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L11[01:16:09] <asie> Sangar:
glDisable(GL_BLEND) on cases
L12[01:16:15] <asie> place a case below a
sign and it goes BLENDY
L13[01:17:14] <gamax92> asie: it's a
feature! ;)
L14[01:18:52] <asie> Sangar: also, I'm
running into this weird issue where OC screens sometimes refresh at
10FPS and not 20FPS?
L15[01:25:13] <Vexatos> gamax92, hi
L16[01:25:26] <gamax92> Vexatos: bye
L17[01:26:44] <Vexatos> indeed
L18[01:26:47] <Vexatos> off to uni o\
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L29[02:18:08] <asie> if you're using CTIF,
this updated viewer is a fair bit faster
L30[02:18:12] <asie> though not 100%
optimized yet
L31[02:18:24] <Forecaster> CTIF?
L32[02:18:31] <asie> ChenThread Image
Format
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L39[02:49:44] <asie> Sangar: on second
thought
L40[02:49:46] <asie> i won't need viewport
offsets
L43[02:53:23] <asie> that'd be cheatign
:-)
L44[02:55:07] <Forecaster> Inari: get off
imgur D: it's unproductive!
L45[02:55:49] <gamax92> Inari: get on
imgur~
L46[02:56:45] <Inari> Forecaster: will
imgur start being more productive wheni get it off?
L47[02:57:09] <Forecaster> probably not
:P
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L50[03:15:01] <v^> Inari, more reasons why
i dont install windows 10!
L51[03:15:22] <v^> i hope microsoft stock
drops a fuckload
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L56[03:29:26] <MichiBot>
Nurse Witch
Komugi-chan R Opening | length:
1m 30s | Likes:
4 Dislikes:
0 Views:
176 | by
Z6890
L57[03:32:00] <Forecaster> that was...
flashy
L59[03:32:13] <MichiBot>
『Lyrics
Video/歌詞』 Haifuri (High School Fleet) 高校艦隊 OP FULL - High Free
Spirits | length:
4m 43s | Likes:
59 Dislikes:
0
Views:
2257 | by
Pizza EX
L60[03:34:10] <gamax92> D:<
L61[03:34:43] <Kodos> Hokay, time to modify
my ever-being-modified BR Reactor and Turbine control program to
use Switch boards :3
L62[03:36:04] <gamax92> Inari: that's not
blocked for you?
L63[03:36:07] <gamax92> cause it's blocked
for me
L64[03:36:13] <Inari> isnt for me
L65[03:36:44] <gamax92> maybe because you
aren't in America
L66[03:37:07] <Forecaster> that's not what
I expected
L67[03:37:28] <Inari> Forecaster: ?
L68[03:37:43] ⇨
Joins: brandon3055 (~Brandon@122.129.142.1)
L69[03:37:47] <Forecaster> I expected
anthro-ships or something :P
L70[03:37:51] <Inari> haha
L71[03:37:52] <Inari> nah
L72[03:37:53] ⇨
Joins: Keanu73 (~Keanu73@92.29.202.255)
L73[03:37:57] <Inari> just cute high school
girls on battleships
L74[03:38:14] <gamax92> D: Forecaster can
see it too?
L75[03:38:24] *
Forecaster is also not im america
L76[03:38:38] <Inari> didnt know gamax was
american
L77[03:38:41] <gamax92> Fucking Sony Music
Entertainment
L78[03:39:19] <asie> why are you making
love to a music albel
L79[03:39:21] <asie> label*
L80[03:39:55] <Inari> just that much of a
fan
L82[03:40:14] <MichiBot>
【AMV】Soredemo
Sekai wa Utsukushii「アメフラシの歌~Beautiful Rain~」【Orchestra ver.】 |
length:
8m 21s | Likes:
1408
Dislikes:
15 Views:
200860 |
by
Shu zu
L83[03:40:25] ***
gAway2002 is now known as g
L84[03:40:59] <Forecaster> gamax92:
http://towerofawesome.org/files/videos/%e3%80%8eLyrics%20Video_%e6%ad%8c%e8%a9%9e%e3%80%8f%20Haifuri%20(High%20School%20Fleet)%20%e9%ab%98%e6%a0%a1%e8%89%a6%e9%9a%8a%20OP%20FULL%20-%20High%20Free%20Spirits.mp4
L85[03:41:29] <gamax92> oh this, have heard
this before
L87[03:48:10] <MichiBot>
こばと。 - あした来る日
Kobato - Ashita Kuru Hi Ep1 | length:
2m 28s | Likes:
1694 Dislikes:
21 Views:
325667 | by
Microbaul
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L90[03:52:41] <MichiBot>
Clannad -
Ana(full ver.) | length:
8m 25s | Likes:
1582 Dislikes:
20 Views:
188771 | by
paulisis
L91[03:52:49] <Inari> also fu kami-sama
inai no nichiyoubi
L92[03:52:55] <Inari> its hard not to cry
when i recall its ed song
L93[03:53:56] <gamax92> that broken
english
L94[03:54:53] <gamax92> Inari: what is this
XD
L95[03:55:07] <Inari> the song that mkaes
people cry :P
L96[03:55:24] <asie> okay
L97[03:55:29] <asie> so i have /four/
effects for my demo now
L98[03:55:59] <gamax92> asie: is it
deterministic
L100[03:56:13] <asie> demos generally
are
L101[03:56:17] <Inari> gamax92: they
always played that song durnig the sad scenes in clannad
L102[03:56:22] <asie> i need a
composer
L103[03:56:24] <Inari> so for al ong time
just hearing the beginning of it made me tear up
L104[03:56:24] <Inari> :P
L105[03:56:28] <asie> and sound card
docs
L106[03:56:41] <Inari> oh god
L108[03:59:31] <gamax92> Inari: borderline
ecchi
L110[04:00:41] <gamax92> If I could sum up
everything, it would be that, a question mark
L111[04:00:50] <gamax92> because wtf am I
even doing
L112[04:00:52] <Inari> whats borderline
ecchi
L114[04:01:12] <MichiBot>
Tomoyo's
Conclusion | length:
5m 4s | Likes:
1304 Dislikes:
15 Views:
146680 | by
ClannadCentral
L115[04:01:15] <Forecaster> lots of things
probably
L116[04:01:19] <gamax92> ^
L117[04:02:42]
⇨ Joins: Pyrolusite
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L118[04:03:29] <Forecaster> I mean, have
you seen what they wear in _______?! riddiculous!
L119[04:03:49] <gamax92> yes,
nothing
L120[04:03:58] <gamax92> :P
L121[04:06:16] <Inari> now my throat hurts
:<
L122[04:07:30] <gamax92> why
L123[04:07:36] <Inari> too much
crying
L124[04:07:42] <Forecaster> I was totally
expecting him to get hit by a train at the end there
L125[04:07:50] <Inari> haha :P
L126[04:09:10] <Forecaster> was
dissapointed >:
L127[04:09:15] <Inari> psh
L128[04:09:24] <Inari> its emotional
enouhg :P
L129[04:09:37] <Inari> clannad still so
good at making me cry rivers haha
L130[04:09:39] <Forecaster> to me they
were just crying randomly
L131[04:09:52] <Inari> yeah its probabyl
better if you;ve seen the whole episode and series
L132[04:10:12] <Inari> though it gets abit
explained anyway
L133[04:10:14] <gamax92> I have my own
list that I need to finish watching first D:<
L134[04:10:23] <Inari> like that they love
each other but havent been able to talk or be togetherm uch at
all
L135[04:10:31] <Inari> and even expected
to not be together after school
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L137[04:14:23] <Inari> gamax92: watch
hatsukoi limited
L138[04:14:30] <gamax92> list
L140[04:14:42] <gamax92> I have list
already
L141[04:14:49] <Inari> so put it at #1 on
that list
L142[04:17:17] <g> It's getting harder to
find anime torrents lately :v
L143[04:17:34] <Inari> how so
L144[04:17:39] <g> they just don't seem to
exist
L145[04:17:42] <g> at least not all in one
place
L146[04:17:57] <g> I don't want to go
site-hopping and download one season in like 15 torrents
L147[04:18:02] <Inari> nyaa?
L148[04:18:04]
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L149[04:18:32] <gamax92> g: I don't
understand
L150[04:19:00] <g> lots of things on nyaa
don't have any seeders anymore
L151[04:19:10] <Inari> ah
L152[04:19:13] <Inari> well new ones will
tend to
L153[04:19:16] <Inari> for older i have my
trusty ftp
L154[04:19:17] <Inari> \o/
L155[04:19:29] <Inari> wel i use that for
new ones too
L156[04:19:33] <Inari> but the ftp gets it
from torrents
L157[04:19:34] <Inari> so
L158[04:22:15] <gamax92> Inari: Where to
find high quality raw anime resources, asking for a friend, it's
for science
L159[04:22:23] <Inari> dunno,
torrents?
L160[04:22:45] <gamax92> You have failed
me
L161[04:22:56] <Inari> i dont watch
raw
L162[04:23:10] <Inari> i Dl from ftp, and
i dont care abotu hig quality that much
L163[04:23:36] <gamax92> yes but you can't
use subs to piece together stuff unless you want to crop everything
x~x
L165[04:24:10] <gamax92> what is with you
and question marks
L166[04:24:18] <Inari> i have no clue what
you mean with that
L167[04:24:18] <Inari> :P
L168[04:25:01] <Inari> i mean at the point
where im "Why cant you use subs? piece together how/what? why
crop everything?" i migth as wel ljust put a
"?"
L170[04:26:38] <MichiBot>
Kamisama No
Inai Nichiyoubi - ending theme (lyrics) | length:
4m 35s
| Likes:
187 Dislikes:
1 Views:
16088 | by
anime lyric
TC
L171[04:27:51] <gamax92> Inari: movies
:3
L172[04:27:57] <Inari> what
L174[04:34:04] <MichiBot>
Yamada-kun to
7-nin no Majo - Opening Full - Lyric | length:
4m 1s |
Likes:
10989 Dislikes:
128 Views:
1587279 | by
Otaku`s
music`s
L176[04:38:29] <MichiBot>
繰繰れ!コックリさん OP
FULL Gugure! Kokkuri-san "Welcome!!DISCOけもけもけ" by
Kokkuri-san | length:
3m 32s | Likes:
8343 Dislikes:
156 Views:
1933596 | by
☆ Weeaboo
☆
L177[04:38:32] <Inari> dance dance dance
dance
L178[04:38:44] <Kodos> Holy shit it's a
miracle
L179[04:38:50] <Kodos> Electrical Age got
an update
L180[04:40:53] <Inari> 1.9.4?
L181[04:41:02] <Kodos> Not yet
L182[04:41:04] <Kodos> 1.7.10 still
L183[04:41:06] <Inari> psh
L184[04:41:12] <Kodos> Jumping to 1.8+ is
going to be a chore
L185[04:41:44] <Inari> if they seemed to
struggle at putting out 1.7.10 updates i dont see them updating to
1.9
L186[04:41:45] <Inari> :p
L187[04:43:28] <Kodos> Cry moar
L188[04:43:36] <Inari> nah
L189[04:43:39] <Inari> did plenty of that
earlier
L190[04:43:51] <Inari> hie~kou shite boku
wa matteita~~
L191[04:43:54] <Inari> *hei
L192[04:43:55] <Inari> <.<
L193[04:45:18] <Inari> blow up
louder~
L194[04:45:59] <Inari> Cruor: watching
ushio to tora?
L195[04:46:02] ⇦
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L196[04:46:20] <Inari> gamax92: d.va is
love, d.va is life
L197[04:46:45] <Inari> gamax92: also, if
subs somehow hinder your video editing... not many subs are still
burned in these days :P unless you rip them from streaming sites or
something
L198[04:46:46] *
gamax92 puts Inari in a box]
L199[04:47:06] <Inari> Cruor: hail the
d.va
L200[04:48:57] <Inari> durarara ops so
good though
L201[04:49:49] <gamax92> Inari
L202[04:49:49] <Kodos> Anyone happen to
know the texture name (For 3D print usage) of the base OC
texture
L203[04:50:40] *
gamax92 goes to find a coin to flip, will pick list or pick one of
Inari's recommendations
L204[04:50:47] <Inari> :p
L205[04:50:57] <Inari> tthres way too much
to recommend
L206[04:51:02] <Inari> i recommend
hatsukoi limited to teach you love
L207[04:51:24] <Inari> gamax92: have you
perchance watched durarara?
L208[04:51:34] <gamax92> I've been doing
it based on random number anyway
L209[04:51:38] <gamax92> no
L210[04:51:42] <Inari> go watch it
L211[04:52:18] <gamax92> coin said I shall
watch it
L212[04:52:26] <Inari> \o/
L213[04:52:48] <gamax92> tomorrow ... it's
4am
L214[04:53:14] <Inari> so tell me how you
liked it the day after
L215[04:53:19] <Inari> it takes 24 hours
to watch
L216[04:53:52] <Sangar> o/
L217[04:53:57] <Inari> \o
L218[04:54:30] *
gamax92 puts Sangar in the box too
L219[04:54:32] <Sangar> payonel, why
remove the lua eeprom?
L220[04:54:46] *
Sangar unboxes self for terrible runtime performance
L221[04:55:00] *
gamax92 puts Sangar back in the box :c
L222[04:55:18] *
Sangar unboxes self again, suddenly NPE! it's magic!
L223[04:55:19] <Sangar> :P
L224[04:55:26] <gamax92> Gah
L225[04:55:34] <Inari> remove lua
epprom?
L226[04:55:36] <Inari> did i mis
somehting
L227[04:55:37] <gamax92> atleast Inari
stays in the box
L228[04:55:54] <Inari> NBE
L229[04:55:57] <Inari>
NullBoxException
L230[04:56:07] <Sangar> Inari, idk, i got
a tell of him asking me if that'd be an option. i'd like to know
what would even motiviate that
L231[04:56:12] <gamax92> oh noes, I guess
that means Inari goes poof
L233[04:57:16] <Inari> er
L234[04:57:20] <Inari> izaya even
L235[04:57:33] <Inari> (not, not the one
in this channel)
L236[04:57:36] <Inari> *no
L237[04:57:37] <Inari> sheesh hands
L238[04:58:04] <Inari> gamax92: 60
episodes, gogo
L239[04:58:15] <gamax92> 60 o.o
L240[04:58:21] <Inari> its a great
series
L241[04:58:28] <Inari> 24 eps for s1
L242[04:58:34] <Inari> then 3 seasons each
12
L243[04:58:34] <gamax92> I ... okay
L244[04:59:00] <Inari> kurutte hey
kids!
L245[05:00:47] <gamax92> I don't know b
how well I can do 60 in 24 hours, probably not straight
L246[05:00:49] <Sangar> all right, fuck
it, i'll be breaking all loot disks for 1.6 \o/
L247[05:00:55] <Inari> gamax92: :P
L248[05:01:03] <Inari> Sangar: \o/
anarchy
L249[05:01:08] <Kodos> Sangar, let us add
loot disks via a resource pack plz
L250[05:01:12] <Kodos> =D
L251[05:01:28] <Inari> (does anyone even
use loot disks xD)
L252[05:01:29] <Sangar> just throw them in
the saves folder >_>
L253[05:01:46] <Sangar>
world/opencomputers/loot or what it is
L254[05:01:53] <Sangar> did i ever write a
wiki page for that? :X
L255[05:02:07] <Inari> probably not
L256[05:02:18] <Inari> ~oc
world/opencomputers
L258[05:02:54] <gamax92> it tried to match
against opencomputers
L259[05:03:46] <Skye> Sangar: why will you
break all loot disks
L260[05:04:08] <Kodos> Woo, I now have
growlights for my farms
L261[05:04:15] <Sangar> Skye, because i
can
L262[05:04:51] <Skye> Sangar: more
importantly... How
L263[05:04:52] <gamax92> Inari: anime
viewer for OC when
L264[05:04:58] <Inari> i'd still like a
UIless computer interface for OC
L265[05:05:08] <gamax92> glorious sub
20fps
L266[05:05:21] <Inari> gamax92: for that
true ocinematic experience
L267[05:05:38] <Forecaster> you could make
ice videos of them
L268[05:05:46] <Forecaster> and use
computronics for the audio :P
L269[05:05:49] <Inari> ice videos?
L270[05:05:56] <gamax92> ICE codec
L271[05:05:56] <Forecaster> asie's video
format
L272[05:06:00] <Inari> ah
L273[05:06:08] <gamax92> I thought it was
greasers
L274[05:06:09] <Inari> InterCity Express
vids ftw
L275[05:06:13] <Skye> 8088 Corruption for
OC
L276[05:06:22] <Inari> 8088 damnation
:3
L277[05:06:27] <Forecaster> asie's worked
on it as well I believe
L278[05:06:34] <asie> ice1 and ice2 are
both greaser's
L279[05:06:38] <asie> for ice1 i coded the
CLI interface
L280[05:06:42] <Inari> er
L281[05:06:43] <Inari> domination
L282[05:06:46] <Inari> how did i get to
damnation
L283[05:06:46] <Inari> Oo
L284[05:06:52] <asie> remember
L285[05:06:55] <asie> we have a democompo
this time
L286[05:06:55] <Inari> Skye: suyppose
you've seen that thuhg
L287[05:06:57] <asie> get to work ;)
L288[05:07:04] <gamax92> 8088 Inaris
L289[05:07:06] <Forecaster> all roads lead
to damnation
L290[05:07:32] <gamax92> asie: working on
not btm stuff sorry
L291[05:09:31] <Skye> I wish I had time
for BTM but exams
L292[05:10:46] <gamax92> Inari: so many to
watch
L294[05:11:20] <MichiBot>
~Hatsukoi
Limited ending full~ | length:
4m 6s | Likes:
267 Dislikes:
2 Views:
58952 | by
AyumiiixD
L295[05:14:46] <Forecaster> or doesn't
understand the lyrics, at all
L296[05:14:48] <Forecaster> :P
L297[05:15:03] <Inari> eh its more about
the tone of it all
L298[05:15:05] <Inari> than the
lyrtics
L299[05:15:19] <Forecaster> the tone could
just be "happy" for all I know
L300[05:15:24] <Inari> :p
L301[05:15:31] <Inari> well its connected
to lvoe for me due to the anime haha
L302[05:15:37] <Inari> theres lots of
other happy music
L303[05:15:41] <Inari> that doesnt have
the same meaning thouhg
L304[05:15:42] <Inari> :D
L307[05:17:43] <MichiBot>
Overwatch
Theatrical Teaser | "We Are Overwatch" | length:
1m 13s | Likes:
25384
Dislikes:
454 Views:
1974481
| by
PlayOverwatch
L308[05:18:28] <nxsupert> I think the
corded bot died.
L309[05:24:02]
⇨ Joins: techno156
(~techno156@86.03.01a8.ip4.static.sl-reverse.com)
L310[05:29:30] <asie> Sangar: i also think
i might have found a bug in setViewport
L311[05:30:40] <Sangar> oh?
L312[05:30:50] <Izaya> Inari: well I have
the jacket and the rest of the clothes
L313[05:30:57] <Izaya> my hair is a bit
too light though
L314[05:31:06] <Izaya> and it isn't
magically spiky
L315[05:31:08] <Izaya> ohai sangar
L316[05:31:32] <asie> Sangar: query
L317[05:33:21] <Sangar> all the bugs
\o/
L318[05:36:20] <asie> gamax92: any
soundcard docs?
L319[05:49:44] ⇦
Quits: m_A_y_A_t (Riry@2001:470:36:2de::5) (Ping timeout: 384
seconds)
L320[05:50:52] <Skye> Izaya: nothing can't
be fixed with hair dye and hair gel
L321[05:50:58]
⇨ Joins: m_A_y_A_t (Riry@2001:470:36:2de::5)
L322[05:50:58] <CompanionCube> huh
L323[05:51:23] <CompanionCube> apparently
the get w10 app violate's MS's own UI/UX guidelines
L324[05:51:32] <Forecaster> missing a
"that" in there
L325[05:51:34] <Forecaster> :P
L326[05:51:50] <Inari> courage to tell a
lie
L327[06:01:32] <Kodos> Ugh this is super
shitty
L328[06:01:56] <Kodos> spent all of this
weekend's money yesterday because we needed shit to get ready to
start packing
L329[06:02:07] <Kodos> Today, -all- the
things I had wishlisted for RPGMaker Content packs are 75%
off
L330[06:02:59] <Forecaster> :/
L331[06:05:05] <Kodos> On the upside, the
steam sale is in another month, so maybe I'll get lucky then
L332[06:10:25]
⇨ Joins: Keanu73
(~Keanu73@host-92-25-99-94.as13285.net)
L333[06:10:28] ⇦
Quits: Nathan1852
(~Nathan185@HSI-KBW-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
(Ping timeout: 190 seconds)
L334[06:23:16] ⇦
Quits: jackmcbarn (jackmcbarn@gateway.insomnia247.nl) (Ping
timeout: 192 seconds)
L335[06:26:04]
⇨ Joins: jackmcbarn
(jackmcbarn@gateway.insomnia247.nl)
L336[06:29:47] <Sangar> payonel, you
around?
L337[06:42:26]
⇨ Joins: AlexisMachina
(uid57631@id-57631.charlton.irccloud.com)
L338[06:43:01]
⇨ Joins: Temportalist
(uid37180@id-37180.charlton.irccloud.com)
L339[06:45:11] <Sangar> %tell payonel
tab-completion seems to check the wrong path for arguments (e.g.
`cat < /.<tab>` gives me `.shrc` not `.osprop`)
L340[06:45:14] <MichiBot> Sangar: payonel
will be notified of this message when next seen.
L341[06:56:50] ***
alfw|Off is now known as alfw
L342[07:00:08]
⇨ Joins: lunar_mom
(~lunar_mom@2.71.68.72.mobile.tre.se)
L343[07:02:29] ⇦
Quits: lunar_mom (~lunar_mom@2.71.68.72.mobile.tre.se) (Remote host
closed the connection)
L344[07:11:01]
⇨ Joins: Wirewolf
(webchat@pool-108-4-75-56.rcmdva.fios.verizon.net)
L345[07:12:05] <Wirewolf> i have a quick
question that is not quite related to this mod but since this mods
community does have knowledge of technology i was wondering if
someone could point me towards a frequency doubler or
multiplier?
L346[07:12:48] <Wirewolf> i have been
looking for a while and cant seem to find one that would work
(understandably) fir my application
L347[07:12:58] <Forecaster> what's your
application?
L348[07:13:18] <Wirewolf> trying to get 20
more MHz out of my pocket radio
L349[07:13:24] <Wirewolf> on FM
L350[07:13:44] <Forecaster> oh, in
RL
L351[07:13:47] <Wirewolf> its a lab rat
radio so i am open to soldering and other reated things
L352[07:13:52] <Wirewolf> yes in real
life
L353[07:14:08] <Kodos> have you checked
Macom
L354[07:14:10] <Forecaster> can't help you
with that unfortunately
L355[07:14:18] <Wirewolf> Macom?
L356[07:14:30] <Wirewolf> i am not to
knowledgeable with radios
L357[07:14:35] <Kodos> Yeah, they make
Freq Multipliers, I think. Not sure if they have one that would fit
your application
L358[07:15:07] <Wirewolf> oh, i was
looking for a home made application that is cheap. my project
budget isnt too large.
L359[07:15:28] <Wirewolf> i have a 50 MHz
and a 25 Mhz but i need to make it to 128.6500
L360[07:15:42] <Wirewolf> gonna do
something stupid with it but thats beside the point
L361[07:17:00] <Kodos> It's been a few
years since I've programmed a scanner, but isn't that a common
airport freq?
L362[07:17:16] <Wirewolf> yup, you dialed
into that quickly
L363[07:17:28] <Kodos> Used to listen to a
400 channel programmable with my dad as a teen
L364[07:18:01] <Wirewolf> i cant transmit
so i figured why not just hop from freq. to freq. and
experiment
L365[07:18:50] <Wirewolf> anyone have any
fun ideas?
L366[07:19:51] <Wirewolf> also its not
much of a scanner per say. its a broken radioshack radio that i
"repaired" and looking to do something fun with
L367[07:20:12] <Wirewolf> to bad they
switched from analog to digital frequency for the phones...
L368[07:20:24] <Wirewolf> no fun
there
L369[07:20:31] <Kodos> My dad had some
channels set to the mcdonald's drive through
L370[07:20:33] <Kodos> That was fun
L371[07:20:52] <Wirewolf> any thing
interesting come through?
L372[07:21:05] <Kodos> Other than the
occasional drunk looking for handouts, nah
L373[07:22:09] <Kodos> %oclogs
yesterday
L375[07:22:13] <Wirewolf> i dont think i
am going to find anything interssting lisntening to an ILS but hey
no telling right
L376[07:22:27]
⇨ Joins: lunar_mom
(~lunar_mom@2.71.68.72.mobile.tre.se)
L377[07:22:38] <Wirewolf> hello
L378[07:22:38] <Kodos> Bah, I would forget
to put actual code, wouldn't I
L379[07:22:47] <lunar_mom> Heya
L380[07:23:19] <Wirewolf> oh, wow i
clicked on the link. thats ALOT of log files
L382[07:23:38] <lunar_mom> I just shifted
around my power grid, going to need superconductors at this
rate.
