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Stuff goes here
L1[00:00:56]
<bad at
vijya> I KILLED
L2[00:00:56]
<bad at
vijya> A TANK
L3[00:00:59]
<bad at
vijya> IN L4D2
L4[00:01:01]
<bad at
vijya> WITH A PAN
L5[00:01:05]
<bad at
vijya> THAT MAKES TACO BELL NOISES
L6[00:32:51]
<Bob>
😳
L7[00:33:22] <Amanda> WEll that won't do,
KFC won the fast food wars
L8[00:58:39]
<Ariri>
Haha
L9[00:59:41]
<Z0idberg>
@Efe Altan I like doing something similar to
L11[01:00:10]
<Z0idberg>
the 0 is important
L12[01:07:11]
<Bob> table
unpack ??
L13[01:07:23]
<Bob> why
tho, doesn't it return varargs
L14[01:08:15]
<Z0idberg>
Trotwood does it differently, but yes. it basically allows you to
dispatch the event name to a process and then pass varargs to
handle it
L15[01:08:34]
<Z0idberg>
that exact syntax may be half broken because its been a while since
I've done any Lua but
L16[01:08:59]
<Z0idberg>
Looking at Trotwood, Trotwood's main loop is actually
different:
L18[01:09:26]
<Z0idberg>
So in trotwood I'm not passing the events around, however.
L19[01:09:33]
<Z0idberg>
not each iteration
L20[01:10:11]
<Z0idberg>
instead I have a get_event() function that is pulled from much like
how @Efe Altan has in theiur while loop
L21[01:10:23]
<Z0idberg>
except get_event in trotwood is platform independent
L22[01:10:32]
<Z0idberg>
it will work with or without OC
L23[01:11:37]
<Z0idberg>
with that said I am returning a call to the main loop with the
result of the last actor PID that ran.
L24[01:12:27]
<Z0idberg>
handle_resume then handles any special cases, if the pid quit, or
if it returned a yield call, etc.
L25[01:14:48]
<Z0idberg>
I'm pretty sure S3IX was more the recursive varargs event polling I
was talking about though
L26[01:23:17]
<Ocawesome101> i thought it was brianH/S3
that was working on trotwood? or are you both?
L27[01:28:02]
<Z0idberg>
yes.
L28[01:28:20]
<Z0idberg>
I changed my nick to BrianH for a while
L29[01:28:22]
<Z0idberg>
S3 is my IRC nick
L30[01:29:14]
<Z0idberg>
I've been in the middle of a nick crisis for the past 5 years
lol
L31[01:31:39] <Ariri> V0idberg
L32[01:31:48]
<Z0idberg>
lol
L33[01:33:59]
<Z0idberg>
I had quite the interesting night last night by the way. Friend
came over wanting to learn how to program in Python. I'm no Python
programmer, I hate it. Anyways, we start looking at making a little
game so I downloaded pygame and started looking through
documentation of pygame to start looking how I was going to handle
the display, and that is when I learned that pygame has no vsync
event, and I was like, fuck pygame.
L34[01:34:26]
<Ocawesome101> ahhhh
L35[01:34:59]
<Z0idberg>
I am still trying to fathom in the back of my head how they have
survived this long without that
L36[01:35:18]
<Kristopher38> maybe their paradigm is
different?
L37[01:35:25]
<Z0idberg>
oh it definitely is
L38[01:35:57]
<Kristopher38> i'm no pygame programmer
(cause i value performance hehe) but I'd imagine they've got some
other system going on
L39[01:37:00]
<Z0idberg>
when I make a game I mathematically just have to have some sort of
sync hook some how so that, not only do I not end up with visuals
tearing, which I am sure I don't have to worry about, but also so
more imprtantly... know exactly how much time I have until the next
frame to do everything I need to do
L40[01:37:39]
<Z0idberg>
even if you're threading other stuff in the background
independently its a waste of processing power to simulate things as
fast as the compute r will let you
L41[01:38:21]
<Z0idberg>
you could use a tick system, but that's a bad idea because then the
game rate will skew every few miliseconds in comparison to the
framerate
L42[01:40:54]
<Kodos> I
forget what it was called, but there was a neat thing I wanted to
get into doing that had basically two functions, update and draw.
It was some 8 bit thinger I think
L43[01:42:04]
<Kristopher38> tic80?
