move
L167[14:27:49]
<Vaur>
everything is still
L168[14:28:20]
<Vaur> as
soon as I saw it, I was ... this is hitting uncanney valley for
me
L169[14:28:43] <Inari> there was a term
for the motion you make when you move that isn't directly part of
the movement, but I forgot what its called :P
L170[14:28:45]
<Vaur> I
could expect that kind of animation 20 years ago
L171[14:29:25]
<Vaur> but
not from a AAA game as a part of a 40$ DLC in 2021
L172[14:29:34] <Inari> It's kinda hard to
make that look well. That's why a lot of games now use motion
capture. If you just capture it on an actual human it's way easier
to have than trying to make it digitally
L173[14:32:32]
<Vaur>
definitly, animation is hard
L174[14:32:43]
<Vaur> but
it doesn't feel like they put much effort into it
L175[14:32:49] <Inari> I mean
L176[14:32:51] <Inari> It's Elite
L177[14:33:19] <Inari> <fingerguns
emoji>
L178[14:33:20]
<Vaur> and
as a whole it represent the current state of Elite: doing the bare
minimum and hoping it stick
L179[14:34:42] <Amanda> Right, time to
work on the factory. Or rather, idle while I wait for some rubber
to be made so that I can get... whatever I was researching
L180[14:35:54] <Amanda> oh, I guess my
gaming compy rebooted for some reason
L181[14:37:21]
<Forecaster> sigh
L183[14:37:37]
<Forecaster> dammit python, that's not an
escaped quote...
L184[14:37:45]
<Forecaster> it's not part of the
filename...
L185[14:38:15] <Inari> epsidoe name
parsing sounds like a huge pain
L186[14:38:42] <Amanda> definately
is
L187[14:38:49]
<Forecaster> I'm just updating the script
to a new API and improving some other bits
L188[14:38:56] <Amanda> I ended up just
using the first \d+ that matches I think in my show renamer
L189[14:39:04]
<Vaur> are
you sure its python and not whatever shell you are using ?
L190[14:39:12] <Inari> Fruits Basket
(2018) - 09
L191[14:39:43] <Amanda> Inari: might have
required a space or - before it
L192[14:39:48] <Inari> :p
L193[14:39:51]
<Forecaster> mine is a mite more
complicated than first \d+
L194[14:41:15]
<Forecaster> mostly in that it filters out
same-y parts in the filename and if anything remains it does a %
comparison with the episode names from the API to make sure the
numbering matches
L195[14:41:53] <Amanda> Mine was mostly
focused on taking anime where they combine TVDB "seasons"
into a single folder
L196[14:42:26]
<Forecaster> because too many times I've
had collections where some episodes are numbered wrong compared to
the aired order
L197[14:42:42]
<Forecaster> but this script highlights
those
L198[14:43:41] <Amanda> ... that's
worrying, I have no idea where I put my show renamer source in my
~/Code folder
L199[14:43:45] <Amanda> oh well, problem
for future-amanda
L200[14:43:51] ⇦
Quits: ben_mkiv (~ben_mkiv@2001:16b8:1ef4:a300:fe34:97ff:fea9:75f2)
(Remote host closed the connection)
L201[14:44:09]
⇨ Joins: ben_mkiv
(~ben_mkiv@2001:16b8:1ef4:a300:fe34:97ff:fea9:75f2)
L202[14:44:17]
<Vaur>
future-amanda is not going to like past-amanda 😄
L203[14:44:22] <Amanda> she never
does
L204[14:45:01]
<Forecaster> now it also handles naming
the show directory so it automatically puts in the correct
(start-end) year, or (start -) for ongoing shows
L206[14:46:32] <Inari> heh
L207[14:46:50]
<Vaur> btw,
what are you fine people going to vote for the mob being added to
minecraft ?
L208[14:47:04]
<Forecaster> I wasn't aware there was such
a thing
L209[14:47:15]
<Vaur> oh
there is
L210[14:47:25]
<Vaur>
minecraft live is today, there is 3 mobs to vote
L211[14:47:28]
<Vaur> hang
on
L212[14:47:45]
<Forecaster> where do we vote to give mobs
voting rights?
