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L1[00:54:39] <Amanda> %8ball space cats?
L2[00:54:39] <MichiBot> Ama​nda: [ The Bowling ball doesn't answer ]
L3[02:04:00] <Amanda> %tell Inari I brought some friends over for breakfast, hope it's okay https://i.imgur.com/g0dfwyZ.gifv
L4[02:04:00] <MichiBot> Amanda: Inari will be notified of this message when next seen.
L5[02:04:16] ⇦ Quits: expert975 (~expert975@189.74.134.153) (Quit: WeeChat 2.6)
L6[02:12:04] ⇨ Joins: Codian (webchat@58.174.170.52)
L7[02:16:09] <Codian> Hey, so I'm trying to edit files for my computers from outside of the game (just because coding in an actual IDE is easier). I looked up how to do it and disabled bufferChanges in the config. However, I can't seem to find any folder which would contain the files. All of the tutorials say that it should be in .minecraft/saves/worldname/opencomputers
L8[02:16:10] <Codian> /driveid/ but my opencomputers folder only contains the directory "states" and in there there are three folders containing unreadable files. Any help would be appreciated, thanks.
L9[02:17:41] <Mimiru> single player world?
L10[02:17:45] <Codian> yep
L11[02:18:46] <Codian> i'm very new here, coming from computercraft
L12[02:19:31] <Mimiru> the state files are the lua states that get resumed when OC starts back up.. if you have any computers with hard drives.. there should very much be UUID folders in there
L13[02:19:43] <Mimiru> I... don't actually have MC installed right now to test
L14[02:20:18] <Mimiru> (Not in the state folder, but in the opencomputers folder)
L15[02:20:18] <Codian> Wait a minute, they just appeared! I guess I had to start the singleplayer world to get them after making a config change.
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L19[03:33:35] <Klea​dron> just a note, not saying i'm going to do anything this instant about it but coming from a friend, the documentation is extremely unhelpful and vague to new people coming to the mod and trying it for the first time
L20[03:35:47] <Adorabl​eCatgirl> the docs could be better, but at least there are docs
L21[03:37:43] <Klea​dron> computercraft has an entire wiki and a page on nearly every API function showing how to use it with an example
L22[03:37:54] <Klea​dron> and it has tutorials im pretty sure
L23[03:39:19] <DaCompu​terNerd> The wiki is a different format. Some pages could use more examples, true
L24[03:39:26] <DaCompu​terNerd> But it does have all the needed info
L25[03:39:40] <DaCompu​terNerd> And some pages could use updating, too...
L26[03:40:07] <Klea​dron> compared to the OC documentation? just a note of almost all the api functions with examples on some, and according to my friend it's also vague
L27[03:40:28] <Klea​dron> there's an ingame manual but that's unhelpful
L28[03:41:57] <Klea​dron> Im looking at the page for the 3d printer and i see nothing showing how to properly use it
L29[03:42:04] <DaCompu​terNerd> Yea the in game manual is a bit useless
L30[03:42:08] <DaCompu​terNerd> What page exactly?
L31[03:43:59] <Klea​dron> in general, at least for some of the API pages
L32[03:44:18] <DaCompu​terNerd> I'm asking about the 3d printer page
L33[03:44:52] <DaCompu​terNerd> Because most functional blocks have two pages
L34[03:44:59] <Klea​dron> https://ocdoc.cil.li/component:3d_printer here is the component page for the 3d printer
L35[03:45:47] <DaCompu​terNerd> That has the needed info from what I can tell
L36[03:45:56] <DaCompu​terNerd> What are you stuck on with it?
L37[03:47:03] <Klea​dron> Im not having a problem right now but im seeing no mentions of how im supposed to use the API or how to write a program to use it
L38[03:47:39] <Klea​dron> `commit(count:number):boolean`
L39[03:47:39] <Klea​dron> Commit and begin printing the current configuration.
L40[03:47:40] <Klea​dron> what's the configuration supposed to mean or do?
L41[03:47:53] <Klea​dron> how do i use this "configuration"
L42[03:48:26] <DaCompu​terNerd> Using the methods listed later
L43[03:48:53] <DaCompu​terNerd> Particularly addShape
L44[03:49:29] <Klea​dron> it says it adds a shape to the printer's configuration
L45[03:49:36] <Klea​dron> i still don't know what the configuration is or does
L46[03:51:01] <DaCompu​terNerd> It's just all the shapes set to be printed. Hence why addShape adds to the configuration. And why the getShapeCount method's description refers to shapes in the configuration.
L47[03:51:38] <DaCompu​terNerd> It's not really critical to using it. It's the configuration of the block you're going to print
L48[03:52:22] <Klea​dron> why not put a paragraph on the top of the page explaining all of the terms used like "Configuration" and what it means
L49[03:52:30] <Klea​dron> "cols" and "rows"
L50[03:52:37] <DaCompu​terNerd> And I figured that out without having used a 3d printer entirely from that page
L51[03:53:08] <Klea​dron> a new person wouldn't figure that out
L52[03:53:31] <Klea​dron> they need everything explained
L53[03:54:11] <DaCompu​terNerd> There is a github for the website, isn't there?
L54[03:54:51] <DaCompu​terNerd> Or was that another mod's docs
L55[03:55:10] <Klea​dron> idk, but you can make an account for the wiki and modify some of the pages
L56[03:55:46] <Klea​dron> i might do that but i'm going to reevaluate the situation and see what actually needs explanation
L57[03:55:54] <Klea​dron> and i might get my friend to help me with that
L58[04:38:23] <Klea​dron> time to implement a new drawing system for window content
L59[04:38:54] <Klea​dron> and a question for "security"
L60[04:39:56] <Klea​dron> should i have almost everything be global so that technical programs can mess with the shell and mess with stuff they shouldn't, or should i keep all of the important stuff under lockdown and only expose the window API for the windows themselves?
