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L4[01:43:31]
<Kleadron>
%choose go to sleep or mess with old computer
L5[01:43:31] <MichiBot> Kleadron: My
grandfather always told me that go to sleep is the way to go!
L6[01:44:02]
<Kleadron>
your grandfather is boring
L7[01:47:09]
<Kodos>
%choose waste money on a game you'll never play or don't
L8[01:47:09] <MichiBot> Kodos: I saw that
don't is the best choice in a vision
L9[01:47:18]
<Kodos>
Mkay
L10[01:57:23]
<Forecaster>
Amanda does the tutorial only have the one section?
L11[01:57:33]
<Forecaster>
it keeps saying "new" but it just starts from the
beginning
L12[02:23:22]
<Kleadron>
im gona design a cp/m | ms-dos like OS for opencomputersnbut much
better
L13[02:24:19]
<Kleadron>
yet another peice of software to add to the ocean of OSs for
oc
L14[02:25:20] <Izaya> oh good another
TOPS-10 clone
L15[03:23:49] * Skye
looks at MiniOS
L16[03:24:01] <Skye> I seriously need to
polish it
L17[03:24:10] * Skye
hides it under the rug
L18[03:24:12] <Skye> But I won't
L19[03:33:10] ⇨
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L20[03:44:14]
<Kleadron>
kSoft-DOS vs MiniOS :))))))
L21[03:44:47] <Izaya> tfw ROMDOS
L22[03:45:17]
<Kleadron>
kSoft-ROS (Rom Operating System)
L23[03:45:43] <Izaya> Gonna fit it in 4k,
eh?
L24[03:45:54] <Skye> I could probably
optimise miniOS a lot
L25[03:46:00] <Skye> But too lazy
L26[03:46:32]
<Kleadron>
tbh izaya i would probably just make a lua interpereter and nothing
else
L27[03:46:36] <Izaya> I should really look
into proper native desktop clients for Mastodon, it's quite painful
to use in a web browser on a single-core Atom
L28[03:46:45] <Izaya> I mean, that already
exists :^)
L29[03:47:03] <Skye> Izaya: ah... If you
find one please tell me
L30[03:47:13] *
Izaya managed to cram filesystem support, a minimal ANSI terminal
emulator, and a Lua prompt, into 4KB
L31[03:48:33] <Izaya> if I set up a server
I'll probably have that instead of the stock Lua BIOS :D
L32[03:48:51]
<Kleadron>
commodore basic on an eeprom for opencomputers
L33[03:49:26] ⇨
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L34[03:49:27] <Izaya> plsno
L35[03:49:47] <Izaya> if anything, make it
forth
L36[03:50:13]
<Kleadron>
but basic is basic
L37[03:50:46] <Izaya> and kinda shit unless
it's the BASIC Acorn was using in the 90s
L38[03:54:51]
<Kleadron> i
wonder what lua 6 would be like
L39[03:55:29] <Izaya> it'd be like lua
5
L40[03:56:42] <chevy6gaming> REGISTER
channel calgarycraft
L41[03:58:12]
<Kleadron>
what
L42[03:58:47]
<Lizzian>
lol
L43[03:58:50] <Izaya> chevy6gaming: this is
not chanserv
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L46[04:14:03] zsh
sets mode: +v on Vexatos
L47[04:20:43] <Skye> Oops
L48[04:20:49] <Skye> Left of
embarrassment?
L49[04:24:10]
<Forecaster>
probably
L51[04:38:17]
<Forecaster>
um... okay....
L52[04:39:45]
<Kleadron>
buy the authentic floppy disk for only 4 million dollars
today
L53[04:44:52] <Izaya> oh that makes sense,
how mildly inconvenient
L55[04:45:49]
<Kleadron>
why is it in your own filters
L56[04:45:58] <Izaya> to block the embeds
and such
L57[04:46:20] <Izaya> probably worthwhile
to add an exception for cdn.
L58[04:46:27] <Skye> Izaya: whitelist the
cdn.discordapp.com domain?
L59[04:46:50] <Izaya> oh well I'll get
mildly annoyed a few more times and then deal with it
L60[04:47:11] <Izaya> you'd think the
social blockers would block the embeds given their purpose
L62[04:48:16] <MichiBot> Thu Sep 27
03:48:33 CDT 2018 @feralgames: macOS and Linux fans, hold on to
your novelty video game-themed baseball caps. Big things are
happening. Let’s meet… <
https://t.co/PY3JsBZtSx>
L63[04:48:20] *
Izaya is unsure what to make of this
L64[04:51:03] <Izaya> > Wine is only
working with X.org, and X.org will be replaced with Wayland really
soon, so I don't see the point of this. Games should use SDL2 on
Linux, or Wine needs to use Wayland.
L65[04:51:09] <Izaya>
Hahahahahahahahahahahahahahahahaha(...)
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L81[07:10:26] <AmandaC> @Forecaster I have
no idea. When I started, the tutorial was mostly a big TODO, I
learned by playing
L82[07:11:06]
<Forecaster>
do you die from lack of power/anything in the "creative"
space map?
L83[07:12:47] <AmandaC> no idea. :D
L84[07:13:04] <AmandaC> in normal mode you
do, because your A/C and filtration uses the pwoer
L85[07:13:21] <AmandaC> though, in space
youc an just spawn a new battery
L86[07:13:28] <AmandaC> and it'll be fully
chcargd
L87[07:13:57]
<Forecaster>
ah
L88[07:14:36]
<Forecaster>
how does the frame blocks work?
