<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:01:30] <Izaya> so now I have some form
of application using MultICE
L2[00:01:38] <Izaya> guess I should throw up
a POC fileserver now
L3[00:02:28] <S3> gopher based
netboot?
L4[00:03:17] <Izaya> similar but
different
L5[00:03:37] <Izaya> netboot runs before the
system has a network service
L6[00:03:40] <Izaya> or really
anything
L7[00:03:47] <Izaya> so it doesn't use the
MultICE protocol
L9[00:32:38] ⇦
Quits: Cervator (~Thunderbi@2601:4c1:4000:1050:90f:2b09:d432:e114)
(Remote host closed the connection)
L10[00:41:38] ⇦
Quits: Tahg (~Tahg@pool-71-248-165-18.bstnma.fios.verizon.net)
(Ping timeout: 204 seconds)
L11[00:43:44] ⇨
Joins: Tahg
(~Tahg@pool-71-248-165-18.bstnma.fios.verizon.net)
L12[00:47:59] ⇨
Joins: Vexatos
(~Vexatos@p5B3C9D9D.dip0.t-ipconnect.de)
L13[00:48:00] zsh
sets mode: +v on Vexatos
L14[00:49:13] ⇨
Joins: Cogitabundus (~HAL@27.251.197.195)
L15[00:50:51] ⇦
Quits: Tahg (~Tahg@pool-71-248-165-18.bstnma.fios.verizon.net)
(Ping timeout: 200 seconds)
L16[00:52:30] ⇨
Joins: Tahg
(~Tahg@pool-71-248-165-18.bstnma.fios.verizon.net)
L17[01:32:48] ⇦
Parts: Cogitabundus (~HAL@27.251.197.195) (Leaving))
L18[02:07:20] ⇨
Joins: brandon3055
(~Brandon@pa49-184-147-88.pa.vic.optusnet.com.au)
L19[02:08:55] ⇦
Quits: brandon3055__
(~Brandon@pa49-184-147-88.pa.vic.optusnet.com.au) (Ping timeout:
186 seconds)
L20[03:41:39] ⇨
Joins: someguy (~someguy@165.84.12.187)
L21[03:42:11] <someguy> there are these
weird disks that are in the /mnt/ dir but they aren't in my RAID or
disk drive
L22[03:42:12] ⇨
Joins: SquidDev
(~SquidDev@host81-159-68-167.range81-159.btcentralplus.com)
L23[03:42:53] <someguy> does anyone know
what they are?
L24[03:44:54] <someguy>
dddddddddddddd
L25[03:44:57] <someguy> uhh
L26[03:44:58] <someguy> oops
L27[03:46:12] <someguy> f
L28[03:46:16] <someguy> uhh
L29[03:46:28] ⇦
Quits: someguy (~someguy@165.84.12.187) (Quit:
someguy)
L30[03:53:08] ⇨
Joins: Syrren (~syrren@101.166.196.210)
L31[04:15:15] ⇦
Quits: Deamon (~Deamon@irc.thevoxelbox.com) (Ping timeout: 201
seconds)
L32[04:21:57] <AshIndigo> %choose 1 or
2
L33[04:21:58] <MichiBot> AshIndigo: 1
L34[04:26:24] <AshIndigo> %choose HD or
meh
L35[04:26:24] <MichiBot> AshIndigo:
HD
L36[04:26:37] <AshIndigo> Hm
L37[04:40:05] ⇨
Joins: Deamon (~Deamon@irc.thevoxelbox.com)
L38[05:32:58] ⇦
Quits: Tahg (~Tahg@pool-71-248-165-18.bstnma.fios.verizon.net)
(Ping timeout: 204 seconds)
L39[05:34:55] ⇨
Joins: Tahg
(~Tahg@pool-71-248-165-18.bstnma.fios.verizon.net)
L40[05:45:17] ⇦
Quits: Tahg (~Tahg@pool-71-248-165-18.bstnma.fios.verizon.net)
(Ping timeout: 201 seconds)
L41[05:54:37] ⇨
Joins: Guest49183
(~Tahg@pool-71-248-165-18.bstnma.fios.verizon.net)
L42[06:02:49] ⇨
Joins: Turtle (~SentientT@ip5657cbb2.direct-adsl.nl)
L43[07:01:55] ⇦
Quits: SquidDev
(~SquidDev@host81-159-68-167.range81-159.btcentralplus.com) (Ping
timeout: 200 seconds)
L44[07:08:43] ⇨
Joins: Inari (~Pinkishu@p4FC1E091.dip0.t-ipconnect.de)
L45[07:10:29] ⇨
Joins: smoke_fumus (~smoke_fum@188.35.176.90)
L46[07:12:54] ⇨
Joins: SquidDev
(~SquidDev@host81-159-68-167.range81-159.btcentralplus.com)
L47[07:34:52] ⇨
Joins: BearishMushroom