L61[04:40:29] <Klea​dron> should i have almost everything be global so that technical programs can mess with the shell and mess with stuff they shouldn't, or should i keep all of the important stuff under lockdown and only expose the window API for the programs themselves? [Edited]
L62[04:49:13] <The_St​argazer> do both
L63[04:49:23] <The_St​argazer> allow technical programs to mess with stuff you allow
L64[04:49:32] <The_St​argazer> but keep important stuff local
L65[05:10:20] <Ar​iri> i love having an ai as a copilot while i explore the galaxy
L66[05:10:24] <Ar​iri> and a fren!
L67[05:14:01] <Amanda> Hey wait. How'd it get so late D:
L68[05:14:44] <Amanda> I could have sworn I paused the Earth before I started reading my story
L69[05:17:03] <Izaya> Ariri: VoiceAttack?
L70[05:17:43] <Izaya> Codian: if you haven't created any files on the drives the folders won't be created
L71[05:17:56] <Izaya> if you have installed OpenOS on a computer though, yeah, that's wonk
L72[05:18:59] * Amanda curls up, zzzmews
L73[05:23:34] <Ar​iri> Izaya: Yup, customized KICS 4.1
L74[05:24:00] <Izaya> been meaning to write my own tooling for E:D
L75[05:24:16] <Izaya> the game itself works fine on Linux but VoiceAttack and all the mapping programs and stuff don't
L76[05:24:25] <Izaya> only thing that "works" is EDMC but that's pretty broken
L77[05:24:28] <Ar​iri> no Linux tts?
L78[05:24:44] <Ar​iri> also, do you use EDLauncher?
L79[05:24:53] <Izaya> TTS is no problem but WINE doesn't implement the speech recognition APIs
L80[05:25:03] <Izaya> so no VoiceAttack
L81[05:25:26] <Izaya> I used to but I've just chmod -w the config files now that I've set up stuff nicely
L82[05:25:28] <Ar​iri> Er yeah, thats what I meant
L83[05:25:52] <Ar​iri> You can still do macros for docking requests and stuff
L84[05:26:09] <Ar​iri> Might add ship variables for my repeated boost and takeoff commands
L85[05:26:14] <Izaya> oh yeah that's no problem
L86[05:26:34] <Ar​iri> I have her read stuff like in Star Trek when i say Engage or Warp
L87[05:26:37] <Izaya> I can't use voiceattack of course but like
L88[05:27:01] <Izaya> I have xdotool so without the voice part it's superfluous anyway
L89[05:27:19] <Ar​iri> IE Maximum Warp, (countdown) Preparing for LS travel, (before complete) Exiting, and other Impulse stuff
L90[05:27:49] <Ar​iri> Speech Recognition is the one time I liked having bloatware preinstalled
L91[05:27:59] <Ar​iri> (Not many people use it afaik)
L92[05:28:09] <Izaya> yeah windows speech recognition is really neat
L93[05:28:15] <Izaya> they originally developed it for Windows CE
L94[05:28:37] <Izaya> (Oh yes, what Google and Apple have datacentres for, Microsoft was doing on ARM PDAs with double digit MBs of RAM)
L95[05:28:42] <Ar​iri> I used to use it back during Vista and it was a bit more messy
L96[05:29:04] <Ar​iri> Yup^ and its pretty accurate
L97[05:29:23] <Izaya> I mean it isn't perfect but it's pretty good for stuff that's entirely on-device
L98[05:29:29] <Ar​iri> Im talking on discord and other than the occasional mishaps (minor and I could fix them) its great
L99[05:29:38] <Ar​iri> only uses 1% of cpu on avg
L100[05:29:49] <Izaya> all the linux voice recognition stuff is machine learning garbage
L101[05:30:20] <Izaya> hi no I'm not going to feed it a TB of audio data to teach it to recognize "engage frame shift drive"
L102[05:30:26] <Ar​iri> Do they use the 'read sentences' training?
L103[05:30:33] <Ar​iri> XD
L104[05:30:47] <Izaya> no they use "provide audio files with a transcription"
L105[05:30:53] <Ar​iri> ah
L106[05:31:13] <Izaya> I had issues with the Windows speech recognition stuff because apparently it doesn't expect an Australian accent
L107[05:31:20] <Izaya> so some words it just
L108[05:31:25] <Izaya> can't recognize properly
L109[05:31:51] <Izaya> you say x and it will always hear y, and no matter how clearly you say it, it doesn't hear you properly
L110[05:32:03] <Izaya> bloody american shitware
L111[05:32:22] <Klea​dron> well it's american and you're trying to use american technology in australia
L112[05:32:35] <Izaya> if I turn it upside down will it work better
L113[05:33:54] <Ar​iri> Might help with the reception
L114[05:37:26] <The_St​argazer> how do I colour `$PS1` like it is normally?
L115[05:38:17] ⇦ Quits: Codian (webchat@58.174.170.52) (Quit: webchat.esper.net)
L116[05:38:37] <The_St​argazer> i'm writing a login program and have `$PS1` set up like a Linux shell prompt
L117[05:38:52] <The_St​argazer> (`$USER@$HOSTNAME $PWD $`)
L118[05:39:04] <Izaya> \[33[01;32m
L119[05:39:14] <Izaya> VT100 escape codes
L120[05:39:32] <The_St​argazer> ah, thanks\
L121[05:40:06] <Izaya> any particular reason for using something nonstandard like that?
L122[05:40:16] <The_St​argazer> nope that just adds `[33[01;32m` to `$PS1`
L123[05:40:21] <The_St​argazer> what do you mean nonstandard?
L124[05:40:42] <Izaya> well on basically any unix-like system
L125[05:40:52] <Izaya> \u will do what your $USER thing does
L126[05:41:19] <Izaya> the $PS1 on my machine is "[\u@\h \W]\$ "
L127[05:41:37] <The_St​argazer> openos doesn't have `\u` does it?
