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L17[02:33:03] <Inari> TIL
spaghettification
L18[02:38:04] <sugoi> gamax92: openos 1.6
tab complete doesn't erase anymore either, btw
L19[02:41:55] <gamax92> sugoi: oh
nice
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L24[02:46:18] <MichiBot> Inari:
TOTAL
teardown of a lithium phone battery. | length:
21m 30s |
Likes:
762 Dislikes:
16 Views:
34054 | by
bigclivedotcom
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L30[03:31:32] <Vex|Away> Inari, is it good
that I can tell you how exactly a lithium battery even works?
>_>
L31[03:31:53] <Inari> why would it be bad?
:P
L32[03:35:35] <Vex|Away> so why isn't he
using one of those €200000 argon-filled glove boxes
L33[03:35:37] <Vex|Away> >_>
L34[03:35:51] <Inari> haha
L35[03:37:02] <Vex|Away> I wonder if it's
going to catch fire
L36[03:37:11] <Vex|Away> it shouldn't,
really. Nothing in there is supposed to catch fire
L37[03:37:20] <Vex|Away> But it would
probably corrode the hell out of everything
L38[03:38:46] <Vex|Away> I mean
L39[03:38:52] <Vex|Away> I assume it's not
actually a lithium battery
L40[03:38:57] <Vex|Away> but a lithium-ion
battery
L41[03:40:13] <Vex|Away> hmmm
L42[03:40:23] <Vex|Away> I guess the ions
could catch fire with the moisture in the air
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L44[03:40:36] <Temia> Since it's a phone
battery, not even a typical lithium-ion battery, but a lithium-ion
polymer one to boot .-.
L45[03:40:44] <Inari> didntknwo those
gloveboxes were argon-filled but it actually makes a lot of sense
they would be :P
L46[03:40:52] <Vexatos> Inari, argon or
nitrogen
L47[03:40:55] <Vexatos> basically
L48[03:40:57] <Vexatos> nitrogen
L49[03:41:02] <Vexatos> if it reacts with
nitrogen, argon
L50[03:41:20] <Vexatos> Because argon is
obviously a carpload more expensive
L51[03:41:24] <Inari> what does argon react
with? :P
L52[03:41:28] <Vexatos> Nothing.
L53[03:41:41] <Inari> theres gotta be some
way :<
L54[03:41:53] <Vexatos> People have made
Xenon fluoride, but I don't think anyone has managed to make argon
fluoride yet
L55[03:42:12] <Inari> i still wonder if we
oculd somehow engineer something that makes atoms that would
usually fall apart stable
L56[03:42:27] <Vexatos> The higher up you
go in the periodic table, the less reactive the noble gases
become
L57[03:42:50] <Vexatos> Inari, it's called
radioactivity
L58[03:43:07] <Inari> hm?
L59[03:43:30] <Vexatos> you were talking
about atoms
L60[03:43:32] <Vexatos> not molecules
L61[03:43:41] <Inari> yeah?
L62[03:43:58] <Vexatos> "make
molecules that would usually fall apart stable" it's called
metastability
L63[03:44:10] <Inari> well i do mean atoms
though? xD
L64[03:44:26] <Vexatos> Well I have no idea
what you are talking about then
L65[03:44:32] <Vexatos> almost all atoms
are stable
L66[03:44:38] <Vexatos> unless they are
radioactive
L67[03:45:15] <Inari> not the ones higher
up the table adn extended table
L68[03:45:42] <Vexatos> As I said
L69[03:45:44] <Vexatos>
<Vexatos> unless
they are radioactive
L70[03:45:53] <Inari> which would mean they
are not stable :P
L71[03:46:07] <Vexatos> Anything Bismuth
and above has no non-radioactive isotope
L72[03:46:30] <Inari> so i want something
that makes those things stay around rather than falling apart
L74[03:46:36] <Vexatos> but all the ones
below apart from technetium do
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L87[06:12:42] <Turtle> I'm going to guess
on manglement went "ALL DOORS SHALL BE ACCESSIBLE" and
didn't listen to anyone else
L88[06:16:08] <Inari> chrome is suprisingly
good at fixing crap
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L98[08:45:42] <Inari> hm anyone got apex
m800? :P
L99[08:45:47] <Inari> wondering how it is
for tpying
L100[08:46:41]
<
SentientTurtle> nope, just
350
L101[08:47:34] <Inari> hows that one? :p
kinda scared to go back to membrane haha
L102[08:49:11]
<
SentientTurtle> afaik it's physical
switch
L103[08:49:42]
<
SentientTurtle> nvm am dumb
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L111[09:35:56] <marcin212> Vexatos: not
yet. I had no time.