L89[07:14:44]
<Forecaster>
the solar panel said something about upgrading them
L90[07:14:57]
<Forecaster>
to "provide better placement options"
L91[07:15:44] <AmandaC> putting a glass in
it makes it actallt generate power
L92[07:16:09]
<Forecaster>
no I mean the frame block
L93[07:16:46]
<Forecaster>
can you do anything with them or are they literally just to mount
stuff onto
L94[07:16:48] <AmandaC> oh, filling them in
with an iron (for iron frame) or steel sheet makes it so you can
build on the edges, and a secodn one makes them ar tight
L95[07:16:59]
<Forecaster>
ah
L96[07:17:32]
<Forecaster>
I tried aiming a steel sheet at them but it didn't interact at
all
L97[07:17:53] <AmandaC> youned to use a
welder, with the sheet in the other hand
L98[07:18:52]
<Forecaster>
oh
L99[07:19:16] <AmandaC> They updated it to
actually tell you that kind of info, but it's only in the latest
beta for another few days or so
L100[07:19:31]
<Forecaster>
that's nice
L101[07:19:41] <AmandaC> ( They take beta
and ship it as stable ~once a week )
L102[07:31:05] <AmandaC> %tell Inari yeah,
if you could stop makingr me dream about going to visit an old
friend's house, and living in their room, then cutting abug in half
then having it disappear, then having to take their cat to the vet
( which turned out to be two cats laying ontop of each other)
That'd be greeeat
L103[07:31:05] <MichiBot> AmandaC: Inari
will be notified of this message when next seen.
L104[07:32:45]
<MGR>
That's.... an interesting dream
L105[07:33:38] <AmandaC> It got weirder.
It turned into a FPS-like thing where I was in a dystopian,
post-apocolyptic, world, and had to make a phone call so I could
free my robot girlfriend
L106[07:34:33] <AmandaC> but nobody in my
party believed me when I said I had a working phone, and we ended
up wandering around uselessly looking for a landline
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L108[07:37:54]
<Forecaster>
sounds fun
L109[08:33:20]
⇨ Joins: gamerred
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L110[08:33:45] <gamerred> guys where can I
get code help I am trying to do 1 thing I dont know?
L111[08:33:57]
<MGR> You
can get help here, what's your question?
L112[08:34:12]
<MGR> You
can get help here. What's your question? [Edited]
L113[08:34:22] <gamerred> I am trying to
get if it dont exist then do it anyway to do it with oc?
L114[08:34:45]
<MGR> What?
I don't understand the question
L115[08:35:26] <gamerred> like I am trying
to use open computers to craft via refined storage and it keeps
submitting the craft task multiple times. I want it to do it once
then wait
L116[08:35:47]
<MGR> Oh
ok
L117[08:35:53]
<MGR> Can
you post a pastebin of the code please?
L118[08:36:32] <gamerred> link to it will
do?
L119[08:36:40]
<MGR>
Yes
L121[08:37:58] <gamerred> it starts and
stops the tasks properly just however it makes the tasks like a
million times lol
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L124[08:56:15] <gamerred> just got
internet back it decided to drop
L125[08:58:34] <gamerred> yeah not coming
up with a idea to compare if its there already
L126[08:59:35]
<MGR> Is the
os.sleep firing?
L127[08:59:40]
<MGR>
Because that should slow down the loop
L128[09:00:33] <gamerred> yes that is
firing
L129[09:01:26]
<MGR> Maybe
have it print something at each if statement, that way you can
track what it is doing as opposed to what it should be doing?
L130[09:01:34] <gamerred> the issue I am
having is I use my crafting with my auto farm and it creating
crafting requests when its not needed is causing it to farm more
then I want it to at once
L131[09:02:44]
<MGR> I
recommend print statements
L132[09:02:48] <gamerred> which that
causes me to waste materials I cant waste
L133[09:02:52]
<MGR> It
works wonders at tracing what your program is doing
L134[09:03:11] <gamerred> print
statements? it wont let me cause I didnt learn how to print based
on tables yet
L135[09:03:39]
<MGR>
print(table[index]), alternately, use the serialization library,
and print(serialize.serialize(table))
L136[09:03:48] <Izaya>
print(table.unpack(table)) if you want to be messy
L137[09:04:39] <gamerred> oh I was close
for the serialize one thats why
L138[09:06:30] <gamerred> hmm attempt to
index serialize a nil value lol
L139[09:06:51]
<Lizzian>
did you require() it in first?
L140[09:07:19]
<MGR>
Yeah
L141[09:07:31]
<MGR> You
need to do local serialize = require("serialization"),
like with any other library
L142[09:08:15] <gamerred> oops thats why
lol
L143[09:08:27]
<MGR>
?
L144[09:09:18] <gamerred> I'm a newb to oc
still learning lol
L145[09:09:25]
<MGR> It's
ok
L146[09:09:28]
<MGR> We all
start out that way
L147[09:12:32] <gamerred> nice having it
diplay on screen is so useful :-)
L148[09:13:12] <gamerred> the issue is its
creating new lines I can fix that most likely
L149[09:14:16] <gamerred> wait is there
such thing as like a not syntax? like I am use to e2 on gmod and
there was a != is there a equivelant?
L151[09:14:40] <Mimiru>
"not"
L152[09:15:37] <gamerred> oh its just
typed out lol
L153[09:15:42] <gamerred> didnt think of
trying that
L154[09:17:18]
<Lizzian> or
~= for not-equals
L155[09:18:12] <gamerred> hmm so I was
doing that part right just it wasnt working
L156[09:20:49] <gamerred> just to verify
my syntax is right its like if(A ~= B) then C = 1 end
correct?
L157[09:21:03]
<MGR>
Yes
L158[09:21:09] <gamerred> k thx
L159[09:21:16]
<MGR> No
probski
L160[09:22:33] <gamerred> so that means my
error is caused elsewhere in my current code
L161[09:32:43] <gamerred> wait dont oc got
a feature like count? lol
L162[09:34:07] <gamerred> cause if it does
that gives me a idea of counting how many tasks it has and only
make tasks when it has room
L163[09:34:28]
<MGR> You
can use an integer variable that you can increment every time a
task occurs
L164[09:35:12] <gamerred> I mean like my
table is rs.getTasks() can you be like make a code that says how
much is in the said table?
L165[09:35:56]
<MGR> ? I
think there's a metatable function where you can call a table as a
functoin, and you could have it set to return the number of tasks
in the table
L166[09:37:14] <gamerred> found my answer
so in my code as a example I can do #rs.getTasks()
L167[09:37:25] <gamerred> that will return
how many
L168[09:37:35]
<MGR> Verify
that, but I think that should work
L169[09:38:00] <gamerred> I tested that
and tried to add more craft tasks and it returned the proper
number
L170[09:38:14]
<MGR> Sounds
like it works then!
L171[09:39:21] <gamerred> perfect I had 3
items that had less then 64 and it made 3 requests and wont make
more :-)
L172[09:39:54]
<MGR>
?