L128[05:41:46] <Izaya> Most likely not
L129[05:41:57] <CompanionCube> fancy zsh $PS1 best $PS1
L130[05:42:01] <Izaya> [user@host basename]$
L131[05:42:15] <Izaya> obnoxious prompts considered distracting and distasteful
L132[05:43:42] <Izaya> also in a Lua string you may want to do \27[nn;nnm for colour
L133[05:43:55] <The_St​argazer> thanks
L134[05:44:09] <Izaya> http://www.termsys.demon.co.uk/vtansi.htm
L135[05:44:42] <Izaya> friendly reminder that unless you're doing multiple sections updated independently, you don't need the term API on OpenOS
L136[05:45:02] <The_St​argazer> ok `\27[33` doesn't work but the rest of the string works and it sets it to green
L137[05:45:32] <Izaya> shiny
L138[05:45:37] <Izaya> yeah not sure what the 33 is
L139[05:45:40] <Izaya> probably a bash quirk
L140[05:45:49] <Izaya> also
L141[05:45:50] <Izaya> exciting
L142[05:45:54] <Izaya> new pizzabox computer post
L143[05:46:01] <Izaya> https://blog.pizzabox.computer/posts/hp712-nextstep-part-1/
L144[05:46:23] <The_St​argazer> OH GOD
L145[05:46:25] <The_St​argazer> IT'S ALL GREEN
L146[05:46:36] <Izaya> add \27[m to the end of the prompt
L147[05:46:46] <Izaya> wait
L148[05:46:48] <Izaya> no
L149[05:47:06] <Izaya> \27[0m
L150[05:47:11] <The_St​argazer> thanks
L151[05:47:50] <Izaya> none of my software uses the term API because VT100 stronk
L152[05:48:07] <Izaya> can happily set colours and move the cursor around with just escape codes
L153[05:48:58] <Izaya> christ it's hot enough that the water is evaporating out of my glass
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L155[06:05:09] <The_St​argazer> how do you destroy a drone
L156[06:07:51] <The_St​argazer> also, can drones be programmed to kill things?
L157[06:32:27] <Forec​aster> Shift right click with a scrench
L158[06:32:31] <Forec​aster> And no
L159[06:33:09] <Klea​dron> i need to make this my BSOD https://twitter.com/MadRadhu/status/1214714414747701249
L160[06:33:09] <MichiBot> Tue Jan 07 19:04:19 CST 2020 @MadRadhu: @gravislizard I keep my word
L161[06:36:24] <The_St​argazer> i thought there was a `swing()` func?
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L168[07:48:20] <Forec​aster> it's in the robot API I think, not in the component
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L170[08:27:51] <Klea​dron> That quit message is going to forever haunt me as i have forgotten how to change it
L171[08:38:59] <Lizzian> lol
L172[08:41:52] <ThePi​Guy24> rip
L173[08:54:03] <Izaya> you can give drones projectile weapons
L174[08:54:51] <ThePi​Guy24> railgun?
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L176[08:55:11] <Izaya> >:D
L177[08:55:44] <ThePi​Guy24> oh yes i know what im doing when i get back in the server
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L179[09:13:33] <Forec​aster> %sip
L180[09:13:34] <MichiBot> You drink a gloomy yellow potion (New!). Everything Forec​aster says is now in Wingdings until their next sip of water.
L181[09:13:34] ⇦ Quits: cpup (~cpup@68.118.179.32) (Ping timeout: 378 seconds)
L182[09:14:21] <Forec​aster> ⚐︎♒︎■︎□︎
L183[09:16:26] ⇨ Joins: cpup (~cpup@68.118.179.32)
L184[09:55:07] ⇨ Joins: Inari (~Pinkishu@pD9E8F18F.dip0.t-ipconnect.de)
L185[10:24:34] <Forec​aster> %fling random potion at Inari
L186[10:24:36] <MichiBot> Forec​aster flings random potion in a random direction. It hits the ground near In​ari
L187[10:24:47] <Forec​aster> oh
L188[10:24:55] <Forec​aster> right, I thought about making that work but never did
L189[10:29:36] <Inari> .
L190[10:30:00] <Inari> AmandaC: thats al ot of kitties
L191[10:40:30] <Kristo​pher38> Drones can actually be programmed to kill stuff
L192[10:40:56] <Kristo​pher38> There exists component.drone.swing() function
L193[10:41:26] <Kristo​pher38> You could install motion sensor in a drone for example, to make it follow an entity and repeatedly swing() it
L194[10:41:54] <Kristo​pher38> But it would be very tedious to kill an entity that way since drones can't equip tools
L195[10:42:56] <Kristo​pher38> I did a test once, one drone repeatedly attacked a blaze, it took the drone about 100 hits to kill it
L196[10:43:22] <Kristo​pher38> One blaze has a health of 20 so that would be 1/5 health taken per hit
L197[10:46:17] <Forec​aster> that's not possible, health is an int, the minimum damage you can take is 1
L198[10:46:35] <Forec​aster> unless 4 fifths of the attacks don't do any damage
L199[10:47:11] <Forec​aster> which might be the case if it attacks too fast due to the invulnerability frames
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L205[11:33:06] <OCTS> anybody here?
L206[11:36:26] <Forec​aster> NOPE
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L213[12:58:38] <ironmountain> %tonk
L214[12:58:38] <MichiBot> I'm sorry ironmountain, you were not able to beat CompanionCube's record of 23 hours, 1 minute and 57 seconds this time. 16 hours and 29 seconds were wasted! Missed by 7 hours, 1 minute and 28 seconds!
L215[12:58:46] <ironmountain> ;-;
L216[13:00:21] <Forec​aster> %tonkattempts
L217[13:00:22] <MichiBot> You have 2 attempts left.
L218[13:02:27] <expert975> I challenge you to save a single byte on this hand minified source code: https://termbin.com/u6zs
L219[13:03:03] <expert975> You can't make the variables global
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L221[14:54:24] *** AmandaC is now known as Amanda
L222[15:11:06] <Ocawes​ome101> expert975: replace some newlines with semicolons and get it down to one line.
