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L1[00:07:09] <Izaya> CompanionCube: oh that can't possibly go wrong
L2[00:09:15] <CompanionCube> Izaya: would it a) corrupt b) incompetent c) both
L3[00:09:19] <CompanionCube> i would bet on c)
L4[00:10:25] <Amanda> definately c, the funds will go around twenty politians accounts, then the released app will just be a glorified jpeg viewer
L5[00:10:26] <Izaya> CompanionCube: well the concept is fucked for a number of reasons I'm sure I don't have to explain
L6[00:10:54] <Izaya> but the implementation will either be done incompetently and wildly over budget by people out to get a big paycheck
L7[00:11:12] <Izaya> or if it's competent it'll be done for ulterior motives in parallel to the dubious purposes of such a system
L8[00:11:26] <CompanionCube> ' It has now published a procurement notice for support in alpha and beta projects to run until August 2023.
L9[00:11:35] <CompanionCube> https://www.ukauthority.com/articles/cabinet-office-plans-for-digital-voter-ids/
L10[00:11:50] <Izaya> like, if it's not incompetent, it will be malicious and you almost want it to be incompetent y'know
L11[00:12:45] <CompanionCube> Izaya: is this government smart enough to get said ulterior motives though/
L12[00:13:40] <Izaya> CompanionCube: no you misunderstand, even if the government is too stupid to figure out "hey wait this is a great step towards airstrip one" the companies doing the implementation won't
L13[00:14:18] <CompanionCube> ....the procurement notice is most definitely interesting.
L14[00:14:55] <CompanionCube> ' Essential skills and experience ' 'Experience designing technical architecture using AWS ecosystem and managed Experience implementing AWS Lambda-based frontend, API gateway services and Infrastructure as Code'
L15[00:15:23] <CompanionCube> ' There is no required tech stack; however, there are complimentary services that exist using a NodeJS, Java and AWS cloud-native technologies. Skills in serverless architectures, AWS ecosystem and Terraform are key, and skills in stacks with other runtime options will be noteworthy for Cabinet Office. '
L16[00:15:40] <CompanionCube> yes, this is absolutely not going to end spectacularly badly.
L17[00:15:43] <Amanda> right, time to finally get into the factory
L18[00:16:07] <Amanda> ... as soon as steam finished updating, since I decided "fuck it" and bought a second copy in addition to my EGS one
L19[00:16:32] <Izaya> satisfactory?
L20[00:16:36] <Amanda> The ultimate deciding factor: I can't be bothered to maintain a EGS instillation in proton/wine, steam will deal with that shit for me
L21[00:16:39] <Amanda> Izaya: yup
L22[00:16:53] <Izaya> steam needs a way to put notes on games
L23[00:16:57] <Izaya> gotta remember not to buy that one
L24[00:17:02] <Amanda> oh?
L25[00:17:24] <CompanionCube> electronic voter id involving AWS and node.js, what could possibly go wrong here, hmmmmm?
L26[00:17:43] <Izaya> Amanda: EGS exclusives get put on permanent ignore
L27[00:17:55] <Amanda> ah
L28[00:18:30] <CompanionCube> (oh, it also mentions serverless)
L29[00:23:19] <CompanionCube> https://www.digitalmarketplace.service.gov.uk/digital-outcomes-and-specialists/opportunities/15704 full thing
L30[00:24:24] <CompanionCube> Izaya: on the plus side, at least they mention pen testing the thing, so there's that lol
L31[00:24:36] <Izaya> that's uhhhh good
L32[00:26:14] <CompanionCube> %inv add voter id powered by javascript and AWS Lambda
L33[00:26:14] * MichiBot summons 'voter id powered by javascript and AWS Lambda' and adds to her inventory. This seems rather fragile...
L34[01:08:19] <Amanda> %give MichiBot the Fox manifesto on the treatment of cookies
L35[01:08:19] * MichiBot accepts the Fox manifesto on the treatment of cookies and adds it to her inventory
L36[01:22:26] <lunar_sam> my brain is making dial up tones
L37[02:06:04] ⇦ Quits: Teris (sid315557@id-315557.helmsley.irccloud.com) (Ping timeout: 189 seconds)
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L39[02:22:22] ⇨ Joins: Teris (sid315557@helmsley.irccloud.com)
L40[02:41:40] * Amanda yawns, starts grooming herself, careful to avoid the area elfi is in, passes out, bleping in the process
L41[02:41:47] <Amanda> Night nerds
L42[02:59:10] <Mic​hiyo> https://restoreprivacy.com/kape-technologies-owns-expressvpn-cyberghost-pia-zenmate-vpn-review-sites/
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L44[03:28:01] ⇦ Quits: flappy (~flappy@91-154-3-200.elisa-laajakaista.fi) (Ping timeout: 189 seconds)
L45[03:34:54] ⇦ Parts: lunar_sam (d83d0855c1@jabberfr.org) ())
L46[03:35:32] ⇨ Joins: lunar_sam (d83d0855c1@2a00:c70:1:178:170:40:189:1)
L47[04:11:29] <Train​fan91> %give Michibot exterminatus button
L48[04:11:29] * MichiBot searches through her inventory for a bit. "I couldn't find anything..."
