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L5[00:20:31] <Sandra> IMO openp's OC
integration is fine... for things that don't have a native OC
driver.
L6[00:21:13] <Sandra> I wonder if it's
possible to make them last priority drivers?
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L20[01:44:42] <Izaya> : blah n 0 n 1 n 2 n
3 n 4 n 0 loop{ dup . } ;
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L42[03:27:50] <Vexatos> so uh
L43[03:27:57] <Vexatos> I found a
Computronics YT tutorial
L44[03:28:00] <Vexatos> .... in
Russian
L45[03:28:02] <Vexatos> of course
L46[03:28:02] <Vexatos> >_>
L47[03:28:24] <Vexatos> and it's mostly
correct .-.
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L58[04:34:48] <Sangar> o/
L59[04:37:28] <Vexatos> Hi snagar
L60[04:37:58] <Vexatos> By the way... Did
you ever get around to re-adding the text renderer on floppy disks
on 1.8.9?
L61[04:41:47] ⇨
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L62[04:48:19] <Sangar> nope
L63[05:23:08] <Izaya> Lizzy: you use MATE,
how do I configure the window buttons to not have labels?
L64[05:30:33] ⇨
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L65[05:30:36] <omgwow11> Hi
L66[05:30:52] <omgwow11> What power mods
support latest OC?
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L69[05:38:58] <asie> omgwow11: What
Minecraft version?
L70[05:40:29] <omgwow11> asie: 1.8.8
L71[05:40:35] <asie> Is there really
anything but RF on 1.8?
L72[05:40:43] <asie> Power Advantage, or
whatever it was called, is probably not supported
L73[05:40:52] <asie> Also, you should
really be using 1.8.9 and not 1.8.8
L74[05:41:10] <omgwow11> woops, using
that
L75[05:41:15] <omgwow11> read my version
wrong
L77[05:41:44] <asie> also, update Forge.
:)
L78[05:41:57] <omgwow11> Oh?
L79[05:42:03] <omgwow11> I just downloaded
recommended version
L80[05:43:33] <omgwow11> asie: my client is
crashing as soon as I start it
L81[05:43:48] <omgwow11> Complaining about
java.lang.NoClassDefFoundError:
cpw/mods/fml/relauncher/IFMLLoadingPlugin
L82[05:44:01] <omgwow11> So, yeah, whatever
that class is.
L83[05:45:31] <asie> a 1.7.10 mod, my
friend
L84[05:45:38] <asie> be more careful about
what you download
L85[05:45:48] <omgwow11> Derp
L86[05:45:51] <omgwow11> Forge is
misleading
L87[05:46:05] <omgwow11> I clicked the
"Download" button, except the latest and greatest
L88[05:47:15] <omgwow11> hopefully you see
how skilled I am with mods
L89[05:51:22] <Lizzy> Izaya, control center
> appearence > interface
L90[05:54:02] <Lizzy> also morning
L91[05:57:16] *
vifino groans and flops on Lizzy
L92[05:58:40] <vifino> Izaya: Cool. Found a
fix too? If so, PR if you haven't already.
L93[05:59:35] *
Lizzy pets vifino
L94[05:59:45] *
vifino purrs
L95[06:00:07] <Sangar> i did add pa power
support, but i can't remember if that was 1.8 or 1.8.8/9 / whether
it survived the port :P
L96[06:01:39] <vifino> Izaya: Saw your
commit, if you clean it up a bit (move base-env to a example
subdirectory along with repl), I'll instantly merge it
L97[06:03:44] ***
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L98[06:03:46] <Sangar> oh right, asie, my
resident forge guru, is there a recommended way of running the test
mods in the forge repo? :P
L99[06:03:50] <g> Sangar halp
L100[06:03:51] <g> oc no build
L101[06:04:05] <g> A problem was found
with the configuration of task ':compileScala'.
L102[06:04:05] <Sangar> g jenkins claims
otherwise :P
L103[06:04:05] <g> > No value has been
specified for property 'zincClasspath'.
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L105[06:04:20] *
Sangar shrugs
L106[06:04:25] <Sangar> can't remember
seeing that before
L107[06:04:31] <Sangar> maybe try
installing scala on your system?
L108[06:04:39] <g> oh, I have to install
scala
L109[06:04:50] <g> ..isn't that written in
java? I'd have thought it'd be a maven dependency..
L110[06:04:51] <Sangar> idk, i thought
not, but maybe yes
L111[06:04:53] <g> right, let's see
L112[06:07:16] <g> Sangar: I already have
scala.
L114[06:07:55] <g> SCALA_HOME isn't set
though
L115[06:09:30] <vifino> "You have
nyaned for 56977 seconds!"
L116[06:09:34] <vifino> Huh.
L117[06:10:18] <g> ok, started the build
again, time to cook a 3-course meal before it finished
L120[06:10:21] <g> finishes*
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L122[06:11:51] <Sangar> yeah, scala is
slow af the first time; luckily incremental builds are a
thing
L123[06:13:05] <asie> Sangar: i don't
know
L124[06:13:11] <asie> i don't really touch
Forge's own repo much
L125[06:13:15] <asie> working on BC8 right
now
L126[06:13:19] <Sangar> ohwell
L127[06:13:24] <asie> rewriting pipe sync
logic to make BC pipes even less network-intensive
L128[06:13:34] <Sangar> i'll assume
copying it out and running it as a separate mod is good enough then
:X
L129[06:13:55] <Sangar> cuz the obj group
visibility stuff is broken for me in 1.9, and it is for the test
block in forge, too \o/
L130[06:13:59] <Sangar> oh, nice
L131[06:14:11] <Sangar> 1.8 builder jsons
are on my todo for today
L132[06:14:23] <Sangar> after updating
ingame documentation...
L133[06:14:25] <asie> yay
L134[06:14:25] <Sangar> ugh
L135[06:14:39] <asie> anyhow, yeah
L136[06:14:44] <asie> i'm not bothering
with 1.9 for the next month or so
L137[06:14:47] <asie> at least
L138[06:15:02] <Sangar> yeah, i'm waiting
for a proper release before i start with oc, too
L139[06:15:08] <Sangar> just had a go at
it with tis3d to test it out
L140[06:15:17] <Sangar> tis so nice and
small :P
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L143[06:21:26] <Vexatos> Sangar, can never
abuse this pun too often >_>
L144[06:21:39] <Sangar> tis true
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L146[06:26:11] <g> <
@Sangar> yeah, scala is slow af the first
time; luckily incremental builds are a thing
L147[06:26:14] <g> it's slow long before
that
L148[06:26:21] <g> it starts being slow at
the extractUserDev step
L149[06:26:54] <Sangar> well, allright,
that's just mc :P
L151[06:27:51] <g> compileApiJava is
pretty slow too, but that's neither here nor there
L152[06:28:07] <g> note that I'm not using
gradlew - that doesn't work at all for me
L153[06:28:19] <g> I just get
L154[06:28:24] <g> ": No such file or
directory"
L156[06:30:48] <Vexatos> (yes, it't the
exact same song but not using square waves)
L157[06:30:55] <Vexatos> s/'t/'s
L158[06:30:55] <MichiBot> <Vexatos>
(yes, it's the exact same song but not using square waves)
L159[06:31:43] <Sangar> Vexatos,
nice
L160[06:32:36] <g> That's kind of
neat
L161[06:33:12] <g> jeez, this is making me
so impatient
L163[06:33:30] <g> does one of you want to
compile this? :P
L164[06:34:39] <asie> yes, sangar's
jenkins
L165[06:35:49] <g> it's a pretty simple
diff
L167[06:35:57] <g> I wanted to test it
before PRing
L168[06:36:21] <g> but if I can't even get
it to compile, well..
L169[06:36:40] <g> (it adds a driver for
the reactor redstone port from ic2, hopefully)
L170[06:37:37] <Vexatos> ... why
L171[06:37:38] <Vexatos> uhm
L172[06:37:46] <Vexatos> why not just push
it to your fork >_>
L173[06:38:03] <Vexatos> also, g, what
does that driver do
L174[06:38:18] <g> It does exactly the
same thing the existing drivers do for the reactor and reactor
casing
L175[06:38:39] <Vexatos> but why does the
RS port need it
L176[06:38:42] <g> aside from adding that
getReactor(), because the port can return either the actual reactor
or the reactor casing
L177[06:38:58] <g> Because there's
literally no way to get at the reactor or casing when using the
pressure container thing
L178[06:39:07] <Vexatos> hm
L179[06:39:12] <g> you have a solid cube
of wall around it with various ports
L180[06:39:19] <Vexatos> I know how it
looks like
L181[06:39:23] <g> the redstone ports,
reactor access hatch or fluid ports
L182[06:39:27] <Vexatos> Just thinking
about whether the RS port is the right choice
L183[06:39:28] <g> redstone just made the
most sense for me
L184[06:39:48] <g> oh, there's an extra
method there to set the redstone state of the reactor
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L186[06:41:30] <g> it was the only
remotely data-sounding port imo
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L188[06:42:18] <Vexatos>
<g>
oh, there's an extra method there to set
the redstone state of the reactor
L189[06:42:20] <Vexatos> don't like
that
L190[06:42:25] <Vexatos> you have a
redstone IO >->
L191[06:42:29] <Vexatos> :/
L192[06:44:25] <g> I don't really feel
that limiting an api helps that api much honestly
L193[06:44:34] <g> plus, I don't think you
can have more than one working redstone port
L194[06:47:01] <g> unless you can think of
some other way to pass the signal through the adapter..? :P
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L197[07:02:16] <g> Vexatos: are you
thinking of supporting it yourself in computronics or some other
mod? Is there another components mod?
L198[07:02:30] <g> since iirc
OpenComponents was merged into mainline right?
L199[07:02:37] <Vexatos> OpenPeripheral
but that's a CC addon, really
L200[07:02:46] <Vexatos> also,
Computronics has no IC2 integration yet
L201[07:02:50] <Vexatos> OC has all of
it
L202[07:02:57] <g> right, okay
L203[07:03:00] <Vexatos> OpenComponents
was merged over a year ago, g
L204[07:03:05] <g> I wasn't here,
dammit
L206[07:03:27] <g> still sitting on
compileApiJava
L207[07:03:31] <g> this is getting
frustrating
L208[07:07:27] * g
shrugs and opens 3ds
L209[07:10:11] <Lizzy> HAH, 5s to get from
the systemd/grub boot menu to a console login prompt, then once
logged in it takes 1s to startx
L210[07:10:17] *
Lizzy <3 SSDs
L211[07:13:36] <g> I don't get why gradle
spams so many processes
L212[07:13:44] <g> they all sit idle
except for the main one using barely 0.5% CPU
L213[07:19:11] <Vexatos> Lizzy, start
button to desktop is 10s for me
L214[07:19:15] <Vexatos> including the
password >_>
L215[07:28:38] <g> oh hey, it's on
compileJava now
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L221[07:47:55] *
vifino <3 Lizzies
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L229[08:40:01] *
Lizzy sighs
L230[08:40:14] <Lizzy> Damn Division
servers are down
L232[08:44:58] <g> yeah, got the same
error
L233[08:45:01] <g> after setting
scala_home
L235[08:45:22] <g> I dunno what to do
now
L236[08:47:43] <Sangar> no idea, never had
that problem :/
L237[08:48:19] <g> it looks like I'm gonna
have to get one of you to compile it for me ._.
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L239[08:49:22] <Sangar> for the heck of
it, maybe try a ./gradlew sDecW or sDevW first? i know there was
some issue with the CiWorkspace some time ago, though quite sure
not that. but still, might be worth a shot if you haven't
already
L240[08:51:27] <g> well, I suppose I could
spend another couple hours at it
L241[08:51:33] <Sangar> <_>
L243[08:51:49] <g> it's setting up decomp
now
L244[08:51:55] <g> will report in 6
hours
L246[08:52:17] <Sangar> are you on a
potato or on potato internet for it to take *that* long? :X
L247[08:52:22] <g> no, and no
L248[08:52:36] <g> I'm on a 32gb
quadcore-with-hyperthreading server
L249[08:52:42] <Sangar> huh. sDecW usually
only takes a few minutes for me
L250[08:52:46] <g> with a 100MB/s u/d
connection
L251[08:52:50] <Sangar> that's...
decisively better than waht i have :X
L252[08:52:51] <g> using.. gradle 2.5 I
think
L253[08:53:06] <g> yeah, 2.5
L254[08:53:13] <Vexatos> you sure gradle
has sufficiently dedodated wam?
L255[08:53:14] <alekso56> oh cool, about
the same as my router.
L256[08:53:45] <g> Vexatos, well the
default is giving it about 11GB virt and 500MB res, so
L257[08:54:37] <g> should point out that
I've built other things with gradle and they've worked fine
L258[08:55:15] <g> it's on :makeStart
atm
L259[08:55:56] <g> also, I don't use the
daemon
L260[09:01:14] <g> :decompile...
L261[09:02:43] <g> okay great, starting
the actual build now
L262[09:13:37]
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L263[09:15:01] <Vexatos> %tell Sangar 1693
<3
L264[09:15:02] <MichiBot> Vexatos: Sangar
will be notified of this message when next seen.
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L266[09:15:36] <Sangar> one thing after
the other
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L270[09:22:13] <g> 20 minutes later, still
on compileApiJava..
L271[09:23:53] <vifino> My cousin has
telnet access to IBM S/370 systems in insurance.
L272[09:25:39] <vifino> He'll hand me the
IP's and stuff.
L273[09:25:43] <vifino> Amazing.