L44[01:42:55]
<Kodos>
Aha, it was called Pico-8
L45[01:43:15]
<Kristopher38> or pico-8
L46[01:43:21]
<Kristopher38> yes, forgot what was it
calles
L47[01:43:57]
<Kodos> I
also remember when my GPU died and I couldn't afford a new one, I
grew very fond of The Powder Toy
L48[01:43:58]
<Z0idberg>
pico-8 is neat but I don't like the fact that it doesn't hsve a
native opcode architexture
L49[01:44:13]
<Z0idberg>
I would make gasmes for it if I could use assembly language
L50[01:44:18]
<Z0idberg>
games*
L51[01:44:56]
<Z0idberg>
if pico-8 is the one I'm thinking of
L52[01:45:39]
<Kristopher38> in that case why not code
for something like c64
L53[01:45:45]
<Kristopher38> or the gameboy
L54[01:46:39]
<Z0idberg>
I can already do that 🙂
L56[01:48:42]
<Z0idberg>
Look at the top of the screen 🙂
L57[01:49:06]
<Kristopher38> Nice
L58[01:49:13]
<Z0idberg>
I have all the stuff I need to make gameboy games if I wanted
too
L59[01:49:58]
<Z0idberg>
However, I find it would be better to have a software defined
architecture similar to pico-8
L60[01:50:44]
<Z0idberg>
It would be ok to be able to hook onto it with say Lua or something
for example
L61[01:51:05]
<Z0idberg>
but having an architecture I can also do low level for would be
nice
L62[01:58:16]
<Z0idberg>
I think if I ever were to make my own video card I would support up
to 12 bit color. I see no reason for anything higher
L63[01:58:53]
<Z0idberg>
12 bit is basically when everything becomes clear enough that from
a distance you just can't tell without an image beside it to
compare to.
L66[01:59:41]
<Z0idberg>
if the i
L67[02:00:22]
<Z0idberg>
if the first image wasn't shown, the closest you might say is it
looks maybe a little grainy; However for a video game console for
making sprite based games? you would never even tell.
L68[02:01:20]
<Z0idberg>
I don't know what depth the first image is, I think it's 16
bit.
L69[02:01:29]
<Z0idberg>
It could be 24
L70[02:02:05]
<Z0idberg>
it could be 15 actually
L71[02:02:23]
<Z0idberg>
for 10 bit per channel images
L72[02:06:11]
<Z0idberg>
I would probably do 256 color palettes though and allow more than
one palette on the screen at a time
L73[02:17:34]
<Z0idberg>
@Ocawesome101 were you the one doing that github contest
thing
L74[02:17:46]
<Ocawesome101> the game-off? yeah
L75[02:17:59]
<Z0idberg>
hows that going
L76[02:18:12]
<Ocawesome101> idk
L77[02:18:19]
<Ocawesome101> i need to rewrite a bunch
of it tbh
L78[02:19:36]
<Z0idberg>
oh?
L79[02:20:05]
<Z0idberg>
whens the contest done anyways
L80[02:21:22]
<Ocawesome101> early december iirc
L81[02:22:05]
<Z0idberg>
dec 1 huh
L82[02:22:09]
<Z0idberg>
Maybe I should make a DOS game
L83[02:22:55]
<Ocawesome101> :P
L84[02:23:06]
<Z0idberg>
I wonder what they would say to that
L85[02:23:17]
<Z0idberg>
I could do it entirely in mode 13
L86[02:23:27]
<Z0idberg>
320x200, 256 color
L87[02:24:11]
<Z0idberg>
well, mode X
L88[02:24:17]
<Z0idberg>
so the pixels are square.
L89[02:25:06]
<Ocawesome101> they'd probably accept it
if you got it running in DOSBox or something
L90[02:25:19]
<Z0idberg>
dosbox would work
L91[02:25:30]
<Baddusername> Heya, im having problems
with a script, the problem is saying that theres a unexpected
symbol near <. but theres no < anywhere in the script
https://tinyurl.com/y53cwctr
L92[02:25:34]
<Z0idberg>
I have had horrifying experiences getting my DOS games to work in
QEMU
L93[02:25:53]
<Z0idberg>
Shpw the code
L94[02:25:57]
<Baddusername> The full script is
here
L95[02:25:58]
<Z0idberg>
show*
L97[02:26:01]
<Z0idberg>
ok
L98[02:27:11] <Amanda> How are your
downloading it?