L49[04:14:14] <Train​fan91> %give
L50[04:14:14] <MichiBot> Train​fan91: Invalid arguments. %give Target:string [Item:string]
L51[04:14:52] <Train​fan91> %give Trainfan91:Fatman [Edited]
L52[04:14:52] * MichiBot searches through her inventory for a bit. "I couldn't find anything..."
L53[04:15:12] <Train​fan91> %blame michibot
L54[04:15:12] * MichiBot blames herself for driving on the wrong side
L55[05:15:14] <Va​ur> %tonkout
L56[05:15:14] <MichiBot> Eh! Va​ur! You beat your own previous record of 6 hours, 3 minutes and 13 seconds (By 6 hours, 9 minutes and 58 seconds)! I hope you're happy!
L57[05:15:15] <MichiBot> Va​ur has tonked out! Tonk has been reset! They gained 0.012 tonk points! plus 0.022 bonus points for consecutive hours! Current score: 3.46876264, Position #1
L58[05:16:49] <Va​ur> %sip
L59[05:16:49] <MichiBot> You drink a molten dirt potion (New!). After drinking the potion Vaur realizes the bottle has their face on it.
L60[05:35:56] <Ko​dos> %sip
L61[05:35:56] <MichiBot> You drink a ripe coralcreep potion (New!). Everything Kodos says is now in Wingdings until they say the word "Crystal".
L62[05:45:15] ⇨ Joins: TPG24 (~ThePiGuy2@host-92-17-120-53.as13285.net)
L63[05:46:41] ⇦ Quits: ThePiGuy24 (~ThePiGuy2@host-92-17-120-53.as13285.net) (Ping timeout: 189 seconds)
L64[06:15:16] <Forec​aster> %sip
L65[06:15:16] <MichiBot> You drink a simulated water potion (New!). Forecaster barely manages to catch a red shell that appears in front of them!
L66[06:15:31] <Forec​aster> %redshell Vaur
L67[06:15:31] <MichiBot> Forec​aster: Unfortunately you missed with a 12 vs 14.
L68[06:15:35] <Forec​aster> damn
L69[06:24:41] <Ko​dos> %shellcount
L70[06:24:42] <MichiBot> Ko​dos: You have 0 Blue Shells, 3 Red Shells, 5 Green Shells, and 2 Bricks
L71[06:46:57] <Izaya> Ariri: https://www.pixiv.net/en/artworks/92090335
L72[06:53:38] ⇦ Quits: Hawk777 (~chead@2607:c000:8272:e500:cffd:dfa9:1807:ca95) (Quit: Leaving.)
L73[09:02:22] ⇨ Joins: Vexatos (~Vexatos@port-92-192-221-38.dynamic.as20676.net)
L74[09:02:23] zsh sets mode: +v on Vexatos
L75[09:53:10] <Va​ur> %sip simulated water potion
L76[09:53:10] <MichiBot> You drink a simulated water potion. Vaur barely manages to catch a red shell that appears in front of them!
L77[09:53:27] <Va​ur> %shellcount
L78[09:53:27] <MichiBot> Va​ur: You have 1 Blue Shell, 5 Red Shells, 9 Green Shells, and 2 Bricks
L79[10:07:22] <Forec​aster> %sip simulated water potion
L80[10:07:23] <MichiBot> You drink a simulated water potion. Forecaster: The magic of this potion seems to be depleted...
L81[10:07:26] <Forec​aster> damn
L82[10:07:54] <dequbed> CompanionCube: Oh on the topic of cursed tech, have you seen the new german drivers license powered by blockchain™ and Internet of Crypto®?
L83[12:06:20] <Forec​aster> https://xkcd.com/2529/
L84[12:11:27] ⇨ Joins: Inari (~Pinkishu@p4fd95d0a.dip0.t-ipconnect.de)
L85[12:59:24] ⇦ Parts: lunar_sam (d83d0855c1@2a00:c70:1:178:170:40:189:1) (Disconnected: Replaced by new connection))
L86[12:59:30] ⇨ Joins: lunar_sam (d83d0855c1@jabberfr.org)
L87[12:59:48] <Forec​aster> %sip
L88[12:59:48] <MichiBot> You drink an invisible rød potion (New!). Forecaster turns into a sheep girl for 2 hours.
