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L1[00:45:13]
<Kodos>
%tonkout
L2[00:45:14] <MichiBot> Goshhawk! Kodos! You
beat CompanionCube's previous record of 29 seconds (By 2 hours and
58 seconds)! I hope you're happy!
L3[00:45:15] <MichiBot> Kodos has stolen the
tonkout! Tonk has been reset! They gained 0.002 tonk points! plus
0.001 bonus points for consecutive hours! (Reduced to 50% because
stealing) Current score: 0.36065
L4[01:43:25]
<Forecaster>
%tonk
L5[01:43:26] <MichiBot> Aw jeez! Forecaster!
You beat Kodos's previous record of <0 (By 58 minutes and 12
seconds)! I hope you're happy!
L6[01:43:27] <MichiBot> Forecaster's new
record is 58 minutes and 12 seconds! Forecaster also gained 0.00097
tonk points for stealing the tonk.
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L15[03:28:22]
<gamerred>
guys does oc handle tinkers construct?
L16[03:28:36]
<Forecaster>
"handle"
L17[03:29:12]
<gamerred>
mean like does it have controls for it by default?
L18[03:29:38]
<Forecaster>
put an adapter next to things and see
L19[03:36:22] <Lizzy> i don't think there
is by default, but there is a mod called "Tinkers Construct
drivers for OpenComputers" that does it
L20[03:38:08]
<gamerred>
Working on a modpack update and seeing that is made me wanna ask
that
L21[03:40:35]
<gamerred>
will it tell me if it has a api if I dont run a cable or will I
need to run a cable too?
L22[03:42:47]
<gamerred>
tested it both ways it dont have a driver by default
L23[03:45:49] <Lizzy> yeah, you'll need the
tinkersoc mod, lemme see if i can find a link to it
L25[03:48:21]
<gamerred> I
cant view it by link how I gotta get it
L26[03:48:42] <Lizzy> wat?
L27[03:48:48]
<gamerred>
since my modpack is via twitch launcher I have to open it via that
launcher
L28[03:49:13] <Lizzy> oh, can't help you
there i'm afraid
L29[03:49:28] <Lizzy> twitch launcher
doesn't support linux so i don't use it
L30[03:50:23]
<gamerred> I
use it cause well the other launchers either they gotta push the
update or dont support newer patches of mods and I am the type that
has to use the latest versions lol
L31[03:51:11] <Lizzy> you can make your own
packs on the technic launcher, and i'm pretty sure some other
launchers also let you make your own packs
L32[03:52:23]
<gamerred>
The others require you to ask each and every maker of the modpack
and need a picture of them granting your perms and well most wont
do a reply back that I use lol
L33[03:53:23] <Lizzy> technic has never
stopped me from deploying packs because i didn't show proof
L34[03:54:04]
<gamerred> I
wont use technic because to use the solder api which is useful you
need to pay for a web server and well thats something I dont got
lol
L35[03:54:32]
<Forecaster>
is that required
L36[03:54:42] <Lizzy> you can just upload a
single zip to DB/GDrive and not use solder
L37[03:55:18] <Lizzy> obviously with a lot
of players / a big modpack you will hit dropbox's free limit
L38[03:55:27]
<gamerred>
only if you dont want people to re-download every single mod if 1
updates
L39[03:57:25] <Lizzy> a community i'm part
of (that i basically became a systems administrator for within the
first month of joining lol), we recently switched to solder cause
we kept hitting dropbox limits for one of the packs
L40[03:57:45] <Lizzy> have to say though,
solder is a right PitA to set up and get working
L41[03:58:47]
<gamerred> I
want to but its either set up solder or have a minecraft server and
well mc server takes first priority lol
L42[03:59:16] <Lizzy> i mean, you _could_
put both on the same machine and that'd work just as well
L43[03:59:34]
<gamerred>
not possible with the host I use
L44[04:00:27]
<gamerred>
its one of them you pick a game and it only lets you do that game
server not no ssh or whatever lol
L45[04:00:38] <Lizzy> oh, one of _those_
ones
L46[04:00:41] <Lizzy> i hate those
L47[04:08:49]
<gamerred>
in the cfg I see the disassemble all the tings options will that
work on all items or just certain ones?