L274[09:27:33] <vifino> I can't wait
toying around with IBM Mainframes not running linux.
L275[09:28:39] ⇦
Quits: Nachtara (~Nachie@50-83-108-134.client.mchsi.com) (Read
error: Connection reset by peer)
L276[09:34:11] <alekso56> ah yes, that'll
be a great idea.
L277[09:36:11] <vifino> alekso56:
Exactly.
L278[09:49:23] <g> another 27 mins later,
still on compileApiJava..
L279[09:52:05] <g> I pushed it to my
branch, by the way
L280[09:52:07] <g> er, fork
L281[10:07:33] <gamax92> hey Sangar
L282[10:07:51] <g> okay, what step are we
at..
L283[10:07:58] <g> oh, surprise surprise,
compileApiJava..
L284[10:08:01] <Sangar> ohai gamax92
L285[10:08:07] <gamax92> hey g?
L286[10:08:19] <gamax92> stop being like
Magik6k
L287[10:08:27] <g> gamax92 it's been an
hour
L290[10:08:37] <gamax92> don't just keep
doing the same thing over and over
L291[10:08:57] <gamax92> do fucking
anything else
L292[10:09:22] <gamax92> perhaps figure
out why you couldn't use gradlew?
L293[10:09:57] <g> this isn't the same
thing
L294[10:09:58] <gamax92> perhaps move the
gradle caches so it's not working with bad data
L295[10:10:00] <g> I'm using a different
workspace setup
L296[10:10:04] <gamax92> so?
L297[10:10:11] <g> so.. it's not the same
thing?
L298[10:10:31] <gamax92> you're still
doing the same thing and getting the same result, yes?
L299[10:10:36] <g> I dunno yet
L300[10:10:38] <g> it's not done
L301[10:10:46] <g> actually it's slower
than it was last time
L302[10:11:33] <gamax92> everytime you've
ran this It's hung at the same spot, yes?
L303[10:12:09] <gamax92> maybe not
applying insanity would get you a better result
L304[10:14:13] <g> no, it hangs at almost
every stage
L305[10:14:17] <g> but it does eventually
get through it
L306[10:14:28] <g> I'm happy to wait if it
actually works
L307[10:14:40] <g> however I've been
getting an error during the scala compilation stage
L308[10:14:57] <g> [11:04:12]
<
g> A problem was found with
the configuration of task ':compileScala'.
L309[10:14:57] <g> [11:04:12]
<
g> > No value has been
specified for property 'zincClasspath'.
L310[10:15:08] <g> Sangar said there were
problems with using the ci workspace so I moved to decomp
L311[10:15:36] <gamax92> Yeah, I use
decomp myself too
L312[10:16:02] <gamax92> good! instead of
doing the same thing you've tried something else
L313[10:16:18] <gamax92> may luck be with
ye
L314[10:16:20] <g> that's what I've been
saying
L316[10:16:27] <g> it is taking a _lot_
longer though
L317[10:16:32] <g> this is the first stage
in the build
L318[10:17:17] <gamax92> you should have
said sometime involving ci and decomp, else workspace could have
just meant a different computer
L319[10:17:29] <g> oh, it doesn't even get
this far on my own PC lol
L320[10:17:36] <g> you could compile for
me if you were feeling generous :3
L321[10:18:06] <gamax92> are you just
doing a compile or need to develope in it
L322[10:18:27] <g> I just need it
compiled
L323[10:18:30] <g> I've written what I
need to test
L324[10:18:44] <gamax92> use: gradle
build
L325[10:18:54] <g> yeah I'm using
that
L326[10:18:59] <gamax92> ...
L327[10:19:10] <gamax92> you just said you
were doing a decomp
L328[10:19:15] <g> I already setup the
workspace
L329[10:19:18] <g> now I'm building
L330[10:19:53] <g> I said I was using the
decomp workspace
L333[10:20:06] <gamax92> you didn't even
need to setup a workspace to build, silly
L334[10:20:30] <gamax92> gradlew build
will work from a fresh clone
L335[10:20:36] <g> well, it wasn't
L337[10:20:40] <Sangar> if you don't it
automatically creates a ci one on build no?
L338[10:21:34] <gamax92> I dunno, it's
always worked for me, I did a workspaceless build last night to
test LuaJ
L339[10:22:22] <Sangar> it usually does
yeah. i just remember having had to do a sDecW manually on my
server for jenkins once some time ago because something wasn't set
up correctly by default / in ci mode, hence the suggestion
L340[10:22:37]
⇨ Joins: BearishMushroom
(~BearishMu@90-231-174-194-no159.tbcn.telia.com)
L341[10:23:49] <Vexatos> damn, IDEA 16's
gradle integration is great .-.
L342[10:24:38] <g> is it still slow as
fuck?
L343[10:24:43] <g> OH HEY
L344[10:24:47] <g> WE'RE ON COMPILEJAVA
NO
L346[10:24:56] <gamax92> how old is your
computer?
L347[10:25:27] <g> which one?
L348[10:25:40] <gamax92> the one you're
using gradle on :P
L349[10:26:24] <g> it's my dedicated
server
L350[10:26:37] <g> 32GB ram, quad w/
hyperthreading, 100MB/s uplink
L351[10:26:52] <gamax92> g: ahh, is it
being taxed out by something else besides gradle?
L354[10:27:13] <g> gradle spawns about 16
processes
L355[10:27:15] <g> none of them do
anything
L356[10:27:24] <g> while the main process
sits at about 0.5% CPU
L357[10:27:32] <alekso56> sounds like you
have a competent admin running your dedi
L358[10:27:53] <g> I'm running my
dedi
L359[10:27:57] <g> it's my dedi
L361[10:28:06] <gamax92> still :P
L362[10:28:30] <alekso56> that was exactly
my point xd
L363[10:28:39] <alekso56>
*shotsfired*
L364[10:28:43] <g> if competency is the
issue, maybe you should add strength to your point by demonstrating
yours :P
L365[10:29:21] <alekso56> i have never had
that problem, because it usually spawns 8 threads and compiles in a
minute :p
L366[10:30:34] <g> so in other words, you
also lack the competency :P
L367[10:30:45] <gamax92> g: nah
L368[10:30:56] <gamax92> somehow everyone
else has not had these problems you're experiencing
L369[10:30:58] <alekso56> i just didn't
fuck up as bad.
L370[10:31:17] <g> I dunno what you
consider fucking up
L371[10:31:23] <g> I mean, I just did the
usual steps for building a forge mod
L373[10:31:35] <g> I've written mods
before, yknow
L374[10:33:29] <S3_> Okay guys
L375[10:33:34] <S3_> so I did get morse
code working better
L376[10:33:37] <gamax92> Okay gals
L377[10:33:46] <gamax92> oh right I was
gonna do that
L378[10:33:54] <S3_> unfortunately it is
not reliable at all and I think that HALF of the reason is because
infinity pack is just so FRIGGING HUGE
L379[10:34:21] <gamax92> why are you not
testing stuff in an instance with just OC and NEI (to turn the rain
off :P)
L380[10:34:29] <S3_> because
L381[10:34:34] <S3_> I was dumb
L382[10:34:49] <S3_> I'm not worried about
rain
L383[10:34:59] <S3_> I have an i7 4770K
and 16 GB of ram witha GTX 770 but
L384[10:35:22] <gamax92> Infinity is
murdering.
L385[10:36:24] <S3_> I suppose one reason
is that I wanted to see what it'd be like on a modded server,
because the whole point of morse code is to get easy ways to tap a
wireless redstone signal and just buzz the output
L386[10:36:30] <S3_> I couldn't get it
working on a microcontroller though
L387[10:37:07] <S3_> and receiving is
another story because your sample rate should be twice as fast at
least as your signal frequency
L388[10:37:25] <S3_> and at 1/10th of a
second, that's REALLY slow
L389[10:37:32] <S3_> even for morse
code
L390[10:37:37] <S3_> (I listen to morse
code pretty fast)
L391[10:38:34] <S3_> it makes sense that
using the computronics speaker with encoded sound to emit fast
audible morse code transmission would work and I could make it VERY
fast, but the problem is that wouldn't work for sending signals far
away wirelessly
L392[10:38:48] <g> alekso56: since you're
so competent, why don't you compile it for me? :P
L393[10:39:01] <gamax92> because you're
compiling it just fine now, no?
L394[10:39:11] <g> well I have no idea if
it will until we hit the scala stage
L395[10:39:18] <g> and by that point you
guys could have compiled it 20 times
L396[10:40:54] <S3_> wtf mojang
L397[10:40:59] <S3_> security questions?
really?
L398[10:41:08] <gamax92> S3_: mmm
L399[10:42:26] <S3_> it asked what my
favorite restaurant was. .. I never had one
L400[10:42:58] <S3_> I don't even like
restaurants lol
L401[10:43:01] <gamax92> it asked where
I've spent my honeymoon
L402[10:43:08] <g> you don't like
restaurants?>
L405[10:43:26] <S3_> the food is 99.9%
shit all the time
L406[10:43:40] <g> we have some pretty
amazing restaurants over here
L408[10:43:49] <S3_> people say the same
thing here
L409[10:43:57] <S3_> but I just don't like
prepared food period
L410[10:44:01] <gamax92> we have some
pretty amazing restaurants over here
L411[10:44:07] <g> prepared food?
L412[10:44:12] <S3_> oh yes
L414[10:44:14] <g> so like, you only eat
raw vegetables?
L415[10:44:27] <gamax92> he eats
deconstructed food
L416[10:44:54] <gamax92> like pizza
smoothies and burger smoothies
L418[10:45:53] <S3_> I have always thought
that you could go to even a really fancy restaurant and find them
making all the food for you and crap. But I found out in person
years ago that behind the scenes, that rarely ever happens. I went
to some top notch rated fancy restaurant once and caught them
dumping precooked steak tips into their hardware.. wtf
L419[10:46:00] <S3_> from the
freezer
L420[10:46:17] <S3_> and I understand that
it's hard not to when you're serving THAT many people
L421[10:46:27] <g> sometimes that's
fine
L422[10:46:37] <g> frozen food is the
freshest kind of stored food you can have
L423[10:46:48] <S3_> you're right, but the
thing is, the way I think, is that if I wanted that, I wouldn't
have gone to a restaurant.
L424[10:46:49] <g> when frozen properly,
it's indistinguishable
L425[10:47:08] <g> but the smaller
upmarket restaurants don't do that
L426[10:47:10] <S3_> I usually went to
restaurants because I was lazy and didn't want to dump food into a
pan
L427[10:47:48] <g> there's quite a few
places here where they simply don't do that
L428[10:47:52] <g> or at least don't do
that with everything
L429[10:48:17] <S3_> yeah but there's
enough of them that I've pretty much just given up on the let's go
out to eat thing
L430[10:48:27] <S3_> maybe I'm just
weird
L431[10:48:38] <g> well even if it is
frozen, are you going to spend hours doing the pre-prep they did at
home? :P
L432[10:49:00] <g> are you gonna buy
chicken and marinade it for two days for something like the kebabs
they have at the local kebab place?
L433[10:49:23] <S3_> I don't order out
pizza, at the laziest I will buy bread and make my own, but you can
make your own non bread really easy and it makes fantastic pizza
bread, then cut and roast your own veggies, and whatever else you
want, only takes 10-20 minutes to make a pizza
L434[10:49:37] <g> oh yeah, making a pizza
is easy
L435[10:49:38] <S3_> tastes a shit
better
L436[10:49:40] <g> although not one with a
real base
L437[10:49:42] <S3_> shit lot*
L438[10:49:55] <gamax92> "this pizza
tastes like shit!"
L440[10:50:02] <gamax92> :P
L441[10:50:16] <S3_> just save the sauce
you make for your chop suey and stuff
L442[10:50:19] <g> sometimes pizza from a
pizza place is nice though
L443[10:50:23] <g> just given that
like
L444[10:50:29] <S3_> to be honest though
lots of times I don't even put sauce on my pizza
L445[10:50:32] <S3_> instead I make
pesto
L446[10:50:32] <g> you can get all kinds
of stuff put on it that you're not going to have at home
L447[10:50:38] <S3_> and I put all my
stuff on pesto
L448[10:50:40] <g> and you're not going to
go and buy just for one pizza
L449[10:50:53] <gamax92> g: I have
>_>
L450[10:50:55] <S3_> pesto makes a great
replacement for sauce on pizza sometimes
L451[10:50:55] <g> yeah, pesto is
great
L452[10:51:02] <S3_> and sometimes I'll
miz em
L453[10:51:03] <S3_> mix*
L454[10:51:13] <g> we have a magimix, best
thing I've ever had access to
L455[10:51:21] <S3_> dunno what that
is
L456[10:51:25] <g> it's a food
processor
L457[10:51:28] <S3_> looks neat
L458[10:51:35] <S3_> we have one of those
ancient food processors
L459[10:51:37] <gamax92> Occasionally
we'll just go buy a singular cheese only pizza, some of the frozen
pizza's available are fucking awful
L460[10:51:38] <g> they're well-known for
being ridiculously good
L462[10:51:40] <S3_> that just spin a
knife around
L463[10:52:02] <g> actually now that I
think of it
L464[10:52:02] <S3_> I like it because it
has lots of spac eand I can shove nuts and crap in it
L465[10:52:08] <g> the day before
yesterday we went to an italian restaurant
L466[10:52:15] <g> and I had the best
pizza I've had in some time
L467[10:52:24] <g> but they do cook it
from scratch
L468[10:52:32] <g> aside from perhaps the
dough
L469[10:52:47] <S3_> I've started just
making non instead
L470[10:52:52] <g> which they would have
made earlier
L471[10:53:01] <S3_> non makes perfect
pizza dough imo
L472[10:53:08] <g> have you made sourdough
before?
