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L1[00:00:00] <Michiyo> %addcommand
L2[00:00:00] <MichiBot> An error occurred while processing this command
L3[00:00:07] <Michiyo> %testcmd
L4[00:01:47] <Michiyo> %tonk
L5[00:01:48] <MichiBot> Jiminy Cricket! Michiyo! You beat Kodos's previous record of <0! I hope you're happy!
L6[00:01:49] <MichiBot> Michiyo's new record is 6 hours, 20 minutes and 27 seconds! 6 hours, 20 minutes and 27 seconds gained!
L7[00:01:53] <Michiyo> %tonkout
L8[00:01:53] <MichiBot> You are not the current record holder. It is Kodos.
L9[00:02:03] <Izaya> is your DB kill
L10[00:02:17] <Michiyo> %restart
L11[00:02:18] ⇦ Quits: MichiBot (MichiBot!~MichiBot@eos.pc-logix.com) ()
L12[00:02:42] ⇨ Joins: MichiBot (MichiBot!~MichiBot@eos.pc-logix.com)
L13[00:02:42] zsh sets mode: +v on MichiBot
L14[00:02:44] <Michiyo> %tonk
L15[00:03:18] <MichiBot> Fudge! Michiyo! You beat Kodos's previous record of <0! I hope you're happy!
L16[00:03:19] <MichiBot> Michiyo's new record is 6 hours, 21 minutes and 56 seconds! 6 hours, 21 minutes and 56 seconds gained!
L17[00:03:21] <Michiyo> %tonkout
L18[00:03:27] <MichiBot> Michiyo has tonked out! Tonk has been reset! They gained 0.006 tonk points! Current score: 0.006
L19[00:03:33] <Michiyo> \o/
L20[00:03:57] <Michiyo> DAMNIT... wrong account!
L21[00:04:00] <Michiyo> q_q
L22[00:10:10] <CompanionCube> so close yet so far again?
L23[00:34:33] <Izaya> https://letsalllovela.in/media/0416f0bb7eb05c908bdda85c1661b6653bded78286710b91f3c8c5c41af0f9b8.jpg
L24[01:08:07] <Synchro> %tonk
L25[01:08:08] <MichiBot> Voldemort! Synchro! You beat Michiyo's previous record of <0! I hope you're happy!
L26[01:08:09] <MichiBot> Synchro's new record is 1 hour, 4 minutes and 40 seconds! 1 hour, 4 minutes and 40 seconds gained!
L27[01:08:29] ⇦ Parts: The_Bit (The_Bit!~kvirc@5.34.74.63) (Once you know what it is you want to be true, instinct is a very useful device for enabling you to know that it is))
L28[01:08:51] <Synchro> Finally getting around on working on tech stuff
L29[01:09:05] <Synchro> Been at my citadel for a good few weeks just working on chisel and bits blocks
L30[01:09:11] <Synchro> thousands of buckets of liquid starlight T_T
L31[01:09:55] <Synchro> http://tinyurl.com/ycyfq6w5
L32[01:10:43] <Synchro> http://tinyurl.com/y9yvl29o
L33[01:14:13] <Synchro> http://tinyurl.com/y9er2vmo
L34[01:30:07] <Saphire> Welp http://tinyurl.com/ycqfzh54
L35[02:30:14] <Forecaster> %tonk
L36[02:30:15] <MichiBot> Gadsbudlikins! Forecaster! You beat Synchro's previous record of 1 hour, 4 minutes and 40 seconds! I hope you're happy!
L37[02:30:16] <MichiBot> Forecaster's new record is 1 hour, 22 minutes and 7 seconds! 17 minutes and 27 seconds gained!
L38[02:59:58] <Bob> Any way to split a string into individual characters
L39[03:00:05] <Bob> i can't figure it how to do it
L40[03:05:04] <Forecaster> %g split string lua
L41[03:05:05] <MichiBot> Forecaster: https://stackoverflow.com/questions/1426954/split-string-in-lua - *Split string in Lua? - Stack Overflow*: "If you are splitting a string in Lua, you should try the string.gmatch() or string.sub() methods. Use the string.sub() method if you know the index you wish to split ..."
L42[03:05:15] <Forecaster> wow that was easy
L43[03:12:26] <Bob> what is the separatoe for each characte. including spaces
L44[03:13:23] <Bob> i. m e a n. l i k e. t h i s
L45[03:17:50] <Kodos> I think you just use an index of 1
L46[03:17:54] <Kodos> I could be wrong
L47[03:19:46] <Forecaster> how about an actual example of what you're doing
L48[03:25:03] <Bob> Split this into = {S,p,l,i,t, ,t,h,i,s, ,i,n,t,o}
L49[03:25:43] <Bob> %a doesnt include spaces
L50[03:27:25] <stephan48> is it a regex?
L51[03:27:39] <Forecaster> https://stackoverflow.com/questions/11472143/split-lua-string-into-characters
L52[03:28:42] <stephan48> PCRE(example in perl) 'jjföljff slafjsdölf afsöldf'.split(/./);
L53[03:29:05] <stephan48> '.' matches any char except newlines and some minor other stuff.