L223[15:11:06] <Ocawes​ome101> Code Block pastebined https://paste.pc-logix.com/yolerugojo
L224[15:11:37] <Amanda> That's not really saving bytes.
L225[15:11:41] <expert975> That does not reduce the character count
L226[15:11:57] <Ocawes​ome101> Oh ok
L227[15:12:10] <Ocawes​ome101> In that case I don’t think it’s possible.
L228[15:12:55] <Amanda> I mean, technically on windows it'd save n-lines bytes, but on any sane OS It'd not save anything. and I'm pretty sure OC uses just \n for newlines.
L229[15:13:12] <Amanda> rather OpenOS does
L230[15:16:13] <bauen1> expert975: yes, remove the last \n from the file to save 1 byte
L231[15:17:05] <expert975> bauen1: lines end with a newline, not sure that's a good idea
L232[15:17:35] <bauen1> (unless there is code that follows) you can remove the newline on the very last line
L233[15:18:13] <expert975> If I remove the local, function and return keywords it could go down to 255 bytes, allowing the program to fit in the data section of the EEPROM
L234[15:18:48] <DaCompu​terNerd> but then you'll undoubtedly have someone say how terrible globals are
L235[15:19:05] <expert975> Not if that's the code for a decompressor ;)
L236[15:19:20] <bauen1> also, if it is a file in itself, you can replace 'return function(a)local f,b,c,d,e=string,1,{},'' * end' with 'local f,b,c,d,e,a=string,1,{},'',... * end' (untested, but should save a few bytes)
L237[15:20:08] <DaCompu​terNerd> could be designed to be `require()`ed
L238[15:22:49] <expert975> DaComputerNerd: Oh, I misunderstood your statement. Yes, globals are bad, that's why I'm looking for another way
L239[15:25:31] <bauen1> expert975: replace 'if g then ... end' with 'c[#c + 1]=g d=g and h(d..g,-4096)or d' (since a nil does not count against the length, should be equiviallent)
L240[15:30:06] <bauen1> expert975: if you can also assure, that one variable is always of type string, you can just use that instead of 'f' to access string methods
L241[15:30:53] <expert975> bauen1: nice idea
L242[15:31:25] <bauen1> e.g. replace 'f.unpack(...)' with 'e.unpack(...)' (in this case `('>I2'):unpack(a,b)` is also possible)
L243[15:31:35] <bauen1> what exactly does the code do ?
L244[15:31:58] <expert975> bauen1: it gets the raw data from a string
L245[15:32:45] <bauen1> is there an ungolfed version ?
L246[15:32:57] <expert975> bauen1: There is
L247[15:33:59] <expert975> bauen1: https://termbin.com/nbdp
L248[15:34:13] <expert975> The code is an lzss decompressor
L249[15:35:14] <expert975> Here's with the compressor: https://termbin.com/b1ra
L250[15:38:12] <bauen1> expert975: if you care about locales, declare 'j' and 'k' on the first line of locals, also k might be unecessary, since it is only used once
L251[15:38:38] <expert975> bauen1: It is, let me send you my current state
L252[15:39:40] <expert975> bauen1: https://termbin.com/zs3n
L253[15:40:15] <expert975> bauen1: I've changed the c from a table to a string
L254[15:41:33] <expert975> bauen1: I'm trying to figure out how to remove the 'if g then' part as you said
L255[15:44:26] <bauen1> expert975: now that 'c' is a string it's no longer possible to save bytes that way
L256[15:45:43] <expert975> bauen1: converting to a string saved 8 bytes. How much would removing the if save?
L257[15:47:22] <bauen1> 2
L258[15:48:11] <expert975> bauen1: that's all?
L259[15:51:59] <bauen1> expert975: replace 'local j=...' with 'j=...' and add 'j' to the local declaration on line 1 without value
L260[15:52:28] <expert975> bauen1: Nice!
L261[15:53:21] <bauen1> same procedure with i
L262[15:56:15] <Amanda> I love when in a litrpg story, The System is a sarcastic little shit. "Classification: E+ [A Chicken could eliminate you with a fart... you're still too weak ]"
L263[15:56:23] <expert975> bauen1: then share equal sign between i and j
L264[15:56:48] <expert975> bauen1: Oh, no. It can't
L265[15:57:47] <expert975> bauen1: b and j can
L266[15:57:48] <bauen1> you can, lua seems to only "assign" after all have been computed, e.g. 'a,b="a",a..b' => error since a is still nil
L267[15:57:54] <bauen1> it doesn't get you anything though ...
L268[15:58:14] <bauen1> expert975: do you know that the input to this function will always be free of errors ?
L269[15:58:56] <Amanda> %choose hack-cat or halucinate-cat
L270[15:58:57] <MichiBot> Ama​nda: If I had a gold nugget for every time someone asked me about "hack-cat"
L271[15:59:21] <Amanda> Hrm. I'll log in and check my honeypots for any flies
L272[15:59:44] <expert975> bauen1: the build system uses the compressor on the code then embeds the decompressor on the final ROM, so if the compressor on the code I've sent is correct, that's the one that will always be used
L273[16:00:24] <bauen1> so you could just remove the 'if offset < #input' checks (i think)
L274[16:00:25] <expert975> bauen1: current state: https://termbin.com/4t222
L275[16:01:30] <bauen1> expert975: remove 'b<=#a' on line 4, replace 'elseif .. then' with 'else' on line 6
L276[16:02:15] <B​ob> defining g as nil is completly useless
L277[16:02:22] <B​ob> so you can just make it local and not bind any value to it
L278[16:02:35] <B​ob> so `local h,g=c.sub`
L279[16:03:02] <bauen1> ^ just move the g to the first local declaration
L280[16:03:17] <B​ob> from the frist *
L281[16:03:21] <B​ob> its alraedy in the frist
L282[16:03:23] <expert975> Bob: the variable doesn't get defined every loop iteration, and it's checked if it's nil.