(~BearishMu@78-73-0-138-no159.tbcn.telia.com)
L49[07:49:42] <MichiBot>
Hinoi Team -
Night of fire 【HD】 | length:
3m 26s | Likes:
15,536 Dislikes:
601 Views:
2,704,579 | by
zipxxy |
Published On 31/5/2010
L50[07:54:45] ⇨
Joins: Dustpuppy (~kvirc@213.233.149.4)
L51[07:54:55] <Dustpuppy> hi
L53[08:19:49] <Inari> I'll guess your lib
has some issue, hence your require fails
L54[08:19:53] <Inari> returning false,
"Some error"
L55[08:20:05] <Inari> Nots ure htouhg
L57[08:20:36] <Inari> either way you get a
boolean for some reason
L58[08:20:43] ⇨
Joins: viomi (~viomi@kurosawa.daviszone.org)
L59[08:20:50] <Inari> viomi: o/
L60[08:24:53] <Dustpuppy> if i put the text
file on the end of the lib and start the lib as program, it
works
L61[08:26:36] <Inari> Try rebooting the
PC
L62[08:27:02] <AshIndigo> ~markov
Corded
L63[08:27:03] <ocdoc> As it'll be bad
because I just find it for 1.7.10 modpack ?
L64[08:27:56] <viomi> o/ hey there
Inari
L65[08:28:16] *
Temia yawnmoos.
L66[08:29:05] <Izaya> ohi viomi
L67[08:29:29] <Inari> Dustpuppy: I get some
odd error in line 104 at least
L68[08:29:40] <Inari> '(' expected near
':'
L69[08:29:47] <Inari> Though I cna't see
why from a quick looksee
L70[08:32:10] <fingercomp> don't write
`local` when you define a function in a table. `local function
tbl.func()` raises a syntax error, `function tbl.func()`
doesn't.
L71[08:32:12] <Dustpuppy> all windows:
function need to be global, local
L72[08:32:24] <Inari> Oh I know
L73[08:32:29] <Inari> Yeah
L74[08:32:32] <Inari> Don't use local
xD
L75[08:33:31] <Dustpuppy> but why is it not
telling me, that i can't use Window:New in the test program and
tells me, that it is a boolean value?
L76[08:33:49] <Inari> Dunno, tried
rebooting the PC?
L77[08:34:32] <Inari> doing local function
Window:a is basically like saying local Window.a = function() end
which makes no sense since the table can either be local or global,
but it's individual elements can not
L78[08:35:30] <Inari> you might want to add
package.loaded["wm"] = nil on top of your test file
L79[08:37:14] <Dustpuppy> same error.
attempt to index local 'Window' (a boolean value) if i try to
create a new window with Window:New()
L80[08:38:13] <Inari> hrm
L81[08:38:25] <Inari> do local Window =
{require("wm")}
L82[08:39:00] <Inari> for k,v in
pairs(Window) do print(tostring(k).."=>"..tostring(v))
end error("")
L83[08:40:24] <Dustpuppy> nothing
L84[08:40:41] <Inari> Nothing? D:
L85[08:41:03] <Dustpuppy> and with local
Window = {require("wm")} i get attempt to call method
'New' (a nil value'
L86[08:41:09] <Inari> It hsould at least
have "1=>false" or somehting
L87[08:41:17] <Inari> Yeah
L88[08:41:21] <Inari> you should put the
for k,v behind that
L90[08:41:28] <Dustpuppy> i have
1=>true
L91[08:41:35] <Inari> Hmm interesting
L92[08:42:09] <Inari> Wonder if I have a
differente openos version or something
L93[08:43:38] <Dustpuppy> there nothing
major in the lib file, it has just 275 lines
L94[08:44:11] <Inari> I don'ts ee how that
matters
L95[08:45:30] <viomi> Hihi, Izaya
L96[08:45:40] *
AshIndigo gets a pillow for Temia
L97[08:45:47] <Izaya> How's stuff?
L98[08:46:25] <Inari> AshIndigo: a
bodypillow?