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L121[10:28:04] <Schwartz> Can an adapter
block see if an IC2 reactor has a uranium cell in a 6 chamber
reactor?
L122[10:28:51] <Saphire> uuuh..
L123[10:28:53] <Schwartz> IC2 Classic
btw
L124[10:28:59] <Saphire> that's more
inventory management?
L125[10:29:23] <Schwartz> Yeah, I put an
inventory upgrade in it and when I try to see what it sees, I just
get a table
L126[10:29:45] <Schwartz> not sure what to
do w/the table lol
L127[10:30:44] <Schwartz> Trying to just
have it detect if power = 0 AND has 4 depleted isotope cells, send
a redstone signal so it can extract and refill that 1 empty uranium
slot
L128[10:31:10] <Schwartz> or just send
redstone signal if no uranium is present
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L134[10:43:10] <Lizzy> o/
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L154[13:07:49] <Vexatos> its sole
property
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L156[13:09:53] <reinei> o/
L157[13:10:05] *
Inari shakes Lizzy
L158[13:10:11] <Inari> why theres so much
cute lolita clothing ;-;
L160[13:13:30] <Saphire> o..o
L162[13:15:49] <gamax92> cute, would
finish shaving
L163[13:19:50] <Saphire> ^
L164[13:21:30] <`-`> what, the fuck,
even
L165[13:25:48] <gamax92> alright, time to
setup a Win98 VM
L166[13:26:04] <Temia> Inari is looking at
CGL fashion? .3.
L167[13:26:13] <Inari> CGL?
L168[13:26:15] <gamax92> it's been quite a
long time since I've done so that I don't remember all the dos and
donts
L169[13:26:36] <Inari> just generally
lolita :P though im not sure if my taste is 100% lolita lol
:P
L170[13:32:43] <gamax92> having found out
that I have to pass -pix_fmt yuv420p to ffmpeg for youtube stuff, I
wonder how any of my old uploads worked.
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L174[13:41:52] <gamax92> argh right, I
have none of the update stuff for w98
L175[13:44:57] *
Lizzy is shaken
L176[13:45:22] *
CompanionCube shakes Lizzy
L177[13:45:32] *
Lizzy is shaken twice
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L181[14:09:04] <Dashkal> I admit
temptation, but that's probably not a thing to play from the
office, even if it is my lunch break
L182[14:12:43] <Lizzy> yeah, if you're at
work i wouldn't advise joining
L183[14:13:12] <Dashkal> I assume you use
discord for voice during the game?
L184[14:13:38] <Lizzy> nope, only voice
chat i'm using is to the host (my sis) who's sitting next to
me
L185[14:13:44] <Dashkal> ahh
L186[14:14:01] <Dashkal> Well, if you host
one on the weekend, I'd be inclined to join. I'd love to play with
a different group.
L187[14:14:07] <Dashkal> Mine settled into
a bunch of I-win ruts
L188[14:15:29] <CompanionCube> ?
L189[14:16:08] <Dashkal> ¿
L190[14:16:14] <Lizzy> CompanionCube, we
started
L191[14:20:49] *
Lizzy pokes Skye
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L193[14:29:56] <Inari> Lizzy: meh, cant be
bothered to deal wiht pinterests crap xD but i dont tend ot be much
into piunk anyway
L194[14:33:45] <malcom2073> Heh...
"It's a sad, sad place where uncreative people pin their hopes
and dreams and leave them to die. And you can sometimes track down
a good recipe for lemon bars."