L283[16:03:55] <bauen1> oh right
L284[16:04:07] <expert975> bauen1: I suppose I could move g declaration up and remove the local
L285[16:04:16] <B​ob> its within the loop scope so each new iteration its getting nilled
L286[16:04:29] <B​ob> you may want to move it up yeah
L287[16:04:29] <bauen1> not if you move the declarations up
L288[16:04:46] <bauen1> expert975: paste an updated version ?
L289[16:04:52] <B​ob> well in the latest snipet its clearly inside
L290[16:05:16] <expert975> bauen1: I can't remove the local, it has h=c.sub
L291[16:05:20] <bauen1> maybe you can rework the `if-else if g then ... ` logic a bit to reduce the amount of ifness
L292[16:05:58] <bauen1> expert975: if you declare h on the first line (+2) and just assign it later you can save 'local ' (-6)
L293[16:06:34] <expert975> bauen1: I can't define c and use it on the same line
L294[16:06:40] <expert975> bauen1: *statement
L295[16:06:56] <bauen1> which is why you declare it first and assign it later so you can save the 'local '
L296[16:07:59] <bauen1> e.g. add 'h' to the first local: 'local a,b,c,...,h ...' and just leave the assignment 'h=c.sub'
L297[16:08:11] <expert975> bauen1: Oh, I see
L298[16:08:29] <expert975> bauen1: no need to define, only declare
L299[16:10:09] <expert975> bauen1: That save 2 bytes: https://termbin.com/p9u3
L300[16:10:42] <expert975> Only 1 local remaining, how ideal
L301[16:11:05] <expert975> Now if we only could remove some of those ifs
L302[16:12:04] <bauen1> expert975: as i already said you can probably remove the ' and b<=#a' on line 4 (-10) and 'if b<#a then' line 6 (-1=)
L303[16:12:28] <bauen1> but then you need to ensure that this function only gets "good" input
L304[16:12:38] <bauen1> else it may error or just never return, i'm not sure \o/
L305[16:13:02] <bauen1> after that, since g should never be nil, the 'if g then ... end' can be removed
L306[16:13:41] <bauen1> yielding -14
L307[16:18:18] <expert975> Something went wrong, I it doesn't unpack grep anymore. I must walk back
L308[16:18:41] <bauen1> rip
L309[16:19:10] <expert975> That's what git is for :D
L310[16:20:55] <bauen1> ah right, did someone actually start writing a git-client for OpenOS / lua ?
L311[16:21:40] <expert975> bauen1: if not we should, I have some knowledge on the its internals
L312[16:21:52] <expert975> bauen1: g can be nil
L313[16:22:33] <expert975> bauen1: [[if g==nil then print("g is nil")]] prints 4 times
L314[16:23:05] <expert975> *on its internals
L315[16:28:39] <Kristo​pher38> I think nobody bothered to write git for OC cause editing in-game is crap and most people do that stuff (talking about local save) in their save folder, so you can use normal git
L316[16:31:05] <expert975> bauen1: it unpacks grep. It was a silly mistake. Back on it
L317[16:35:12] <bauen1> true, but having a git client that can clone and checkout would be quite nice
L318[16:35:57] <bauen1> expert975: new version ?
L319[16:37:46] <expert975> bauen1: not yet, I'm analyzing the elseif
L320[16:40:43] <bauen1> 291, getting close to 255 lol
L321[16:42:59] <expert975> bauen1: Yep :)
L322[16:43:35] <expert975> oppm has a package called gitrepo. Its description says it downloads git repositories
L323[16:45:23] <expert975> bauen1: offset is incremented every while loop iteration, it doesn't come from input
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L325[16:45:50] <bauen1> sadly it just uses githubs api (https://github.com/OpenPrograms/Gopher-Programs/blob/master/gitrepo.lua#L88)
L326[16:51:36] <Kristo​pher38> What else would you expect?
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L332[17:02:50] <expert975> bauen1: https://termbin.com/qcbo saved a byte xD
L333[17:05:17] <bauen1> expert975: does 'b<#a' ever not apply for a valid compressed file ?
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L335[17:09:13] <expert975> bauen1: I was thinking that evaluated to false on the last iteration of the while loop, but I guess it does not
L336[17:10:27] <bauen1> also the 'b<=#a ' of the first if might never match
L337[17:10:51] <bauen1> but your test showing that g equals nil some times means that one of them has to match
L338[17:11:33] <expert975> bauen1: replacing b<#a with true in the first if works
L339[17:11:35] <expert975> bauen1: what do you mean?
L340[17:14:43] <bauen1> if neither of these matches matter (as i suspected they are just to prevent the original function from crashing on invalid input) you can remove them
L341[17:15:33] <bauen1> after that 'g' will only ever be nil if one of the calls to string.sub actually returns nil, and i don't think that can actually happen, so removing the 'if g then ... end' should be possible
L342[17:18:58] <ThePi​Guy24> what does that program even do?
L343[17:19:14] <ThePi​Guy24> and i have a way to make it 1 byte even shorter :p
L344[17:19:22] <ThePi​Guy24> it involves maths
L345[17:19:30] <ThePi​Guy24> and shit
L346[17:19:57] <expert975> ThePiGuy24: It's an lzss decompressor. Maths are fun, do it
L347[17:20:14] <ThePi​Guy24> how to test it?
L348[17:20:24] <ThePi​Guy24> so i know whether i broke it or not
L349[17:20:48] <expert975> bauen1: offset is incremented in the inner loop, and seems to make sure that string.sub does not try to read past the end of the input.
L350[17:21:31] <expert975> ThePiGuy24: I guess the easiest way would be to use my OC computer on my MC server
L351[17:21:51] <ThePi​Guy24> hm
L352[17:22:14] <expert975> bauen1: string.sub corrects the input to be the last string position if it's greater than its lengh, so there's no need! Let me check if string.unpack does the same correction
L353[17:22:49] <expert975> bauen1: if that check can be removed the 'if ifelse' becomes an 'if else' and matters are much simple
L354[17:23:48] <ThePi​Guy24> any way to test with ocvm so i dont have to boot up the game?