L99[08:46:38] <AshIndigo> No just a normal
one
L100[08:46:56] <Inari> :<
L101[08:47:18] *
Inari wonders which pillow filling Temia favours
L102[08:48:02] <AshIndigo> "Pillow
filling"
L103[08:48:12] <Izaya> "no
comment"
L104[08:48:18] *
AshIndigo has never heard of that before
L105[08:51:06] <Inari> AshIndigo: ?
L106[08:51:15] <Inari> Well they are
filled with various different things
L107[08:52:15] <AshIndigo> I've never
heard of it being called filling before
L108[08:52:35] <fingercomp> Dustpuppy: is
there a "return Window" line in the library file?
L109[08:52:49] <Dustpuppy> it is. at the
end
L110[08:53:13] <Inari> AshIndigo: Well
whatever you wanna call it
L111[08:53:31] <Dustpuppy> is it
happening, because window is an oop object?
L112[08:53:36] <fingercomp> no
L113[08:53:38] *
AshIndigo shurgs
L114[08:53:54] <viomi> Pretty average I
guess, Izaya. Enjoying my new job and such
L115[08:53:56] <fingercomp> it's because
the library returns nil or true
L116[08:54:11] <Izaya> Interesting
work?
L117[08:54:15] <Inari> Well ti clearly
doesnt, for me anyway
L118[08:55:38] <Dustpuppy> fingercomp: i
don't find out, where it returns true
L120[08:57:45] <Dustpuppy> Window:New
returns a metatable with the object
L121[09:01:05] <Izaya> anyone played with
Psi much?
L122[09:01:12] <fingercomp> Dustpuppy: do
you edit the library directly on the disk, or copy-paste it from
somewhere?
L123[09:01:27] <Izaya> I want to know if I
can build a vector for putting in absolute coordinates relative to
the caster
L124[09:01:37] <Izaya> don't even ask
why
L125[09:01:41] <Dustpuppy> i coded it
dirctly
L126[09:02:20] <gamax92> Hi
L127[09:03:19] <Dustpuppy> i cut
everything out now except the window:new function. same error
L128[09:03:27] <AshIndigo> Hey gamax
L130[09:04:30] <Dustpuppy> if a call
Window:New() in the main file. attempt to index local 'Window' (a
boolean value)
L131[09:14:49] <Inari> Added the
package.loaded nil thingy yet?
L132[09:15:01] <Inari> Oh
L133[09:15:12] <Inari> Also your
window:New doesn't match Window = {}
L134[09:15:12] <Inari> :p
L135[09:16:07]
<FLORANA>
hey i wonder something... is OC ever going to get a propper pixel
screen rendering system?
L136[09:16:26]
<FLORANA>
cuz OClights is unstable
L137[09:17:30] <Inari> It does have a
pixel screen rendering system
L138[09:18:19]
<FLORANA> it
dose?
L139[09:18:34] <Inari> You can use unicode
halfblock character :P
L140[09:18:39]
<FLORANA>
...
L141[09:18:46] <gamax92> OCLights is
unstable?
L142[09:18:54]
<FLORANA>
yes
L143[09:19:04] <Inari> What :D It renders
pixels
L144[09:19:05]
<FLORANA> it
breaks computercraft haft the time i use it
L145[09:19:20] <gamax92> And what issues
on the bug tracker did you file for me
L146[09:19:21]
<FLORANA>
and sometimes when i remove it it breaks OC
L147[09:19:46] <AshIndigo> Who needs cc
when we have oc!
L148[09:19:58] <gamax92> Oh you didn't
file any issues?
L149[09:20:03]
<FLORANA>
no
L150[09:20:20] <AmandaC> How do you expect
it to get beter if you don't tell the devs about issues?
L151[09:20:26] <gamax92> Well damn I guess
you think I'm a mind reader or something
L152[09:21:24]
<FLORANA>
but if i used haft blocks in the system it'll be 160x100
L153[09:21:35] <gamax92> @FLORANA please
go file bug reports on GitHub
L154[09:21:50] <gamax92> Instead of
withholding important information
L155[09:21:53]
<FLORANA>
explain which gitbub
L156[09:22:12] <Temia> If you can accept
some lossiness, braille characters are popular for pixel
graphics.
L158[09:24:59]
<FLORANA>
k
L159[09:27:04] <Dustpuppy> Inari: wha do u
mean, my Window:New does not math Window = {} ?