L195[14:34:00] <malcom2073> From a reddit
thread telling how to get rid of the "please register"
popup
L196[14:37:53] <Inari> proabbly by
registering
L197[14:37:56] <Inari> except id id that
sometime in the past
L198[14:38:01] <Inari> but cant be
bothered to recall or reset my pw
L199[14:38:01] <Inari> :p
L200[14:38:26] <Inari> would proabbly be
more interested if it wasnt goth/punk focus too xD
L201[14:43:11] <malcom2073> Nah you can
remove the element from the apge
L202[14:43:12] <malcom2073> page*
L203[14:44:50] <Inari> yeah but too lazy
too and iirc last i tried it still had some annyoing defects after
that
L205[15:01:27] <MichiBot> Inari:
Windows 95 Launch | length:
25s | Likes:
1485 Dislikes:
11 Views:
218010 | by
TheHirnheiner
L206[15:03:06] <Kasen> gamax92, where does
OCEmu create the window? i want to make it not-fullscreen, derps
out when i alt-tab
L207[15:03:42] <gamax92> ... x_x
L208[15:03:56] <gamax92> SDL WHY THE FUCK
DO YOU FULL SCREEN WHEN I ASK YOU TO JUST FUCKING MAKE A
WINDOW
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L210[15:04:06] <Inari> cause you did it
wrong?
L211[15:04:07] <Kasen> it's windowed,
just, borderless windowed...
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L213[15:04:19] <Kasen> not full discrete
fullscreen
L214[15:04:31] <gamax92> Kasen:
components/screen_sdl2.lua
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L216[15:04:42] <gamax92> if you can figure
out why, much appreciated <3
L217[15:04:55] <Kasen> i created an issue
for something else too, but it's got an easy workaround
L218[15:04:58] <Inari> dat path
though
L219[15:04:59] <Kasen> thanks, will look
into it
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L221[15:05:24] <Kasen> i did a grep of
fullscreen and found nothing, but now that i think about it, that
was stupid since it's not real fullscreen anyway
L222[15:05:36] <gamax92> Kasen: cause ...
I gave up, on all the machines here in each os, it puts a
decorated(borders, titlebar) window
L223[15:05:50] <gamax92> and yet I get
reports from people of it being fullscreen or otherwise ... not a
normal window
L224[15:06:05] <Kasen> huh
L225[15:07:08] <Kasen> i blame sdl2 - had
a bunch of weird problems with it on another project that worked
fine in sdl1.2 <_<
L226[15:08:03] <greaser|q> sdl2 still has
a *few* rough edges
L227[15:08:04] <Vexatos> gamax92, people
are still using OCEmu? :P
L228[15:08:12] *
Vexatos advertises LuPi2
L229[15:08:16] <greaser|q> it's what i use
these days anyway
L230[15:08:39] <greaser|q> does lupi have
an sdl frontend?
L231[15:08:55] <greaser|q> if so i might
actually use it, i have my own cutdown one which despite being
called ocemu is not the same thing
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L233[15:09:12] <gamax92> Vexatos: I
thought it's framebuffer was still in progress
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L235[15:09:43] <gamax92> or well ... only
a framebuffer :P
L236[15:10:07] <gamax92> no sdl or ogl or
anything useful for most people
L237[15:10:10] <Kasen> i only heard of it
a week or two ago when a friend mentioned it - latest commit was
recent enough that i figured i'd try it out
L238[15:10:22] <Kasen> haven't played mc
since like last april
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L240[15:12:36] <greaser|q> sdl is
basically a framebuffer with input
L241[15:12:44] <gamax92> greaser|q: thats
nice
L242[15:12:57] <gamax92> it still
specifically uses frame buffer devices,
L243[15:13:04] <gamax92> as in /dev/fb0
kind of frame buffer devices
L244[15:15:35] <sugoi> do people still use
ocemu? absolutely, it's my main environment for oc work
L245[15:17:35] <CompanionCube> eh, that's
enough CAH for now
L246[15:18:11] ⇦
Quits: Vexatos
(~Vexatos@p200300556E6CB786E10ECD709805B0C8.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L247[15:18:30] <gamax92> Magik6k:
poke
L248[15:20:15] <Altenius> .ocdoc
L249[15:20:19] <Skye> I wish OCEmu worked
for me
L250[15:21:39] <sugoi> what os?
L251[15:24:23] *
gamax92 hopes Kasen is actually looking into it and not just giving
up blaming sdl2
L252[15:24:46] <gamax92> blaming someting
doesn't fix anything, fixing something does however.