L355[17:24:03] <expert975> ThePiGuy24: you could use the compressor I've sent earlier to compress some data then use the decompressor we're playing with to decompress. Compare input and output data
L356[17:24:20] <ThePi​Guy24> ok
L357[17:24:29] <expert975> ThePiGuy24: You can use any Lua5.3 interpreter
L358[17:24:39] <ThePi​Guy24> ok
L359[17:30:24] <ThePi​Guy24> here: 1 byte shorter :p https://termbin.com/o3zx
L360[17:30:41] <ThePi​Guy24> replaced -4096 with -4^6
L361[17:31:43] <expert975> ThePiGuy24: Nice, I had only thought of using base 2 xD
L362[17:33:17] <expert975> That kills a byte xD
L363[17:33:22] <ThePi​Guy24> yes
L364[17:33:30] <ThePi​Guy24> this is like speedrunning
L365[17:33:33] <ThePi​Guy24> speedbyting
L366[17:35:01] <ThePi​Guy24> bytechasing
L367[17:35:09] <ThePi​Guy24> yes thats what we should call it
L368[17:36:13] <expert975> bytechasing, yes
L369[17:36:20] <Mimiru> code golf.
L370[17:36:26] <expert975> Mimiru: xD
L371[17:36:30] <Mimiru> It's a thing.
L372[17:36:33] <expert975> o.o
L373[17:36:34] <Mimiru> %g code golf
L374[17:36:35] <MichiBot> Mim​iru: https://codegolf.stackexchange.com/ - *Code Golf Stack Exchange*: "What's my telephone number? code-golf sequence · 27 mins ago Galen ... a 10 by 10 grid of asterisks · code-golf kolmogorov-complexity · 2 hours ago sporeball."
L375[17:36:56] <expert975> Of course it is
L376[17:37:00] <Mimiru> do thing in least bytes
L377[17:37:10] <Mimiru> there are even languages that are MADE for it.
L378[17:37:12] <bauen1> unless you're trying to golf brainfuck code it can be quite fun too
L379[17:37:24] <Mimiru> stuff that uses UTF-8 and the like to do functions in single characters
L380[17:37:26] <ThePi​Guy24> ono not brainfuck
L381[17:37:47] <Mimiru> %bf ++++++++[>++++[>++>+++>+++>+<<<<-]>+>+>->>+[<]<-]>>.>---.+++++++..+++.>>.<-.<.+++.------.--------.>>+.>++.
L382[17:37:48] <MichiBot> Hello World!
L383[17:38:09] <ThePi​Guy24> e
L384[17:39:10] <Mimiru> %bf +[-->-[>>+>-----<<]<--<---]>-.>>>+.>>..+++[.>]<<<<.+++.------.<<-.>>>>+.
L385[17:39:18] <Mimiru> welp, I angered MichiBot
L386[17:39:20] <Mimiru> %test
L387[17:39:20] <MichiBot> Mim​iru: Success
L388[17:39:27] <Mimiru> Well, theres that atleast.
L389[17:41:07] *** MajGenRelativity_ is now known as MajGenRelativity
L390[17:41:47] <Forec​aster> %sip
L391[17:41:49] <MichiBot> You drink a gloopy dalekanium potion (New!). After the first sip the potion poofs away.
L392[17:41:53] <Forec​aster> aw
L393[17:46:55] ⇦ Quits: max (~m@irc.everythingisawesome.us) (Ping timeout: 202 seconds)
L394[17:47:13] <ThePi​Guy24> %sip
L395[17:47:13] <MichiBot> You drink a slimy oculemon potion (New!). ThePi​Guy24 grows whiskers until Sozin's Comet returns.
L396[17:47:24] <ThePi​Guy24> well shit guess im a furry now
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L398[17:50:13] ⇨ Joins: Backslash (~Backslash@d75-156-174-126.abhsia.telus.net)
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L400[17:58:23] <expert975> bauen1: I can't prove b<=#a == true, and string.unpack fails hard if you try to index beyond the string
L401[17:59:39] <expert975> bauen1: in my tests b<=#a is always true, but I didn't test every possible input
L402[18:01:03] <expert975> bauen1: oh, wait, it isn't always true
L403[18:04:58] <bauen1> you can only remove both together, not one only (except if you can prove it is always true, then you can probably change the logic a bit around)
L404[18:08:29] <expert975> bauen1: If I remove them both then the string.unpack and string.sub might read past the string
L405[18:10:19] <expert975> bauen1: in that case string.sub returns an empty strings and string.unpack errors
L406[18:10:33] <bauen1> hm, so it could be possible to remove the one around string.sub then
L407[18:12:40] <bauen1> which means that in cases of 'b<=#a' g will not be nil, which also means that in those cases the 'if g then' can be optimised away
L408[18:17:05] <expert975> bauen1: in that case, g would be nill if not b<=#a and not e&1~=0
L409[18:17:34] <expert975> bauen1: in other words, if it doesn't hit the if or the elseif
L410[18:40:34] <Ocawes​ome101> How many bytes are you at now?
L411[18:41:15] <Ocawes​ome101> And what exactly is this decompressor for?
L412[18:42:55] ⇦ Quits: Vexatos (~Vexatos@port-92-192-27-80.dynamic.as20676.net) (Ping timeout: 202 seconds)
L413[18:45:01] <expert975> This compressor is for storing compressed code in EEPROMs
L414[18:45:44] <expert975> It's at 289B
L415[18:45:44] <Ocawes​ome101> Ah. That could be very useful.
L416[18:46:07] <expert975> If I can get it down to 256 I can store it in the data section of the EEPROM
L417[18:46:12] <Ocawes​ome101> Have you removed the if-else stuff that bauen was talking about removing?
L418[18:46:32] <expert975> I couldn't do that yet, but I'm staring at it
L419[18:49:45] <Ocawes​ome101> Hmm... could one do a compressed kernel in this way?