L160[09:27:13] <Dustpuppy> match
L161[09:27:22] <Inari> you have lowercase
window in window:New
L162[09:27:46] <gamax92> what* you*
match*
L163[09:28:08] <Dustpuppy> yes... window
is a metatable of Window
L164[09:28:27] <Inari> Not in that last
paste
L165[09:29:15] <Dustpuppy> window =
setmetatable({ ... }, Window) return window
L166[09:29:21] <Inari> function
window:New(x, y, w, h, text)
L167[09:31:54] <Dustpuppy> right, but that
was not the error
L168[09:31:59] <Dustpuppy> or what
ever
L169[09:33:03] <Dustpuppy> i've not put a
wm = {} in top of the lib and return wm at the end. and i call
Window:New inside a function wm.newWindow()...that works. can call
wm.newWindow from main program
L170[09:35:37] <Dustpuppy> end user don't
need everything. creating a window, moving, resize, close and
lower. all other stuff will run in background and user don't need
to know, why windows can be moved, or what happens when a window is
lowered
L171[09:43:17] <Inari> Dustpuppy: So this
happens even right after a computer restart? Which OpenOS version
and OC version?
L172[09:44:38] <Dustpuppy> openos 1.6.1 oc
1.6.2.12-unversial mc 1.7.10
L173[09:45:26] <Dustpuppy> .oO(look the
"i" moves around inside the word universal)
L174[09:45:44] *
Dustpuppy has a magic keyboard
L175[09:58:12] ⇦
Quits: SquidDev
(~SquidDev@host81-159-68-167.range81-159.btcentralplus.com) (Quit:
<quit message here>)
L176[10:01:38] <gamax92> ~markov
Dustpuppy
L177[10:01:38] <ocdoc> Please wait
...
L178[10:01:43] <Inari> Dustpuppy: No clue,
I don't get your issue at least, try on a fresh PC? Where do you
have the wm.lua? Does it happen even right after restarting the
computer?
L179[10:01:44] <ocdoc> drone, robot, work
in lava, water, if you get a solution for my pneumaticcraft problem
:-)
L180[10:01:59] <Dustpuppy> yes
L181[10:02:27] <Dustpuppy> i've tried
wm.lua in the same directory then the test.lua and in
/usr/lib
L182[10:02:44] <Inari> But you deleted it
from /usr/lib again?
L183[10:02:49] <Dustpuppy> yes
L184[10:02:53] <Inari> Hrm
L185[10:02:59] <Inari> No clue then :D Try
a fresh openos install
L186[10:05:04] <gamax92> Need to make a
GOL implementation that uses the Braille characters
L187[10:07:58]
<FLORANA>
lol
L188[10:08:11] <gamax92> why is that
lol
L189[10:08:14]
<FLORANA>
found your little 404 easter egg
L190[10:08:49]
<FLORANA> if
you go to a unvalid address with in cil.li or it itself it'll say
`go away`
L191[10:08:52]
<FLORANA>
lol
L192[10:08:54] <gamax92> @FLORANA you
still haven't made any bug reports
L193[10:09:13]
<FLORANA>
cuz i don't have the crash report
L194[10:09:18]
<FLORANA> or
enything
L195[10:09:29]
<FLORANA> to
support this bug
L197[10:16:41] <Inari> Oh god
L198[10:16:45] <Inari> Soni is at it
again
L199[10:18:39] <gamax92> Hide
L200[10:19:55] <gamax92> ... Soni
pls.
L201[10:20:38] <gamax92> We don't need an
IP stack.
L202[10:22:03] <Temia> orz
L203[10:22:30] <Temia> Is it not possible
to block users from issue reports? .-.a
L204[10:23:22]
⇨ Joins: brandon3055_
(~Brandon@pa49-184-147-88.pa.vic.optusnet.com.au)
L205[10:25:52] ⇦
Quits: brandon3055
(~Brandon@pa49-184-147-88.pa.vic.optusnet.com.au) (Ping timeout:
201 seconds)
L206[10:29:38] <AmandaC> Temia: he's
looking for backup that this isn't a terrible idea elsenet,
too
L207[10:29:45] <AmandaC> "But
NTP!"
L208[10:30:55] <Temia> Uuuugh.
L210[10:37:55]
<FLORANA>
well it seems to be fixed enyway gamax92
L211[10:38:17] <gamax92> I have done zero
code changes in the past century
L212[10:38:37] <AmandaC> Mod conflict,
probably
L213[10:38:52]
<FLORANA>
but what i mean about propper pixel rendering is... when you look a
the OC font it's in pixels why can't we have pixels render that
small with color?