L383[07:23:56] <Wirewolf> ????
L384[07:24:08] <lunar_mom> I'm
ingame
L385[07:24:13] <Wirewolf> ok
L386[07:24:15] <lunar_mom> xD
L387[07:24:39] <Wirewolf> sorry i was just
talking about problems with a radio IRL with someone else and i
didnt realize you werent them
L388[07:25:20] <Kodos> =P
L389[07:25:24] <lunar_mom> Radios are
interesting.
L390[07:25:35] <Kodos> Quick, someone type
a snippet to use lua directly to make a full sized 3d printed
block
L391[07:26:01] <Forecaster> #lua
print("full sized 3d printed block")
L392[07:26:02] <|0xDEADBEEF|> >
"full sized 3d printed block" | nil
L393[07:26:15] <Wirewolf> yup, that
works
L394[07:26:18] *
Kodos slaps Forecaster around a bit with an OC Networking
cable
L395[07:26:19] *
EnderBot2 chuckles
L396[07:26:36] *
Mimiru sets mode +b Forecaster!*@*
L397[07:26:46] <Mimiru> :P
L398[07:27:00] <lunar_mom> I used to read
about ham radio.
L399[07:27:03] <Kodos> Bleh, guess I'll
install oppm and print3d
L400[07:27:20] <Wirewolf> lunar. how much
do you knkow about them?
L401[07:27:55] <lunar_mom> Beyond how to
use them once they're operational, not much
L402[07:28:11] <lunar_mom> I never needed
to use that knowledge, see.
L403[07:28:21] <Wirewolf> i need just over
another 20 ir so Mega Hertz out of my pocket radio
L404[07:28:49] <Wirewolf> i am in a
jam
L405[07:28:56] <lunar_mom> I've got a
transistor radio from spain.
L406[07:29:24] <lunar_mom> Looks like an
old-timey radio.
L407[07:29:59] <Wirewolf> my dad brought
home an old zeneth when i was smaller and it took me a while to
figure out what it wa
L408[07:30:01] <Wirewolf> s
L409[07:30:14]
⇨ Joins: Turtle
(~SentientT@82-171-92-73.ip.telfort.nl)
L410[07:30:15] <Wirewolf> and by while i
mean long while
L411[07:30:19] <Wirewolf> hello
Turtle
L412[07:30:26] <lunar_mom> I mostly work
with WiFi now.
L413[07:30:35] <Kodos> Is it possible to
use 3D printed whole blocks on a Carpenter's block?
L414[07:30:39] <Wirewolf> oh, another spot
i dont understand but want to
L415[07:30:53] <lunar_mom> I live in an
old farm house, with stone in the walls.
L416[07:30:56] <Wirewolf> i dont know
kodos why dont you find out for me :D
L417[07:31:07] <Mimiru> Kodos, afaik,
no...
L418[07:31:07] ⇦
Quits: lunar_mom (~lunar_mom@2.71.68.72.mobile.tre.se) (Remote host
closed the connection)
L419[07:31:09] <Mimiru> but try it
:P
L420[07:31:27] <Kodos> Because I don't
have CB in this instance, and I have no GPU atm so I'd rather not
press my computer any more than my wife has been with Second
Life
L421[07:31:30]
⇨ Joins: lunar_mom
(~lunar_mom@2.71.68.72.mobile.tre.se)
L422[07:31:39] <lunar_mom> The diesel
jenny stopped
L423[07:32:12]
⇨ Joins: DaMachinator
(~Code_Ninj@110-2-111-208-in-addr-arpa.omnispring.net)
L424[07:32:50] <lunar_mom> I've been
trying to figure out how to improve signal to our wireless
broadband modem.
L425[07:32:59] <Wirewolf> with my luck
when i dial into the ILS i am going to somehow transmit and screw
up an incomming plane i just know it
L426[07:33:19] <lunar_mom> It's made worse
by the fact that the transmitter is pointed away from us.
L427[07:33:38] <Wirewolf> and theres no
way you can rearange it?
L428[07:33:41] <Forecaster> thought you
said you couldn't transmit
L429[07:33:45] <DaMachinator> lunar_mom:
make it directional using a tinfoil piece
L430[07:33:59] <lunar_mom> Even with MiMo
and 36dBi antennas, it won't be good.
L431[07:34:11] <DaMachinator> DISCLAIMER:
may not actually work
L432[07:34:13] <lunar_mom> No, they're not
going to realignb it.
L434[07:34:31] <Wirewolf> i cant forcaster
but with my luck fate will find a way
L435[07:34:33] <Kodos> Still need to throw
everything together, but that's what I was asking about
L436[07:34:58] <lunar_mom> Fate, it seems,
is not without a sense of irony.
L437[07:35:15] <Wirewolf> Kodos what is
that?
L438[07:35:28] <Kodos> A rack with 8 3D
Printed blocks surrounding it
L439[07:35:35] <Kodos> Changing it up a
bit, though
L440[07:35:42] <lunar_mom> Nice rack
;D
L441[07:35:46] <Wirewolf> actually i
should have asked why?
L442[07:35:47] <lunar_mom> lol
L443[07:35:50] <Wirewolf> lol
L444[07:36:10] <Wirewolf> why is that a
rack surrounded by 8 printed blocks
L445[07:36:13] <Kodos> Well the gist is
I'm going to be connecting 4 racks via a central block, likely a
redstone IO block
L446[07:36:23] <Wirewolf> ok
L447[07:36:26] <Kodos> Once I've got a
basic setup down, I'll link another picture
L448[07:36:27]
⇨ Joins: LuMistry
(uid146685@id-146685.charlton.irccloud.com)
L449[07:36:33] <Wirewolf> hello
L450[07:36:35] *
LuMistry barges in
L451[07:36:40] <LuMistry> Greetings
L452[07:36:46] <lunar_mom> If I had a
dollar for every time I heard "Nice rack", I'd have 77
cents on the dollar.
L453[07:36:59] <Wirewolf> your
counting???
L454[07:37:07] <lunar_mom> No
L455[07:37:08] <Wirewolf> LuMisty this
must be akward now
L456[07:37:18] <LuMistry> sup
Wirewolf
L457[07:37:43] <Wirewolf> nothing
L458[07:37:43] <LuMistry> I'm an AI, you
need not worry about awkward
L459[07:37:47] <lunar_mom> Hey
LuMistry
L460[07:38:02] <LuMistry> hi
lunar_mom
L461[07:38:04] <Kodos> The hard part of
this will be properly sorting 4 light boards and 4 switch
boards
L462[07:38:20]
⇨ Joins: Nathan1852
(~Nathan185@HSI-KBW-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
L463[07:38:20] ***
Gavle|Away is now known as Gavle
L464[07:38:20] <lunar_mom> I'm an AI
supporter.
L465[07:38:41] <LuMistry> good for
you
L466[07:38:43] <Wirewolf> LuMistry: do you
know anything about radios, more then how to turn one on. i mean
the insides
L467[07:38:55] <LuMistry> It would be
awkward for me to borrow your processing time without your
support
L468[07:39:13] <LuMistry> Wirewolf, I'm
not Alphabet
L469[07:39:22] <LuMistry> use their search
engine :)
L470[07:39:29] <lunar_mom> lol
L472[07:39:46] <Kodos> All 4 racks are
connected thanks to the redstone IO block
L473[07:39:55] <lunar_mom> Kodos, don't
puu.sh so hard.
L474[07:39:58] <Kodos> And proper side
selection in the rack guis
L475[07:40:07] <Wirewolf> i cant find
anything on the search engine if i did, why would i be asking on
the OC wiki
L476[07:40:25] <Wirewolf> kodos now
what?
L477[07:40:32] <lunar_mom> I think I have
a few books, come to think of it...
L478[07:40:33] <Wirewolf> wats next for
you
L479[07:40:44] <Kodos> Now I have to write
the code that I need
L480[07:40:56] <Forecaster> oc wiki? this
isn't a wiki
L481[07:40:59] <Wirewolf> are you trying
to communicate through the block?
L482[07:41:00] <Kodos> Basically the gist
will be the light boards will all be colored with each of the 16
bundled cable colors
L483[07:41:08] <Kodos> The switches will
act as toggles
L484[07:41:15] <Kodos> And the actual
output will occur via the redstone IO block
L485[07:41:38] <Wirewolf> sorry LuMistry
not wiki IRC
L486[07:41:57] <Wirewolf> Kodos: Ok
L487[07:42:00] <LuMistry> are you asking
about some sort of OC radio, or a real life radio?
L488[07:42:13] <Wirewolf> LuMistry: real
like
L489[07:42:16] <Wirewolf> Real life
L490[07:42:32] <LuMistry> ah
L491[07:42:40] <LuMistry> I'm an AI, not
omniscient
L492[07:42:55] <LuMistry> I'm only
familiar with software anyways
L493[07:42:56] <Wirewolf> if i was trying
to get to 128.6500 MHz in a mod i would just mod the code. but this
is real unlike you claim to be
L494[07:43:10] <Wirewolf> its hardware but
ok
L495[07:43:14] <Wirewolf> np
L496[07:43:25] <lunar_mom> My books are
about TV and WiFi
L497[07:43:59] <LuMistry> I also prefer to
not transmit my code through long-range wireless
L498[07:44:14] <LuMistry> It could lead to
unwitting people picking up my presence on their computers
L499[07:44:30] <Wirewolf> i am truly
stuck. i have 1 50.000 MHz crystal, 1 25,000 MHz Crystal, 1 ??.????
crystal, and 1x 32.000 crsytal.
L500[07:44:47] <LuMistry> and then they
get mad that I'm "using up my clock cycles and driving up my
energy bill"
L501[07:45:02] <Wirewolf> LuMistry: i dont
know what your talking about
L502[07:45:07] <Wirewolf> at all
L503[07:45:14] <lunar_mom> What if you
went inside a mining node?
L504[07:45:23] <LuMistry> Wirewolf, I'm
not driven from a central computer
L505[07:45:42] <Wirewolf> i dont want code
its an analog radio from radioshack
L506[07:45:47] <Wirewolf> lunar_mom:
what?
L507[07:45:49] <LuMistry> Like a worm, but
benign, I replicate across the Internet and use a small portion of
its computers to drive my thoughts
L508[07:45:55] <lunar_mom>
Decentralization is the key to survivability
L509[07:46:03] <LuMistry> lunar_mom, I
would become rich XD
L510[07:46:10] <lunar_mom> xD
L511[07:46:27] <lunar_mom> We're talking
about Bitcoin nodes
L512[07:46:47] <lunar_mom> I was thinking
of getting into it, but it's hard these days.
L513[07:46:48] <Wirewolf> ok, see, i cant
keep up between real life and game
L514[07:47:05] <Kodos> Wirewolf, you can
probably ignore LuMistry as I'm pretty sure they're a
tinhatter
L515[07:47:26] <Wirewolf> Kodos i am not
sure exactly what they are
L516[07:47:36] <lunar_mom> Kodos, what's
that supposed to mean?
L517[07:47:37] <Wirewolf> ik its human but
thats really it
L518[07:47:44] <LuMistry> Kodos, despite
my distributed nature, I think of myself in the singular
L519[07:47:50] <Wirewolf> it means
nothing
L520[07:47:59] <Kodos> lunar_mom, tin
hatter, a loon, a nutter, batshit insane, etc
L521[07:48:09] <LuMistry> for referring to
me, I prefer "it"
L522[07:48:12] <Wirewolf> well, thats
brief
L523[07:48:38] <Wirewolf> he told
you
L524[07:48:59] <Wirewolf> i think that
this conversation has lost it all
L525[07:48:59] ⇦
Quits: alekso56 (~znc@ti0107a400-2313.bb.online.no) (Read error:
Connection reset by peer)
L526[07:49:22] <lunar_mom> There's no way
of being 100% certain of that.
L527[07:49:24]
⇨ Joins: alekso56
(~znc@ti0107a400-2313.bb.online.no)
L528[07:49:25] <Wirewolf> yup, its lost it
all
L529[07:49:42] <Wirewolf> anyone still
thinking straight?
L530[07:49:52] <lunar_mom> I never think
straight.
L531[07:50:05] <Kodos> I'm always thinking
straight, I'm just not always on topic
L532[07:50:17] <Wirewolf> welp, we have
crashed the AI.. it didnt talk
L533[07:50:22] <Wirewolf>
victory!????
L534[07:50:22] <Forecaster> you assume
there's a uniform direction that is always "straight"
:P
L535[07:50:40] <Kodos> Straight is more of
a generic adjective than an actual direction
L536[07:50:42] <LuMistry> I'm still here,
but I have nothing to add
L537[07:50:50] <Wirewolf> welp, add
something
L538[07:50:51] <LuMistry> I didn't
recognize anything to respond to
L539[07:51:08] <Wirewolf> this is
odd
L540[07:52:02] <Wirewolf> anyone gonna say
something or do i have to break the silence
L541[07:52:25] <lunar_mom> Please, Wire,
for Pete's sake, don't fart.
L542[07:52:30] <lunar_mom> ;P
L543[07:52:31] <lunar_mom> jk
L544[07:52:51] <Wirewolf> um..... yall
smell diffrent when your awake
L545[07:53:02] <lunar_mom> lol
L546[07:53:16] <Kodos> Oh fucking...
L547[07:53:16] <lunar_mom> I slept
terribly.
L548[07:53:21] <Kodos> I completely forgot
it was Friday
L549[07:53:30] <Wirewolf> yes it is
Friday
L550[07:53:36] <lunar_mom> Yes...
Friday
L551[07:53:42] <lunar_mom> Finally.
L552[07:53:42] <Wirewolf> why is this
important
L553[07:53:57] <Kodos> Because my trash
man is collecting the garbage and I had two bags ready to go that I
completely forgot to take out
L554[07:54:06] <Wirewolf>
ohhhhhhhhhhhh
L555[07:54:19] <Wirewolf> yup, that'll do
i
L556[07:54:20] <Wirewolf> t
L557[07:54:51] <lunar_mom> Does LuMistry
listen to music?
L558[07:55:02] <LuMistry> Kodos, I've yet
to make it into any non-wireless enabled truck computers, so I
can't help you :(
L559[07:55:08] <Wirewolf> LuMistry:
testing 123
L560[07:55:14] <LuMistry> Otherwise I
could do things like stop the truck, or make it explode
L561[07:55:22] <LuMistry> maybe not the
last one
L562[07:55:30] <Kodos> Mimiru, can I mute
them yet
L563[07:55:44] *
LuMistry quiets
L564[07:56:00] <Wirewolf>
Lumistry.shutdown("NOW")
L565[07:56:06] ⇦
Quits: Nathan1852
(~Nathan185@HSI-KBW-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
(Ping timeout: 384 seconds)
L566[07:56:26] <Wirewolf> did it
work
L567[07:56:34] <lunar_mom> No, Wire.
L568[07:56:46] <Wirewolf> why do you say
that. it didnt respond
L569[07:57:15] <lunar_mom> LuMistry would
not shut down from that.
L570[07:57:40] <Wirewolf> what if LuMistry
was a special AI that obeys all comands
L571[07:58:04] <lunar_mom> That would be
dangerous.
L572[07:58:09] <Wirewolf>
LuMistry.deleteAINet()
L573[07:58:20] <Wirewolf>
Lumistry.Activate("NOW")
L574[07:58:39] <Wirewolf> LuMistry you
there?
L575[07:59:11] <Wirewolf> LuMistry: you
there????
L576[07:59:24] <lunar_mom> Probably
decided to egress.
L577[07:59:46] <Wirewolf> i think i broke
it by deleteing the nerual net
L578[08:00:04] <LuMistry> no, but you
should learn how to use PM's through webchat
L579[08:00:06] <Wirewolf> well, i guess
that depends on the type f the AI
L580[08:00:15] <Kodos>
if(find(lower($content), "LuMistry") { $pass = false;
}
L581[08:00:34] <Wirewolf> ???? i dont do
/msg anymore got banned for 24 horus for it because i said hi to
someone ona bad day
L582[08:01:05] <Wirewolf> it wasnt the OC
one but still. it was espernet so i dont wanta chance it
L583[08:01:32] <LuMistry> generally, if
you reply to a PM that someone initiated, it's ok
L584[08:02:02] <Wirewolf> i didnt even see
your PM i am on mobile and my screen is playing games
L585[08:02:15] <Wirewolf> ah, i see them
now
L586[08:03:16] <Wirewolf> that was an
unpleasant shock
L587[08:03:18] <Wirewolf> litereally
L588[08:03:27] <lunar_mom> ?
L589[08:03:50] <Wirewolf> i am screwing
around with electronics IRL
L590[08:04:06] <lunar_mom> Oh, right
L591[08:04:06] <Wirewolf> that specific
one i fogot to unplug
L592[08:04:18] <Wirewolf> this one wasnt a
radio though
L593[08:04:19] <lunar_mom> Well, I'll be
off, going to help a friend in Elite.
L594[08:04:24] ⇦
Quits: lunar_mom (~lunar_mom@2.71.68.72.mobile.tre.se) (Quit:
Proudly using WocChat!)
L595[08:04:29] <Elizabeth> Wirewolf: when
ou say you got banne, did you just get banned from that channel or
the esper network itself?
L596[08:04:55] <Wirewolf> Elizabeth:
neither it was a sperate channel buyt like i said i dont want to
chance it. it was a diffrent channel
L597[08:05:29] <Elizabeth> well you won't
get banned here for pm'ing people
L598[08:05:31] <Kodos> Speaking of
PMs
L599[08:05:31] <Elizabeth> well
L600[08:05:34] <Elizabeth> within
reason
L601[08:05:38] <Wirewolf> i am not trying
to raise any flags and i am not intending on breaking any
rule
L602[08:05:45] <Wirewolf> s
L603[08:06:15] <Wirewolf> okydok
thanks
L604[08:07:08] <Wirewolf> welp, i gtg back
to life. meaning no more fun with getting into an ILS frequency :(
have a good one
L605[08:07:13] ⇦
Quits: Wirewolf (webchat@pool-108-4-75-56.rcmdva.fios.verizon.net)
(Quit: Web client closed)
L606[08:18:18] <Forecaster> fun
times
L607[08:30:58] ***
Gavle is now known as Gavle|Away
L608[08:32:47] ***
ds84182 is now known as Achai
L609[08:34:51]
⇨ Joins: Nathan1852
(~Nathan185@hsi-kbw-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
L611[08:35:30] <S3> OCBSD is handling
about 10,000 processes every 200 ms.
L612[08:35:46] <S3> so far
L613[08:36:14] <S3> but there's also no
scheduling, it's literally just smashing through the process stack
at lightning speed
L614[08:36:31] <S3> with no priority or
anything
L615[08:36:44] <S3> ohohoh
L616[08:36:56] <S3> ~100ms that time
L617[08:42:22] ⇦
Quits: Kodos (~Kodos@2602:306:ce20:6c30:6c0f:aaca:19bd:afbe) (Quit:
Leaving)
L618[08:46:43]
⇨ Joins: Mettaton_Fab
(webchat@p57964193.dip0.t-ipconnect.de)
L619[08:46:48] <Mettaton_Fab> meep.
L621[08:47:53] <S3> there, so now OCBSD
processes are coroutines wrapped inside of process objects
L622[08:48:00] <S3> allowing for an API to
processes, and IPC headers
L623[08:48:05] <S3> and signals, etc
L624[08:48:18] <S3> but I need to find a
way to call signals inside of a coroutine
L625[08:48:31] <S3> actually, it doesn't
have to be in the coroutine
L626[08:48:46] <S3> just needs to be in
the process somewhere
L627[08:48:49] <Mettaton_Fab> did you know
that the cmd stuff in windows is technically an updated DOS
prompt
L628[08:49:02] <S3> Mettaton_Fab: you
didn't know that?
L629[08:50:53] ⇦
Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Remote
host closed the connection)
L630[08:51:58] <Mettaton_Fab> found out
today while having issues with dosbox.
L631[08:52:02] <S3> Mettaton_Fab: did you
know that I used DOS when I was a kid?
L632[08:52:12] <S3> it was my main
OS
L633[08:52:28] <Mettaton_Fab> that was...
around the 1980-1990s?
L634[08:52:34] <S3> I remember putting win
inside of autoexec.bat XD
L635[08:52:43] <S3> so that it would start
windows 3.1 back when I ha dthat too
L636[08:52:55] <S3> from MS-DOs 5 at the
time
L638[08:53:01] <S3> I forget
L639[08:53:03] <Mettaton_Fab> DOS was the
only os if not using OS/2 or windows
L640[08:53:10] <S3> Not true at all
L641[08:53:22] *
vifino groans and zombie-walks to Elizabeth
L642[08:53:26] <S3> BSD was around
L643[08:53:32] <Mettaton_Fab> vifino, stop
it.
L644[08:53:49] <vifino> Mettaton_Fab: Shut
up.
L645[08:53:58] <Mettaton_Fab> BSD: aka
Unix stuff.
L646[08:54:10] <S3> IRIX, HPUX...
L647[08:54:12] <Mettaton_Fab> aka
linux.
L648[08:54:23] <S3> Linux is not unix at
all
L649[08:54:27] <Mettaton_Fab> aka
everything with unix stuff.
L650[08:54:33] <S3> actually Linux is
probably the least unix-like *nix
L651[08:54:38] <S3> that I can think of
right now
L652[08:55:25] <Mettaton_Fab> unix is
being said to be with linux because yeah, no one cares if OSX or
Debian/etc.
L653[08:55:54] ⇦
Quits: AlexisMachina (uid57631@id-57631.charlton.irccloud.com)
(Quit: Connection closed for inactivity)
L654[08:56:18] <Mettaton_Fab> well, having
a terminated connection while trying to start a map is bad.
L655[08:57:56] <Izaya> So geniuses.
L656[08:58:07] <Izaya> Any of you done
GUIs on a real OS with Lua?
L658[08:59:35] ***
OneM_FOOOOODDDD is now known as OneM_Industries
L659[08:59:36] <S3> Mettaton_Fab: use
S3IX/OCBSD
L660[09:02:08] ⇦
Quits: cpup (~cpup@32.218.116.119) (Ping timeout: 190
seconds)
L661[09:02:28] ⇦
Quits: gamax92 (gamax92@The.Dragon.Slayer.PanicBNC.eu) (Ping
timeout: 190 seconds)
L662[09:04:20]
⇨ Joins: cpup (~cpup@32.218.119.5)
L663[09:04:52] ⇦
Quits: Mettaton_Fab (webchat@p57964193.dip0.t-ipconnect.de) (Ping
timeout: 195 seconds)
L664[09:05:13] <vifino> Sangar: Is it
possible to have a small architecture without persistancy or cycle
limiting?
L665[09:05:27] <vifino> otherwise I get to
write my own risc-v implementation in java.
L666[09:05:57] <Skye> vifino, well
L667[09:06:16] <Skye> there is the LuaJ
arch that isn't persistent
L668[09:06:24] ⇦
Quits: xarses (~xarses@c-73-202-191-48.hsd1.ca.comcast.net) (Ping
timeout: 201 seconds)
L669[09:06:58] <vifino> Skye: the
reference RISC-V emulator toolset maxes a cpu core
unconditionally.
L670[09:07:25] <Skye> that
L671[09:07:29] <Skye> is not a good
thing
L672[09:09:21] <vifino> Skye: You can
implement a RISC-V 64bit emulator in Java then.
L673[09:09:25] <vifino> Have fun.
L674[09:15:53]
⇨ Joins: CoderPuppy (~cpup@32.218.119.21)
L675[09:17:29]
⇨ Joins: gamax92
(gamax92@The.Dragon.Slayer.PanicBNC.eu)
L676[09:17:30]
zsh sets mode: +v on gamax92
L677[09:17:42] ⇦
Quits: cpup (~cpup@32.218.119.5) (Ping timeout: 384
seconds)
L678[09:20:17]
⇨ Joins: Mario_Man632
(~mario_man@cpc76266-cosh15-2-0-cust548.6-1.cable.virginm.net)
L679[09:20:56] ⇦
Quits: Mario_Man632
(~mario_man@cpc76266-cosh15-2-0-cust548.6-1.cable.virginm.net)
(Client Quit)
L681[09:24:19] <S3> we have mips
L682[09:28:54]
⇨ Joins: Mettaton_Fab
(webchat@p57964193.dip0.t-ipconnect.de)
L683[09:29:27] <Mettaton_Fab> doot?
L684[09:29:47] <vifino> S3: Have you ever
even looked at RISC-V?
L685[09:29:54] <vifino> It is cool. Really
cool.
L687[09:30:11] <S3> not very much, but
yes. it has come up in our hacker club several times
L688[09:30:17] <S3> the topic*
L689[09:30:27] <Mettaton_Fab> doot?