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L174[10:07:09] *
Saphire reds
L175[10:08:17]
<Forecaster>
greens
L176[10:08:29]
<MGR>
blues
L177[10:19:39] <Izaya> well that's all the
colours
L178[10:25:28]
<Forecaster>
nope, we forgot Octarine
L179[10:26:21] <Izaya> oh right
L180[10:52:02]
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L181[10:52:44] <Inari> Boobp
L182[10:52:52] <Inari> Hm that raises a
question
L183[10:52:59] <Inari> Is a snoot akin to
a nipple?
L184[10:53:27] <Inari> AmandaC: You and
your weird dreams
L185[10:53:33] <Inari> Stop sniffing
catnip 24/7
L186[10:53:43]
<MGR>
lol
L187[11:04:32] <Inari> %pet AmandaC
L188[11:04:33] *
MichiBot pets AmandaC no health gained!
L189[11:04:34] <Inari> :<
L190[11:18:33]
<Forecaster>
yeah I still don't know what's up with the new database
stuff...
L191[11:18:42]
<Forecaster>
it's not behaving >:
L192[11:25:01] <Inari> Why not
L193[11:25:24]
<Forecaster>
if I knew that I would just fix it :|
L194[11:25:43] <Inari> Did you look at the
DB file by now?
L195[11:25:58]
<Forecaster>
it's not the database
L196[11:26:37]
<Forecaster>
there's an issue with my new database interaction classes where for
some reason the item request is interrupted by a command
query
L197[11:27:01]
<Forecaster>
oh wait
L198[11:27:05]
<Forecaster>
I might know what it is
L199[11:27:33]
<Forecaster>
when it encounters the right command it calls it
L200[11:27:49]
<Forecaster>
but it also continues going through the command classes looking for
other matching commands
L201[11:28:06]
<Forecaster>
going through the list of registered commands rather
L202[11:28:41]
<Forecaster>
if I make it stop checking once it finds a matching command that
should fix it
L203[11:41:57] <Inari> Inari Duck
Debugging
L204[11:42:56] <gamax92> But you're not a
duck
L205[11:43:30] <Inari> Inari Fox
Debugging
L206[11:43:31] <Inari> Thre, happy
L209[11:52:35]
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L211[11:57:11] <MichiBot>
Experimenting
with 3D Printed Fabric | length:
13m 21s | Likes:
32,571 Dislikes:
751 Views:
1,254,038 | by
Make
Anything | Published On 10/11/2017
L212[11:57:12]
<Forecaster>
this is cool
L213[12:34:44]
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L217[12:53:40] <Temia>
aaaaAAAAAAAAAAAAAAAAA <33333
L218[13:00:33]
<DeGariless>
Hello. Is there a way to get the local real world time in OC?
L219[13:00:40]
<Forecaster>
no
L220[13:00:56]
<MGR>
^
L221[13:00:56]
<Forecaster>
you have to send an http request to some online service to get the
real time
L222[13:01:12]
<DeGariless>
dang. Okay. Thanks for the help.
L223[13:01:30]
<DeGariless>
happen to have any reccomandations?
L224[13:01:43]
<Forecaster>
nope, sorry
L225[13:03:06]
<Forecaster>
I could set up a script for it I suppose
L226[13:05:17] <Michiyo> timeapi used to
work, but they're dead now I think
L227[13:05:49] <Michiyo> yep
L230[13:15:01]
<Forecaster>
@DeeJayh that should work
L231[13:15:32]
<DeeJayh>
Did you uhh, tag the wrong person?
L232[13:15:40]
<Forecaster>
oh, yeah, sorry
L233[13:15:43]
<DeeJayh>
lol
L234[13:15:45]
<Forecaster>
@DeGariless
L235[13:15:46]
<DeeJayh> no
sweat ❤
L236[13:15:59]
<DeGariless>
yes?
L238[13:16:18]
<Forecaster>
there's your time :P
L239[13:16:33]
<DeGariless>
did you just make that?
L240[13:16:36]
<Forecaster>
yes
L241[13:16:50]
<DeGariless>
lol. I signed up for an API on timedb
L242[13:17:20]
<Forecaster>
it returns UTC by default, but you can call it with a parameter
called "z" to provide a timezone identifier
L243[13:17:30]
<DeGariless>
I feel like getting real time should be a feature on the dubug
card
L245[13:23:41]
<Forecaster>
well, use it if you want, I'll just leave it there
L246[13:24:43]
<Forecaster>
and if you pass json=true it'll.... output json
L247[13:25:05]
<Forecaster>
mostly useful to see what the values are, since they're in the same
order as the comma separated ones
L248[13:25:08] <AmandaC> %choose pizza or
doughnut
L249[13:25:08] <MichiBot> AmandaC: I'm 40%
pizza!
L250[13:28:53]
<Forecaster>
okay so
L251[13:29:10]
<Forecaster>
it seems to be the dynamic commands that cause the conflict
L252[13:30:15] <Michiyo> Then while you're
playin with DynCommands add the per channel commands I was going to
work on but have been too damn busy doing actual job work til
midnight :P
L253[13:30:19] <Michiyo> kthx
L254[13:30:22] <Michiyo> <3 lol
L255[13:30:37]
<Forecaster>
sure, just gotta figure out an actual solution :P
L256[13:30:57] <Michiyo> Just cheat, add
the channel name to the start of the command!
L257[13:31:09] <Michiyo> #oc.github
lmao
L258[13:31:12]
<Forecaster>
no, I mean to the conflict issue
L259[13:31:15] <Michiyo> Ah
L260[13:31:17] <Michiyo> right
L261[13:31:21]
<Forecaster>
per-channel commands are easy
L262[13:32:34]
<Forecaster>
should there also be global dyn commands?