L99[02:27:22]
<Boxta> Via
wget
L100[02:27:30] <Amanda> What url
L101[02:27:34]
<Boxta> It
did do some funky stuff when doing that aswell
L102[02:27:50]
<Boxta>
Same one i posted
L104[02:27:50]
<Boxta>
@Boxta
L105[02:27:58] <Amanda> That exact url
weekly work
L106[02:28:15] <Amanda>
s/weekly/won't/
L107[02:28:15] <MichiBot> <Amanda>
That exact url won't work
L108[02:28:28]
<Boxta>
Hhm
L109[02:28:30]
<Boxta> Why
so
L110[02:28:41]
<Boxta> It
didnt error out with wget when downloading
L111[02:28:46] <Amanda> You need to click
on the raw button, then download that url
L112[02:28:57] <Amanda> You're downloading
the html page
L113[02:29:03] <Amanda> Not the code
only
L114[02:29:11]
<Boxta> Ah,
that makes sense
L115[02:29:12]
<Boxta>
Thanks
L116[02:37:46]
<Boxta>
```function Switch (...)``` ok new problem, It seems to be erroring
out on this part, am i declaring the function wrong?
L117[02:41:17] *
Amanda tucks in around Elfi, yawns
L118[02:41:21] <Amanda> Night nerds
L119[02:42:10]
<Boxta> Nvm
fixed it
L120[02:44:52]
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L129[03:38:36] <Ocawesome101> o/
L130[03:40:07] <Izaya> Ariri: I can feel
the game dying
L131[04:05:45] <Ocawesome101> well
L132[04:06:06] <Ocawesome101> MonoUI (the
Monolith GUI) is gonna be entirely object-oriented because it's
easier
L133[04:06:13] <Ocawesome101> and probably
lighter on memory
L134[04:06:24] <Ocawesome101> at least, i
assume it is
L135[04:06:40] <Ocawesome101> because
defining stuff once rather than every time, and etc, etc, etc
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L138[04:55:57] <Ariri> Izaya, worth
it
L139[05:51:52] ⇦
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going to bed.)
L140[06:13:01]
<Forecaster> %tonk
L141[06:13:02] <MichiBot> Sard!
Forecaster! You beat CompanionCube's previous record of 7 hours,
28 minutes and 21 seconds (By 1 hour, 12 minutes and 11 seconds)! I
hope you're happy!
L142[06:13:03] <MichiBot> Forecaster's new
record is 8 hours, 40 minutes and 33 seconds! Forecaster also
gained 0.0096 (0.0012 x 8) tonk points for stealing the tonk.
Position #2. Need 0.20500894 more points to pass
CompanionCube!
L144[07:00:46] ⇦
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http://quassel-irc.org - Chat comfortably.
Anywhere.)
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L147[07:32:56] <CompanionCube> was posted
elsewhere
L148[07:34:12] <Izaya> am I allowed to be
thoroughly unsurprised
L149[07:34:37] <CompanionCube> yes
L150[07:38:17]
<ThePiGuy24> HTMLn't
L151[07:42:44]
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L152[08:08:13] <Izaya> kinda want to write
a rimworld mod to spew collectd statistics
L153[08:08:27] <Izaya> but also don't want
to write C# because C# is hell
L154[08:14:15]
<Kleadron>
wdym
L155[08:14:50]
<ThePiGuy24> C# is hell
L156[08:14:56]
<Kleadron>
ok and
L157[08:15:09]
<ThePiGuy24> there is no and
L158[08:15:23]
<Kleadron>
ok &&
L159[08:16:45]
<Kleadron>
microphobic (microsoft-phobic) community smh
L160[08:17:20] <Izaya> on the contrary,
while it's not ideal that it's controlled by microsoft, they're not
my problem
L161[08:18:03]
<Kleadron>
ok curious though, what about it do you guys think is bad?
