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L9[00:19:35] <payonel> ~oc install
L11[00:19:50] <payonel> gamax92: o/
L12[00:20:16] *
gamax92 hides
L13[00:20:22] <payonel> ~oc gamax92
L15[00:21:35] <payonel> gamax92: i need a
couple test components
L16[00:21:40] <gamax92> I need to
sleep.
L17[00:21:45] <payonel> ok
L18[00:21:48] <payonel> goodnight
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L22[00:24:53] <payonel> ~oc component
L24[00:25:12] <payonel> ~oc component
api
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L45[03:07:13] <gamax92> hmm ...
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L57[05:16:23] <Inari> "I don't know
about you, but I like to solve my problems by kidnapping pretty
girls and tying them up in my basement" ~Yandere Dev
2016
L58[05:24:47] *
Izaya is 100% done with everything
L59[05:24:54] <Izaya> someone did fizzbuzz
in pure html/css
L60[05:35:13] <GreaseMonkey> ok that's
kinda cool
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L63[05:47:00] <Inari> Izaya: how does that
even work
L65[06:01:15] <alekso56> Izaya: the pre int
solution is genius.
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L72[06:27:27] <Kodos> So, Factorization is
dead then?
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L86[08:16:10] *
Inari writes a begging sign Need ฿, please help
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L88[08:34:24] *** alfw
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L89[08:36:59] <Inari> ~oc gpu
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L94[09:14:36] * Tris
slides in
L95[09:14:42] <Tris> i'm bored
L96[09:14:48] <Tris> i need another mod to
do art for
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L98[09:16:06] <Inari> ~oc filesystem
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L104[09:24:23] <Kodos> Going through my
local puush backups, and I'm reminded of one of many reasons I
despise AmandaC
L105[09:24:49] <Lordmau5> The only thing I
did with my puush backups was... backing it up?
L106[09:24:54] <Lordmau5> Puush is
"deprecated" :^)
L107[09:25:15] <Lordmau5> I've pretty much
lost all my files on it anyway
L108[09:25:20] <Kodos> Oh, neat, I found
the screenshot I took of Pastebin announcing me winning a lifetime
pro account
L109[09:27:32] <Kodos> Oh, nice, and
there's my early stages of localization testing
L110[09:28:41] <Lordmau5>
AMAZINGMINECRAFTSTATSGONEWRONGYOUWONTBELIEVEWHATHAPPENNEXTCOMPILATION2016.jpg
L111[09:30:53] <Cruor> Kodos: all of the
reasons? :p
L112[09:31:06] <Cruor> she was scary at
times :v
L113[09:31:12] <Inari> :f
L114[09:31:33] <Kodos> Nah, it was her
saying "Briman don't summon V.ex and co, they'll try to sell
you an OC dildo or something"
L115[09:31:35] <Cruor> Inari: she was
though :v
L116[09:31:55] <Inari> why did writing to
this file break
L117[09:31:55] <Inari> D:
L118[09:32:04] <Kodos> Because you touch
yourself at night
L119[09:32:13] <Kodos> Also brb I need to
go cash a 280$ check :3
L120[09:32:16] <Inari> i mean, i do, i
dont see how it relates though
L121[09:32:47] <Cruor> Inari: it always
does
L122[09:32:52] <Tris> they have a quantum
relationship
L123[09:33:10] <Cruor> why do it at night?
:I
L124[09:33:32] <Inari> debugging is such a
pain in OC
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L126[09:33:32] <Inari> :D
L127[09:33:57] <Cruor> yea, so much easier
in CC with the debug lib... oh wait...
L128[09:34:09] <Inari> debug lib is
useless
L129[09:34:13] <Cruor> we have stacktraces
and everyth.... oh wait
L130[09:35:03] <Inari> im so
confused
L131[09:35:10] <Cruor> Kodos: setting up a
stall for selling CC dildos
L132[09:35:11] <Cruor> fearme
L133[09:36:31] <Cruor> we have 16 colors,
top quality, just for you
L134[09:36:36] <Kodos> Lol
L135[09:36:38] <Kodos> Back Soon™
L136[09:36:40] ⇦
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L138[09:37:33] <Cruor> Inari: top quality,
just for you my frien
L139[09:38:31] <Inari> welp
L140[09:38:41] <Inari> somehow i managed
OC to not write files till i relogged
L141[09:38:41] <Inari> :f
L142[09:42:33] ***
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L143[09:42:53] <Cruor> why does my laptop
hate sun :I
L144[09:43:09] <Inari> oc really doesnt
like if i edit files it seems
L145[09:43:58] <Cruor> would you like if
people edited your files?!
L146[09:44:53] <Inari> depends
L147[09:46:16] <Cruor> :v lewd
L148[09:49:03] ***
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L149[09:57:54] <Inari> woo my optimisation
so far managed to turn 5 fps into 0.16 fps
L150[09:59:15] <Inari> and up to 0.6 fps
\o/
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L152[10:00:10] <Cruor> Inari: what r u
doin'
L153[10:00:21] <Inari> raytrace rendering
:f
L154[10:00:28] <Cruor> oh god send
help
L155[10:03:45] <Inari> right
L156[10:03:52] <Inari> somehow this new
optimization of using fills decreased perofrmance
L157[10:03:53] <Inari> :D
L158[10:06:54] <Inari> hm
L159[10:07:00] <Inari> coudl you nto
change loop vars while looping in lua?
L160[10:07:22] <Inari> you could not
L161[10:07:22] <Inari> damn
L162[10:07:36] *
Saphire nibbles on Inari
L163[10:08:50] <Inari> Saphire:
tasty?
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L165[10:10:12] <Saphire> eh, you're not a
gem
L166[10:10:16] *
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L167[10:10:41] <Inari> woo 1.66 fps
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L169[10:10:53] <Saphire> what'cha
playing?
L170[10:11:01] *
Saphire shakes Porygon
L171[10:11:12] <Saphire> dat vanity
ipv6
L172[10:11:22] <Inari> my raytrace
renderer
L173[10:11:26] *
Saphire has no ipv6 hosts except for a virtual network
L174[10:12:37] ***
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L176[10:13:33]
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L177[10:17:28] <Inari> woo 6~10 fps
:P
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L179[10:17:48] <Inari> without texture
even though :x
L180[10:18:24] <Inari> N> better
resolutio,n video ram, or something
L181[10:21:28] <CompanionCube> lenovo are
being chucklefucks again
L183[10:22:28] ***
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L184[10:22:32]
zsh sets mode: +o on Michiyo
L185[10:22:39] <CompanionCube> Skye, Izaya
^
L186[10:25:19] <S3> need to make it
better, but it's coming
L188[10:25:41] <S3> I wonder
L189[10:25:53] <S3> is there a way to load
lua code form a file and cleanly load more code...