L263[13:38:41] <Michiyo> yes
L264[13:39:01] <Michiyo> but channel
commands would be great for stuff like %issues
L265[13:39:07] <Michiyo> if issued here,
it would link to OC's issues
L266[13:39:15] <Michiyo> but elsewhere it
would do.. something else
L267[13:39:30]
<Forecaster>
oh, so then it also needs to allow duplicate commands, if the
channel is different
L268[13:39:34]
<Forecaster>
good to know :P
L269[13:39:36] <Michiyo> yeah
L270[13:40:00] <Michiyo> My thought was to
do what I said, #channel.command for the command name, or
something
L271[13:40:09] <Michiyo> since right now,
command name has to be unique
L272[13:42:11]
<Forecaster>
yeah that'd work
L273[13:43:23] <Michiyo> that'll make the
help site a bit odd.. but I can work on that
L275[13:52:21] <Inari> payonel: haha,
nice
L276[14:07:57]
<gamerred>
guys can open computers route based on oredict names?
L277[14:20:19] <AmandaC> payonel: big
kitteh has to mark her belongings. :3
L278[14:31:08] <payonel> @gamerred tbh,
i'm less familiar with the mass variety of mod block/item names,
etc, and how well oc works for our users trying to work with that
data
L279[14:31:25] <payonel> @gamerred that
said, yes, you can get item data, and you can make choices
L280[14:31:38] <payonel> is the data you
get sufficient for all mods for all cases you care about? i don't
know
L281[14:32:01] <payonel> anyways, take a
loot at our inventory_controller, and the getStack* methods
L283[14:39:27]
<Wuerfel_21>
today on the agenda of pain: why structs are a good idea for a
language feature:
L285[14:45:51]
<gamerred>
yeah looking at that and its not fully documented what hasTag means
lol
L286[14:47:32] <payonel> @gamerred those
are for nbt tags
L287[14:47:47] <payonel> but, the oredict
name should just be a name field in the table you get back
L288[14:47:55] <payonel> or something like
that
L289[14:47:59] <payonel> again, this is
not my area of expertise
L290[14:48:22] <payonel> i know it
"works", but i dont know how specific and enabling the
data is
L291[14:48:43] <payonel> and for some
mods, we add extra data
L292[14:48:54] <payonel> but only for a
couple
L293[14:49:05] <payonel> in a general
sense, we pull the ItemStack data
L294[14:49:10] <payonel> which includes
things like stack size and name
L295[14:53:08]
<gamerred> I
am trying to figure out how to select mod items like example copper
ingot is thermalfoundation:material with damage of 128
L296[14:59:39]
<gamerred>
do you by any chance now how to mix like name with damage value
both?
L297[15:13:10]
⇨ Joins: supress
(supress!webchat@82-69-58-158.dsl.in-addr.zen.co.uk)
L298[15:13:33] <supress> anyone who can
give me some help with events?
L299[15:14:26]
<Forecaster>
todays event is it's my birthday!
L300[15:14:31]
<Forecaster>
(actually that's a lie)
L301[15:16:25] <payonel> supress: i can
definitely help with events
L302[15:16:33] <payonel> @gamerred dmg is
also returned in the meta data
L303[15:16:40] <payonel> you should just
test it, see what you get
L304[15:16:53]
<Forecaster>
supress it helps if you actually say what you want to do
L306[15:17:34] <supress> okay, basically
ive got experience with lua but i aint got a clue how networking
works with events
L307[15:17:48]
<Forecaster>
have you read the wiki?
L308[15:17:52] <supress> i have
L309[15:18:05] <supress> how would i go
about running a program from another computer
L310[15:18:11] <payonel> supress: it can
be helpful to run dmesg, and just see what signals your machine
gets
L311[15:18:25] <payonel> supress: with a
modem or link card
L312[15:18:31] <supress> oh, so that will
tell me all signals it gets?
L313[15:18:40] <payonel> handle the
message you send, take the text out, run it as a command or command
lookup
L314[15:18:49] <payonel> yes, dmesg runs
until you cancel it
L315[15:18:56] <payonel> and it'll just
print stuff to the screen for you
L316[15:19:17] <supress> hmm okay
L318[15:21:24]
<Forecaster>
yes
L319[15:21:38] <payonel> can you open
it?
L320[15:21:46]
<Forecaster>
no
L321[15:21:51] <payonel> what did you do
with it?
L322[15:21:54] <payonel> :P
L323[15:22:08]
<Forecaster>
I fed it to the tentacle pit
L324[15:22:25] <payonel> hmm
L325[15:22:26] <payonel> ok
L327[15:22:41] <MichiBot>
Nightcore -
Moonlight Shadow (Remix) ✕ | length:
3m 7s | Likes:
3,709 Dislikes:
88 Views:
294,102 | by
NightcoreLounge | Published On 13/9/2017
L329[15:39:38] <payonel> Inari: it is
definitely none of those :/
L330[15:39:47] <payonel> Inari: i went to
a cat behavior seminar!
L331[15:39:52] <payonel> totally serious,
it was fun
L332[15:42:01] <payonel> that cat is
definitely feeling vunerable and threatened, the wrapped tail is a
strong indicator of feeling vunerable to an attack. ears flat and
back and back arched show aggresive defense
L333[15:42:39] <payonel> but its feet are
close, so it is more defensive than offensive
L334[15:42:48] *
payonel meeps in cat-speak
L335[15:43:31] <Inari> Haha
L336[15:47:14]
<Kleadron>
hmmmmm
L337[15:47:40]
<Kleadron>
thats a very angry cat
L338[15:48:21] <Inari> %pet AmandaC
aggressively, meaning
L339[15:48:21] *
MichiBot brushes AmandaC aggressively, meaning no health
gained!
L340[15:48:31]
<MGR>
Clever
L341[15:48:40] <Inari> ~markov
Corded
L342[15:48:42] <ocdoc> *has to be* but
this isn't tcp server in a van by fired if the slot is being taken
ill and
L343[15:55:57] <Inari> N> a good
iyashikei series :P
L344[15:56:56]
<Kleadron>
nightcore is cringy and dumb
L345[15:57:11] <Inari> xD
L347[16:00:50] <MichiBot>
♬★1 Hour
Ultimate Nightcore Mix #3♬★ | PROMOTION | | length:
1h
13s | Likes:
290 Dislikes:
14 Views:
48,762 | by
Mr.Citrom | Published On 19/12/2012
L350[16:23:42] <Temia> Hee
L351[16:27:12] <Inari> Seriously
though
L352[16:27:14] <Inari> Whats with tha
tbird
L353[16:37:30] ⇦
Quits: supress (supress!webchat@82-69-58-158.dsl.in-addr.zen.co.uk)
(Quit: webchat.esper.net)
L354[16:44:40]
<Kodos> I'd
give him scritches
L355[16:45:17] ⇦
Quits: Inari (Inari!~Pinkishu@p5DEC65FC.dip0.t-ipconnect.de) (Quit:
'Up the axe either the sea!')