L89[12:59:53] <Forec​aster> D:
L90[13:00:28] <Forec​aster> wait, how do you know the potion is red if it's invisible
L91[13:09:08] <Amanda> but it's not red, it'd rød
L92[13:09:13] <Amanda> Let's see what a red one does!
L93[13:09:20] <Amanda> %splash Forecaster with invisible red potion
L94[13:09:20] <MichiBot> You fling an invisible red potion (New!) that splashes onto Forecaster. Forecaster looks confused as nothing seems to happen...
L95[13:09:47] <Amanda> Potions are very sensitive to what language you reference them in, you see
L96[13:11:37] <Forec​aster> that's because they're magic
L97[13:12:53] <Forec​aster> baah. stupid API. why wont you give me any episodes >:
L98[13:18:43] <Inari> https://www.youtube.com/watch?v=su0FCBRwVpE I need more music like that
L99[13:18:44] <MichiBot> Yunomi & nicamoq – インドア系ならトラックメイカー | length: 3m 18s | Likes: 434,531 Dislikes: 3,577 Views: 31,324,183 | by Airogames | Published On 4/8/2016
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L102[13:57:18] <Amanda> @Michiyo new FC
L103[14:08:31] <Va​ur> %tonk
L104[14:08:31] <MichiBot> Hooray! Va​ur! You beat your own previous record of <0 (By 8 hours, 53 minutes and 17 seconds)! I hope you're happy!
L105[14:08:32] <MichiBot> Vaur's new record is 8 hours, 53 minutes and 17 seconds! No points gained for stealing from yourself. (Lost out on 0.00889)
L106[14:08:46] ⇨ Joins: TPG24 (~ThePiGuy2@host-92-17-120-53.as13285.net)
L107[14:10:25] ⇦ Quits: ThePiGuy24 (~ThePiGuy2@host-92-17-120-53.as13285.net) (Ping timeout: 189 seconds)
L108[14:10:44] <Amanda> oh. several new FC's
L109[14:10:51] * Amanda goes to start a new "Book" in her library
L110[14:12:11] <Inari> FC?
L111[14:12:15] <Amanda> First Contact
L112[14:12:20] <Amanda> story I got Michiyo stuck into
L113[14:12:24] <Inari> Ah
L114[14:12:32] <Inari> think you linked that one before, yeah
L115[14:12:47] <Amanda> Yupyup
L116[14:12:58] <Va​ur> just got excited at the thought that FDEV would have added new Fleet Carriers (FC) to Elite Dangerous
L117[14:13:09] <Va​ur> at last ... it was not meant to be
L118[14:13:22] <Va​ur> sadly*
L119[14:13:36] <Inari> haha
L120[14:13:47] <Inari> *alas ?
L121[14:13:58] <Forec​aster> alas, it was, at last, the last "at" in the bank
L122[14:14:23] <Inari> I'm kinda excited for the Animal Crossing updates
L123[14:14:46] <Inari> Sadly it won't really fix the core issue of the villagesr being all kinda same-y
L124[14:14:47] <Inari> but oh well
L125[14:14:48] <Forec​aster> alas, it was, at last, the last "at" in the atlas [Edited]
L126[14:15:01] <Va​ur> might have been alas that I was looking for yeah
L127[14:15:45] <Forec​aster> I wonder what the FC interiors are going to look like, and more importantly what you'll be able to do in there
L128[14:16:08] <Va​ur> my money is on: nothing new
L129[14:16:24] <Amanda> There's only really like 7-9 villagers, Inari, it'd be too much work to give them all unique personalities in the early N64 days, and people would riot if theyr favourite characters would act different now a days
L130[14:16:53] <Inari> "too much work" doubt
L131[14:17:14] <Amanda> For the amount of cartridge space it'd take up. .N64 carts were expensive, yo
L132[14:17:31] <Inari> I mean, as far as I'm told they were a lot more interesting in n64/gamecube days at least
L133[14:17:31] <Inari> :P
L134[14:18:00] <Amanda> Not reallu, there was just less of them so it wasn't as obvious that there's only 7-9 personalities
L135[14:18:12] <Inari> Well the personalities were more distinct too
L136[14:18:18] <Inari> "angry" villagers were more angry apparnetly
L137[14:18:19] <Inari> etc
L138[14:18:50] <Inari> so characters already act differently anyway
L139[14:19:14] <Forec​aster> they're gonna have to come up with something, cause it doesn't really make sense for me for any of the station services to set up shop on a carrier does it?
L140[14:19:20] <Forec​aster> I guess the equipment store and the bar
L141[14:19:29] <Inari> Bar?