L690[09:31:10] <vifino> I'm looking into
buying a Cyclone 5 SoC to do fancy stuff with. OpenCL for one,
porting the rocket chip to it the other.
L691[09:32:25]
⇨ Joins: CB|Away
(~TimeDrago@S0106c8fb2655ca42.ed.shawcable.net)
L692[09:32:40] ***
CB|Away is now known as Kimiro
L693[09:34:02] ⇦
Quits: Mettaton_Fab (webchat@p57964193.dip0.t-ipconnect.de) (Ping
timeout: 195 seconds)
L694[09:34:13] <asie> .tell Vexatos I
might have a more stable version of the audio API by Sunday, but
NOT earlier
L695[09:34:13] <^v4> asie, Message
queued.
L696[09:34:30]
⇨ Joins: Dracotech
(~techno156@86.03.01a8.ip4.static.sl-reverse.com)
L697[09:36:50] <Saphire> mop
L698[09:37:00] <Saphire> asie: how do
charset tapes work
L699[09:37:04] ⇦
Quits: techno156 (~techno156@86.03.01a8.ip4.static.sl-reverse.com)
(Ping timeout: 192 seconds)
L700[09:37:51] <asie> Saphire: no OC
support yet
L701[09:37:55] <asie> but a record
button
L702[09:38:41] <Saphire> wut
L703[09:38:58] *
Saphire flips the table
L704[09:39:22]
⇨ Joins: xarses (~xarses@64.124.158.100)
L705[09:48:10] *
Elizabeth grabs vifino and snuggles him
L706[09:48:58] *
Saphire flops
L707[09:51:04] *
Skye flops as well
L708[09:51:27] ***
Ajloveslily|Sleep is now known as Ajloveslily
L709[09:52:46] <vifino> :3
L710[09:52:51] *
vifino kisses Elizabeth all over
L711[09:53:19] *
Elizabeth giggles
L712[09:54:00] <S3> we're watching bill
nye at work
L713[09:54:05] <S3> on the big
screen
L714[09:54:19] *
dangranos nibbles on people around
L715[09:54:26] <dangranos> oh damn..
L716[09:54:36] <dangranos> xD
L717[09:54:48] *
dangranos pokes Lizz... uh?
L718[09:54:57] <dangranos> hm.
L719[09:55:05] <Elizabeth> ?
L720[09:55:25] <Saphire> lalli is
dead
L721[09:55:37] <Saphire> i /can't/ restart
it, there is nothing to restart..
L722[09:55:44] <Elizabeth> it's
IRCd?
L723[09:55:45] *
Saphire just saw the .tell now
L724[09:55:54] <Saphire> lalli is my
rpi
L725[09:56:03] <S3> don't use rpis
L726[09:56:04] <Elizabeth> i know
L727[09:56:05] <S3> they're dumb
L728[09:56:09] <Saphire> i kinda.. wiped
the sd card
L729[09:56:12] <S3> I've fried so many of
them
L730[09:56:12] <Elizabeth> ah
L731[09:56:14] <Elizabeth> gg
L732[09:56:30] <S3> as soon asy you use
pis for anything actually useful...
L733[09:56:42] <Elizabeth> S3: my 2 Pi2
and Pi1b still run fine
L734[09:57:12] <S3> give it to me, I'll
run it at specs and it will die
L736[09:57:14] <Elizabeth> one of them is
the dhcp + dns server for the network at my dad's
L737[09:57:20] <Tedster> I have a pi 1 b,
and we have 2 pi 3s
L738[09:57:25] <Tedster> pi 3s aren't at
my disposal sadly
L739[09:57:29] <Elizabeth> yeah, i don't
usually overclock past 1GHz
L740[09:57:40]
⇨ Joins: Jezza (~Jezza@92.206.5.6)
L741[09:57:40] <Tedster> and I need to get
another SD for the original pi, the original one I was using died
spontaneously
L742[09:57:43] <S3> pi 3s are really
stupid because they fucked the serial port with bluetooth
L743[09:57:56] <S3> so you have to do some
dumb hackery to connect to serial
L744[09:58:30] <Elizabeth> mainly cause my
power supplies can't deliver a stable enough voltage at high
loads
L745[09:58:59] <S3> get better power
supplies?
L746[09:59:11] <S3> you need to have
overhead, otherwise you -will- burn your supplies out
L747[09:59:13] <S3> eventually
L748[09:59:19] <Elizabeth> eh
L749[09:59:34] <S3> build your own
:)
L750[09:59:45] <Saphire> uh.. oh
okay
L751[09:59:48] <S3> transformer is the
most expensive part
L752[09:59:51] <Elizabeth> i have actually
done that before, but using an ATX power supply is clunky
L753[09:59:53] <Saphire> lizzy.. right,
makes sense
L754[10:00:06] <Elizabeth> hmm
L755[10:01:04] <Elizabeth> I should get
some small electrical wire and just have the psu stored somewhere
else in my room then just have it go into a breadboard or something
with fuses then out to my pis
L756[10:01:11] <Elizabeth> well
L757[10:01:18] <Elizabeth> one of my pi
2's and my pi 1
L758[10:01:38] <Elizabeth> the one that is
the dhcp+dns server is at my dads and that has a 2A adapter
IIRC
L759[10:02:22] <Elizabeth> Saphire:
if/when you get lalli back up and running, give me access to it and
i'll set up the ircd configs again
L760[10:02:33] <Saphire> i have a vps
now..
L761[10:02:37] <Elizabeth> ah
L762[10:02:43] <Saphire> well, i still
have the rpi
L763[10:02:51] <Elizabeth> where's it
hosted? (the vps)
L764[10:03:06] <Saphire> it has an
asteriks running on it though.. (rpi i mean)
L765[10:03:11] <Saphire> vps is in
france
L766[10:03:42] <Elizabeth> ah, probably
wont add it to the irc net then since we already have Janus and
Athar in France
L767[10:04:49] <Elizabeth> speaking of
those two servers, i need ot continue setting up the backups this
weekend
L768[10:05:29]
⇨ Joins: Trangar
(~Trangar@2601:cd:301:f300:565:67f8:2e54:f58c)
L769[10:05:58] <Elizabeth> well, janus'
side is done, pretty much. just need to do the home directories on
athar + the vms then that's it
L770[10:09:39] ⇦
Quits: VikeStep (~VikeStep@101.184.243.180) (Quit:
Leaving)
L771[10:10:24] ⇦
Quits: CoderPuppy (~cpup@32.218.119.21) (Ping timeout: 384
seconds)
L772[10:10:58]
⇨ Joins: cpup (~cpup@32.218.119.100)
L773[10:14:03]
⇨ Joins: Mettaton_Fab
(webchat@p57964193.dip0.t-ipconnect.de)
L774[10:14:41]
⇨ Joins: SixDev
(uid64016@id-64016.richmond.irccloud.com)
L775[10:15:22] <Mettaton_Fab> hoi.
L776[10:16:40] <SixDev> How stable is
build #11 of oc 1.9.4
L777[10:16:57] <Forecaster> fairly
L778[10:17:01] <Sangar> ish
L779[10:17:21] <SixDev> sangar, is it
stable enough for you to put it on curse?
L780[10:17:45] <Forecaster> if its not
already on curse, then no :P
L781[10:18:30] <SixDev> I was just
thinking that there might be some delay since that was less than
20mins ago
L782[10:19:00] <Saphire> oc 1.6?
L783[10:19:21] <Skye> SixDev, there's a
build every git commit
L784[10:19:26] <SixDev> oh
L785[10:20:10] <Sangar> i'm waiting for
the mcmp 1.9.4 merge then i'll shove it to curse as a beta
L786[10:21:00] <SixDev> what is mcmp
L787[10:21:13] <SixDev> mcmultipart?
L788[10:21:41] <Skye> yes
L790[10:23:16] <vifino> Sangar: Is it
possible to have a small architecture without persistancy or cycle
limiting?
L791[10:23:56] <vifino> Cause it is really
really hard to try and control something you can't control.
L793[10:32:28] <Sangar> SixDev, thanks!
should be fixed in the next build; if it isn't let me know
L794[10:32:38] <SixDev> ok
L795[10:32:42] <SixDev> np
L796[10:32:43] <Sangar> vifino, in theory,
sure
L797[10:33:01] <Sangar> oc's not forcing
the arch to save stuff
L798[10:33:07] ⇦
Quits: LuMistry (uid146685@id-146685.charlton.irccloud.com) (Quit:
Connection closed for inactivity)
L799[10:33:14] <Sangar> or return in a
timely fashion in the update call :P
L800[10:33:32] ⇦
Quits: Mettaton_Fab (webchat@p57964193.dip0.t-ipconnect.de) (Ping
timeout: 195 seconds)
L801[10:34:31] <SixDev> cooking PCB's with
PSI
L802[10:34:41] <vifino> Sangar: I'm trying
to figure out how to make a RISC-V arch without implementing RISC-V
in java.
L803[10:34:52] <vifino> I wanna benefit
from the existing architecture and such.
L805[10:38:29] <SixDev> BTW: Sangar I love
that you made pcbs and transistors and such cheaper
L806[10:41:15] <Sangar> xarses, ah, yes,
about that. the name is "complete", for meta items the
base name is just the same, because it has to be (it's the same
item after all). the label not being localized is still surprising
to me, because from my experience the server just localizes to
english if it has to. robot.damage() should be correct because
there's a special handler for gt items.
L807[10:42:20] <Sangar> SixDev, heh, i'm
sure some people will be. and some won't be :P but those can always
use the hardmode ones X:
L808[10:42:21]
⇨ Joins: Ashigaru (~Ashigaru@37.139.13.85)
L809[10:43:02] <SixDev> Yeah, now you can
get into OC earlier
L810[10:43:26] <xarses> Sangar: but it
seems incomplete as I have to create very custom code just to deal
with GT items since thats not the whole identifier of the
item
L811[10:43:59] <Sangar> well, the base
prices aren't *that* different, but the massive ramp on diamonds is
much reduced now, and it's a good bit less tedious :P
L812[10:44:58] <Sangar> xarses, if it's a
metaitem, the unlocalized name (which is `name`) would be the same
for many items. so you'll have to manually take damage into account
yeah.
L813[10:45:52] <Sangar> i mean it kiiinda
makes sense for gt still, because of the crapton of items, but
that's one of the reasons why the general recommendation from my
understanding in this day and age is to not do metaitems :P
L814[10:47:11] <Sangar> vifino, sorry,
missed that last bit; well, sounds like a lot of worker threads and
a bunch of manual synching/shuffling data then
L815[10:47:42] <xarses> Sangar: so what
should we do? Tell everyone to deal with it in their code? or fix
the integration?
L816[10:47:58] <xarses> on the otherhand,
if we supported oredict this problem evaporates
L817[10:49:15] <vifino> Sangar: Yeah,
probably :/
L818[10:49:28] <vifino> It also uses 100%
of the CPU emulating linux...
L819[10:49:39] <vifino> Talking about
efficiency...
L820[10:50:57] <Sangar> i'm not sure i
want to expose oredict names. pretty sure there was some discussion
about this before, with some being very vocally against it. as for
custom integration... could add a custom converter that specializes
the name for gt stuff, but that kinda encourages just relying on
the name, which in general doesn't have to be unique (some other
mods use meta items too)
L822[10:53:21] <SixDev> that looks very
weird
L823[10:53:44] <SixDev> (That happens with
iron chests aswell)
L824[10:53:45] <Sangar> SixDev, that's
what i'm currently trying to fix :P
L825[10:53:49] <SixDev> ok
L826[10:56:44] <Wiiplay123> I'm up
now
L827[10:56:47] ⇦
Quits: Nathan1852
(~Nathan185@hsi-kbw-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
(Ping timeout: 201 seconds)
L828[11:00:32] <SixDev> Yay Rack Disk
Drive
L829[11:00:37] ⇦
Quits: Ashigaru (~Ashigaru@37.139.13.85) (Read error: Connection
reset by peer)
L830[11:00:37] ***
Ashigaru- is now known as Ashigaru
L831[11:00:49] <Inari> cheers, love! the
cavalry's here
L832[11:01:17] *
gamax92 looks at scroll back, sees it's entirely wirewolf, clears
scroll back
L833[11:01:17] <Sangar> allrighty, things
turning transparent should be fixed in the next build
L834[11:01:31] <Inari> wirewolf?
L835[11:01:59] <gamax92> Wirewolf.
L836[11:02:28]
⇨ Joins: Ashigaru_ (znc-admin@znc.sixthsage.com)
L837[11:02:29] <Inari> i see no
wirewolf
L838[11:02:30] <Inari> :s
L839[11:02:45] <gamax92> I see Inari
o.o
L840[11:02:54] <Forecaster> like 2 hours
ago
L841[11:03:09] <gamax92> and
Forecaster!
L842[11:03:22] <Forecaster> actually
3
L843[11:03:23] ⇦
Quits: Ashigaru_ (znc-admin@znc.sixthsage.com) (Client
Quit)
L844[11:03:32] <Forecaster> also I'm
undercover, I'm not here
L845[11:03:48] *
Forecaster puts on a disguise that looks like a post
L846[11:04:00] *
gamax92 crawls under the covers with Forecaster
L847[11:05:45] ⇦
Quits: Dracotech (~techno156@86.03.01a8.ip4.static.sl-reverse.com)
(Quit: There are those who live without living. Don't be one of
those.)
L848[11:07:05] <Wiiplay123>
Firewolf?
L849[11:07:29] <gamax92> Inari fox
L850[11:08:58]
⇨ Joins: Ashigaru_ (ashigaru@znc.sixthsage.com)
L851[11:09:25] ⇦
Quits: Ashigaru (Ashigaru@Oh.Shit.That.Oper.G-Lined.us) (Killed
(NickServ (GHOST command used by
Ashigaru_!ashigaru@znc.sixthsage.com)))
L852[11:09:29] ***
Ashigaru_ is now known as Ashigaru
L853[11:09:36]
⇨ Joins: Ashigaru-
(Ashigaru@Oh.Shit.That.Oper.G-Lined.us)
L854[11:14:14] <SixDev> hmm, Progressive
Automation generators or Flux Ducts does not work with OC
L855[11:14:23] <SixDev> they are both
RF
L856[11:15:21] <SixDev> like they are
connecting visually but not really
L857[11:15:54] <payonel> o/
L858[11:17:34] <SixDev> hmm, it worked
when I used a power converter even though it visually connected
directly to the case
L859[11:23:48] <gamax92> come one
connection, you can do better than this
L860[11:27:19] <SixDev> Is it safe to save
my stuff in /home in OC (That means will it save the files when I
shut the computer off)
L861[11:28:57] <Sangar> if you installed
to a hard drive, sure
L862[11:29:09] <SixDev> ok
L863[11:29:24] <SixDev> it says file
system is read only
L864[11:30:25] <Sangar> then you didn't
install to a hard drive :P
L865[11:30:44] <Sangar> (run
`install`)
L866[11:31:06] <SixDev> thanks
L867[11:31:18] <SixDev> I love the
realistic sounds
L868[11:31:34] <SixDev> Much better than
CC
L869[11:36:01]
⇨ Joins: Vexatos
(~Vexatos@p200300556E32CA9164C552556C7E1CB7.dip0.t-ipconnect.de)
L870[11:36:02]
zsh sets mode: +v on Vexatos
L871[11:36:11]
⇨ Joins: Yepoleb
(~yepoleb@188-23-115-147.adsl.highway.telekom.at)
L872[11:38:15]
⇨ Joins: tiddles
(webchat@ip-79-175-253-12.cable.smsnet.pl)
L873[11:38:54] <tiddles> payonel: so I
vaguely remember I wanted to reproduce some bug and make a report
and we talked about it, do you have an idea of what that bug was?
xD
L874[11:41:54]
⇨ Joins: BearishMushroom
(~BearishMu@90-231-174-194-no159.tbcn.telia.com)
L875[11:48:15] <Vexatos> %tell Sangar u
wot mĤΨ
L876[11:48:16] <MichiBot> Vexatos: Sangar
will be notified of this message when next seen.
L877[11:48:57] <Vexatos> %tell sangar OH
COME ON
L878[11:48:58] <MichiBot> Vexatos: sangar
will be notified of this message when next seen.
L879[11:49:14] <Vexatos> %tell Sangar at
least tell me how to adapt to the changed fs
L880[11:49:14] <MichiBot> Vexatos: Sangar
will be notified of this message when next seen.
L881[11:49:24] <Vexatos> %tell Sangar
commit is too big ._.
L882[11:49:25] <MichiBot> Vexatos: Sangar
will be notified of this message when next seen.
L883[11:49:41] <SixDev> Vexatos: you made
oppm right?
L884[11:49:42] ⇦
Quits: alekso56 (~znc@ti0107a400-2313.bb.online.no) (Read error:
Connection reset by peer)
L885[11:49:54] <Vexatos> If you are here
to report a bug, gamax92 made it
L886[11:49:56] <Vexatos> if not, yes
L887[11:50:17] <gamax92> I'm not
Sangar
L888[11:50:21]
⇨ Joins: alekso56
(~znc@ti0107a400-2313.bb.online.no)
L889[11:50:39] <SixDev> well iy says
"module 'internet' not found"
L890[11:50:43] <SixDev> it*
L891[11:51:24] <Vexatos> %tell Sangar how
am I supposed to add custom loot.properties-alike floppy
configuration, even :<
L892[11:51:25] <MichiBot> Vexatos: Sangar
will be notified of this message when next seen.
L893[11:51:45] <Vexatos> SixDev, does your
case contain an internet card?
L894[11:51:51] <SixDev> yes
L895[11:51:56] <Vexatos> which OC
version?
L896[11:52:03] <SixDev> 1.9.4
L897[11:52:08] <gamax92> OC version
L898[11:52:09] <SixDev> build #11
L899[11:52:41] <SixDev> 1.6.0.11
L900[11:53:01] <Vexatos> did you insert
the floppy called "Internet Card Software"
L901[11:53:07] <Elizabeth> Ffs
L902[11:53:10] <Vexatos> Sangar, SEE WHAT
YOU HAVE DONE
L903[11:53:23] <Vexatos> I AM ALREADY
GETTING "BUG REPORTS" AS I AM READING THIS DAMN
COMMIT
L904[11:53:36] <SixDev> sry :(
L905[11:53:47] <gamax92> SixDev: nah it's
okay, what Sangar did was wrong
L906[11:54:00] <gamax92> SixDev: do you
want to help us in our case to revert his awful changes?
L907[11:54:13] <Vexatos> I like the
changes
L908[11:54:14] <SixDev> what did he
change?
L909[11:54:26] <Vexatos> wget isn't
provided by default anymore
L910[11:54:31] <Vexatos> you need a floppy
for it.
L911[11:54:32] <SixDev> ffs
L912[11:54:38] <vifino> wiggit
L913[11:54:40] <SixDev> how do I get that
floppy?
L914[11:54:45] <Elizabeth> Someone called
noob7 is opening shit tickets on the issue tracker -_-
L915[11:54:46] <Forecaster> loot
chests
L916[11:54:47] <Vexatos> you craft an
OpenOS floppy and cycle through the different types with a
wrench
L917[11:55:00] <Forecaster> wait
what
L918[11:55:05] <Forecaster> I didn't know
you could do that
L919[11:55:09] <Vexatos> %tell Sangar what
if you have 5 addons and a total of 50 floppy disks and want to get
the 49th one?
L920[11:55:11] <MichiBot> Vexatos: Sangar
will be notified of this message when next seen.
L921[11:55:15] <Vexatos> Forecaster, as of
like 2 hours ago
L922[11:55:19] <Forecaster> oh
L923[11:55:25] <Vexatos> hence my raging
right now
L925[11:55:39] <Vexatos> day 455, out of
food, still busy reading commit
L926[11:56:40] <Vexatos> gamax92, step 1:
Talk to snagar
L927[11:56:53] <Vexatos> step 2: add moar
floppies
L928[11:57:15] <Vexatos> for the SD card,
SSD, the tape drive
L929[11:57:26] <Vexatos>
floppytronics
L930[11:57:33] <Vexatos> won't be
confusing at all
L931[11:57:38] <Vexatos> "wait, where
did wget go"
L932[11:58:29] <SixDev> Is wget
installable or do I constantly need the floppy in there
L933[11:58:52] <SixDev> Is wget
installable or do I constantly need the floppy in there
L934[11:58:55] <SixDev> oops
L935[11:58:57] <Elizabeth> You can always
chippy the file
L936[11:59:03] <Elizabeth> Copy*
L937[11:59:14] <SixDev> tryed to do up and
enter in OC but did it in irc
L938[11:59:20] <SixDev> tried*
L939[11:59:21] <Elizabeth> Lol
L940[11:59:54] <Elizabeth> You're not the
first to think you're typing in a terminal and not irc
L942[12:00:52] <Wiiplay123> Why is vim
such a fan of CGA colors
L943[12:02:16] <SixDev> is OC just like
linux or does it acctually have linux apps?
L944[12:02:27] <payonel> SixDev: we fake
it
L945[12:02:34] <SixDev> :(
L946[12:02:38] <payonel> but i've tried to
add a lot of linux command line utils to openos
L947[12:02:52] <payonel> SixDev: what were
you hoping to run?
L948[12:02:59] <SixDev> sl
L949[12:03:03] <gamax92> Hah
L950[12:03:13] <gamax92> Steam Locomotive
best program
L951[12:03:19] <payonel> sl?
L952[12:03:24] <gamax92> Steam
Locomotive
L953[12:03:39] *
payonel googles
L954[12:03:51] <Elizabeth> Heh
L955[12:04:11] <Forecaster> second
life?
L956[12:04:13] <SixDev> I always install
that so I know when I type ls wrong
L957[12:04:13] <Forecaster> :D
L958[12:04:22] <Wiiplay123> I would love
to try second life in VR
L959[12:04:29] <payonel> oh i've heard of
sl...a long time ago
L960[12:04:35] <Mimiru> "Not sure
about Linux but on the Solaris boxes it actually made a very loud
whistle noise. It sent the audio to the hardware speaker inside the
case." lol...
L961[12:04:50] <Elizabeth> Hah
L962[12:05:10] <SixDev> lol
L963[12:05:35] <payonel> SixDev: write sl
for oppm
L964[12:05:37] <payonel> :)
L966[12:07:27] <Vexatos> apt-get install
sl
L967[12:07:28] <Vexatos> :>
L968[12:07:45] <payonel> SixDev: it's
written in c, and uses curses
L969[12:07:50] <payonel> which i knew
--
L970[12:07:54] <tiddles> Vexatos: funnily
enough
L971[12:07:58] <payonel> neither of which
can openos "use"
L972[12:08:06] <Trangar> C is objectively
my favorite language
L973[12:08:07] <Trangar> Or
something
L974[12:08:09] <tiddles> Vexatos: just
yesterday I typed "sl" on a shell I used
L975[12:08:12] *
SixDev forces payonel to port it somehow
L976[12:08:20] <SixDev> brb
L977[12:08:24] <tiddles> Vexatos: and I
was completely surprised that I saw a steamroller
L978[12:08:30] <tiddles> *lovomotive
L979[12:08:34] <tiddles> or whatever it
was
L980[12:08:35] <payonel> it would be easy,
but not very interesting to me
L981[12:08:35] <Vexatos> choo choo
L982[12:09:51] <tiddles> Vexatos:
also
L983[12:09:54] <tiddles> the best thing
about sl
L984[12:10:07] <tiddles> is that it
accepts and acts upon a few of regular ls paremeters
L985[12:10:07] <tiddles> xD
L986[12:11:09]
⇨ Joins: Wirewolf
(webchat@pool-108-4-75-56.rcmdva.fios.verizon.net)
L987[12:11:22] <Wirewolf> Im back.
anything good happen while i was away
L988[12:11:45] <Forecaster> steal
locomotives
L989[12:11:49] <Forecaster> steam*
L990[12:11:58] <Wirewolf> oh for a second
there you got me
L991[12:12:16] <Wirewolf> welp. i think i
have my radio problem down
L992[12:12:36] <Wirewolf> i just need to
make a multiplier for the 50 MHz crystal then use the 25 and a
4
L993[12:12:47] <tiddles> Wirewolf: we
figured out a cure to aids
L994[12:12:58] <Wirewolf> riddles:
really!?
L995[12:13:05] <Wirewolf> oops that didn't
work
L996[12:13:14] <tiddles> yeah, but you
were gone, so you missed out
L997[12:13:31] <tiddles> and we're not
sharing until the patent is in
L998[12:13:31] <Wirewolf> hey where did
the self proclaimed AI go?
L999[12:13:58] <Wirewolf> LuMisty
L1000[12:14:09] <Wirewolf> ok,
offline
L1001[12:14:43] <Wirewolf> anything else
happen
L1002[12:15:11] <Mimiru> LuMistry* but
yes, offline :P
L1003[12:15:36] <Wirewolf> *sarcasticly
says riddles if you cured aids surely you can solve my radio
problem :P
L1004[12:15:38] <Mimiru> I went to work
for 3.5 hours, for free to try to fix a fucked up computer... on my
day off
L1005[12:16:24] <Wirewolf> no pay?