L213[14:47:53] <Inari> I vote for a mob
that removes the concept of chunks from the game
L215[14:48:14] <MichiBot>
Minecraft
Live 2021: Vote for the glare! | length:
1m 5s | Likes:
345,789 Dislikes:
8,004 Views:
5,362,755 | by
Minecraft | Published On 11/10/2021
L217[14:48:21] <MichiBot>
Minecraft
Live 2021: Vote for the allay! | length:
1m 6s | Likes:
436,548 Dislikes:
3,633 Views:
5,449,112 | by
Minecraft | Published On 12/10/2021
L219[14:48:31] <MichiBot>
Minecraft
Live 2021: Vote for the copper golem! | length:
1m 4s |
Likes:
386,905 Dislikes:
4,255 Views:
5,308,973 | by
Minecraft | Published On 13/10/2021
L220[14:51:55]
<Forecaster> I don't care very much about
any of these...
L221[14:52:27] <Inari> Allay seems the
most useful, but well, I'd use mods for that anyway... and it would
have the same issue with chunkloading that mods have, so..
L222[14:52:53]
<Forecaster> it probably doesn't actually
collect items
L223[14:52:58]
<Vaur>
isn't chunk loading solved now with portals ?
L224[14:53:06] <Inari> it litreally says
it collects items
L225[14:53:06]
<Forecaster> it creates them most
likely
L226[14:53:08]
<Vaur> it
does collect items
L228[14:53:46] <MichiBot>
I tested them
in Minecraft early and so should you... | length:
10m
13s | Likes:
37,664 Dislikes:
604 Views:
563,873 | by
SystemZee | Published On 15/10/2021
L229[14:54:36] <Inari> all 3 of them sound
like not much work to add
L230[14:54:39] <Inari> so just add all
3
L231[14:54:40]
<Vaur> it's
just a community mod/datapack, but can give you an idea of what
each mobs do
L232[14:55:01]
<Vaur> yeah
... I really want them to add all 3, but only one will get added
sadly
L233[14:55:39]
<Vaur>
phantoms and glow squids are the mobs that were voted in the
past
L234[14:56:03] <Inari> Phantoms are so
bad
L235[14:56:03] <Inari> :p
L236[14:59:12]
<Forecaster> oh, it just goes a short
distance to collect things by the looks of it
L237[15:07:46]
<Forecaster> hm... still some issues to
work out...
L239[15:08:40]
<Forecaster> the old tvdb api used to
provide english names for everything by default
L240[15:08:53]
<Forecaster> now the original language is
the default
L241[15:09:50]
<Forecaster> but this is what I was
talking about when it's checking how closely the old and new titles
match
L242[15:10:08]
<Vaur>
nice
L243[15:11:27]
<Forecaster> it also removed "of
the" in the middle of some of these...
L244[15:11:38]
<Forecaster> I need to make it only look
for same-y strings at the end
L245[15:12:59]
<Forecaster> well, I don't need to, it's
just in the comparison, and it doesn't make too much of a
difference, but still
L246[15:17:03]
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L247[15:40:08]
<Forecaster> %sip
L248[15:40:08] <MichiBot> You drink a
diluted pink potion (New!). The bottle turns into a caterium
axe.
L249[15:47:09]
<Vaur>
%sip
L250[15:47:09] <MichiBot> You drink a
molten void potion (New!). Vaur's hair grows 4 times longer until
they recite the litany against fear.
L251[16:03:23]
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L254[16:05:05] <MichiBot>
but you cant
be catgirl on New World | length:
29s | Likes:
891 Dislikes:
11 Views:
18,870 | by
Josh Strife
Says | Published On 16/10/2021
L255[16:06:03] <Ariri> i should really
remove catgirl from my pings
L256[16:06:06] <Ariri> ...nah
L257[16:06:12] <Inari> haha
L258[16:06:16] <Inari> why do you have
that on there even
L259[16:06:28]
<Vaur>
deepdark delayed to the next update .... erf ...