L253[15:25:08] <gamax92> it's not like
SDL2 has never properly created a window before, it obviously does,
so I'm probably just missing something
L254[15:25:48] <Kasen> gamax92, i shoved
`SDL.setWindowFullscreen(window, 0)` right after the call to
createWindow, and it's now in a window
L255[15:25:50] <Altenius> ~ocdoc
L256[15:26:21] <gamax92> Skye: want to try
a potential fix then?
L257[15:27:40] <Kasen> i was going to call
getWindowDisplayMode, but i'm not sure how these bindings work -
you're supposed to pass in a struct pointer for it to fill
L258[15:28:07] <Kasen> but yeah, seems
like the FULLSCREEN_DESKTOP flag was being forced on or
something
L259[15:28:21] <Skye> gamax92, hm?
L260[15:28:35] <sugoi> is this about how
ocemu goes fullscreen on windows?
L261[15:29:16] <Kasen> aye
L262[15:29:28] <sugoi> yeah - i just deal
with it. tried to fix it, failed, gave up, moved on :)
L263[15:29:37] <Kasen> well, this fix
works for me
L264[15:29:49] <sugoi> it's just normal MO
for me now, start it up, switch to it,
windows_button+right_arrow
L265[15:30:04] <Kasen> heh
L266[15:30:09]
⇨ Joins: MichiBot (~lb@eos.pc-logix.com)
L267[15:30:09]
zsh sets mode: +v on MichiBot
L268[15:30:29] <Kasen> it's still creating
it in fullscreen for me, but it then instantly gets changed back to
a window
L269[15:30:36] <Kasen> not a perfect fix,
but it works
L270[15:30:39] <gamax92> well, that's
better.
L271[15:30:46] <sugoi> but in window mode,
can you right pane it?
L272[15:30:51] <gamax92> right pane?
L273[15:31:00] <sugoi> windows button
right arrow
L274[15:31:02] <Kasen> winkey+right? aye,
it's resizeable
L275[15:31:06] <sugoi> ok good
L276[15:31:13] <gamax92> O_o it's
shouldn't be
L277[15:31:13] <sugoi> bc SOMETIMES ocemu
starts up windowed even for me
L278[15:31:24] <sugoi> it really should be
:)
L279[15:31:26] <sugoi> that's how i work
:)
L280[15:31:33] <sugoi> left pane, code,
right pane, ocemu :)
L281[15:31:37] <Kasen> i hate things that
aren't resizeable
L282[15:32:05] <gamax92> I say it
shouldn't be because there's no dynamic resizing code in ocemu
:P
L283[15:32:06] <Kasen> i have a thing that
lets me change those flags on windows to force them to be
resizeable
L284[15:32:08] <sugoi> Kasen: anywho,
those few times ocemu starts up windowed for me (it's quite
nonreproducible) -- it isn't resizeable
L285[15:32:28] <sugoi> gamax92: it
stretches the font
L286[15:32:33] <Kasen> gamax92, well, it
just changed the output res - the logical size inside is still the
same
L287[15:32:39] <gamax92> oh, lol :P
L288[15:32:40] <Kasen> changes*
L289[15:32:44] <sugoi> yeah, better way of
saying it ^
L290[15:33:10] <gamax92> I guess in that
case I could allow it
L291[15:33:19] <gamax92> but sugoi, mind
testing out the line Kasen gave?
L292[15:33:25] <sugoi> of course
L293[15:33:41] <sugoi>
SDL.setWindowFullscreen(window, 0) right after create
L294[15:33:47] <sugoi> sec
L295[15:33:51] <Kasen>
components/screen_sdl2.lua:#105
L296[15:35:01] <sugoi> above
setWindowGrab? or irrelevent?