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L191[10:25:58] <S3> before executing
it
L192[10:26:10] <S3> without string
concatenation
L193[10:26:35] <S3> like, every process
right now does require('process') so that it builds a process
descrition table.
L194[10:26:38] <S3> then it returns
it
L195[10:26:54] <S3> it'd be neat if I
could at least make it load it without the need for require()
L196[10:27:11] <S3> granted you'd still
have to return it
L197[10:31:42] <payonel> S3: load takes a
function iterator that returns string segments
L198[10:31:50] <payonel> would that solve
your needs?
L199[10:32:10] <payonel> you could return
the library lua file source, then iterate (concat) your own string
following it
L200[10:35:41]
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L201[10:46:03] ***
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L202[10:46:27] <S3> payonel: yeah i'm
thinking about it
L204[10:46:40] <S3> I just wish it was mor
eof like, load this blob, then load more later
L205[10:48:13] <payonel> Inari: that is
the most beautiful thing i've ever seen
L206[10:50:08] <Inari> in an ideal case
textures would runa t like 8.2 tps i guess :f
L207[10:50:49] <Inari> fps
L208[10:50:50] <Inari> that is
L209[10:51:12] ***
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L210[10:51:32] <Inari> or more like
5..
L211[10:51:54] <payonel> Inari: i wasn't
being completely sarcastic
L212[10:51:59] <payonel> i really love
what you're doing
L213[10:52:07] <Inari> make that 3.5
actually
L214[10:52:45] <Inari> (and thats at
120x100)
L215[10:52:47] <Inari> there might be some
tricks to improve tha tthough
L216[10:52:56] <Inari> payonel: haha, to
me its pretty ugly still :D especially as it has no textures
L217[10:53:41] <Inari> well next i'll add
textures and then try to see and improve its performance
L218[10:56:19] <payonel> !
L219[10:56:22] <payonel> oc feature
request
L220[10:56:30] <payonel> overclocking
components
L221[10:56:38] <payonel> still T3
crap
L222[10:56:41] <Inari> that migth actaulyl
be cool
L223[10:56:44] <Inari> in combination with
heat stuff
L224[10:56:45] <Inari> :P
L225[10:56:46] <payonel> but, takes (e.g.)
10x the power
L226[10:56:47] <payonel> chance of
fires
L227[10:56:50] <payonel> but super
speeds
L228[10:57:17] <payonel> Inari: this could
be our solution to gpu perf! without the forbidden and hated
"T4"
L229[10:57:22] <payonel> %tell Sangar
overclocking
L230[10:57:24] <MichiBot> payonel: Sangar
will be notified of this message when next seen.
L231[10:57:25] <Inari> haha
L232[10:57:41] <Inari> i'd like more
resolution, shaders, vram or the like :P
L233[10:57:51] <Inari> of course theres
still a couple tricks to do to gain some perfomrnace
L234[10:58:11] <payonel> more resolution +
offset viewport would be very nice and backward compat
L235[10:59:04] <Cruor> Inari: thats a
raycaster :I
L236[10:59:22] <Inari> Cruor: it is
L237[10:59:40] <Cruor> <Inari> my
raytrace renderer
L238[10:59:58] <Inari> eh, its both
L239[11:02:17] <Cruor> i think my
raycaster died horribly :I
L240[11:02:32] <Cruor> then again, i had
no damned clue what i was doing
L241[11:03:01] ⇦
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L244[11:20:14] <Temia> I think direct
pixel and primitive drawing would be nice.
L245[11:21:38] <Temia> Hey Inari, are you
using copy() operations to speed up rotation at all?
L246[11:24:14] <Tris> Wow
L247[11:24:14] <Tris> wow
L248[11:24:16] <Tris> mojang, stop
L249[11:24:21] <payonel> Tris: ?
L250[11:24:22] <Tris> "Minecraft 1.10
pre-release"
L251[11:24:29] <Stary2001> haha
L252[11:24:30] <payonel> haha
L253[11:25:00] <Tris> Here's an idea, Lets
pay Gany a lot of money, and just have every one of us modders stay
in one version
L255[11:25:43] <Tris> seriously this is
getting stupid
L256[11:25:45] <Temia> That took like no
time at all
L257[11:25:48] <asie> this is fucking
fantastic Tris
L258[11:25:52] <asie> this is all i wanted
from mojang
L259[11:25:57] <Inari> Temia: nope, buts
its already only redrawing what changed anyway
L260[11:25:58] <asie> release often so i
can spend an hour a month porting
L261[11:26:00] <asie> not a month a
year
L262[11:26:32] <asie> guess why Tekkit
managed to update to 1.0, 1.1, 1.2.3, 1.2.5, and later we swiftly
went 1.5->1.6
L263[11:26:38] <asie> because those
particular updates were tiny
L264[11:26:50] <asie> and so it only took
2-3 weeks to have all the mods move
L265[11:27:08] <Inari> whos Gany
L266[11:28:30] <Saphire> granny without
two letters?
L267[11:28:40] <Inari> who's granny?