L54[03:36:15] <Bob> The dot works as an omni separator, thanks
L55[03:37:59] ⇨ Joins: ben_mkiv (ben_mkiv!~ben_mkiv@94.134.95.228)
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L57[04:23:57] ⇦ Quits: JustFabi (JustFabi!~justfabi@b2b-130-180-119-54.unitymedia.biz) (Remote host closed the connection)
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L60[06:04:34] *** Guest44331 is now known as Thog
L61[07:06:18] ⇨ Joins: Gorodmi (Gorodmi!~Gorodmi@pool-109-191-171-155.is74.ru)
L62[07:07:08] <Forecaster> %tonk
L63[07:07:10] <MichiBot> Heckgosh! Forecaster! You beat your own previous record of 1 hour, 22 minutes and 7 seconds! I hope you're happy!
L64[07:07:11] <MichiBot> Forecaster's new record is 4 hours, 36 minutes and 54 seconds! 3 hours, 14 minutes and 47 seconds gained!
L65[07:07:46] ⇦ Quits: Gorodmi (Gorodmi!~Gorodmi@pool-109-191-171-155.is74.ru) (Client Quit)
L66[07:54:47] ⇦ Quits: ben_mkiv (ben_mkiv!~ben_mkiv@94.134.95.228) (Ping timeout: 183 seconds)
L67[08:09:16] <Temia> Saphire, I'm surprised it didn't get Threshold as a result
L68[08:12:37] ⇨ Joins: Inari (Inari!~Pinkishu@pD9E8E918.dip0.t-ipconnect.de)
L69[08:13:12] <Forecaster> %fling
L70[08:13:13] * MichiBot flings a strong eel in a random direction. It hits quantsini in their spleen. They take 11 damage.
L71[08:13:36] <Inari> Temia: https://media.discordapp.net/attachments/309532592862920704/542243756888424448/image0.jpg
L72[08:20:16] <Temia> :O
L73[08:20:18] <Temia> Cuuuuute!
L74[08:22:02] <Inari> :3
L75[08:22:06] <Inari> %pet Temia
L76[08:22:07] * MichiBot pets Temia with preheated oil. 8 health gained!
L77[08:22:11] <Inari> xD
L78[08:22:14] * Temia mu '^'
L79[08:22:18] * Temia shakes herself out
L80[08:22:54] <Forecaster> could've been warm oil in a bag or something :P
L81[08:23:05] <Inari> Thats less amusing
L82[08:23:06] <Inari> xP
L83[08:28:08] <Inari> I should name a Palico after Temi-tan
L84[08:28:21] <Forecaster> a what?
L85[08:28:30] <Inari> Kitty
L86[08:28:48] <Inari> https://cdn.gamer-network.net/2018/usgamer/monster_hunter_world_palico.jpg
L87[08:28:58] <Forecaster> ah
L88[08:29:09] <Temia> Palicos are cuties
L89[08:29:24] <Forecaster> I guess there are no playable foxes :P
L90[08:29:38] <Inari> Nope :<
L91[08:30:50] <Inari> Omg
L92[08:30:55] <Inari> I need this in my life
L93[08:30:58] <Inari> https://cdn.shopify.com/s/files/1/1885/4595/products/product-image-208203053.jpg?v=1491791558
L94[08:31:38] <Forecaster> I wonder where Palico comes from
L95[08:31:49] <Forecaster> I need to come up with better species names...
L96[08:32:47] <Inari> species names?
L97[08:33:22] <Forecaster> homebrew D&D stuff
L98[08:34:04] <Temia> Palicos are from Monster Hunter
L99[08:34:16] <Forecaster> the word
L100[08:34:26] <Temia> It's a portmanteau of "Pal" and "Calico"
L101[08:35:06] <Forecaster> ah
L102[08:38:26] <Skye> https://juliareda.eu/2019/02/article-13-worse/
L103[08:40:20] ⇨ Joins: ben_mkiv (ben_mkiv!~ben_mkiv@94.134.95.228)
L104[08:41:15] <Forecaster> I'll have to sit down sometime and research a bit and come up with proper names...
L105[09:12:19] <Inari> Skye: How to make people want to leave the EU?
L106[09:12:33] <Skye> Inari: the UK is a supporter of this law
L107[09:12:57] <Skye> And the copyright lobby will like the brexit deal not giving us a say
L108[09:13:03] <Inari> Sure, but it's still an EU thing, thats harder to fight against in the EU tahn in any individual country
L109[09:13:08] <urielsalis> they support it to reduce the technological advatange of the EU!
L110[09:13:13] <urielsalis> that way they benefit sooner!
L111[09:13:16] <urielsalis> /s
L112[09:13:16] <Skye> The thing is
L113[09:13:46] <Skye> The UK has to follow the rules of the people it wants a deal from
L114[09:13:59] <Skye> Both the EU and a US have crazy copyright laws
L115[09:14:10] <Skye> And leaving that gives us no say
L116[09:16:31] <Inari> Anyway, was just saying, the EU doesn't exactly make itself likeable with stuff like ARticel 13
L117[09:17:55] <ben_mkiv> its old vs young
L118[09:18:09] <ben_mkiv> you dont pair their pension by playing stuff like minecraft
L119[09:18:14] <ben_mkiv> go buy some games on steam
L120[09:18:29] <Inari> ?.?