L142[14:19:46] <Inari> It's time to mix drinks and change lives
L143[14:19:54] <Forec​aster> we're talking about E:D
L144[14:20:02] <Inari> sad
L145[14:20:10] <Inari> E:D barkeeping minigame when
L146[14:20:30] <Va​ur> I'm ready to bet 100M CR on it: fleet carrier interior wont provide anything more than what station interior provide
L147[14:20:56] <Inari> When I tried it, station interior was hilariously unperformant for what it was
L148[14:20:57] <Va​ur> if anything, probably less
L149[14:21:14] <Va​ur> yeah ... its just bad
L150[14:21:32] <Forec​aster> they sounds are all distorted for me still
L151[14:22:05] <Va​ur> have you seen the emotes they are adding too ? when I saw the video I linked it up in a discord server I'm part of just to try to analyze what was wrong with it
L152[14:22:20] <Va​ur> because of how incredibly bad they were
L153[14:22:36] <Forec​aster> I didn't really look at that because I don't care about those
L154[14:22:55] <Va​ur> I mean ... just one look and .... oof
L155[14:23:18] <Va​ur> https://discord.com/channels/91900272338554880/91923392826994688/893105444652982342
L156[14:23:44] <Va​ur> https://youtu.be/OOQgFhCk4nA?t=37
L157[14:23:44] <MichiBot> Elite Dangerous: Odyssey Update 8 | Incoming Features | length: 1m 23s | Likes: 1,464 Dislikes: 284 Views: 32,954 | by Elite Dangerous | Published On 30/9/2021
L158[14:24:14] <Inari> what
L159[14:24:19] <Inari> Thats somehow worse than modded minecraft emotes
L160[14:24:31] <Va​ur> ikr
L161[14:25:25] <Inari> It's fun to go back to the original design concepts and see how little of them survived :P
L162[14:26:02] <Forec​aster> they're not particularly bad, I'm not sure what you're expecting
L163[14:26:39] <Va​ur> they are entirely made of wood
L164[14:27:18] <Va​ur> look at the rest of the body, nothing move everything is fixed
L165[14:27:34] <Inari> ^ way too rigid - esp. the entire rest of the character. Also youu'd expect maybe a bit of a mouth movement or smile or something with a "thumbs up"
L166[14:27:43] <Va​ur> like when they salute, only the hand and the head move
L167[14:27:49] <Va​ur> everything is still
L168[14:28:20] <Va​ur> as soon as I saw it, I was ... this is hitting uncanney valley for me
L169[14:28:43] <Inari> there was a term for the motion you make when you move that isn't directly part of the movement, but I forgot what its called :P
L170[14:28:45] <Va​ur> I could expect that kind of animation 20 years ago
L171[14:29:25] <Va​ur> but not from a AAA game as a part of a 40$ DLC in 2021
L172[14:29:34] <Inari> It's kinda hard to make that look well. That's why a lot of games now use motion capture. If you just capture it on an actual human it's way easier to have than trying to make it digitally
L173[14:32:32] <Va​ur> definitly, animation is hard
L174[14:32:43] <Va​ur> but it doesn't feel like they put much effort into it
L175[14:32:49] <Inari> I mean
L176[14:32:51] <Inari> It's Elite
L177[14:33:19] <Inari> <fingerguns emoji>
L178[14:33:20] <Va​ur> and as a whole it represent the current state of Elite: doing the bare minimum and hoping it stick
L179[14:34:42] <Amanda> Right, time to work on the factory. Or rather, idle while I wait for some rubber to be made so that I can get... whatever I was researching
L180[14:35:54] <Amanda> oh, I guess my gaming compy rebooted for some reason
L181[14:37:21] <Forec​aster> sigh
L182[14:37:23] <Forec​aster> https://tinyurl.com/yh683nqv
L183[14:37:37] <Forec​aster> dammit python, that's not an escaped quote...
L184[14:37:45] <Forec​aster> it's not part of the filename...
L185[14:38:15] <Inari> epsidoe name parsing sounds like a huge pain
L186[14:38:42] <Amanda> definately is
L187[14:38:49] <Forec​aster> I'm just updating the script to a new API and improving some other bits
L188[14:38:56] <Amanda> I ended up just using the first \d+ that matches I think in my show renamer
L189[14:39:04] <Va​ur> are you sure its python and not whatever shell you are using ?
