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L1[00:01:30] <Izaya> so now I have some form of application using MultICE
L2[00:01:38] <Izaya> guess I should throw up a POC fileserver now
L3[00:02:28] <S3> gopher based netboot?
L4[00:03:17] <Izaya> similar but different
L5[00:03:37] <Izaya> netboot runs before the system has a network service
L6[00:03:40] <Izaya> or really anything
L7[00:03:47] <Izaya> so it doesn't use the MultICE protocol
L8[00:19:16] <S3> 89
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L13[00:48:00] zsh sets mode: +v on Vexatos
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L21[03:42:11] <someguy> there are these weird disks that are in the /mnt/ dir but they aren't in my RAID or disk drive
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L23[03:42:53] <someguy> does anyone know what they are?
L24[03:44:54] <someguy> dddddddddddddd
L25[03:44:57] <someguy> uhh
L26[03:44:58] <someguy> oops
L27[03:46:12] <someguy> f
L28[03:46:16] <someguy> uhh
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L32[04:21:57] <AshIndigo> %choose 1 or 2
L33[04:21:58] <MichiBot> AshIndigo: 1
L34[04:26:24] <AshIndigo> %choose HD or meh
L35[04:26:24] <MichiBot> AshIndigo: HD
L36[04:26:37] <AshIndigo> Hm
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L48[07:49:42] <Inari> https://www.youtube.com/watch?v=aTBlKRzNf74
L49[07:49:42] <MichiBot> Hinoi Team - Night of fire 【HD】 | length: 3m 26s | Likes: 15,536 Dislikes: 601 Views: 2,704,579 | by zipxxy | Published On 31/5/2010
L50[07:54:45] ⇨ Joins: Dustpuppy (~kvirc@213.233.149.4)
L51[07:54:55] <Dustpuppy> hi
L52[07:59:19] <Dustpuppy> why is this not working? http://imgur.com/a/a1lRw the test file https://pastebin.com/Rcft7ZXd the lib https://pastebin.com/Zk9vgEtN
L53[08:19:49] <Inari> I'll guess your lib has some issue, hence your require fails
L54[08:19:53] <Inari> returning false, "Some error"
L55[08:20:05] <Inari> Nots ure htouhg
L56[08:20:06] <Inari> :D
L57[08:20:36] <Inari> either way you get a boolean for some reason
L58[08:20:43] ⇨ Joins: viomi (~viomi@kurosawa.daviszone.org)
L59[08:20:50] <Inari> viomi: o/
L60[08:24:53] <Dustpuppy> if i put the text file on the end of the lib and start the lib as program, it works
L61[08:26:36] <Inari> Try rebooting the PC
L62[08:27:02] <AshIndigo> ~markov Corded
L63[08:27:03] <ocdoc> As it'll be bad because I just find it for 1.7.10 modpack ?
L64[08:27:56] <viomi> o/ hey there Inari
L65[08:28:16] * Temia yawnmoos.
L66[08:29:05] <Izaya> ohi viomi
L67[08:29:29] <Inari> Dustpuppy: I get some odd error in line 104 at least
L68[08:29:40] <Inari> '(' expected near ':'
L69[08:29:47] <Inari> Though I cna't see why from a quick looksee
L70[08:32:10] <fingercomp> don't write `local` when you define a function in a table. `local function tbl.func()` raises a syntax error, `function tbl.func()` doesn't.
L71[08:32:12] <Dustpuppy> all windows: function need to be global, local
L72[08:32:24] <Inari> Oh I know
L73[08:32:29] <Inari> Yeah
L74[08:32:32] <Inari> Don't use local xD
L75[08:33:31] <Dustpuppy> but why is it not telling me, that i can't use Window:New in the test program and tells me, that it is a boolean value?
L76[08:33:49] <Inari> Dunno, tried rebooting the PC?