L268[11:28:47] <Inari> *whose
L269[11:28:48] <Inari> ig uess
L270[11:28:48] <Inari> :P
L271[11:29:46] ⇦
Quits: VikeStep (~VikeStep@101.184.243.180) (Ping timeout: 192
seconds)
L272[11:31:04] ⇦
Quits: brandon3055 (~Brandon@122.129.142.1) (Read error: Connection
reset by peer)
L273[11:31:54] <Inari> Temia: i migth try
using copy more for the rotation stuff though once i use
textures
L274[11:31:57] <Tris> ganymedes
L275[11:31:59] <Inari> since then more
changes
L276[11:32:08] <Inari> then again, im
skeptical theres much copyable there
L277[11:36:13] <Tris> speaking of older
versions
L278[11:36:20] ***
medsouz is now known as medsouz|offline
L279[11:36:31] <Tris> I might just go and
load up a really old version with some classic mods
L280[11:36:35] <Tris> for nostalgia
reasons
L281[11:38:36]
⇨ Joins: VikeStep (~VikeStep@101.184.243.180)
L282[11:39:37] ⇦
Quits: VikeStep (~VikeStep@101.184.243.180) (Read error: Connection
reset by peer)
L283[11:49:47] ⇦
Quits: Trangar
(~Trangar@50-79-239-182-static.hfc.comcastbusiness.net) (Ping
timeout: 190 seconds)
L284[11:53:35] <gamax92> :3
L285[11:54:16] ***
andreww is now known as xarses
L286[11:54:16] *
payonel gives gamax92 some bacon wrapped, feta-filled
dates
L287[11:54:29] <gamax92> misread
>_>;
L289[11:55:09]
⇨ Joins: Wiiplay123
(~Wiiplay12@adsl-72-154-26-25.bna.bellsouth.net)
L290[11:55:44] <Tris> that dog looks like
he's on the biggest A.D.D trip ever
L291[11:55:46] <gamax92> the dog is all
like (durrrrrrr sit.)
L292[11:56:13] <Tris> He's too busy
thinking about the potential treats he'll get later to even make
simple muscle movements
L293[11:56:38] <gamax92> mmhm, is sad
:/
L294[11:58:50] <payonel> i'm working on an
improved install (/bin/install)
L295[11:59:01] <payonel> i have a man page
for it. this is very much "in progress"
L296[11:59:11] <payonel> but i wanted
feedback to my first (ok, 2nd) draft
L298[11:59:27] <payonel> it has grammar
mistakes, formatting issues, etc
L299[11:59:34] <payonel> but, i'm open to
any and all feedback
L300[12:01:41] *
Forecaster connects electric current to payonel
L301[12:02:02] <Temia> No no no, obviously
not electrical feedback!
L302[12:02:04] <Temia> This is
signaling!
L303[12:02:09] *
Temia hauls over a radar jammer
L304[12:03:59] <xarses> hmm, I wanted to
make a my class keep a pointer to the parent it was created from,
but I don't see how to make it work
L305[12:04:04] <xarses> or describe it
properly
L306[12:04:10] <xarses> for google to help
me
L308[12:04:51] <payonel> Forecaster: haha
:)
L309[12:04:53] <Temia> That sounds like a
circular reference waiting to happen.
L311[12:05:14] <MichiBot>
FUCK
EVERYTHING | Dan Bull | length:
5m 33s | Likes:
5911 Dislikes:
142 Views:
44606 | by
Dan
Bull
L312[12:05:52] <Forecaster> some of these
things are strangely specific
L313[12:06:26] <payonel> xarses: i'm
worried about line 8: self.__index = self
L314[12:07:03] <xarses> payonel: but thats
the way to get the functions from the class no?
L315[12:07:20] <payonel> #lua
mt={foo=function()print("hi")end} mt.__index=mt
t=setmetatable({},mt) t.foo()
L316[12:07:21] <|0xDEADBEEF|> > hi |
nil
L318[12:07:50] <payonel> xarses: normally
you index to a parent type, not the same mt
L319[12:07:54] <payonel> like ...
L320[12:08:16] <payonel> #lua
a={foo=function()print("default")end}
b=setmetatable({},{__index=a}) b.foo()
L321[12:08:16] <|0xDEADBEEF|> > default
| nil
L322[12:08:28] <payonel> #lua
b.foo=function()print("mine")end b.foo()
L323[12:08:28] <|0xDEADBEEF|> > mine |
nil
L324[12:08:35] <payonel> #lua b.foo=nil
b.foo()
L325[12:08:35] <|0xDEADBEEF|> > default
| nil
L326[12:09:22] <xarses> I'm lost
L327[12:10:03] <xarses> other than you
want __index == poi
L328[12:10:16] <payonel> yeah
L329[12:10:38] <payonel> also, why 'self',
normally that pseudo-keyword is reserved for : methods
L330[12:10:55] <xarses> because the lua
manual tells me to
L331[12:10:59] <payonel> not sure what
object self would be in your workflow
L332[12:11:39] <xarses> on the first
instance. it would be poi -> p=poi:new()
L333[12:13:00] <payonel> ah ....
L334[12:13:07] <xarses> in the child it
would be p -> n=p:new()
L335[12:13:27] <xarses> which i was
expecting for n.parent == p
L336[12:13:31] <xarses> but I'm getting
nil
L337[12:14:47] <payonel> they use self so
child types can insert their own table
L338[12:15:13] <xarses> so self is already
obj?
L339[12:15:15] <payonel> as for self as a
keyword, if you call a method with :, it'll pass the calling object
as the first param
L340[12:15:32] <payonel> if you define the
method with :, you get 'self' and should not define it (which you
didn't)
L341[12:15:51] <payonel> if you define the
method with ., then you are given the calling object as the first
param
L342[12:16:00] <payonel> xarses: can i see
more of your code?
L343[12:16:14] <xarses> that's everything
that I'm having problems with at this point
L344[12:16:32] <xarses> also, there isn't
anything else yet
L345[12:16:34] <payonel> and you then have
n=poi:new() ?
L346[12:16:40] <payonel> or p:new()
L347[12:17:19] <xarses> p=poi:new() ;
n=p:new() ; n.parent == p
L348[12:17:55] <xarses> is the flow I
expected to be able to assume
L349[12:18:14] <xarses> basiclly I wan't
to put a point like say a transposer
L350[12:18:16] <Elizabeth> Lol got locked
in at work
L351[12:18:22] <payonel> Elizabeth: ha,
nice
L352[12:18:38] <xarses> and then the
children containers around it would have the transposer
parent
L353[12:18:43] <payonel> xarses: and p is
nil?