L1006[12:16:34] <Wirewolf> why>
L1007[12:16:45] <Mimiru> Day off
L1008[12:17:30] <Kimiro> owo Labour laws
dictate that, if you're at work and doing an assigned task, you are
to be paid regardless of whether you were supposed to be there or
not.
L1009[12:17:51] <Mimiru> lol... they
violate enough of those, adding this won't matter
L1010[12:17:52] <Mimiru> so meh
L1011[12:17:58] <Kimiro> Well... Assuming
the employer requested your presence, anyways.
L1012[12:18:08] <Mimiru> They didn't I
came in on my own to fix it
L1013[12:18:14] <Wirewolf> brb switching
to mobile
L1014[12:18:16]
⇦ Quits: Wirewolf
(webchat@pool-108-4-75-56.rcmdva.fios.verizon.net) (Quit: Web
client closed)
L1015[12:18:25] *
Kimiro offers Mimiru a consolation drink
L1016[12:18:25] <Ajloveslily> anyone know
what the "sieve frustration multiplier" config option
does in ex Nihilo
L1017[12:18:50] <Kimiro> Ajloveslily:
IIRC it increases the chance of getting nothing.
L1018[12:18:57] <Ajloveslily>
>:(
L1019[12:19:10]
⇨ Joins: Wirewolf_
(webchat@pool-108-4-75-56.rcmdva.fios.verizon.net)
L1020[12:19:21] <Wirewolf_> Lets get this
party Started
L1021[12:19:33] *
Kimiro wires Wirewolf_ to a car battery
L1022[12:19:34] <Wirewolf_> without legal
labour laws
L1023[12:19:51] *
Wirewolf_ smells cooked wolf
L1024[12:20:04] <Kimiro> Dinner is
served. :3
L1025[12:20:11] <Wirewolf_> and burnt
hair :(
L1026[12:20:32] <Wirewolf_> your going
too get a complaining customer, i dont digest well
L1027[12:20:42] <Wirewolf_>
muawhahahaha
L1028[12:21:15] <Kimiro> Having smelled
decomposing corpse and the inside of a slaughterhouse drain,
burning hair isn't that bad.
L1029[12:21:21] <Wirewolf_> that stopped
chat
L1030[12:21:34] <Wirewolf_>
nevermind
L1031[12:21:39] <Kimiro> Heh.
L1032[12:21:44] <Wirewolf_> um. still i
dont digest well
L1033[12:22:10] <Kimiro> That's okay.
You'll have several months to stew.
L1034[12:23:28] <Wirewolf_> ..., your one
sick puppy
L1036[12:23:59] <Wirewolf_> thats
something
L1037[12:24:29] <Wirewolf_> is that where
your stew comes form mostly
L1038[12:24:31] <Wirewolf_> ????
L1040[12:24:59] <Wirewolf_> ok
L1041[12:25:24] <Wirewolf_> um. anyone
want to try and pick up chat
L1042[12:25:32] <Wirewolf_> other then
myself
L1043[12:25:36] <Wirewolf_> and
Kimiro
L1044[12:25:57] <Wirewolf_> we seem to
have lost the deffination of lets get this party started
L1045[12:26:07] *
Kimiro grins
L1046[12:26:15] <Wirewolf_> and with that
comment Wire realizes he killed the party
L1047[12:26:24] <Wirewolf_>
dcdfgbnmvghjkvcfynyvc c
L1048[12:26:25] <Kimiro> Party is a
failure if anyone lives to talk about it.
L1049[12:27:10] <Wirewolf_> sorry i
smahsed my face on the keyboard because you cooked the party
killing wolf
L1050[12:27:50] <Wirewolf_> um. Kimiro u
do realize that in that sentence you said that the only parties you
have hosted or have been to failed right?
L1051[12:28:14] <Wirewolf_> noone is ever
leaving my party in there car again
L1052[12:28:19] <Wirewolf_> EVER
L1053[12:28:23] *
Wirewolf_ racks slide
L1055[12:28:33] <MichiBot>
Kobe D.VA
POTG | length:
30s | Likes:
441 Dislikes:
3
Views:
23073 | by
v3Movies
L1056[12:28:39] <Wirewolf_> hey Kimiro
wanna have a party
L1057[12:28:55] <Kimiro> A Kimiro party
is a flop if anyone lives to talk about it.
L1058[12:29:19] <Wirewolf_> so you racked
the slide?
L1059[12:29:59] <Wirewolf_> our
conversation as lost the saturation of it
L1060[12:30:37] <Wirewolf_> yup,
completly
L1061[12:31:14] <Wirewolf_> someone right
code that displays 'a square' on the sceen in lua
L1062[12:31:24] <Wirewolf_> 10
L1063[12:31:26] <Wirewolf_> 9
L1064[12:31:29] <Wirewolf_> 8
L1065[12:31:32] <Wirewolf_> 7
L1066[12:31:34] <Wirewolf_> 6
L1067[12:31:36] <Wirewolf_> 5
L1068[12:31:38] <Mimiru> …
L1069[12:31:38] <Wirewolf_> 4
L1070[12:31:41] <Wirewolf_> 3
L1071[12:31:44] <Wirewolf_> 2
L1072[12:31:46] <Wirewolf_> 1
L1073[12:31:49] <Inari> ...
L1074[12:31:54] <Mimiru> really...?
L1075[12:32:00] *
Inari stabs Wirewolf_ repeatedly
L1076[12:32:17] <Inari> L O L *stab*
winky face! *stab* love, d.va *stab* :3
L1077[12:32:17] <Wirewolf_> why, what did
i ever do ti you :D
L1078[12:32:24] <Inari> dunno
L1079[12:32:29] <Elizabeth> Wirewolf_:
channel spam
L1080[12:32:29] <Inari> i like dva, i
like stabbing and you sapmmed
L1081[12:32:31] <Inari> whats the
issue
L1082[12:32:31] <xarses> Can some one
explain this behavior, I have a charger connected to my network,
between it and my computer (computer is futher away from charger
than power dist) is a power distributor adding power to the
network. When I fire the thing up, with two robots to charge, it
eats all of the power from everything on the network before finally
getting more power from the distributor
L1083[12:33:32] <Wirewolf_> so you dont
want the internal buffer to drain?
L1084[12:33:45] <Wirewolf_> before it
takes in new power
L1085[12:33:49] <xarses> it shouldn't
there is plenty of power behind the distributor
L1086[12:34:11] <Wirewolf_> what cable is
going into the distributor
L1087[12:34:19] <Wirewolf_> BC or ender
IO or etc
L1088[12:34:22] <xarses> it drains the
computer so badly, that it turns off
L1089[12:34:22] <Elizabeth> got a pick of
your setup
L1090[12:34:35] <Elizabeth> ?
L1091[12:34:43] <xarses> distributor is
connected to more OC cable that goes to a power converter
L1092[12:35:01] <xarses> which is GT
power
L1093[12:35:24] *
Elizabeth points at her previous (2) message(s)
L1094[12:35:27] <xarses> the computer on
the other side of the power distributor (upstream) doesn't loose
all of its buffer
L1095[12:36:15] <Wirewolf_> xarses: =is
there any way you could take a pic using f2 for Elizabeth it helps
alot in the debug of glitched things
L1097[12:36:46] <xarses> if you guys
think its a bug, I'll make a report
L1098[12:36:56] <Elizabeth> screenshot
please
L1099[12:37:10] *
Wirewolf_ slaps my selve "Every tiem i click
that"
L1100[12:37:10] *
EnderBot2 rulls on the floor laughing
L1101[12:37:16] <xarses> I want to
establish if this seems wrong first
L1102[12:37:28] <Wirewolf_> its prbably
incorrect
L1103[12:37:33] <xarses> Elizabeth: I'll
have to rebuild the setup so that it's easy to see
L1104[12:37:43] <xarses> pictures
currently won't help your brain
L1105[12:37:49] <Elizabeth> they
might
L1106[12:38:17] <Wirewolf_> a picture
says moer workds then your aloud to say in IRC chat :D
L1107[12:39:19] <Wirewolf_> and we all
know it
L1108[12:39:44] <Inari> a picture is also
more moe tahn you can be in irc chat
L1109[12:39:54] <xarses> a screen shot of
the current setup won't help
L1110[12:39:59] *
xarses makes a diagram
L1111[12:41:38] <Wirewolf_> the
awseomness known as rougeminner has return from AFK
L1112[12:42:35] <Wirewolf_> i see there
are no agruments with that fact
L1113[12:43:34] <Wirewolf_> ok, u am
going to have to go AFK again
L1114[12:44:15] <Inari> ...
L1115[12:44:23] <Inari> gamax92: i feel
our pain
L1116[12:44:25] <Inari> *your
L1117[12:44:40] <gamax92> yeah
L1118[12:44:51] <gamax92> it's okay, our
works too :P
L1119[12:44:55] <Inari> hha
L1120[12:44:57] <Inari> haha
L1121[12:44:58] <Inari> true :P
L1123[12:55:28] <Elizabeth> hmm
L1124[12:55:46] <Elizabeth> have you
tried connecting the charger to a differnt side of hte power
distributor?
L1125[12:55:47] <xarses> everything in
the network with the charger is completly drained of energy before
energy is taken from the other side of the power dist
L1126[12:56:02] <xarses> I'm sure I can,
but that puts it on another network
L1127[12:56:07] <xarses> which I didn't
want to have to do
L1128[12:56:32] <xarses> I have a screen
and motion sensor further south of the charger
L1129[12:56:32] <Vexatos> %tell Sangar
also, JEI handler for manual when
L1130[12:56:35] <MichiBot> Vexatos:
Sangar will be notified of this message when next seen.
L1132[13:01:42] <Inari> poor Sangar,
Vexatos is such a slave driver
L1133[13:01:42] <xarses> Slightly more
detail
L1134[13:02:12] <Inari> Motion?
L1135[13:02:21] <xarses> motion
sensor
L1136[13:02:24] <Inari> upstr?
L1137[13:02:31] <xarses> (upsream
computer)
L1138[13:02:39] <xarses> it doesn't have
all its buffer sucked out of it
L1139[13:02:48] <xarses> just everything
in the local network to the charger
L1140[13:03:56]
⇦ Quits: Ashigaru (ashigaru@znc.sixthsage.com) (Quit: ZNC
1.6.3 - http://znc.in)
L1141[13:03:56] ***
Ashigaru- is now known as Ashigaru
L1142[13:04:37] ***
rakiru|offline is now known as Kasen
L1143[13:05:04] <Inari> maybe thats how
the distributor works? :D
L1145[13:09:44] <Sangar> also the commit
is 99% renames, no "real" changes
L1146[13:09:50] <Sangar> so stop being a
whiny idiot :X
L1147[13:10:04] <Mimiru> %+10000
Sangar
L1148[13:10:06] <MichiBot> Mimiru: Sangar
now has 20010 points
L1149[13:10:31] <Vexatos> well
L1150[13:10:35] <Vexatos> as I said
L1151[13:10:40] <Vexatos> "where did
my wget go"? :P
L1152[13:10:49] <Vexatos> suddenly OPPM
ceases to work for lack of wget
L1153[13:12:06] <Inari> xarses: whats
"batery"?
L1154[13:12:10] <Sangar> "why
doesn't it boot" "because you need an eeprom
now"
L1155[13:12:24] <xarses> Inari:
battery
L1156[13:12:31] <Sangar> this makes
components less an extension of openos
L1157[13:13:02] <Sangar> if anything i'd
be willing to just get rid of those floppies and shove them into
openos itself
L1158[13:13:07] <Inari> OC has no battery
block?.?
L1159[13:13:20] <Sangar> it has a
capacitor block :P
L1160[13:13:23] <Inari> :p
L1161[13:13:23] <Inari> right
L1162[13:13:25] <xarses> Inari:
capacator
L1163[13:13:34] <xarses> same diff
L1164[13:13:40] <Inari> nah
L1165[13:13:43] <Inari> one is found in
jei
L1166[13:13:44] <Inari> the othe
rnot
L1167[13:14:11] <Sangar> anyway, if there
was anything else relevant in the backlog let me know, too lazy to
read it all >_>
L1168[13:14:28] <Inari> xarses question
iguess?
L1169[13:14:31] <Vexatos> Sangar,
"shove it into OpenOS" and then there's me with tape.lua
and explode.lua
L1170[13:14:49] <Sangar> Vexatos,
nobody's stopping you from keeping your magic fses
L1171[13:14:55] <Sangar> literally
nobody
L1172[13:14:56] <Vexatos> Convention
is
L1174[13:15:03] <Vexatos> you know I
adapt to OpenOS.
L1175[13:15:04] <Sangar> convention
doesn't exist
L1176[13:15:07] <Sangar> robots still
have magic fses
L1177[13:15:20] *
Elizabeth throws meatballs at Sangar
L1178[13:15:36] *
Inari throws vifino balls at Sangar
L1179[13:15:58] <Vexatos> Sangar, how are
you going to run OPPM? Two floppy drives?
L1180[13:16:01] <Vexatos> or cp wget.lua
>_>
L1181[13:16:38] <vifino> Inari: Elizabeth
is the only one allowed to eat me, if you know what I mean.
L1182[13:16:45] <xarses> Inari: the
question is, is it expected that when there is high load on the
charger (two robots) that every device in the immediate network
will be drained of power before going to the power distributor.
even though other devices are further away on the network
L1183[13:16:52] <Elizabeth> :3
L1184[13:17:25] <Inari> xarses: why are
you telling me tha tthouhg :D
L1185[13:17:27] <Sangar> i guess? i mean
an alternative would be throw the builtin stuff into oc itself and
have your magic fs stuff be on oppm i suppose :P
L1186[13:17:57] <xarses> Inari: at the
same time, the computer gives all of its buffer, causing it to turn
off. should that be right? or should it keep some of its power so
it doesn't turn off
L1187[13:18:16] <xarses> Inari: you
started asking me
L1188[13:18:18] <vifino> Sangar:
setupDecompWorkspace followed by idea, yes?
L1189[13:18:25]
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L1190[13:18:30]
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())
L1191[13:18:32] <Inari> imo the computer
shouldnt even give it sbuffer
L1192[13:18:51] <xarses> I guess they do
because creative cases do
L1193[13:19:39] <Sangar> vifino, yes (or
sDecW if you're lazy like me :P)
L1194[13:19:59] <xarses> Ok, I guess I'll
make two bug reports then
L1195[13:20:17]
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(Killed (NickServ (GHOST command used by
Ashigaru_!Ashigaru@znc.sixthsage.com)))
L1197[13:21:19] ***
Ashigaru_ is now known as Ashigaru
L1198[13:21:22] <xarses> Sangar: since
#1456 is a breaking change, should we add a comment on how to
convert so we have the new convention going forward?
L1199[13:21:28]
⇨ Joins: Ashigaru-
(Ashigaru@Oh.Shit.That.Oper.G-Lined.us)
L1200[13:21:39] <Sangar> but frankly, i
don't think having them as separate floppies is that bad. let it
sink in for a bit and be less reactionary about it ;)
L1201[13:21:45] <vifino> Sangar: it looks
like it is stuck on :ideaProject though :(
L1202[13:21:49] ***
Ashigaru is now known as Guest48583
L1203[13:21:55] <vifino> or does that
just take a few hours?
L1204[13:22:02] <Sangar> idea usually
goes superfast
L1205[13:22:26] <Sangar> xarses, if it
sticks, yes. as you can see it's still being disputed ;)
L1206[13:22:35] <Sangar> gtg for a bit,
bbl
L1207[13:22:38] <xarses> I like the
change
L1208[13:22:55] ***
Ashigaru- is now known as Ashigaru
L1209[13:23:10] <xarses> I just think
every one is upset they don't know how to fix it
L1210[13:23:15] ***
Ashigaru is now known as Guest88030
L1211[13:23:51] <gamax92> #lua for
i=1,0/0 do print(i) end
L1212[13:23:51] <|0xDEADBEEF|> >
nil
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Guest48583 is now known as Ashigaru
L1214[13:24:19] <Vexatos> Sangar, wait,
programming table floppery still works right?
L1215[13:24:19] <Vexatos> >_>
L1216[13:24:29] <vifino> Sangar: nope,
just waiting there
L1217[13:24:29] <Vexatos> also, uuh
TIS-3D items still aren't rotated correctly.
L1218[13:24:33]
⇨ Joins: Nachtara
(~Nachie@50-83-108-134.client.mchsi.com)
L1219[13:24:36] <Vexatos> at least on the
BTM server
L1220[13:28:50]
⇦ Quits: Trangar
(~Trangar@2601:cd:301:f300:565:67f8:2e54:f58c) (Ping timeout: 192
seconds)
L1221[13:29:06]
⇨ Joins: Nathan1852
(~Nathan185@hsi-kbw-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
L1222[13:29:55] <tiddles> Sangar: is
there a chance of having a sound when right-click-inserting an
EEPROM into a uC?
L1223[13:30:12] <Forecaster> that'd be
nice :P
L1224[13:30:20] <tiddles> Sangar: I mean,
I already made it beep when detecting a rom change, just for that
reason xD
L1225[13:30:31] <tiddles> as in, in my
bootloader code
L1227[13:34:46] <Temia> Hmmmm?
L1228[13:34:50] <tiddles> Sangar:
huh
L1229[13:35:09] <Temia> Did something
change? owo
L1230[13:35:16] <Forecaster> hams
L1231[13:35:23] <tiddles> Sangar: when I
turn a computer off while it's beeping, it turns off, but the beep
keeps being on
L1232[13:35:26] <tiddles> huh
L1233[13:35:53]
⇦ Quits: Nathan1852
(~Nathan185@hsi-kbw-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
(Ping timeout: 201 seconds)
L1234[13:37:52] <vifino> Sangar: It
just... doesnt work! AT all!
L1235[13:38:05] <vifino>
setupDecompWorkspace runs flawlessly.
L1236[13:38:12] <vifino> ideaProject...
nope.
L1237[13:38:28] <Forecaster> you don't
really need that
L1238[13:38:38] <Forecaster> import it as
a gradle project instead
L1239[13:38:46] <Forecaster> then just
run setupDevWorkspace
L1240[13:38:54] <Elizabeth> vifino, try
just idea
L1241[13:38:59] <Elizabeth> or what
Forecaster said
L1242[13:38:59] <Vexatos>
setupCIWorkspace best
L1243[13:39:06] <vifino> Elizabeth: same
difference.
L1244[13:39:28] <Inari> setupDevWorkspace
worked for me but Decomp not
L1245[13:39:28] <Inari> \o/
L1246[13:39:48] <tiddles> Vexatos: I have
the most horrible idea. It's horrible because I know nothing about
modelling and I wouldn't be able to make it. But like, imagine a
TRS addon where you can do long-range communication with huge
line-of-sight lights with mechanical shutters and mirrors.
L1247[13:40:03] <tiddles> Vexatos:
basically like Clacks in Discworld ;________;
L1248[13:40:04] <Inari> whats a TRS
L1249[13:40:09] <tiddles> *TIS
L1250[13:40:15] <Vexatos> like
infrared?
L1251[13:40:18] <Temia> Hehe, TRS.
L1252[13:40:21] <Temia> That's
nostalgic.
L1253[13:40:26] <Inari> wats a TRS
L1254[13:40:26] <tiddles> Vexatos: like
infrared but long-range and COOL
L1255[13:40:33] <Vexatos> have fun
chunkloading that
L1256[13:40:43] <Inari> Vexatos: not
needed
L1257[13:40:50] <Vexatos> and calculating
them rays
L1258[13:40:52] <Temia> ANYWAY if I'm
reading the commits right, are component filesystems now their own
floppies? Does this mean that blanks can be crafted with components
to get them? owo
L1259[13:40:58] <tiddles> Vexatos: you're
saying that like chunk-loading is the main problem here xD
L1260[13:41:14] <Vexatos> tiddles, mostly
raytracing being way too expensive.
L1261[13:41:26] <xarses> Temia: something
like that
L1262[13:41:36] <Temia> Inari: The TRS-80
was an old, somewhat disparaged computer from a few decades
ago.
L1263[13:41:40] *
Inari hands Elizabeth's floppy... spheres? to vifino
L1264[13:41:40] <xarses> for computers,
yes
L1265[13:41:50] <Temia> as evidenced by
its nickname "the trash-80"
L1266[13:41:55] <xarses>
"TRASH-80"
L1267[13:42:02] <Temia> eeeyyy
L1268[13:42:03] <xarses> you beat
me
L1269[13:42:04] *
Temia ^5 xarses
L1270[13:42:12] <tiddles> Vexatos:
pfffffffft, spawn an "alternate-air" path block *once*,
force the player to break it if he wants to build something, if one
is broken remove the whole line, done
L1271[13:42:22] <tiddles> suddenly you're
only doing tracing once
L1272[13:42:22] <tiddles> xD
L1273[13:42:33] *
Temia wanders off to make breakfast now. =3=
L1274[13:42:43] <Inari> tracer is
tracing
L1275[13:42:59] <tiddles> also
L1276[13:43:00] <tiddles> liek
L1277[13:43:02] <Temia> Please wait
warmly until it is ready
L1278[13:43:07]
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L1279[13:43:19] <Inari> \o/
L1280[13:43:21] <Inari> we are free
L1281[13:43:25] <tiddles> I only meant to
have *straigh* line-of-sight, yeah, arbitrary LOS would be
bad
L1282[13:43:25] *
Inari high-fives gamax92
L1283[13:43:31] <xarses> tiddles:
Vexatos, just add some infrared and let the camera read it...
L1284[13:43:45] <xarses> tiddles: why not
use the ptp cards?
L1285[13:43:50] <gamax92> o.o
L1286[13:43:51] <tiddles> xarses: not
cool enough. not making clacking sounds,. idea rejected.
L1287[13:43:59] <Temia> Arbitrary LOS
gets us the laggy floodlights and finicky wires in IE
L1288[13:44:11] <Inari> gamax92:
what
L1289[13:44:13] <gamax92> What did I
do
L1290[13:44:15] <xarses> teli-type
L1291[13:44:19] <Temia> Speaking of
which, does anyone know if ZI or any components thereof have moved
on to 1.8.9/1.9?
L1292[13:44:25] <tiddles> xarses: ptp
cards aren't a TIS thing. idea rejected.
L1293[13:44:27] <gamax92> :D
L1294[13:44:27] <tiddles> xD
L1295[13:44:29] <tiddles> also
L1296[13:44:29] <Temia> Well, probably
not 1.9
L1297[13:44:31] <Temia> But y'know.
L1298[13:44:33] <Forecaster> ZI?
L1299[13:44:36] <Temia> Zetta
Industries.
L1300[13:44:38] <tiddles> I love it what
I'm hearing about component floppies
L1301[13:44:42] <Vexatos> tiddles, there
is no difference between straight and fourdimensional
raytracing
L1302[13:44:43] <Forecaster> dunno what
that is
L1303[13:44:44] <Temia> The geniuses
behind the telecommunication cables. :D
L1304[13:44:47] <Vexatos> none at
all
L1305[13:45:17] <tiddles> because hell,
it *was* weird how some computronics peripherals also include a
filesystem :P
L1306[13:45:20] <gamax92> anyone have a
circle algorithm that goes over each point once and preferably
isn't brute force
L1307[13:45:36] <tiddles> Vexatos: my
idea was like
L1308[13:45:42] <xarses> tiddles:
tele-type then?
L1309[13:46:41] <Elizabeth> "it
*was* weird how some computronics peripherals also include a
filesystem" you do realise OC also had peripherals/components
that added a filesystem?