L473[10:53:10] <S3_> it's an indian
bread
L474[10:53:20] <gamax92> naan?
L475[10:53:22] <S3_> I have never made it
no, but I have had premade when I was a lot younger
L476[10:53:29] <g> ah, I've made it
L477[10:53:33] <S3_> yeah, naan sounds
more accurate
L478[10:53:33] <g> it's not as hard as
everyone thinks it is
L479[10:53:36] <S3_> we pronounce it non
here
L480[10:53:36] <g> naan, yeah
L481[10:53:41] <MajGenRelativity> Is there
a RSA-2048 implementation in LUA?
L482[10:53:41] <EnderBot2> Lua*
L483[10:53:44] <g> I like naan, but not
all the time
L484[10:53:46] <gamax92> S3_: it is
pronounced that way yes
L485[10:53:49] <g> MajGenRelativity, does
the data card have anything?
L486[10:53:56] <gamax92> but it's written
either naan or na'an, forget
L487[10:54:01] <S3_> MajGenRelativity:
that's a relatively big cipher
L488[10:54:02] <MajGenRelativity> ~w
data
L490[10:54:05] <g> we don't pronounce it
"non"
L491[10:54:10] <g> it's more like
"nahn"
L492[10:54:15] <MajGenRelativity> not that
I can see g
L493[10:54:15] <S3_> wait the data card
NOW does RSA ?!
L494[10:54:24] <g> I didn't say that
L497[10:54:32] <g> MajGenRelativity,
computronics?
L498[10:54:35] <gamax92> that page is out
of date.
L499[10:54:36] <pong> MajGenRelativity,
there are RSA implementations in lua
L500[10:54:37] <gamax92> brb
L501[10:54:50] <pong> really fucking
slow
L502[10:54:52] <pong> but you know
L503[10:54:54] <S3_> it would be very nice
to have a damn frigging asymetric cipher set in the data card
L504[10:55:05] <g> speaking of things
being really fucking slow
L505[10:55:06] <S3_> key pair auth is
amazing
L506[10:55:06] <MajGenRelativity> pong, is
there a 2048 or 4096 RSA?
L507[10:55:08] <g> gradle is still at
compileJava
L508[10:55:39] <gamax92> g: okay fine I'll
compile it :P
L509[10:55:39] <pong> MajGenRelativity,
any RSA implementation can handle different RSA key sizes
L510[10:55:41] <S3_> I thought RSA had a
scalable algorithm
L511[10:55:44] <gamax92> linky to
repo?
L513[10:55:49] <g> thanks :P
L514[10:55:53] <pong> its just about
passing a 2048 bit bignum key
L515[10:56:16] <MajGenRelativity> well, I
should probably learn more about how the algorithm works before
asking for it in Lua
L516[10:56:33] <g> that's the right
branch, right?
L517[10:56:36] <g> there's like 20
branches
L518[10:56:44] <gamax92> that's a
commit
L519[10:56:47] <S3_> yeah it looks like
RSA is scalable, so you could have a 64KB RSA key if you
wanted
L520[10:56:50] <g> it's on
master-MC1.7.10
L521[10:56:57] <S3_> but it's.. that'd be
slow as heck
L522[10:56:59] <gamax92> that's the
default branch, yes
L523[10:57:13] ⇦
Quits: LeshaInc (~LeshaInc@213.5.22.7) (Quit: Die)
L524[10:57:26] <MajGenRelativity> S3_ this
is for a burst transmission, not continuous
L526[10:57:41] <S3_> by the way guys
L527[10:58:01] <S3_> I have a new project
that is almost finished that can help us bootstrap the OCRANET
quickly
L528[10:58:20] <gamax92> MorseNET?
:v
L529[10:58:48] <S3_> No. I write my own
Redis clone in Perl that runs on top of a FORTH interpreter, and
rigtht now I am implementing mesh networking support for it (for
redundancy, etc)
L530[10:58:55] <S3_> it is developed for
my game engine but..
L531[10:59:08] <S3_> it's a giant message
pasing mes network with key value stores and sub / pub
systems
L532[10:59:14] <gamax92> such
overhead
L533[10:59:17] <S3_> nope!
L534[10:59:27] <S3_> I actually took a lot
of time making it super thin
L535[10:59:33] <gamax92> g: build failed
\o/
L537[10:59:38] <S3_> it's also very
fast
L538[10:59:40] <g> what'd I break?
L539[11:00:15] <gamax92> it does happen to
be breaking in the file you modified, pasting log ...
L540[11:00:43] <g> I'm not all that
surprised honestly
L542[11:02:19] <S3_> it could be useful
for creating OCRANET circuit connection channels, because the
switch scripts that connect to it have the ability to configure a
socket connection to be tied directly to a message passing channel
instead of being connected to a Forth REPL
L543[11:02:38] <g> oh, did I forget to
import that?
L544[11:02:40] <g> probably
L545[11:02:42] <S3_> so that it can use
some simple forth code to start you connection up and then bam, you
have a continuous highway
L546[11:02:50] <g> yup I did
L547[11:03:00]
⇨ Joins: LeshaInc (~LeshaInc@213.5.22.7)
L548[11:03:01] <S3_> and the connections
can skip switch hops in the same mesh area
L549[11:04:20] <g> gamax92: added missing
import..
L550[11:04:52] <gamax92> built
L551[11:04:59] <g> it didn't fail?
L553[11:05:21] <gamax92> >_> why is
there no libs folder wat
L554[11:05:34] <gamax92> oh because I
didn't actually build it :P
L556[11:06:46] <S3_>
sddddddddddddddddddddddddddddddddwaaaaaaaaZ[
L557[11:06:52] *
gamax92 reboots S3_
L558[11:07:20] <gamax92> g: errors
L559[11:07:39] <S3_>
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
L561[11:08:01] <gamax92> KittyKath: please
get off his keyboard
L563[11:08:29] <g> christ
L564[11:08:33] <g> I need to run a
spellchecker
L565[11:08:36] <g> my IDE is so broken
right now lol
L566[11:08:48] <gamax92> what IDE do you
like to use
L567[11:08:55] <g> I'm using IDEA
L568[11:08:59] <g> but it can't find any
of the imports
L569[11:09:00] <gamax92> ahh
L570[11:09:05] <S3_> yay I found
chips!
L571[11:09:07] <S3_> lime chips
L572[11:09:09] <S3_> woah
L573[11:09:39] <S3_> apparently keyboard
was typing while I was afk.
L574[11:09:41] <g> RE casting: ((IReactor)
(((IReactorChamber) reactorInventory)).getReactor())
L575[11:09:43] <g> that look okay?
L576[11:09:47] <S3_> probably the
cat
L577[11:09:49] <g> I can never remember
how to structure the brackets
L578[11:09:51] *
gamax92 shrugs
L579[11:11:39] <g> ookay.. that should
compile I hope
L580[11:11:55] <g> my gradle is still at
compileJava ftr
L581[11:12:30]
⇨ Joins: Pyrolusite
(~Pyrolusit@ARouen-651-1-482-23.w92-132.abo.wanadoo.fr)
L582[11:12:37] <S3_> ok so for minecraft
testing for morse code
L583[11:12:42] <S3_> should I use OC with
1.8?
L584[11:12:56] <gamax92> Sangar: ^
L585[11:13:39] <Sangar> if you mean
"is it stable", afaik yes
L587[11:13:55] <gamax92> g: fail
L588[11:14:04] <S3_> I want the one that's
going to crash as soon as I start minecraft
L589[11:14:09] <S3_> and tell you to
upgrade your OS to BeOS
L592[11:14:29] <gamax92> S3_: Haiku!
L593[11:14:38] <S3_> is that still
active?
L594[11:14:40] <gamax92> yeah
L595[11:14:45] <S3_> I have never used
BeOS at all before
L596[11:14:52] <g> ..eh? that's how ic2
does it
L597[11:14:53] <S3_> or Haiku rather. I
dunno if they're any good
L598[11:15:09] <g> oh, I see
L599[11:15:45] <S3_> I have a feeling
gamax92 uses haiku
L600[11:15:49] <gamax92> I don't
L602[11:17:53] <S3_> Haiku gets its'
network drivers from FreeBSD
L603[11:17:55] <g> OK, pushed.. I forgot,
the access hatch casts it to an IInventory
L604[11:18:00] <g> but the rs port
doesn't
L605[11:18:02] <S3_> it's in the FAQ
L606[11:18:15] <S3_> that's cool
L608[11:20:27] <S3_> haiku uses gcc2
L609[11:20:31] <S3_> that's kind of a
throw off
L610[11:20:50] <S3_> If I were to start a
modern oprating system I'd use clang + LLVM for my toolchain
L611[11:22:34] <gamax92> g: it built
L612[11:22:42] <gamax92> S3_: they have
gcc5 in the works
L613[11:22:46] <g> okay, great
L614[11:22:55] <g> could you throw me the
mod jar perchance so I can test it?
L616[11:23:46] <g> Thanks~
L617[11:24:32] <gamax92> that dash-less up
filename though :P
L618[11:25:18] <g> oh lol, it removed the
dashes
L619[11:25:21] <g> just noticed that
L620[11:25:50] <gamax92> oh huh, wondering
something ...
L621[11:36:04] <g> oh, I do like this new
font
L622[11:36:35] <g> ah, I missed the
component name
L623[11:36:43] <g> that's OK though, it
works otherwise
L624[11:36:45] <g> I'll just fix
that
L625[11:39:08] <gamax92> g: are you gonna
squash those commits?
L626[11:39:43] <g> if that's a good idea,
then yes
L627[11:39:49] <g> different repos have
different requirements for that
L628[11:40:06] <gamax92> I'd say it'd look
better
L629[11:40:12] <g> likely, yeah
L630[11:40:55] <gamax92> btw what do you
use for going about that?
L631[11:41:03] <g> for what,
squashing?
L632[11:41:05] <gamax92> yeah
L633[11:41:15] <gamax92> some say rebase
and some say soft reset
L634[11:41:22] <gamax92> I like the
latter
L635[11:41:23] <g> well I'm googling
it
L638[11:41:28] <g> but the latter seems
better
L639[11:41:37] <gamax92> the latter is
just git reset --soft HEAD~5 (5 because you've done 5
commits)
L640[11:42:02] <g> er, wouldn't it be
4?
L641[11:42:12] <gamax92> don't think so
...
L642[11:42:32] <g> I went back too
far
L643[11:42:39] <g> I forget how to go
fowards again
L645[11:42:44] <g> forwards*
L646[11:42:59] *
gamax92 now questions why three worked for him when he did the LuaJ
stuff.
L647[11:43:24] <alekso56> maybe its... 0
indexed :oooooo
L648[11:45:12] <gamax92> g: everywhere I
look says the number should be the number of commits
L649[11:46:19] <g> yeah, it looks like you
have to go back to the commit before the first one you made
L650[11:46:26] <g> I dids it anyway
L651[11:46:41] <gamax92> eyy there you go,
one commit!
L652[11:47:49] <gamax92> ugh LuaJ
bugs.
L653[11:48:02] <g> aand there's a PR.
woop.
L654[11:49:35] <gamax92> xpcall is broken
in LuaJ
L655[11:56:50] <gamax92> it does the exact
same thing as pcall except change LuaThread.errorfunc and then
restore whatever it used to be
L656[11:57:07] <gamax92> which well, needs
more effort than that
L657[11:58:42] <Sangar> g, setEnabled, is
that an "override" redstone signal that's being set? or
would a block update cause the port to check for redstone input,
finding none, and returning to whatever's the "no redstone
state"?
L658[11:58:57] <gamax92> Sangar:
investigating things!
L659[11:59:06] <Sangar> gamax92,
things?
L660[11:59:10] <gamax92> xpcall in
LuaJ
L661[11:59:19] <Sangar> is it being a
derp?
L662[11:59:38] *
Sangar reads up
L663[11:59:39] <Sangar> oh
L664[11:59:42] <Sangar> welp
L665[12:00:06] <g> Sangar, ah, yeah,
you're right, a block update would make it check
L666[12:00:10] <g> forgot about that
L667[12:00:34] <Sangar> so probably better
not to have it then to avoid confusion i guess
L668[12:00:48] <gamax92> Sangar: is it
possible to have OC not include LuaJ in it's jar so I can not have
to rebuild OC and just rebuild LuaJ?
L669[12:01:15] <Sangar> gamax92, hrm,
remove the classes from the oc jar and place the luaj in the mods
dir probably
L670[12:01:27] <g> yeah, you're
right
L671[12:01:29] <g> I'll update it
L672[12:01:46] <Sangar> ok, thanks
L673[12:02:02] <Sangar> (other than that
looking good!)
L674[12:02:19] <g> pushed
L675[12:02:26] <g> (and thanks :P)
L676[12:02:28] <gamax92> Sangar: ahh
yep
L677[12:02:34] <gamax92> okay that'll make
testing easier
L678[12:06:08] <gamax92> cool it crashed
on resume
L679[12:06:13] <gamax92> err, boot
L680[12:06:23] <Sangar> sounds like good
progress :P
L681[12:06:32] <S3_> gamax92: what do you
think f this: An addon mod for OC that provdes a DFPWM card that
simply does the following: Input capture, Output compare, analog
compare, operational amplification, and a built in sine
modulator.