L420[18:50:25] <expert975> You could compress any lua code
L421[18:50:41] <Ocawes​ome101> Perhaps using a slightly... less miniscule bit of code
L422[18:51:14] <expert975> This on does it, why need a less minuscle code?
L423[18:52:07] <expert975> The thing is: you can't compress the decompressor. It better be small xD
L424[18:52:43] <expert975> I mean, technically you *can* compress the decompressor, but then...
L425[18:52:58] <Ocawes​ome101> You need a decompressor to decompress the decompressor
L426[18:53:05] <Mimiru> Yo dawg.
L427[18:53:16] <Mimiru> I'm gonna date myself here...
L428[18:53:22] <Ocawes​ome101> ?
L429[18:53:43] <Mimiru> I once used a spanned archive to split a zip program across floppy disks.. because I needed a zip program on the destination computer
L430[18:53:52] <Mimiru> then, I had no way to re-assemble the spanned archive
L431[18:53:53] <expert975> lol
L432[18:55:09] <expert975> 7zip-installer.7z
L433[18:56:38] <bauen1> expert975: actually, by "mergeing" the inner if-conditions i think you already broke the logic in some way
L434[18:57:19] <bauen1> sinf 'if true then if false then return end else assert("should not happen") end' != 'if true and false then return else assert("should not happen") end'
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L437[18:57:28] <bauen1> s/sinf/because/
L438[18:57:29] <MichiBot> <bauen1> because 'if true then if false then return end else assert("should not happen") end' != 'if true and false then return else assert("should not happen") end'
L439[18:57:29] <expert975> bauen1: not the 'else if' into 'elseif'
L440[18:57:44] <bauen1> yes, but the first one
L441[18:58:41] <expert975> bauen1: my truth table says I didn't
L442[18:58:47] <expert975> bauen1: they are equivalent
L443[18:58:48] <bauen1> but i'm not sure if '(flags & 1) ~= 0' will be true while 'offset <= #input' will be false for valid input
L444[18:59:08] <bauen1> oh yeah
L445[18:59:18] * bauen1 blames too much looking at code
L446[18:59:18] <expert975> bauen1: that's where we could gain those pesky bytes
L447[18:59:46] <expert975> bauen1: maybe checking out the compressor could help understanding if this condition ever happens
L448[19:00:32] <bauen1> now, if 'offset <= #input' is false, the function will terminate anyway, so i think that condition can be happily removed (since string.sub will just return '')
L449[19:05:16] <expert975> bauen1: what about the nil check?
L450[19:06:02] <bauen1> true, you probably can't remove it, since it would then override the 'window' which could technically still be used ._.
L451[19:19:01] <bauen1> i wonder how much of a full-blown "operating system" you can cram into an eeprom
L452[19:20:04] <expert975> bauen1: minify and compress everything all the code and you might have a chance
L453[19:22:03] <expert975> hmm, let me chack how much data you can store in the label :D
L454[19:23:19] <expert975> *check
L455[19:23:34] <bauen1> lol
L456[19:24:09] <Ocawes​ome101> I want OpenOS on an EEPROM ASAP
L457[19:24:51] <Mimiru> how big is OpenOS?
L458[19:25:32] <expert975> Mimiru: OpenOS is 374.6kB on my floppy
L459[19:25:55] <expert975> The EEPROM label can store 25 bytes. So I got that going for me
L460[19:25:57] <Mimiru> Not bad, 400K eeprom coming up.
L461[19:26:21] <Mimiru> meh, I'll go 512k just to be nice.
L462[19:26:40] <expert975> EEPROM RAID
L463[19:26:54] <Ocawes​ome101> Through minification, ofc
L464[19:27:03] <Ocawes​ome101> Minification and compression
L465[19:27:56] <expert975> I wonder how small could OpenOS go with only minification and compression
L466[19:30:34] <bauen1> actually, i should spent my time on implementing a huge storage system first ...
L467[19:31:38] <Kristo​pher38> Storage on hard drives?
L468[19:32:40] <Kristo​pher38> In that case there was some filesystem already written which presented all connected RAIDs as one big filesystem
L469[19:43:19] <Adorabl​eCatgirl> did someone say large EEPROMs
L470[19:43:30] <Adorabl​eCatgirl> also LZSS is super neato
L471[19:46:25] <Adorabl​eCatgirl> someone ported XZ to lua in another guild
L472[19:46:41] <Adorabl​eCatgirl> xz is yucky but it's still neat
L473[19:47:30] <Adorabl​eCatgirl> it was only a decompressor
L474[19:50:54] <Adorabl​eCatgirl> https://gist.github.com/MCJack123/88d99d1dff8d8f0f1ca8d34ab4802acd
L475[19:51:00] <Mimiru> Well, I mean... OpenSec has a config option to let you write 8k EEPROMs
L476[19:51:05] <Mimiru> but yes, I said 512K eeproms.
L477[19:52:40] <Adorabl​eCatgirl> that reminds me
L478[19:52:44] <Adorabl​eCatgirl> i never finish shit
L479[19:52:49] <Forec​aster> https://www.smbc-comics.com/comic/romance
L480[19:53:08] <Adorabl​eCatgirl> i need to get my flash memory update to OSSM ouy
L481[19:53:11] <Adorabl​eCatgirl> *out
L482[19:53:49] <Adorabl​eCatgirl> oh yeah, 8 to 32KiB of R/W memory for EEPROMs and tablets
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L485[20:01:24] ⇨ Joins: Stary (znc@thonk.9net.org)
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L488[20:04:02] <CompanionCube> %oclogs
L489[20:04:02] <MichiBot> Compan​ionCube: https://oclogs.pc-logix.com/
L490[20:08:49] <bauen1> @Kristopher38 yes, but with RAID and friends you have multiple issues (scalability and what to do if one drive fails or becomes unavailable), i was thinking about something similiar to ceph (think amazon s3 like) where you can have multiple networked computers with multiple disks create a common pool for objects (that can be distributed for high-availability or speed)
L491[20:10:18] <expert975> bauen1: sounds fun!