L356[17:25:48]
<MalkContent> @payonel regarding the
transposers-in-microcontrollers
L357[17:26:06] <payonel> mmhmm
L358[17:26:42]
<MalkContent> even though i can see why it
is how it is, I'd still argue that determining sides relative to
the microcontroller's orientation would be just smoother
L359[17:27:23] <payonel> but then the same
code you wrote for your transposer would be wrong if run on a
transposer in a uC
L360[17:27:38] <payonel> then your code
would have to check, am i in a uC?
L361[17:27:56]
<Kodos> Is
there a way to do that?
L362[17:27:56]
<MalkContent> a) no magic knowledge of
sides required
L363[17:27:56]
<MalkContent> b) you don't have to
reprogram a thing that is supposed to go into more that one uC
depending on how you place it
L364[17:28:38]
<MalkContent> true
L365[17:28:40] <payonel> @kodos not
really, device info probably, maybe. ... maybe
L366[17:29:11]
<Kodos> Do
all containers have a computer package?
L367[17:29:17]
<Kodos>
Like, servers, cases, uCs, etc
L368[17:29:23]
<Kodos> Or
is that an openOS package
L369[17:29:30] <payonel> yes
L370[17:29:33] <payonel> component and
computer
L371[17:29:42] <payonel> that is the
"machine" set
L372[17:29:43]
<Kodos> Then
what about a value of just 'computer.type'
L373[17:29:44]
<MalkContent> what if uC would get a
function that would take in relative sides and return cardinal
directions
L374[17:30:00] <payonel> @kodos let me be
clear, a _machine_ starts with component and computer
L375[17:30:10] <payonel> that is true for
all machines, uC, robot, drone, cases
L376[17:30:15] <Izaya> And a tmpfs
component
L377[17:30:33]
<Kodos> I
just mean is there a way to have it set up so that you can check
against a value that will return what *kind* of machine it is
L378[17:30:40]
<MalkContent> not what i'd generally want,
but i feel that it's kind of a reasonable thing to have for cases
like this
L379[17:31:00] <payonel> i prefer
component code to not change, regardless of where who is running
that component (uC or world)
L380[17:31:05] <payonel> Izaya: with what
meta?
L381[17:31:21] <payonel> @kodos:
interesting suggestion
L382[17:31:27] <Izaya> payonel:
meta?
L383[17:31:43] <payonel> oh you said
"and"
L384[17:31:46] <payonel> i thought you
said add
L385[17:31:53] <payonel> like, you wanted
more meta about tmpfs
L386[17:32:00]
<MalkContent> that wasn't a suggestion to
change component code
L387[17:32:07]
<MalkContent> that was a suggestion for a
function for the uC
L388[17:32:20] <Izaya> Extended attributes
would be nice :^)
L389[17:32:35] <payonel> but it isn't
specific to the uC, a robot and drone could have a transposer
L390[17:32:43] <payonel> maybe not a
drone, depends on the tier
L391[17:33:19]
<MalkContent> would be reasonable to have
for robots, too :x
L392[17:33:24] <payonel> malkcontent you
want a "compass" ability on the uC? to convert the face
to cardinal?
L393[17:33:38]
<MalkContent> (also i did not know that
robots took transposers)
L394[17:33:45]
<MalkContent> yea
L395[17:34:55] <payonel> geolyzer should
be able to
L396[17:34:56] <payonel> not the uC
L397[17:35:12] <payonel> if we dont have
that on the geolyzer already, it would be a very good
feature/suggestion
L398[17:35:31] <payonel> i just did a
quite check on the code, i dont see anything
L399[17:36:07]
<MalkContent> sooo. i throw in an extra
geolyzer because i want my uC-transposer code to work regardless of
how the thing is oriented later on?
L400[17:36:17] <payonel> yes
L401[17:36:18] <payonel> although
L402[17:36:22] <payonel> your uC cannot
rotate
L403[17:36:30] <payonel> sorry
L404[17:36:33] <payonel> that didn't make
sense
L405[17:36:36]
<MalkContent> i mean i don't /want/ to the
cardinals
L406[17:36:41] <payonel> your uC can't
move, so place it in the right place the first time :)
L407[17:36:48] <payonel> why not?
L408[17:38:01]
<MalkContent> okay, here's my issue. i have
a building that uses a uC with a transposer to cycle some items
ladida. now i want to repeat the building somewhere else and i
can't use the same code, because it's oriented differently
L409[17:39:16]
<MalkContent> i just want to be able to
build a uC, plop in the code that works relative to the uC
orientation (which is intuitive), and put it to use
L410[17:39:46]
<MalkContent> instead of having to
doublecheck location and orientation of the final place where i
place the uC eventually for each instance
L411[17:39:54] <payonel> that is a very
fair point. geolyzer is a high cost to convert. however, let me
..
L412[17:39:58] <payonel> one moment,
work
L413[17:40:13]
<MalkContent> having a face->cardinals
conversion is just a workaround with the transposer requiring
cardinals
L414[17:40:24]
<MalkContent> i mean i don't /want/ to know
the cardinals [Edited]
L415[17:45:43]
<MalkContent> anywho. sorry for the late
call, i gotta hit the hay
L416[17:48:42]
<Compu>
hmm
L417[17:48:57]
<Compu> is
Cruor online? i hear they have a midi player for the computronics
sound card
L418[17:49:33]
<Compu>
@Cruor ohai
L419[17:50:01] <Vexatos> it's 1 a.m.
L420[17:50:07] <Vexatos> so no, he isn't
>_<
L421[17:50:48] <Vexatos> but yes, he
did
L422[17:50:56]
<Compu> time
zones
L423[17:50:58] <Vexatos> one of... three
or so
L424[17:51:06] <Vexatos> noone has made a
MOD tracker yet, though :>
L425[17:51:15]
<Compu> do u
have a link to the midi player?