L214[10:39:01] <AmandaC> %choose try and
code or take over the galaxy
L215[10:39:02] <MichiBot> AmandaC: try and
code
L216[10:39:10] <gamax92> Because that
takes up too much memory
L217[10:39:34]
<FLORANA>
how would it?
L218[10:39:52] <AshIndigo> %magic
L220[10:39:54] <gamax92> 1280x800
screens
L221[10:40:28]
<FLORANA>
...
L222[10:41:06] <gamax92> T3 is 160x50,
font is 8x16
L223[10:41:18]
<FLORANA> so
3072000 bytes
L224[10:41:33]
<FLORANA>
thats 2.9MB
L225[10:41:46] <AshIndigo> For one screen
block right?
L226[10:41:51]
<FLORANA>
yes
L227[10:42:11] <AshIndigo> Now what
happens if you make a 4x4 wall?
L228[10:42:33] <gamax92> Remember you want
to keep the mod network friendly
L229[10:42:41] <AshIndigo> And then your
on a sever with 50 people and everyone has a 4x4 screen
L230[10:42:48]
<FLORANA>
46.4 MB
L231[10:43:24]
<FLORANA>
2.2GB
L232[10:43:42] <gamax92> The amount of
pixel changes per tick can't use up too much data
L233[10:43:45] <AshIndigo> It can get big
fast is my point
L234[10:44:07] <Achai>
somethingsomethingopengx
L235[10:44:10] <Achai> lol
L236[10:44:13]
<FLORANA>
accualy your missing my point
L237[10:44:20] <gamax92> Also people have
to download all of that when they come into view of a screen
L238[10:44:27]
<FLORANA> i
just realised it
L239[10:44:33] <AshIndigo> ^ That
too
L240[10:45:06]
<FLORANA>
1280x800 would be the MAX resolution
L241[10:45:22]
<FLORANA>
for a tier 3 GPU
L242[10:45:42]
<FLORANA>
cuz all more monitors do is expand the image
L243[10:45:47]
<FLORANA>
not the pixels
L244[10:46:03] <gamax92> more non
connected monitors
L245[10:46:47] <gamax92> Or even have them
connect but dye them so they split apart
L246[10:47:07]
<FLORANA>
but wouldn't that look weard with the boarders of the screens
L247[10:47:27] <gamax92> looking weird
doesn't matter
L248[10:48:16] <gamax92> It takes up a lot
of data and would be very slow to also not flood the network
L249[10:49:03] <Achai> Those were some of
the problems I tried to solve with OpenGX
L250[10:49:15] <Achai> but lolopengx
L251[10:49:54]
<FLORANA>
hey is OC compatible with WorldEdit?
L252[10:50:12] <Forecaster> in what
way?
L253[10:50:25]
<FLORANA>
just wonder cuz it would be easyer to test with world edit when
making multiple screens
L254[10:54:50]
<FLORANA>
now how do i access multiple screens using only 1 GPU?
L255[10:55:04] <Forecaster> you
don't
L256[10:55:08]
<FLORANA>
...
L257[10:55:12] <Forecaster> well, you can
switch between them
L258[10:55:21]
<FLORANA>
thats what i mean
L259[10:55:34] <Temia> By rebinding.
L260[10:55:39] <Forecaster> there's a
method for binding screens
L261[10:55:42] <fingercomp>
gpu.bind(screenAddress)
L262[10:55:44]
<FLORANA>
switch to screen 1; render; switch to screen 2; render;
ect...
L263[10:55:47]
<FLORANA>
ah
L264[10:57:39]
<FLORANA>
also whats with the keyboard needed to be connected to the
monitor?
L265[10:57:45]
<FLORANA>
*a
L266[11:02:54] <gamax92> screens know what
keyboard are attached to them so you could make something with
multiple screens and keyboards and be able to separate apart the
data
L267[11:03:15]
<FLORANA>
ok...
L268[11:03:31] <gamax92> alright...
L269[11:03:34]
<FLORANA>
isn't there a way to make a global keyboard for the computer then
to the monitor?
L270[11:05:16] <Temia> Dual GPUs --
dedicate one to the "primary" screen and its
keyboard.
L271[11:05:26]
⇨ Joins: ben
(webchat@cpc92166-nrte31-2-0-cust344.8-4.cable.virginm.net)
L272[11:05:53] ⇦
Quits: ben
(webchat@cpc92166-nrte31-2-0-cust344.8-4.cable.virginm.net) (Client
Quit)
L273[11:06:13] <Temia> Then bounce around
the others with a second.