L162[08:18:26] <Izaya> my problem is the
mile long class names, low verb-to-adjective ratio, and general
assumption you'll be using an IDE
L163[08:18:58] <Izaya> plus there's the
part where only a small portion of the tooling works on linux
L164[08:19:10] <Izaya> and the home-grown
stuff has been suitably murdered by microsoft releasing .NET
core
L166[08:36:31] ⇦
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L167[08:47:36]
<Kleadron>
i mean, it is 2020, many people expect you to be using an ide
L168[08:48:04]
<ThePiGuy24> but why
L169[08:48:41]
<ThePiGuy24> why should we need a
multi-gigabyte slow poc just to be able to program in a
"modern" language
L170[08:48:46]
<ThePiGuy24> why should we need a
multi-gigabyte slow poc just to be able to program in a
"modern" language? [Edited]
L171[08:49:13]
<Kleadron>
depends on the ide
L172[08:49:22]
<Kleadron>
do you make minecraft mods with or without an ide btw
L173[08:49:36]
<ThePiGuy24> i dont make minecraft
mods
L174[08:49:46]
<Kleadron>
:(
L175[08:49:59] <Izaya> minetest is rather
pleasant to mod though
L176[08:50:22]
<Kleadron>
why is it pleasent to mod
L177[08:50:23]
<Kleadron>
i want pain
L178[08:50:25]
<Kleadron>
and suffering
L179[08:50:40] <Izaya> could I interest
you in minecraft coremodding?
L180[08:50:52]
<Kleadron>
👁️ 👁️
L181[08:51:17]
<Kleadron>
did you mean base class editing 😎
L182[08:51:27] <Izaya> reflection
only
L183[08:53:03] <CompanionCube> Izaya:
runtime bytecode modification only
L184[08:54:04] ⇦
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L185[08:54:45]
<ThePiGuy24> modify the JRE itself
L186[08:59:42]
<Kleadron>
base class editing 😎
L187[08:59:49]
<Kleadron>
of the jre 😎
L188[09:00:02] <Izaya> the basest of
classes
L189[09:07:13]
<ThePiGuy24> bassist class
L190[10:48:47]
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L191[12:16:05] <Izaya> well that was ...
inconvenient to find documentation for
L192[12:17:03] <Izaya> I now have a
compiled hello world DLL for loading into rimworld
L193[12:17:13] <Izaya> mcs test.cs
-reference:/home/izaya/Games/RimWorld/game/RimWorldLinux_Data/Managed/{Assembly-CSharp,UnityEngine}.dll
-t:module
L194[12:32:21] ⇦
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L200[13:40:11] <Dewm> Hello hello
L201[13:41:58]
<ThePiGuy24> hello
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L203[13:42:39]
<ThePiGuy24> was just about to
sarcastically congratulate them on staying connected for more than
a minute then
L204[13:43:40]
<Forecaster> sad trombone
L205[14:13:48]
<Saghetti>
i might become active here again
L206[14:13:55]
<Saghetti>
but only at like ??? in the morning
L207[14:25:06]
<Forecaster> The nerve!
L208[14:25:42]
<ThePiGuy24> half-past-eventually
L209[14:31:55]
<Patchi>
%sip
L210[14:31:56] <MichiBot> You drink a
goopy avesmingo potion (New!). The potion was inside Patchi all
along.
L211[14:32:27]
<Patchi> I
became one with the potion
L212[14:32:48]
<Patchi>
Who made michibot and how do I get one ovo
L213[14:33:06]
<Patchi>
%tonk
L214[14:33:06] <MichiBot> I'm sorry
Patchi, you were not able to beat Forecaster's record of 8 hours,
40 minutes and 33 seconds this time. 8 hours, 20 minutes and 5
seconds were wasted! Missed by 20 minutes and 27 seconds!
L215[14:33:51]
<Forecaster> Depends which bit you're
taking about
L216[14:34:04]
<Forecaster> %source
L218[14:34:35]
<Forecaster> There is a build server
too
L219[14:34:53]
<Patchi>
Pls send links
L220[14:35:07]
<Patchi>
And I love the whole sip and splash thing
L221[14:36:23] <Izaya> damn, I never
realised ceres is so "big" - planets in SE are 1/8th the
size
L222[14:36:27]
<Forecaster> Well I made those particular
systems
L223[14:36:57]
<Forecaster> Links to builds are posted in
#bots
L224[14:37:54]
<Patchi>
How does the commands work? Like whats the parameters:o
L225[14:38:03] <Izaya> %help
L227[14:42:39]
<Patchi>
%chug
L228[14:42:39] <MichiBot> You drink a
salty naqahdah potion (New!). Patchi feels slightly stronger.