L426[17:51:18]
<Compu> i
wanna try it
L427[17:51:19] <Vexatos> nope
L428[17:51:23]
<Compu> aww
ok
L429[17:51:28] <payonel> @malkcontent
goodnight (i probably missed you). Btw, I'm thinking we should have
made the transposer with a face
L430[17:51:45] <Vexatos> well maybe this
git repo called cruor/minecraft-midi-player will help
L431[17:51:52]
<Compu>
oki
L432[17:52:01] <Izaya> t i m e z o n e
s
L433[17:52:08] <Vexatos> says the
australian
L434[17:52:17]
<Compu>
vexatos that's a 404
L435[17:52:26] <Vexatos> that wasn't even
a link >-<
L436[17:52:31]
<MalkContent> nope. i'm still up for a
couple of minutes. my insomniac prof. just mailed me :x
L437[17:52:46]
<Compu> i
know but u said it was a git repo
L438[17:52:57] *
payonel facepalms
L439[17:53:02] <Vexatos> it wsd
L440[17:53:04] <Vexatos> it was*
L441[17:53:11] <Vexatos> but it's on a
private gitlab server
L442[17:53:19]
<Compu>
oh
L443[17:54:03]
<MalkContent> it's been a while since i
played because i got a bit of a hardcore semester. i don't remember
if transposers connected to computers take cardinal or
face-relative sides
L444[17:54:15] <payonel> cardinal
L445[17:54:24] <payonel> transposers are
cardinal only
L446[17:54:37] <Vexatos> @Compu It's
extremely easy in OC
L447[17:54:45] <Vexatos> if a thing has an
obvious front, use relative sides
L448[17:54:49] <Vexatos> if it does not,
use cardinal sides
L449[17:55:04] <Vexatos> err
@MalkContent
L450[17:55:06]
<Compu> eh?
i didn't ask
L451[17:55:07]
<Compu>
lol
L452[17:55:25] <Vexatos> transposers do
not have a front, microcontrollers with a transposer in them
do
L453[17:55:27] <Vexatos> etc
L454[17:55:40] *
payonel opens png editor, writes "this is my front face"
on transposer, makes oc 1.8
L455[17:55:41]
<MalkContent> yea. it works well enough for
components with their own block
L456[17:56:00] <payonel> Vexatos: except,
transposers in uC still use cardinal sides in the api
L458[17:56:16] <payonel> Vexatos: are you
saying the uC should convert the call?
L459[17:56:20]
<Compu>
ehhh
L460[17:56:24]
<Compu>
where'd u get that from
L461[17:56:40] <Vexatos> From the repo
just now, I *think* it is the up-to-date version
L462[17:56:43]
<Compu>
don't wanna download and find out it's one of those crazy zip files
that file up ur hard drive
L463[17:56:57]
<Compu>
don't wanna download and find out it's one of those crazy zip files
that fill up ur hard drive [Edited]
L464[17:57:00] <Vexatos> @Compu you have a
sound card, right
L465[17:57:05] <Vexatos> that means you
installed computronics
L466[17:57:05]
<Compu>
yes
L467[17:57:13] <Vexatos> that means you
already have used a zip file that I made
L468[17:57:28]
<Compu> ok
ok, just being cautious cuz i don't recognize the site
L469[17:57:35] <Vexatos> it's just a file
uploader >-<
L470[17:58:07]
<Compu>
ye
L471[17:58:22] <payonel> @compu Vexatos is
the author
L472[17:58:24] <Vexatos> just run $ player
foo.mid
L473[17:58:24] <payonel> so...
L474[17:58:35] <Vexatos> with all three
files in some path dir
L475[17:59:23] <Vexatos> it's not
perfect
L476[17:59:34] <Vexatos> it doesn't do
certain note combinations very well
L477[17:59:47] <payonel> Vexatos: are you
promoting/suggesting that transposers in uC _should_ use face, and
not cardinal?
L478[17:59:49]
<Compu> eh
it's ok the midi file i wanna play is just 2 piano tracks
L479[17:59:50] <Vexatos> and ADSR is
broken so it's currently just unmodulated chiptune
L480[17:59:59] <Vexatos> payonel, not sure
tbh
L481[18:00:04] <payonel> ok
L482[18:00:06] <Vexatos> I think it would
be more consistent
L483[18:00:14] <Vexatos> what do other
components inside of µCs do
L485[18:00:57]
<Kodos> What
do servers/cases do?
L487[18:01:21] <MichiBot>
Computronics
Soundcard - Midi and Iron Noteblock | length:
1m 29s |
Likes:
4 Dislikes:
0 Views:
297 | by
Cruor AtMC |
Published On 26/7/2017
L488[18:01:39]
<Compu> ye i
saw that vid but the link in it was broken
L489[18:01:56]
<Compu> wait
if this program is for CC it won't work for me, i run OC
L490[18:01:59] <payonel> @kodos with
transposers?
L491[18:02:05]
<Kodos>
Yes
L492[18:02:13] <payonel> transposers are a
BLOCK, with no face
L493[18:02:21] <payonel> loading them via
component.proxy, it has its own api
L494[18:02:28]
<Kodos>
Right, but you can still use sides.left/sides.right, can't
you?