L274[11:08:41]
<FLORANA>
dose 320x200 resolution sound good? cuz thats what i made with the
split char rendering
L275[11:14:26] *
Izaya boredly considers APU + 3 GPUs for higher
resolutions
L276[11:29:52]
<FLORANA>
wow computronic's magic RAM is 32MB
L277[11:33:39] <Cruor> ~~ magical ~~
L278[11:34:01] <AshIndigo> %magic
L281[11:47:51]
<FLORANA>
i've been messing around to make a robot as simmalar to a player
X3
L282[11:48:29]
<FLORANA>
dang it forgot a screen/keyboard
L283[11:48:57] <gamax92> I wonder if a
nullfs exists, it eats all data written to it
L284[11:49:02] <Forecaster> what do you
mean "similar to a player"?
L285[11:49:41]
<FLORANA>
... i've been working on a AI project with a friend for
sometime
L286[11:50:13]
<FLORANA>
and i was wanting to see if we could convert it to minecraft using
OC robots
L287[11:50:22] <AshIndigo> Isn't there a
/dev/null in oc, fore?
L288[11:50:31]
<FLORANA>
let them roam and learn how they work and the world around
them
L289[11:51:17]
<FLORANA>
AshIndigo yes there is
L290[11:51:36] <Forecaster> I didn't ask
about null
L291[11:51:40] <AshIndigo> But I guess
dev/null is different to a nullfs
L292[11:51:56] <AshIndigo> Oh I meant
gamax
L293[11:52:03] <AshIndigo> Oops
L294[11:53:51]
<FLORANA> so
heres a question why can't a monitor and a keyboard have there own
slots for the asembly table?
L295[11:54:11] <gamax92> $ fstrcmp
"gamax92" "Forecaster"
L296[11:54:12] <gamax92> 0.1176
L297[11:54:26]
<FLORANA>
cuz i'm maxed out with things i would like this to have but... i
don't want to wast 2 slots just for a monitor and keybaord
L298[11:56:25] <Forecaster> they're not
required
L299[11:56:37]
<FLORANA> it
says they are
L300[11:56:38] <Forecaster> you can have a
program autorun on the robot
L301[11:56:47]
<FLORANA>
but what if it errors
L302[11:56:53] <gamax92> I don't have a
nullfs available
L303[11:56:55]
<FLORANA> i
would need to see the error
L304[11:57:29] <Forecaster> then you need
to reproduce it on a computer :P
L305[11:57:49] <gamax92> robot simulator
2001
L306[12:01:26]
<FLORANA>
dose enyone what the purpus of the debug card is used for?
L308[12:05:27]
<FLORANA> oh
i see now...
L309[12:18:01] <AshIndigo> Hrm phones
being epileptic again
L310[12:31:36] ⇦
Quits: DeeJayh__ (~DeeJayh@184-91-145-126.res.bhn.net) (Ping
timeout: 204 seconds)
L312[12:45:44]
<Laine_prikol> hell all
L313[12:45:48]
<Laine_prikol> hello*
L314[12:46:02] <CompanionCube> hi
L315[13:04:46]
⇨ Joins: SquidDev
(~SquidDev@host81-159-68-167.range81-159.btcentralplus.com)
L316[13:23:35] <Dustpuppy> what's better?
leave it like it is, make frames around the window body or give
window just a shadow?
http://imgur.com/a/zTgdA
L317[13:29:50] ⇦
Quits: Nachtara (~Nachiebre@173-22-110-5.client.mchsi.com) (Read
error: Connection reset by peer)
L318[13:30:36]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:f4b0:7510:7408:eb42)
L319[13:32:58]
⇨ Joins: Nathan1852
(~Nathan185@HSI-KBW-078-042-114-237.hsi3.kabel-badenwuerttemberg.de)
L320[13:39:01] <Skye> Dustpuppy,
shadow
L321[13:39:47] <Skye> Dustpuppy, maybe use
unicode line drawing characters as an optional thing?
L322[13:40:06] <Skye> (say window uses
shadows, and dialogue box uses line drawing characters?)
L323[13:40:27] <Skye> (or maybe make only
the active window have line a shadow, others will just look
flat?)
L324[13:40:40] <Skye> (or maybe have the
border just be a sutble colour change?)
L325[13:41:01] <Dustpuppy> i'm setting up
a table with 3 differnd unicode frame types.