L297[15:35:24] <Kasen> irrelevant, but i
put above
L298[15:35:28] <Shuudoushi> lol... blue
screened again >.>
L299[15:35:30] <Kasen> gamax92, how would
i use SDL.getWindowDisplayMode? the second parameter is supposed to
be a pointer to an SDL_DisplayMode struct
L300[15:35:39] <sugoi>
SDL.setWindowFullscreen(window, 0)
L301[15:35:49] <sugoi> below window =
SDL.createWindow("OCEmu - screen@" .. address,
SDL.WINDOWPOS_CENTERED, SDL.WINDOWPOS_CENTERED, width*8, height*16,
SDL.WINDOW_SHOWN)
L302[15:36:04] ***
cbcercas is now known as cbcercas|AFK
L303[15:36:24] <sugoi> no diff, still
fullscreen
L304[15:36:30] <sugoi> i'm double checking
i didn't derp this
L305[15:36:51] <sugoi> yeah, no diff
L306[15:36:55] <Kasen> wtf
L307[15:37:27] <Magik6k> gamax92,
wat
L308[15:40:32] <gamax92> ... well
then.
L309[15:40:53] <gamax92> I just got the
fullscreening too, randomly.
L310[15:41:01] <gamax92> and now it's back
to being in a window
L311[15:41:54] <Magik6k> oh that
L312[15:42:26] <Magik6k> asie is working
on fb backend which may get partially ported to SDL 1.x
L313[15:42:46] <Magik6k> I'm working on
all the intarnal stuff + tty gpu
L314[15:43:07] <Magik6k> [currently
sitting at hd44780 driver]
L315[15:43:33] <gamax92> Kasen: it appears
you can just do (local dispmode =
ffi.new("SDL_DisplayMode"))
L316[15:43:45] <gamax92> and then
SDL.getWindowDisplayMode(window, dispmode)
L317[15:43:49] <Kasen> ah, cheers
L318[15:43:53] <asie> Magik6k: and you
reinvented http
L319[15:43:57] <asie> i told you not to
reinvent http >_<
L320[15:44:07] <gamax92> (luajit would
probably complain but whatever :P)
L321[15:44:20] <Magik6k> asie, rienventing
http was simpler that wrapping curl into OC api
L322[15:44:40] <asie> but is it more
secure
L323[15:44:43] <asie> now that you're
reinventing http*s*
L324[15:44:58] ⇦
Quits: Keanu73 (~Keanu73@host-80-41-220-87.as13285.net) (Quit:
Gotta go to bed or something. See ya!)
L325[15:45:22] <Magik6k> https is just
http+tls
L326[15:45:22]
⇨ Joins: Nachtara
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L327[15:45:29] <Magik6k> still simple
enough
L328[15:46:28] <gamax92> I'm noticing some
(ignored events) from the boot.lua though, gonna investigate
those
L329[15:47:17] <Inari> "simple
enough" famous last words in cryptography
L330[15:47:40] <Magik6k> I made https
capable server already
L331[15:47:44] <gamax92> Magik6k: can you
bring ssl sockets to oc? :D
L332[15:47:45] <Magik6k> ... in c++
L333[15:48:04] <Magik6k> gamax92, dunno,
once I get some snsible api, maybe
L334[15:48:10] <gamax92> Kasen: btw thanks
for mentioning that to me
L335[15:48:18] <Inari> well -capable and
-perfect are miles apart ;D
L336[15:48:47] <Kubuxu> asie: look for
nativeHTTP
L337[15:48:53] <Kubuxu> Magik's old
invention
L338[15:49:00] <gamax92> though ...
something seems off about it.
L339[15:49:10] <Magik6k> lolwut
L340[15:49:12] <gamax92> #lua 80*8,
25*16
L341[15:49:12] <|0xDEADBEEF|> > 640 |
400
L342[15:49:16] <gamax92> huh yeah.
L343[15:49:22] <Magik6k> +5v out of my pi
is dead
L344[15:49:42] <gamax92> Kasen: when it
fullscreens it's reporting 1920x1080, but when it windows it
reports 640x480
L345[15:49:55] <gamax92> however 640x480
is wrong the window size should be 640x400
L347[15:52:44] <Antheus> ...
L348[15:53:24] <Antheus> What are you
talking about CompanionCube? If you do that, It will just give it a
retro look.
L349[15:53:36] <Antheus> The best feature
since the microwave recharging
L351[15:55:14] <gamax92> ... haha
WTF.
L352[15:55:20] <Kasen> ignore the numbers,
was lazy, but yeah, seems to be starting with fullscreen
enabled
L353[15:55:39] <Kasen> for some fucking
reason
L354[15:55:59] <gamax92> Kasen: it seems
to be ignoring flags.
