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L9[03:20:02]
<SomeHex>
how do i make it stop listening for events
L10[03:20:28] <Izaya>
event.ignore("event_name",listener_function)
L11[03:21:24]
<SomeHex>
well i tried
L12[03:21:29]
<SomeHex>
but it doesnt make it stop listening
L13[03:22:06]
<Forecaster>
you can also restart the computer
L14[03:22:11]
<SomeHex>
okay
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L17[03:29:29]
<Forecaster>
%shell
L18[03:29:30] *
MichiBot loads a friendly rod into a shell and fires it. It strikes
DinnerBeef. They take 8 damage. mrkirby153 and dangranos stood too
close and take 7 and 4 splash damage respectively.
L19[03:32:02] ⇨
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L20[03:32:02] zsh
sets mode: +v on Vexatos
L21[04:40:45]
<SomeHex>
how do i label a floppy disk
L22[04:41:03]
<Forecaster>
there's a label program
L23[04:41:04]
<SomeHex> if
i use `label 77f floppotron` it gives eririr
L24[04:41:18]
<Forecaster>
what error
L25[04:43:45]
<SomeHex> no
such device
L26[04:44:35]
<SomeHex> if
i use `label -a 77f floppotron` it doesnt give error but it does
nothing
L27[04:44:48]
<SomeHex> oh
wait it did do something
L28[04:46:05]
<Forecaster>
usually the item name doesn't update until you put it in your
inventory
L29[04:46:13]
<Forecaster>
at least I've seen this with eeproms
L30[05:05:26] <Izaya> Label normally takes
a path rather than an address
L31[05:05:30] <Izaya> IIRC, anyway
L32[05:40:39] ⇨
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L34[06:11:37]
<SomeHex>
can the 3d printer print 32x32 objects in 16x16 space?
L35[06:11:42]
<SomeHex> as
in, more detailed objects?
L36[06:11:50]
<Forecaster>
no
L37[06:11:53]
<SomeHex>
ok
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L40[06:23:01] ⇨
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L41[06:23:23] <Inari> I hath tells
L42[06:23:36] <Inari> AmandaC:
battery!
L43[06:24:24] ⇨
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L44[06:24:49]
<Forecaster>
%curse
L45[06:24:49] <MichiBot> Forecaster:
Willikers!11!!
L46[06:25:12] <Inari> Oohhh
L47[06:25:14] <Inari> %curse
L48[06:25:15] <MichiBot> Inari:
Willikers1!!
L49[06:25:20] <Inari> Wheres that
from
L50[06:25:51] <Arcan> heh
L51[06:25:53] <Arcan> %pet Inari
L52[06:25:53] *
MichiBot brushes Inari with a rebar. Inari recovers 8
health!
L53[06:26:14] <Inari> %stab Arcan
L54[06:26:14] *
MichiBot stabs Arcan with a *used* lemon doing [15]
damage
L55[06:26:16]
<Forecaster>
where is what from?
L56[06:26:21] <Inari>
"Willikers"
L57[06:26:23]
<Forecaster>
also there's more than one
L58[06:26:26]
<Forecaster>
%curse
L59[06:26:27] <MichiBot> Forecaster:
Dogast!1!11
L60[06:26:30] <Inari> I see
L61[06:26:32] <Inari> I thougth it was
one
L62[06:26:35] <Inari> Since it picked the
same
L64[06:26:44]
<Forecaster>
nope, just luck of the draw that you got the same :P
L65[06:26:59] <Inari> %give MichiBot Luck
of the panty drawer
L66[06:26:59] *
MichiBot accepts Luck of the panty drawer and adds it to her
inventory
L67[06:27:12]
<Forecaster>
and they're just old swear words I got from the internet
L68[06:27:22] <Inari> I see
L69[06:27:25]
<Forecaster>
the sources are in comments in the source
L70[06:29:19] <Arcan> Inari: why
L71[06:30:18] <Arcan> %give MichiBot a
comic book of questionable origins
L72[06:30:18] *
MichiBot accepts the comic book of questionable origins and adds it
to her inventory
L73[06:30:32]
<Forecaster>
the exclamations are also random
L74[06:30:38]
<Forecaster>
I wrote a method for that :D
L75[06:30:52] <Inari> Truly a masterpiece
of programming
L76[06:31:04]
<Forecaster>
well not really
L77[06:31:17]
<Forecaster>
I'd like to have a lower ratio of ones in there
L78[06:31:27] <Inari> I'm sure you can
manage that
L79[06:32:16]
<Forecaster>
I realized a better way to do it now...