L121[09:18:51] <AmandaC> They don't care about their pension, they care about the free flights and "golf excursions" they get from big media companies
L122[09:19:14] <Skye> Remember to vote people
L123[09:19:27] <AmandaC> That's racist! I was going to vote for a cat!
L124[09:19:36] <AmandaC> ( Sorry )
L125[09:21:09] <Skye> Cats are people!
L126[09:21:34] <Inari> Vote what
L127[09:23:33] <Skye> Do you know when the MEP elections are?
L128[09:23:45] <Inari> Nope, proabbly not anytime soon
L129[09:24:09] <Skye> It's soon
L130[09:24:12] <Skye> Like
L131[09:24:17] <Skye> In a few months
L132[09:24:19] <Skye> As on
L133[09:24:27] <Skye> Not too long after the article 13 vote
L134[09:24:35] <Inari> Yeah
L135[09:24:36] <Inari> After
L136[09:24:37] <Inari> xD
L137[09:25:01] <Skye> No no, that's perfect
L138[09:25:08] <Skye> You can threathen to not vote for them
L139[09:25:10] <Skye> As in
L140[09:25:37] <Skye> You can actually make it clear that it will have concequences at the ballot box.
L141[09:46:23] <ben_mkiv> anyone knows if i can use IDEA Community edition on OpenComputers project?
L142[09:49:10] <ben_mkiv> nvm... at the end of the readme it tells it should
L143[09:49:28] <Skye> What do you mean? For editing the code of the mod or for lua things?
L144[09:49:46] <ben_mkiv> for editing code of the mod, but i think it should work
L145[09:50:26] <Skye> Idea is what was used, iirc
L146[09:50:32] <Skye> But it's a bit fiddly to set up
L147[09:51:28] <ben_mkiv> well, looks like i only missed the scala plugin
L148[09:59:12] <ben_mkiv> yay it did build in idea \o/
L149[10:20:58] <ben_mkiv> https://www.rover.com/blog/wp-content/uploads/2014/10/bailey-computer1.png
L150[10:24:57] ⇨ Joins: Vexatos (Vexatos!~Vexatos@p200300C107205E028A29DDBA2212CD25.dip0.t-ipconnect.de)
L151[10:24:57] zsh sets mode: +v on Vexatos
L152[10:27:54] ⇨ Joins: t20kdc (t20kdc!~20kdc@cpc139326-aztw33-2-0-cust441.18-1.cable.virginm.net)
L153[10:35:55] <ben_mkiv> Vexatos,
L154[10:35:58] <ben_mkiv> you got 2 minutes?
L155[10:36:38] <Vexatos> now I only got one
L156[10:36:59] <ben_mkiv> https://hastebin.com/imivabaxuj.js
L157[10:37:18] <ben_mkiv> what am i doing wrong here, it jumps from the true to on line 24 over to line 27 and returns false
L158[10:37:43] <ben_mkiv> im fucking up the switch statement somehow, but i have no idea how to give back a value to it xD
L159[10:38:46] <Vexatos> first of the if statement has to be before the arrow
L160[10:39:19] <ben_mkiv> oh, so im actually assigning the whole block as return value for the case
L161[10:39:22] <Vexatos> second, no space before the colon D:
L162[10:39:38] <Vexatos> thirdly, the inner if statement should be an "else false"
L163[10:40:11] <ben_mkiv> thanks, that didnt work before, maybe because i've messed to much stuff up xD
L164[10:40:31] <ben_mkiv> the nospace before the colon is for good practice or also functional?
L165[10:40:47] <Vexatos> more like https://hastebin.com/bobijigobi.js
L166[10:41:15] <Vexatos> ben_mkiv, it is because I won't merge code that looks like this and why the hell are you not using a good IDE that automatically uses the same formatting as the rest of the file
L167[10:41:39] <ben_mkiv> im using IDEA
L168[10:41:47] <Vexatos> ...but that does that
L169[10:41:51] <Vexatos> then you're just being stupid I guess
L170[10:41:54] <Vexatos> >_>
L171[10:42:03] <ben_mkiv> or its just my fucking first experience with scala
L172[10:42:04] <ben_mkiv> so calm down
L173[10:42:06] <Vexatos> also you can make this a lot prettier in general anyway
L174[10:42:21] <ben_mkiv> im pretty sure, but im gonna ask how to make it better once it actually works
L175[10:42:25] <ben_mkiv> so i got an working example
L176[10:42:43] <ben_mkiv> and thank you <3
L177[10:43:14] ⇦ Quits: rashy (rashy!~rashdanml@d24-156-232-46.home4.cgocable.net) (Ping timeout: 190 seconds)
L178[10:44:00] <ben_mkiv> its working :)
L179[10:44:01] ⇨ Joins: rashy (rashy!~rashdanml@d24-156-232-46.home4.cgocable.net)
L180[10:45:06] <Vexatos> also that cast looks unsafe
L181[10:45:33] <ben_mkiv> yea im concerned about that, too
L182[10:45:38] <Vexatos> why do you need it?