L682[12:06:40] <gamax92> ... perhapse it
doesn't want to boot when it's seperated.
L683[12:07:20] <Sangar> heh
L684[12:07:50] <Vexatos> gamax92, oh
look
L685[12:07:52] <g> Thanks for the
merge
L687[12:07:53] <Vexatos> someone wants
sine waves
L689[12:07:58] <Vexatos> U:
L690[12:08:10] <S3_> Vexatos: you saw it
coming!
L691[12:08:19] <gamax92> puns
L692[12:08:24] <Vexatos> Yea
L693[12:08:29] <Vexatos> but an
unintentional one
L694[12:08:37] <g> I assume there's some
dev build I can grab?
L695[12:08:38] * g
googles the ci
L696[12:08:38] <Vexatos> (or was
it?)
L697[12:08:45] <gamax92> Sangar: okay, it
doesn't work when seperated
L698[12:08:50] <S3_> you can do more than
sine with it though
L699[12:08:54] <S3_> but yeah sine waves
would hep
L700[12:08:54] <Sangar> g ci.cil.li
L701[12:08:55] <S3_> help*
L702[12:08:57] <g> thanks
L703[12:09:05] <S3_> the input / output
compare is for square waves
L704[12:09:06] <Sangar> gamax92, :O but
why?
L705[12:09:08] <Vexatos> S3_, how about
you try the noise card? It can play sine waves :P
L706[12:09:13] <Vexatos> and square
waves
L707[12:09:18] <Vexatos> and triangular
waves
L708[12:09:21] <Vexatos> and sawtooth
waves
L709[12:09:21] <Vexatos> >_>
L710[12:09:28] <S3_> where is this?
L711[12:09:32] <gamax92> Sangar: i
dunno
L712[12:09:39] <S3_> stuff I never heard
existed
L713[12:09:41] <Vexatos> in the latest and
greatest dev build!
L714[12:09:51] <S3_> oh?!
L716[12:10:00] <Vexatos> grab your
version
L717[12:10:03] <Sangar> .-.
L718[12:10:06] <Sangar> i'm such a
derp
L719[12:10:06] <Vexatos> whichever fits to
your MC and OC version >_>
L720[12:10:13] <Vexatos> Sangar, you
realized that just now?
L721[12:10:15] <S3_> but can that be sent
over wireless links
L722[12:10:21] <Sangar> "Colors
remember their color" *facedesk*
L723[12:10:27] <Vexatos> S3_, if you have
something to capture the audio, sure?: P
L724[12:10:36] <Sangar> how does one write
colors instead of cables?
L726[12:10:43] <Vexatos> if you just want
actual raw audio data
L727[12:10:43] <Vexatos> well
L728[12:10:44] <Vexatos> no
L729[12:10:53] <Vexatos> you can send
DFPWM without any problem though
L730[12:11:08] <S3_> I mean myt idea for
the DFPWM card is to transmit DFPWM
L731[12:11:10] <Vexatos> just make sure to
encode it to something that won't get messed up my the UTF-8
conversion
L733[12:11:20] <Vexatos> JUST USE NETWORK
CARDS
L734[12:11:28] <Vexatos> or ender chests
& tapes
L735[12:11:29] <Vexatos> whatever
L736[12:11:30] <Vexatos> <_>
L737[12:11:35] <S3_> yeah the networked
part is the simplest
L738[12:11:42] <S3_> but generating DFPWM
data ...
L739[12:11:47] <Vexatos> generating
it?
L740[12:11:49] <Vexatos> well
L741[12:11:56] <S3_> I would need
something FAST
L742[12:11:58] <Vexatos> there are two
WAV->DFPWM converters out there right now
L743[12:12:05] <Vexatos> one Java and one
batch
L744[12:12:06] <S3_> right
L745[12:12:07] <Vexatos> <_>
L746[12:12:14] <gamax92> I think S3 means
in real time in lua
L747[12:12:15] <S3_> but this would be,
realtime
L748[12:12:21] <Vexatos> ah
L749[12:12:22] <Vexatos> uh
L750[12:12:27] <S3_> with output compare,
etc it would generate for you
L751[12:12:27] <Vexatos> why would it need
to be DFPWM then
L752[12:12:33] <S3_> OC would just buffer
it to the card
L753[12:12:35] <S3_> it doesn't
L754[12:12:43] ⇦
Quits: fingercomp
(~fingercom@host-46-50-128-141.bbcustomer.zsttk.net) (Quit: Because
why not?)
L755[12:12:43] <gamax92> which when I did
the Java -> Lua port of the Java port of the Python
implementation, it was fast iirc
L756[12:12:44] <S3_> but analog
L757[12:12:47] <Vexatos> Why would you
need a separate card then
L758[12:13:07] <Vexatos> if you want to
transmit data, just transmit data
L759[12:13:10] <S3_> the point of the card
is to do input capture / output compare at speeds faster than Lua
can
L760[12:13:19] <Vexatos> but why would you
even need that
L761[12:13:22] <Vexatos> any of that
L762[12:13:37] <S3_> nobody needs
anything, you technically don't need a roof over your head
L763[12:14:09] <Vexatos> I mean
L764[12:14:13] <Vexatos> what would the
advantage be
L765[12:14:47] <S3_> for me, I kind of
wanted to use it to connect my HAM radio up to Minecraft and encode
my morse code stuff from minecraft and receive it to
Minecraft
L766[12:14:51] <gamax92> Sangar:
<_>
L767[12:14:57] <gamax92> I don't
understand it doesn't boot at all anymore wtf
L768[12:15:13] <Vexatos> S3_, why not just
send morse code via a network card directly
L769[12:15:19] <Vexatos> and why not just
send DFPWM directly
L770[12:15:20] <S3_> I thought of
that
L771[12:15:40] <S3_> well yes but you
know.. I don't think I could modulate a DFPWM signal fast
enough
L772[12:15:43] <S3_> from Lua
L773[12:15:49] <S3_> not for
transmitting
L774[12:15:51] <Vexatos> if 8kB is too
little (at 32k bitrate it's about 2 seconds) just bump it in the
config file
L775[12:15:52] <gamax92> oh.
L776[12:15:57] <gamax92> Sangar: this
computer is glitched
L777[12:16:01] <gamax92> it won't boot on
any arch
L778[12:16:03] <Vexatos> it's not worse
than having to make a new card, certainly
L779[12:16:30] ***
rakiru|offline is now known as Kasen
L780[12:17:01] <Sangar> gamax92, gg
L781[12:17:02] <Vexatos> If you set it to,
say, 32kB, you'd only need to send one DFPWM message every 8
seconds (assuming you don't have to encode it first which you
probably do)
L782[12:17:16] <S3_> with output compare
you can program the card to fairly acurately time continuous sine
modulation for periods in microseconds
L783[12:17:30] <S3_> and then just send
for example numbers to it regarding its timeouts
L784[12:17:44] <Vexatos> how would that be
more efficient than DFPWM?
L785[12:18:02] <S3_> I never said it was
more efficient,
L786[12:18:06] <Vexatos> >_>
L787[12:18:08] <S3_> than dfpwm that
is
L788[12:18:10] <Vexatos> it'd be slower,
too
L789[12:18:23] <gamax92> ... no I'm just
stupid.
L790[12:18:28] <gamax92> I forgot that I
moved init.lua
L791[12:18:36] <S3_> you really think
so?
L792[12:18:39] <Mimiru> \o/ crafting dyed
cables
L793[12:18:51] *
Mimiru high fives Sangar
L794[12:19:12] <Sangar> took me long
enough :P
L795[12:19:19] <Vexatos> Sangar, and still
no working rack renderer
L796[12:19:20] *
Vexatos hides
L797[12:19:22] <Sangar> Vexatos's
itemcoloring thinger helped :P
L798[12:19:27] <Sangar> after porting to
1.8
L799[12:19:28] <Vexatos> Sangar, asie's
*
L800[12:19:42] <Sangar> eh, your mentioned
as @author in both :P
L801[12:19:43] <S3_> Vexatos: at this
point, Java or Scala or whatever the addon mod was would be doing
the modulation, I just figured it'd be neat to use DFPWM as a
carrier so that it could be used with computronics tapes etc
L802[12:19:47] <S3_> directly
L803[12:20:00] <Vexatos> why not
just
L804[12:20:05] <Vexatos> read bunch of
DFPWM from tape
L805[12:20:07] <Vexatos> send
L806[12:20:08] <Vexatos> receive
L807[12:20:11] <Vexatos> write to
tape2
L808[12:20:14] <Vexatos> done?
L809[12:20:37] <S3_> because then it's not
exactly realtime
L810[12:20:47] <S3_> it still has to be
modulated somehow
L811[12:20:53] <S3_> or demodulated
L812[12:21:19] <S3_> hence why input
capture and output compare is useful
L813[12:21:31] <Vexatos> would it?
L814[12:21:32] <S3_> I use it in ARM chips
and stuff
L815[12:21:40] <Vexatos> sending 2 seconds
of DFPWM per packet
L816[12:21:46] <Vexatos> wouldn't that be
enough time to do processing?
L817[12:23:48] <S3_> okay, so I type a
message that says hello world and press enter, and it encodes it,
then modulates it on the fly into pulses.. it may be fast enough,
I'm just saying with output compare it does it for you
L818[12:24:00] <gamax92> Sangar: btw,
"/lib/package.lua:165 module '_PROMPT' not found:"
L819[12:24:10] <gamax92> (I'm hooking and
printing out all errors that occur :P)
L820[12:24:41] <Sangar> wat
L821[12:25:16] <S3_> Vexatos:
L822[12:25:18] <S3_> oops
L823[12:25:21] <gamax92> I think I know
what the issue is though.
L824[12:25:57] <gamax92> >_> eclipse
is running on broken mode.
L826[12:27:29]
⇨ Joins: Doty1154
(~Doty1154@2601:648:8002:c1a1:78bd:be0a:bbb3:ec34)
L827[12:27:43] <Sangar> :P
L828[12:28:13] <gamax92> Sangar: ahh you
know what that is?
L829[12:28:15] <Sangar> re naming, i did a
search on github, and the mods that did pop up called them nuggets,
too. i originally wanted to go with "chips" but that was
too confusing. shards tho i can dig
L830[12:28:26] ***
Ajloveslily|Sleep is now known as Ajloveslily
L831[12:28:31] <Sangar> gamax92, no
L832[12:28:37] <Vexatos> Sangar, only the
cheap mods
L833[12:28:41] <Vexatos> the badly
designed once
L834[12:28:44] <Vexatos> Factorization has
shards
L835[12:28:44] <gamax92> /bin/lua.lua
makes an env that tries to automatically require things
L836[12:28:50] <Vexatos> you can't turn
shards into a diamond
L837[12:28:51] <gamax92> it also happens
to do env._PROMPT
L838[12:29:11] <Vexatos> you get 16 per
diamond block through explodification but, well
L839[12:29:15] <S3_> Vexatos: If I had a
dit as a 50 ms burst, a padding as a 250ms burst, and a dah as a
150ms burst, all I would do to send the number two if I had a clock
sample rate of 1Mhz (1 microsecond) is to turn on the sine
modulator with a particular frequency and then throw 50000, 250000,
50000, 250000, 150000, 250000, 150000, 250000, 150000 into the
output compare buffer
L840[12:29:16] <Vexatos> I'd call yours
shards or chips
L841[12:29:19] <Vexatos> Sangar ^
L842[12:29:25] <Vexatos> there should not
be nuggets
L843[12:29:26] <Vexatos> please
L844[12:29:27] <Sangar> Vexatos, ah, i see
:P hrm... idk, i'm just worried about it being too annoying if its
not reversible
L845[12:29:32] <Vexatos> it is not
L846[12:29:34] <S3_> and the card would
just send the signal
L847[12:29:38] <Vexatos> if people
accidentally an entire stack
L848[12:29:47] <S3_> or encode the signal
that is
L849[12:29:49] <Vexatos> it's the same as
accidentally an entire stack of furnaces
L850[12:29:53] <Vexatos> It's their fault,
not yours
L851[12:30:02] <Sangar> eh, i guess
L852[12:30:10] <Vexatos> call it
chipDiamond or something
L853[12:30:14] <Vexatos> there is no
convention on gem nuggets
L854[12:30:22] <Vexatos> FZ has
shardDiamond
L855[12:30:28] <Sangar> gamax92, ah, so it
required _PROMPT? :P
L856[12:30:29] <Vexatos> but those are
made from blowing up diamond blocks
L857[12:30:34] <Vexatos> so rather
different
L858[12:30:36] <gamax92> mmhm
L859[12:30:38] <Vexatos> used for their
sharpness
L860[12:30:53] <Vexatos> chipDiamond would
probably be good
L862[12:31:24] <Vexatos> S3_, "if I
had a clock sample rate of 1Mhz (1 microsecond) " nothing in
Minecraft should have that
L863[12:31:29] <Vexatos> just no
L864[12:31:37] <Sangar> agricraft has it
as nuggetDiamond and that was the biggest one i found on github to
have it in a quick serach, so meh :P
L865[12:31:42] <gamax92> globals is null,
so it never does anything with errorfunc
L866[12:31:58]
⇨ Joins: Jezza (~Jezza@92.206.20.223)
L867[12:32:03] <Vexatos> Sangar, diamond
nuggets should not exist
L868[12:32:03] <S3_> Vexatos: well keep in
mind that's not the resolution of the actual signal
L869[12:32:08] <Vexatos> only mods that
don't think have them
L870[12:32:12] <Sangar> yay
L871[12:32:23] <Vexatos> if you smash a
gem
L872[12:32:24] <S3_> that's just the clock
rate of the modulator
L873[12:32:27] <Vexatos> you better be
prepared to have done so
L874[12:32:33] <S3_> er not the modulator
sorry
L877[12:32:43] <S3_> tthe clock rate of
the carrier*
L878[12:32:44] <Vexatos> S3_, I am working
on a real sound card
L879[12:33:01] <Sangar> well, i can remove
the reverse recipe, but the by far largest result i got for
nuggetDiamond so for compat i'll probably stick with that oredict
name
L880[12:33:06] <Vexatos> allowing
millisecond-resolution sound, almost arbitrary
L881[12:33:11] <gamax92> Sangar: luckily
xpcall is the only thing to use this, so only xpcall is broken in
that regard.