L80[06:32:16] <Inari> I don't really see
how 1!1!1! could appena nyway. To have a one in the middle of the !
you'd have to let go of shift?
L81[06:32:19]
<Forecaster>
dammit
L82[06:32:23] <Inari> Would make more sense
in the beginning or end
L83[06:32:36]
<Forecaster>
it's not supposed to make sense :P
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L87[07:50:47] <AmandaC> Inari the battery
would only last so long
L88[07:51:38]
<Forecaster>
then you'd have to resort to assault
L89[07:51:40]
<Forecaster>
I mean what
L90[07:52:10] ⇦
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L91[07:57:24] <Izaya> anyone got a
filesystem-in-RAM implementation, by chance?
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L93[08:27:11]
<Ristelle>
is OCEmu ready?
L94[08:27:34] <Izaya> OCEmu works well
enough, aside from memory stuff
L95[08:27:48]
<Ristelle>
Memory?
L96[08:29:03]
<Ristelle>
OH GOD
L97[08:29:05]
<Ristelle>
THE BEEP
L98[08:29:25]
<Forecaster>
AmnesiaOS
L99[08:35:46] <Izaya> Semi-related, can you
pass functions in events?
L100[08:36:04]
<Ristelle>
also you can't paste anything in edit.lua?
L101[08:36:21]
<Ristelle>
middle click doesnt work. niether does ctrl v
L102[08:37:47]
<Forecaster>
try `insert`
L103[08:38:01]
<Forecaster>
ctrl v is not paste
L104[08:40:50]
<Ristelle>
...nani?
L105[08:41:22]
<Forecaster>
...Insert
L106[08:41:24]
<Forecaster>
it's a key.
L107[08:41:29]
<Ristelle>
yeah I know
L108[08:41:35]
<Ristelle>
but you said ctrl v is not paste
L109[08:41:39]
<Ristelle>
and I got confused
L110[08:41:43]
<Forecaster>
why?
L111[08:41:54]
<Forecaster>
ctrl v is not paste in OpenOS
L112[08:42:05]
<Forecaster>
it's insert or middle-click
L113[08:42:23]
<Ristelle>
huh
L115[08:43:12]
<Ristelle>
yeah I know.. sorry IRC user ?
L116[08:43:16]
<Ristelle>
users*
L117[08:45:03]
<Forecaster>
images are linked in irc...
L118[08:45:08]
<Ristelle>
yeah
L119[08:45:18]
<Forecaster>
why is that "sorry"?
L120[08:45:37]
<Ristelle>
probably because of a long url?
L121[08:45:56]
<Ristelle>
data card doesnt seemed to be installed
L123[08:46:21]
<Ristelle>
ah
L124[08:47:19]
<Ristelle>
data card doesn't seem to be in even tohugh there is a
data.lua
L125[08:47:30]
<Ristelle>
though*
L126[08:52:36]
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L132[09:27:25] <S3> Okay why did I just
have a sense of dejavu ristelle
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L137[09:50:10] <AmandaC> @Ristelle You
have to attach the component, still
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L140[09:59:51]
<Ristelle>
AmandaC: OCEmu
L141[10:00:04]
<Ristelle>
from what I last seen you cannot attatch it yet.
L142[10:00:15] <AmandaC> @Ristelle OCEmu
still emulates a component attach/deattach
L143[10:00:24] <AmandaC> There should be a
floppy with a program to do it built-in
L144[10:00:30] <AmandaC> look in
`/mnt/`
L145[10:00:37] <Izaya> cfgemu is the name
of the program
L146[10:00:42]
<Ristelle>
ah
L147[10:00:46] <AmandaC> Or you can do it
via code with the `ocemu` component
L148[10:00:50]
<Ristelle>
data card can be installed?
L149[10:00:56] <AmandaC> yes.