L48[04:09:24]
<Forecaster>
if that is off it will only disassemble OC things
L49[04:09:52]
<Forecaster>
if it's on it will try to disassemble anything with a regular
crafting table recipe
L50[04:10:27]
<gamerred>
oh so if I have it on then I can actually remove a mod that does
the same exact thing lol
L51[04:11:22]
<gamerred>
now can the disassembler be automated in any way?
L52[04:13:33] <Lizzy> yes
L53[04:14:01]
<gamerred>
sweet ?
L54[04:14:23] <Lizzy> not sure about pipes,
but hopper into the side and then a chest at the side facilitates
in/output
L55[04:15:01]
<gamerred>
the mod I use to route items has the same limitations as hoppers do
besides it can send them in all directions
L56[04:15:16] <Lizzy> that should work
then
L57[04:15:23]
<gamerred>
well the only exception is even plugged into the bottom they will
insert to the right slot
L58[04:15:38] <Lizzy> you could also
probably use OC's transposers to move items in and out of it
L59[04:16:06]
<gamerred>
true that can work
L60[04:16:58]
<gamerred>
will prob do the transposer route because why not lol
L61[04:18:20]
<gamerred> I
made a system to make it so my transposer can effect another chest
on a diff transposer lol
L62[04:19:27]
<gamerred> I
used a ender chest from the ender chest mod so it sends from chest
to ender chest on 1 end then the recieving end is ender chest to
chest somewhere else ?
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L66[06:42:16]
<TheRealBob>
i use Tinker OC and made an auto smeltery crafting thing
L67[06:42:22]
<TheRealBob>
still undone but repice retracer works
L68[06:42:26]
<TheRealBob>
and prefectly fine even
L69[06:48:58] ⇨
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L70[06:48:58] zsh
sets mode: +v on Vexatos
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L72[07:30:40]
<Forecaster>
%tonk
L73[07:30:42] <MichiBot> Sard! Forecaster!
You beat your own previous record of 58 minutes and 12 seconds (By
4 hours, 49 minutes and 2 seconds)! I hope you're happy!
L74[07:30:43] <MichiBot> Forecaster's new
record is 5 hours, 47 minutes and 14 seconds! No points gained for
stealing from yourself. (Lost out on 0.00482 x 1 = 0.00482)
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L76[08:13:35]
<Z0idburg> I
like to use curse to make my packs and then export them
L77[08:13:40]
<Z0idburg>
makes it very easy
L78[08:14:01]
<Z0idburg>
and makes it easy to figure out whats compatible too
L79[08:15:02] ⇨
Joins: Inari
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L81[08:29:51] <MichiBot>
Kingdom Come:
Deliverance - A Woman's Lot Trailer | length:
1m 39s |
Likes:
1,707 Dislikes:
29 Views:
24,048 | by
Warhorse
Studios | Published On 28/5/2019
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L88[10:09:05]
<TheRealBob>
whta do you mean what
L89[10:09:13]
<TheRealBob>
the avatar is literally the frist search result for anime
girl
L90[10:09:22]
<TheRealBob>
ive seen thousands of people have it
L91[10:11:48]
<ayangd> Me
seen it only once
L92[10:15:30]
<Kodos>
Oi
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L96[10:35:43]
<ayangd> I
seen it only once [Edited]
L97[10:39:26] *
Lizzy wants to go home and play factorio, but still has 20 minutes
of work left
L98[10:42:32] <Mimiru> I wanna go home and
play CoH, but I've got 8 hours of work left. :P
L99[10:44:00] <Inari> City of Heroes?
L100[10:56:18] <Lizzy> home time! more or
less
L101[11:10:09] <Mimiru> City of Heroes
indeed.