L882[12:33:20] <Vexatos> Sangar,
nonononononono
L883[12:33:21] <Sangar> gamax92, praise
luaj
L884[12:33:24] <Vexatos> nuggetDiamond is
bad
L885[12:33:27] <Sangar> <_>
L886[12:33:33] <Vexatos> mods use it
because they are too stupid to think of anything themselves
L887[12:33:41] <Sangar> ...
L888[12:33:45] <Sangar> but compat
L889[12:33:47] <Vexatos> As I said, you
should rather be like Factorization than like Translocators
L890[12:34:06] <Vexatos> one mod thought
was put into the recipes of, the other one wasn't
L891[12:34:09]
⇨ Joins: Turtle2
(~SentientT@82-171-92-73.ip.telfort.nl)
L892[12:34:14] <S3_> Vexatos: neat
L893[12:34:15] <Vexatos> and you clearly
see which is which
L894[12:34:32] <S3_> Vexatos: 1ms would be
way more than enough for anything I'd want in MC, but I was just
giving an example
L895[12:35:10] <S3_> Vexatos: if it all
make smore sense now, I'm a EE major
L896[12:35:15] <S3_> as well as CE
L897[12:35:52] <Vexatos> I am a chemistry
student
L898[12:35:53] <Vexatos> so what?
L899[12:35:54] <Vexatos> :P
L900[12:35:59] <Vexatos> Sangar, please
>_>
L901[12:36:06] ⇦
Quits: Turtle (~SentientT@82-171-92-73.ip.telfort.nl) (Ping
timeout: 190 seconds)
L902[12:36:18] <Vexatos> Do me a favour
and boycott the evil nuggetDiamond
L903[12:36:40] <S3_> Vexatos: what I am
saying, is that signal analysis is something I like to play around
with :P
L904[12:36:56] <Vexatos> S3_, you should
do so on a much lower resolution
L905[12:37:11] <Vexatos> MC is not meant
for high-speed too-many-hertz transmission
L906[12:37:14] <Vexatos> it's a slow
game
L907[12:37:21] <S3_> I don't need a 1Mhz
sampling frequency
L908[12:37:24] <S3_> that was just an
example XD
L909[12:37:26] <gamax92> does the oredict
have a standardized naming scheme
L910[12:37:27] <Sangar> Vexatos, we'll
see. possibly :P
L911[12:37:29] <S3_> I said that twice
now
L912[12:37:45] <Vexatos> Sangar, just set
a better standard with chip* or maybe no standard and all and just
use chip*
L913[12:37:52] <Sangar> gamax92, somewhat,
for a few things
L914[12:37:55] <Vexatos> gamax92, not for
gem nuggets
L915[12:38:00] <Sangar> yeah
L916[12:38:10] <gamax92> yeah but
everything else is like nuggetGold or nuggetIron, right
L917[12:38:10] <Vexatos> diamond is the
only gem people ever smashed
L918[12:38:16] <Vexatos> and it's dust
most of the time
L919[12:38:24] <S3_> although, you should
always have at least twice the sample rate you need minimum, so a
signal that is at a resolution of 1Khz you should sample at
2Khz..
L920[12:38:24] <gamax92> so it makes sense
for it to be nuggetDiamond or dustDiamond
L921[12:38:30] <Vexatos> gamax92,
nuggetGold comes from ingotGold
L922[12:38:32] <Vexatos> not gemGold
L923[12:38:35] <Vexatos> that is the
difference
L924[12:38:47] <Vexatos> ingot-> nugget
by convention, easy, case closed
L925[12:38:50] <gamax92> oh okay
L926[12:38:52] <Vexatos> but gem* has no
equivalent
L927[12:38:52] <Sangar> i'd gladly use
dust if i had a crusher machine in my mod :P
L928[12:38:53] <gamax92> so then gem ->
dust
L929[12:39:03] <Vexatos> usually it's
gem->dust
L930[12:39:06] <Vexatos> but that's mods
like IC2
L931[12:39:11] <Vexatos> which have
macerators or lacerators
L932[12:39:25] <Vexatos> and grinders and
crushers and dusters
L933[12:39:41] <Vexatos> And dusts aren't
really useful in Sangar's case
L934[12:39:47] <Vexatos> as he needs the
optical properties of diamonds
L935[12:40:04] <Vexatos> this smashing it
into larger pieces
L936[12:40:08] <Vexatos> namely
chips
L937[12:40:14] <Vexatos> that's what I'd
call them
L938[12:40:21] <Vexatos> there is no chip*
convention
L939[12:40:26] <Vexatos> it would just
make the most sense as a name
L940[12:40:37] <Sangar> but chips already
exist so it'd be confusing, so if anything i'd prefer the shard
route
L941[12:40:49] <Vexatos> Sangar,
Microchips != chips
L942[12:40:59] <Vexatos> and last time I
checked OC didn't have potato processing
L943[12:41:01] <Sangar> but close
enough
L944[12:41:17] <Vexatos> FZ has shards,
but those are used for their sharpness and gathered from blowing up
diamond blocks
L945[12:41:18] <S3_> although, I encode
9600bps serial data at like 12Mhz now that I think about it
L946[12:41:23] <Vexatos> oredicting them
would not make sense
L947[12:41:34] <Vexatos> due to the odd
ratio
L948[12:41:38] <Vexatos> (9->16)
L949[12:41:44] <Sangar> (also for the
record, when image googling "chip" the frist pages are
microchips)
L950[12:42:19] <S3_> depends on the person
googling them
L951[12:42:27] <Vexatos> Sangar, just
checked
L952[12:42:30] <Sangar> (*for me)
L953[12:42:33] <Vexatos> small diamonds
are indeed called chips
L954[12:42:37] <Sangar> bleh
L955[12:42:39] <Sangar> allright
then
L956[12:42:46] <Vexatos> among just
"diamond"
L957[12:42:49] <Vexatos> because they
still are >_>
L958[12:42:53] <Sangar> yeah
L959[12:43:11] <S3_> how come when I type
in chip I get chip and dale
L960[12:43:13] <Sangar> let's just call
them "Small Diamond" or "Tiny Diamond" in the
localization :P
L961[12:43:20] <S3_> then french
fries
L962[12:43:26] <S3_> then microchips
L963[12:43:43] <S3_> then bargraphs of
DNA..
L965[12:44:03] <S3_> ok finally found
chips
L966[12:44:21] <Vexatos> Sangar,
"Diamini"
L967[12:44:24] <Vexatos> <_>
L968[12:44:25] <Sangar> yay personalized
searches
L969[12:44:28] <Sangar> ...
L971[12:45:03] <S3_> yeah I typed in
"Reel to reel tape" in a month ago and the search results
on google said "sorry there is no results"
L972[12:45:20] <Vexatos> "The Diamini
has a diagonal diameter of a dozen decimetres"
L973[12:45:22] <S3_> it wasnt until my
friend logged in with his account on my machine and searched for it
that it worked for me
L974[12:53:01] <g> does anyone have an
oc-compatible sleep?
L975[12:53:12] <g> I have a simple one I
found online but sleep(10) raises a "too long without
yielding"
L976[12:53:18] <Saphire> A bit of a fun
fact: KB3035583 automatically updates you to Win10
L977[12:53:31] <Saphire> Or maybe not. At
least that what some news scream about
L978[12:53:42] <g> (it's just like,
"while clock() - t0 <= n do end")
L979[12:53:50] <Lizzy> i think that's the
one that adds the GWX program
L980[12:56:42] <g> anyone?
L981[12:57:23] <g> ah, there's
os.sleep
L982[12:57:25] <g> didn't even see
that
L983[13:00:08] ⇦
Quits: xarses (~xarses@12.226.100.2) (Ping timeout: 186
seconds)
L984[13:00:22] <KittyKath> gamax92:
no.
L985[13:00:55] <gamax92> hello
L986[13:03:29] <KittyKath> hai
L987[13:04:01] *
gamax92 trying to trace things in LuaJ
L988[13:04:25] <KittyKath> I think you're
missing an "is" there ;)
L989[13:04:39] *
gamax92 is trying to trace things in LuaJ.
L990[13:05:31] <gamax92> Globals are an
extension of LuaTable, and LuaClosure mostly gets passed Globals
but occasionally is being passed tables that are not Globals
L991[13:10:54]
⇨ Joins: Nachtara
(~Nachie@50-83-108-134.client.mchsi.com)
L992[13:15:35] <Mimiru> fucking steam had
a come apart, and it seems my entire game library just went
poof
L993[13:16:50] <gamax92> Sangar: I don't
even.
L994[13:17:25] <gamax92> the occasional
non Globals come from the use of the load function, if you pass it
something for an environment
L995[13:17:36] <Sangar> <_>
L996[13:20:14] ⇦
Quits: MajGenRelativity
(~MajGenRel@c-73-186-66-242.hsd1.ma.comcast.net) (Quit:
Bye)
L997[13:20:21] <Gavle> sayonara
L998[13:20:54] ***
Gavle is now known as Gavle|Away
L1000[13:39:20] <gamax92> k
L1001[13:46:51]
⇦ Quits: rikai (~quassel@rekd.net) (Ping timeout: 198
seconds)
L1002[13:47:23] <Mimiru> And suddenly 4
of my 6 drives are throwing SMART cautions
L1003[13:47:25] <Lizzy> Mimiru, The
Division's servers are down (or were earlier) so the game can't
even be played
L1004[13:48:13] <Lucca> u b i s o f
t
L1005[13:50:27] <`-`> s/o/h a
L1006[13:50:28] <MichiBot> <Lucca>
u b i s h a f t
L1007[13:51:01] <Lucca> u bi so
soft
L1008[13:57:54] *
Lizzy feels herself
L1009[13:58:00] <Lizzy> you're
right!
L1010[14:00:01] <KittyKath> So apparently
I am slowly converting everybody around me to Metal. ~~ Spread the
enlightenment ~~
L1012[14:01:59] <Kimiro> KittyKath: You
can't convert me. I already love metal. :>
L1013[14:02:04] <MichiBot>
Jason Page
- Seventh | length:
5m 40s | Likes:
5 Dislikes:
0
Views:
315 | by
Artstate Digital
L1014[14:02:10] *
Lizzy gives KittyKath a bucket of molten metal
L1015[14:02:16] <gamax92> KittyKath: You
can't convert me.
L1016[14:02:50] *
Lizzy converts gamax92 to gamax92.jpg
L1017[14:03:50] <gamax92> I�m br�kzn
:c
L1018[14:04:05] <KittyKath> Funny how
gamax92 and Kimiro both assumed I was talking about them :P I meant
physicaly close to me. That kind of people that have to listen to
metal just because they are within earshot of me sometimes.
L1019[14:04:50] <gamax92> KittyKath: I
have nobody close to me, so #oc will have to do.
L1020[14:04:59] *
gamax92 likes it here anyway
L1021[14:05:16] *
Kimiro pops a cap in KittyKath's ass
L1022[14:05:46] <gamax92> >_>
L1023[14:06:45] <Lizzy> :O
L1024[14:07:04] *
Lizzy removes the cap from KittyKath's ass and heals her then lobs
a brick at Kimiro
L1025[14:07:17] *
Kimiro eats the brick, yum
L1026[14:07:43] *
Lizzy likes eating the unstable vortex of Stargates
L1027[14:08:10] <KittyKath> And to drink
battery acid.
L1028[14:08:17] *
gamax92 likes warmth and kindness
L1029[14:09:52] *
Lizzy stares at KittyKath, eyes twitching every now and
then
L1030[14:10:09] <Lizzy> where is
it??
L1031[14:11:01] <KittyKath> Lizzy: The
acid. Somewhere save from even you. <.<
L1032[14:11:30] *
Kimiro gives Lizzy a drum of KimiTech Fluid Polymer Electrochemical
Catalyst
L1033[14:11:40] *
Lizzy drinks it
L1034[14:11:50] <Lizzy> bleugh
L1035[14:11:59] <Lizzy> this isnt
acid
L1036[14:12:29]
⇦ Quits: LeshaInc (~LeshaInc@213.5.22.7) (Quit:
Die)
L1037[14:13:06] <KittyKath> Today on
Imgur: People are surprised F1 cars are basically a rollcage on
wheels <.<
L1038[14:13:18] <Vexatos> Lizzy, maybe
grog?
L1039[14:13:31] *
Lizzy goes to find the acid
L1040[14:13:59] *
Kimiro gives Lizzy a drum of KimiTech Sulphuric Acid
L1041[14:16:50] <Kimiro> :>
L1042[14:17:07] <Kimiro> KimiTech
Industries: For when you need a drum of something.