L326[13:41:38] <Dustpuppy> user can select
in config, if he want's one of the frames, and/or shadows
L327[13:43:31] <Dustpuppy> just the
calculation of elements inside a window will be mad. without frames
i have left, right and on bottom one space more
L328[13:47:05]
⇨ Joins: Nachtara
(~Nachiebre@173-22-110-5.client.mchsi.com)
L329[13:57:01]
⇨ Joins: DeeJayh
(~DeeJayh@184-91-145-126.res.bhn.net)
L330[14:07:51] ⇦
Quits: DeeJayh (~DeeJayh@184-91-145-126.res.bhn.net) (Ping timeout:
186 seconds)
L331[14:09:31] ⇦
Quits: SquidDev
(~SquidDev@host81-159-68-167.range81-159.btcentralplus.com) (Quit:
<quit message here>)
L332[14:23:35]
⇨ Joins: DeeJayh
(~DeeJayh@184-91-158-206.res.bhn.net)
L334[14:39:05]
⇨ Joins: Cervator
(~Thunderbi@2601:4c1:4000:1050:748d:bd3b:4dfe:e197)
L335[14:44:42] <Inari> I love how soni is
just ignored
L336[14:44:43] <Inari> Good job
L337[14:51:40] <gamax92> >clicks 3d
anaglyph for fun
L338[14:51:43] <gamax92> >entire model
system reloads
L339[14:51:45] <gamax92>
fuuuuuuuuuuu
L340[14:52:05] <Mimiru> right ._.
L341[14:52:29] <gamax92> I have to go
through it reloading twice to disable the thing :|
L342[14:55:31] <gamax92> oj
L343[14:55:37] <gamax92> the client thread
locked up
L344[14:57:36] <gamax92> the soundsystem
locked up
L345[14:58:06] <Skye> Dustpuppy, looks
cool, about about you just change the background colour of the
outer chars for the frame?
L346[14:58:36] ⇦
Quits: Nachtara (~Nachiebre@173-22-110-5.client.mchsi.com) (Read
error: Connection reset by peer)
L347[14:59:03] <Dustpuppy> what?
L348[14:59:17] <gamax92> another thread
has a locked object that the client thread is trying to lock
L349[15:00:03] <gamax92> because the audio
stream locked up
L350[15:00:40]
⇨ Joins: DeeJayh_
(~DeeJayh@184-91-158-101.res.bhn.net)
L351[15:01:00] <Temia> deadlock \o/
L352[15:01:43] ⇦
Quits: DeeJayh (~DeeJayh@184-91-158-206.res.bhn.net) (Ping timeout:
204 seconds)
L353[15:02:57] <gamax92> I was trying to
use some java agent profiler thingy but it's not compatible with
minecraft
L354[15:03:47] <gamax92> it tries to
analyze classes by their mcp class name but the name stored on disk
is stuff like orz.class
L355[15:04:20] <gamax92> and bon2 doesn't
do anything to the mc jar
L356[15:05:22] <gamax92> I guess I could
run it in a deobf environment ...
L357[15:08:52]
<Dudblockman> I think I can start world
domination now
L358[15:09:11]
<Dudblockman> Drones with EFLN or your
choice of hand grenade
L359[15:10:22] <gamax92> ooh, I found
another deobf tool
L360[15:36:08] <Dustpuppy> hmmm... i am
not sure, if i forgot something at the window manager
L361[15:42:07]
<Kodos> Dud,
did you make sure to put a tractor beam on those drones? EFLN and
tractor means you could probably use them for blast mining
L362[15:42:22]
<Kodos> Take
it a step further and have them geolyze areas for ore
L363[16:01:32] <gamax92> profile works in
a dev env, but a bunch of mods aren't
L364[17:04:11] <gamax92> %lua local
rng={}for i=1,10 do rng[i]=0 end for i=1,1000 do
i=math.random(1,10)rng[i]=rng[i]+1 end return
table.unpack(rng,1,10)
L365[17:04:11] <MichiBot> 85, 110, 101,
92, 90, 99, 125, 99, 104, 95
L366[17:04:22] <gamax92> %lua local
rng={}for i=1,10 do rng[i]=0 end for i=1,1000 do
i=math.random(1,math.random(1,10))rng[i]=rng[i]+1 end return
table.unpack(rng,1,10)
L367[17:04:22] <MichiBot> 304, 198, 147,
108, 79, 65, 38, 33, 16, 12