L102[11:10:40] <Mimiru> I run a server, so
I don't get as much playtime as I'd like, but I still enjoy
it
L103[11:17:51] <Inari> I wish Tabula Rasa
would have a private server
L104[11:38:39] <Mimiru> You mean.. like
InfiniteRasa?
L105[11:39:36] <Mimiru> I think dev is
currently dead, but it exists.
L106[11:40:17] <Inari> Can't say I've ever
heard of that
L107[11:58:29]
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L109[12:36:14]
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L110[12:36:31] <nos> Do motion sensors
work through walls?
L111[12:40:20] <AmandaC> I don't think
they do. I'm pretty sure they only work one block in the direction
they're facing
L112[12:40:57] <AmandaC> ~w motion
sensor
L113[12:41:13] <AmandaC> Oh, ocdoc is
dead
L114[12:41:30] <nos> They work several
blocks in the direction they are facing...
L115[12:41:38] *
Mimiru stabs ocdoc back to life
L116[12:41:57]
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L117[12:42:02] <nos> but I can't tell
which way they are facing by just looking at them.
L118[12:42:09] <AmandaC> Mimiru: was my
messages about systemd unit files useful?
L119[12:42:30] <Mimiru> I...'ve not even
had a chance to set it up :/
L120[12:42:34] <AmandaC> Ah
L121[12:43:12] <AmandaC> ~w motion
sensor
L123[12:43:53] <nos> radius... So I assume
that means a sphere.
L124[12:44:07] <AmandaC> nos: ^ "line
of sight" implies no, possibly excluding glass blocks
L125[12:45:14] <AmandaC> I think I was
thinking of another game's motion sensor
L126[12:46:40]
<Forecaster>
%sip random
L127[12:46:41] <MichiBot> You drink a
freezing pink potion (New!). Forecaster's hair grows three times
longer.
L128[12:46:50] <nos> I have put one on
each floor of my base, and when I print the address of the list of
sensors I'm iterating through along with the detected entity, all
the sensors detect me.
L129[12:47:36] <AmandaC> Can you show us
the bike?
L130[12:47:47] <AmandaC>
s/bike/code/
L131[12:47:47] <MichiBot> <AmandaC>
Can you show us the code?
L133[12:48:03] <AmandaC> Damn bumpy car
rides
L135[12:49:16] <CompanionCube> %tonk
L136[12:49:16] <MichiBot> I'm sorry
CompanionCube, you were not able to beat Forecaster's record of 5
hours, 47 minutes and 14 seconds this time. 5 hours, 18 minutes and
36 seconds were wasted! Missed by 28 minutes and 38 seconds!
L137[12:49:22] <CompanionCube> damn
L138[12:49:37] <AmandaC> Setting the
primary doesn't affect the events
L140[12:49:57] <AmandaC> You need to check
the address given just after the event name
L142[12:51:56] <AmandaC> The general
convention (not sure if it's enforced anywhere) for component
events is the second parameter is the component that generated the
event
L143[12:52:30] <nos>
event.pull("motion") si aware of all the motion sensors I
put on my network?
L144[12:56:18] <nos> oh wow
L145[12:56:26] <AmandaC> Yes
L146[12:57:14] <AmandaC> If you did
event.pull("motion", <address>) it will filter by
the address
L147[12:57:32] <nos> I want to see who is
moving on each floor.
L148[12:58:24] <AmandaC> What'd I do for
that would be make a table of addresses -> locations, and just
use that to tell where the event is fun
L149[12:58:29] <AmandaC> From*
L150[12:58:37] <nos> I got help with this
working on just one sensor before. Didn't expect the same code to
work with multiple.
L151[12:59:18] <AmandaC> In your gist the
address of the motion sensor that's been triggered will be in the
`b` variable
L152[12:59:23] <AmandaC> And you don't
need the loop at all
L153[12:59:58] <nos> yeah I just added the
'b' to the print statement. Everything seems to be working
properly.