L355[15:56:07] <gamax92> I put
SDL.WINDOW_RESIZABLE
L356[15:56:09] <gamax92> window was not
resizable
L357[15:56:36] <Kasen> huh
L358[16:02:30] <Antheus> adsfqsdaf
L359[16:02:50] <Antheus> it's taking 30+
seconds to load the administration stuff from my router
L360[16:03:00] <Antheus> like, ffs. I'm
directly connected to it via ethernet
L361[16:03:02] <Antheus> it should
be
L362[16:03:04] <Antheus> <1sec
L363[16:03:29] <Kasen> rendering web pages
is extremely taxing when your processor was made for 1 cent
L364[16:04:21] <Kasen> my router feels
like i'm tunnelling around the world twice to interact with it, on
a good day
L365[16:06:46] <Antheus> MFW I'm getting a
peak of 49 KB/S
L366[16:07:00] <Antheus>
asdfashijdlgkas
L367[16:11:00] <gamax92> Kasen: do you
happen have 64bit libraries for ocemu?
L368[16:11:53] <Kasen> eh, i used the
msys2 setup script, but i'm using mingw64
L369[16:12:02] <gamax92> mingw64 doesn't
mean anything
L370[16:12:29] <gamax92> do you launch it
with win64 shell or win32 shell
L371[16:13:09] <Kasen> i only have one
msys2 shell, and it came with mingw64, so i'm assuming 64bit
L372[16:13:32] <gamax92> O_o
L373[16:14:14] <Kasen> everything in
extras/ is 64bit
L374[16:14:14] <gamax92> Kasen: just run
uname :P
L375[16:14:18] <gamax92> okay
L376[16:14:29] <Kasen> ah yeah, that's a
thing on here
L377[16:14:32] <Kasen> yeah, x64
L378[16:14:50] <gamax92> I wonder if it's
a problem with luaffi on 64bit ...
L379[16:17:28] <gamax92> I had to write a
custom makefile for that, so I could very well not be building it
correctly
L380[16:19:01] <gamax92> Kasen: yeah ...
in win32 shell, flags are being applied correctly. I say shown and
resizable and SDL_GetWindowFlags returns those
L381[16:19:12] <gamax92> in 64bit I'm just
getting random shit back
L382[16:20:38] <Kasen> weird...
L383[16:25:05] ⇦
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L385[16:43:22] <gamax92> Kasen, sugoi:
btw, in screen_sdl2, can you comment out the line related to
SDL.RENDERER_SOFTWARE, and see if you don't get pure black
output?
L386[16:43:44]
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L387[16:44:06] <sugoi> it is not pure
black
L388[16:44:14] <sugoi> but also, the
viewport does not scale
L389[16:44:23] <sugoi> so a resize does
not stretch
L390[16:44:41] <sugoi> instead, the
viewport becomes a section of the screen only
L391[16:45:58] <gamax92> :/ so resolution
switching isn't working
L392[16:46:43] <gamax92> oh wtf.
L393[16:46:52] <gamax92> resolution
switching goes to pure black however.
L394[16:47:00] ***
cbcercas|AFK is now known as cbcercas
L395[16:49:45] <gamax92> okay, fixed
L397[16:53:54] <sugoi> gamax92: when it's
all black i just assume it needs a refresh, and i just reboot
:)
L398[16:54:14] *
gamax92 slaps sugoi
L399[16:54:14] *
EnderBot2 high-fives gamax92
L400[16:54:22] <gamax92> not reporting
stuff like that helps nobody
L401[16:55:30] <sugoi> well first of all,
i mean openos reboot, as the text prints when i type
L402[16:55:53] <sugoi> secondly, the black
issue has become more of an issue since your perf upgrade
update
L403[16:56:19] <sugoi> thirdly, ocemu
works, it gets the job done, and i don't have the time to look into
fixing it so reporting bugs feels like i'm just whining
L404[16:56:42] <sugoi> fourthly, you rock,
thanks for ocemu :)
L405[16:57:00] <gamax92> the second part
is exactly correct
L406[16:57:28] <gamax92> a resolution
change destroyes and creats a new renderer, but all the old
textures were done with the old renderer
L407[16:57:35] <gamax92> so I clear the
cache
L408[17:03:25] <gamax92> sugoi: there,
pushed a commit
L409[17:04:18] <sugoi> interested in my
PR?