L354[12:18:55] <xarses> p is not nil
L355[12:18:55] <Elizabeth> Only got out
because one of the groundsmen was leaving just as I set the alarms
off on my way out
L356[12:19:02] <xarses> n.parent is
nil
L357[12:19:23] <payonel> oh because you
never set parent
L358[12:19:43] <xarses> well i expected
new to do it
L359[12:19:58] <xarses> when i used
p:new()
L360[12:19:58] <payonel> poi:new =>
poi.new(self, nil, nil, nil, nil) => parent=parent or
self.parent and self.parent is nil, so obj.parent is nil
L361[12:20:19] <xarses> p.parent is
supposed to be nil
L362[12:20:32] <xarses> because poi:new()
gets nil
L363[12:20:37] <payonel> yes
L364[12:20:44] <xarses> but p:new()
L365[12:21:11] <xarses> well actuall
poi:new() should end up with parent of poi
L366[12:21:26] <payonel> there is never a
parent set, though -- it's always nil
L367[12:21:41] <xarses> oh, I see
problem
L368[12:21:55] <xarses> it should be self,
not self.parent
L369[12:21:59] <Tris> mo' creatures
L370[12:22:05] <payonel> mo' tris
L371[12:22:17] <Tris> you don't want more
then one of me
L372[12:22:22] <Tris> trust me, you'll
regret it
L373[12:22:41] <xarses> ok, so does this
data structure make sense?
L375[12:22:46] <MichiBot>
Arrested
Development - I've Made a Huge Mistake Compilation | length:
1m 18s | Likes:
1433
Dislikes:
24 Views:
477075 |
by
Nico SD
L376[12:23:05] <payonel> xarses: it
doesn't make sense to me to have parent point to a parent
TYPE
L377[12:23:18] <payonel> ergo,
`parent=parent or self` isn't quite right, imo
L378[12:23:23] <payonel> but, i don't know
your use case
L379[12:23:36]
⇨ Joins: reinei
(~reinei@p5dce4328.dip0.t-ipconnect.de)
L380[12:23:36] <xarses> well ya I should
shortcut out the type
L381[12:23:53] <xarses> so poi:new()
results in parent = nil
L382[12:24:01] <xarses> but a:new()
results in parent == a
L383[12:24:28] <xarses> but I mean the
whole poi its self
L384[12:24:49] <xarses> I don't feel
confident that it does what I think I want
L385[12:24:51] <payonel> i personally
don't like using new() for sub classing
L386[12:25:04] <xarses> huh?
L387[12:25:16] <payonel> "new()"
should be for creating instances
L388[12:25:17] <payonel> not
"types"
L389[12:25:19] <xarses> everything should
be poi:new()
L390[12:25:40] <payonel> in the example
docs you linked, they have Account and SpecialAccount
L391[12:25:54] <payonel> _I_ would not use
Account:new() to form the SpecialAccount "type"
L392[12:26:57] <payonel> i would use an
entirely separate method for that, like a Account:make_child_type()
... or some such :)
L393[12:27:07] <payonel> new should be for
instances, in which it makes sense to set parent
L394[12:27:13] <reinei>
Account:exetnd()?
L395[12:27:19] <payonel> reinei: uu i
like
L396[12:27:26] <xarses> uh, I'm not making
new types...
L397[12:27:28] <Tris> oh wow
L398[12:27:37] <xarses> just
instances
L399[12:27:40] <payonel> s/et/te/
L400[12:27:40] <MichiBot> <reinei>
Account:extend()?
L401[12:27:41] <Tris> the scrub who
maintains mo' creatures updated it to 1.8.8
L402[12:27:48] <Tris> tbut not 1.8.9
L403[12:27:53] <Tris> the absolute scrub
-.-;
L404[12:27:57] <payonel> xarses: then what
is p:new() ?
L405[12:28:08]
⇨ Joins: CoderPuppy (~cpup@32.218.117.78)
L407[12:29:08] <xarses> short hand to
create an instance of poi with parent p poi:new(nil,nil,nil,
p)
L408[12:29:10] <S3> vifino: I was
bored
L409[12:29:13] <S3> so I made a 555
timer
L412[12:29:25] <S3> output is second scope
window at botom
L413[12:29:38] ⇦
Quits: Nathan1852
(~Nathan185@HSI-KBW-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
(Killed (NickServ (GHOST command used by
Nathan1852_)))
L414[12:29:45] <payonel> xarses: is this
like a linked list?
L415[12:29:57]
⇨ Joins: Nathan1852
(~Nathan185@HSI-KBW-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
L416[12:30:01] <S3> takes a while to warm
up
L417[12:30:04] <xarses> ya, I think
so
L418[12:30:11] <reinei> S3 that app has a
built in 555, so I can dramatically reduce that circuit xD
L419[12:30:25] <S3> reinei: yes but then
it's not fun
L420[12:30:44] <S3> that's literally what
the 555 looks like
L421[12:30:52] <S3> minus that I added the
capacitor RC network for you
L422[12:31:33] <S3> the 555 timer actually
doesn't really have any timing functionality,
L423[12:31:53] <reinei> yeah
L424[12:31:55] <S3> it's more just a
helper for you so that you can tie your timing RC network to
it
L425[12:32:00] <reinei> its all the
external cap and resistor stuff
L428[12:32:19] <S3> having the op amps and
flip flops in there helps
L429[12:32:25] <S3> and a triggering
transistor
L430[12:32:34] <S3> for compactness
L431[12:32:34] ⇦
Quits: cpup (~cpup@32.218.118.61) (Ping timeout: 384
seconds)
L432[12:32:56] <reinei> I really need some
small projects to do now that I got op amps and some
transistors
L433[12:33:17] <S3> build an ALU
L434[12:33:22] <S3> op amps can be used
for digital logic
L435[12:33:46] <reinei> but I only got
like 8 of them I think
L437[12:34:20] <xarses> payonel: anyway,
I'm not sure it does what I want and am stuck trying to rationalize
how to store and relate objects in a data set so that muliple
things can interact with them. so for example. one poi might be a
transposer, its child poi may be chests around it. but then I need
to be able to search for the chest for a drone to stock it. but
might use the transposer to keep track of its inventories and move
things into a neighboring machine based on it's status
L438[12:34:21] ⇦
Quits: Negi (~Poireau@2a01:e34:ef13:4150:de53:60ff:febc:baf1)
(Quit: Buh bye!)
L439[12:35:19] <xarses> i started down
this 'poi' concept and linking them, but I'm not confident anymore
that it will express what I wan't
L440[12:35:45]
⇨ Joins: Vexatos
(~Vexatos@p200300556E32CA83A0A5DDF9C2013D87.dip0.t-ipconnect.de)
L441[12:35:45]
zsh sets mode: +v on Vexatos
L442[12:36:08] <payonel> xarses: the
parent child relationship can give you a list or a tree (n
children) -- assuming we have the code, is that the data structure
you want?
L443[12:36:34] <reinei> a tree appears
like a good choice for what he just described
L444[12:36:43] <S3> whatchya making
now?