L154[13:00:40] <nos> Surprised how simple
it was...
L155[13:00:44] <AmandaC> Hrm. I should
include motion sensors in my new base's totally useless security
system
L156[13:00:57] <AmandaC> (since I play
single player)
L157[13:01:21] <AmandaC> That'll be later
though. I still need to get a quarry going
L158[13:01:30] <AmandaC> ... and ae2
useful
L159[13:01:42] <nos> This is a public
server. I should try to make this as easy to use as possible.
Greifing is a daily event.
L161[13:13:57] <Inari> Probably the author
:p Though at least posting the error would help
L164[13:17:18]
<Marlin> i
dont think the author can help me. i dont thing he will ever read a
pn :/
L165[13:18:42] <Inari> Open
L166[13:18:50] <Inari>
/home/AE2AutoStock.lua
L167[13:19:00] <Inari> Go to line 233 and
change saveItems() to SaveItems()
L168[13:22:09]
<Marlin>
Okay
L169[13:24:40]
<Marlin> the
first one is fixed. thanks
L170[13:33:46]
<Marlin> do
you have an idea to fix the 2nd error?
L171[14:03:31] <AmandaC> Are you sure
you're using the latest version of it?
L172[14:03:46] <AmandaC> That SaveItems
one should have been fixed back in febuary from the forum
history
L173[14:04:12] <Inari> I mean, it was
still in the code that the 1.3 link linked to
L174[14:04:53]
<Marlin>
yes, it is the latest version
L175[14:08:25] <Inari> Seems like AE2
returns some nil string for somthing
L176[14:08:42] <Inari> Or maybe the author
just stores nil somewhere
L177[14:09:28] <Inari> @Marlin how good is
your lua? :p
L178[14:09:43]
<Marlin>
noob
L179[14:10:26] ⇦
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L180[14:10:50] <Inari> Line 248, change
items[changeItemIndex]["rawItemName"] to
(items[changeItemIndex]["rawItemName"] == nil and
"" or
items[changeItemIndex]["rawItemName"])
L181[14:10:52]
<Marlin> i
dont really know a lot... only the basics
L182[14:10:59] <Inari> Change line 250,
253, and 256 similarily
L183[14:11:13]
<Marlin>
okay. i will try. one moment pls
L184[14:11:26] <Inari> Not sure that won't
just cause ohter errors to pop up, but worth a try
L186[14:14:33] <Inari> No, you have to use
the smae string, so for that line "rawItemDamage" instead
of "rawItemName"
L187[14:14:37] <Inari> for both
occurances
L188[14:14:58] <Inari> Wait
L189[14:15:05] <Inari> You're supposed to
change the part that looks similar
L190[14:15:08] <Inari> Not copy the whole
line :D
L191[14:17:55]
<Marlin> i
dont understand >.<
L192[14:18:16] <Inari> Haha
L193[14:18:39]
<Marlin>
ohhh i copied a wrong line
L195[14:24:42] <Inari> Yeah
L196[14:25:34]
<Marlin>
okay^^
L197[14:25:48] <Inari> And changing the
other 3 lines similarily
L198[14:28:25]
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L199[14:28:31] <Webchat389> hi
L200[14:29:11] <Webchat389> hello?
L201[14:29:47] ⇦
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L202[14:30:37]
<TheRealBob>
Lul
L203[14:30:56]
<TheRealBob>
1 min
L204[14:30:56]
<TheRealBob>
phenomenon
L205[14:34:24]
<Marlin> so
nice, it works *.* thank you so much
L206[14:35:38] <Inari> @TheRealBob some
don't even last 20 seconds
L207[14:36:47]
<TheRealBob>
*universe colapses*
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L209[15:45:13] <nos> In the iterator 'for
a in b do () end', do we get any counter variable for free, which
could be used to index an array?
