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L6[00:16:23] <gamax92> "no stop it, I want to grab you. stay still!" ~ Joel
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L19[02:33:06] <asie> Vexatos: any ideas for Computronics 1.6.0?
L20[02:33:17] <asie> i'll probably rewrite the cameras next
L21[02:33:46] <Vexatos> asie: well the TTS-Test branch still exists....
L22[02:33:51] <Vexatos> but that will still take a while
L23[02:33:51] <asie> not interested
L24[02:34:04] <asie> actually highly uninterested as it will be a large bloat
L25[02:34:08] <Vexatos> otherwise there's currently nothing really there, apart from the random github issues
L26[02:34:25] <asie> also
L27[02:34:28] <Vexatos> it will not since it will be purely optional and only activated if you place the marytts files in a marytts folder :P
L28[02:34:32] <asie> i would say axe all nedocomputers support
L29[02:34:43] <asie> the mod has been dead for a year
L30[02:34:55] <Vexatos> mhm
L31[02:35:14] <Vexatos> I'd totally say kill asielib with fire but that'd justify a Computronics 2 >_>
L32[02:35:54] <asie> i won't
L33[02:36:03] <asie> it is MIT and that is its redeeming point
L34[02:36:15] <asie> anyhos
L35[02:36:17] <asie> anyhow
L36[02:36:23] <Vexatos> I mean "kill" as in "make Computronics independent"
L37[02:36:23] <asie> did you try the audio cables?
L38[02:36:25] <Vexatos> <_>
L39[02:36:27] <Vexatos> I did not
L40[02:36:36] <Vexatos> university makes me not have that much time anymore :P
L41[02:36:36] <asie> gogogo
L42[02:36:38] <asie> they're fun
L43[02:36:49] <Vexatos> you have yet to finish bounding boxes
L44[02:36:59] <asie> those are hard
L45[02:37:26] <Vexatos> you have done pipes before :P
L46[02:37:36] <asie> i cannot copy BC code
L47[02:37:45] <Vexatos> You can copy OC code
L48[02:37:50] <asie> the rendering algorithm got lucky as i memorized pipe rendering by heart due to tweaking it for so long
L49[02:38:19] <Vexatos> https://github.com/MightyPirates/OpenComputers/blob/master-MC1.7.10/src/main/scala/li/cil/oc/common/block/Cable.scala#L71-L182
L50[02:38:28] <asie> i need to add a set of audio blocks to Computronics still
L51[02:38:34] <asie> most notably a Filter
L52[02:38:44] <Vexatos> the grand audio update .-.
L53[02:39:22] <Vexatos> <asie> Vexatos: any ideas for Computronics 1.6.0?
L54[02:39:24] <asie> yes
L55[02:39:26] <Vexatos> would be what you said then
L56[02:39:30] <Vexatos> finish the audio stuffs
L57[02:39:42] <Vexatos> and fix cameras ™
L58[02:40:33] <asie> yes
L59[02:40:41] <asie> fixing cameras won't happen easily
L60[02:40:50] <asie> for now i will just up the limits and add map color
L61[02:40:53] <asie> that's it
L62[02:45:14] <asie> Vexatos: also perhaps add our own printer
L63[02:45:24] <asie> as OCPrinter's images issue has been lying there for a year
L64[02:47:07] <Vexatos> maybe kill TileSorter.java ? :P
L65[02:47:12] <Vexatos> now that OC has transposers
L66[02:47:46] <Vexatos> I would not add a printer unless it is unique in some way, asie
L67[02:47:52] <Vexatos> considering the CC side definitely has one
L68[02:52:47] <Vexatos> asie ^
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L71[03:11:34] <Vexatos> grargh I hate these tasks. I need to get 70% of them correct but I have nowhere to check if they are correct because it's about stuff we have never been told about how it works >_>
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L89[05:02:26] <vifino> :D Wine Compholio runs Ableton!
L90[05:02:30] <vifino> er, i mean
L91[05:02:32] <vifino> wine staging
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L95[05:43:35] <Vexatos> asie: http://paste.asie.pl/XHOE
L96[05:43:37] <Vexatos> ?
L97[05:47:17] <vifino> X Hoe.
L98[05:47:28] ⇨ Joins: progwml6 (~progwml6@192.111.128.174)
L99[05:47:28] <Vexatos> What do you think, asie
L100[05:47:29] <Vexatos> :P
L101[05:50:24] <Forecaster> it's awful!
L102[05:50:27] <Forecaster> what is it?
L103[05:50:29] <asie> Vexatos: works
L104[05:50:31] <asie> but why?
L105[05:50:44] <Vexatos> just a minor convenience in addition to the audio cables?