L445[12:36:44]
⇨ Joins: Trangar
(~Trangar@50-79-239-182-static.hfc.comcastbusiness.net)
L446[12:36:49] <S3> I was payng attention
to class
L447[12:36:54] <S3> xarses:
L449[12:37:26] <xarses> I'm not sure, as
starting down this path, i've already noted that I might also need
to keep a table of the poi by location, instead of just parent
child
L451[12:37:44] <xarses> point of
interest
L453[12:37:58] <xarses> for example a
transposer
L454[12:38:00] <S3> are you making a
mapping algorithm?
L455[12:38:01] <xarses> or a chest
L456[12:38:09] <xarses> possibly next to
said chest
L457[12:38:15] <xarses> that will be part
of the solution
L458[12:38:30] <S3> because I find octrees
to be awesome for 3D mapping
L459[12:38:32] <xarses> since I need to
get robot/drone to move between them
L460[12:38:40] <S3> the more data you know
about the more complex it gets
L461[12:39:15] <xarses> because something
like a chest, might be off on its own, and not have a parent
L462[12:39:16]
⇨ Joins: cpup (~cpup@32.218.117.96)
L463[12:39:22] <xarses> so where would I
place that in the tree
L464[12:39:23] <reinei> S3, although I
never used a quad or octree, but I am also of the opinion that they
are awesome
L465[12:39:30] <reinei> xarses,
root?
L466[12:39:31] <Inari> payonel: cute
xD
L467[12:39:34] <reinei> like under the
root node
L468[12:39:59] <S3> reinei: I really want
to replace anvil with a dual lighting / chunk octree just to see
how much of a performance impact it would make on MC
L469[12:40:12] <S3> it may make it
ridiculously fast for many situations
L470[12:40:25] <reinei> sounds cool, but I
won't help you with that xD
L471[12:40:28] <xarses> so, assuming I
know nothing about octrees, where should I start?
L472[12:40:29] <S3> it is the sole reason
why Sauerbraten will run on a pentium 4
L474[12:40:52] <S3> xarses: first learn
about quadtrees
L475[12:40:57] <reinei> xarses, make a
class called octree and a class called Node than can hold your
required information
L476[12:41:15] <reinei> (do S3
recommendation first though xD)
L477[12:41:29] <reinei> where did my 's
go?
L478[12:41:55] <S3> Octrees are
particularly use for avoiding compression, performance, and storing
"unknown" data
L479[12:41:57] <S3> for example
L480[12:42:28] <S3> ytou have a square
16x16 chunk of area you represent as a quadtree
L481[12:42:33] <S3> you know it
exists;
L482[12:42:36] <payonel> xarses: quadtrees
and octrees are just trees. quads are fun for 2d space, octs for
3d
L483[12:42:44] <S3> but you don'tknow
anything about it. that entire chunk only takes 1 node
L484[12:43:29] <S3> you bump into a
chest
L485[12:43:32] <S3> and all of a
sudden
L486[12:43:37] <S3> you split that
quadtree into four squares
L487[12:43:40] ⇦
Quits: reinei (~reinei@p5dce4328.dip0.t-ipconnect.de) (Quit:
Leaving)
L488[12:43:54] ⇦
Quits: CoderPuppy (~cpup@32.218.117.78) (Ping timeout: 384
seconds)
L489[12:43:55] <S3> then split the one
you're in in four more, and you keep doing that in your positin
until you pinpoint the chest's location
L490[12:44:06] <S3> the other 3 giant
squares are blank
L491[12:44:14] <S3> knowing nothing about
them
L492[12:44:29] <payonel> this is a good
design discussion about the data structures in question
L493[12:44:56] ***
gAway2002 is now known as g
L494[12:45:21] <Inari> ~oc shell
L496[12:45:53] ***
rakiru|offline is now known as Kasen
L497[12:46:00] <Inari> ~oc
filesystem
L499[12:46:21] <xarses> payonel: ?
L500[12:47:04] <xarses> the conversation,
or are you pointing to a document
L501[12:48:29] <payonel> xarses: sorry,
i'm at work
L502[12:48:31] <payonel> i got pulled
away
L503[12:48:35] <Temia> ...
L504[12:48:36] <payonel> i HAD a follow up
comment to that :)
L505[12:48:43] <Temia> The shit I find on
the internet sometimes.
L506[12:48:48] *
Temia pinches the bridge of her nose.
L507[12:49:43] <payonel> xarses: i wanted
to add -- that my issue here is that you should separate the
meaning of a 'static' new and 'create child' new
L508[12:49:50] <Temia> While googling, I
seem to have found what appears to be an Avengers/Artonelico
crossover fic. What even.
L509[12:50:04] <payonel> Temia: ...
link?
L511[12:50:27] <payonel> Inari: everytime
someone ~oc requests api...i keep hoping they'll ask me for
explanations :)
L512[12:50:41] <Inari> haha
L513[12:50:41] <payonel> i need to update
the docs, and make a huge # of awesome examples
L514[12:50:54] <Temia> The title's even a
chunk of Hymmnos. I'm afraid of looking further.
L515[12:50:58] <payonel> Inari: but
please, because i enjoy helping, ping me if you have
questions
L516[12:51:20] <Temia> ...fuck it,
Payonel, let's read it together.
L517[12:51:22] <xarses> payonel: ya, I
think I get that
L518[12:51:26] <Temia> May our suffering
be shared.
L519[12:51:33] *
xarses goes off to digest
L520[12:51:35] <Inari> i mostly just use
it to look up which api had what and such
L521[12:52:15] <Temia> Woah,
M-rated.
L522[12:52:16] <Temia> Saucy.
L523[12:55:26] <Tris> there needs to be
more robotic mods
L524[12:55:49] <Tris> unless I'm being an
idiot and just not searching enough and there's secretly two
thousand of them
L525[13:00:09] <payonel> Temia: bleh i
skimmed 90% of it
L526[13:00:17] <payonel> also, didn't
notice anything m-rated :/
L527[13:00:25] <Temia> Same.
L528[13:03:55] <Inari> payonel: any plans
to provide high levle readers/writers?