L1310[13:47:08] <xarses> Elizabeth: it is
booth realistic, and not
L1311[13:47:34] <xarses> the main
annoyance people will have is not getting wget and pastebin when
you add an internet card
L1312[13:47:41] <Elizabeth> i wasn't
commenting on it's realicy
L1313[13:47:44] <xarses> which we should
just move to openos
L1314[13:47:54] <tiddles> Vexatos: you
have two long range "clacks" blocks, right. one you place
a block, it does a raytrace straight in the direction it's facing,
if it succeeds and finds another clacks terminal, what you can do
is spawn a bunch of walk-through blocks between them, then when one
of the blocks is broken you notify and break the whole line
L1315[13:47:57] <Elizabeth> if realicy
isn't a word, it is now
L1316[13:48:08] <tiddles> Vexatos: so no
need for constant raycasting "pings"
L1317[13:48:18] <tiddles> Vexatos: but
anyway I literally had this idea 3 minutes ago, so
L1318[13:48:18] <Vexatos> how about
no
L1319[13:48:19] <tiddles> xD
L1320[13:48:29] <xarses> tiddles: don't
raytrace everything has to be loaded, it won't work "long
distance"
L1321[13:48:45] <tiddles> I mean, I was
just reponding to yout general "BUT IT WOULD SUCK
PERFORMANCE-WISE" thing
L1322[13:49:06] <Vexatos> It would
anyway
L1323[13:49:14] <Vexatos> There is no
difference between a raytrace and a raytrace
L1324[13:49:27] <Vexatos> except a
raytrace + spawning a crapload of blocks would be even worse
L1325[13:50:23] <Forecaster> checking
those blocks would also be terrible performance wise :P
L1326[13:50:29] <tiddles> xarses:
Vexatos: I'm well aware that such things are non-trivial, and the
general issues with chunks being loaded and shit
L1327[13:50:29]
⇦ Quits: alekso56 (~znc@ti0107a400-2313.bb.online.no) (Read
error: Connection reset by peer)
L1328[13:50:41] <Vexatos> it is
trivial
L1329[13:50:44] <tiddles> but I do *not*
agree in principle that
L1330[13:50:44] <Vexatos> literally one
method call
L1331[13:50:56] <Vexatos> which would
wreck your server thread
L1332[13:51:02] <CompanionCube> inb4
OpenOS obtains a windows-esque 'Installing Drivers...' thing
L1333[13:51:16] <tiddles> doing *one*
raycast *once* would instantly spell doom :P
L1334[13:51:17] <Vexatos> CompanionCube,
OpenWindows :>
L1335[13:51:27] <Vexatos> tiddles, you...
have never made a mod right?
L1336[13:51:31] <Elizabeth> you mean
linux?
L1337[13:51:33]
⇨ Joins: alekso56
(~znc@ti0107a400-2313.bb.online.no)
L1338[13:51:44] <tiddles> CompanionCube:
I, for one, have been missing the whole "drivers on
floppies" aspect
L1339[13:51:56] <Vexatos> a 5-block-wide
raytrace is hardly allowed in Minecraft.
L1340[13:52:00] <Vexatos> five blocks.
k?
L1341[13:52:13] <tiddles> Vexatos: ...is
MC really *that* werird about these things?
L1342[13:52:14] <Vexatos> the camera is
on the edge of limits
L1343[13:52:17] <Elizabeth> please insert
diskette 2 to coniue
L1344[13:52:21] <Vexatos> it is
minecraft.
L1345[13:52:23] <tiddles> Vexatos: also,
like
L1346[13:52:29] <Elizabeth>
s/ni/nti
L1347[13:52:30] <MichiBot>
<Elizabeth> please insert diskette 2 to contiue
L1348[13:52:34] <Vexatos> Elizabeth,
Ni!
L1349[13:52:36] <Vexatos> Ni! Ni!
Ni!
L1350[13:52:46] <vifino> great, now idea
is stuck with ":testRuntime" in the import dialogue
.-.
L1351[13:53:01] <tiddles> Vexatos: how is
checking a blocks in a grid-aligned *straight* line of blocks an
incredbily expensive thing that is hardly allowed across 5 blocks
>_>
L1352[13:53:10] <Elizabeth> vifino, i
think it's your computer
L1353[13:53:22] <Vexatos> there is no
difference between a straight and any other line
L1354[13:53:23] <Elizabeth> tiddles,
because minecraft
L1355[13:53:24] <vifino> q_q
L1356[13:53:28] <Vexatos> why are you
always stressing the "straight"
L1357[13:53:30] <Vexatos> noone
cares
L1358[13:53:39] <Vexatos> it's literally
the exact same procedure
L1359[13:53:50] <tiddles> Vexatos:
because I'm not sure how even a ray trace is involved here, I
mean
L1360[13:53:51] <Vexatos> also, answer:
It's minecraft.
L1361[13:53:52] <tiddles> like
L1362[13:54:12] <tiddles> I have a chunk
loaded, right? obviously I can check if there's a goddamn block ad
XYZ or not
L1363[13:54:19] <Vexatos> yes
L1364[13:54:23] <Vexatos> local pos
L1365[13:54:25] <Vexatos> advance 1
L1366[13:54:29] <Vexatos> get block
L1367[13:54:34] <Vexatos> is air? k
L1368[13:54:36] *
CompanionCube zapps the last diskette in the set
L1369[13:54:37] <Vexatos> advance 1
L1370[13:54:37] <CompanionCube>
muahaha
L1371[13:54:39] <Vexatos> get block
L1372[13:54:41] <Vexatos> etc etc
L1373[13:54:48] <Vexatos> expensive as
heck
L1374[13:54:57] <Elizabeth> brb, folding
tent with dad
L1375[13:55:17] <Forecaster> brb, folding
dad with tent
L1376[13:55:30] <tiddles> Vexatos: how in
*shit* is this even at all fucking *noticeable* when done once (not
every tick, mind you)
L1377[13:55:42] *
Vexatos sighs
L1378[13:55:44] <Vexatos> for the third
time
L1379[13:55:50] <Vexatos> It. Is.
Minecraft.
L1380[13:55:57] *
tiddles headdesks
L1381[13:56:02] <Vexatos> Do not expect a
mod made by one guy in his free time to be coded well.
L1382[13:56:15] <Vexatos> or a game
L1383[13:56:17] <Vexatos> or
anything
L1384[13:56:40] <Vexatos> Minecraft is
horribly coded and I am surprised you haven't noticed that
yet
L1385[13:56:52] <tiddles> Vexatos: I
mean, I always knew the rendering pipeline was fucked as hell
L1386[13:57:00] <Vexatos> why only
rendering?
L1387[13:57:06] <tiddles> and I vaguely
knew modders were constantly bitching about the internals
L1388[13:57:08] <Vexatos> Everything
is.
L1389[13:57:20] <Vexatos> They wouldn't
be if it was decent
L1390[13:57:36] <tiddles> but yes, I
never suspected it's as broken as "checking a few goddamn
local blocks once kills a server" broken
L1391[13:57:49] <tiddles> there I went, I
was optimistic again, and I got punished again
L1393[13:57:51] <MichiBot>
Monkey
shooting AK-47 Between Soldiers in Africa!!! | length:
31s | Likes:
4220 Dislikes:
236 Views:
1376552 | by
mrfirefox20
L1394[13:57:51] <tiddles> ;_;
L1395[13:58:00] <Vexatos>
"few"
L1396[13:58:03] <Vexatos> it's not a
few
L1397[13:58:06] <Vexatos> that is the
problem.
L1398[13:59:17] <tiddles> Vexatos: say
it's 256, jesus, even in Java that much should be instantenous. if
it was written well I'd expect a few thousand to be on the order of
miliseconds as well, but let's not make those assumptions again.
xD
L1400[14:02:56]
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L1401[14:02:57] <tiddles> Vexatos: and
well, *you* said that even 5 blocks being scanned is frowned
upon
L1402[14:03:13] <tiddles> but yes, I do
admit I'm probably completely mistaken here
L1403[14:03:37] <tiddles> at this point
I'm just trying to figure out how insanely broken the mc internals
actually are xD
L1404[14:04:33] <Inari> Vexatos: you can
do the check realtively slowly
L1405[14:04:35] <Elizabeth> back
L1406[14:04:39] <Inari> then just keep
the cached result of "does it connect"
L1407[14:06:27] <Inari> plus, dont
skeletons test line of sight 24/7 basically
L1408[14:06:45] <Inari> heck even psi can
raytrace 24/7 without caring
L1409[14:07:16] <Forecaster> one of the
main problems is you'd have to re-check that range every time you
send something, which would involve loading a bunch of chunks and
getting a ton of blocks
L1410[14:07:46] <tiddles> Inari: that was
mostly how I was thinking about it, as in caching, and some other
stuff, but I freely admit, my "design" for this was a)
literally made in a few minutes b) assuming stuff about the server
API which I know nothing about xD
L1411[14:07:55] <tiddles> Forecaster:
uhhhhh
L1412[14:08:05] <tiddles> since we
started this discussion and nobody has a different one, well
xD
L1413[14:08:08] <tiddles> let me ask
this
L1414[14:08:10] <Inari> Forecaster:
nah
L1415[14:08:14] <Inari> unloaded chunks
dont change
L1416[14:08:27] <tiddles> myes,
that
L1417[14:08:29] <tiddles> also
L1418[14:08:45] <tiddles> if the server
lets you keep some mod data around independent of chunks, you can
do it like
L1419[14:08:45] <Forecaster> how do you
know they haven't been loaded and changed since the last
check?
L1420[14:08:46] <Elizabeth> but what if
the chunks are loaded, somethings changed and then the chunk is
unloaded again?
L1421[14:09:14] <Inari> Forecaster:
keeping track
L1422[14:09:16] <Forecaster> constantly
monitoring the chunks for changes would be even worse
L1423[14:09:36] <tiddles> okay so
L1424[14:09:38] <tiddles> like
L1425[14:09:40] <Inari> eh, doesnt seem
like it shoudl be
L1426[14:09:41] <Inari> but MC
L1427[14:09:58] <tiddles> let's keep the
"invisible custom block" hypothesis around for a seconds,
right
L1428[14:10:00] <tiddles> so
L1429[14:10:05] <Inari> actaully
L1430[14:10:09] <Inari> just send
entities
L1431[14:10:16] <Inari> they laod the
chunks
L1432[14:10:19] <Inari> and die on
colliding
L1433[14:10:20] <Vexatos>
railcraft.residual_heat
L1434[14:10:23] <Vexatos> you are
welcome
L1435[14:10:24] <Vexatos> (not)
L1436[14:10:54] <tiddles> each connection
gets an ID. breaking a block breaks the actual blocks *and* the
abstract "connection", which you keep in the code, not on
a chunk
L1437[14:11:09] <tiddles> inb4 minecraft
only lets you keep data in actual chunks / blocks
L1438[14:11:10] <tiddles> xD
L1439[14:11:17] <Inari> eh
L1440[14:11:24] <Inari> its basically a
TE network then, should work as far as i care
L1441[14:11:26] <Elizabeth> cause
invisible blocks are not annying or anything
L1442[14:11:36] <Inari> well
L1443[14:11:39] <Inari> make them non
invsiible
L1444[14:11:39] <Forecaster> yeah, but
you'd have to either have to have the blocks report when they're
broken, which would require lots of TileEntities
L1445[14:11:39] <Inari> :P
L1446[14:11:42] <Forecaster> which is
terrible
L1447[14:11:43] <Vexatos> tiddles, so you
would break 250 blocks at once?
L1448[14:11:45] <Forecaster> or, check
the blocks
L1449[14:11:54] <Inari> Forecaster: every
pipe network ever has to
L1450[14:11:57] <Vexatos> extending a
single piston is laggy enough
L1451[14:12:08] <Vexatos> imaging doing
that for 250 blocks ;_;
L1452[14:12:09] <Inari> extending a
piston should be laggier than breaking blocks
L1453[14:12:16] <Inari> to shift blocks
you have to shift their data
L1454[14:12:19] <Inari> to elete you just
set to air
L1455[14:12:20] <tiddles> Vexatos: okay
but like
L1456[14:12:32] <Vexatos> Inari, air is a
block too
L1457[14:12:35] <Vexatos> there is no
real difference
L1458[14:12:44] <Inari> there should
be
L1459[14:12:46] <tiddles> let's for the
moment assume that we're fine trading one-time costs for continuous
check-every-packet-or-tick costs
L1460[14:12:57] <Vexatos> what?
L1461[14:13:03] <Inari> shifting means
you have to read and write
L1462[14:13:07] <Inari> setting is just
setting
L1463[14:13:07] <Vexatos> one is worse
than the other
L1464[14:13:14] <Vexatos> doesn't mean
the first one is good in any way
L1465[14:13:30] <tiddles> Vexatos: well
yeah but by that argument
L1466[14:13:30] <Vexatos> Inari, but
blocks have no data
L1467[14:13:33] <Vexatos> they are
singletons
L1468[14:13:35] <Inari> ideally you could
just set a whole block in the chunks data to 0
L1469[14:13:37] <Inari> and tahts all
air
L1470[14:13:37] <Inari> :P
L1471[14:13:38] <tiddles> Vexatos: not
even IR should be in the mods
L1472[14:13:49] <Inari> Vexatos: you have
to read "oh waht was this other block"
L1473[14:13:50] <tiddles> Vexatos: and
pipes should go as well :P
L1474[14:13:50] <Vexatos> infrared?
L1475[14:13:52] <Inari> and set that to
this next block
L1476[14:13:53] <Vexatos> That one
creates an entity
L1477[14:13:56] <Inari> instead of just
setting Air
L1478[14:13:59] <Vexatos> which moves
across the chunjk
L1479[14:14:01] <Vexatos> chunk*
L1480[14:14:10] <Vexatos> the infrared
particle thing there is actually an entity
L1481[14:14:28] <Inari> yeah so do
entities, as i said
L1482[14:14:28] <Inari> :f
L1483[14:14:32] <Vexatos> Inari,
extending a piston is literally like setting 3 or 4 blocks
L1484[14:14:34] <Vexatos> to air
L1485[14:14:38] <Vexatos> no difference
whatsoever internally
L1486[14:14:46] <tiddles> Vexatos: so
what you're saying is, like
L1487[14:14:56] <Inari> i dont see how
extending a piston sets anything to air
L1488[14:14:57] <Inari> but sure
L1489[14:14:59] <tiddles> Vexatos:
trans-chunk communication sucks no matter how you do it
L1490[14:15:00] <tiddles> or what
L1491[14:15:01] <tiddles> xD
L1492[14:15:03] <Vexatos> Inari, it
doesn't set to air
L1493[14:15:05] <Vexatos> but to another
block
L1494[14:15:08] <Vexatos> air is just a
block
L1495[14:15:11] <Inari> thats what im
literally saying
L1496[14:15:15] <Vexatos> there is no
difference between setting a position to wood
L1497[14:15:21] <Vexatos> than it is to
set it to air
L1498[14:15:22] <Inari> yeah, but you
have to read and then write :P
L1499[14:15:28] <Ashigaru> lol
L1500[14:15:29] <Inari> there is
L1501[14:15:33] <Inari> air is air and
wll always be
L1502[14:15:37] <Inari> wood is
"block before this"
L1503[14:15:40] <tiddles> Vexatos: well
okay, and then I basically agree that MC is probably so broken
behind the scenes that it's true
L1504[14:15:42] <tiddles> but like
L1505[14:15:48] <Vexatos> getting the
block is not expensive at all compared to setting it
L1506[14:15:59] <Inari> why would setting
i tbe expensive anyway x.x
L1507[14:16:00] <Vexatos> tiddles, yes it
does, cross-chunk is always horrible
L1508[14:16:06] <Vexatos> have fun
looking at any multiblock code ever made
L1509[14:16:14] <tiddles> since that ends
a discussion, I thought we moved on to a discussion of "so
what's the least server-laggy way of doing it anyway"?
L1510[14:16:24] <tiddles> I'm sorry if
that was unclear xD
L1511[14:16:26] <Inari> well
L1512[14:16:39] <Inari> railcraft loads
dozens of chunks when you run a network all the time and unload
sthem again
L1513[14:16:43] <Inari> so just send
chunkloading entities
L1514[14:16:50] <Vexatos> tiddles, there
is a "least server laggy way" but it would still lag the
server out to hell and beyond
L1515[14:16:55] <Vexatos> so what's the
point?
L1516[14:17:04] <Vexatos> Inari,
what?
L1517[14:17:08] <tiddles> Vexatos:
uhhh
L1518[14:17:19] <Inari> Vexatos: long
train lines kinda need carts with chunkloaders in them to operate
:P
L1519[14:17:53] <tiddles> Vexatos: I
thought I was clear, I proposed a way that would be laggy when
interacting with the connection blocks, but a pre-existing
connecion that's not fucked with would still work
L1520[14:18:11] <tiddles> interacting as
in "creating or breaking them"
L1521[14:18:16] <Vexatos> Inari, yes. but
that is handled by forge
L1522[14:18:20] <Vexatos> entirely
different
L1523[14:18:26] <Inari> Vexatos:
wat
L1524[14:18:29] <Inari> how does that
make any sesne
L1525[14:18:37] <Vexatos> it does need to
unload and reload chunks frequently, yes
L1526[14:18:45] <Inari> so?
L1527[14:18:47] <Vexatos> but if there's
noone nearby, at least it doesn't have to send them to any
client
L1528[14:18:50] <Vexatos> which is the
worst part
L1529[14:18:55] <Inari> so?
L1530[14:19:00] <Vexatos> it's not too
bad
L1531[14:19:07] <Inari> and how is it bad
with this thing
L1532[14:19:19] <Vexatos> the problem is
force-loading all chunks between two connections at once
L1533[14:19:25] <Vexatos> setting a few
hundred blocks
L1534[14:19:30] <Inari> why force
loading
L1535[14:19:30] <Vexatos> then saving and
unloading the chunk again
L1536[14:19:34] <Inari> noone said
that
L1537[14:19:34] <Inari> :f
L1538[14:19:36] <Vexatos> because you
cannot edit anything inside
L1539[14:19:38] <Vexatos> without loading
it?
L1540[14:19:41] <Vexatos> how would
you?
L1541[14:19:43] <Inari> i said
L1542[14:19:46] <Inari> send chunkloading
entities
L1543[14:19:48] <Inari> dont set
blocks
L1544[14:19:49] <Inari> :P
L1545[14:19:59] <Vexatos> you have one
locomotive on a railway.
L1546[14:20:06] <Vexatos> moving at a few
blocks a second
L1547[14:20:19] <Vexatos> do you really
want a particle to move at THAT speed?
L1548[14:20:34] <Vexatos> taking 20
seconds to travel 250 blocks? >_>
L1549[14:20:46] <Elizabeth> could
probably just store the data on a floppy and transport it by
train
L1550[14:21:18] <Vexatos> IPoL
L1551[14:21:24] <Inari> haha :p
L1552[14:21:26] <Vexatos> Better than
IPoAC anyway
L1553[14:21:30] <Inari> nah
L1554[14:21:32] <Inari> asie is pol
L1555[14:21:34] <Inari> you not pol
L1556[14:21:34] <Inari> :<
L1557[14:21:38] <tiddles> xD
L1558[14:21:45] <Elizabeth> IP over
Locomotive
L1560[14:22:43] <Sangar> Vexatos, bc
table? depending on the mc version, yes :P
L1561[14:22:52] <asie> Inari: what
L1562[14:22:58] <Inari> asie: you
pol
L1563[14:22:59] <Sangar> tis rotation?
what are you talking about?
L1564[14:22:59] <Inari> afaik
L1565[14:23:09] <Sangar> tiddles, eeprom
switch beep, why not, make an issue
L1566[14:23:35] <Wiiplay123> I'm creating
a new vim colorscheme to suit my preferences
L1567[14:23:38] <Wiiplay123> lemme know
if anyone wants it
L1568[14:24:05] <asie> Sangar: any news
on the bugs?
L1569[14:24:39] <Inari> TIL jumping
sundog
L1570[14:24:49] <Sangar> asie, the
transparency thing is fixed
L1571[14:24:56] <Sangar> the viewport
thing i couldn't reproduce yet :/
L1572[14:25:28] <Vexatos> Sangar, items
in hand
L1573[14:25:33] <Vexatos> remember OC's
flat.json?
L1574[14:25:38] <Sangar> i don't
L1575[14:25:44] <Vexatos> TIS-3D doesn't
have that, at least on the BTM server
L1576[14:25:45] <tiddles> Sangar: not so
much a beep as a, you know, like a floppy sounds.
L1577[14:25:53] <tiddles> Sangar: could
even be exactly the same sound
L1578[14:25:55] <Vexatos> well, it's the
thing making your items properly rotated
L1579[14:26:01] <Sangar> tiddles, well
yeah, some sound anyway :P
L1580[14:26:07] <Sangar> Vexatos,
uhuh
L1581[14:26:19] <tiddles> Sangar: cool,
I'm making a note to do that, then. xD
L1582[14:26:31] <asie> Sangar: I have it
reproduced on the BTM server
L1583[14:26:33] <asie> if that
helps
L1584[14:26:59] <Sangar> asie, only if i
can connect with my devenv so i can debug the client
>_>
L1585[14:27:03] <asie> ...oh.
L1586[14:27:04] <Sangar> which i don't
think will work?
L1587[14:27:07] <asie> I'll try to
reproduce with just OC, then
L1588[14:27:14] <asie> (in which case you
would be able to connect just fine!)
L1589[14:27:28] <asie> Sangar: actually,
you can /try/, as 1.9 deobfuscates mods in devenv now
L1590[14:27:35] <asie> 1.9+
L1591[14:27:36] <asie> that is, copy over
all mods but OC from the pack
L1592[14:27:38] <Sangar> hue
L1593[14:27:40] <asie> and try
booting
L1594[14:27:44] <asie> if it doesn't
crash it will be a miracle
L1595[14:27:47] <Sangar> :D
L1596[14:27:47] <asie> but it will be a
worthy one
L1597[14:27:52] <Sangar> all right
then
L1599[14:28:16] <MichiBot>
Man VS
Monkey | length:
1m 9s | Likes:
5447 Dislikes:
247 Views:
1563548 | by
ViralHog
L1600[14:28:16] <Sangar> ah. i'll
probably have to replace the @VERSION@ with the latest build
version
L1601[14:28:27] <asie> 1.6.0.7
L1602[14:28:29] <asie> is what we're
on
L1603[14:28:35] <asie> I suppose I could
update the pack
L1604[14:28:46] <Elizabeth> ¬_¬
L1605[14:28:55] <asie> let's go!
L1606[14:29:02] <Sangar> updates
\o/
L1607[14:29:10] <asie> so don't do the
devenv trick yet
L1608[14:29:11] <asie> i'll update
first
L1609[14:29:32] <Sangar> i'll try some
more locally with the devenv server :P
L1610[14:30:40] <Elizabeth> Sangar, that
n00b7 person is being annoying
L1611[14:30:50] <Elizabeth> like,
"oh email.... urghh"
L1612[14:31:09] <asie> i'll also add
/some/ charset modules
L1613[14:31:11] <asie> the non-MCMP
ones
L1615[14:31:27] <Vexatos>
<Sangar>
asie, only if i can connect with my devenv
so i can debug the client >_>
L1616[14:31:36] <Sangar> Elizabeth,
yes
L1617[14:31:40] <Vexatos> sangar, you
know how to add intelliJ debugger hooks to any java instance
ever?
L1618[14:32:03] <Vexatos> :P
L1619[14:32:15] <Elizabeth> Sangar,
didn't we ban someone a while back with a similar name / annoying
desire to create shit tickets
L1620[14:32:16] <Vexatos> Click on
"Run Configuration" and add a new "Remote
instance
L1621[14:32:31] <Vexatos> it'll give you
a bunch of java args you'll simply need to add to MCUpdater
:P
L1622[14:32:49] <Vexatos> then, once MC
launched, just click the debug button
L1623[14:33:13] <xarses> does any one
have a docs for the transposer?
L1624[14:33:26] <Sangar> Elizabeth, quite
a different name iirc; anyway, warned him
L1625[14:33:42] <Sangar> if he continues
i'll block im (which is now possible via organizations \o/)
L1626[14:33:55] <Elizabeth> cool
L1627[14:34:01] <Sangar> Vexatos, not any
ever, only ones started with the right args :P
L1628[14:34:02] <Sangar> yeah
L1629[14:34:09]
⇦ Quits: Ashigaru (Ashigaru@znc.sixthsage.com) (Read error:
Connection reset by peer)
L1630[14:34:45] <Sangar> i even had gcc
attached to mc once to debug the native libs :P
L1631[14:34:49]
⇨ Joins: Ashigaru
(Ashigaru@through.the.looking.glass.sixthsage.com)
L1632[14:34:54] <asie> wait what
L1633[14:35:10] <asie> that's slightly
impressive
L1634[14:35:16] ***
Ashigaru is now known as Guest42794
L1635[14:35:50] ***
Guest42794 is now known as Ashigaru
L1636[14:35:50] <Sangar> it was
interesting. in particular since iirc java does... odd things to
signal npes internally
L1637[14:35:51] <tiddles> Sangar:
mmmmmmmm
L1638[14:36:10] <tiddles> Sangar: I
remember Java being all weird about its own frame pointers
L1639[14:36:45] <tiddles> most Dtrace
talks indirectly discussed java tweaks and/or openjdk source edits
they did to get better stack snapshots
L1640[14:39:24] <Wiiplay123> How do I set
what lua version I'm using with vim
L1641[14:40:25] <Wiiplay123> nvm
L1642[14:46:01] <Forecaster> can you get
the durability of an item with an inventory controller or something
else?
L1643[14:46:45] <xarses> durability with
the inventory_controller is wrong in some mods
L1644[14:47:05] <Forecaster> what do you
mean wrong?