L229[15:10:22] <Saphire> %sip
L230[15:10:22] <MichiBot> You drink a sour
avesmingo potion (New!). Saphire sees the sky briefly flash solid
dark blue then go back to normal.
L231[15:10:36] <Saphire> ... The night did
not last forever :c
L232[15:21:48] ⇦
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seconds)
L233[15:24:12] <Amanda> %splash Inari with
mutable naqahdah potion
L234[15:24:12] <MichiBot> You fling a
mutable naqahdah potion (New!) that splashes onto Inari. Inari
turns into a bear for 12 minutes.
L235[15:24:20] *
Amanda flees
L236[15:27:19] <Amanda> Izaya: pluto was
demoted because we found several things ceres/pluto sized, and the
cowards didn't want us to have 22 planets in the solar syste
L237[15:43:10]
<Forecaster> well the solar system can
only fit so many, or some of them would have to move out
L238[15:44:24]
<Kristopher38> There was this game
L239[15:44:33]
<Kristopher38> Solar 2 was it
called?
L240[15:44:57]
<Kristopher38> At first you were a rock in
space and you had to smash into other rocks to grow
L241[15:45:00] <Amanda> that the onewhere
you start as a rock or something and slowly collect mass until you
end te universe
L242[15:45:10]
<Kristopher38> Yeah that one
L243[15:45:13] <Izaya> I think I played
that
L244[15:45:19] <Izaya> a looong time ago
on like, android?
L245[15:45:33] <Amanda> I got it in an
Humble bundle, so I've got it on steam I think?
L246[15:45:57]
<Kristopher38> I used to form quadruple
star systems with max amount of planets and smash into other
systems
L247[15:46:15]
<Kristopher38> Or develop life on all
planets and make it battle another system
L248[15:47:01]
<Saphire>
Hmm
L249[15:47:26]
<Forecaster> don't develop humans though,
that's a death sentence
L250[15:48:52]
<Kristopher38> I wish the 10 planet limit
wasn't there, that'd make for some epic-sized systems
L252[15:55:00] <MichiBot>
Scorchfountain Ep.1 | length:
31m 23s | Likes:
13,747 Dislikes:
49 Views:
286,499 | by
Kruggsmash
| Published On 12/3/2020
L253[15:55:23]
<Forecaster> drawf fortress with epic
voiceover? yes please?
L254[15:57:31]
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(uid453710@id-453710.stonehaven.irccloud.com)
L256[16:02:51]
<Saphire>
RIP MichiBot
L257[16:04:41] <Izaya> Well, there goes
that clever idea
L258[16:05:32] <Izaya> if I were to sell
my two 980s and two 690s for market price I have ... half the money
for one of the new AMD cards
L259[16:05:46] <Izaya> or the money for a
car
L260[16:05:56] <Izaya> ... great
success.
L261[16:12:19]
⇨ Joins: Thutmose
(~Patrick@host-69-59-79-181.nctv.com)
L262[16:15:11] <Michiyo> @Saphire Corded,
not MichiBot :P
L263[16:15:37] <Michiyo> and Neat, Replies
are here, and will require a new JDA build, which means ANOTHER
corded re-write
L264[16:15:40] <Michiyo> *sighs*
L265[16:16:17]
<Saphire>
Oh derp
L266[16:16:24]
<Saphire>
Oh? JDA?
L267[16:18:45] <Michiyo> The library that
I use for the Discord side of Corded
L268[16:18:54] <Michiyo> Corded is JDA
duct taped to pircbotx
L269[16:20:37] ⇦
Quits: Amanda (~quassel@2601:46:c680:ce0f:c118:ba12:dfa9:7acd)
(Remote host closed the connection)
L270[16:21:51]
⇨ Joins: Amanda
(~quassel@2601:46:c680:ce0f:1e69:7aff:fe65:fc5f)
L271[16:21:57]
<ThePiGuy24> i made a terrible irc bot
that was discord.py taped to my definitley not standards compliant
irc implementation
L273[16:29:04]
<Nath_SoM>
why does it give me a choice to then ask me again and i cant select
it
L274[16:29:13]
<Nath_SoM>
is that a late april fools joke or what
L275[16:29:27]
<Nath_SoM>
why does it give me a choice to then ask me again and i cant select
my previous choice [Edited]
L276[16:30:11]
<Nath_SoM>
nvm im retarded
L277[16:30:51]
<Nath_SoM>
this is also probably why i kept having issues, i was installing
the contents of a disk onto the same disk
L278[16:35:29]
<Saphire>
Previous choice.. disappeared?