L368[17:04:35] <gamax92> Cruor: ^
L370[17:12:32] <Dustpuppy> screens are
very slow
L371[17:25:37] <gamax92> for some reason
vazkii's deobf'd psi mod doesn't actually work in a dev env
L372[17:32:07] <gamax92> oh, nvm it's not
psi failing it's autoreglib
L373[17:36:57] <Dustpuppy> 600 lines of
code and still not one gui element in. this lib will become veeeery
big
L374[17:44:53] ⇦
Quits: Vexatos (~Vexatos@p5B3C9D9D.dip0.t-ipconnect.de) (Quit: I
guess I have to go now. Bye ✔)
L375[17:47:34] <gamax92> uhh, rftools
reflection stuff has "getSilkTouchDrop",
"func_180643_i", but getSilkTouchDrop isn't in any of the
mappings
L376[17:48:32] <gamax92> ahh, I see it was
renamed from createStackedBlock, but forge is still by default
using an old mapping
L378[17:59:56] ***
medsouz|offline is now known as medsouz
L379[18:01:36] ***
medsouz is now known as medsouz|offline
L380[18:41:42]
⇨ Joins: DarkCow
(~MrDark@2607:fcc8:d48b:eb00:2510:36ff:6236:a361)
L381[18:41:58] ⇦
Quits: Dark (~MrDark@2607:fcc8:d48b:eb00:4034:2caa:782a:4e7) (Ping
timeout: 186 seconds)
L383[19:40:10] ⇦
Quits: Renari (~Renari@75.97.175.15.res-cmts.bgr.ptd.net) (Read
error: Connection reset by peer)
L384[19:42:02]
⇨ Joins: Renari
(~Renari@75.97.175.15.res-cmts.bgr.ptd.net)
L385[19:53:07] ⇦
Quits: Inari (~Pinkishu@p4FC1E091.dip0.t-ipconnect.de) (Quit: 'I'm
not much of a dog person... I even charge my customers extra if
they want it doggy style.' - Dorothy (VA-11 HALL-A))
L386[19:54:23]
⇨ Joins: lmx1
(~lmx1@c-71-203-197-209.hsd1.tn.comcast.net)
L387[19:54:29] <lmx1> guys can robots pick
up items?
L388[19:56:07] <lmx1> anyone?
L389[19:56:09] <gamax92> yes
L390[19:56:25] <lmx1> oh cool
L391[19:56:28] <gamax92>
robot.suck()
L392[19:56:33] <lmx1> ah ok thx
L393[19:57:47] <gamax92> yay finally, mc
loaded with the profiler, only had to block 15 classes and attempt
loading 6 times
L394[19:58:22] ⇦
Quits: Turtle (~SentientT@ip5657cbb2.direct-adsl.nl) (Read error:
Connection reset by peer)
L395[19:58:26] <gamax92> profiler has a
bug with class initializers that throw exceptions or some
such
L396[19:59:00] ⇦
Quits: lmx1 (~lmx1@c-71-203-197-209.hsd1.tn.comcast.net) (Remote
host closed the connection)
L397[20:23:50] ⇦
Quits: BearishMushroom
(~BearishMu@78-73-0-138-no159.tbcn.telia.com) (Read error:
Connection reset by peer)
L398[20:31:01] ⇦
Quits: Nathan1852
(~Nathan185@HSI-KBW-078-042-114-237.hsi3.kabel-badenwuerttemberg.de)
(Read error: Connection reset by peer)
L399[21:08:23]
<Dudblockman> Drone mining? My thought was
much less... innocent
L400[21:08:26] ⇦
Quits: TomyLobo (~TomyLobo@2a02:8109:87c0:20c:55:960c:7efe:5dc5)
(Ping timeout: 201 seconds)
L401[21:09:53]
<Dudblockman> Except more mobile and with a
built-in chunk loader
L402[21:11:35]
<Dudblockman> Just drone carpet
bombing
L403[22:26:02] ⇦
Quits: Cervator (~Thunderbi@2601:4c1:4000:1050:748d:bd3b:4dfe:e197)
(Remote host closed the connection)
L404[23:07:49]
⇨ Joins: Nachtara
(~Nachiebre@173-22-110-5.client.mchsi.com)
L405[23:18:28] ⇦
Quits: Nachtara (~Nachiebre@173-22-110-5.client.mchsi.com) (Read
error: Connection reset by peer)
L406[23:20:01]
⇨ Joins: Nachtara
(~Nachiebre@173-22-110-5.client.mchsi.com)
L407[23:26:02] ⇦
Quits: xarses_ (~xarses@c-67-180-86-164.hsd1.ca.comcast.net) (Ping
timeout: 383 seconds)
L408[23:39:43]
⇨ Joins: xarses
(~xarses@c-67-180-86-164.hsd1.ca.comcast.net)