L410[17:04:36] <sugoi> oh, it's not
there...why didn't github not notify me.
L411[17:04:38] <sugoi> weird
L412[17:05:08] <sugoi> no....
L413[17:05:11] <sugoi> i'm confused!
L414[17:05:42] ***
amadornes is now known as amadornes[OFF]
L415[17:05:50] <sugoi> ah, there it
is
L416[17:05:53] <sugoi> ha, i was looking
at my fork
L417[17:06:04]
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L418[17:06:26] <gamax92> sugoi:
merged
L419[17:06:33] <sugoi> woot
L420[17:06:37] <gamax92> looked good to
me
L421[17:13:15] ***
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L428[17:47:33] ***
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L429[17:48:01] <sugoi> gamax92: how would
you feel about a PR to git ignore extras?
L430[17:48:35] <gamax92> ... did I forget
that too
L431[17:48:37] <gamax92> :P
L432[17:50:59]
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L433[17:53:14] <gamax92> photoshop battles
are nice
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L461[18:49:32] *
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L463[19:07:56] <sugoi> gamax92: so...what
should that last commit do for me?
L464[19:08:01] <sugoi> it works the same
as before
L465[19:08:05] <gamax92> :/
L466[19:08:19] <sugoi> i rebuilt (the msys
sh file)
L467[19:08:22] <gamax92> sugoi: are you
using 64bit libs as well?
L468[19:08:26] <sugoi> you guys were
talking about 64bit .. yeah
L469[19:08:29] <sugoi> i am using
64bit
L470[19:09:36] ⇦
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L471[19:28:14] <gamax92> sugoi: okay, may
have a fix
L472[19:29:42] <sugoi> ok coo, i can test
it
L473[19:29:48] <sugoi> commit pull or just
local test?
L474[19:31:00] <gamax92> local now
L476[19:42:39] <sugoi> so replace
msys2_setup_ocemu.sh with that source?
L477[19:42:41] <sugoi> run and test?
L478[19:42:46] <gamax92> yeh
L479[19:43:48] ⇦
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L481[19:51:12] <sugoi> gamax92: wow
L482[19:51:16] <sugoi> that actually
works
L483[19:51:29] <sugoi> is this the ocemu
you've been using this whole time?
L484[19:51:36] <sugoi> i feel like i'm
using an entirely new product
L485[19:52:03] <gamax92> XP
L486[19:52:12] <gamax92> so it's windowed
now?
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L488[19:53:34] <sugoi> yes
L489[19:57:26] *
gamax92 pokes Kasen
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L491[20:00:25] <Kasen> yup, that
works
L492[20:00:29] <Kasen> nice work
L493[20:03:14] <gamax92> and yeah, I made
the window resizable too
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L497[20:11:08] <gamax92> I did notice I'm
still getting a random flag set on x64 while on x32 it seemed to
always give the same set.
L498[20:11:17] <gamax92> (but it's not the
fullscreen flag so I don't care)
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L503[20:29:52] <gamax92> #lua
string.format("%x", 4352)
L504[20:29:52] <|0xDEADBEEF|> >
1100
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L506[20:31:50] <gamax92>
SDL_AUDIODEVICEADDED
L507[20:35:04] <vifino>
GAMAX_GREETINGRECEIVED
L508[20:38:00] <LadyAlissa>
VIFINO_HUGREQUESTED
L509[20:38:02] <LadyAlissa> :3
L510[20:45:20]
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L511[20:46:40] <Xal> #define
LADYALISSA_ACK false
L512[20:48:23] <LadyAlissa> :c
L513[20:49:56] <gamax92> #undef
LADYALISSA
L514[20:50:05] <LadyAlissa> :<
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L516[20:50:50] <gamax92> dunno wtf is with
this video player, never plays on it's own, have to click ahead and
then click back
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L519[21:10:17] <sugoi> gamax92: btw, i
pulled and reset to your latest commit, and tried to run the new
script again
L520[21:10:30] <sugoi> i see that it says
i cannot use msys, but need to use ming 64bit
L521[21:10:42] <gamax92> :| does the
script actually run in msys shell
L522[21:10:46] <sugoi> note that the first
time (the last time) i tested your changes it was in msys
L523[21:10:59] <sugoi> yeah, worked
L524[21:11:16] <gamax92> it
shouldn't
L525[21:11:18] <sugoi> :)
L526[21:11:23] <gamax92> the script itself
pulls mingw toolchains
L527[21:11:40] <sugoi> maybe because i
didn't do a clean build?