L183[10:45:47] <ben_mkiv> the cast? to access tileEntity
L184[10:45:50] <Vexatos> but
L185[10:45:53] <Vexatos> you have the tileentity
L186[10:46:02] <Vexatos> it's tile
L187[10:46:03] <ben_mkiv> but im not aware if its an keyboard
L188[10:46:15] <ben_mkiv> its to support keyboards in MCMultiPart tileentities
L189[10:46:54] <ben_mkiv> also i might keep the old check in first instance to avoid checking the capability if a keyboard was already found
L190[10:48:13] <Vexatos> so uh
L191[10:48:21] <Vexatos> the keyboard TE is...not actually a keyboard TE?
L192[10:48:22] <Vexatos> or what
L193[10:48:28] <ben_mkiv> yep
L194[10:48:31] <Vexatos> because then you're going to have to change a LOT of places
L195[10:48:39] <Vexatos> like just about literally every case where the keyboard appears
L196[10:48:45] <ben_mkiv> no, its only making issues with the screens
L197[10:48:58] <Vexatos> what about adjacencyInfo
L198[10:48:59] <ben_mkiv> because they only allow connections from front for keyboards
L199[10:49:38] ⇦ Quits: rashy (rashy!~rashdanml@d24-156-232-46.home4.cgocable.net) (Read error: Connection reset by peer)
L200[10:49:40] <Vexatos> which checks whether you can click the keyboard to open the screen
L201[10:50:18] <ben_mkiv> yes have to change that, too
L202[10:51:43] <ben_mkiv> but well, end of day its up to you if you want to merge that changes, it would be just much cleaner if i didnt had to override that stuff in my screen class in my addon
L203[10:51:55] <ben_mkiv> because then it only works with my screen, not with the original OC ones
L204[10:52:23] <ben_mkiv> and some stuff, i cant even override without accesstransformers -.-
L205[10:52:45] <Vexatos> well you'll have to find a better solution than the cast that is guaranteed to crash
L206[10:53:03] <Vexatos> on e.g. half the computronics blocks
L207[10:53:23] <ben_mkiv> well i can add another typecheck or check the component instead of the tile
L208[10:53:32] <ben_mkiv> but rn im not sure if the component exists clientside
L209[10:53:40] <Vexatos> it doesn't
L210[10:53:45] <Vexatos> well
L211[10:53:54] <Vexatos> it does but it doesn't do anything
L212[10:54:14] <ben_mkiv> well all i need it for is to check its class type
L213[10:54:59] <ben_mkiv> do you have a computronics block in mind which would already make trouble? so i can use that for testing
L214[10:55:15] <Vexatos> anything that's sided
L215[10:55:20] <Vexatos> it doesn't matter
L216[10:55:22] <Vexatos> it will crash
L217[10:55:29] <Vexatos> don't
L218[10:55:34] <ben_mkiv> xD
L219[10:55:57] <ben_mkiv> but how, if it has the capability, it should have the provider, too?!
L220[10:56:30] <ben_mkiv> or do you use another custom provider impl?
L221[10:59:09] <Vexatos> Only OC uses that provider
L222[10:59:12] <Vexatos> noone else
L223[11:02:01] <Vexatos> like this https://hastebin.com/lidixoweqa.js
L224[11:02:29] <Kodos> Hey vex are you aware the colorful lamp doesn't react to Project Red redstone?
L225[11:02:36] <Vexatos> maybe?
L226[11:02:41] <Vexatos> It should on 1.7.10
L227[11:02:48] <Kodos> I'm on 1.12
L228[11:03:05] <Vexatos> didn't know people were still stupid enough to use that mod on 1.12
L229[11:03:11] <Vexatos> didn't even know it survived
L230[11:03:34] <Vexatos> I have uh
L231[11:03:45] <Vexatos> no interest in readding support, the mod's API is actual garbage
L232[11:04:00] <Kodos> I know it wasn't intended, but the implication there is that I'm stupid for using Project Red, so please choose your words wiser next time.
L233[11:04:15] <Vexatos> just use Simple Logic like civilized humans :^)
L234[11:04:42] <Kodos> Oh, does simple Logic have cage lamps? Custom ICs? Basalt and marble?
L235[11:04:45] <Vexatos> P:Red is very badly written
L236[11:04:53] <Vexatos> well it certainly has a better API and fewer crashes
L237[11:05:08] <Kodos> Sure, but as an end user, I could give a fuck about APIs, I want features
L238[11:05:09] <Vexatos> basalt and marble you can get from railcraft, custom ICs you can get from OC
L239[11:05:16] <Kodos> RailCraft is so fucking buggy right now
L240[11:05:31] <Vexatos> Oh my god the basalt has never been more buggy than right now
L241[11:05:57] <ben_mkiv> Vexatos, https://hastebin.com/ecajigoxud.js
L242[11:06:19] <ben_mkiv> how about that and making a separate function for the whatever TileEntity check
L243[11:06:25] <ben_mkiv> that way its better readable imho
L244[11:06:28] <Vexatos> uh
L245[11:06:32] <ben_mkiv> but then, idk how much you like new methods xD
L246[11:06:36] <Vexatos> but that has a different behaviour
L247[11:06:36] <Vexatos> :I
L248[11:06:49] <Vexatos> also that's not how you do it :I
L249[11:06:51] <Kodos> Okay, I don't know what your issue is Vex, but you're being very rude to me today. I think I'll just hold off on this conversation until another day.
L250[11:09:08] <Forecaster> oh no he replied snarkily, how rude of him
L251[11:09:27] <Kodos> It wasn't just the one reply, Forecaster, and I'd drop it please.