L190[14:39:12] <Inari> Fruits Basket (2018) - 09
L191[14:39:43] <Amanda> Inari: might have required a space or - before it
L192[14:39:48] <Inari> :p
L193[14:39:51] <Forec​aster> mine is a mite more complicated than first \d+
L194[14:41:15] <Forec​aster> mostly in that it filters out same-y parts in the filename and if anything remains it does a % comparison with the episode names from the API to make sure the numbering matches
L195[14:41:53] <Amanda> Mine was mostly focused on taking anime where they combine TVDB "seasons" into a single folder
L196[14:42:26] <Forec​aster> because too many times I've had collections where some episodes are numbered wrong compared to the aired order
L197[14:42:42] <Forec​aster> but this script highlights those
L198[14:43:41] <Amanda> ... that's worrying, I have no idea where I put my show renamer source in my ~/Code folder
L199[14:43:45] <Amanda> oh well, problem for future-amanda
L200[14:43:51] ⇦ Quits: ben_mkiv (~ben_mkiv@2001:16b8:1ef4:a300:fe34:97ff:fea9:75f2) (Remote host closed the connection)
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L202[14:44:17] <Va​ur> future-amanda is not going to like past-amanda 😄
L203[14:44:22] <Amanda> she never does
L204[14:45:01] <Forec​aster> now it also handles naming the show directory so it automatically puts in the correct (start-end) year, or (start -) for ongoing shows
L205[14:46:18] <Forec​aster> sigh... https://tinyurl.com/yjpaobvq
L206[14:46:32] <Inari> heh
L207[14:46:50] <Va​ur> btw, what are you fine people going to vote for the mob being added to minecraft ?
L208[14:47:04] <Forec​aster> I wasn't aware there was such a thing
L209[14:47:15] <Va​ur> oh there is
L210[14:47:25] <Va​ur> minecraft live is today, there is 3 mobs to vote
L211[14:47:28] <Va​ur> hang on
L212[14:47:45] <Forec​aster> where do we vote to give mobs voting rights?
L213[14:47:53] <Inari> I vote for a mob that removes the concept of chunks from the game
L214[14:48:12] <Va​ur> https://www.youtube.com/watch?v=uYIQsr9vsws
L215[14:48:14] <MichiBot> Minecraft Live 2021: Vote for the glare! | length: 1m 5s | Likes: 345,789 Dislikes: 8,004 Views: 5,362,755 | by Minecraft | Published On 11/10/2021
L216[14:48:20] <Va​ur> https://www.youtube.com/watch?v=XdxGwg7cgjw
L217[14:48:21] <MichiBot> Minecraft Live 2021: Vote for the allay! | length: 1m 6s | Likes: 436,548 Dislikes: 3,633 Views: 5,449,112 | by Minecraft | Published On 12/10/2021
L218[14:48:30] <Va​ur> https://www.youtube.com/watch?v=jVdBhu0KgJo
L219[14:48:31] <MichiBot> Minecraft Live 2021: Vote for the copper golem! | length: 1m 4s | Likes: 386,905 Dislikes: 4,255 Views: 5,308,973 | by Minecraft | Published On 13/10/2021
L220[14:51:55] <Forec​aster> I don't care very much about any of these...
L221[14:52:27] <Inari> Allay seems the most useful, but well, I'd use mods for that anyway... and it would have the same issue with chunkloading that mods have, so..
L222[14:52:53] <Forec​aster> it probably doesn't actually collect items
L223[14:52:58] <Va​ur> isn't chunk loading solved now with portals ?
L224[14:53:06] <Inari> it litreally says it collects items
L225[14:53:06] <Forec​aster> it creates them most likely
L226[14:53:08] <Va​ur> it does collect items
L227[14:53:45] <Va​ur> also relevant: https://www.youtube.com/watch?v=dDxe0vdWmU0&t=316s
L228[14:53:46] <MichiBot> I tested them in Minecraft early and so should you... | length: 10m 13s | Likes: 37,664 Dislikes: 604 Views: 563,873 | by SystemZee | Published On 15/10/2021
L229[14:54:36] <Inari> all 3 of them sound like not much work to add
L230[14:54:39] <Inari> so just add all 3
L231[14:54:40] <Va​ur> it's just a community mod/datapack, but can give you an idea of what each mobs do
L232[14:55:01] <Va​ur> yeah ... I really want them to add all 3, but only one will get added sadly
L233[14:55:39] <Va​ur> phantoms and glow squids are the mobs that were voted in the past
L234[14:56:03] <Inari> Phantoms are so bad
L235[14:56:03] <Inari> :p
L236[14:59:12] <Forec​aster> oh, it just goes a short distance to collect things by the looks of it
L237[15:07:46] <Forec​aster> hm... still some issues to work out...
L238[15:07:59] <Forec​aster> https://tinyurl.com/yfnxvk3m
L239[15:08:40] <Forec​aster> the old tvdb api used to provide english names for everything by default
L240[15:08:53] <Forec​aster> now the original language is the default
L241[15:09:50] <Forec​aster> but this is what I was talking about when it's checking how closely the old and new titles match
L242[15:10:08] <Va​ur> nice
L243[15:11:27] <Forec​aster> it also removed "of the" in the middle of some of these...
L244[15:11:38] <Forec​aster> I need to make it only look for same-y strings at the end
L245[15:12:59] <Forec​aster> well, I don't need to, it's just in the comparison, and it doesn't make too much of a difference, but still
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L247[15:40:08] <Forec​aster> %sip
L248[15:40:08] <MichiBot> You drink a diluted pink potion (New!). The bottle turns into a caterium axe.