L492[20:13:52] <bauen1> yeah, i still haven't managed to actually implement the necessary algorithm from the scientific paper ._.
L493[20:14:56] <expert975> Why not? What paper?
L494[20:17:05] <bauen1> https://ceph.com/wp-content/uploads/2016/08/weil-crush-sc06.pdf
L495[20:35:14] ⇦ Quits: ben_mkiv|afk (~ben_mkiv@88.130.156.158) (Ping timeout: 200 seconds)
L496[21:05:08] <bauen1> actually, the more important part of the crush algorithm is the ability to use disks of different sizes
L497[21:05:11] <bauen1> floppy cluster here i come
L498[21:07:27] ⇨ Joins: Kleadron (~kleadron@c-73-254-147-9.hsd1.wa.comcast.net)
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L500[21:19:07] <Forec​aster> dammit google... -_-
L501[21:19:44] <Forec​aster> why do you keep adding more and more restrictions to apps forcing them to become less useful
L502[21:19:48] <Forec​aster> ug
L503[21:19:52] <Forec​aster> ugh [Edited]
L504[21:20:09] ⇨ Joins: CarlenWhite (~CarlenWhi@15.sub-174-231-128.myvzw.com)
L505[21:20:12] <Dur​ex77> https://media.discordapp.net/attachments/467679215970418692/669164899187949568/unknown.png?width=1259&height=676
L506[21:21:03] <Dur​ex77> How long do you think it takes to move a stack of items from the lower chest to the upper?
L507[21:21:43] <Adorabl​eCatgirl> also i just thought about something with flash memory in OSSM
L508[21:21:45] <Adorabl​eCatgirl> fuckin
L509[21:21:48] <Adorabl​eCatgirl> cache
L510[21:23:23] ⇨ Joins: Thutmose (~Patrick@host-69-59-79-181.nctv.com)
L511[21:25:06] <Forec​aster> my mobile data tracker app just updated and said that google changed the policy so they "couldn't identify individual sim cards" anymore, which for some reason meant it had to reset and delete the plan I'd configured...
L512[21:25:09] <Forec​aster> :|
L513[21:26:10] <Forec​aster> so frustrating
L514[21:35:06] <CompanionCube> that's telling in a bad way
L515[21:37:50] <Forec​aster> http://tinyurl.com/wvj83tk
L516[21:38:55] <CompanionCube> was it a particularly large amount of data?
L517[21:39:42] <Forec​aster> several years worth of usage history and this months usage
L518[21:45:26] <Kristo​pher38> bauen1: raid and friends? Haven't heard of that, I had this on my mind https://github.com/Sukasa/DistFS
L519[21:45:49] <Kristo​pher38> But I'm curious to know, tell me more
L520[21:48:27] <Kristo​pher38> Also I bet floppy cluster would sound awesome
L521[21:48:48] <ThePi​Guy24> yes
L522[21:49:03] <Kristo​pher38> What do you want to store since you need that much storage?
L523[21:58:08] ⇦ Quits: Kleadron (~kleadron@c-73-254-147-9.hsd1.wa.comcast.net) (Quit: Xbox overlords taking over the planet)
L524[23:07:56] ⇦ Quits: Inari (~Pinkishu@pD9E8F18F.dip0.t-ipconnect.de) (Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/)
L525[23:09:26] <expert975> bauen1: removed the if g then for 3 bytes: https://termbin.com/miw8
L526[23:11:18] <Ocawes​ome101> expert975: I think you can remove the `nil` at the end of line 4
L527[23:11:59] <Ocawes​ome101> expert975: I’m pretty sure you can remove the `nil` at the end of line 4 [Edited]
L528[23:13:36] <expert975> Yes, I can! It no longer checks for nil: https://termbin.com/4x50 :D
L529[23:15:23] ⇦ Quits: Vexatos (~Vexatos@port-92-192-70-125.dynamic.as20676.net) (Quit: Insert quantum chemistry joke here)
L530[23:19:33] <expert975> Killed two unnecessary whitespaces: https://termbin.com/d4rl
L531[23:23:56] <Amanda> %8ball laptop goes bye-bye?
L532[23:23:56] <MichiBot> Ama​nda: Reply hazy, try again
L533[23:23:58] <Amanda> %8ball laptop goes bye-bye?
L534[23:23:59] <MichiBot> Ama​nda: [ The Bowling ball doesn't answer ]
L535[23:24:06] * Amanda puts the laptop under the bowlinng ball
L536[23:28:12] <Ocawes​ome101> expert975: How many bytes are you down to?
L537[23:29:58] <expert975> 278B, 22 bytes away from the data section of the EEPROM
L538[23:30:26] <Kristo​pher38> why are you so motivated to fit into the data section
L539[23:30:29] <Ocawes​ome101> Ooo, getting closer
L540[23:30:54] <expert975> Kristopher38: because I can
L541[23:31:20] <Kristo​pher38> sure, does it provide any benefits though?
L542[23:31:27] <Kristo​pher38> like practical benefits
L543[23:32:19] <Kristo​pher38> you want to fit into the data section so the whole user program fits in the normal eeprom memory?
L544[23:33:01] <expert975> Yes
L545[23:33:56] <Kristo​pher38> I see
L546[23:34:05] <expert975> It will be like the decompressor is not even there and the user can magically run compressed code :)
L547[23:34:10] <Kristo​pher38> that's kool actually
L548[23:34:37] <Kristo​pher38> 22 bytes to shave off seems like a lot at this stage
L549[23:34:44] <expert975> It does haha
L550[23:34:57] <expert975> I'm analyzing the algorithm to see if I can change anything
L551[23:35:02] <Kristo​pher38> good luck then, I'd like to see it happen
L552[23:38:08] ⇨ Joins: Kleadron (~kleadron@c-73-254-147-9.hsd1.wa.comcast.net)
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