L150[10:01:07] <AmandaC> OCEmu doesn't
uato-attach every possible component, because that'd be silly
L151[10:01:13]
<Ristelle>
aww
L152[10:01:29] <AmandaC> What if you
wanted two of a component
L153[10:02:13]
<Ristelle>
hmm
L154[10:03:01]
<Ristelle> I
guess OCEmu doesnt support tape drives :P
L155[10:06:47] <AmandaC> no, because
that's not a core-OC component
L157[10:07:55]
<Wuerfel_21>
is "/" writable?
L158[10:08:00]
<augitesoul>
filesystem seems to be read-only
L159[10:08:42]
<augitesoul>
How do I make it writable?
L160[10:09:06] <AmandaC> did you install
from the openos floppy?
L161[10:09:22]
<augitesoul>
ah yeah, forgot that, my bad
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L166[10:54:11] <Skye> and virtual modem!
:D
L167[10:54:42] <Izaya> Linked cards
require less stuff, and Minitel supports routing via them
L168[10:55:15] <Izaya> So if I can
implement a client for that bridge as a linked card emulator, I
don't need to modify the daemon in any way
L169[10:56:19] <Izaya> Sure, the protocol
means it's only really useful for Minitel, but it'll do.
L171[10:58:09] <Skye> couldn't other
protocols that used linked cards use it?
L172[10:58:14] <Izaya> Eeeh
L173[10:58:28] <Izaya> It checks it
against whether it's a valid packet before sending it on
L174[10:59:09] <Izaya> Not much way to
avoid that, otherwise it'd be a string of bytes from random
senders
L175[10:59:35] <Skye> wait
L176[10:59:44] <Skye> so you're
implementing your thing as a linked card emulator
L178[10:59:53] <Skye> you should have a
method of going "raw minitel IO"
L179[11:00:08] <Izaya> ???
L180[11:03:04] <Izaya> Skye: there's no
packet delimiter
L181[11:04:10] <Izaya> And I went with
having to do less processing on the clients and had the packet type
and port number encoded as bytes
L182[11:04:24] <Izaya> I'll look into
doing something about it I guess
L183[11:04:27] <AmandaC> I'm confused what
that is?
L184[11:05:04] <Izaya> AmandaC: linked
program is a bridge using luasocket for doing over-internet
bridging of minitel networks
L185[11:05:15] <AmandaC> Ah
L186[11:09:45] <Izaya> Skye: yeah I have
figured out a way to have arbitrary types and numbers of segments
per packet
L187[11:09:54] <Izaya> It'll be less
efficient but it'll do
L188[11:10:09] <Skye> I mean
L189[11:10:24] <Skye> Izaya, just have the
bridge dump packets into the input queue! :D
L190[11:10:45] <Izaya> What packets?
L191[11:10:53] <Izaya> There are no
packets without a format
L192[11:11:04] <Izaya> Only bytes
L193[11:11:21]
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L194[11:11:48] <Izaya> So basically, <2
bytes length of whole packet><2 bytes segment
length><segment contents>
L195[11:12:36] <Izaya> And yes you can end
up with states where the segment length is going to go out of
bounds but that's an invalid packet and as such, dropped.
L196[11:13:08] <Izaya> Skye: happy with
that setup?
L197[11:13:26] <Skye> wait why are you
segmenting packets
L198[11:13:40]
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L199[11:13:49] <Izaya> Because you can
have an arbitrary amount of segments in an OC packet
L200[11:13:49] <payonel> @SomeHex
event.ignore has to be given the SAME function pointer
L201[11:13:51] <payonel> exact same
L202[11:14:04] <Skye> Izaya, what are you
even doing? OC packets on top of minitel?
L203[11:14:13]
<the-nick-dev> i just got an idea....
L204[11:14:15]
<the-nick-dev> what if
L205[11:14:17] <Izaya>
modem.broadcast(port,segment1,segment2,segment3)
L206[11:14:31] <Izaya> OC packets have
like up to 8 of them
L207[11:14:38]
<the-nick-dev> instead of logging every 2
hours into minceraft waiting 10 mins for modpack to load to check
if my storage is full
L208[11:14:55]
<the-nick-dev> i would use open computers
to update a webpage and just look at that webpage
L209[11:15:21] <Izaya> I'm accounting for
that in the format
L210[11:15:27]
<the-nick-dev> ~~or even just update a json
and display it is in proper format in my rainmeter overlay~~
L211[11:17:30] <Izaya> Skye: tl;dr if it
emulates a linked card or modem it needs segments
L212[11:18:45] <Skye> I think that's
inefficient
L213[11:19:02] <Skye> I know you have a
receive queue, just add a hook on top of that
L214[11:19:33] <Izaya> ???