L210[15:52:16]
<TheRealBob>
i don't get ir
L211[15:52:18]
<TheRealBob>
it*
L212[16:01:39] <Lizzy> if youwanna get the
array's index, try for key, value in pairs(table) do ... end
L213[16:01:46] <Lizzy> and then key will
be your index
L214[16:03:04] <ben_mkiv> for i=1,#myArray
do ... end
L215[16:03:11] <Lizzy> that also
works
L216[16:05:01] <nos> ya I want to start
from one. These are floors in my base.
L217[16:05:22] <nos> Each floor has a
motion sensor.
L218[16:06:09] <nos> Leaving sorting them
into order for later.
L219[16:09:01]
<TheRealBob>
Use adresses for sorting
L220[16:09:12]
<TheRealBob>
only way really to sort then correctly
L221[16:13:24] <AmandaC> Depends on your
usecase.What if I want them sorted by where they are in my
base?
L222[16:14:30] <ben_mkiv> or make a
calibration script
L223[16:14:47] <ben_mkiv> like you have to
jump on each one in order to get a "activation"
signal
L224[16:15:02] <ben_mkiv> and then just
poll as often as you got floors and jump on each one in the correct
order
L225[16:16:28] <nos> Need a punch card
reader for OC.
L226[16:16:52] <ben_mkiv> OpenSecurity got
magnetic/rfid cards
L227[16:17:45] <Mimiru> huh wha?
ping
L228[16:17:46] <Mimiru> Oh
L229[16:17:50] <Mimiru> Yes, yes it
does
L230[16:18:04] <nos> You can right-click
the card on a block and then insert it into a reader block. The
reader has an ordered array of slots that can be accessed from
lua.
L231[16:18:23] <nos> You put the punch
card item into the slot.
L232[16:18:56] <nos> And from Lua you can
access the MC world coordinates stored in the punch card.
L233[16:19:02] <nos> Maybe other data
too.
L234[16:19:17] <ben_mkiv> hmmm
L235[16:19:43] <ben_mkiv> i like that idea
kinda
L237[16:19:54]
<TheRealBob>
new addon soontm
L238[16:19:56] <nos> Just off the top of
my head.
L239[16:20:34] <nos> Thinking about what
would be needed for anybody to be able to secure their base with an
array of motion sensors.
L240[16:20:40] <ben_mkiv> kinda like
AmandaC's barcode thing for tablets but analog
L242[16:21:07] <nos> oh right
L243[16:21:12] <ben_mkiv> which isnt in
official oc yet afaik
L244[16:21:25] <nos> yeah a tablet could
probably do what I want
L245[16:21:32] <ben_mkiv> but then you
could use navigation upgrade + analyzer in tablet to store coords
for addresses
L246[16:21:56] <nos> yeah, I'm gonna try
that
L247[16:22:03] <nos> thanks! :D
L248[16:22:32] <ben_mkiv> but kinda
tempted to make a barcodeprinter/reader item, which works the way
you mentioned
L249[16:23:14] <ben_mkiv> or
analyzerupgrade for openglasses :>
L250[16:24:15] <AmandaC> nos: the tablet
won't work how ben_mkiv mentioned yet, payonel went and got
addicted to another game before merging my MR for the analyzer
upgrade
L251[16:24:43] <ben_mkiv> xD
L252[16:24:46] <ben_mkiv> %blame
payonel
L253[16:24:47] *
MichiBot blames payonel for slow internet speeds
L255[16:29:55] <nos> Well we seem to be on
the same wavelength so that's good.
L256[16:30:01] <nos> bedtime now
L257[16:51:54] ⇦
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L258[17:22:36]
<Kodos> Ben
finish the display panels first
L259[17:22:42]
<Kodos>
Looool
L260[17:33:56]
<Kane Hart>
Hey is there any info on drones vs robots. From my understanding
robots don't fly drones do. There any other big diffs? I'm playing
around teching them up progression wise but I sadly don't know a
ton about them. As far as I know they have some similarities to
Turtles.