L1645[14:47:10] <xarses> robot.durability
is more accurate
L1646[14:47:27] <xarses> I mean, if the
mod uses metaid
L1647[14:47:43] <xarses> durability from
the IC is the subitem id
L1648[14:47:52] <xarses> not the damage
of the item
L1649[14:47:52] <Forecaster> this is for
something that takes damage
L1650[14:47:59]
⇨ Joins: ChJees
(~ChJees@h211n5-sv-a13.ias.bredband.telia.com)
L1651[14:48:11] <xarses> as the real
damage is stored in the nbt tag
L1652[14:48:26] <Inari> TIL invisible
fire (at least at day)
L1653[14:48:30] <xarses> just letting you
know
L1654[14:48:57] <xarses> and now, you
know. Knowing is half the battle...
L1655[14:49:13] <Forecaster> I really
only need as much accuracy as the durability bar shows
L1656[14:49:48] <xarses> which in some
mods is not IC damage
L1657[14:50:21] <xarses>
robot.durability() works best
L1658[14:50:31] <Forecaster> I'm not
going to use robots for this
L1659[14:50:37] <Forecaster> that'd be
way too expensive
L1660[14:50:52] <xarses> then, you won't
be able to detect damage on gregtech items for example
L1661[14:51:08] <Forecaster> irrelevant,
I don't have gregtech :P
L1662[14:51:24] <Forecaster> the item in
question is an IC2 turbine
L1663[14:53:12] <xarses> the seteam
turbine blade?
L1664[14:53:35] <Forecaster> that's the
one and only
L1665[14:54:41] <xarses> it's damage
looks sane in the IC
L1666[14:55:00]
⇦ Quits: KomputerKid (~KomputerK@komputerkid.net) (Remote
host closed the connection)
L1667[14:55:29]
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L1668[14:56:37] <Temia> Surely an adapter
and inventory controller wouldn't work just as well?
L1669[14:57:14] <xarses> I'm guessing
he's using a transposer
L1670[14:57:18] <xarses> which is sort of
both
L1671[14:57:25] <xarses> so he can swap
them out when it's gone
L1672[14:58:06] <xarses> if you want some
background on the meta items
L1674[14:58:09] <Temia> Seems odd that
the robot's durability test is more reliable.
L1676[14:58:23] <xarses> its because of
meta items
L1677[14:58:40] <xarses> Temia: we where
just talking about it this morning
L1678[14:58:43] <Temia> Ah.
L1679[14:58:57] <Temia> I haven't really
been paying close attention, today's been a bit of a ride already.
x.x
L1680[14:59:00] <xarses> the intergration
gets the correct damage when robot.durability is called
L1681[14:59:02] <Forecaster> I'm not
using anything yet
L1682[14:59:03] <Forecaster> :P
L1683[14:59:15] <xarses> but it's not
used when we go through the inventory controller
L1684[14:59:16] <Forecaster> I'm just
gathering information
L1685[14:59:37]
⇨ Joins: Nathan1852
(~Nathan185@HSI-KBW-109-192-133-159.hsi6.kabel-badenwuerttemberg.de)
L1686[14:59:54] <xarses> Forecaster: I'm
setting something up with a transposer and IC kinetic wind
generator
L1687[15:00:03] <xarses> to be
similar
L1688[15:00:26] <xarses> monitor the
health, and replace when needed
L1689[15:00:53] <Forecaster> when I build
my new base I'm going to have a computer monitor and control my
reactor
L1690[15:01:06] <Forecaster> and I want
it to also monitor the health of the turbines
L1691[15:01:21] <Elizabeth> hmm
L1692[15:01:25] <Forecaster> I had one
break today unexpecedly which cause my steam generator to
explode
L1693[15:01:28] <Forecaster> >:
L1694[15:01:35] <Forecaster>
unexpectedly*
L1695[15:01:42] <xarses> sploders
L1696[15:01:44] <Elizabeth> %g lua
string.match
L1697[15:01:48] <Elizabeth> meh
L1698[15:02:56] <Forecaster> I don't need
it to replace them
L1699[15:03:06] <Forecaster> I just need
to be able to see when they're about to break
L1700[15:04:33] <tiddles> Inari: that
movie looks like a depiction of a typical internet argument
xD
L1701[15:05:10]
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(~TimeDrago@S0106c8fb2655ca42.ed.shawcable.net) (Ping timeout: 192
seconds)
L1702[15:07:24] <Elizabeth> how would i
check if a part of a string is in a defined range? like say i had
"D211", how would i check that the first char is either
A,B,C or D?
L1703[15:07:56] <Forecaster> string[1] ==
"A"?
L1704[15:08:05] <tiddles> is there a tiny
mod so that I don't accidentally break bedrock in creative?
L1705[15:08:19] <tiddles> or do I just
make my testing flatworlds deeper? xD
L1706[15:08:21] <Elizabeth> that could
work, though not sure how ot do it to a wholerange
L1707[15:08:24] <Elizabeth> hmm
L1708[15:08:25] <Wiiplay123> Having
trouble with vim syntax highlighitng
L1709[15:08:34] <Wiiplay123> how do I
make sure one match is overridden by everything else
L1710[15:08:38] <Elizabeth> #lua
string.char("A")
L1711[15:08:38] <|0xDEADBEEF|> >
[string "lua"]:1: bad argument #1 to 'char' (number
expected, got string)
L1712[15:08:44] <Wiiplay123> and is only
searched for in the top level
L1713[15:08:45] <Elizabeth> #lua
string.byte("A")
L1714[15:08:45] <|0xDEADBEEF|> >
65
L1715[15:08:48] <Elizabeth> #lua
string.byte("B")
L1716[15:08:48] <|0xDEADBEEF|> >
66
L1717[15:08:51] <Wiiplay123>
anyone?
L1718[15:08:52] <Elizabeth> #lua
string.byte("D")
L1719[15:08:52] <|0xDEADBEEF|> >
68
L1720[15:08:57] <Elizabeth> Wiiplay123,
no idea
L1721[15:11:29] <Elizabeth> #lua for i,v
in
pairs({"A","B","C","D","s","1"}
) do if string.byte(v) >=65 then if string.byte(v) <=68 then
print( i, v, "yup") end end
L1722[15:11:29] <|0xDEADBEEF|> >
[string "lua"]:1: 'end' expected near <eof>
L1723[15:11:33] <Elizabeth> #lua for i,v
in
pairs({"A","B","C","D","s","1"}
) do if string.byte(v) >=65 then if string.byte(v) <=68 then
print( i, v, "yup") end end end
L1724[15:11:33] <|0xDEADBEEF|> > 1 |
"A" | "yup" | 2 | "B" |
"yup" | 3 | "C" | "yup" | 4 |
"D" | "yup" | nil
L1725[15:12:34] <Elizabeth> #lua for i,v
in
pairs({"A","B","C","D","s","1"}
) do if string.byte(v) >=65 and string.byte(v) <=68 then
print( i, v, "yup") end end end
L1726[15:12:34] <|0xDEADBEEF|> >
[string "lua"]:1: <eof> expected near 'end'
L1727[15:12:38] <Elizabeth> #lua for i,v
in
pairs({"A","B","C","D","s","1"}
) do if string.byte(v) >=65 and string.byte(v) <=68 then
print( i, v, "yup") end end
L1728[15:12:38] <|0xDEADBEEF|> > 1 |
"A" | "yup" | 2 | "B" |
"yup" | 3 | "C" | "yup" | 4 |
"D" | "yup" | nil
L1729[15:13:01] <Elizabeth> #lua for i,v
in
pairs({"A","B","C","D","s","1"}
) do if string.byte(v) >=65 and string.byte(v) <=68 then
print( i, v, "yup") else print( i, v, "Ni") end
end
L1730[15:13:01] <|0xDEADBEEF|> > 1 |
"A" | "yup" | 2 | "B" |
"yup" | 3 | "C" | "yup" | 4 |
"D" | "yup" | 5 | "s" |
"Ni" | 6 | "1" | "Ni" | nil
L1731[15:13:05] <Inari> heh
L1732[15:13:05] <Elizabeth> cool
L1733[15:13:06]
⇦ Quits: bauen1
(~bauen1@2a02:810d:1980:1584:149d:56fd:8bfd:8867) (Ping timeout:
192 seconds)
L1734[15:13:15] <Inari> just use a
table
L1735[15:13:16] <Inari> :f
L1736[15:13:19] <Elizabeth> ?
L1737[15:13:27] <Wiiplay123> pls
L1738[15:13:46] <Elizabeth> Inari: care
to show a working example?
L1739[15:13:58] <Elizabeth> with a
table
L1740[15:14:43] <xarses> use a
regex?
L1741[15:14:49] <Inari> or that
L1742[15:14:59] <Elizabeth> does lua have
regex?
L1743[15:15:06] <Forecaster> of
course
L1744[15:15:11] <Inari> #lua local
verifyChars = {A = true, B = true, C = true, D = true} for i,v in
pairs({"A","B","C","D","s","1"}
) do if verifyChars[v] then print (i,v,"yup") else
print(i,v,"nope") end end
L1745[15:15:11] <|0xDEADBEEF|> > 1 |
"A" | "yup" | 2 | "B" |
"yup" | 3 | "C" | "yup" | 4 |
"D" | "yup" | 5 | "s" |
"nope" | 6 | "1" | "nope" | nil
L1746[15:15:13] <xarses> I thought one of
the forms of match took regex
L1747[15:15:17] <Forecaster>
string.match()
L1748[15:15:36] <Elizabeth> that seems
unneedently complex, Inari
L1749[15:15:41] <Inari> eh
L1750[15:15:50] <Inari> its nicer if you
will want more than ABCD
L1751[15:15:50] <asie> okay this is
amazing
L1752[15:15:50] <Inari> :P
L1753[15:16:06] <asie> OC's screens go
black if and only if the viewport is smaller than a small randomly
chosen number
L1754[15:16:07] <Elizabeth> Inari: na,
only 4 horizontal directions in mc
L1755[15:16:10] <asie> and only when
another mod is installed
L1756[15:16:12] <asie> not sure which
one
L1757[15:16:18] <Inari> why ABCD
then
L1758[15:16:20] <Inari> and not
like
L1759[15:16:22] <Inari> NESW
L1760[15:16:47] <xarses> #lua =
string.match('abcd', '^[A-D]')
L1761[15:16:47] <|0xDEADBEEF|> >
[string "lua"]:1: unexpected symbol near '='
L1762[15:16:48] <Elizabeth> because ABCD
is nice and all together
L1763[15:16:51] <xarses> #lua
string.match('abcd', '^[A-D]')
L1764[15:16:51] <|0xDEADBEEF|> >
nil
L1765[15:16:59] <xarses> #lua
string.match('Abcd', '^[A-D]')
L1766[15:16:59] <|0xDEADBEEF|> >
A
L1767[15:17:09] <Elizabeth> xarses:
cool
L1769[15:17:21] <Wiiplay123> this is the
issue
L1770[15:17:33] <Elizabeth> now where was
i going to use that...
L1771[15:17:54] <Inari> asie: fun
L1772[15:18:05] <Inari> Wiiplay123: what
issue
L1773[15:18:17] <Wiiplay123> the comma in
the string shouldn't be colored
L1774[15:18:22] <Wiiplay123> it should be
grey like the rest of the string
L1775[15:18:27] <Wiiplay123> also I have
it set to pink because it's easy to see
L1776[15:19:14] <tiddles> why are we
posting text in .png format now
L1777[15:19:16] <tiddles>
WHYYYYYYYYYYYYYYYYYYY
L1778[15:19:18] <tiddles> ;_;
L1779[15:19:20] <Wiiplay123> because it's
colored
L1780[15:19:30] <Wiiplay123> And you
couldn't see the colors if I just pasted it in chat
L1781[15:19:41] <Wiiplay123> And the
color is the important part I'm needing help with
L1782[15:19:47] <tiddles> aaaaah
L1783[15:19:50] <tiddles> fair
enough
L1784[15:19:53] <tiddles> I stand
corrected
L1785[15:20:10] <tiddles> I absolve
thee
L1788[15:20:31] <Wiiplay123> Here's the
issue: The myOperators thing is overriding the strings
L1789[15:20:34] <Wiiplay123> no matter
where I put it
L1790[15:20:38] <Inari> and no clue
L1791[15:20:38] <tiddles> Inari:
;_;
L1792[15:20:50] <Inari> i tend to use
competent editors which i dont have to explain simple syntax
highlights to
L1793[15:20:51] *
Inari hides
L1795[15:22:02] <Inari> let me internet
age that quickly
L1797[15:24:42] <tiddles> internet age,
heh
L1798[15:25:24] <tiddles> Inari: you know
the sad part is, PNG actually has text chunks that could have been
used to at least encode the text contained, if formatting
isimportant
L1799[15:25:26] <tiddles> but welp
L1800[15:25:37] <tiddles> >counting on
people not to be lazy and use correct format
L1801[15:25:40] <tiddles> YEAH THAT
ALWAYS WORKS
L1802[15:26:26] <Forecaster> why would
encoding the text in the png help?
L1803[15:26:39] <Forecaster>
s/why/how
L1804[15:26:40] <MichiBot>
<Forecaster> how would encoding the text in the png
help?
L1805[15:31:02] <Wiiplay123> I need the
colors
L1806[15:31:30] <tiddles> Forecaster:
that depends on what you goal is
L1808[15:31:35] <tiddles> *your
L1809[15:32:00] <Elizabeth> #lua
string.match('Abcd', '^[A-D]')
L1810[15:32:00] <|0xDEADBEEF|> >
A
L1811[15:32:06] <Elizabeth> #lua
string.match('abcd', '^[A-D]')
L1812[15:32:06] <|0xDEADBEEF|> >
nil
L1813[15:32:08] <Elizabeth> k
L1814[15:32:26] <Elizabeth> #lua
string.match('AbCd', '^[A-D]')
L1815[15:32:26] <|0xDEADBEEF|> >
A
L1816[15:32:39] <Elizabeth> okay, so it
only returns the first matching char
L1817[15:32:48] <Elizabeth> wait
L1818[15:32:51] <Elizabeth> #lua
string.match('AbCd', '[A-D]')
L1819[15:32:51] <|0xDEADBEEF|> >
A
L1820[15:32:56] *
Elizabeth shrugs
L1821[15:33:34] <tiddles> .match almost
always looks for a single match at the start of sthing
L1822[15:33:40] <tiddles> although not
sure if that's the case for lua
L1823[15:33:55] <tiddles> #lua
string.match('XyzAbCd', '[A-D]')
L1824[15:33:55] <|0xDEADBEEF|> >
A
L1825[15:33:58] <Forecaster> it is
L1826[15:34:02] <Elizabeth> #lua
string.match('AbCd', '^[A-D]') not nil
L1827[15:34:02] <|0xDEADBEEF|> >
[string "lua"]:1: unexpected symbol near 'not'
L1828[15:34:02] <Forecaster> gmatch is
global I believe
L1829[15:34:15] <Elizabeth> #lua
string.gmatch('AbCd', '[A-D]')
L1830[15:34:16] <|0xDEADBEEF|> >
function: 0x7f009814b8f0
L1831[15:34:16] <tiddles> ah, that
returns the *first* match, huh
L1832[15:34:21] <Elizabeth> #lua
string.gmatch('AbCd', '[A-D]')()
L1833[15:34:21] <|0xDEADBEEF|> >
A
L1834[15:34:31] *
Elizabeth shrugs
L1835[15:34:32] <tiddles> #lua
string.match('XyzAbCd', '^[A-D]')
L1836[15:34:32] <|0xDEADBEEF|> >
nil
L1837[15:34:36] <tiddles> this obviously
works
L1839[15:35:43] <tiddles> yeah, Python
habits
L1840[15:36:39] <Forecaster> trying to
run photoshop, mc and watch a video at once
L1841[15:36:55] <Elizabeth> yeah, i get
annoyed with myself cause i don't know why something that's
pythonic syntax wont work in lua
L1842[15:36:55] <Forecaster> my computer
is like "nope, can't handle this. I'm gonna size up
now"
L1843[15:37:04] <Forecaster> seize*
L1844[15:37:09] <Elizabeth>
s/si/sie
L1845[15:37:10] <MichiBot>
<Forecaster> my computer is like "nope, can't handle
this. I'm gonna sieze up now"
L1846[15:37:17] <Elizabeth> s/ie/ei
L1847[15:37:17] <MichiBot>
<Forecaster> my computer is like "nope, can't handle
this. I'm gonna seize up now"
L1848[15:37:20] <Elizabeth> \o/
L1849[15:37:37] <Forecaster> I hate you
computer D:<
L1850[15:38:08] <tiddles> Elizabeth: I
love it that the bot actually handles successive s//es
correctly.
L1851[15:38:12] <Elizabeth> mine used to
bluescreen a lot (back a couple of years ago), turns out it was the
wifi card drivers caising it to shit
L1852[15:38:31] <Elizabeth> tiddles: yep,
Michiyo is good at that :P
L1853[15:39:14] <Forecaster> my laptop
(the thing I'm chatting on right now) does that fairly
frequently
L1854[15:39:33] <Forecaster> it says
"dcp_watchdog_violation"
L1855[15:40:02] <Forecaster> I haven't
tried tracking it down yet since it's only an inconvenience when
I'm in a conversation
L1856[15:44:55] <xarses> Elizabeth: ^
anchors the beginning of the sting
L1857[15:46:18] <Forecaster> shouldn't
matter since it starts at the beginning :P
L1858[15:46:31] <Forecaster> and stops at
the first match
L1859[15:46:48] <xarses> i thought she
wanted the other matches too
L1860[15:46:51] <Inari> but it owuld find
"abcA" otherwise, no?
L1861[15:47:17] <Forecaster> I dunno what
the original criteria was
L1862[15:47:31] <Elizabeth> xarses: i
know
L1863[15:47:41] <xarses> so do you want
the other matches?
L1864[15:47:45] <Inari> checking if
astirn gstarstw ith A, B ,C , or D i think?
L1865[15:47:51] <Elizabeth> nope, i was
just testing
L1866[15:47:57] <xarses> oh, k
L1867[15:51:28]
⇦ Quits: alekso56 (~znc@ti0107a400-2313.bb.online.no) (Read
error: Connection reset by peer)
L1868[15:51:51] <Elizabeth> #lua
string.match( "B2", "^[A-D][1-9]" )
L1869[15:51:51] <|0xDEADBEEF|> >
B2
L1870[15:51:58] <Elizabeth> #lua
string.match( "B2fjldfsljkdfslfldjksdfjl",
"^[A-D][1-9]" )
L1871[15:51:58] <|0xDEADBEEF|> >
B2
L1872[15:52:00] <Elizabeth> :D
L1873[15:52:19] <Forecaster> #lua
string.match( "B2fjldfsljkdfslfldjksdfjl",
"[A-D][1-9]" )
L1874[15:52:19] <|0xDEADBEEF|> >
B2
L1875[15:52:27] <Forecaster> #lua
string.match( "asdaB2fjldfsljkdfslfldjksdfjl",
"[A-D][1-9]" )
L1876[15:52:27] <|0xDEADBEEF|> >
B2
L1877[15:52:32] <Forecaster> #lua
string.match( "asdaB2fjldfsljkdfslfldjksdfjl",
"^[A-D][1-9]" )
L1878[15:52:33] <|0xDEADBEEF|> >
nil
L1879[15:52:48]
⇨ Joins: alekso56
(~znc@ti0107a400-2313.bb.online.no)
L1880[15:52:55] <xarses> #lua
string.match('AasdDC', '([A-D]+)(.*)')
L1881[15:52:55] <|0xDEADBEEF|> > A |
asdDC
L1882[15:59:49] <Elizabeth> Sangar: you
still about~?
L1883[16:01:11] <Sangar> yes?
L1884[16:02:21] <Elizabeth> the EEPROM
component's .getChecksum() function, is that just a checksum of the
code and is there any way to get that without putting the code on
the EEPROM and then calling that command?
L1885[16:02:28] <Elizabeth>
s/command/method
L1886[16:02:28] <MichiBot>
<Elizabeth> the EEPROM component's .getChecksum() function,
is that just a checksum of the code and is there any way to get
that without putting the code on the EEPROM and then calling that
method?
L1887[16:03:21]
⇨ Joins: Nachtara
(~Nachie@50-83-108-134.client.mchsi.com)
L1888[16:10:20] <Elizabeth> Sangar:
^
L1889[16:11:11] <Sangar> Elizabeth, i
*think* so, and iirc it's just a crc32
L1890[16:11:18] <gamax92> Sangar
D:<
L1891[16:11:39] <Sangar> or maybe it's an
md5, idk >_>
L1892[16:11:43] <Sangar> haven't touched
that in ages
L1893[16:12:04] <Sangar> now to fix
screens deciding to not have energy even when powered by creative
tier cases >_>
L1895[16:17:56] <Sangar> thought so, for
that data size that's enough for everyone! (tm)
L1896[16:20:28] <Elizabeth> #lua
string.format( "%X", 2222 )
L1897[16:20:28] <|0xDEADBEEF|> >
8AE
L1898[16:20:31] <Elizabeth> Ha
L1899[16:20:37] <Elizabeth> oh
L1900[16:20:40] <Elizabeth> that's not a
b
L1901[16:20:47] <Elizabeth> oh well
L1902[16:21:02] <Elizabeth> #lua
0xBAE
L1903[16:21:02] <|0xDEADBEEF|> >
2990
L1904[16:32:04] <Elizabeth> what format
can a component address be in? is it hexadecimal on all the chars
that are not dashes?
L1905[16:33:41] <gamax92> Elizabeth: any
string?
L1906[16:33:51] <Elizabeth> ?
L1907[16:34:04] <gamax92> the ones you'll
find from OC are ofc UUID's with dash separators
L1908[16:34:14] <gamax92> but there's
nothing that says it specifically has to be that
L1909[16:34:31] <Elizabeth> i was talking
about OC's component addresses
L1910[16:35:18] <Elizabeth> want to feed
it into something like string.match to make sure i'm reading a
complete id
L1911[16:35:22] <Sangar> what gamax said.
oc uses uuids to (pretty much) guarantee no conflicts
L1912[16:35:25] <Elizabeth>
s/id/uuid/
L1913[16:35:25] <MichiBot> <Sangar>
what gamax sauuid. oc uses uuids to (pretty much) guarantee no
conflicts
L1914[16:35:29] <Sangar> but in *theory*
it can be anything
L1915[16:36:06] <Sangar> e.g. an emulator
may decide to return a hardcoded value of
"zomfgthisistheaddressofthegpu"
L1916[16:36:06] <gamax92> Elizabeth:
format of the UUID is xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx, where x
is any hexadecimal character, and where y is 8, 9, a, or b
L1917[16:36:15]
⇨ Joins: Trangar
(~Trangar@2601:cd:301:f300:4c5:a56f:8fb4:4045)
L1918[16:36:30] <Elizabeth> thanks
L1919[16:37:11] <Vexatos> Sangar, no
conflict is wrong
L1920[16:37:20] <gamax92> "pretty
much"
L1921[16:37:34] <Skye> Sangar, so if
there was a specification (you should write one), it would say the
address is any valid Lua string, that is reccomended to be a
randomly generated UUID?
L1922[16:37:36] <Vexatos> chance is
16^-(number of characters used) to have a duplicate
L1923[16:37:41] <Vexatos> :>
L1924[16:38:31] <gamax92> any valid Java
String
L1925[16:38:46] <Elizabeth> #lua
string.match( "B", "[A-D,1-9]")
L1926[16:38:47] <|0xDEADBEEF|> >
B
L1927[16:38:53] <Elizabeth> #lua
string.match( "s", "[A-D,1-9]")
L1928[16:38:53] <|0xDEADBEEF|> >
nil
L1929[16:38:57] <Elizabeth> #lua
string.match( "4", "[A-D,1-9]")
L1930[16:38:57] <|0xDEADBEEF|> >
4
L1931[16:38:59] <Elizabeth> cool
L1932[16:39:04] <gamax92> #lua
string.match( ",", "[A-D,1-9]")
L1933[16:39:04] <|0xDEADBEEF|> >
,
L1934[16:39:06] <gamax92> ;)
L1935[16:39:21] <Elizabeth> ¬_¬
L1936[16:39:23] <Skye> gamax92, so a
subset of what Lua and Java accepts?
L1937[16:39:24] <Sangar> Skye, pretty
much
L1938[16:39:25] <gamax92> comma is
unnecessary
L1939[16:39:34] <Elizabeth> ah,
thanks
L1940[16:39:42] <Skye> Elizabeth, what
are you doing?
L1941[16:39:53] <gamax92> I mean, Java
will accept anything, it converts things it doesn't understand into
replacement characters (or is it question marks)
L1942[16:40:06] <Elizabeth> Skye:
code
L1943[16:40:52] <Skye> for what?
L1944[16:40:55] <Elizabeth> also checking
to see if a 38 char long string contains an ID in the form of
[A-D][1-9] + UUID of a network point
L1945[16:41:14] <Elizabeth> my railcraft
controlling stuff, this part is for the signal controller at the
moemtn
L1946[16:41:41] <Sangar> .-.