L77[08:34:32] <Inari> doing local function Window:a is basically like saying local Window.a = function() end which makes no sense since the table can either be local or global, but it's individual elements can not
L78[08:35:30] <Inari> you might want to add package.loaded["wm"] = nil on top of your test file
L79[08:37:14] <Dustpuppy> same error. attempt to index local 'Window' (a boolean value) if i try to create a new window with Window:New()
L80[08:38:13] <Inari> hrm
L81[08:38:25] <Inari> do local Window = {require("wm")}
L82[08:39:00] <Inari> for k,v in pairs(Window) do print(tostring(k).."=>"..tostring(v)) end error("")
L83[08:40:24] <Dustpuppy> nothing
L84[08:40:41] <Inari> Nothing? D:
L85[08:41:03] <Dustpuppy> and with local Window = {require("wm")} i get attempt to call method 'New' (a nil value'
L86[08:41:09] <Inari> It hsould at least have "1=>false" or somehting
L87[08:41:17] <Inari> Yeah
L88[08:41:21] <Inari> you should put the for k,v behind that
L89[08:41:22] <Inari> :P
L90[08:41:28] <Dustpuppy> i have 1=>true
L91[08:41:35] <Inari> Hmm interesting
L92[08:42:09] <Inari> Wonder if I have a differente openos version or something
L93[08:43:38] <Dustpuppy> there nothing major in the lib file, it has just 275 lines
L94[08:44:11] <Inari> I don'ts ee how that matters
L95[08:45:30] <viomi> Hihi, Izaya
L96[08:45:40] * AshIndigo gets a pillow for Temia
L97[08:45:47] <Izaya> How's stuff?
L98[08:46:25] <Inari> AshIndigo: a bodypillow?
L99[08:46:38] <AshIndigo> No just a normal one
L100[08:46:56] <Inari> :<
L101[08:47:18] * Inari wonders which pillow filling Temia favours
L102[08:48:02] <AshIndigo> "Pillow filling"
L103[08:48:12] <Izaya> "no comment"
L104[08:48:18] * AshIndigo has never heard of that before
L105[08:51:06] <Inari> AshIndigo: ?
L106[08:51:15] <Inari> Well they are filled with various different things
L107[08:52:15] <AshIndigo> I've never heard of it being called filling before
L108[08:52:35] <fingercomp> Dustpuppy: is there a "return Window" line in the library file?
L109[08:52:49] <Dustpuppy> it is. at the end
L110[08:53:13] <Inari> AshIndigo: Well whatever you wanna call it
L111[08:53:31] <Dustpuppy> is it happening, because window is an oop object?
L112[08:53:36] <fingercomp> no
L113[08:53:38] * AshIndigo shurgs
L114[08:53:54] <viomi> Pretty average I guess, Izaya. Enjoying my new job and such
L115[08:53:56] <fingercomp> it's because the library returns nil or true
L116[08:54:11] <Izaya> Interesting work?
L117[08:54:15] <Inari> Well ti clearly doesnt, for me anyway
L118[08:55:38] <Dustpuppy> fingercomp: i don't find out, where it returns true
L119[08:55:48] <Dustpuppy> https://pastebin.com/Zk9vgEtN
L120[08:57:45] <Dustpuppy> Window:New returns a metatable with the object
L121[09:01:05] <Izaya> anyone played with Psi much?
L122[09:01:12] <fingercomp> Dustpuppy: do you edit the library directly on the disk, or copy-paste it from somewhere?
L123[09:01:27] <Izaya> I want to know if I can build a vector for putting in absolute coordinates relative to the caster
L124[09:01:37] <Izaya> don't even ask why
L125[09:01:41] <Dustpuppy> i coded it dirctly
L126[09:02:20] <gamax92> Hi
L127[09:03:19] <Dustpuppy> i cut everything out now except the window:new function. same error
L128[09:03:27] <AshIndigo> Hey gamax
L129[09:03:28] <Dustpuppy> https://pastebin.com/Zk9vgEtN
L130[09:04:30] <Dustpuppy> if a call Window:New() in the main file. attempt to index local 'Window' (a boolean value)
L131[09:14:49] <Inari> Added the package.loaded nil thingy yet?
L132[09:15:01] <Inari> Oh
L133[09:15:12] <Inari> Also your window:New doesn't match Window = {}
L134[09:15:12] <Inari> :p
L135[09:16:07] <FLORANA> hey i wonder something... is OC ever going to get a propper pixel screen rendering system?
L136[09:16:26] <FLORANA> cuz OClights is unstable
L137[09:17:30] <Inari> It does have a pixel screen rendering system
L138[09:18:19] <FLORANA> it dose?
L139[09:18:34] <Inari> You can use unicode halfblock character :P
L140[09:18:39] <FLORANA> ...
L141[09:18:46] <gamax92> OCLights is unstable?
L142[09:18:54] <FLORANA> yes
L143[09:19:04] <Inari> What :D It renders pixels
L144[09:19:05] <FLORANA> it breaks computercraft haft the time i use it
L145[09:19:20] <gamax92> And what issues on the bug tracker did you file for me
L146[09:19:21] <FLORANA> and sometimes when i remove it it breaks OC
L147[09:19:46] <AshIndigo> Who needs cc when we have oc!