L260[16:06:56] <Inari> sad
L261[16:07:04]
<Vaur> yeah
😦
L262[16:08:19] <Amanda> %choose accept
mis-aligned grids or rebuild coal again
L263[16:08:20] <MichiBot> Amanda: Some
"rebuild coal again" sounds nice
L265[16:09:21] <MichiBot> Sat Oct 16
16:05:58 UTC 2021 @Minecraft: We want the Deep Dark, and its warden
inhabitants, to be as deep, dark and scary as possible; that’s why
we’re movi… <
https://t.co/LAQvtCkMhf>
L266[16:09:52] <Inari> I don't even want
scary in MC :P I want chunkless
L267[16:13:40]
<Ariri>
>Inari: why do you have that on there even
L268[16:13:41]
<Ariri> i
wanted to know
L269[16:13:48]
<Ariri>
when people were talking about catgirls
L270[16:13:51]
<Ariri>
ig
L271[16:13:57]
<Vaur> I
think chunk is an essential aspect of minecraft that cant be
removed
L272[16:16:32] <Inari> @Vaur it can be,
just needs some actual work, unlike those 3 mobs
L273[16:17:11] <Inari> ...why did vazkii
just tweet chunk borders are gone
L274[16:17:36]
<Vaur> they
are introducing blending in this update
L275[16:17:41] <Inari> ah
L276[16:17:41] <Inari> lame
L277[16:17:50] <Inari> was hoping for
actual chunk border reomvage
L278[16:18:03] <Amanda> Inari... how do
you expect a game to load an effectively infinite map all at
once?
L279[16:18:19]
<Vaur> when
updating to the next update (1.19 ?!) that has a different terrain
generation there wont be a border, chunks will blend together
L280[16:18:40] <Inari> Amanda: I mean, idc
what the game does, just can't be bothered dealing wth chunks as a
player and should not have to :P
L281[16:19:20] <Amanda> What it does is
chunks. :P
L282[16:19:27]
<Forecaster> then you'll have to play a
different game I guess
L283[16:19:32] <Inari> Sure, but chunks
should never influence me as a player
L284[16:19:34] <Inari> so they bad
L285[16:19:44] <Amanda> That's a failing
of modding, not really MC
L286[16:19:54] <Inari> MC has it too
L287[16:19:57] <Inari> modding just
highlights it
L288[16:20:04] <Amanda> in vanilla it's
not an issue
L289[16:21:56] <Inari> "why does my
farm now grow?" Oh it was too far away. "why did my
minecart not arrive?" oh it went into an unloadded chunk
L290[16:22:00] <Inari> *not grow
L291[16:22:20] <Amanda> You can't really
walk far enough away for that to be an issue
L293[16:23:13]
<Forecaster> it still sounds like you
expect the entire world to be loaded all at once
L294[16:24:30] <Inari> I expect internal
implementation details to not affect me as a player
L295[16:25:25] <Inari> Nothing quite
shatters the illusion of an existing world like "Oh yeah,
thats because the code doesn't simulate it when you're not
there"
L296[16:26:51] <Inari> e.g. you build a
farming village with lots of villager farmers and such. Come back
later to harvest all the stuff they've produced, but realise they
haven't produced anything
L297[16:27:36]
<Forecaster> the game hasn't claimed you
can do that
L298[16:28:14]
<Vaur> (fun
fact, I dont know any games that keep things loaded in place far
away where players are not observing)
L299[16:28:27] <Inari> (Factorio)
L300[16:28:37]
<Forecaster> well, Factorio does it, but
that's a 2D game with sprites
L301[16:28:49]
<Vaur>
fair, that's one
L302[16:29:15]
<Forecaster> and not a lot going on
outside of buildings the player places and biters
L303[16:29:22] <Inari> The question sort
of becomes how you do it and how deep you go
L304[16:29:27] <Inari> e.g. just letting
crops grow while you'r enot there is easy
L305[16:29:33] <Inari> also having
villagers harvest them is a bit less so :p
L306[16:30:29] <Inari> @Forecaster the
game claimed it has limitless possibilities. I see now being able
to have a remote farming village producing goods for me a limit to
the possibilities
L307[16:30:37]
<Forecaster> the main issue is that the
game wasn't made with that in mind (along with a lot of other
things) and making it do that would either require a rework of the
world system, or way too much work to make it actually work
reliably
L308[16:31:26]
<Forecaster> if you take "limitless
possibilities" literally that's on you...