L252[11:09:45] <Vexatos> ben_mkiv, the first conditional is in front of the arrow because that makes it get evaluated before entering the statement
L253[11:10:14] ⇦ Quits: ben_mkiv (ben_mkiv!~ben_mkiv@94.134.95.228) (Ping timeout: 190 seconds)
L254[11:11:24] <Vexatos> that was too much scala for him D:
L255[11:11:49] <Forecaster> :P
L256[11:12:16] ⇨ Joins: ben_mkiv (ben_mkiv!~ben_mkiv@i577BC4C7.versanet.de)
L257[11:12:26] <Vexatos> ben_mkiv, stop quitting D:
L258[11:12:28] <ben_mkiv> sorry
L259[11:12:30] <Vexatos> <Vexatos> ben_mkiv, the first conditional is in front of the arrow because that makes it get evaluated before entering the statement
L260[11:12:58] <ben_mkiv> ok
L261[11:13:52] <ben_mkiv> how about my other question dont know if they came through
L262[11:14:02] <ben_mkiv> "does scala break the switch once the first valid was done?"
L263[11:14:10] <Vexatos> yes
L264[11:14:14] <ben_mkiv> thanks
L265[11:14:15] <Vexatos> well
L266[11:14:18] <Vexatos> once you return something
L267[11:14:27] <Vexatos> which you have to do in every partial function
L268[11:15:28] <ben_mkiv> ok, i think i got why you want the capability check before the arrow now
L269[11:17:26] <Bob> the serialization lib can't serialize functions :GWnanamiPepoKMS: any way to work arround and print the functions somehow
L270[11:17:32] <ben_mkiv> but the line gets pretty long then
L271[11:17:51] <Vexatos> which is why I broke it up
L272[11:17:55] <Forecaster> why do you need to do that
L273[11:18:23] <Bob> to write strings into a file
L274[11:18:37] <Bob> i want to have all the connected component methods to be outputed to a file
L275[11:18:55] <Bob> sometimes the methods are tables arrays numbers whatever
L276[11:18:58] <ben_mkiv> well the extra method had the advantage to be probably better reusable by other methods which do similiar checks
L277[11:18:58] <Bob> even functions
L278[11:19:02] <Bob> thats my provlem
L279[11:19:13] <ben_mkiv> like adjacentInfo you mentioned before
L280[11:19:33] <Vexatos> ben_mkiv, well that one's not going to access Screen.scala
L281[11:20:08] <ben_mkiv> how about a separate file with those helpers, like MCMultiPartHelpers.scale :P
L282[11:20:30] <ben_mkiv> that way others reading that would probably understand WHY its there in the first place
L283[11:21:01] <Vexatos> @Bob so like component.methods(address)?
L284[11:21:45] <Vexatos> lists all method names, then you can run component.doc(address, methodname) to get the documentation
L285[11:22:37] <Bob> will try
L286[11:22:38] <ben_mkiv> uhm like for address,v in pairs(component.list("")) do for x,y in pairs(component.proxy(address)) do print(x, y) end end
L287[11:22:51] <Vexatos> ben_mkiv, but that's way slower and worse
L288[11:23:11] <Bob> alsso if i want to write that to a file i need strings
L289[11:23:21] <Bob> it sometimes returns me some shady tables arrays and functions
L290[11:23:29] <Bob> where serialization lib fails
L291[11:23:29] <Vexatos> you can serialize tables
L292[11:23:40] <Bob> yea but not functions
L293[11:23:45] <Vexatos> and what I mentioned will never return a function
L294[11:23:58] <Bob> i was going to try that
L295[11:24:15] <Bob> the ammount of for and pairs loops ill have
L296[11:24:16] <Bob> ?
L297[11:24:29] <ben_mkiv> whats slower/worse, the external lib or my for loops? :D
L298[11:24:50] <Vexatos> yours
L299[11:24:57] <Vexatos> it ends up calling the API anyway
L300[11:25:01] <Vexatos> just less efficiently
L301[11:25:20] <ben_mkiv> and you might end up with doubles
L302[11:25:27] <ben_mkiv> was just a quick example how to access them at all
L303[11:25:52] <Vexatos> yea but mine was quicker :3
L304[11:29:41] <Forecaster> they call him Speedy Vexales
L305[11:35:17] <Vexatos> today I did 18-or-so hours of tasks in 2h
L306[11:35:22] <Vexatos> my brain is melted
L307[11:36:21] <Forecaster> that's pretty fast
L308[11:36:57] <ben_mkiv> no, you did 2h tasks in 18h for the last years
L309[11:37:18] <Vexatos> no we had all week for six tasks and I finished at 11 a.m. today
L310[11:47:05] <ben_mkiv> vex, where was the adjacentInfo method....