L1043[14:17:35] <Vexatos> drum of void
goo please
L1044[14:17:37] <Vexatos> have fun
L1045[14:18:17] <Dashkal> o/
L1046[14:19:00] *
KittyKath cuddles Dashkal
L1047[14:19:08] *
Dashkal cuddles KittyKath
L1048[14:25:42] <Vexatos> Sangar, what
about the second part of #1693
L1049[14:26:17] <Vexatos> your commit
doesn't seem to address that
L1050[14:29:24] <Sangar> there was a
second part?
L1051[14:30:05] <Sangar> ah. multi issues
don't work well for me :X
L1052[14:30:45] <Sangar> prrrobably also
fixed
L1053[14:30:51] <Sangar> lemme know if it
isn't
L1054[14:33:21] <vifino> Huzza, I have
returned from the old ancestors.
L1055[14:34:22] <Kodos> o/
L1056[14:36:52] *
vifino curls up pn Lizzy
L1057[14:39:03] *
rashy omnoms coffee
L1058[14:39:19]
⇨ Joins: Tedster
(~Tedster@host86-158-192-85.range86-158.btcentralplus.com)
L1059[14:42:57]
⇦ Quits: iceman11a
(icemna11a@cpe-74-141-48-157.neo.res.rr.com) (Quit:
Leaving)
L1060[14:45:14] <Vexatos> Sangar, all
cables and screens turned black on update
L1061[14:45:15] <Vexatos> <->
L1062[14:45:39]
⇨ Joins: iceman11a
(~icemna11a@cpe-74-141-48-157.neo.res.rr.com)
L1063[14:45:47] <Sangar> yeah, i
know
L1064[14:45:50] <Sangar> and i don't
care
L1065[14:46:11] <Vexatos> But screens are
literally 0x0
L1066[14:46:18] <Sangar> no
L1067[14:46:21] <Vexatos> pitch
black
L1068[14:46:26] <Sangar> they're
getMetadata
L1069[14:46:31] <Sangar> which is
0-15
L1070[14:46:34] <Sangar> so *almost*
black :P
L1071[14:46:53] <Vexatos> nope
L1072[14:46:54] <Sangar> i had to change
it back to int colors because of ItemColorizer working on int
colors not enumcolor
L1073[14:46:57] <Vexatos> it's literally
0x0
L1074[14:47:04] <Vexatos> I just compared
the colour to a cable dyed black
L1075[14:47:13] <Vexatos> <_>
L1076[14:47:30] <Sangar> and i don't want
to have to add a boolean to the nbt tag to know if it needs
converting
L1077[14:47:57] <Vexatos> meh
L1078[14:48:02] <Sangar> yes
L1079[14:48:08] <Sangar> meh but not
breaking, so eh
L1081[14:48:24] <Vexatos> adding/removing
mountables seems to work now
L1082[14:48:27] <Vexatos> data thing
still brolen
L1083[14:48:29] <Vexatos> broken
L1084[14:48:41] <Sangar> how do i go
about reproducing the data thing?
L1085[14:48:56] <Sangar> not quite sure
when exactly you mean that happens
L1086[14:50:21] <Sangar> hmm, talking
about it, i suppose i could rename the tag
L1088[14:55:46] *
KittyKath hugs asie
L1089[14:55:58] <KittyKath> You awful
disgusting human being :P
L1090[14:56:49] <asie> those are the new
BuildCraft forums
L1091[14:57:17] <rashy> lovely
L1092[14:57:22] <Mimiru> Wat
L1093[14:58:35] <Sangar> oh my
L1094[14:58:43] <asie> this is also
official
L1095[14:58:46] <asie> almost
L1096[14:59:09] <Vexatos> Sangar, grab
Computronics
L1097[14:59:11] <Vexatos> dev build
L1098[14:59:19] <Vexatos> oh wait
L1099[14:59:21] <Vexatos> there is
none
L1100[14:59:22]
⇨ Joins: rikai (~quassel@rekd.net)
L1101[14:59:23] <Vexatos> HOLD ON
SIR
L1102[14:59:35] <Sangar> HOLDING ON
INTENSIFIES
L1103[15:00:43] <asie> linked on the main
site
L1104[15:01:22] <Vexatos> Sangar, god
damnit IDEA 16's visual gradle thing
L1105[15:01:24] <Vexatos> 3gud
L1106[15:03:24] <Sangar> asie, i'm torn
between liking it for being original and not liking it for not
fitting the style of the main page (color-wise, white background,
sans serif and such) :P
L1107[15:03:53] <asie> Sangar: oh
well
L1108[15:04:06] <Vexatos> Sangar, want
obf or deobf
L1109[15:04:12] <Sangar> deobf
L1111[15:04:22] <Vexatos> then
L1112[15:04:25] <Vexatos> place light
board in rack
L1113[15:04:27] <Vexatos> and
wrench
L1114[15:04:40] <Sangar> how do i put a
wrench in the rack? :P
L1115[15:04:53] <Vexatos> background
should stay the same (old data) but the lights themselves, once
turned on, should have the updated layout of mode 2
L1116[15:04:54] <rashy> stick it in the
wrench port
L1118[15:05:05] <Vexatos> wrench again
and background will have data of mode 2
L1119[15:05:16] <Vexatos> and TESR will
have data of the new (correct) mode 3
L1120[15:05:18] <Vexatos> etc etc
L1121[15:05:43] <asie> Sangar: why is
there no OpenComputers general yet
L1122[15:05:47] <Sangar> Vexatos, do i
need asielib?
L1123[15:05:51] <Vexatos> yes
L1124[15:05:57] <Sangar> asie, idk,
nobody made one i guess
L1125[15:05:57] <Vexatos> wait
L1126[15:05:58] <Vexatos> no
L1127[15:06:00] <Vexatos> not on
1.8
L1128[15:06:04] <Sangar> k
L1129[15:06:04] <Vexatos> it's
inside
L1130[15:06:09] <Vexatos> Asie
Insideâ„¢
L1131[15:06:12] <Vexatos> pentium
etc
L1132[15:06:26]
⇦ Quits: cpup (~cpup@32.218.114.224) (Ping timeout: 190
seconds)
L1133[15:06:48] <gamax92> "Computing
at the speed of light" ?
L1134[15:06:52] <Sangar> ffs
L1135[15:07:08] <gamax92> Sangar: I gave
up on that issue for now sorry
L1136[15:07:22] <Sangar> gamax92, so long
as it doesn't break openos, no hurry :X
L1137[15:07:36] <Sangar> thanks for
looking into it nonetheless
L1138[15:07:38] <gamax92> it's not gonna
break anything but various stuff will have no error
information
L1139[15:07:57] <Sangar> right
L1140[15:08:32]
⇨ Joins: cpup (~cpup@32.218.114.135)
L1141[15:08:32] <gamax92> though I should
check something.
L1142[15:08:33] <Kodos> Not to be an
annoying twat, but any news on Issue #1594?
L1143[15:10:19] <Vexatos> Sangar, can you
reproduce it
L1144[15:10:35] <gamax92> oh, bleh.
L1145[15:11:28] <Sangar> Vexatos, i have
to update everything first because fucking dependencies
L1146[15:12:17] <Vexatos> :>
L1147[15:12:18] <Vexatos> <3
L1148[15:12:32] <Vexatos> all soft deps,
sangar
L1149[15:12:37] <vifino> Vexatos x Sangar
otp
L1150[15:12:38] <Vexatos> just set them
all to "provided" in IDEA
L1151[15:12:41] <Vexatos> and launch with
out them
L1152[15:12:46] <Vexatos> that's how I do
it
L1153[15:13:18] <Sangar>
*everything*
L1154[15:13:23] <Sangar> let's update
forge now \o/
L1155[15:13:25] <Sangar> guh
L1156[15:13:30] <gamax92> okay good
L1157[15:13:40] <gamax92> it never worked
before anyway, wasn't a regression in 3.0.1
L1158[15:14:15] <Sangar> haha, that'd've
been great :P
L1159[15:15:33] <gamax92> multi
contraction
L1160[15:19:07] <Sangar> it starts again!
finally!
L1161[15:21:35] <vifino> Fucking hell.
Libreoffice takes a while to compile.
L1162[15:21:38] <Kodos> Okay, time to
make a 32x sprite for a walkie talkie
L1163[15:21:45] <asie> >32x
L1164[15:21:49] <asie> sage
L1165[15:21:51] <Kodos> >It's not for
minecraft
L1166[15:22:48] <asie> even then
L1167[15:22:55] <greaser|q> >It's
actually for the Sega 32x
L1168[15:23:52] <gamax92> Sangar: lol
okay then ...
L1169[15:24:10] <gamax92> LuaJ likes to
tell you where a function was defined
L1170[15:24:18] <Sangar> mhm
L1171[15:25:42] <Vexatos> Sangar, used
lime chamelium blocks as greenscreens for the first time
L1172[15:25:44] <Vexatos> works quite
well
L1173[15:28:33] <rashy> 50GB free out of
3TB - looks like I need a new harddrive
L1174[15:29:53] <vifino> delete
porn.
L1175[15:30:09] <rashy> hay ... only like
... 10% of it is porn
L1176[15:30:11] <Sangar> Vexatos, great.
also: fixed it
L1177[15:30:12] <gamax92> Sangar: I could
have sworn it didn't use to ...
L1178[15:30:12] <rashy> xD
L1179[15:30:25] <Vexatos> nice
L1180[15:30:30] <vifino> rashy: 10% is
10%
L1181[15:31:02] <Sangar> gamax92, it at
least did before the 3.0.1 update already, was quite useful to
figure out the userdata issue to see where in machine.lua it was
:P
L1182[15:31:21] <rashy> (was kidding, no
porn downloaded. lots of tv shows though, and movies. may have some
overlapping due to auto-download messing up)
L1183[15:31:33] <gamax92> Sangar:
ahh
L1184[15:31:42] <gamax92> also I think I
identified the location of another bug.
L1185[15:31:57]
⇨ Joins: section
(webchat@cpe-76-181-250-100.columbus.res.rr.com)
L1186[15:31:58] <Sangar> Vexatos, also, i
like the capacitor mountable's texture. the light board one is a
little... weird :X
L1187[15:32:09] <section> can some one
help me
L1188[15:32:24] <Sangar> gamax92, yet
another one? >_>
L1189[15:32:28] <Sangar> section,
depends
L1190[15:32:41] <gamax92> Sangar: all
nan's are listed as positive
L1191[15:32:42] <rashy> ask and ye shall
be answered
L1192[15:32:45] <Vexatos> the renderer or
the item texture, Sangar?
L1193[15:32:58] <Sangar> item
texture
L1194[15:32:59] <gamax92> I know,
minor
L1195[15:32:59] <Vexatos> Sangar, I put a
lot of work into those, I am rather good at deriving from other
textures
L1196[15:33:00] <gamax92> but still
L1197[15:33:02] <Vexatos> also yes, I
agree
L1198[15:33:05] <Vexatos> on the light
board
L1199[15:33:15] <Vexatos> but I could not
come up with anything other than "lots of wires"
L1200[15:33:34] <section> so i am trying
to use bundeld cable to have lights turn on and i cant get the
program to work i dont get any errors but nothing happens
L1202[15:34:38] <Sangar> Vexatos, noice,
except for the top surface of the thing of the foot looking a
little too bright imho
L1203[15:34:52] <Vexatos> whatever
L1204[15:34:53] <Sangar> section, are you
sure you have your sides correct?
L1205[15:35:19] <gamax92> section: do you
happen to be using either the right or left side?
L1206[15:35:22] <section> yes i can do it
if i just enter it but if i try to make a program it dosent
work
L1207[15:35:28] <gamax92> ahh
L1208[15:35:33] <Sangar> Vexatos, wires
are fine, but maybe have them be less... chaotic/diagonal?
L1209[15:35:51] <Vexatos> without them
touching? on 14x16?
L1210[15:35:52] <Kodos> section, can we
see your code?
L1211[15:36:11] <Sangar> Vexatos,
diagonals use even more space, so... yes? :X
L1212[15:36:19]
⇦ Quits: Keanu73 (~Keanu73@host-78-148-130-198.as13285.net)
(Quit: Gotta go to bed or something. See ya!)
L1213[15:36:45] <section> how can i send
it to you
L1214[15:37:00] <section> dont use irc
much
L1215[15:37:07] <Kodos> pastebin it, and
link it here
L1216[15:37:10] <Sangar>
pastebin/hastebin/gist
L1219[15:39:17] <Sangar> better!
L1220[15:39:36] <Vexatos> official
logo
L1221[15:39:43] <Kodos> You need a comma
between back and cl, not a period
L1222[15:40:27] <section> still
nothing
L1223[15:40:56] <Kodos> Did you change it
on both lines 8 and 10?