L148[09:19:58] <gamax92> Oh you didn't file any issues?
L149[09:20:03] <FLORANA> no
L150[09:20:20] <AmandaC> How do you expect it to get beter if you don't tell the devs about issues?
L151[09:20:26] <gamax92> Well damn I guess you think I'm a mind reader or something
L152[09:21:24] <FLORANA> but if i used haft blocks in the system it'll be 160x100
L153[09:21:35] <gamax92> @FLORANA please go file bug reports on GitHub
L154[09:21:50] <gamax92> Instead of withholding important information
L155[09:21:53] <FLORANA> explain which gitbub
L156[09:22:12] <Temia> If you can accept some lossiness, braille characters are popular for pixel graphics.
L157[09:22:36] <gamax92> https://github.com/gamax92/OCLights2
L158[09:24:59] <FLORANA> k
L159[09:27:04] <Dustpuppy> Inari: wha do u mean, my Window:New does not math Window = {} ?
L160[09:27:13] <Dustpuppy> match
L161[09:27:22] <Inari> you have lowercase window in window:New
L162[09:27:46] <gamax92> what* you* match*
L163[09:28:08] <Dustpuppy> yes... window is a metatable of Window
L164[09:28:27] <Inari> Not in that last paste
L165[09:29:15] <Dustpuppy> window = setmetatable({ ... }, Window) return window
L166[09:29:21] <Inari> function window:New(x, y, w, h, text)
L167[09:31:54] <Dustpuppy> right, but that was not the error
L168[09:31:59] <Dustpuppy> or what ever
L169[09:33:03] <Dustpuppy> i've not put a wm = {} in top of the lib and return wm at the end. and i call Window:New inside a function wm.newWindow()...that works. can call wm.newWindow from main program
L170[09:35:37] <Dustpuppy> end user don't need everything. creating a window, moving, resize, close and lower. all other stuff will run in background and user don't need to know, why windows can be moved, or what happens when a window is lowered
L171[09:43:17] <Inari> Dustpuppy: So this happens even right after a computer restart? Which OpenOS version and OC version?
L172[09:44:38] <Dustpuppy> openos 1.6.1 oc 1.6.2.12-unversial mc 1.7.10
L173[09:45:26] <Dustpuppy> .oO(look the "i" moves around inside the word universal)
L174[09:45:44] * Dustpuppy has a magic keyboard
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L176[10:01:38] <gamax92> ~markov Dustpuppy
L177[10:01:38] <ocdoc> Please wait ...
L178[10:01:43] <Inari> Dustpuppy: No clue, I don't get your issue at least, try on a fresh PC? Where do you have the wm.lua? Does it happen even right after restarting the computer?
L179[10:01:44] <ocdoc> drone, robot, work in lava, water, if you get a solution for my pneumaticcraft problem :-)
L180[10:01:59] <Dustpuppy> yes
L181[10:02:27] <Dustpuppy> i've tried wm.lua in the same directory then the test.lua and in /usr/lib
L182[10:02:44] <Inari> But you deleted it from /usr/lib again?
L183[10:02:49] <Dustpuppy> yes
L184[10:02:53] <Inari> Hrm
L185[10:02:59] <Inari> No clue then :D Try a fresh openos install
L186[10:05:04] <gamax92> Need to make a GOL implementation that uses the Braille characters
L187[10:07:58] <FLORANA> lol
L188[10:08:11] <gamax92> why is that lol
L189[10:08:14] <FLORANA> found your little 404 easter egg
L190[10:08:49] <FLORANA> if you go to a unvalid address with in cil.li or it itself it'll say `go away`
L191[10:08:52] <FLORANA> lol
L192[10:08:54] <gamax92> @FLORANA you still haven't made any bug reports
L193[10:09:13] <FLORANA> cuz i don't have the crash report
L194[10:09:18] <FLORANA> or enything
L195[10:09:29] <FLORANA> to support this bug
L196[10:12:36] <Forecaster> http://www.smbc-comics.com/comic/the-real-me
L197[10:16:41] <Inari> Oh god
L198[10:16:45] <Inari> Soni is at it again
L199[10:18:39] <gamax92> Hide
L200[10:19:55] <gamax92> ... Soni pls.
L201[10:20:38] <gamax92> We don't need an IP stack.