L309[16:31:32] <Inari> :p
L310[16:31:45] <Inari> I also don't think
the only things I can ever expect from any game is something the
game explicitly stated
L311[16:32:06] <Inari> Anyway, while it's
only a minor issue in vanilla it's generally what makes me quit any
and every modded playthrough, yeah
L312[16:32:20]
<Forecaster> I didn't say it was
L313[16:32:36]
<Vaur> ok
this is cool
L314[16:33:09]
<Forecaster> but there's an infinity of
difference between expecting things, and expecting "limitless
possiblities"
L315[16:33:15] <Inari> Can't be botheres
with stuff constantly breaking (even when chunkloaded they often
break on restarts etc)
L316[16:33:36] <Hawk777> I thought even
Factorio didn’t simulate areas of the world you had never visited
yet; one could argue it should because the history of those
areas—in case of ones that contain biters—would modify what’s in
them when you do finally visit them.
L317[16:33:45] <Inari> @Forecaster well
your answer ot my farming village example was that the game didn't
state I could do that?
L318[16:34:08] <Amanda> Inari: That;s
because chunk loading means "prevent chunk unloading" not
"load this chunk"
L319[16:34:19] <Amanda> in the modded
sense anyway
L320[16:34:31] <Inari> Amanda: well
whatever it is, it breaks becuase of chunks
L321[16:34:32] <Inari> :D
L322[16:35:11]
<Vaur>
>Hawk777: I thought even Factorio didn’t simul…
L323[16:35:11]
<Vaur> it
simulate area you dont see if they are activated by pollution
L324[16:35:39]
<Vaur> but
typically that's only around your base and the pollution is
consummed by bitters and their bases
L325[16:36:18] <Hawk777> Right, but I
thought in worlds with expansion enabled biters expanded their
territory even before being hit with pollution?
L326[16:36:47] <Hawk777> So if you wait a
week before touching a location, more expansion should have
happened.
L327[16:37:19]
<Forecaster> >Inari:
<@151259898313834496> well your answer ot …
L328[16:37:19]
<Forecaster> that doesn't mean you can
make up features and reasonably expect them to be in the game
L329[16:38:33]
<Vaur> mmm,
I'm not sure, I think around they would be active around the player
without pollution in this case
L330[16:38:43]
<Vaur> but
I'm just guessing at this point
L331[16:38:46] <Inari> I don't think it's
an unreasonable expectation? I can make a farming village and see
the villagers farming when I'm there. Not sure it's unrealisitc to
expect them to continue doing so as I traverse a world. I'd say it
would be slighlty more reasonable if it was an area gated off by a
loading screen, but eh
L332[16:39:28]
<Forecaster> if the game was called
"Farming Village Simulator" I would agree
L333[16:40:02]
<Vaur> the
issue comes down to what do you keep loaded ?
L334[16:40:05] <Inari> It isn't about the
feature of making a farming village, thats in MC
L335[16:40:12] <Inari> it's about
expecting the world to keep worlding :P
L336[16:40:19]
<Vaur> you
cant expect minecraft to keep your entire 10GB world loaded in file
and running
L337[16:40:24]
<Vaur>
that's just not happening
L338[16:40:58]
<Vaur>
/s/in file/in memory
L339[16:41:05]
<Vaur> s/in
file/in memory [Edited]
L340[16:41:05] <MichiBot> <Vaur>
s/in memory [Edited]/in memory [Edited]
L341[16:41:07] <Inari> Well as I said, in
the end it kinda comes down to how you do it and how far you go.
Just letting crops grow is easy (store time chunk was last unloaded
-> forward crops that much when loaded). Adding villagers into
that mix is a bit harder though
L342[16:41:53]
<Vaur> time
for you to write a mod to have vegetable grow on unloaded chunk !
😄
L343[16:44:26] <Hawk777> Maybe that mod is
called TerraFirmaCraft? It tries pretty hard to have everything
done via time measurement, so unloaded chunks somewhat work.
L344[16:45:04]
<Vaur> well
terrafirma is an entire modpack, not just a single mod
L346[16:45:44] <MichiBot> Sat Oct 16
16:44:43 UTC 2021 @Minecraft: The Mob Vote is open! It's time pick
your favorite: Glare, Allay or Copper Golem!
L347[16:45:54] <Hawk777> Yes. But it does
at least try to give a world that *mostly* keeps working when
you’re not there—not redstone or stuff like that, but crop growth
and that sort of thing.
L348[16:46:13]
<Forecaster> TerraFirmaCraft used to be a
single mod
L349[16:46:57]
<Vaur>
looks like the allay is going to win 😦
L350[16:47:53]
<Forecaster> the nerve!