L529[13:04:40] ***
Kodos|Out is now known as Kodos
L531[13:11:53]
⇨ Joins: CyberTurd
(~CyberTurd@host217-42-184-65.range217-42.btcentralplus.com)
L532[13:12:05] <CyberTurd> hey lizzy
L533[13:12:13] <Inari> wow trying to make
this code nicer is a pain :P cant be bothered with that now
L534[13:12:47] <CyberTurd> can we do the
heist today or can we do it tommorow
L535[13:13:05] <gamax92> heist
L536[13:13:14] <CyberTurd> yeah gta
L537[13:15:06] <payonel> Inari: high
level?
L538[13:21:26] <Elizabeth> CyberTurd,
don't think SuPeRMiNoR2 and vifino are here, will probably have to
be tomorrow
L539[13:22:16] <Inari> payonel: buffered
reading, linereader, bytereader
L540[13:22:16] <Inari> etc
L541[13:22:23]
⇨ Joins: DaMachinator
(~Code_Ninj@110-2-111-208-in-addr-arpa.omnispring.net)
L542[13:23:22] <payonel> we have all of
those
L543[13:24:34] ***
Elizabeth is now known as Lizzy
L544[13:25:02] <Inari> like?
L545[13:25:13] <payonel> Inari: io.open()
returns a buffered stream. and h:read("*l") reads a line,
or h:read(1) reads a single byte
L546[13:25:20] <payonel> are you thinking
of something different?
L547[13:25:55] <Lizzy> also CyberTurd,
please remember to bring my W7 disk to grandma's tomorrow
L548[13:26:24] ⇦
Quits: Kodos (~Kodos@2602:306:ce20:6c30:b586:d3e9:9492:3bd7) (Quit:
Leaving)
L549[13:31:20] <CyberTurd> okay will
do
L550[13:31:27] <Lizzy> thanks
L551[13:34:32] <Inari> payonel: fs.open vs
io.open
L552[13:34:33] <Inari> explain :f
L553[13:34:51] *
vifino groans and curls up on Lizzy
L554[13:35:03] *
Lizzy pets vifino
L555[13:35:04] <Inari> payonel: also,
opening always on bytemopde but reading strings would be good, or
does that work in bytemode
L556[13:35:58] ⇦
Quits: cpup (~cpup@32.218.117.96) (Ping timeout: 201
seconds)
L557[13:36:17] <payonel> fs.open is not
buffered, io.open calls fs.open and buffers it
L558[13:36:51] <Inari> any diference as to
which paths they take/
L559[13:37:02] <Inari> fs didnt seem to
like relative paths at least
L560[13:37:16] <payonel> it's the same
path
L561[13:37:18] <g> Not sure if anyone here
used it, but if you did: plug.dj is back
L562[13:37:25] <payonel> yes, generally,
fs assumes you've "fixed" the path first
L564[13:37:36] <Inari> Lizzy: why do you
know cyber turds
L565[13:37:46] <Inari> payonel: and
io?
L566[13:37:59] <Lizzy> Inari, hes my
cousin
L567[13:38:03] <payonel> io.open simply
calls fs.open, doesn't shell.resolve the path or anything
L568[13:38:06] <Inari> lewd?
L569[13:38:13] <gamax92> Inari
L570[13:38:17] <Inari> payonel: okay
L571[13:38:18] <Lizzy> .-.
L572[13:38:40] <Inari> payonel: afaik
"*l" doesnt work if you used "rb" mode
though
L573[13:39:18] <payonel> i wrote (the
recent version of) read line (i.e. l and L)
L574[13:39:25] <payonel> it wasn't written
in a text-mode specific manner
L575[13:39:31] <payonel> it...should just
work
L576[13:40:02] <Inari> ah
L577[13:40:56] <payonel> so in other
words, afaik, there will be no difference
L578[13:41:15] <payonel> for example, i'm
not interpretting \b in text mode to remove previous char
L579[13:41:25] <payonel> eol's are the
same
L580[13:41:38]
⇨ Joins: cpup (~cpup@32.218.117.201)
L581[13:41:43] <payonel> i haven't tested
this much, text-mode that is
L582[13:42:12] <payonel> we are passing
the mode to the host operating system - through a java call
L583[13:43:34] <Inari> i still dont knwo
what exactly text mode even does :P i just know it tends to screw
up reading binary data
L584[13:44:11] <payonel> Inari: i just
checked the scala source
L585[13:44:17] <payonel> we do not treat
byte mode special
L586[13:44:27] <payonel> i.e. it is all
the same
L587[13:44:36] <payonel> text mode
"interprets" text
L588[13:44:58] <payonel> so, for example,
\n could be a line ending mark, or \r, or \r\n
L589[13:45:18] <payonel> so in text mode,
what you get isn't ALL the bits you gave (possibly)
L590[13:45:30] <payonel> but, in oc --
text mode is ignored, it is all byte mode
L591[13:45:34] <payonel> i.e. same in same
out
L592[13:45:47] <payonel> and definitely in
OpenOS i'm not treating the mode specially
L593[13:47:53]
⇨ Joins: Kimiro
(~MobileDra@s173-183-199-160.ab.hsia.telus.net)
L594[13:50:48] <Inari> hm
L595[13:51:03] <Inari> well will have to
see how to write a loader in th ebest way haha
L596[13:51:11] <Kimiro> Is taking out a
hit on yourself accessory to murder or suicide?
L597[13:53:17] <Forecaster> if they can't
prove who ordered the hit you're innocent :P
L598[14:02:36] *
vifino purrs wildly at Lizzy
L599[14:07:52] ⇦
Quits: fingercomp
(~fingercom@host-46-50-128-141.bbcustomer.zsttk.net) (Quit:
.)