L106[05:50:44] <asie> IAudioReceivers are meant to be either cables or speakers
L107[05:50:57] <Vexatos> Audio cables have no nodes
L108[05:51:04] <asie> tape drives have an internal one for compat
L109[05:51:07] <Vexatos> so this would propagate to speakers across an OC network
L110[05:51:11] <asie> no
L111[05:51:13] <asie> please no
L112[05:51:23] <Vexatos> so you could use OC cables
L113[05:51:28] <asie> keep the audio cable, it might get extra features
L114[05:51:39] <Vexatos> of course I'll keep it
L115[05:51:41] <Vexatos> for the CC side
L116[05:51:45] <Vexatos> :p
L117[05:52:23] <Vexatos> asie: What's bad about the OC side not needing audio cables
L118[05:53:41] <asie> what if you have a large network
L119[05:53:50] <asie> and want to control speakers a bit more precisely
L120[05:54:00] <asie> i want to add redstone switchers to speakers, etc.
L121[05:54:36] <scj643> Hi asie
L122[05:54:36] <asie> consolidation is not always a fantastic idea
L123[05:54:42] <asie> i'd rather see audio conduits in {*+
L124[05:54:44] <asie> EIO
L125[05:54:54] <asie> but the API will still change
L126[05:55:09] <Vexatos> hmmmm
L127[05:55:18] <Vexatos> well
L128[05:55:25] <Vexatos> if audio cables get more features
L129[05:55:30] <scj643> Audioslave :: Man or Animal [Out of Exile]
L130[05:55:31] <Vexatos> you can obviously still use them with OC
L131[05:55:41] <Vexatos> the OC cable propagation would really just be.... convenience
L132[05:55:42] <scj643> What's happening.
L133[05:55:42] <Vexatos> I guess
L134[05:55:47] <scj643> I hear audio
L135[05:55:58] <Vexatos> I am not sure if it's a good idea
L136[05:55:59] <vifino> scj643: Protip: Use '?' for questions.
L137[05:56:02] <Vexatos> and you told me it is not
L138[05:56:10] <Vexatos> but you didn't say why it's not
L139[05:56:43] <scj643> vifino: did I ask to get corrected?
L140[05:57:26] <Vexatos> also, asie, shouldn't I move tempReceiver and all the send-packet-to-adjacent-blocks in TileTapeDrive to, say, AudioUtils >_>
L141[05:57:31] <vifino> Nope, but do I need your permission? No? There you go.
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L143[06:00:15] <asie> Vexatos: Not yet
L144[06:00:24] <Vexatos> ok
L145[06:00:40] <Vexatos> please, asie, tell me the reason why you think adding that feature is bad
L146[06:00:41] <asie> I plan to fix up the split between TapeDriveState and TileTapeDri e
L147[06:00:51] <asie> Vexatos: because i do not want my networks to be mixed up
L148[06:00:58] <asie> simple
L149[06:01:01] <Vexatos> hmmm
L150[06:01:07] <asie> one does not simply connect speakers to ethernet
L151[06:01:14] <Vexatos> so you mean it'd accidentally do things?
L152[06:01:21] <asie> possibly
L153[06:01:33] <Vexatos> it appears a speaker can play an arbitrary number of sounds at a time .-.
L154[06:01:43] <asie> yes!
L155[06:01:49] <Vexatos> hmmm
L156[06:01:51] <asie> that's only a semi-bug
L157[06:01:53] <asie> but hard to fix
L158[06:02:11] <Vexatos> did you set stuff in multiplayer yet?
L159[06:02:17] <asie> should work
L160[06:02:19] <asie> did not test
L161[06:02:24] <asie> but not a lot of that changed
L162[06:02:57] <Vexatos> also, what about you can wrench a speaker to make it ignore messages from OC network, or wrench the tape drive to make it not propagate to the OC network at all >_>
L163[06:03:12] <Vexatos> or shift-right click with an empty handl, rather
L164[06:03:14] <Vexatos> to be more consisten
L165[06:03:17] <Vexatos> consistent*
L166[06:03:40] <Forecaster> I don't have any handl's D:
L167[06:04:39] <asie> Vexatos: just leave it, shush
L168[06:04:44] <asie> i'll add IM support soon...
L169[06:05:04] <Forecaster> IM?
L170[06:05:20] <Lizzy> Immibis Microblocks
L171[06:05:28] <Forecaster> oh
L172[06:05:31] <Lizzy> i think
L173[06:06:06] <Vexatos> meh
L174[06:06:18] <Vexatos> but I know a certain Kodos_ who would love to have this feature....