L311[11:47:18] <ben_mkiv> cant even find it with grep, but im sure i've stumbled across it in the last days
L312[11:47:27] <Vexatos> >grep
L313[11:47:34] <Vexatos> IDEA has a search function
L314[11:47:38] <Vexatos> it's in block.Keyboard
L315[11:48:04] <ben_mkiv> nvm... adjacencyInfo not adjacent... thanks
L316[11:51:54] <Forecaster> it was "adjacent" adjacent, though
L317[11:51:55] <Forecaster> :D
L318[11:53:29] <ben_mkiv> well at this point.... im not anymore sure if i want to make changes in OC
L319[11:53:44] <ben_mkiv> as the next thing would be screens that i want mcmultipart support for xD
L320[11:54:22] <ben_mkiv> basically to have good support any oc-tileentity check would have to be converted to a component check instead
L321[11:54:38] <ben_mkiv> component/environment
L322[11:54:50] <ben_mkiv> and thats like... alot
L323[11:54:51] <MichiBot> ALOT: http://tinyurl.com/y42zurt
L324[11:56:24] <ben_mkiv> wonder how that worked with immibis microblocks before
L325[11:56:37] <ben_mkiv> someone said it was possible to put oc keyboards in multipart blocks before
L326[11:57:48] <asie> immibis' microblocks didn't work the way mcmp or fmp do
L327[11:57:52] <asie> it didn't have multiparts
L328[11:57:55] <asie> it only had microblocks
L329[11:57:57] <asie> that's a key distinction
L330[11:58:07] <asie> essentially: instead of adding a way to have multipart tiles
L331[11:58:16] <asie> it grafted its microblock rendering & storage onto other mods' tiles
L332[11:58:45] <ben_mkiv> gotcha
L333[11:58:51] <asie> so instanceof checks would still work
L334[11:58:59] <ben_mkiv> well theres still the way to make your own MultiPart containers if im not wrong
L335[11:59:08] <asie> and yes, that does mean RedLogic had wires and gates as its own TE
L336[11:59:09] <ben_mkiv> might be the way to go for better compability
L337[11:59:25] <asie> and that's why RedLogic did not let you put wires and gates in the same block space actually
L338[11:59:27] <asie> only wires, or only gates
L339[11:59:30] <asie> but not both
L340[12:02:50] <ben_mkiv> yea, but the mcmp way is better
L341[12:03:01] <ben_mkiv> so i can have keyboard + screen in one blockspace
L342[12:03:30] <ben_mkiv> if the internal logic is able to distinguish them
L343[12:08:11] <ben_mkiv> but doing a proper check on that would put a compile dependency for MCMultiPart on oc and thats probably not 1.7.10 compat
L344[12:09:23] <ben_mkiv> just screw anything <1.12 @vex/pay :>
L345[12:10:40] <Vexatos> that is what OC supported, placing covers into keyboards
L346[12:11:09] <Vexatos> ben_mkiv, but noone plays on 1.12 it doesn't have gregtech
L347[12:11:24] <Vexatos> :^)
L348[12:12:34] <ben_mkiv> 1.7.10 downloads => 80k vs. 1.12 => 2.7M
L349[12:13:12] <Vexatos> that just means two more mod packs include it
L350[12:13:19] <ben_mkiv> xDDD
L351[12:14:41] <ben_mkiv> yea true, many of those DLs are just because of modpacks
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L354[12:37:28] <asie> ben_mkiv: screw anything <1.14 geez
L355[12:37:37] <asie> so o l d
L356[12:39:25] <ben_mkiv> ...
L357[12:39:44] <Vexatos> OC on 1.14 is the only useable version of the mod
L358[12:39:55] <ben_mkiv> would accesstransformers even work on scala code?
L359[12:40:14] <Vexatos> enjoy
L360[12:42:55] <ben_mkiv> thats bugging me -.-
L361[12:46:08] <ben_mkiv> just 192 getTileEntity calls within oc :>
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L366[15:05:29] <Inari> https://media.discordapp.net/attachments/309529094452936705/542449283400728576/image0.jpg?width=932&height=676
L367[15:08:13] ⇨ Joins: UnRealDinnerbone_ (UnRealDinnerbone_!uid60473@id-60473.tooting.irccloud.com)
L368[15:52:43] <Inari> https://www.youtube.com/watch?v=Jsj-hDW9bS8
L369[15:52:43] <MichiBot> The history of the world according to cats - Eva-Maria Geigl | length: 4m 35s | Likes: 39,150 Dislikes: 598 Views: 1,081,442 | by TED-Ed | Published On 3/1/2019
L370[16:02:07] <Z0idburg> cute kitty
L371[16:02:21] <Z0idburg> anyone here ever tried out subnautica?
L372[16:02:26] <Forecaster> yes
L373[16:02:26] <Z0idburg> is it any good?
L374[16:02:37] <Forecaster> it's pretty good
L375[16:02:47] <Izaya> excellent tbh
L376[16:02:51] <Forecaster> it *is* a survival game, but it's fairly different
L377[16:02:58] <Z0idburg> is it like space engineers but underwate ror something?
L378[16:03:01] <Izaya> only survival game I've seen pull off a story well
L379[16:03:04] <Forecaster> no
L380[16:03:05] <Izaya> not really
L381[16:03:17] <Forecaster> not nearly that detailed
L382[16:03:54] <Forecaster> if SE is LEGO Subnautica is Duplo, in terms of detail of building things
L383[16:04:38] <Forecaster> as in, you build pre-constructed vehicles, there's smaller amounts of crafting
L384[16:04:55] <Forecaster> there's a greater focus on exploring and advancing
L385[16:15:23] <dequbed> If SE is LEGO, would Starmade be a 3D printer?