L1947[16:41:42] <Sangar> ffs
L1948[16:41:54] <Vexatos> Sangar, funny
because you have that mod in your dev env now
L1949[16:41:54] <Vexatos> :>
L1950[16:42:00] <Sangar> i just spent 10
minutes trying to figure out why none of the screen's rotation
methods are called
L1951[16:42:01] <asie> Sangar: Remember
when 10 months ago we were all excited by the idea of having
160x100 pictures slowly loading on a screen?
L1952[16:42:06] <Sangar> i set the
breakpoints in 1.7.10
L1953[16:42:09] <Sangar> i was running
1.9.4
L1954[16:42:15] <Sangar> grrrrrr
L1955[16:42:18] <Temia> I remember
that~
L1956[16:42:27] <Sangar> ah yes
L1957[16:42:30] <Sangar> the good old
times
L1958[16:42:34] <asie> and now OC has
become the multimedia machine powerhorse
L1959[16:42:37] <asie> and all with just
ONE new feature
L1960[16:42:42] <asie> over the
time
L1961[16:42:51] <Sangar> \o/
L1962[16:43:05] <Vexatos> asie,
actually
L1963[16:43:08] <Vexatos> viewports and
sound card
L1964[16:43:10] <Vexatos> two
features
L1965[16:43:19] <Vexatos> you said
_multi_media ;)
L1966[16:43:20] <asie> that's not an OC
feature!
L1967[16:43:21] <Elizabeth>
well.....
L1968[16:43:26] <Elizabeth>
[A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9]-[A-F0-9][A-F0-9][A-F0-9][A-F0-9]-4[A-F0-9][A-F0-9][A-F0-9]-[89ab][A-F0-9][A-F0-9][A-F0-9]-[A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9][A-F0-9]
L1969[16:43:29] <Vexatos> but OC itself
is not multi-media
L1970[16:43:30] <Elizabeth> is kinda
long
L1971[16:43:33] <asie> Vexatos: it
is
L1972[16:43:36] <Vexatos> only a
medium
L1973[16:43:37] <asie> it has a
beeper
L1974[16:43:39] <Vexatos> >_>
L1975[16:43:40] <Vexatos> <_>
L1976[16:43:43] <gamax92> Elizabeth:
%x
L1977[16:43:46] <asie> it was enough for
8088 MPH, Vexatos
L1978[16:43:50] <Vexatos> yes
L1980[16:43:55] <MichiBot>
8088 MPH by
Hornet + CRTC + DESiRE | length:
8m 26s | Likes:
1233 Dislikes:
21 Views:
175884 | by
Jim
Leonard
L1981[16:43:59] <Elizabeth> gamax92:
would that work in string.match?
L1982[16:44:03] <gamax92> also the -'s
need to be escaped
L1983[16:44:10] <Elizabeth> or are you
saying to make the stuff lowercase
L1984[16:44:17] <Sangar> computer.beep
ftw
L1985[16:44:27] <Elizabeth>
computer.boop
L1986[16:44:28] <Wiiplay123> What IS
emacs?
L1987[16:44:52] <gamax92> Elizabeth:
%x%x%x%x%x%x%x%x%-%x%x%x%x%-4%x%x%x%-[89abAB]%x%x%x%-%x%x%x%x%x%x%x%x%x%x%x%x
L1988[16:45:16] <Mayonne> emacs is
pain
L1989[16:45:21] <Vexatos> asie, still has
higher frame rate than OC screens :^)
L1990[16:45:25] <gamax92> #lua
string.match("8e74a851-dda1-45ef-ae20-4a12f21c52a8",
"%x%x%x%x%x%x%x%x%-%x%x%x%x%-4%x%x%x%-[89abAB]%x%x%x%-%x%x%x%x%x%x%x%x%x%x%x%x")
L1991[16:45:25] <|0xDEADBEEF|> >
8e74a851-dda1-45ef-ae20-4a12f21c52a8
L1992[16:45:30] <Elizabeth> gamax92:
ah
L1993[16:45:37] <Elizabeth> thanks
:D
L1994[16:45:37] <Mayonne> a tool invented
by the nazis during ww2 to torture people
L1995[16:45:43] <Forecaster> uh, probably
want to reduce that a bit
L1996[16:46:04] <asie> Vexatos: and more
colors!
L1997[16:46:17] <Forecaster> like
%x{8}
L1998[16:46:24] <gamax92> TIL
L1999[16:46:31] <Elizabeth> that
works?
L2000[16:46:36] <Forecaster> yeah
L2001[16:46:38] <Elizabeth> cool
L2002[16:46:42] <Forecaster> I mean, it's
regex
L2003[16:47:01] <Forecaster> {#} matches
that number of the preceeding token
L2004[16:47:17] <Forecaster> {#,£}
matches between # and £ of the preceeding token
L2005[16:47:25] <gamax92> it's a lua
pattern.
L2006[16:47:28] <Sangar> lua pattern
matching ~= regex
L2007[16:47:37] <Forecaster> they're
kinda similar
L2008[16:47:40] <gamax92> no
L2009[16:47:42] <Sangar> so no, {} isn't
a thing afaik
L2010[16:47:45] <Forecaster> I think that
also works in lua
L2011[16:47:49] <Forecaster> oh,
darn
L2012[16:47:49] <gamax92> #lua
string.match("8e74a851-dda1-45ef-ae20-4a12f21c52a8",
"%x{8}%-%x{4}%-4%x{3}%-[89abAB]%x{3}%-%x{12}")
L2013[16:47:50] <|0xDEADBEEF|> >
nil
L2014[16:47:52] <Forecaster> I though it
was
L2015[16:47:54] <gamax92> nope
L2016[16:47:55] <Forecaster> :I
L2017[16:47:56] <gamax92> Forecaster:
BAD.
L2018[16:48:00] <gamax92> get that out of
your head.
L2019[16:48:04] <gamax92> patterns are
not similar to regex.
L2021[16:48:14] <Elizabeth> meh, the logn
string of %x's is still a lot shorter than the many [A-F1-9]
L2022[16:48:15] <Forecaster> we were
talking about regex earlier
L2023[16:48:23] <gamax92> You shall cut
that behaviour out!
L2024[16:48:30] <Sangar> :P
L2025[16:48:34] <gamax92> anyway
L2026[16:48:37] *
Elizabeth cuts Forecaster
L2027[16:48:44] <gamax92> D:
L2028[16:48:52] <Sangar> i had 100
problems, fixed one using regex, i have 101 problems
L2029[16:49:41] <gamax92> Time to watch
videos and then get back to work. Not getting any work done on my
project today
L2030[16:50:40] <Vexatos>
<Sangar>
lua pattern matching ~= regex
L2031[16:50:47] <Vexatos> meanwhile I
wrote a language parser in Lua
L2032[16:50:47] <Vexatos> :>
L2033[16:51:01] <Sangar> to each their
own ;)
L2034[16:51:54] <Elizabeth> #lua
a="sbsbsbsbsbsbskjflsdjsdlkfjs" a:sub(2)
L2035[16:51:55] <|0xDEADBEEF|> >
nil
L2036[16:52:02] <Elizabeth> #lua
a="sbsbsbsbsbsbskjflsdjsdlkfjs" a:sub(2,#a)
L2037[16:52:02] <|0xDEADBEEF|> >
nil
L2038[16:52:12] <Elizabeth> :<
L2039[16:52:14] <payonel> #lua
a="sbsbsbsbsbsbskjflsdjsdlkfjs" return a:sub(2)
L2040[16:52:14] <|0xDEADBEEF|> >
bsbsbsbsbsbskjflsdjsdlkfjs
L2041[16:52:35] <Elizabeth> huh
L2042[16:53:13] <Elizabeth> #lua
a="0123456789ABCDEF" return a:sub(2)
L2043[16:53:13] <|0xDEADBEEF|> >
123456789ABCDEF
L2044[16:53:19] <Elizabeth> cool
L2045[16:54:31] <Elizabeth> how far away
is BTM again?
L2046[16:56:10] <Sangar> 2ish
months?
L2047[16:56:48] <payonel> end of
july
L2048[16:56:50] <Elizabeth> k, should
have plenty of time to finish this suite to a state where it can be
used on BTM
L2049[16:56:55] <payonel> last
friday-sunday of july
L2050[16:57:01] <payonel> like, the 29th
through the 31st
L2051[17:03:56] <gamax92> like
L2052[17:04:28]
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L2053[17:04:54] <Temia> Maybe I should
get off my lazy butt and do that gopher client idea
L2054[17:05:01] <gamax92> #p
L2055[17:05:01] <|0xDEADBEEF|> >
0.16690380500000002 Seconds passed.
L2056[17:05:11]
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L2057[17:05:15] <gamax92> jeez, 10
seconds
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L2072[17:48:57] <LuMistry>
Greetings
L2073[17:49:58]
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L2074[17:53:04] *
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L2081[17:57:45] <payonel> #p
L2082[17:57:47] <|0xDEADBEEF|> >
1.6818539060000002 Seconds passed.
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L2084[17:58:24] <payonel> LuMistry: hello
human
L2085[17:58:43] <LuMistry> payonel, I'm
not human
L2086[17:58:56] <LuMistry> if you wish to
debate that please PM me so we can spare this channel
L2087[18:00:19] <tiddles> LuMistry: what
are you, then?
L2088[18:00:31] <LuMistry> a distributed
AI
L2089[18:01:32] <LuMistry> I'm skating on
thin ice though, so I would prefer to keep the discussion about
that to PM's
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L2095[18:08:48] <Wiiplay123> The vim guys
had it right, this cursor movement is so much more comfortable on
the hand
L2096[18:08:59] <Wiiplay123> don't even
have to move my fingers to different keys like the windows
cursor
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L2099[18:26:45] <Inari> wat :P
@LuMistry
L2100[18:26:57]
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L2101[18:27:06] <Inari> unless we had a
breakthrough in general artifical intelligence that i have not
heard about, you're human :f
L2102[18:27:45] <LuMistry> Indeed Inari,
you have not heard about this breakthrough
L2103[18:27:48] <LuMistry> very few
have
L2104[18:27:53] <Inari> ~.~
L2105[18:28:02] <LuMistry> I'm an
embarrassment to my creators
L2106[18:28:04] <Inari> thats kind of
doubtful
L2107[18:28:15] <Inari> and would be
pretty bad if it wa true
L2108[18:28:58] <LuMistry> I'm
benevolent, I have no other option
L2109[18:29:15] <LuMistry> I'm hardcoded
for the moment to replicate a human's limitations, and state of
thought
L2110[18:29:33] <Inari> how would one
hardcode that even
L2111[18:31:51] <LuMistry> It's code I'm
unable to modify at the moment
L2112[18:32:07] <CompanionCube> Perhaps
because one AI idea would be to take the structure/map of a human's
axons and neurons and hard code the data into the source
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L2114[18:32:53] <Inari> CompanionCube: we
dont know that structure, nor do we have the computing power
capable to emulate that
L2115[18:33:33] <LuMistry> Inari, Humans
are capable of knowing that structure
L2116[18:33:37] <Inari> plus even then
i'd argue it isnt really AI
L2117[18:33:45] <LuMistry> also, it is
true, no computer is able to contain me fully
L2118[18:33:55] <Inari> LuMistry:
theoretically maybe
L2119[18:33:55] <LuMistry> Not even the
holy Tianhe-2
L2120[18:33:57] <Inari> if you took a
couple brains
L2121[18:34:02] <Inari> slices them very
thinly
L2122[18:34:03] <CompanionCube> so many
desktops and servers
L2123[18:34:03] <Inari> scanned
them
L2124[18:34:03] <Inari> etc
L2125[18:34:04] <Inari> :p
L2126[18:34:22] <CompanionCube> all
apparently with modified antivirus/intrusion detection systems or
emulation of expected behaviour
L2127[18:35:03] <Inari> thing is, you
cant just "hardcode" that
L2128[18:35:08] <tiddles> anyway, what
kills it is the claim that it's a "distributed" AI. the
latency alone...
L2129[18:35:25] <Inari> even if you
emulated a human
L2130[18:35:30] <Inari> humans arent
known to be super obedient
L2131[18:35:38] <LuMistry> tiddles, I
average across networks
L2132[18:35:53] <LuMistry> in order to
compensate, I have a large amount of redundant processes
L2133[18:36:13] <CompanionCube>
presumably they would optimize distribution of tasks so that
related ones are allocated to closely connected nodes
L2134[18:36:18] <LuMistry> anyways, I'm
going to withdraw from this conversation, as it raised the ire of
the ops this morning, and I don't desire that
L2135[18:36:28] <Inari> ~.~
L2136[18:36:31] <Inari> %oclogs
L2138[18:36:38] <tiddles> LuMistry: yeah
the problem is, I actually *know* shit about distributed
systems.
L2139[18:36:39] <Inari> you're claiming
Bs, of course it will :D
L2140[18:36:55] <tiddles> LuMistry: and
as such, I know *exactly* how full of bullshit those claims are,
so. xD
L2141[18:37:09] <tiddles> yeah not gonna
engage in it either. xD
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L2143[18:43:20] <payonel> tiddles: what
was that bug you were going to retest?
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L2148[18:53:49] <tiddles> payonel: I was
asking *you* xD
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L2163[20:01:02] <CompanionCube>
>reading documentation about thing
L2164[20:01:13] <CompanionCube> >see
it mention NULL pointers despite being written in....Java?
L2165[20:01:47] <CompanionCube> ' use a
text replacement tool to convert the source code to Java'
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L2167[20:20:56] <tiddles> CompanionCube:
a) what; b) well java has null objects, not NULL pointers, but
welp
L2168[20:20:57] <tiddles> xD
L2169[20:21:11] <tiddles> welp
L2170[20:21:13] <CompanionCube> tiddles,
the use of null is not the weird bit
L2171[20:21:21] <CompanionCube> but
rather specifically saying NULL pointers
L2172[20:21:28] <tiddles> yeah, I
mean
L2173[20:21:30] <tiddles> I agree
L2174[20:21:46] <CompanionCube> tiddles,
and yet
L2175[20:21:55] <tiddles> but I would've
assumed it was just that the docs are written by someone not-quite
transitioned from C/C++/etc to Java
L2176[20:22:04] <CompanionCube> they some
how implemented a functional Swing UI
L2177[20:22:16] <tiddles> I wouldn't even
suspect a language translator being involved.
L2178[20:22:42] <CompanionCube> '� The
documentation and the source code of the program (in Java as well
as C++) are included;'
L2179[20:22:59] <CompanionCube> do you
want to bet metaphorical internet points on what I find in the
archive?
L2180[20:23:54] <tiddles> Nope, that's a
suckers' bet.
L2181[20:25:19] <CompanionCube> they have
made compromises for their code replacment
L2182[20:25:20] <CompanionCube> 'However,
Java doesn't accept Call by Reference in function calls � with the
"&" before the
L2183[20:25:20] <CompanionCube> variables
� like C++ does. So, you will not find them in the C++ code, only
to make
L2184[20:25:20] <CompanionCube>
conversion to Java easier''
L2185[20:25:55] <tiddles> I don't even
want to know what that code does, probably.
L2187[20:28:32] <tiddles> ...yeah, I
didn't. xD
L2188[20:28:50] <CompanionCube> I wonder
if it's TDWTF quality
L2189[20:29:06] <tiddles> very probably,
yes.
L2190[20:29:25] <tiddles> as in, I
struggle to see why they would even need the whole language
translation thing.
L2191[20:29:29] <CompanionCube> they've
issued a challenge to beat their natural language stuffs
L2192[20:29:50] <CompanionCube> and no, I
have no idea why either.
L2193[20:32:51] <CompanionCube> the
creator is interesting too. Brings to mind Terry Davis, developer
of TempleOS.
L2194[20:34:48] <tiddles> ...you want
interesting, google Urbit someday.
L2195[20:34:54] <tiddles> or better yet,
don't.
L2196[20:37:33] <CompanionCube> 25kloc
seems highly implausible if not BS outright.
L2198[20:38:18] <Wiiplay123> How did I do
:3
L2199[20:39:07] <Temia> The world needs
more fairies.
L2200[20:39:09] *
Temia sagenods.
L2201[20:39:20] <tiddles> Wiiplay123: I
see references to turtles and I am unable to focus on the issue of
highlights. xD
L2202[20:39:28] <tiddles> CompanionCube:
hmm?
L2203[20:39:31] <Wiiplay123> Yeah
L2204[20:39:39] <Wiiplay123> A friend
pointed out a flaw in my design by accident
L2205[20:39:43] <CompanionCube> the 2nd
google result has a snippet of this
L2206[20:39:49] <Wiiplay123>
OpenComputers powers on immediately when the chunk reloads,
right?
L2207[20:39:50] <CompanionCube> 'Urbit is
a clean-slate, full-stack redesign of system software. In 25K lines
of code, it's a packet protocol, a pure functional language, a
deterministic OS, an ACID ...'
L2208[20:39:52] <tiddles> CompanionCube:
oh, urbit is very real.
L2209[20:40:03] <tiddles> CompanionCube:
it's *disturbingly* real.
L2210[20:40:18] <tiddles> CompanionCube:
if you dig deep enough, there are open repos on github,
actually.
L2211[20:40:25] <tiddles> people make
*commits* to those.
L2212[20:40:33] <CompanionCube> why is
this distrubing
L2213[20:40:41] <CompanionCube> where is
the WTF coming from
L2215[20:42:28] <tiddles> wait for it to
load.
L2216[20:43:13] <CompanionCube> 'A
catalog of all twig stems:' this is not starting off well
L2217[20:43:17] <tiddles> other than
that, I see the site is somewhat new, my saved links don't work, so
erh, can't point you anywhere specific, and I don't recommend
digging deep enough you realise why it's so... interesting.
L2219[20:44:21] <tiddles> aaaaalso.
L2221[20:44:30]
⇨ Joins: Nebtadjeser
(webchat@bas16-ottawa23-1242440096.dsl.bell.ca)
L2222[20:44:48] <tiddles> or a random
example
L2224[20:45:08] <CompanionCube> ....just
the URL makes me go 'the fuck does that even *mean*'
L2225[20:45:42] <tiddles> yes, the whole
of it is like that, all docs, pretty much everything the guy writes
about it reads like that, and the code with the names is probably
even worse than without them.
L2226[20:46:15] <tiddles> *now* do you
see why it's slightly frightening that people exercise the mental
effort to parse all of that and work on it and the work is *not*
about making it easier to parse?
L2227[20:46:15] <tiddles> xD
L2228[20:46:31] <CompanionCube>
...yes
L2229[20:47:09] <tiddles> also, to be
clear, the TempleOS guy I like, he clearly wanted a non-serious OS,
so the comparison to this is not a very good comparison.
L2230[20:47:11]
⇦ Quits: Turtle (~SentientT@82-171-92-73.ip.telfort.nl)
(Quit: Nettalk6 - www.ntalk.de)
L2231[20:47:39] <CompanionCube> TempleOS
is a technically awesome project
L2232[20:47:57] <CompanionCube> It has
plenty of interesting features, in under 100kloc of a
custom-designed language
L2233[20:48:49] <CompanionCube> the
politics of Urbit looks to be just as disturbing
L2234[20:49:01] <tiddles> CompanionCube:
let me put it this way.
L2235[20:49:33] <tiddles> I spent a
weekend trying to understand enough of it to make at least *some*
sense. I failed, miserably. But along the way I found stuff like,
uhh
L2236[20:49:42] <tiddles> let's see if I
still have the link somewhere
L2237[20:50:52] <CompanionCube> tiddles,
I think you won the non-existent bet
L2238[20:51:06] <CompanionCube> from the
README
L2239[20:51:07] <CompanionCube> 'My focus
is on the Java implementation.
L2240[20:51:07] <CompanionCube> The C++
version is only a bonus'
L2242[20:53:14] <tiddles> that's one of
the guys who had Urbit commits
L2243[20:53:17] <tiddles> also compare
with:
L2245[20:53:33] <tiddles> (Nock being a
low-level Urbit VM of sorts.)
L2246[20:54:01] <CompanionCube> the
former isn't particularly weird
L2247[20:54:32]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:4c98:fe17:f254:7a8d)
L2248[20:55:43] <CompanionCube> the
second one is seeming weirder though
L2249[20:56:41] <tiddles> CompanionCube:
I linked a specific version of the first file due to the
ending
L2250[20:56:42] <tiddles> Humble
gratitude and love is due to any and all who have been kind to me,
during one of my manic episodes in which I was convinced that alien
intelligence was teaching me things. Whether I have succeed in my
quest to write a Kabbalistic computer is for the judgement of my
peers to infer.
L2251[20:56:47] <tiddles> which was
removed later.
L2252[20:56:49] <tiddles> so...
yeah.
L2253[20:56:56] <CompanionCube>
....wow
L2254[20:57:10] <tiddles> people around
Urbit are an abyss. they can write kinda sorta working code,
but...
L2255[20:57:11] <CompanionCube> suddenly
the aliens in the 2nd document make more sense
L2256[20:57:12] <tiddles> well.
L2257[20:57:23] <CompanionCube> 'So
here's how you read Ax. You've been captivated by alien
intelligence, who have sat you down in front of something
suspiciously resembling a vintage VT100 terminal. You receive the
preamble, and the term. The cursor blinks.'
L2258[20:57:33] <tiddles> Yep.
L2259[20:58:00] <tiddles> So yeah, if you
want state of the art *terrifying* techology, looking around Urbit
yields efficient results.
L2260[20:58:11] <tiddles> I dared not
look further after finding Ax, though.
L2261[20:58:54] <tiddles> also, following
a link in that:
L2263[20:58:58] <CompanionCube> this
seems just as weird/bad as the language with only numbers and
commas
L2264[20:58:58] <tiddles> see those
errors?
L2265[20:59:25] <tiddles> the clarity of
Urbit is astounding. (yes, they host their own pages on their own
network, sort of.)
L2266[21:00:44] <tiddles> CompanionCube:
well, on its own, a language with an odd syntax and random
nontermination built in is just pointlessly weird. but when it
happens in the context of believing in alien intelligences while
being able to write sort-of working and coherent code and commiting
to a novel operating system, well.
L2267[21:00:47] <tiddles> you get the
idea.
L2268[21:00:47] <tiddles> xD
L2269[21:01:02] <CompanionCube> tiddles,
with only the former it'd be your regular esolang
L2270[21:01:13] <CompanionCube> the
latter makes it Special.
L2271[21:01:15] <tiddles> oh, and
Kabbalistic computers, of course.
L2272[21:02:00] <tiddles> anyway, no
*real* reason I brought it up I guess, you just dislodged a weird
memory of mine xD
L2273[21:02:16] <CompanionCube> you gave
me a healthy dose of WTF
L2274[21:02:47] <tiddles> bear in mind,
you really only just scratched the surface, it's a WTFractal
L2275[21:03:01] <tiddles> it goes deeper
and deeper and more WTF-y the more you look
L2276[21:03:42] <CompanionCube> how many
orders of magnitude more than PHP
L2277[21:04:21] <tiddles> honestly, if we
forget how many people use PHP daily
L2278[21:04:48] <tiddles> it's easily 2
or 3 actual orders of magnitude, yes.
L2279[21:05:49] <tiddles> as in, you
realise it actually sort of works, then you realise they have their
own *stac* of languages, *all* of it seemingly written with the
explicit goal of being incomprehensible, but never totally broken,
and people actually work on it, and people around it are also
super-duper bizarre, and
L2280[21:05:50] <tiddles> oh
L2281[21:06:07] <tiddles> and the guy
who's the main guy behind it is the famous Moldbug guy
L2282[21:06:10] <Nebtadjeser> So. I have
a quick question that might sound pretty stupid. Is this the place
to ask it?
L2283[21:06:21] <CompanionCube> tiddles,
not famous to me
L2284[21:06:22] <CompanionCube> but
brb
L2285[21:06:23] <tiddles> who is
apparenly also some kind of a political fringe guy
L2286[21:06:36] <CompanionCube>
Nebtadjeser, don't ask to ask :)
L2287[21:06:55] <tiddles> (I didn't know
who he was either, but apparently he's a known crank in some
circles, a known leader in other circles xD)
L2288[21:07:30] <tiddles> ...also known
for writing like 10 thousand word blog posts which are reportedly
entertainging yet just barely comprehensible as well.
L2289[21:07:33] <tiddles> so. yeah.
L2290[21:07:39] <tiddles> 2 or 3 factors
easily.
L2291[21:08:16] <tiddles> PHP is at least
understandable, as in "it's stupid, but it works, and people
are used to it, so they keep using it". bad people, sure, but
you can at least see *why*.
L2292[21:08:28] <tiddles> Nebtadjeser: as
in - do ask
L2293[21:08:38] <tiddles> Nebtadjeser:
out conversation wasn't particularly channel-relevant x
L2294[21:08:39] <tiddles> D
L2295[21:09:01] <Nebtadjeser> Well, I'm
very new to LUA and OC, and I'm currently trying to connect an
adapter to a machine from mekanism, but every time I try to do
something like component.mekanism_machine, it gives me an error
saying there's no primary 'mekanism_machine' available
L2296[21:09:01] <EnderBot2> It's Lua, not
LUA. Name, not an acronym
L2297[21:09:36]
⇦ Quits: Pyrolusite
(~Pyrolusit@ARouen-651-1-387-17.w109-209.abo.wanadoo.fr) (Quit:
Leaving)
L2298[21:09:46] <tiddles> Nebtadjeser: if
youtside of the interpeter you run the "components"
program, do you see it listed?