L202[10:22:03] <Temia> orz
L203[10:22:30] <Temia> Is it not possible to block users from issue reports? .-.a
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L206[10:29:38] <AmandaC> Temia: he's looking for backup that this isn't a terrible idea elsenet, too
L207[10:29:45] <AmandaC> "But NTP!"
L208[10:30:55] <Temia> Uuuugh.
L209[10:34:23] * AmandaC links to http://xyproblem.info/ then wanders off
L210[10:37:55] <FLORANA> well it seems to be fixed enyway gamax92
L211[10:38:17] <gamax92> I have done zero code changes in the past century
L212[10:38:37] <AmandaC> Mod conflict, probably
L213[10:38:52] <FLORANA> but what i mean about propper pixel rendering is... when you look a the OC font it's in pixels why can't we have pixels render that small with color?
L214[10:39:01] <AmandaC> %choose try and code or take over the galaxy
L215[10:39:02] <MichiBot> AmandaC: try and code
L216[10:39:10] <gamax92> Because that takes up too much memory
L217[10:39:34] <FLORANA> how would it?
L218[10:39:52] <AshIndigo> %magic
L219[10:39:52] <MichiBot> http://www.reactiongifs.com/wp-content/uploads/2013/03/magic.gif
L220[10:39:54] <gamax92> 1280x800 screens
L221[10:40:28] <FLORANA> ...
L222[10:41:06] <gamax92> T3 is 160x50, font is 8x16
L223[10:41:18] <FLORANA> so 3072000 bytes
L224[10:41:33] <FLORANA> thats 2.9MB
L225[10:41:46] <AshIndigo> For one screen block right?
L226[10:41:51] <FLORANA> yes
L227[10:42:11] <AshIndigo> Now what happens if you make a 4x4 wall?
L228[10:42:33] <gamax92> Remember you want to keep the mod network friendly
L229[10:42:41] <AshIndigo> And then your on a sever with 50 people and everyone has a 4x4 screen
L230[10:42:48] <FLORANA> 46.4 MB
L231[10:43:24] <FLORANA> 2.2GB
L232[10:43:42] <gamax92> The amount of pixel changes per tick can't use up too much data
L233[10:43:45] <AshIndigo> It can get big fast is my point
L234[10:44:07] <Achai> somethingsomethingopengx
L235[10:44:10] <Achai> lol
L236[10:44:13] <FLORANA> accualy your missing my point
L237[10:44:20] <gamax92> Also people have to download all of that when they come into view of a screen
L238[10:44:27] <FLORANA> i just realised it
L239[10:44:33] <AshIndigo> ^ That too
L240[10:45:06] <FLORANA> 1280x800 would be the MAX resolution
L241[10:45:22] <FLORANA> for a tier 3 GPU
L242[10:45:42] <FLORANA> cuz all more monitors do is expand the image
L243[10:45:47] <FLORANA> not the pixels
L244[10:46:03] <gamax92> more non connected monitors
L245[10:46:47] <gamax92> Or even have them connect but dye them so they split apart
L246[10:47:07] <FLORANA> but wouldn't that look weard with the boarders of the screens
L247[10:47:27] <gamax92> looking weird doesn't matter
L248[10:48:16] <gamax92> It takes up a lot of data and would be very slow to also not flood the network
L249[10:49:03] <Achai> Those were some of the problems I tried to solve with OpenGX
L250[10:49:15] <Achai> but lolopengx
L251[10:49:54] <FLORANA> hey is OC compatible with WorldEdit?
L252[10:50:12] <Forecaster> in what way?
L253[10:50:25] <FLORANA> just wonder cuz it would be easyer to test with world edit when making multiple screens
L254[10:54:50] <FLORANA> now how do i access multiple screens using only 1 GPU?
L255[10:55:04] <Forecaster> you don't
L256[10:55:08] <FLORANA> ...
L257[10:55:12] <Forecaster> well, you can switch between them
L258[10:55:21] <FLORANA> thats what i mean
L259[10:55:34] <Temia> By rebinding.
L260[10:55:39] <Forecaster> there's a method for binding screens
L261[10:55:42] <fingercomp> gpu.bind(screenAddress)
L262[10:55:44] <FLORANA> switch to screen 1; render; switch to screen 2; render; ect...
L263[10:55:47] <FLORANA> ah
L264[10:57:39] <FLORANA> also whats with the keyboard needed to be connected to the monitor?
L265[10:57:45] <FLORANA> *a
L266[11:02:54] <gamax92> screens know what keyboard are attached to them so you could make something with multiple screens and keyboards and be able to separate apart the data
L267[11:03:15] <FLORANA> ok...