L279[16:35:32]
<Saphire>
Ah
L280[16:37:04]
<Nath_SoM>
yea i thought it asked me where to install twice but its asking me
what i want to install then where i want to install
L281[16:39:41]
<Nath_SoM>
how can i completely format a disk?
L282[16:40:56]
<Nath_SoM>
when i switch one from managed to unmanaged and then back to
managed the tooltip still shows that data is on the disk
L283[16:41:11]
⇨ Joins: Vexatos
(~Vexatos@port-92-192-94-120.dynamic.as20676.net)
L284[16:41:11]
zsh sets mode: +v on Vexatos
L285[16:45:41]
<Saphire>
That.. shoukd be clarified a bit better
L286[16:45:51]
<Saphire>
"Where FROM do you want to install?"
L287[16:45:59]
<Saphire>
"Where TO"
L289[16:47:49]
<Nath_SoM>
switching modes doesnt work
L290[16:47:58]
<Nath_SoM>
adding to a raid and removing doesnt work
L291[16:49:14]
<Forecaster> delete the folder in the
OpenOS dir in the save folder?
L292[16:49:35]
<Nath_SoM>
lemme try
L293[16:51:23]
<Nath_SoM>
can i do this while the server is on or do i have to shut it
down?
L294[16:51:51]
<Ocawesome101> depends
L295[16:52:01]
<Ocawesome101> is `bufferChanges` set to
false in the config?
L296[16:52:16]
<Nath_SoM>
ill check since i stopped it
L297[16:52:39]
<Forecaster> if you remove the drive from
the computer the buffer is reset anyway
L298[16:55:26]
<Nath_SoM>
its enabled in the config
L299[16:58:51]
<Nath_SoM>
do i set it to false?
L300[16:59:03]
<Forecaster> doesn't matter
L301[16:59:27]
<Forecaster> it only matters if you want
to live-edit files on harddrives without having to remove and
re-insert them to make the files update
L302[17:10:49] <Michiyo> E:D is free on
the Epic Game Store til the 26th
L303[17:13:14] <Vexatos> noone plays that
game
L304[17:13:24] <Vexatos> I mean do you
know a single person that has ever touched it
L305[17:13:25] <Michiyo> Hello, I'm no
one.
L306[17:13:28] <Vexatos> especially in
#oc
L307[17:13:37] <Michiyo> nope, no
one.
L308[17:16:39]
<Forecaster> Star Citizen slideshow or
bust
L309[17:17:22] <Vexatos> I heard of that
before
L310[17:23:08]
<Forecaster> slideshows? I should hope
so
L311[17:36:55] <Ariri> I've played
it
L312[17:36:59] <Ariri> Still do
L313[17:37:34] <Vexatos> lies
L314[17:37:38] <Vexatos> I said noone
plays the game
L315[17:38:45] <Inari> Come on guys, he's
just saying that multiple people play it
L316[17:38:46] <Inari> Not one
person
L317[17:40:22]
⇨ Joins: flappy
(~flappy@88-113-149-197.elisa-laajakaista.fi)
L318[17:45:29] <Ariri> As a cosmic being,
I am the physical manifestation of everyone and everything, and I
like to play space pew-pew game
L319[17:45:53]
<Ocawesome101> so
L320[17:45:59]
<Ocawesome101> monolith's GUI is coming
along nicely
L321[17:46:22] <Inari> Ariri: matsuri
wants a niichan owo
L322[17:46:24]
<Ocawesome101> just gotta finish a couple
more things and i can test it
L323[17:46:38]
<Ocawesome101> it's written with
multi-screen in mind even though it'll likely be slow af
L324[17:46:57] <Ariri> Inari, Matsuri
could've asked the winning son but he basically said 'hell no'
during their talk
L325[17:47:19] <Ariri> Also she's been a
lot more 'cute' lately
L326[17:47:30] <Inari> 'cute'? xD
L327[17:48:01] <Ariri> Like acting cutesy
and stuff
L328[17:48:34] <Ariri> I've seen some
recent clips where she's speaking differently and less lewd with
more idol-like traits
L329[17:51:01] <Inari> Hmm sad :p The lewd
part is her trait after all
L330[18:07:47]
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L331[18:11:09]
<Forecaster> &sip
L332[18:11:15]
<Forecaster> wait, that's not it
L333[18:11:18]
<Forecaster> %sip
L334[18:11:18] <MichiBot> You drink a
porous amethyst potion (New!). Forecaster feels a strong urge to
recycle the potion bottle.