L1224[15:41:13] <section> yes
L1225[15:41:18] <Kodos> Also, your
setbundledoutput should be setBundledOutput
L1226[15:41:24] <Kodos> It's case
sensitive
L1227[15:41:44] <Kodos> And I'm not sure
wait is a thing, I think you want os.sleep(2)
L1228[15:42:10] <Kodos> Gotta run for a
bit, back soon
L1229[15:42:23] <section> okay
thinks
L1230[15:42:25] <section> thanks
L1231[15:43:21] <section> still not
working damnit
L1232[15:43:21] <Vexatos> Sangar, I wish
there was an easy way to clean your gradle cache >_>
L1234[15:43:30] <Vexatos> I have like the
entire jenkins server mirrored right now
L1235[15:45:21] <section> i am getting
mad why wont i work
L1236[15:50:25] <section> how do i run
the irc floppy
L1238[15:51:09] <Vexatos> Don't
know
L1239[15:51:12] <Vexatos> which one would
you prefer
L1240[15:51:20] <Vexatos> your first or
your second suggestion
L1241[15:51:25] <Sangar> the last
one
L1242[15:51:30] <Vexatos> hmm
L1243[15:51:38] <Sangar> i think the
larger color area helps a good bit, too
L1244[15:51:42] <Vexatos> yea
L1245[15:51:49] <section> how do i run
the irc floppy
L1246[15:51:49] <Vexatos> meanwhile I
just applied your first suggestion
L1247[15:51:50] <Vexatos> >_>
L1248[15:51:55] <Sangar> haha
L1249[15:52:22] <Sangar> oh, one more
suggestion: desaturate the color area a bit (for all the colors it
cycles through)
L1250[15:52:57] <Sangar> (and bump the
lightness in turn to keep it "light")
L1251[15:53:17] <Sangar> pastel colors
best colors
L1252[15:53:42] <section> how do i run
the irc floppy
L1253[15:54:18] <Sangar> plop it in, copy
the irc program on it somewhere if you like and run it
L1254[15:54:30] <Vexatos> meh
L1255[15:54:33] <Vexatos> it's a light
board
L1256[15:54:38] <Vexatos> it's supposed
to be max sat
L1257[15:54:38] <section> how do i copy
it i am relly new to opencomputers
L1258[15:54:41] <Vexatos> it's LEDs
L1259[15:54:42] <Vexatos> after all
L1260[15:54:52] <Sangar> but max sat is
ugly >_>
L1261[15:54:52] <Vexatos> LEDs don't show
pastel colours >_>
L1262[15:55:02] <Sangar> this is
minecraft, realism is overrated
L1263[15:55:08] <section> how do i copy
it i am relly new to opencomputers
L1264[15:55:22] <Sangar> don't spam your
questions please
L1265[15:55:31] ***
Keridos|away is now known as Keridos
L1267[15:55:50] <Sangar> to answer it: cp
source/path/to/file target/path/to/file
L1268[15:56:00] <Sangar> asie, it's
happening
L1269[15:57:15] <gamax92> asie:
lol.
L1270[15:57:30] <section> i dont know
that means
L1271[15:58:32] <Sangar> someone please
explain how a shell works to section :X
L1272[15:59:47] <section> y
L1273[15:59:54] <section> oops
L1274[16:00:03] <gamax92> asie: I love
that my JPG post has the most replies
L1275[16:00:20] *
asie honks in gamax92's direction
L1276[16:00:53] *
gamax92 hears nothing because poland is very very far
away
L1277[16:01:31] <section> what would the
source be it it is in a diskdrive
L1278[16:04:03] <Vexatos> Sangar, do you
have that second suggestion in orig resolution?
L1279[16:04:35] <section> what would the
source be it it is in a diskdrive
L1280[16:04:41] <Vexatos> i.e. not
112x128 >_>
L1282[16:06:22] <section> would it be cp
irc/hdd
L1283[16:07:09] <gamax92> Sangar: I
see
L1284[16:07:34] <gamax92> LuaClosure used
to not overwrite tojstring, which would fall back onto LuaValue's
tojstring, and that just uses Java's hash code
L1285[16:07:52] <Sangar> ah
L1286[16:08:00] <section> can some one
please answer my question
L1287[16:08:12]
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L1289[16:08:27] <gamax92> Sangar: I mean
... it's kinda useful and then kinda looks bad.
L1290[16:08:32] <gamax92> dunno if should
keep or remove.
L1291[16:09:28] <Sangar> section, run
`mount` to see where the floppy is mounted in /mnt, then `cp
/mnt/<start of floppy address>/irc.lua /bin/irc.lua` or so
(where the first part is what you looked up with `mount`)
L1292[16:09:55] <Sangar> gamax92, it
doesn't really hurt does it, so usefulness prevails i'd say?
L1293[16:10:05] <gamax92> b-but
L1295[16:12:04] <Sangar> oh we're talking
in-lua tostring? i thought you meant when looking at closures in
the debugger :X
L1296[16:12:17] <gamax92> :P yes
silly.
L1297[16:12:27] <section> i hate this
mod
L1298[16:12:28] <Sangar> then disregard
everything i said
L1300[16:12:50] <gamax92> Sangar: are the
hex values better then?
L1301[16:12:53] <Sangar> that escalated
quickly :X
L1302[16:12:56] <Sangar> gamax92,
yeah
L1303[16:13:09] <Sangar> Vexatos, such
saturation :X
L1304[16:13:10] <Vexatos> praise GIMP
filter
L1305[16:13:13] <Sangar> but if you
insist
L1306[16:13:14] <gamax92> before, print
would say something like /lib/something:linenumber-linenumber and
select would just say select
L1307[16:13:20] <Vexatos> Sangar, I have
the LEDs in a separate layer
L1308[16:13:23] <Vexatos> I can mess with
sat now
L1309[16:13:24] <Vexatos> >_>
L1310[16:13:39] <Sangar> gamax92, yeah,
that's what i saw in debug and liked there; in lua 0xblah i prefer
because it's in line with luac
L1311[16:13:51] <Vexatos> woooo
L1312[16:13:58] <Vexatos> messing with
the hue slider is fun in this
L1313[16:14:07] <Sangar> i can
imagine
L1315[16:15:12] <gamax92> oh bleh ...
need to make sure I didn't do the whitespace fuckery again.
L1316[16:15:22] <gamax92> It's okay, it's
easy to remove
L1317[16:15:50]
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(webchat@cpe-76-181-250-100.columbus.res.rr.com) (Ping timeout: 195
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L1318[16:15:57] <Sangar> Vexatos, such
slight difference :X but yeah, the blue being lighter helps
L1319[16:16:12] <Vexatos> that's 50% more
brightness, basically
L1320[16:16:17] <Vexatos> haven't changed
anything else
L1321[16:16:19] <Vexatos> any
ideas?
L1322[16:16:20] <Vexatos> :P
L1323[16:16:33] <Sangar> it's really only
noticeable for the blue :X
L1324[16:16:45] *
Sangar grabs photoshop
L1325[16:17:09] <gamax92> ...
L1326[16:17:20] <gamax92> my git tool is
definitely broken.
L1327[16:17:31] <Sangar> Vexatos, i'd say
add another 25% and call it a day
L1329[16:18:38] <Vexatos> quite dull imo
:/
L1330[16:18:43] <gamax92> there, purged
and destroyed it's configuration
L1331[16:19:10] <Vexatos> and the diff
between purple and magenta is quite small now :<
L1332[16:19:43] <gamax92> it works again
:3
L1333[16:21:17] <Sangar> Vexatos, your
monitor is badly calibrated then :X i really like it, and its still
quite distinct for me
L1334[16:21:39] <Vexatos> I can see
L1335[16:21:44] <Vexatos> but can you
with 16x textures? :P
L1336[16:21:50] <Vexatos> tiiiiny
L1337[16:22:11] <Sangar> depends on you
gui scaling :P
L1338[16:22:32] <Sangar> but yeah, even
then i think it's fine; in particular since it'll cycle
through
L1339[16:22:33] <Vexatos> always
Auto
L1340[16:22:34] <Vexatos> >_>
L1341[16:22:38] <Vexatos> ok
L1342[16:22:45] <Vexatos> so 75% sat? can
do
L1343[16:23:02] <Sangar> if that's the
last thing you linked, yeah
L1344[16:23:16] <Sangar> anyway, i'm off
for today, gnight o/
L1345[16:25:39] <gamax92> there, killed
the whitespace changes and now only have actual changes :3
L1346[16:26:42]
⇦ Quits: Jezza (~Jezza@92.206.20.223) (Quit:
Leaving)
L1347[16:27:18] <gamax92> #lua
math.pi
L1348[16:27:19] <|0xDEADBEEF|> >
3.1415926535898
L1349[16:29:35] <Vexatos> SANGAR NO
L1350[16:29:35] <Vexatos> Caused by:
java.lang.RuntimeException: Attempted to load class
net/minecraft/client/model/ModelBiped for invalid side SERVER
L1351[16:29:38] <Vexatos> ;_;
L1352[16:37:46]
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L1354[16:37:51]
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L1355[16:39:19] <Vexatos> %tell Sangar
the change is really quite subtle now... purple->magenta and
orange->yellow are hard to notice and create an odd feeling
because inconsistency :|
L1356[16:39:21] <MichiBot> Vexatos:
Sangar will be notified of this message when next seen.
L1357[16:39:27] <Vexatos> %tell Sangar
also see PRs
L1358[16:39:27] <MichiBot> Vexatos:
Sangar will be notified of this message when next seen.
L1359[16:41:39]
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L1360[16:41:55]
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L1361[16:42:09] ***
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L1362[16:43:24]
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L1363[16:43:52] <gamax92> bug :3
L1364[16:44:57] <gamax92> I'll just write
this function like the C version
L1365[16:54:13] <g> what is a
"blockconduitbundletileentity" component?
L1366[16:54:32] <g> and more importantly,
why do I get it from connecting a redstone IO to the network?
L1368[16:54:59] <Vexatos> sounds like
OpenPeripheral
L1369[16:55:05] <gamax92> .......
fuuuuuck.
L1370[16:55:06] <Vexatos> ._.
L1371[16:55:09] <gamax92> Dammit
Sanger.
L1372[16:55:18] <Vexatos> %tell Sangar
<gamax92>
Dammit Sanger.
L1373[16:55:18] <MichiBot> Vexatos:
Sangar will be notified of this message when next seen.
L1374[16:55:57] <gamax92> might have
found a sandbox bug
L1375[16:56:11] <asie> >no
OpenComputers general yet
L1376[16:56:19] <gamax92> gah the entire
computer is frozen ;~;
L1377[16:57:46] <Vexatos> asie, /ocd/
<->
L1378[17:05:45]
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seconds)
L1379[17:05:49] ***
Kasen is now known as rakiru|offline
L1380[17:10:18]
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(~Pyrolusit@ARouen-651-1-482-23.w92-132.abo.wanadoo.fr) (Quit:
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L1381[17:11:54]
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L1382[17:14:51] <g> ..huh
L1383[17:14:57] <g> cloning a hdd with
NEI actually /clones/ it
L1384[17:15:00] <g> it has the same
uuid
L1385[17:15:04] <g> I wonder how many
things that'd break
L1387[17:18:48]
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L1388[17:20:02] ***
rakiru|offline is now known as Kasen
L1389[17:23:12] <g> so open modular
turrets supports OC
L1390[17:23:21] <g> this is going to be a
good time xD
L1391[17:23:32] <Mimiru> No one likes my
turrets :(
L1392[17:23:33] <Mimiru> lol
L1393[17:23:50] <g> I like them! but I
don't know how they work. Or the OMT ones. lol
L1394[17:24:28]
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L1398[17:43:25] <Kodos> I like your
turrets, I'm just trying to figure out how to write a function to
basically have it aim at an entity
L1399[17:43:34] <Kodos> But, you know,
math
L1400[17:43:53] <g> math is hard
L1401[17:44:22] <vifino> lol, doom
thread
L1402[17:44:31] <vifino> thank you,
asie
L1403[17:51:07] <asie> for?
L1404[17:54:23] <vifino> /chan
L1406[17:56:11]
⇦ Quits: Vexatos
(~Vexatos@p200300556E736A24FC4D9C62DC3B8901.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L1407[17:56:18] <Izaya> oh man
L1408[17:56:23] <Izaya> a tiny
imageboard
L1409[17:56:25] <Izaya> :D
L1410[17:56:53] <vifino> 1.2chan
L1411[17:57:58] <g> ding dong, the witch
is dead..
L1412[17:58:04] <g> rip gawker, will not
miss you
L1413[17:59:11] <omglolbah> A while off
yet, they're appealing ;)
L1414[17:59:19] <g> it's not quite that
simple
L1415[17:59:31] <g> they're in a florida
court, right?
L1416[17:59:42] <g> so even during the
appeal, they're liable for 50mil of the ruling
L1417[18:00:03] <g> (in other states
they'd be liable for the whole thing)
L1418[18:00:05] <omglolbah> oh right,
#floridalogic
L1419[18:00:18] <omglolbah> what?...
before the appeal is processed?
L1420[18:00:28] <omglolbah> let me
rephrase.. #americanlogic
L1422[18:00:59] <g> the thing with the
appeal is that it's more about /whether they can pay it/
L1423[18:01:09] <g> but if they do
appeal, they can't hide any of their assets
L1424[18:01:21] <g> they're hosed either
way
L1425[18:01:32] <g> Lizzy, you've been
playing the division, right?
L1426[18:01:47] <Lizzy> i was playing it
earlier, yes
L1427[18:01:53] <Izaya> suspended
laptop
L1428[18:01:54] <g> do you have the chat
filter turned on?
L1429[18:01:57] <Izaya> walked to next
class
L1430[18:01:59] <g> it filters out
gamergate and sjw, lol
L1431[18:02:03] <Izaya> unsuspended
L1432[18:02:07] <omglolbah> seriously?
lol
L1433[18:02:10] <Izaya> ssh session is
still connected
L1434[18:02:30] <Lizzy> I only just
completed the tutorial so haven't been around other players
much
L1435[18:02:33] <omglolbah> Izaya, MAGIC!