L215[11:19:46] <Izaya> So you don't want a
general purpose linked card or modem bridge?
L216[11:20:23] <Skye> well there are two
options: 1. generic linked card bridge
L217[11:20:33] <Skye> 2. specific
bridge
L218[11:20:37] <Skye> don't half-ass it.
:P
L219[11:21:03] <Izaya> A generic bridge is
more useful to other people
L220[11:21:11] <ben_mkiv> %choose mod or
chess
L221[11:21:11] <MichiBot> ben_mkiv:
chess
L222[11:21:29] <ben_mkiv> rather would
have cheese now
L223[11:21:39] <Izaya> And I don't want to
modify the daemon to support bridging when not everyone would need
it
L225[11:37:15] <ben_mkiv> the problem is
that the screens have resolution of 50x25 in 5x5 shape, but their
renderarea isnt the full block for the edges/corners
L226[11:37:47] <ben_mkiv> so the fields on
the screen arent perfect 1block sized squares
L227[11:39:25]
<Wuerfel_21>
offset the holograms respondsible for each screen?
L228[11:39:41] <ben_mkiv> each hologram
covers 9 fields on the screen :/
L229[11:39:51] <ben_mkiv> so i cant really
offset them
L230[11:40:14] <ben_mkiv> because they
could cover fields of different screens
L231[11:40:14]
<Wuerfel_21>
you could offset the bitmaps within the hologram
L232[11:40:19]
<Wuerfel_21>
if that makes any sense
L233[11:40:23] <ben_mkiv> yea, thought of
that
L234[11:40:40] <ben_mkiv> but dont have
enough spare space actually
L235[11:41:17]
<Wuerfel_21>
more projectors so that each one only serves one screen?
L236[11:41:42]
<Wuerfel_21>
raise screen size limit in config?
L237[11:41:51] <ben_mkiv> that would be
best solution xD
L238[11:42:04] <ben_mkiv> but its a public
server im playing on, and the 4 screen solution is actually the
real challenge xD
L239[11:42:18] <ben_mkiv> but guess more
projectors would be the solution
L240[11:42:27] <ben_mkiv> linked to
screens
L241[11:43:46] <ben_mkiv> then it should
basicly work to use hologram offset + scale to adjust to screen
field size
L242[11:43:56] <ben_mkiv> if the scale for
holograms is precise enough
L243[11:45:15] <ben_mkiv> oh dear... that
allows for way more stuff
L244[11:45:45] <ben_mkiv> as this would
cover each field by 2 projectors, i would get 6 instead of 3
possible colors :>
L245[12:09:15]
<Wuerfel_21>
And you could have some holograms outside the board
L246[12:13:21] <ben_mkiv> yea, already
thought of some hologram timer
L247[12:38:17]
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L252[15:24:07] <AmandaC> hrm
L253[16:07:32]
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L254[16:07:38] <Inari> So uh
L255[16:07:55] <Inari> Oh nvm
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L259[17:47:19] <AmandaC> %choose YouTube
or movie
L260[17:47:19] <MichiBot> AmandaC:
YouTube
L261[17:55:45] <AmandaC> Inari: ... you
misread erratic as erotic, didn't you?
L262[17:58:15] <Mimiru> lol
L263[18:06:49] <Inari> AmandaC: Nah
L265[18:33:34]
<Wuerfel_21>
are these states as safe as places with super strict gun laws, like
most europe?
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L272[19:48:44] <Izaya> So is it reasonable
to process all the segments as strings and expect the program to
convert to the right type?