L335[18:14:45] <Ariri> Inari, she's still
lewd funny, just also more cute. You can't honestly believe and
Hololive member could be considered a seiso idol to any measurable
extent, can you? :P
L336[18:14:59] <Ariri> (See: Risu's daily
NNN videos, and her Twitter interactions)
L337[18:15:22] <Inari> :p
L338[18:37:57]
<Patchi>
%splash @Saphire
L339[18:37:57] <MichiBot> Patchi flings an
oxidised toxictop potion (New!) that splashes onto @Saphire.
@Saphire gains the ability to talk to Robots until someone stabs
them.
L340[18:38:23]
<Patchi>
o.o
L341[18:38:30]
<Patchi>
Wow okay xD
L342[18:39:49] <Saphire> Oh nice
L343[18:49:07] ⇦
Quits: BrightYC (~BrightYC@91.217.81.208) (Quit: 100 Successful
Flights)
L344[18:54:10]
<Patchi>
%chug
L345[18:54:10] <MichiBot> You drink a
basic water potion (New!). The bottle turns into a citrus
dagger.
L346[18:56:10]
<DaComputerNerd> in Minitel, when I call
minitel.send(), does the data have to be of any particular
type?
L347[18:56:40] <Amanda> any type supported
natively by modems. so everything except for tables, functions, and
userdata
L348[18:56:41]
<DaComputerNerd> also, what exactly does
"in order" mean here
L349[18:56:48] <Izaya> string is strongly
suggested
L350[18:57:13]
<DaComputerNerd> so if you wanted to send
a table you'd have to serialize it first?
L351[18:57:21] <Amanda> yes
L352[18:58:25] <Izaya> in order = if it's
bigger than the link layer MTU, it'll get segmented if practical,
and each segment will only be sent after the previous has been
acknowledged
L353[18:58:40]
<DaComputerNerd> ahhhh
L354[18:59:48]
<bad at
vijya> god
L355[18:59:54]
<bad at
vijya> i should work on tsukinet......
L356[19:00:02]
<bad at
vijya> but first i wanna get my ARM architecture werking
L357[19:01:00]
<Ocawesome101> i have a draggable
thing!!
L358[19:01:03]
<Ocawesome101> this is progress!
L359[19:01:22]
<Ocawesome101> this is.... further than
any of my previous attempts at a GUI have ever gotten! lol
L360[19:01:49]
<bad at
vijya> fuck
L361[19:01:51]
<bad at
vijya> i forgot
L362[19:02:06]
<bad at
vijya> i have to implement an MMU
L363[19:18:01]
<Ocawesome101> hey guess what
L364[19:18:11]
<Ocawesome101> monoUI works on tier 1 (+
t2 screen because mouse)
L366[20:09:52]
<ThePiGuy24> that is quite low
bandwidth
L367[20:10:15]
<ThePiGuy24> needs to be atleast 100EB/s
imo
L369[20:48:49] <MichiBot>
Rocket Lab
'Return To Sender' Launch | length:
0 milliseconds |
Likes:
2,660 Dislikes:
4 View:
1 | by
Rocket Lab |
Published On 18/11/2020
L370[21:05:54]
<Forecaster> ooh
L372[21:10:59]
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L373[21:14:56] ⇦
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L374[21:17:29] ⇦
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(Killed (NickServ (GHOST command used by
ben_mkiv|afk!~ben_mkiv@200116b814698400cc0fdd74100962ef.dip.versatel-1u1.de)))
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L376[21:42:11] <CompanionCube> %tonk
L377[21:42:11] <MichiBot> I'm sorry
CompanionCube, you were not able to beat Forecaster's record of 8
hours, 40 minutes and 33 seconds this time. 7 hours, 9 minutes and
4 seconds were wasted! Missed by 1 hour, 31 minutes and 28
seconds!
L378[21:58:31]
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L381[23:34:04]
<Ariri>
Forecaster: is there a new CG in another sector that offers the
same reward? I know one just ended
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