L386[16:15:36] <Z0idburg> starmade?
L387[16:15:47] <CompanionCube> %tonk
L388[16:15:48] <MichiBot> Dogast! CompanionCube! You beat Forecaster's previous record of 4 hours, 36 minutes and 54 seconds! I hope you're happy!
L389[16:15:49] <MichiBot> CompanionCube's new record is 9 hours, 8 minutes and 38 seconds! 4 hours, 31 minutes and 44 seconds gained!
L390[16:15:53] <CompanionCube> oh yes
L391[16:15:55] <CompanionCube> very yes
L392[16:15:59] <CompanionCube> %tonkout
L393[16:16:00] <MichiBot> CompanionCube has tonked out! Tonk has been reset! They gained 0.009 tonk points! Current score: 0.009
L394[16:16:12] <CompanionCube> ...when did my score reset
L395[16:16:18] <CompanionCube> I had like 30h banked :p
L396[16:16:32] <Izaya> do you win when you get 1?
L397[16:16:33] <dequbed> @Z0idburg: Think SE with less complex gameplay mechanics but much more advanced building on a larger scale.
L398[16:16:54] <dequbed> As in "correctly sized USNC Infinity can run at 60fps" larger scale.
L399[16:17:08] <Z0idburg> I would love to make my own game for space voxel stuff
L400[16:17:14] <Z0idburg> but I don't have that kind of time
L401[16:17:49] <Z0idburg> If I did, I would be trying to figure out how well OpenGL plays with no coordinate system.
L402[16:18:21] <Z0idburg> because when it comes to massive ammounts of scale, coordinateless geometry is very useful.
L403[16:18:29] <Z0idburg> I'd also want to experiment with point clouds
L404[16:19:01] <Z0idburg> it would definitely help with drawing objects that are very, very, VERY far away
L405[16:22:34] <Izaya> hey dequbed I got a case that isn't older than me and fits the parts in my machine :D
L406[16:22:41] <CompanionCube> Izaya: oo
L407[16:23:28] <Izaya> also has a window
L408[16:24:06] <Izaya> also modular PSU
L409[16:24:31] <dequbed> Izaya: o.O I'm not sure if I should be proud or disappointed. :p
L410[16:24:39] <Izaya> it's free
L411[16:24:42] <Izaya> :D
L412[16:24:43] <dequbed> Proud then
L413[16:25:20] <Izaya> >implying I'd buy stuff like that
L414[16:26:30] <dequbed> I would have been very disappointed :p
L415[16:27:28] <Izaya> I just need to like, actually get around to moving the parts around
L416[16:27:37] <Izaya> probably have to order some PSU cables on aliexpress or similar though
L417[16:27:39] <Izaya> oh well
L418[16:27:43] <Izaya> other stuff to do today
L419[16:28:22] <Skye> Goodnight
L420[16:28:37] <Izaya> o7
L421[16:28:46] <Izaya> dequbed: fun fact
L422[16:29:07] <dequbed> Izaya: Completely unrelated but try to keep october free-ish. There will most likely be a vintage computing festival again and where else will you find enough old computing hardware in one spot that even the chiptune at the party is played on C64, ZX Spectrums and Game Boys? :p
L423[16:29:08] <Izaya> I have to use womens' XL motorcycle gloves because long skinny fingers
L424[16:29:23] <dequbed> Izaya: As expected :p
L425[16:29:24] <Izaya> ooooooo
L426[16:30:22] <dequbed> *cough*there may be a cray*cough*
L427[16:30:39] <CompanionCube> a cray?
L428[16:30:40] <CompanionCube> ooooo
L429[16:30:52] <CompanionCube> which one?
L430[16:32:18] <dequbed> I think a 2.
L431[16:33:46] <CompanionCube> looks sweet
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L436[17:26:12] <Z0idburg> Izaya: Guess what we're doing
L437[17:26:19] <Izaya> something
L438[17:26:29] <Z0idburg> I'm at work, but its after hours
L439[17:26:45] <Z0idburg> we're testing an experimental VDSL2 modem with a VDSL2 compatible DSLA<M
L440[17:26:47] <Z0idburg> DSLAM*
L441[17:26:53] <Z0idburg> getting 100 by 50 meg
L442[17:27:06] <Z0idburg> over DSL ?
L443[17:27:42] <CompanionCube> 100/50?
L444[17:27:49] <CompanionCube> that's faster than UK VDSL
L445[17:28:00] <CompanionCube> which maxes out at 80/20
L446[17:28:02] <CompanionCube> usually
L447[17:29:05] <dequbed> I wonder how much data I could get over glass noodle.
L448[17:30:49] <Z0idburg> thing is you'll never get 100x50
L449[17:31:33] <Z0idburg> this is like 75 feet away
L450[17:31:48] <Z0idburg> we have a lab where we can test all of the DSLAM and telecom stuff before its deployed
L451[17:33:54] <Z0idburg> GLASS NOODLE ROFL
L452[17:34:49] <Z0idburg> Izaya: Buy yourself an ADTran
L453[17:35:43] <Izaya> CompanionCube: I've seen 100/50 in the wild
L454[17:35:51] <Z0idburg> https://portal.adtran.com/ProductCatalog/Products/Images/Alternate/1187001G1_1.jpg
L455[17:42:38] <Kodos> %tonk
L456[17:42:40] <MichiBot> Fopdoodle! Kodos! You beat CompanionCube's previous record of <0! I hope you're happy!