L268[11:03:31] <gamax92> alright...
L269[11:03:34] <FLORANA> isn't there a way to make a global keyboard for the computer then to the monitor?
L270[11:05:16] <Temia> Dual GPUs -- dedicate one to the "primary" screen and its keyboard.
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L273[11:06:13] <Temia> Then bounce around the others with a second.
L274[11:08:41] <FLORANA> dose 320x200 resolution sound good? cuz thats what i made with the split char rendering
L275[11:14:26] * Izaya boredly considers APU + 3 GPUs for higher resolutions
L276[11:29:52] <FLORANA> wow computronic's magic RAM is 32MB
L277[11:33:39] <Cruor> ~~ magical ~~
L278[11:34:01] <AshIndigo> %magic
L279[11:34:01] <MichiBot> http://www.reactiongifs.com/wp-content/uploads/2013/03/magic.gif
L280[11:47:25] <FLORANA> XD https://cdn.discordapp.com/attachments/196436853065252864/335824561570447373/unknown.png
L281[11:47:51] <FLORANA> i've been messing around to make a robot as simmalar to a player X3
L282[11:48:29] <FLORANA> dang it forgot a screen/keyboard
L283[11:48:57] <gamax92> I wonder if a nullfs exists, it eats all data written to it
L284[11:49:02] <Forecaster> what do you mean "similar to a player"?
L285[11:49:41] <FLORANA> ... i've been working on a AI project with a friend for sometime
L286[11:50:13] <FLORANA> and i was wanting to see if we could convert it to minecraft using OC robots
L287[11:50:22] <AshIndigo> Isn't there a /dev/null in oc, fore?
L288[11:50:31] <FLORANA> let them roam and learn how they work and the world around them
L289[11:51:17] <FLORANA> AshIndigo yes there is
L290[11:51:36] <Forecaster> I didn't ask about null
L291[11:51:40] <AshIndigo> But I guess dev/null is different to a nullfs
L292[11:51:56] <AshIndigo> Oh I meant gamax
L293[11:52:03] <AshIndigo> Oops
L294[11:53:51] <FLORANA> so heres a question why can't a monitor and a keyboard have there own slots for the asembly table?
L295[11:54:11] <gamax92> $ fstrcmp "gamax92" "Forecaster"
L296[11:54:12] <gamax92> 0.1176
L297[11:54:26] <FLORANA> cuz i'm maxed out with things i would like this to have but... i don't want to wast 2 slots just for a monitor and keybaord
L298[11:56:25] <Forecaster> they're not required
L299[11:56:37] <FLORANA> it says they are
L300[11:56:38] <Forecaster> you can have a program autorun on the robot
L301[11:56:47] <FLORANA> but what if it errors
L302[11:56:53] <gamax92> I don't have a nullfs available
L303[11:56:55] <FLORANA> i would need to see the error
L304[11:57:29] <Forecaster> then you need to reproduce it on a computer :P
L305[11:57:49] <gamax92> robot simulator 2001
L306[12:01:26] <FLORANA> dose enyone what the purpus of the debug card is used for?
L307[12:02:51] <Forecaster> http://ocdoc.cil.li/item:debug_card
L308[12:05:27] <FLORANA> oh i see now...
L309[12:18:01] <AshIndigo> Hrm phones being epileptic again
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L311[12:36:54] <Inari> https://pbs.twimg.com/media/DEyuhY-VwAA6y2U.jpg:large ~
L312[12:45:44] <Laine_prikol> hell all
L313[12:45:48] <Laine_prikol> hello*
L314[12:46:02] <CompanionCube> hi
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L316[13:23:35] <Dustpuppy> what's better? leave it like it is, make frames around the window body or give window just a shadow? http://imgur.com/a/zTgdA
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L320[13:39:01] <Skye> Dustpuppy, shadow
L321[13:39:47] <Skye> Dustpuppy, maybe use unicode line drawing characters as an optional thing?
L322[13:40:06] <Skye> (say window uses shadows, and dialogue box uses line drawing characters?)
L323[13:40:27] <Skye> (or maybe make only the active window have line a shadow, others will just look flat?)
L324[13:40:40] <Skye> (or maybe have the border just be a sutble colour change?)
L325[13:41:01] <Dustpuppy> i'm setting up a table with 3 differnd unicode frame types.