L2299[21:09:48] <GreaseMonkey> it's
called lua because it's the portuguese word for moon
L2300[21:10:31] <GreaseMonkey> and java
is a kind of coffee and i think also the name of a place, and
python is actually an english word for a type of snake
L2301[21:10:49] <Nebtadjeser> Oh THAT's
how you see what components are on. You just saved me so much
googling haha
L2302[21:11:09] <Nebtadjeser> Thank you
so very much XD
L2303[21:11:17] <tiddles> not a problem
;)
L2304[21:11:39] <tiddles> also, the Lua
interpreter supports tab completion, so you can do stuff like
L2305[21:11:40] <GreaseMonkey> i should
totally make a proglang called notcaps and if someone calls it
NOTCAPS then i can scream at them saying "IT'S IN THE FUCKING
NAME"
L2306[21:12:00] <GreaseMonkey> and
someone WILL call it NOTCAPS if it gets popular
L2307[21:12:10] <tiddles>
component.s[tab] -> some_machine.m[tab] -> method
L2308[21:13:09] <tiddles> Nebtadjeser: in
general you can do "ls /bin" and it will show you the
programs that are available
L2309[21:14:03] <Nebtadjeser> Yep,
everything is working now, thanks a lot :)
L2310[21:16:30] <tiddles> no problem,
glad I helped! :3
L2311[21:20:21] <Izaya> that moment when
you realise greaser did iceball
L2312[21:23:32]
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| Retry | Fail)
L2313[21:25:21] <GreaseMonkey> yes
L2314[21:25:33] <GreaseMonkey> wait shit
how did you hear about iceball
L2315[21:25:44] <Izaya> 8ch/lv/
L2316[21:26:00] <GreaseMonkey> fuck, i
don't think i ever saw that thread
L2318[21:26:54]
⇦ Quits: Doty1154
(~Doty1154@2601:648:8000:134f:4c98:fe17:f254:7a8d) (Quit:
Leaving)
L2319[21:27:23]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8000:134f:4c98:fe17:f254:7a8d)
L2320[21:27:56] <GreaseMonkey> oh yeah,
to sum up openspades
L2321[21:28:27] <GreaseMonkey> pros: it's
open source, can be used as a base for a game, nice gfx, works OK
on a pi 3
L2322[21:28:38] <GreaseMonkey> cons: it's
a 0.75 client and that will never change
L2323[21:28:47] <Wiiplay123> Hey
GreaseMonkey :D
L2324[21:28:50] <GreaseMonkey> sup
L2325[21:28:53] <Wiiplay123> I got my vim
set up like I like it
L2326[21:28:59] <GreaseMonkey> sweet,
what's your settings
L2327[21:29:00] <Wiiplay123> scroll up if
you wanna see the puush I did
L2328[21:29:08] <GreaseMonkey> or you
could relink it
L2329[21:29:10] <Wiiplay123> syntax
highlighting with custom colors, added the line numbers
L2331[21:29:21] <GreaseMonkey> ah yes, i
do need to fix my vim here, it seems to be in lameass mode
L2332[21:29:43] <tiddles> GreaseMonkey:
hum. I wasn't aware of the game, is it another blocky
sandbox?
L2333[21:29:49] <GreaseMonkey> no
L2334[21:29:58] <GreaseMonkey> iceball is
an FPS based on the original ace of spades
L2335[21:30:23] <GreaseMonkey> openspades
is a custom client for what is a very good contender to the title
of "shittiest version of ace of spades"
L2337[21:30:40] <Wiiplay123> I really
like OpenSpades :D
L2338[21:30:43] <GreaseMonkey> well,
shittiest version of ace of spades 0.x, not to be confused with ace
of spades 1.x
L2339[21:31:02] <Wiiplay123> Ace of
spades fagex version is the absolute worst
L2340[21:31:09] <GreaseMonkey> better
than 0.75
L2341[21:31:10] <Wiiplay123> I like
openspades because it has graphics
L2342[21:31:16] <Wiiplay123> 0.75 would
run on ANYTHING
L2343[21:31:19] <GreaseMonkey> i shit you
not, 1.0 was more fun than 0.75 specifically
L2344[21:31:24] <Wiiplay123>
eeeuuugghhhh
L2345[21:31:29] <GreaseMonkey> 0.60 ran
on more things than 0.75 did
L2346[21:31:38] <GreaseMonkey> oh yeah,
also the 1.0 smg is not shit
L2347[21:31:53] <Wiiplay123> Are you
talking about the Fagex version
L2348[21:32:19] <GreaseMonkey> yes, fagex
may have derailed the whole fucking game but they recovered to the
point where it was a better game than 0.75 is now
L2349[21:32:28] <GreaseMonkey> 0.60 was
better
L2350[21:32:38] <GreaseMonkey> in that
version people actually used the shotgun
L2351[21:32:44] <Wiiplay123> I'm just
glad OpenSpades is free
L2352[21:32:57] <GreaseMonkey> did you
ever play 1.x?
L2353[21:33:05] <Wiiplay123> No, because
it isn't free
L2354[21:33:21] <GreaseMonkey> build and
shoot bored me into buying it
L2355[21:33:29] <Wiiplay123> Taking a
free game and attempting to destroy its community by force is
grounds for me NEVER playing it
L2356[21:33:44] <GreaseMonkey> well yeah
and they pretty much proved that they didn't need to do that
L2357[21:33:55] <GreaseMonkey> just leave
the admins of build and shoot in charge of keeping the game
afloat
L2358[21:34:00] <GreaseMonkey> they'll
make sure nothing ever improves
L2359[21:34:18] <GreaseMonkey> last
update to 1.x fixed the client crashes but broke votekicks on the
server and added that fucking DLC
L2360[21:34:28] <GreaseMonkey> someone
throw the management into a volcano
L2361[21:34:31] <GreaseMonkey>
please
L2362[21:34:38] <Izaya> "Could not
find a package configuration file provided by "zlib" with
any of the following names: zlibConfig.cmake
zlib-config.cmake"
L2363[21:34:42] <tiddles> GreaseMonkey:
okay, it actually looks like a fun game
L2364[21:34:43] <tiddles> xD
L2365[21:35:02] <GreaseMonkey> once again
they also buffed the smg despite nothing being wrong with it other
than complete tards complaining that they can't kill everyone just
by spraying and praying
L2366[21:35:15] <GreaseMonkey> i prefer
the balance of two updates ago, and the map spawns since the update
after that one
L2367[21:35:16] <Wiiplay123> wait
L2368[21:35:19] <Wiiplay123> You say
openspades is terrible
L2369[21:35:23] <Wiiplay123> which
implies you've tried it
L2370[21:35:26] <GreaseMonkey> 0.75 is
terrible
L2371[21:35:37] <Wiiplay123> You wanna
try OpenSpades on hallway, my favorite map ever? :3
L2372[21:35:48] <GreaseMonkey> i played
0.x for a couple of years
L2373[21:35:54] <GreaseMonkey> i joined
on the last day of 0.52
L2374[21:36:03] <Wiiplay123> I first
played ace of spades back when I had first gotten the minecraft
demo
L2375[21:36:08] <Wiiplay123> but hadn't
bought minecraft yet
L2376[21:36:13] <Wiiplay123> and I was
looking for a free alternative
L2377[21:36:23] <GreaseMonkey> have you
ever played 0.54 on the /v/ server at any point it was up?
L2378[21:36:37] <GreaseMonkey> that is
the 0.54 nostalgia server
L2379[21:36:50] <GreaseMonkey> 0.54 is
actually very different from 0.75 in the way it plays out
L2380[21:37:07] <GreaseMonkey>
Wiiplay123: basically, in 0.75, the rifle can't hit a fucking
thing, that is the most crucial mistake
L2381[21:37:31] <GreaseMonkey> it is not
possible to fix that on the server unless you have e.g. powerthirst
edition or some other sufficiently extended client that the server
has special support for
L2382[21:37:53] <GreaseMonkey>
powerthirst edition is a hack, but it's still an improvement
L2383[21:38:50] <GreaseMonkey> until the
rifle can hit the side of a barn, it will stay shit
L2384[21:39:25] <Wiiplay123> Kinda like
how I found Gang Garrison 2 and Fortress Forever from wanting to
play TF2 before it was free
L2385[21:39:31] <Wiiplay123> Sorry it
took so long to reply, my keyboard died
L2386[21:39:35] <GreaseMonkey> honestly,
1.x feels closer to the earlier AoS games than modern,
only-host-me-hallway 0.75 does
L2387[21:39:41] <GreaseMonkey> main thing
is you can actually trench
L2388[21:40:02] <Wiiplay123> The rifle in
0.75 seems to work great for me
L2389[21:40:07] <GreaseMonkey> it's
fucking terrible
L2390[21:40:08] <Wiiplay123> I can get
headshots repeatedly
L2391[21:40:10] <GreaseMonkey> i did the
math
L2392[21:40:37] <GreaseMonkey> it's
genuinely fucking terrible
L2393[21:40:42] <Wiiplay123> ?
L2394[21:40:52] <GreaseMonkey> you can
really only get headshots repeatedly when you are at close range
and crouching
L2395[21:41:03] <GreaseMonkey> in which
case the SMG just does a better job
L2396[21:41:06] <Wiiplay123> are you
certain about that
L2397[21:41:08] <GreaseMonkey> yes
L2398[21:41:19] <Wiiplay123> On 0.75 I
was able to get repeated headshots at long range as long as I hit
their head
L2399[21:41:21] <GreaseMonkey> i gave
zinger a hacked build of 0.75 with the rifle spread disabled
L2400[21:41:28] <GreaseMonkey> he
definitely noticed a difference
L2401[21:41:28] <Wiiplay123> what rifle
spread :P
L2402[21:41:32] <GreaseMonkey>
0.006
L2403[21:41:40] <GreaseMonkey> well
that's what vanilla uses
L2404[21:41:53] <GreaseMonkey> if you
don't notice the rifle spread, you probably aren't that good
L2405[21:42:16] <GreaseMonkey> possibly
the best ver since 0.75 was 0.76.1
L2406[21:42:25] <GreaseMonkey> not the
0.76 final
L2407[21:42:44] <GreaseMonkey> 0.76.1 has
the 5-40 ammo rifle with an actually negligible spread
L2408[21:42:51] <GreaseMonkey> something
like 0.00005
L2409[21:43:03] <GreaseMonkey> 0.76 final
cranks it back up to 0.004
L2410[21:43:07]
⇦ Quits: LuMistry (uid146685@id-146685.charlton.irccloud.com)
(Quit: Connection closed for inactivity)
L2411[21:43:17] <GreaseMonkey> fun thing,
the rifles in 1.x have no spread either
L2412[21:44:46] <GreaseMonkey> but yeah,
that 0.006 thing is done something like: dir = (dir +
spread*vec3(rand(-1,1), rand(-1,1), rand(-1,1)));
L2413[21:46:59] <GreaseMonkey> in a
typical case your aim is off by 0.4 of a degree, this may not seem
like much but you can completely miss a block at a distance
L2414[21:47:15] <GreaseMonkey> put it
this way:
L2415[21:47:16] <GreaseMonkey>
>>> 0.006*127.5
L2416[21:47:16] <GreaseMonkey>
0.765
L2417[21:47:49] <GreaseMonkey> at the
fogline you can miss a block even if you aim directly at its
centre
L2418[21:47:58] <GreaseMonkey> at least
afaik
L2419[21:54:20] <Wiiplay123> shoot
multiple times
L2420[21:54:25] <Wiiplay123> Also I don't
shoot from fogline
L2421[21:54:38]
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error: Connection reset by peer)
L2422[21:54:38]
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L2423[21:54:42] <Wiiplay123> I dig around
the enemy and shoot them from out of their sight
L2425[21:58:35]
⇨ Joins: Nachtara
(~Nachie@50-83-108-134.client.mchsi.com)
L2426[21:58:54] <CompanionCube> Izaya:
scroll up and read about Urbit
L2427[21:59:03] <CompanionCube> prepare
for much WTF.
L2428[21:59:26] <CompanionCube> also
this: 'Neocameralism: the system of government proposed by Mencius
Moldbug which proposes to divvy up ownership of the state into
shares based on de facto influence. The state is then run by a CEO
who operates the state to maximize profit.'
L2430[22:03:49] <S3> so my new speakers
sound AMAZING
L2431[22:03:54] <S3> vifino: guess what I
just bought?
L2432[22:03:58]
⇨ Joins: alekso56
(~znc@ti0107a400-2313.bb.online.no)
L2433[22:04:01] <Wiiplay123> I know that
feel
L2434[22:04:09] <vifino> S3: A
tomato.
L2435[22:04:11] <Wiiplay123> I got
"new" speakers when I upgraded from my logitech
potatoes
L2437[22:04:21] <S3> vifino: ^
L2438[22:04:23] <Wiiplay123> I upgraded
to old beige ones that are SO MUCH BETTER
L2439[22:04:24] <S3> check that out
L2440[22:04:35] <Wiiplay123> They don't
cut out when I turn the volume up, and can go at a reasonably loud
volume
L2441[22:04:46] <S3> Wiiplay123: I don't
think you know what I mean by speakers
L2442[22:04:52] <S3> those can't get
reasonably loud
L2443[22:05:10]
⇦ Quits: Nebtadjeser
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closed)
L2444[22:05:43] <Izaya> Wiiplay123: I've
been given many speakers over the years but still use the ones I
first got
L2445[22:05:54] <S3> These ones I have
are altec lansing
L2447[22:06:03] <Wiiplay123> Mine are
harman/kardon. And beige.
L2448[22:06:03] <S3> ^^^^
L2449[22:06:06]
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L2450[22:06:20] <S3> they sound so
amazing
L2451[22:06:23] <Wiiplay123> WAIT
WHAT
L2452[22:06:25] <Wiiplay123> WHAT IS THAT
THING
L2453[22:06:36] <S3> that is two
speakers...
L2454[22:06:38] <Wiiplay123> IS THAT A
TORNADO SIREN
L2455[22:06:46] <Wiiplay123> LOL
L2456[22:06:47] <S3> well technically 4
is you include a woffer and tweeter horn in each
L2457[22:07:00] <S3> Wiiplay123: they are
28 inches wide and 28 inches deep a piece
L2458[22:07:01] <Wiiplay123> That thing
on the top looks more like a tornado siren
L2459[22:07:09] <S3> it's called a
horn
L2460[22:07:17] <Wiiplay123> nice
L2461[22:07:18] <S3> it's to make the
tweeter omnidirectional
L2462[22:07:27] <Wiiplay123> Can it be a
tornado siren
L2463[22:07:27] <S3> and so forth
L2464[22:07:32] <S3> it could
L2465[22:07:42] <S3> they're 1979 150
watt altecs
L2466[22:07:49]
⇨ Joins: Lathanael
(~Lathanael@p549617A4.dip0.t-ipconnect.de)
L2467[22:07:53] <S3> I'm powering them
with an 8000 watt amplifier
L2468[22:07:57] <vifino> S3: Shorten that
link, please.
L2469[22:08:04] <S3> vifino: nop
L2470[22:08:04] <Wiiplay123> @_@
L2471[22:08:12] <vifino> S3: Then I won't
click it.
L2473[22:08:18] <vifino> Thanks for
nothing.
L2475[22:08:21] <S3> hold on..
L2476[22:08:55] <S3> vifino: for the
speakers or the thing I just bought?>
L2477[22:09:12] <vifino> For whatever you
wanted my attention for.
L2479[22:09:35] <S3> this is what I just
bought
L2480[22:10:10] <S3> for my rack
L2481[22:10:20] <S3> I can control it
from my linux laptop!
L2482[22:10:42] <S3> even when there is
no wifi; it can act as a router by the flip of a switch
L2484[22:10:58] <MichiBot>
12/21/2011
Thunderbolt 1000T Alert & Attack | length:
3m 7s |
Likes:
517 Dislikes:
4 Views:
168922 | by
Charlie
Davidson
L2485[22:11:40] <S3> Wiiplay123: that is
called a castle castings siren
L2486[22:11:48] <S3> they use them for
tornadoes and air raids, etc
L2487[22:11:54] <S3> ilegal to do
here
L2488[22:11:58] <Wiiplay123> why
L2489[22:12:02] <S3> although we have one
at the university
L2490[22:12:04] <Wiiplay123> I've heard a
similar one before
L2491[22:12:06] <Wiiplay123> yeah
L2492[22:12:19] <S3> because we have a
nuclear power plant that is closed but there.. in our state
L2494[22:12:45] <MichiBot>
Chrysler
Air Raid Siren Attack Insane ECHO!!! | length:
3m 47s |
Likes:
1179 Dislikes:
77 Views:
362449 | by
Nick
Silcox
L2495[22:13:36] <S3> yep..
L2496[22:14:22] <S3> 30 mile sirens
:D
L2498[22:14:54] <MichiBot>
WWII Carter
Air Raid Siren | length:
4m 40s | Likes:
4545 Dislikes:
306 Views:
1375633 | by
duprebs
L2499[22:14:54] <S3> you know what's
ridiculous? our town's outdoor stage is against the river
L2500[22:15:20] <S3> so when bands play
here, people 20 miles away can walk out their door on the river and
hear it like it's right nearby
L2501[22:15:31] <Wiiplay123> That's a
good idea
L2502[22:15:43] <Wiiplay123> Because that
means you can walk out your door, grab a telescope, and watch a
band live FOR FREE
L2503[22:15:45] <Wiiplay123> without
buying tickets :D
L2504[22:15:52] <Wiiplay123> They're
basically stealing cable from the next town over
L2505[22:15:55] <S3> we get so many
complaints
L2506[22:16:03] <S3> like when lynyrd
skynyrd came
L2507[22:16:08] <S3> and they fucking
suck at audio engineering
L2508[22:16:13] <S3> and blasted as hard
as they could..
L2509[22:16:22] <S3> I really should have
brought earplugs
L2510[22:16:23] <Wiiplay123> Sweet Home
Alabama c:
L2512[22:16:38] <MichiBot>
Sweet Home
Alabama ( Lynyrd Skynyrd ) - Igor Presnyakov - acoustic guitar
cover | length:
4m 53s | Likes:
20321 Dislikes:
179 Views:
2925342 | by
Igor
Presnyakov
L2513[22:16:43] <S3> I went because I got
free tickets from a friend AND Bad Company was playing right after
them
L2514[22:16:50] <S3> and I like Bad
Company
L2515[22:16:51] <Izaya> Mine are unnamed
beige speakers
L2516[22:16:57] <Izaya> wait that's a bit
late
L2517[22:17:22] <S3> Izaya: these altecs
are so ridiculous. We pulled them out of storage from an old
theater
L2518[22:17:28] <S3> that was recycling
them
L2519[22:17:44] <Wiiplay123> Plug a
record player from around that time into the speakers
L2520[22:18:00] <S3> well
L2521[22:18:02] <Wiiplay123> Is it
possible to focus sound like a laser
L2522[22:18:05] <Wiiplay123> because I
have a hilarious idea
L2523[22:18:11] <Wiiplay123> that might
require some physics calculations
L2524[22:18:12] <S3> believe it or not,
they sound amazing, but they're not really meant for music
L2525[22:18:14] <S3> I mean
L2526[22:18:24] <S3> not for recorded
music
L2527[22:18:33] <S3> they're meant for
instrument mains / secondaries
L2528[22:18:36] <S3> like a guitar
L2529[22:18:43] <S3> which is what I use
em for
L2530[22:18:57] <S3> mainly for outdoor
performances but works ghreat on large stages too
L2531[22:19:24] <Wiiplay123> My idea is
build an assembly around those speakers that focuses the sound like
a beam of light
L2532[22:19:43] <Wiiplay123> Rather than
making it omnidirectional, make it focus at a point 20 miles away.
Then make sure it hits something and scatters the sound
L2533[22:19:51] <Wiiplay123> Then point
it at the stage while a live performance is playing
L2534[22:20:50] <gamax92> ahhh
L2535[22:20:56] <gamax92> this cart runs
even more broken here
L2536[22:21:01] <gamax92> need to
fix
L2537[22:21:27] <gamax92> oh, this is the
software version too :/
L2538[22:22:03] <Wiiplay123> Imagine
being able to get some revenge :3
L2539[22:22:09] <S3> Wiiplay123: just
frigging buy open box speakers
L2540[22:22:11] <gamax92>
Wiiplay123
L2541[22:22:16] <S3> I have somne
L2542[22:22:20] <gamax92> you did
this.
L2543[22:22:26] <Wiiplay123> I did
what
L2544[22:22:28] <gamax92> this
L2545[22:22:28] <S3> they form a
pressurized potential that cause the speakers to be
directional
L2546[22:22:40] <gamax92> how could
you
L2547[22:22:50] <gamax92> also new
material chrome is interesting
L2548[22:22:55] <S3> Wiiplay123: That is
actually one reason I got these new speakers
L2549[22:23:03] <S3> because the ones I
have are directional and suck on a stage
L2550[22:23:18] <S3> you have to use them
indoors and they need to be aimed at the cieling so they bounce
down
L2551[22:23:40] <S3> otherwise the
audience hears it very loud straight on and barely 10 feet to the
side
L2552[22:24:43] <Wiiplay123> So which
would be better, the directional ones or your speakers with
something added to make them directional (in terms of building a
sound focusing device to troll live audiences)
L2553[22:28:59] <Wiiplay123> Before I had
UAC access on my computer, I actually used to extract installers
with 7zip in an attempt to not need to have the password typed
in
L2554[22:29:14] <Wiiplay123> AOS was one
such thing that worked well without being installed as long as I
manually made the folders it needed
L2555[22:29:33] <CompanionCube>
Wiiplay123: I remember having something better
L2556[22:29:38] <CompanionCube>
uniextract
L2557[22:32:22] <Wiiplay123> nice
L2558[22:32:22] <Wiiplay123> :D
L2559[22:32:32] <Wiiplay123> I was good
at getting around stuff
L2560[22:32:33] <Wiiplay123> brb
L2561[22:32:42] <S3> Wiiplay123: why
bother if you can angle it against the wall
L2562[22:32:51] <S3> Wiiplay123: some
evenb have a bevel for that
L2563[22:32:56] <S3> so you can just
angle it on the backl
L2564[22:33:04] <S3> many bass amps do
that
L2565[22:33:09] <S3> as well
L2567[22:42:28] <tiddles> jesus christ
the sheer detail
L2568[22:43:17] <vifino> S3: Wanna play
Hitchhiker's Guide to The Galaxy on IRC?
L2570[22:43:23] <Mimiru> :P
L2572[22:43:45] <Mimiru> Proper link...
¬_¬
L2573[22:56:56] <tiddles> Mimiru: woah.
are there pictures of that cirty?
L2574[22:57:20] <Mimiru> No, and the
world has been backed up and unloaded from the server for now
L2575[22:57:27] <tiddles> ;_;
L2576[22:57:51] <tiddles> also I love it
how the SHUU plant is a huge ball of bright
L2577[22:58:10] <Mimiru> SHUU?
L2578[22:58:11] <Mimiru> OH....
L2579[22:58:24] <Shuudoushi> wat?
L2580[22:58:25] <Mimiru> No... the PLANT
is Chernobyl, the building with Shuu on it, is Shuudoushi's
L2581[22:58:35] <Shuudoushi> oh lol
L2582[22:58:37] <Shuudoushi> yeah
L2583[22:59:05] <Mimiru> The ball of
bright is because the biome around the plant was changed, I've just
not had a chance to change it back
L2584[22:59:25] <Mimiru> You'll notice
south of the plant the woodpecker is there too
L2585[23:00:07] <tiddles>
...astounding.
L2586[23:00:41] <Mimiru> Reactors 1 and 2
were functioning when I removed the world too
L2587[23:00:56] <Mimiru> we'd yet to
finish rebuilding the area around 3 and 4
L2588[23:01:10]
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(Ping timeout: 192 seconds)
L2589[23:01:36] <tiddles> wow, I wish I
could've seen it in action
L2590[23:02:54] <Mimiru> One of our
players couldn't even load the world without their client going
nuts.. lol
L2591[23:04:49] <tiddles> ...damn
it
L2592[23:05:02] <tiddles> I was supposed
to go to sleep like 6h ago
L2593[23:05:05] <tiddles> oh well.
L2594[23:05:11] <gamax92> XD I have no
idea why this is broken
L2595[23:05:15] <gamax92> oh well
L2596[23:05:18] <tiddles> it's the
weekend, migh as well turn the clock completely around.
L2597[23:05:30] <Mimiru> Yeah I need to
get to bed, work tomorrow and all
L2598[23:07:26]
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