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L604[14:36:59] ⇦
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*hands everyone a cookie as I leave*)
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(Remote host closed the connection)
L607[14:42:59] ⇦
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(~CyberTurd@host217-42-184-65.range217-42.btcentralplus.com) (Quit:
Leaving)
L608[14:45:04] *
Lizzy pets vifino
L609[14:45:22] *
vifino purrs EVEN MOAR
L610[14:45:32] *
vifino snuggles Lizzy <3
L611[14:45:39] *
Lizzy snuggles vifino <3
L612[14:51:53]
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(~Poireau@2a01:e34:ef13:4150:de53:60ff:febc:baf1)
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(~MobileDra@s173-183-199-160.ab.hsia.telus.net)
L615[15:02:08] ***
bauen1 is now known as Ratbeef
L616[15:02:33] ***
Ratbeef is now known as testbot2
L617[15:02:56] ***
testbot2 is now known as Ratbeef
L618[15:04:49] ***
Ratbeef is now known as testbot
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testbot is now known as testbot2
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L621[15:06:53] ***
Ratbeef is now known as testbot
L622[15:07:08] ***
testbot is now known as testbot2
L623[15:07:56] ***
testbot2 is now known as bauen1
L624[15:28:20] ⇦
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Connection reset by peer)
L625[15:28:41]
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(~znc@ti0107a400-2313.bb.online.no)
L626[15:31:03]
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L627[15:45:54] ⇦
Quits: Vexatos
(~Vexatos@p200300556E32CA83A0A5DDF9C2013D87.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L628[15:52:41] ***
kirby|gone is now known as mrkirby153
L630[15:57:09] <Forecaster> well, a scope
is essentially a tunnel :P
L632[15:59:40] ⇦
Quits: feldim2425
(~feldim242@178-191-176-108.adsl.highway.telekom.at) (Ping timeout:
195 seconds)
L633[16:00:51]
⇨ Joins: SixDev (uid64016@2001:67c:2f08:6::fa10)
L634[16:00:54] <Forecaster> xD
L635[16:01:19]
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(~feldim242@194-166-28-88.adsl.highway.telekom.at)
L638[16:09:49]
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(~yepoleb@178-191-134-94.adsl.highway.telekom.at)
L639[16:13:00] <g> if this is true,
thaaaat's pretty bad
L640[16:19:04] <Forecaster> sites that
store credit card info really should require a password reprompt
before allowing you to use it at the very least
L641[16:19:05]
⇨ Joins: CoderPuppy (~cpup@32.218.118.238)
L642[16:19:14] <Lizzy> thanks windows
¬_¬
L643[16:19:41] <Forecaster> ?
L644[16:20:00] <Lizzy> managed to fuck up
my download directory because i named it downloads.old
L645[16:20:03] <Temia> Daaaaang.
L646[16:20:11] <Temia> Signal
boosted.
L647[16:20:12] <Lizzy> the .old became a
folder without the .old at the end
L648[16:20:14] <Lizzy> ¬_¬
L649[16:20:46] ⇦
Quits: cpup (~cpup@32.218.117.201) (Ping timeout: 190
seconds)
L650[16:21:06] <Forecaster> huh
L651[16:21:21] <payonel> Lizzy: my work
machine is broken as crap because i tried to rename and remount my
documents and downloads folders (As i always do on windows) to
custom offline drives
L652[16:21:24] <Forecaster> I've never
tried renaming system dirs
L653[16:21:56] <payonel> the reason it
broke a ton of crap is because our work machines have a special
backup software that mounts docs to a shared drive when i'm at
work
L654[16:22:03] <payonel> with a LOOOOT of
registry black magi
L655[16:22:04] <payonel> magic
L656[16:22:23] <Forecaster> black magic is
100% safe
L657[16:22:30] <payonel> anywho,
yeah..windows. i love windows, but it has some really frustrating
under the hood crap
L658[16:23:08] <Forecaster> yeah
L659[16:23:14] <Forecaster> but at least
it's not iOS :P
L660[16:24:01] <payonel> i used to not
like apple and their software
L661[16:24:29] <payonel> then i worked for
a company on a project and apple mac osx was one of our target
deployments
L662[16:24:38] <payonel> now i loothe
everything mac
L663[16:24:50] <payonel> loathe*
L664[16:27:01] <gamax92> s/oth/v/
L665[16:27:01] <MichiBot> <payonel>
now i love everything mac
L666[16:30:35] <payonel> 1d20 push gamax92
out the window
L667[16:30:35] <Corded>
payonel:
1d20 = 3
L668[16:30:41] <payonel> \o/
L669[16:31:06] *
payonel gently strokes gamax92 back
L670[16:31:42] <gamax92> o.o;;;
L671[16:36:39] ⇦
Quits: CoderPuppy (~cpup@32.218.118.238) (Ping timeout: 201
seconds)
L672[16:36:53] ***
amadornes is now known as amadornes[OFF]
L673[16:38:54] *
Lizzy yawns and flops across vifino
L674[16:39:14] *
vifino giggles and carries Lizzy to bed
L675[16:39:54] <Temia> 1d20 push payonel
out the same window
L676[16:39:55] <Corded>
Temia: 1d20
= 9
L677[16:40:06] <payonel> dex saving
through?
L678[16:40:06] ⇦
Quits: Jezza (~Jezza@92.206.5.6) (Ping timeout: 190
seconds)
L679[16:40:19] <Temia> Sure `o`
L680[16:40:29] <Inari>
"through"?
L681[16:40:30] <payonel> 4d6 dex
L682[16:40:30] <Corded>
payonel:
4d6 = 19 ( 4, 4, 6, 5 ) ~ 4.8
L683[16:40:39] <payonel> 15, +2
L684[16:40:46] <payonel> 1d20
L685[16:40:46] <Corded>
payonel:
1d20 = 12
L686[16:40:49] <payonel> +2=14
L687[16:40:51] <payonel> woot!
L688[16:40:59] <vifino> 13d37
L689[16:41:00] <Corded>
vifino:
13d37 = 234 ~ 18
L690[16:41:12] <vifino> kewl.
L691[16:41:18] *
Temia pushes against Payonel and huffs! ... pouts. :c
L692[16:41:28] <Inari> 14d42
L693[16:41:29] <Corded>
Inari:
14d42 = 265 ~ 18.9
L694[16:41:29] <payonel> Temia: in all
seriousness, i want to make a bot for this channel that keeps track
of level, ability score, gold, etc
L695[16:41:29] <gamax92> what is going
on
L696[16:41:31] <Temia> Couldn't you please
jump out the window for me? :<
L697[16:41:46]
⇨ Joins: reinei1
(~reinei@p57901A4C.dip0.t-ipconnect.de)
L698[16:41:48] *
payonel jumps out window. For Temia.
L699[16:41:54] <Temia> \o/
L700[16:42:05] <Temia> Never underestimate
a cute person's persuasion check!
L701[16:42:22]
⇨ Joins: cpup (~cpup@32.218.119.23)
L702[16:42:30] <gamax92> Can you persuade
me to be productive and accomplish things?