L495[18:02:31] <payonel> that api uses
north/east/west/south cardinal values
L496[18:02:36]
<Kodos>
Ah
L497[18:02:37]
<Kodos>
Hm
L498[18:02:41]
<Vexatos>
you can't
L499[18:02:46]
<Vexatos>
well, you can, they are just numbers
L500[18:02:50] <payonel> ^
L501[18:02:51] <payonel> :)
L502[18:02:51]
<Vexatos>
but they won't be what you expect
L503[18:03:03] <payonel> yeah
L504[18:03:04]
<Kodos>
Right, it's true values, and not relative to the 'front' of the
block
L505[18:03:10]
<Vexatos>
wqell
L506[18:03:13]
<Vexatos>
well [Edited]
L507[18:03:16]
<Vexatos>
transposers have no front
L508[18:03:18]
<Vexatos>
that's the point
L509[18:03:43] <payonel> which is why i
said, "I'm thinking we should have made the transposer with a
face"
L510[18:03:52]
<Vexatos>
no
L511[18:03:54] <payonel> :)
L512[18:03:56]
<Vexatos>
many blocks in OC have no face
L513[18:04:02] <payonel> you have no
face
L514[18:04:04]
<Kodos> I
could see the frustration with having to reprogram an EEPROM
because your uC is facing a different direction, but I'm not sure
the current methods should be changed for a few use cases
L515[18:04:08]
<Vexatos>
the question is what about a transposer inside a µC
L516[18:04:17]
<Vexatos>
@payonel that's besides the point
L517[18:04:41]
<Vexatos>
what do other components do inside µCs. like the geolyzer
L518[18:04:50]
<Vexatos>
what do geolyzer and motion sensor do in µC or robot
L519[18:05:00]
<Vexatos>
well the latter has no relevantAPI
L520[18:05:03]
<Vexatos>
well the latter has no relevant API [Edited]
L521[18:05:07]
<Vexatos> so
just geolyzer
L522[18:05:09] ⇦
Quits: Vexatos
(Vexatos!~Vexatos@p200300C10704FD76C076A54A35DBD13A.dip0.t-ipconnect.de)
(Ping timeout: 190 seconds)
L523[18:05:29]
⇨ Joins: Vexatos
(Vexatos!~Vexatos@p200300C10704FD92D2CA4A3ACEAA2E4C.dip0.t-ipconnect.de)
L524[18:05:29]
zsh sets mode: +v on Vexatos
L525[18:22:24]
<MalkContent> maybe the µC should convert
face-relative to cardinals with a wrapper around blocks that
require cardinals.
L526[18:23:34]
<MalkContent> i assume the geolyzer also
takes cardinals, so you could kinda scan in front of it/behind it
which probably makes sense, too
L527[18:24:02]
<MalkContent> i don't know if there even
are any blocks that can be used as components that have sides
L528[18:24:26]
<MalkContent> (aside from screens,
keyboards and floppy drives in robots)
L529[18:24:33]
<Vexatos>
all I want is for it to be consistent with the geolyzer
L530[18:25:00]
<Vexatos> if
the geolyzer inside the µC also takes cardinal coordinates, it
might still be a good idea to convert both to relative ones,
though
L531[18:25:24]
<MalkContent> i don't even know if it takes
the geolyzer tbh :D
L532[18:25:31]
<Compu>
@Vexatos got an error on this line `for j = 1, channelCount do`
says for limit must be a number
L533[18:25:40]
<Vexatos>
@payonel problem is that converting to relative coords would be
more consistent with other robot components, but it would make
programs made for the normal transposer/geolyzer not work
L534[18:26:04] <payonel> "made for
the normal component not work" was my first thought
L535[18:26:08]
<Vexatos> so
I'd rather not, to be honest
L536[18:26:10] <payonel> which is why i
closed it
L537[18:26:29] <Vexatos> @Compu I didn't
write the thing
L538[18:26:30] ⇦
Quits: Backslash (Backslash!~Backslash@88.153.113.13) (Quit:
Leaving)
L539[18:26:32] <Vexatos> wait for cruor to
wake up >_<
L540[18:26:53] <payonel>
<MalkContent> i just want to be able to build a uC, plop in
the code that works relative to the uC orientation (which is
intuitive), and put it to use \n <MalkContent> instead of
having to doublecheck location and orientation of the final place
where i place the uC eventually for each instance
L541[18:27:32]
<MalkContent> ?
L542[18:27:47] <Vexatos> payonel, I guess
it would be the same inconsistency as redstione IO vs redstone
card
L543[18:27:56] <Vexatos> as the latter
takes relative coords in robots
L544[18:28:05] <payonel> mhmm
L545[18:28:08] <payonel> true
L546[18:29:05]
<MalkContent> well the one is placed in the
world
L547[18:29:27]
<MalkContent> the other always has a
host-block with a face
L548[18:30:13] <Vexatos> yes
L549[18:30:18]
<MalkContent> ofc you could go ahead and
start giving all the rotation-free component blocks faces
L550[18:30:26]
<MalkContent> to get rid of cardinals
forever
L551[18:30:30] <payonel> creepy
faces
L552[18:30:31] <Vexatos> no
L553[18:30:35]
<MalkContent> (expluding drones)
L554[18:30:41] <payonel> i'm done with
label updates
L555[18:30:49] <Vexatos> that would break
too many programs
L556[18:30:50]
<MalkContent> but that would murderize
everybodies existing setups :D
L557[18:31:02] <Vexatos> time to blow up
some big reactors
L558[18:31:15] <payonel> 81 bugs, 24 of
which are cross mod incompatibilities
L559[18:31:25] <payonel> so that is 57 oc
bugs
L560[18:31:26]
<MalkContent> just blame it on Y2K
L561[18:32:33] <payonel> that also means
that we have 146 feature suggestions
L562[18:33:35]
<MalkContent> if there is a way to
determine if the component of a µC(or robot) is a block, could
there be an inbuilt wrapper that converts the sides?
L563[18:34:30]
<MalkContent> wouldn't touch the original
blocks code that way
L564[18:34:35] <Vexatos> payonel, and we
still have the JNLua thing which asie hasn't build yet
L565[18:35:00]
<MalkContent> also, i will finally go to
bed. thanks for all you guyses work :)
L566[18:35:01] <Vexatos> @MalkContent it
is easy to do, question is merely whether it should be done
L567[18:35:09] <Vexatos> you mean
payonel's great work
L568[18:35:14] <Vexatos> I haven't done
poop for a year
L569[18:35:52]
<MalkContent> a well you probably did
something at somepoint
L570[18:36:29]
<MalkContent> and was meant for everybody
anyways :D don't feel deserving? just disregard
L571[18:36:32]
<MalkContent> gn8
L572[18:37:06] <Vexatos> my last relevant
feature commit was on may 2017, heh
L573[18:44:00]
<Compu>
@Vexatos what does getModes() do on the sound card?
L574[18:44:07] <Vexatos> if only I
knew
L575[18:44:14] <Vexatos> @Compu do you
have NEI or JEI installed
L576[18:44:17]
<Compu> cuz
this code seems to be expecting something completely different than
what is actually being supplied
L577[18:44:18]
<Compu>
yeah
L578[18:44:20] <Vexatos> press the usage
key on the sound card to find out >_>
L579[18:44:43]
<Compu>
usage key?