L249[15:47:09] <Va​ur> %sip
L250[15:47:09] <MichiBot> You drink a molten void potion (New!). Vaur's hair grows 4 times longer until they recite the litany against fear.
L251[16:03:23] ⇨ Joins: Herobrine (~1@47.199.247.197)
L252[16:03:23] ⇨ Joins: flappy (~flappy@91-154-3-200.elisa-laajakaista.fi)
L253[16:05:05] <Inari> https://www.youtube.com/watch?v=amigd2CLxUw he misspelled foxgirl, but yes
L254[16:05:05] <MichiBot> but you cant be catgirl on New World | length: 29s | Likes: 891 Dislikes: 11 Views: 18,870 | by Josh Strife Says | Published On 16/10/2021
L255[16:06:03] <Ariri> i should really remove catgirl from my pings
L256[16:06:06] <Ariri> ...nah
L257[16:06:12] <Inari> haha
L258[16:06:16] <Inari> why do you have that on there even
L259[16:06:28] <Va​ur> deepdark delayed to the next update .... erf ...
L260[16:06:56] <Inari> sad
L261[16:07:04] <Va​ur> yeah 😦
L262[16:08:19] <Amanda> %choose accept mis-aligned grids or rebuild coal again
L263[16:08:20] <MichiBot> Ama​nda: Some "rebuild coal again" sounds nice
L264[16:09:21] <Va​ur> https://twitter.com/Minecraft/status/1449406273494077441
L265[16:09:21] <MichiBot> Sat Oct 16 16:05:58 UTC 2021 @Minecraft: We want the Deep Dark, and its warden inhabitants, to be as deep, dark and scary as possible; that’s why we’re movi… <https://t.co/LAQvtCkMhf&gt;
L266[16:09:52] <Inari> I don't even want scary in MC :P I want chunkless
L267[16:13:40] <Ar​iri> >Inari: why do you have that on there even
L268[16:13:41] <Ar​iri> i wanted to know
L269[16:13:48] <Ar​iri> when people were talking about catgirls
L270[16:13:51] <Ar​iri> ig
L271[16:13:57] <Va​ur> I think chunk is an essential aspect of minecraft that cant be removed
L272[16:16:32] <Inari> @Vaur it can be, just needs some actual work, unlike those 3 mobs
L273[16:17:11] <Inari> ...why did vazkii just tweet chunk borders are gone
L274[16:17:36] <Va​ur> they are introducing blending in this update
L275[16:17:41] <Inari> ah
L276[16:17:41] <Inari> lame
L277[16:17:50] <Inari> was hoping for actual chunk border reomvage
L278[16:18:03] <Amanda> Inari... how do you expect a game to load an effectively infinite map all at once?
L279[16:18:19] <Va​ur> when updating to the next update (1.19 ?!) that has a different terrain generation there wont be a border, chunks will blend together
L280[16:18:40] <Inari> Amanda: I mean, idc what the game does, just can't be bothered dealing wth chunks as a player and should not have to :P
L281[16:19:20] <Amanda> What it does is chunks. :P
L282[16:19:27] <Forec​aster> then you'll have to play a different game I guess
L283[16:19:32] <Inari> Sure, but chunks should never influence me as a player
L284[16:19:34] <Inari> so they bad
L285[16:19:44] <Amanda> That's a failing of modding, not really MC
L286[16:19:54] <Inari> MC has it too
L287[16:19:57] <Inari> modding just highlights it
L288[16:20:04] <Amanda> in vanilla it's not an issue
L289[16:21:56] <Inari> "why does my farm now grow?" Oh it was too far away. "why did my minecart not arrive?" oh it went into an unloadded chunk
L290[16:22:00] <Inari> *not grow
L291[16:22:20] <Amanda> You can't really walk far enough away for that to be an issue
L292[16:22:29] <Inari> ?
L293[16:23:13] <Forec​aster> it still sounds like you expect the entire world to be loaded all at once
L294[16:24:30] <Inari> I expect internal implementation details to not affect me as a player
L295[16:25:25] <Inari> Nothing quite shatters the illusion of an existing world like "Oh yeah, thats because the code doesn't simulate it when you're not there"
L296[16:26:51] <Inari> e.g. you build a farming village with lots of villager farmers and such. Come back later to harvest all the stuff they've produced, but realise they haven't produced anything
L297[16:27:36] <Forec​aster> the game hasn't claimed you can do that
L298[16:28:14] <Va​ur> (fun fact, I dont know any games that keep things loaded in place far away where players are not observing)
L299[16:28:27] <Inari> (Factorio)
L300[16:28:37] <Forec​aster> well, Factorio does it, but that's a 2D game with sprites
L301[16:28:49] <Va​ur> fair, that's one
L302[16:29:15] <Forec​aster> and not a lot going on outside of buildings the player places and biters
L303[16:29:22] <Inari> The question sort of becomes how you do it and how deep you go
L304[16:29:27] <Inari> e.g. just letting crops grow while you'r enot there is easy
L305[16:29:33] <Inari> also having villagers harvest them is a bit less so :p
L306[16:30:29] <Inari> @Forecaster the game claimed it has limitless possibilities. I see now being able to have a remote farming village producing goods for me a limit to the possibilities
L307[16:30:37] <Forec​aster> the main issue is that the game wasn't made with that in mind (along with a lot of other things) and making it do that would either require a rework of the world system, or way too much work to make it actually work reliably
L308[16:31:26] <Forec​aster> if you take "limitless possibilities" literally that's on you...