L528[21:11:51] <sugoi> i don't know, but
it worked - the pastebin you shared
L529[21:11:54] <sugoi> from msys
L530[21:12:47] <sugoi> i dont even have
ming anymore...maybe i do
L531[21:12:49] <gamax92> well, the only
changes I made was to use luaffifb instead of luaffi and to stop
luasec from importing MSYS2 headeras
L532[21:14:15] <sugoi> i applied to so
many places today
L533[21:14:30] <sugoi> 6 jobs at intel, 4
other local places...
L534[21:14:36] <sugoi> a couple game
studios
L535[21:14:44] <sugoi> i feel burned
out
L536[21:14:57] <sugoi> i'm tired of
selling myself
L537[21:15:47] <sugoi> anyways, thanks for
the ocemu fixes
L538[21:15:51] <sugoi> it's really
nice
L539[21:15:57] <sugoi> ttyl
L540[21:15:59] *
sugoi afk
L541[21:16:02] <gamax92> bai
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L543[21:22:47] <gamax92> hey, I have no
idea how you'd gotten that to build in MSYS2 Shell, it immediately
stops on the first compile for me
L544[21:22:57] <gamax92> ^heh*
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L547[21:54:52] <CyaNox> Heya people, I'm
currently experiencing a somewhat odd problem with Open Computers.
On a private server I managed to apparently lock the server into a
seemingly infinite loop (though technicly it may not be infinite)
where Open Computers is the cause. I'm not sure at the moment how
to proceed as technicly the server is still running but OC is
eating up all of the main thread. This "deadlock" was
triggered by a mostly simple craft action ...
L548[21:54:52] <CyaNox> ... triggered
through the lua terminal with: =component.crafting.craft() with a
enviromine backpack attached to a spectre armor and a glass bottle.
From what jstack is telling me OC seems to have a hard time
traversing through the entirety of the oredictionary.
L550[21:56:31] <sugoi> CyaNox: and killing
and restarting the server puts you right back into the same
deadlock?
L551[21:56:56] <CyaNox> I've not gone as
far as killing yet since right now I still have access to the
jstacks
L552[21:57:55] <sugoi> ok, well i
personally won't be of any help in this specific problem. but -
were i you and unable to recover the world at all, i'd use mcedit
to delete the problem entities
L553[21:58:03] <CyaNox> also I'm kinda
curious if it will eventually recover/compelete the crafting
task
L554[21:58:43] <CyaNox> sugoi: Owh don't
worry I tend to manually nbt edit the world files in situation
where recovery is required ...
L555[21:59:18] <CyaNox> I prefer however
to have this bug fixed as it seems somewhat ... devastating (and
easy to trigger)
L556[21:59:44] <sugoi> if you think you
have a good repro, open an issue
L558[22:00:14] <CyaNox> It is not that
easy
L559[22:00:49] <CyaNox> we are talking
about a pack with over 160 mods ... there are many items,
especially in the oredictionary.
L560[22:07:35] <sugoi> gamax92: MAN i'm
geeking out
L561[22:07:44] <sugoi> it is so nice to
have this working windowed mode
L562[22:10:31] <CyaNox> hhmmm
L564[22:13:12] <CyaNox> its trying to
craft it INT_MAX times
L565[22:13:46] <CyaNox> guess I learned to
not rely on default arguments :P
L566[22:14:27] <CyaNox> time to kill and
verify if my findings are correct
L567[22:17:14] <sugoi> CyaNox: well again,
consider opening a ticket to suggest a different default
L568[22:17:42] <CyaNox> I probably will
once I verified that it works if I specify a amount to craft
L569[22:24:14] <CyaNox> well that is
verified then
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L573[22:35:13] <sugoi> thanks for your
time troubleshooting the issue
L574[22:36:22] <CyaNox> My pleasure
;)
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L577[23:26:32] ***
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