L580[18:44:48]
<Compu> i
don't think NEI has that
L581[18:44:54] <Vexatos> it is U by
default
L582[18:45:02] <Vexatos> shows you what
you can craft with the item
L583[18:45:10] <Vexatos> contrary to R
which shows how to craft the item
L584[18:45:21]
<Compu> .-.
i had no idea...
L585[18:45:26] <Vexatos> , -,
L586[18:45:38] <Vexatos> OC adds support
for it so there is a tab showing the method doc
L587[18:45:44] <Vexatos> for basically any
item and block that implements it
L588[18:45:49] <Vexatos> which includes
all of OC and Computronics
L589[18:46:09]
<Compu>
hmm
L590[19:04:01] <Izaya> tfw
L591[19:04:15] <Izaya> >want static
DHCP leases on switch
L592[19:04:20] <Izaya> >switch only
does IOS 11
L593[19:04:25] <Izaya> >static leases
added in IOS 12.3
L594[19:04:55] <Vexatos> tfw
L595[19:05:00] <Vexatos> >switch
doesn't do anything
L596[19:05:07] <Vexatos> >it's the
dumbest piece of poop
L597[19:05:14] <Vexatos> >can't even
configure router
L598[19:05:29] <Izaya> Vexatos: is it
gigabit at least?
L599[19:05:36] <Vexatos> I think so
>-<
L600[19:05:44] <Izaya> oh that's
something
L601[19:05:49] <Izaya> my 3550 only does
10/100
L602[19:05:56] <Vexatos> it is one of
those magical modem+router+AP thingers our ISP forced onto us
L603[19:06:03] <Vexatos> with no
configuration whatsoever
L604[19:06:06] <Izaya> oh ew
L605[19:06:16] <Izaya> my ISP provided one
has a telnet server
L606[19:06:24] <Izaya> and if you type
'sh' it drops you into a root shell
L607[19:06:25] <Izaya> good stuff
L608[19:06:39] <Vexatos> I do have a web
UI
L609[19:06:42] <Vexatos> but I cannot do
anything
L610[19:06:53] <Vexatos> I can turn wifi
on and off and that is about it
L611[19:08:12] <Vexatos> can't even do
just modem passthrough to hook a proper router behind it
L612[19:08:45] <Izaya> oof
L613[19:08:55] <Vexatos> speaking of
oof
L614[19:08:57] <Izaya> I have a WRT54GL
sitting on my side of the ISP router
L615[19:09:03] <Vexatos> have I ever told
you about our DSL setup in the house
L616[19:09:25] <Vexatos> so our house is a
very long boi, like 30m long
L617[19:09:36] <Vexatos> the DSL
connection is obviously on the end close to the road
L618[19:09:47] <Vexatos> the router,
though, is where we all live, on the other end
L619[19:10:06] <Vexatos> so we have a wire
going from the box to the router over 30m, ok
L620[19:10:14] <Vexatos> but my
grandmother lives close to the road
L621[19:11:02] <Vexatos> so what we really
have is a single 30m 8-wire cable between the phone box and the
router, 2 wires are used for the DSL connection between the box and
the modem, and two wires are used for the telephone connection
between the router and my grandmother's cellphone
L622[19:11:13] <Vexatos> the other four
wires are dead
L623[19:11:24] <Vexatos> bless analogue
signals amirite
L624[19:11:34] <Vexatos> I have no idea
how this has been working for 20 years, send help
L625[19:12:29] <Vexatos> RJ connectors are
a myth, by the way
L626[19:12:40] <Vexatos> never seen such a
thing
L627[19:15:08] ⇦
Quits: Vexatos
(Vexatos!~Vexatos@p200300C10704FD92D2CA4A3ACEAA2E4C.dip0.t-ipconnect.de)
(Quit: Insert quantum chemistry joke here)
L628[19:15:39] <Izaya> sounds
reliable
L630[20:22:36] <Saphire> It looks like an
ad almost but it's actually just a nice thing.
L631[20:23:13] <Saphire> ...Thanks to ads,
I'll look at a standalone element of different-ish style without a
sour taste.
L632[20:33:03] ⇦
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http://znc.in)
L633[20:33:12]
<Kleadron>
what the
L634[20:33:47] <Saphire> Hm?
L635[20:34:28]
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L637[21:53:07]
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L639[22:38:22] <warbaque> I want create a
setup that uses two inventories: input (drawer controller or AE
system) and output. Whenever there a signal (e.g. redstone clock or
item values in third inventory go below some treshold), I want to
check that Input has enough items, and then move them to output.
Which blocks and functions should I use? Transposer with
getAllStacks and transferItem, or something else?
L640[22:43:58]
<Kodos> I
would say if you're using the drawers, yes, but if you're using AE,
I think there are specific functions tied to the controller
L641[22:44:31]
<Kodos>
Alternatively, you could just iterate over each slot and check the
stack name. It'd be a bit slower, but might perform a bit better
otherwise
L642[22:45:29] <warbaque> the amounts I
need are more than single stacks
L643[22:46:34] <warbaque> for example 1000
of item A, 500 of item B and 1 item C. And if any of those is
missing then pull nothing
L644[22:47:01]
<Kodos> I
believe you can check the total amount you have independently of
what the 'stack' size is
L645[22:47:07]
<Kodos> I
believe it's the 'size' value
L646[22:47:09]
<Kodos>
Could be wrong
L647[22:47:19]
<Kodos> ~w
inventory controller
L649[22:47:56]
<Kodos> If
you have something like a drawer, 'size' will still return the
total amount you have
L650[22:51:34] <warbaque> transferItems
can only move 64 items at a time, but that's easily fixed with a
loop
L652[23:48:26]
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L653[23:48:38]
<Kleadron>
no
L654[23:55:20]
⇨ Joins: ironmountain
(ironmountain!~anon@45-27-234-67.lightspeed.jcvlfl.sbcglobal.net)
L655[23:57:11] <ironmountain> o/
heyo
L656[23:57:24] <ironmountain> How is
everyone tonight?
L657[23:59:53] <Izaya> quiet, by the
looks