L703[16:42:50] <Temia> Couldn't you please
give it a shot for me, Gamax? :<
L704[16:43:17] *
gamax92 ends up petting the sad moo instead
L705[16:43:51] *
Temia heeees and tailswishes... wait, no, that's not how this
should go!
L706[16:44:50] ⇦
Quits: reinei (~reinei@p57901A4C.dip0.t-ipconnect.de) (Ping
timeout: 192 seconds)
L707[16:50:50] ⇦
Quits: cpup (~cpup@32.218.119.23) (Ping timeout: 201
seconds)
L708[16:55:30] ***
reinei1 is now known as reinei
L709[16:56:53]
⇨ Joins: cpup (~cpup@32.218.119.67)
L710[17:09:33] *
Kimiro autodefenestrates
L711[17:11:35] <Kimiro> I must go, me
people need me.
L712[17:16:40] ⇦
Quits: brandon3055 (~Brandon@122.129.142.1) (Read error: Connection
reset by peer)
L713[17:31:34] ⇦
Quits: Keanu73 (~Keanu73@host-78-150-230-232.as13285.net) (Quit:
Gotta go to bed or something. See ya!)
L714[17:40:49] ***
Oddstr13 is now known as Oddstr23
L715[17:47:59] <payonel> #lua return
string.rep("a", 4)
L716[17:47:59] <|0xDEADBEEF|> >
aaaa
L717[17:48:18] <payonel> #lua return
string.rep("\t", 4)
L718[17:48:18] <|0xDEADBEEF|> >
L719[17:50:07] ***
cbcercas is now known as cbcercas|AFK
L721[18:07:46] ⇦
Quits: reinei (~reinei@p57901A4C.dip0.t-ipconnect.de) (Quit:
Leaving)
L722[18:08:38] *** g
is now known as gAway2002
L723[18:12:23] <vifino> Hey, Temia, are
you there?
L724[18:14:02] <Temia> what's up?
L725[18:15:12] <vifino> I saw that you
have Tabletop Simulator on steam, feel like playing sometime?
L726[18:15:43] <Tedster> dammit, I still
don't own that game
L727[18:16:36] <Temia> It hasn't actually
been working for me, so I'm afraid I can't. D:
L728[18:16:44] <vifino> Aww. :(
L729[18:17:11] <vifino> What issues did
you run into?
L730[18:17:46] ⇦
Quits: Nathan1852
(~Nathan185@HSI-KBW-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
(Ping timeout: 192 seconds)
L731[18:18:49] <Temia> Connection failures
with Steam itself. I didn't really feel like investigating at the
time so I left it alone.
L732[18:19:51] <vifino> Oh well.
L733[18:20:15] <vifino> If you ever get it
working, feel free to come back to me.
L734[18:20:21]
⇨ Joins: [zzz]
(~Something@S010634bdfa9eca7b.vs.shawcable.net)
L735[18:20:36] <gamax92> I also have it
and wouldn't mind playing with you two
L736[18:21:35] <vifino> Oh, you do?
D
L737[18:21:36] <vifino> :D*
L738[18:21:43] <gamax92> mmhm
L739[18:22:20] <gamax92> I haven't exactly
played with it in a while though
L740[18:22:50] <vifino> Do you happen to
have time to play and know a game for it which works fine for two
players? I haven't played it even once.
L741[18:23:04] <vifino> I do, weirdly
enough, have 18 hours in it.
L742[18:23:57] <vifino> No idea where they
come from. I remember playing maybe an hour, just setting it up and
toying with some random maps on the workshop.-
L743[18:23:59] <gamax92> battleship,
chess, checkers, mancala, pool, monopoly,
L744[18:24:51] <gamax92> dunno if people
have made all of those but they probably exist in t he
workshop
L745[18:25:31] <vifino> Oh my, I would
like to play battleship. Is there pool? And what is mancala?
L746[18:26:02] <gamax92> I don't think I
remembered the name correctly :P
L747[18:26:28] <gamax92> there's also a
jigsaw puzzle where you can use any URL you wish
L748[18:26:40] ⇦
Quits: Wiiplay123 (~Wiiplay12@adsl-72-154-26-25.bna.bellsouth.net)
(Read error: Connection reset by peer)
L749[18:28:46] <gamax92> there was some
other game my friend made by taking an actual board she owned,
taking several pictures and stitching them together, and then
recreated it
L750[18:28:46] ⇦
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L752[18:29:55] <Super-Dusty> hi
L753[18:30:01]
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L757[19:02:16] <xarses> gamax92: what
about a kdtree over octree?
L758[19:03:04] <xarses> gamax92: uh, sorry
I thought you where helping me this morning
L759[19:04:08] <xarses> payonel: S3
^^
L760[19:05:01] ⇦
Quits: Turtle (~SentientT@82-171-92-73.ip.telfort.nl) (Quit:
Nettalk6 - www.ntalk.de)
L761[19:06:43] <lashtear> R*Tree :D
L762[19:07:31] <xarses> ?
L763[19:16:14]
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L767[19:44:32] <xarses_> stupid
tubes
L768[19:47:18] ⇦
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seconds)
L769[20:29:29] ⇦
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L771[20:31:42] *
Kimiro gives gamax92 a Flemish Ironside Straightjacket
L772[20:41:30]
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reset by peer)
L775[20:54:29] ⇦
Quits: Temportalist (uid37180@2604:8300:100:200b:6667:3:0:913c)
(Quit: Connection closed for inactivity)
L776[20:59:35] ***
medsouz|offline is now known as medsouz
L777[21:10:26] ⇦
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(~BearishMu@90-231-174-194-no159.tbcn.telia.com) (Read error:
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L778[21:11:11] <gamax92> I feel like
bashing my head against a wall
L779[21:11:45] <gamax92> please
temperature go down
L780[21:30:39] <xarses_> gamax92: ++
L781[21:30:44] ***
xarses_ is now known as xarses
L782[21:54:07] *
vifino gives gamax92 ice cream
L783[22:24:38] ⇦
Quits: DaMachinator
(~Code_Ninj@110-2-111-208-in-addr-arpa.omnispring.net) (Quit: Abort
| Retry | Fail)
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error: Connection reset by peer)
L788[22:58:16] ***
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L793[23:35:14] ⇦
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(Quit: Buh bye!)
L794[23:47:42] <xarses> what happened to
jenkins?
L796[23:50:58] ⇦
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(Quit: Yepoleb)
L797[23:59:59] ⇦
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closed the connection)