L351[16:48:12]
<Vaur> not
unexpected but I wanted the golem copper
L352[16:48:22] <Hawk777> Well, TFC is
still *technically* a single mod AFAIK, it’s just pretty much a
total conversion that breaks lots of other ones.
L353[16:50:03]
<Vaur> mmm,
really ? interesting
L354[16:50:14]
<Vaur> I
guess its borrowing a lot from other mods
L355[16:52:43] <Hawk777> It’s one JAR file
built from one source repo, at least.
L356[17:18:22]
<Vaur> boat
with chest ?! what
L357[17:20:51]
<Forecaster> boat-chan
L358[17:40:02] ⇦
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L364[20:12:53]
<Forecaster> bah.
L365[20:13:15]
<Forecaster> going over each show folder
one by one is very time consuming...
L366[20:14:11]
<Forecaster> tomorrows project might be to
add a `*` mode to the episode renamer script so it just iterates
over each show folder in turn...
L367[20:15:12]
<Forecaster> because currently I have to
process one, then press up to repeat the command, remove the
directory argument, then tab through the list of directories,
remember which one I did last, and repeat
L368[20:15:23]
<Forecaster> and every time I have to tab
through one more entry...
L369[20:15:27] <Amanda> This sounds like a
job for a one-liner
L370[20:15:42]
<Forecaster> but I'm all out of
bubblegum
L371[20:16:11] <Amanda> for i in ./*;
run-the-script $i; end
L372[20:16:12] <Amanda> or so
L373[20:16:37] <Amanda> assuming it's safe
to run on an already-ran one, anyway
L374[20:17:03]
<Forecaster> I'll just add the capability
to the script
L375[20:17:24]
<Forecaster> so instead of `python
C:\episodeNameParser.py -w "(2020 -) Star Trek - Lower
Decks"`
L376[20:17:36]
<Forecaster> I can do `python
C:\episodeNameParser.py -w *`
L377[20:18:40]
<Forecaster> where `` or `/path/to/` just
makes it grab all the directories in that path, add them to a list,
then iterate over the list as if each had been given as an
argument
L378[20:27:32] <dequbed> Does whatever
shell you have on windows there have globs?
L379[20:29:38] <Amanda> I'm pretty sure
windows in general doesn't even seperate arguments in their kernel
<-> userland ABI
L380[20:30:37] <dequbed> Fuck if I know. I
tend to keep Windows away with a loaded shotgun.
L381[20:34:53] ⇦
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L382[20:40:52]
<Forecaster> either way I'm just going to
add it to the script, because why wouldn't I
L383[20:45:00] <dequbed> @Forecaster
because if your shell doesn't support globs it may just end up
trying to open the file titeled "*" and not work.
L384[20:46:07] <Amanda> dequbed: no, see,
forecaster is going to expliictally use '*' and do the globbing in
their script
L385[20:46:23] <dequbed> Ah
L386[20:46:24] <dequbed> Nevermind
L387[20:46:41] <Amanda> at least, that's
how I parsed it
L388[20:46:48]
<Forecaster> yep
L389[20:46:56]
<Forecaster> the script does all the
things
L390[20:47:04]
<Forecaster> the shell just runs the
script
L391[20:47:12] <dequbed> I read 'script'
as the batch script, not the python script
L392[20:47:25]
<Forecaster> ah, yeah there's no batch
script
L393[20:47:33]
<Forecaster> I just run the python script
directly
L394[20:53:50]
<Forecaster> hm, suddenly I need a hammer,
and I realize I don't own one...
L395[21:22:28] ⇦
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L398[22:18:59] <Amanda> %choose back to
the factory mines or continue halucinating
L399[22:19:00] <MichiBot> Amanda: Is it a
bird?! Is it a plane?! No! It's "back to the factory
mines"!
L400[22:52:31] <Amanda> @Michiyo "One
doctor had seen one of the insane ones fight a truck. And
win."
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(Quit: Insert quantum chemistry joke here)
L404[23:41:38] <Amanda> PSA: If you get a
link from a steam friend, asking you to vote for their/their
friend's team, don't click the link, it's a steam phishing
site
L405[23:41:50] <Amanda> friend had his
account compromised that way toda
L406[23:41:53] <Amanda> today
L407[23:42:28] <Amanda> appears the chat
spreading is handled manually, so it may appear natural, other than
maybe speaking differnetly