L309[16:31:32] <Inari> :p
L310[16:31:45] <Inari> I also don't think the only things I can ever expect from any game is something the game explicitly stated
L311[16:32:06] <Inari> Anyway, while it's only a minor issue in vanilla it's generally what makes me quit any and every modded playthrough, yeah
L312[16:32:20] <Forec​aster> I didn't say it was
L313[16:32:36] <Va​ur> ok this is cool
L314[16:33:09] <Forec​aster> but there's an infinity of difference between expecting things, and expecting "limitless possiblities"
L315[16:33:15] <Inari> Can't be botheres with stuff constantly breaking (even when chunkloaded they often break on restarts etc)
L316[16:33:36] <Hawk777> I thought even Factorio didn’t simulate areas of the world you had never visited yet; one could argue it should because the history of those areas—in case of ones that contain biters—would modify what’s in them when you do finally visit them.
L317[16:33:45] <Inari> @Forecaster well your answer ot my farming village example was that the game didn't state I could do that?
L318[16:34:08] <Amanda> Inari: That;s because chunk loading means "prevent chunk unloading" not "load this chunk"
L319[16:34:19] <Amanda> in the modded sense anyway
L320[16:34:31] <Inari> Amanda: well whatever it is, it breaks becuase of chunks
L321[16:34:32] <Inari> :D
L322[16:35:11] <Va​ur> >Hawk777: I thought even Factorio didn’t simul…
L323[16:35:11] <Va​ur> it simulate area you dont see if they are activated by pollution
L324[16:35:39] <Va​ur> but typically that's only around your base and the pollution is consummed by bitters and their bases
L325[16:36:18] <Hawk777> Right, but I thought in worlds with expansion enabled biters expanded their territory even before being hit with pollution?
L326[16:36:47] <Hawk777> So if you wait a week before touching a location, more expansion should have happened.
L327[16:37:19] <Forec​aster> >Inari: <@151259898313834496> well your answer ot …
L328[16:37:19] <Forec​aster> that doesn't mean you can make up features and reasonably expect them to be in the game
L329[16:38:33] <Va​ur> mmm, I'm not sure, I think around they would be active around the player without pollution in this case
L330[16:38:43] <Va​ur> but I'm just guessing at this point
L331[16:38:46] <Inari> I don't think it's an unreasonable expectation? I can make a farming village and see the villagers farming when I'm there. Not sure it's unrealisitc to expect them to continue doing so as I traverse a world. I'd say it would be slighlty more reasonable if it was an area gated off by a loading screen, but eh
L332[16:39:28] <Forec​aster> if the game was called "Farming Village Simulator" I would agree
L333[16:40:02] <Va​ur> the issue comes down to what do you keep loaded ?
L334[16:40:05] <Inari> It isn't about the feature of making a farming village, thats in MC
L335[16:40:12] <Inari> it's about expecting the world to keep worlding :P
L336[16:40:19] <Va​ur> you cant expect minecraft to keep your entire 10GB world loaded in file and running
L337[16:40:24] <Va​ur> that's just not happening
L338[16:40:58] <Va​ur> /s/in file/in memory
L339[16:41:05] <Va​ur> s/in file/in memory [Edited]
L340[16:41:05] <MichiBot> <Vaur> s/in memory [Edited]/in memory [Edited]
L341[16:41:07] <Inari> Well as I said, in the end it kinda comes down to how you do it and how far you go. Just letting crops grow is easy (store time chunk was last unloaded -> forward crops that much when loaded). Adding villagers into that mix is a bit harder though
L342[16:41:53] <Va​ur> time for you to write a mod to have vegetable grow on unloaded chunk ! 😄
L343[16:44:26] <Hawk777> Maybe that mod is called TerraFirmaCraft? It tries pretty hard to have everything done via time measurement, so unloaded chunks somewhat work.