*jazzhands*
L1436[18:02:45] <g> yeah, I just thought
it was weird
L1438[18:03:00] <omglolbah> C&C
generals used to filter out "osama" :p
L1439[18:03:57] <Lizzy> Izaya, i can keep
my laptop on and walk around and still have ssh sessions as soon as
the packet transmission timeouts hit and the packets get routed to
the AP i'm now connecting to
L1440[18:04:58] <omglolbah> g, The
reaction to the people in the thread makes it rather clear to me
why a lot of those words are filtered <.<
L1441[18:05:14] <g> omglolbah, a lot of
the responses are satirical
L1442[18:05:22] <g> kind of typical for
this sub
L1443[18:05:30] <Izaya> wait
L1444[18:05:37] <Izaya> they censored the
word SJW
L1445[18:05:42] <Lizzy> lol
L1446[18:05:52] <Izaya> hahahah
L1448[18:07:11] <omglolbah> SummonerWar
(yes, shitty mobile game, I know..) has a simliar hilarious
filtering module
L1449[18:07:24] <g> name rings a
bell
L1450[18:07:24] <omglolbah> Assassin
becomes ******in for instance
L1451[18:07:35] <omglolbah> but it
supports unicode for usernames and chat messages...
L1453[18:08:05] <g> I see
L1454[18:08:05] <omglolbah> and does NOT
filter those ;)
L1455[18:08:23] <g> nothing like the
Scunthorpe problem
L1456[18:08:28] <omglolbah> Exactly
L1457[18:09:09] <g> interestingly though,
the division doesn't actually filter some swear words, eg,
"shit"
L1458[18:09:30] <omglolbah> but
"dumb" is filtered.. so it sounds very much like they had
a list they chucked in
L1459[18:09:37] <g> yeah, most
likely
L1460[18:09:41] <omglolbah> Not having
played the game, you can turn this filter off right?
L1461[18:09:47] <g> yep, you can
L1462[18:10:03] <omglolbah> Then I'm not
sure how it is censorship.. badly named feature more like it
<.<
L1463[18:10:15] <g> yeah, filter is a
much better word than censor
L1464[18:10:23] <g> the original stack of
tweets says as much
L1465[18:10:45] <omglolbah> "Mature
language filter" is silly as a name, since "mature"
has certain connotations which 'gamergate' and 'sjw' does not fit
well under
L1467[18:11:00] <g> well, that
depends
L1468[18:11:06] <g> under the general
contexts those words are used though, yeah
L1469[18:11:19] <omglolbah> Then again,
people screaming censorship is nothing new
L1470[18:12:08] <omglolbah> I guess one
could argue that at this point in time "sjw" is almost
exclusively used as an insult in game chats >.>
L1471[18:12:19] <g> not really
L1472[18:12:28] <g> some of the so-called
SJWs actually use that to self-refer as well
L1473[18:12:43] <omglolbah> I'm speaking
of in-game chats, not elsewhere to clarify
L1474[18:12:43]
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L1475[18:12:48] <g> ah, right
L1476[18:12:51] <g> oh yeah, well,
probably
L1477[18:12:55] <omglolbah> I can with
the english
L1478[18:12:58] *
omglolbah nods sagely
L1479[18:13:03] <g> to be fair most
competitive games have pretty toxic chat anyway
L1481[18:13:33] *
omglolbah is apparently both jewish and black according to his
latest Heroes of the storm match... and supposedly enjoys the
penis
L1482[18:14:13] <omglolbah> when playing
on US servers I just reply with "Yep, but I have free health
care!"
L1483[18:14:36] <gamax92> hmm...
L1484[18:14:44] <gamax92> hey `-`?
L1486[18:15:12] <gamax92> trying to think
of all the various places that __tostring could affect stuff
L1487[18:15:55] <gamax92> in LuaJ,
__tostring is only check inside the tostring function, but as it
turns out string.format("%s") will also act like a
tostring.
L1488[18:17:33] <g> omglolbah: okay, to
clarify
L1489[18:17:52] <g> if they're going to
appeal they need to have 50mil held for them, by the state
L1490[18:18:01] <g> meaning they do need
that 50m to be able to appeal
L1491[18:18:04] <omglolbah> Or they wont
be allowed to repeal?
L1492[18:18:10] <omglolbah> wow... dat
legal system yo
L1493[18:18:14] <gamax92> ahh, so LuaJ is
actually correct in doing that ... if it were 5.2
L1494[18:18:16] <g> (of course if the
ruling was less than that, they'd just have to go up to the
ruling)
L1495[18:18:17] <gamax92> 5.1*
L1496[18:18:44] <g> also to note
L1497[18:18:53] <g> if their appeal is
successful, that doesn't mean the trial is over
L1498[18:18:57] <g> it gets knocked back
into the court
L1499[18:19:16] <omglolbah> note to self:
dont get sued in the US
L1500[18:19:31] <g> and since this is in
civil courts, they wouldn't be able to appeal a second time - there
is no double jeopardy
L1501[18:19:58] <g> also, their legal
insurance is already expended, lol
L1502[18:20:23] <gamax92> ahh.
L1503[18:20:44] <gamax92> and in 5.2
luaL_tolstring (where __tostring is checked) is only used in
tostring and in string.format
L1504[18:21:08] <g> oh, and to make
things even better
L1505[18:21:09] <gamax92> I could chuck
this function off somewhere but I have no idea where
appropriate.
L1506[18:21:14] <g> the 115 million is
just the damages
L1507[18:21:21] <g> the judge will likely
add punitive on top of that
L1509[18:23:35]
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L1510[18:25:05] <omglolbah> Mr Hogan
should have a chat with Max Mosley regarding suing people who
release info
L1511[18:26:23] <g> I don't get the
reference unfortunately
L1513[18:26:54] <omglolbah> former F1
boss, he went to the courts to stop publications of some bdsm
parties he attended
L1514[18:27:03] <g> ah, I see
L1515[18:27:12] <g> well to be fair,
gawker shafted themselves in this case
L1516[18:27:16] <omglolbah> oh yes
L1517[18:27:40] ***
amadornes is now known as amadornes[OFF]
L1518[18:27:54] *
vifino picks up Lizzy and carries her to bed
L1519[18:28:49] <omglolbah> Their motive
has seemed to be "profit from posting this video" which
makes it hard to defend <.<
L1520[18:30:54] <g> well yeah, but it's
been a lot more funny than that
L1521[18:30:59] <g> incl. their
representative lying in court
L1522[18:31:05] <g> and being forced to
admit that
L1523[18:31:12] <g> also joking about
pedophilia
L1524[18:31:15] <g> ..in court
L1525[18:31:33] <g> like jeez, way to
make the jury not like you lol
L1526[18:31:47] <`-`> gamax92: hi
L1527[18:32:03] <gamax92> `-`: was
looking at places where __tostring is used
L1528[18:32:42] <gamax92> I want to move
this function somewhere else in LuaJ so I don't have duplicated
code ... but unsure.
L1529[18:33:11] <`-`> Make a generic
Utils class?
L1530[18:33:51] <gamax92> well, in real
Lua it's in the auxlib
L1531[18:34:28] <gamax92> LuaJ has no
auxlib
L1532[18:35:08] <`-`> Then make one
L1533[18:35:20] <gamax92> it's not really
applicable though
L1534[18:35:57] <KittyKath> omglolbah:
Embrace your love for penis. :P Also competitive anything becomes
toxic quickly.
L1535[18:36:24] <omglolbah> I wanted to
use my usual gaming-tag PeegViking but blizzard wont allow it
because it starts with "Pee" :(
L1536[18:36:27] <omglolbah> so VikingPeeg
iti s
L1538[18:45:42] <vifino> KittyKath!
\o/
L1539[18:45:59] <KittyKath> hai
L1540[18:46:22] <vifino> No "vifino!
\o/"? :(
L1541[18:46:23] <KittyKath> Skye: how
many bugs does the beta of integrated circuits have? Is it
usable?
L1542[18:46:28] <KittyKath> vifino!
\o/
L1543[18:46:33] <vifino> :3
L1544[18:46:42] <vifino> How are you,
Kathderp?
L1545[18:46:51] <KittyKath> quite fine,
how about you?
L1546[18:47:07] <vifino> I'm okay.
L1547[18:48:00] <Izaya> guessing the bugs
have bugs
L1548[18:48:09] <Izaya> that said I
haven't tried it
L1549[18:48:35] ***
g is now known as gAway2002
L1550[18:48:53] <KittyKath> Izaya: It's
just that I have a few stupid people using the mods so I don't want
to run into too many bugs :P
L1551[18:48:58] <`-`> gamax92: Just
refactor all of LuaJ
L1552[18:49:08] <gamax92> that makes it
difficult to ever update
L1553[18:49:26] <Izaya> oh fun
L1554[18:50:02] <`-`> gamax92: Just
maintain your own better version of LuaJ
L1555[18:50:11] <`-`> Start by doing a
1:1 port from LuaC
L1556[18:58:10] <gamax92> `-`: not
possible
L1557[18:58:43] <`-`> gamax92: Someone
did a 1:1 port of LuaC to Lua, so it is possible
L1558[18:58:48] <`-`> Java is turing
complete
L1559[18:59:36] <KittyKath> Skye: Bug
report :< Integrated circuits is advertised as beta on curse but
yells at me for being alpha in-game :|
L1560[18:59:38] <gamax92> `-`: so tell
me, how to get the address of an object in Java?
L1561[19:00:03]
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L1562[19:00:26] <KittyKath> Izaya: People
that for learning how to administer a Linux server go search video
tutorials on YT. >.< (I'm trying to not lose hope and teach
them...)
L1563[19:00:49] <JTJSniperBee> Linux?
Linux is approved
L1564[19:01:42] *
KittyKath refrains from bitchy comment
L1565[19:02:18] *
JTJSniperBee flutters wings a bit
L1566[19:04:25] <`-`> gamax92: Easy
L1567[19:04:37] <`-`> You can get the
object's real hashcode
L1568[19:05:17]
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L1569[19:06:31] <gamax92> `-`: the
correct answer was you cannot.
L1570[19:06:54] <gamax92> sure you can
using Unsafe stuffs, but the GC will change addresses about
L1571[19:06:56] ***
Keridos is now known as Keridos|away
L1572[19:07:01] <Dashkal> Allocate giant
Array<Byte>. Use only that
L1573[19:07:09] <`-`> Well then who the
hell cares about addresses
L1574[19:07:29] <gamax92> Lua
L1575[19:08:41] <`-`> Lua doesn't
care
L1576[19:17:06] ***
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L1577[19:43:21] ***
medsouz|offline is now known as medsouz
L1578[19:47:30] <Izaya> KittyKath: that's
not how it works
L1579[19:47:33] <Izaya> that's not how it
works at all
L1580[19:47:38] <Izaya> you need to be
able to read the text
L1581[19:47:42] <Izaya> and even at
1080
L1582[19:47:44] <Izaya> p
L1583[19:47:52] <Izaya> there's video
compression which makes it hard to read
L1584[19:49:56] <vifino> Izaya: Oh, yeah,
did you see my feedback to your commit?
L1585[19:50:08] <Izaya> uh no lemme
check
L1586[19:50:36] <vifino> Basically, move
your custom env thing and repl to an examples subdir or
something
L1587[19:50:45] <Izaya> k
L1588[19:51:25] <vifino> When you did
that, I'll instantly merge your PR.
L1589[19:52:05] <Izaya> I'll do it when I
get home
L1590[19:52:20] <Izaya> somehow bouncing
sydney -> france -> middle of nowhere, Australia doesn't seem
a fun way to ssh
L1591[19:52:29] <vifino> lol
L1592[19:52:44] <vifino> Actually, I'm
about to go to bed...
L1593[19:53:00] <vifino> If you figure
out why line parsing doesn't work, feel free to PR that in,
too.
L1594[19:53:08] <Izaya> I'll poke at
it
L1595[19:53:11] <vifino> Same with any
fixes and stuff like that.
L1596[19:53:13] <Izaya> no more
assignments till next week
L1597[19:53:17] <vifino> Woot.
L1598[19:53:31] <vifino> Anyhow, gonna
sleep. See ya, Izaya. o/
L1599[19:53:37] <Izaya> Sleep well.
L1600[19:53:39] <Izaya> hey
L1601[19:53:50] <Izaya> should I split
the simple_env from the main file?
L1602[19:54:40] <vifino> Sure.
L1603[19:54:46] <Izaya> Will do,
then.
L1604[19:54:51] <Izaya> Keep the base
simple.
L1605[19:55:23] <vifino> Please update
the reference in the readme's too, then. If you can't be bothered
or something, I'll do it later. No worries.
L1606[19:57:12] <vifino> Right.
Sleep.
L1607[19:57:16] *
vifino flops on Lizzy
L1608[20:00:23] <Izaya> parse_spaces
doesn't seem to work
L1609[20:02:38] <Izaya> or I could be an
idiot
L1610[20:06:49] <Izaya> okay so
parse_spaces just gets spaces out of the way
L1611[20:31:06] ***
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L1618[22:29:03] <gamax92> okay, I think
I've properly fixed %s and tostring.
L1619[22:29:33] <gamax92> turns out there
is slightly different behaviour and I was forced to duplicate the
code a little
L1620[22:37:35] <gamax92> bah.
L1621[22:44:00] <gamax92> wat
L1622[22:44:06] <gamax92> the keyboards
are floating
L1623[22:44:10] <gamax92> Sangar
why
L1624[22:51:44] <gamax92> mmm, LuaJ utf8
bugs
L1625[22:57:37] <gamax92> I have to
wonder why this specifically breaks here ...
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L1627[22:59:04] <gamax92> well I fixed
the mangling issue atleast
L1628[22:59:09] <gamax92> it still
displays wrong though
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