L261[17:34:26]
<Forecaster>
drones are a lot faster, but lower capacity in every way
L262[17:35:20]
<Kane Hart>
Ahh so the 2 sort of have their own uses
L263[17:36:12]
<Kane Hart>
Now to decide to gate them at ZPMV or UV hmmm ?
L264[17:37:29]
<Forecaster>
practically drones are much harder to use
L265[17:38:12]
<TheRealBob>
Drones have a limit of 4kB
L266[17:38:19]
<TheRealBob>
much faster but much smaller
L267[17:38:25]
<TheRealBob>
also not damageable
L268[17:38:42]
<TheRealBob>
Robots sre for tasks and drones for delivery maybe
L269[17:56:22]
<Kodos>
Drones are basically low level Lua programming. Robots use openos
proper
L270[17:56:46]
<Kodos> ~w
custom is
L272[17:57:23]
<Kodos>
That’s what’s available to use for drones. A lot can be taken from
open os but you are limited to 4kB yes
L273[17:57:40]
<Kane Hart>
thanks
L274[18:11:04] ⇦
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host closed the connection)
L275[18:18:57] ⇦
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L276[18:36:46] ⇦
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L278[19:03:20]
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(DartKitten!~dartkitte@72.35.141.108)
L279[19:03:25] <DartKitten> woah
L280[19:03:38] <DartKitten> this is
ridiculously cool
L281[19:03:58] <DartKitten> ?
L282[19:04:27] ⇦
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host closed the connection)
L283[19:15:29] <AmandaC> %tell Inari
they're all rejects from trying to breed a 10/10/10 chicken from
chickens/more chickens/roost
L284[19:15:31] <MichiBot> AmandaC: Inari
will be notified of this message when next seen.
L285[19:49:49]
⇨ Joins: Adorable-Catgirl
(Adorable-Catgirl!webchat@pool-100-7-96-45.rcmdva.fios.verizon.net)
L286[19:53:17]
<Z0idburg>
fu
L287[20:37:08] ⇦
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(Quit: Leaving.)
L288[20:41:06] ⇦
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206 seconds)
L290[21:01:41]
<Zef> My
colonist messed up installing an eye patch
L291[21:02:53]
<Kane Hart>
ugh craft tweaker and oc cables idk what I'm doing maybe I'm just
tired lol
L292[21:18:43]
<Kane Hart>
I guess I have to use the oc recipe editor ?
L293[21:31:06]
<Kane Hart>
Does this look right to you guys in the user.recipes?
L295[21:31:14]
<Kane Hart>
all oredict
L296[21:33:28]
<Kane Hart>
in game it removed the recipe but did not create a new one
heh.
L298[21:40:43]
<Saphire>
*claps*
L299[21:40:48] <MichiBot> Wed May 29
20:24:17 CDT 2019 @VixusFoxy: Holy Moly!!
L300[21:40:54]
<Saphire> I
absolutely love their CSI Miami worthy site statement
L301[21:41:54]
<Kane Hart>
now my help will never come with spam ?
L302[21:56:05]
<Zef> And
that's why I don't trust amateur sites with money
L303[21:56:39]
<Zef>
Furaffinity rolled out an on site currency and with the way that
site works it's an awful idea
L304[22:02:01] <CompanionCube> %tonk
L305[22:02:02] <MichiBot> Voldemort!
CompanionCube! You beat Forecaster's previous record of 5 hours, 47
minutes and 14 seconds (By 3 hours, 25 minutes and 30 seconds)! I
hope you're happy!
L306[22:02:03] <MichiBot> CompanionCube's
new record is 9 hours, 12 minutes and 45 seconds! CompanionCube
also gained 0.02058 (0.00343 x 6) tonk points for stealing the
tonk.
L307[22:05:15]
<Kodos> Kane
be patient. Help will come. Most people read scrollback
L308[22:12:37]
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L309[23:27:16] ⇦
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