L273[19:56:32] <Xal> I don't quite
understand your question, but maybe that's because I don't have any
context
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L275[19:58:50] <AmandaC> %choose watch
YouTube or start another movie or meh
L276[19:58:50] <MichiBot> AmandaC:
meh
L277[20:00:04] <Izaya> Xal: I'm writing a
thing for linked cards (or modems) over a TCP bridge
L279[20:01:29] <Xal> so what do you mean
"process the segments as strings"
L280[20:02:30] <Izaya> Format is <two
bytes packet length>(rep n <two bytes segment
length><segment data>)
L281[20:02:55] <Izaya> If I want to
automatically convert to the right type I need to have a type
specifier of some sort also
L282[20:03:19] <Xal> you could either use
the serialization library
L283[20:03:20] <Xal> or just tag the
type
L284[20:03:38] <Izaya> Serialisation has a
lot of overhead
L285[20:03:48] <Xal> it does, however,
eliminate a whole lot of headache
L286[20:03:55] <Izaya> Aye
L287[20:03:57] <S3> Wuerfel_21 Yeah dude.
so ridiculously safe you wouln't be able to handle it
L288[20:04:02] <Xal> eg byteorder, types,
etc etc
L289[20:04:03] <S3> @Wuerfel_21
L290[20:04:17] <Xal> are you going to
target lua 5.2 or 5.3?
L291[20:04:25]
<Wuerfel_21>
Wat?
L292[20:04:30] <Izaya> Everything
L293[20:04:43]
<Wuerfel_21>
ah, i remember
L294[20:04:47] <S3> @Wuerfel_21 It wasn't
all that long ago when kids used to leave their .22s up front with
the bus driver
L295[20:04:48] <Xal> how do you plan on
serializing floats
L297[20:04:56] <Izaya> tostring
L298[20:04:59] <Izaya> :D
L299[20:05:14] <Xal> so you're already
incurring all the overhead of the serialization library anyway
:P
L300[20:06:03] <S3> @wuerfel_21 the thing
is people here are much more responsible and have much more
hardened morals of safety, I think.
L301[20:06:38] <Izaya> Serialization
doesn't fit in an EEPROM last I checked also
L302[20:06:42] <Xal> S3: have you
considered the effect of poverty on violent crime?
L303[20:06:52] <Xal> Izaya: honestly
tostring is not a bad idea
L304[20:07:15] <Xal> iirc lua has no tools
for packing ieee754 floats anyway
L305[20:07:18] <S3> Xal: I think it has a
relation, but my state is one of the most poverse states in the
US
L306[20:07:23] <Izaya> so segment length,
type tag and to tostring(data)
L307[20:07:37] <Xal> Izaya: if you use
tostring you don't need to tag the type
L308[20:07:53] <Izaya> But the other end
will get a string
L309[20:08:09] <Izaya> Not a number if you
don't convert back
L310[20:08:25] <Xal> if you use lua syntax
you can just parse it to see what type it is
L311[20:08:47] <Izaya> Wasn't planning on
it
L312[20:09:05] <Xal> also how will you
handle lua5.3 lua5.2 differences?
L313[20:09:16] <Xal> like what if someone
sends a lua5.3 integer to a lua5.2 computer
L314[20:09:34] <Izaya> It'll convert to a
number with to number?
L315[20:10:20] <Xal> what if it exceeds
the precision of a float
L316[20:10:40] <Xal> it might just be
better to fail if you don't have an equivalent type
L317[20:10:40] <Izaya> \o/
L318[20:12:04] <Xal> lua makes very...
strange decisions regarding numbers
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L321[20:42:04] <AmandaC> %choose play or
watch
L322[20:42:04] <MichiBot> AmandaC:
watch
L323[21:25:38]
<boiler>
%choose traps are gay or traps are not gay
L324[21:25:39] <MichiBot> boiler: traps
are gay
L325[21:25:44]
<boiler>
BASED
L326[21:33:31] <S3> @boiler I have
traps
L327[21:33:36] <S3> don't step in
them
L328[21:33:42]
<boiler>
gotem
L329[21:33:49] <S3> one of them us a bear
trap
L330[21:33:57]
<boiler>
>Bear trap
L331[21:34:01]
<boiler>
/b/'s favorite
L332[21:34:08] <S3> funny thing is
L333[21:34:24]
<boiler>
wut
L334[21:34:27] <S3> I'm not actually
strong enough to set it, though I'm pretty strong. there's only one
person in my family who can
L335[21:58:45] <S3> the other traps are
much easier for coyotes and stuff
L336[21:59:05] <S3> @boiler so no traps
are not gay!
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