L326[13:41:38] <Dustpuppy> user can select in config, if he want's one of the frames, and/or shadows
L327[13:43:31] <Dustpuppy> just the calculation of elements inside a window will be mad. without frames i have left, right and on bottom one space more
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L333[14:26:08] <Dustpuppy> with white, bold frame and shadows :-) nice look http://imgur.com/a/beFcO
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L335[14:44:42] <Inari> I love how soni is just ignored
L336[14:44:43] <Inari> Good job
L337[14:51:40] <gamax92> >clicks 3d anaglyph for fun
L338[14:51:43] <gamax92> >entire model system reloads
L339[14:51:45] <gamax92> fuuuuuuuuuuu
L340[14:52:05] <Mimiru> right ._.
L341[14:52:29] <gamax92> I have to go through it reloading twice to disable the thing :|
L342[14:55:31] <gamax92> oj
L343[14:55:37] <gamax92> the client thread locked up
L344[14:57:36] <gamax92> the soundsystem locked up
L345[14:58:06] <Skye> Dustpuppy, looks cool, about about you just change the background colour of the outer chars for the frame?
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L347[14:59:03] <Dustpuppy> what?
L348[14:59:17] <gamax92> another thread has a locked object that the client thread is trying to lock
L349[15:00:03] <gamax92> because the audio stream locked up
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L351[15:01:00] <Temia> deadlock \o/
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L353[15:02:57] <gamax92> I was trying to use some java agent profiler thingy but it's not compatible with minecraft
L354[15:03:47] <gamax92> it tries to analyze classes by their mcp class name but the name stored on disk is stuff like orz.class
L355[15:04:20] <gamax92> and bon2 doesn't do anything to the mc jar
L356[15:05:22] <gamax92> I guess I could run it in a deobf environment ...
L357[15:08:52] <Dudblockman> I think I can start world domination now
L358[15:09:11] <Dudblockman> Drones with EFLN or your choice of hand grenade
L359[15:10:22] <gamax92> ooh, I found another deobf tool
L360[15:36:08] <Dustpuppy> hmmm... i am not sure, if i forgot something at the window manager
L361[15:42:07] <Kodos> Dud, did you make sure to put a tractor beam on those drones? EFLN and tractor means you could probably use them for blast mining
L362[15:42:22] <Kodos> Take it a step further and have them geolyze areas for ore
L363[16:01:32] <gamax92> profile works in a dev env, but a bunch of mods aren't
L364[17:04:11] <gamax92> %lua local rng={}for i=1,10 do rng[i]=0 end for i=1,1000 do i=math.random(1,10)rng[i]=rng[i]+1 end return table.unpack(rng,1,10)
L365[17:04:11] <MichiBot> 85, 110, 101, 92, 90, 99, 125, 99, 104, 95
L366[17:04:22] <gamax92> %lua local rng={}for i=1,10 do rng[i]=0 end for i=1,1000 do i=math.random(1,math.random(1,10))rng[i]=rng[i]+1 end return table.unpack(rng,1,10)
L367[17:04:22] <MichiBot> 304, 198, 147, 108, 79, 65, 38, 33, 16, 12
L368[17:04:35] <gamax92> Cruor: ^
L369[17:05:16] <Cruor> o
L370[17:12:32] <Dustpuppy> screens are very slow
L371[17:25:37] <gamax92> for some reason vazkii's deobf'd psi mod doesn't actually work in a dev env
L372[17:32:07] <gamax92> oh, nvm it's not psi failing it's autoreglib
L373[17:36:57] <Dustpuppy> 600 lines of code and still not one gui element in. this lib will become veeeery big
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L375[17:47:34] <gamax92> uhh, rftools reflection stuff has "getSilkTouchDrop", "func_180643_i", but getSilkTouchDrop isn't in any of the mappings
L376[17:48:32] <gamax92> ahh, I see it was renamed from createStackedBlock, but forge is still by default using an old mapping
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L387[19:54:29] <lmx1> guys can robots pick up items?
L388[19:56:07] <lmx1> anyone?
L389[19:56:09] <gamax92> yes
L390[19:56:25] <lmx1> oh cool
L391[19:56:28] <gamax92> robot.suck()
L392[19:56:33] <lmx1> ah ok thx
L393[19:57:47] <gamax92> yay finally, mc loaded with the profiler, only had to block 15 classes and attempt loading 6 times
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L395[19:58:26] <gamax92> profiler has a bug with class initializers that throw exceptions or some such
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L399[21:08:23] <Dudblockman> Drone mining? My thought was much less... innocent
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L401[21:09:53] <Dudblockman> Except more mobile and with a built-in chunk loader
L402[21:11:35] <Dudblockman> Just drone carpet bombing
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