L344[16:45:04] <Va​ur> well terrafirma is an entire modpack, not just a single mod
L345[16:45:43] <Va​ur> https://twitter.com/Minecraft/status/1449416023388606470
L346[16:45:44] <MichiBot> Sat Oct 16 16:44:43 UTC 2021 @Minecraft: The Mob Vote is open! It's time pick your favorite: Glare, Allay or Copper Golem!
L347[16:45:54] <Hawk777> Yes. But it does at least try to give a world that *mostly* keeps working when you’re not there—not redstone or stuff like that, but crop growth and that sort of thing.
L348[16:46:13] <Forec​aster> TerraFirmaCraft used to be a single mod
L349[16:46:57] <Va​ur> looks like the allay is going to win 😦
L350[16:47:53] <Forec​aster> the nerve!
L351[16:48:12] <Va​ur> not unexpected but I wanted the golem copper
L352[16:48:22] <Hawk777> Well, TFC is still *technically* a single mod AFAIK, it’s just pretty much a total conversion that breaks lots of other ones.
L353[16:50:03] <Va​ur> mmm, really ? interesting
L354[16:50:14] <Va​ur> I guess its borrowing a lot from other mods
L355[16:52:43] <Hawk777> It’s one JAR file built from one source repo, at least.
L356[17:18:22] <Va​ur> boat with chest ?! what
L357[17:20:51] <Forec​aster> boat-chan
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L364[20:12:53] <Forec​aster> bah.
L365[20:13:15] <Forec​aster> going over each show folder one by one is very time consuming...
L366[20:14:11] <Forec​aster> tomorrows project might be to add a `*` mode to the episode renamer script so it just iterates over each show folder in turn...
L367[20:15:12] <Forec​aster> because currently I have to process one, then press up to repeat the command, remove the directory argument, then tab through the list of directories, remember which one I did last, and repeat
L368[20:15:23] <Forec​aster> and every time I have to tab through one more entry...
L369[20:15:27] <Amanda> This sounds like a job for a one-liner
L370[20:15:42] <Forec​aster> but I'm all out of bubblegum
L371[20:16:11] <Amanda> for i in ./*; run-the-script $i; end
L372[20:16:12] <Amanda> or so
L373[20:16:37] <Amanda> assuming it's safe to run on an already-ran one, anyway
L374[20:17:03] <Forec​aster> I'll just add the capability to the script
L375[20:17:24] <Forec​aster> so instead of `python C:\episodeNameParser.py -w "(2020 -) Star Trek - Lower Decks"`
L376[20:17:36] <Forec​aster> I can do `python C:\episodeNameParser.py -w *`
L377[20:18:40] <Forec​aster> where `` or `/path/to/` just makes it grab all the directories in that path, add them to a list, then iterate over the list as if each had been given as an argument
L378[20:27:32] <dequbed> Does whatever shell you have on windows there have globs?
L379[20:29:38] <Amanda> I'm pretty sure windows in general doesn't even seperate arguments in their kernel <-> userland ABI
L380[20:30:37] <dequbed> Fuck if I know. I tend to keep Windows away with a loaded shotgun.
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L382[20:40:52] <Forec​aster> either way I'm just going to add it to the script, because why wouldn't I
L383[20:45:00] <dequbed> @Forecaster because if your shell doesn't support globs it may just end up trying to open the file titeled "*" and not work.
L384[20:46:07] <Amanda> dequbed: no, see, forecaster is going to expliictally use '*' and do the globbing in their script
L385[20:46:23] <dequbed> Ah
L386[20:46:24] <dequbed> Nevermind
L387[20:46:41] <Amanda> at least, that's how I parsed it
L388[20:46:48] <Forec​aster> yep
L389[20:46:56] <Forec​aster> the script does all the things
L390[20:47:04] <Forec​aster> the shell just runs the script
L391[20:47:12] <dequbed> I read 'script' as the batch script, not the python script
L392[20:47:25] <Forec​aster> ah, yeah there's no batch script
L393[20:47:33] <Forec​aster> I just run the python script directly
L394[20:53:50] <Forec​aster> hm, suddenly I need a hammer, and I realize I don't own one...
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L397[22:12:47] <Kristo​pher38> https://tinyurl.com/ydsfwytk
L398[22:18:59] <Amanda> %choose back to the factory mines or continue halucinating
L399[22:19:00] <MichiBot> Ama​nda: Is it a bird?! Is it a plane?! No! It's "back to the factory mines"!
L400[22:52:31] <Amanda> @Michiyo "One doctor had seen one of the insane ones fight a truck. And win."
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L404[23:41:38] <Amanda> PSA: If you get a link from a steam friend, asking you to vote for their/their friend's team, don't click the link, it's a steam phishing site
L405[23:41:50] <Amanda> friend had his account compromised that way toda
L406[23:41:53] <Amanda> today
L407[23:42:28] <Amanda> appears the chat spreading is handled manually, so it may appear natural, other than maybe speaking differnetly
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