L457[17:42:41] <MichiBot> Kodos's new record is 1 hour, 26 minutes and 39 seconds! 1 hour, 26 minutes and 39 seconds gained!
L458[17:42:59] <Kodos> Uhh is it not storing record times?
L459[17:43:08] <Kodos> Someone else tonk
L460[17:51:52] <CompanionCube> i tonked out earlier
L461[17:51:54] <CompanionCube> did you not see
L462[17:57:37] <dequbed> @Z0idburg I'm being somewhat serious. (Cooked) Glass noodle has some decent optical properties and my bf can get me some "old" 10Gbit optics. I've sent DSL over wet salted wire before, glass noodle is business as usual for me ;)
L463[17:58:20] <Z0idburg> Lol.
L464[17:58:35] <Z0idburg> I am currently working at setting up an infiniband network in my office at home
L465[17:58:46] <Z0idburg> not for general networking, but for RDMA projects.
L466[17:59:02] <Z0idburg> you can set up 10 Gbit Infiniband for <= $100
L467[17:59:47] <dequbed> If you couldn't tell, that isn't for serious use, it's just for the lulz. I need a break from my serious projects from time to time ;)
L468[18:01:51] <dequbed> Izaya: Wanna bet I can get 19200 baud via tin can telephone for <$5? :p
L469[18:04:28] <Z0idburg> uh
L470[18:04:35] <Z0idburg> not going to happen
L471[18:04:35] <Z0idburg> lol
L472[18:05:14] <dequbed> Why?
L473[18:05:25] <Z0idburg> you MIGHT get 1 baud
L474[18:05:25] <Z0idburg> ?
L475[18:05:42] <dequbed> No you can get way more.
L476[18:06:00] <Z0idburg> XD
L477[18:06:25] <Z0idburg> I would highly recommend not using a high bitrate because higher bitrates stop using FSK
L478[18:06:39] <Z0idburg> and start using other modulation techniques that I highly doubt would work on cup and string
L479[18:07:02] <Z0idburg> THAT would be a fun project
L480[18:07:12] <Z0idburg> Izaya see if you can do QPSK over that
L481[18:07:12] <Z0idburg> ?
L482[18:07:24] <dequbed> Mate, I'm building both ends. I get to decide what modulation I use? o.O
L483[18:07:47] <Z0idburg> lol
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L486[18:08:32] <Z0idburg> well if you use an ordinary dialup modem that has enough features it will use different forms of modulation for higher bitrates
L487[18:08:41] <Z0idburg> some can even do hardware compression for > 100K
L488[18:08:44] <dequbed> Why the fuck would I do that?
L489[18:08:58] <Z0idburg> because you can
L490[18:09:00] <dequbed> I have a bunch of perfectly good STM32 and AVRs lying around?
L491[18:09:13] <Z0idburg> STM32 is fun
L492[18:09:26] <Z0idburg> I have an STM32L476VG lying around
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L494[18:09:44] <Z0idburg> The thing like like about STM32 is that the reference manual is really nice for the chip
L495[18:10:26] <dequbed> Yeah, I'm not going to use some else terrible design to transmit actual data over tin can telephone. You need to positively tune the transmission to the medium i.e. its capacitance/inductance. What consumer modem will let me do that.
L496[18:11:08] <Z0idburg> hehe
L497[18:11:16] <Z0idburg> I use US Robotics Courier v.everything for my modems ?
L498[18:11:23] <Z0idburg> you may be surprised
L499[18:11:55] <Z0idburg> though yeah , doubt itl help you for cup and string
L500[18:12:02] <Z0idburg> ?
L501[18:14:33] <dequbed> Can your fancy modem tune for a line capacitance on the order of millifarad?
L502[18:20:13] <Izaya> https://media.jorts.horse/horse-media/media_attachments/files/000/657/235/original/f70d92b2ca1fee4e.jpeg
L503[18:31:58] <Izaya> dequbed: you tried out X4 Foundations yet?
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L507[19:04:57] <dequbed> Izaya: Waiting for the Linux version to come out.
L508[19:05:04] <Izaya> ah okay
L509[19:05:07] <dequbed> But its supposed to be a real X i.e. awesome.
L510[19:05:22] <Izaya> looks comfortably complex and expansive
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L513[19:07:49] <dequbed> Yeah
L514[19:08:59] <Izaya> I still haven't gotten around to trying out the X3 games
L515[19:09:13] <Izaya> haven't had time to sit down, uninterrupted, and just play a game for a day
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L522[22:08:38] <Mimiru> %tonk
L523[22:08:39] <MichiBot> Potzblitz! Mimiru! You beat Kodos's previous record of 1 hour, 26 minutes and 39 seconds! I hope you're happy!
L524[22:08:40] <MichiBot> Mimiru's new record is 4 hours, 25 minutes and 59 seconds! 2 hours, 59 minutes and 20 seconds gained!
L525[22:25:54] <AmandaC> %tell Inari I'm on to your shadow artistry http://imgur.com/gallery/XmLG9MC
L526[22:25:54] <MichiBot> AmandaC: Inari will be notified of this message when next seen.
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