L175[06:06:39] <asie> populism will get you nowhere
L176[06:06:46] <Forecaster> there are two Kodoses apparently
L177[06:06:49] <Forecaster> one is asleep
L178[06:07:03] <asie> same reason i rejected guns and reject power generation
L179[06:07:08] <nxsupert> o/
L180[06:07:18] <asie> computronics is a peripheral mod
L181[06:07:19] <Forecaster> wait what
L182[06:07:22] <asie> and it shall stay a peripheral mod
L183[06:07:26] <Forecaster> who suggested guns? oO
L184[06:07:35] <Inari> populism gets you into politics \o/
L185[06:07:39] <Vexatos> maybe make it a config option >_>
L186[06:07:40] <asie> Inari: so nowhere
L187[06:07:42] <Vexatos> hmmm
L188[06:07:51] <Inari> asie: nah, politics is somewhere
L189[06:07:53] ⇨ Joins: CodeNinja_ (webchat@71.46.246.100)
L190[06:07:54] <Inari> just not somewhere you value ;O
L191[06:07:56] <Vexatos> peripheral mod
L192[06:07:59] <Vexatos> adding peripherals
L193[06:08:02] <Vexatos> P:
L194[06:08:08] <nxsupert> ?
L195[06:08:12] <Vexatos> hasn't had a new peripheral for half a year
L196[06:08:16] <Vexatos> and suddenly moar
L197[06:08:19] <asie> Vexatos: SPEAKERS
L198[06:08:22] <nxsupert> I'm confused.
L199[06:08:29] <Vexatos> asie: Kill TileSorter.java? :P
L200[06:08:38] <asie> Vexatos: transposers are a thing
L201[06:08:42] <Vexatos> exactly
L202[06:08:45] <asie> yeah
L203[06:08:47] <asie> kill it
L204[06:08:51] <asie> kill nedocomputers support while at it
L205[06:09:01] <asie> including the eeprom reader
L206[06:09:38] <Vexatos> Well that's a lot of work
L207[06:09:44] <Vexatos> isn't NC stuff even in asielib .-.
L208[06:09:51] <Vexatos> and I barely have any time at all
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L210[06:09:52] <asie> i also want to finally add electronic library compat for tapes
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L212[06:11:27] <asie> also a volume slider for tape drives
L213[06:11:41] <SnowDapples> But no flamingos I:
L214[06:11:56] <Vexatos> wat
L215[06:12:02] <Vexatos> Computronics has had Flamingo support for months
L216[06:12:06] <asie> hmm
L217[06:12:12] <asie> what about tiering speakers?
L218[06:12:13] <Vexatos> asie: library compat doesn't work until you add an IOStream provider thing
L219[06:12:15] <asie> iron, gold and diamond
L220[06:12:29] <Vexatos> what would the difference be
L221[06:12:32] <asie> with distances of 12, 24 and 36
L222[06:12:40] <Izaya> woo my bot can connect to esper
L223[06:12:44] <asie> i also want to finally make walls filter sound
L224[06:13:30] <Vexatos> asie: And what if you can upgrade a tape drive with a microchip to make it propagate stuff across a network? And upgrade a speaker to receive on a network >_>
L225[06:14:04] <asie> Vexatos: why are you so obsessed over miniaturization
L226[06:14:37] <asie> because that is the only reason i see for adding it
L227[06:14:50] <asie> give me a better one and i shall reconsider
L228[06:16:36] <asie> especially as tape drives are the only things which hook up to the audio cable as a source
L229[06:16:53] <asie> computers do not, at least not yet - that would be one reason to reconsider
L230[06:17:44] <asie> i guess you could make beep cards work with speakers like that? i need to check how it works though
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L233[06:18:38] <asie> Vexatos: i need to add the ability to define custom packet types for audio
L234[06:18:51] <asie> then beep cards will be able to use a type of FREQLIST
L235[06:21:09] <Vexatos> FREQLIST?
L236[06:21:24] <asie> frequency list
L237[06:21:31] <asie> the idea is to make speakers work with beep cards
L238[06:21:34] <Vexatos> well currently the card takes something like this
L239[06:21:42] <asie> i saw
L240[06:21:46] <asie> i am reading the code now
L241[06:21:56] <Vexatos> {[freq1]=duration1, [freq2]=duration2}
L242[06:21:56] <Vexatos> etc
L243[06:22:00] <Vexatos> up to 8 entries
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L245[06:23:11] <Vexatos> see https://github.com/OpenPrograms/Vexatos-Programs/blob/master/song/song.lua#L101
L246[06:23:20] <Vexatos> for how to use it >_>
L247[06:26:22] <Vexatos> asie: Found a bug
L248[06:26:50] <asie> what bug?
L249[06:26:51] <Vexatos> when you play music on a tape drive and an IAudioReceiver is connected to it, it won't play any music itself anymre
L250[06:26:54] <Vexatos> anymore*
L251[06:27:24] <asie> correct
L252[06:27:39] <asie> its internal speaker turns off when an external one is plugged in
L253[06:27:41] <asie> much like laptops do
L254[06:27:53] <asie> i'd get rid of the internal speaker tbh
L255[06:28:35] <Vexatos> aaand the speaker doesn't work
L256[06:28:37] <Vexatos> at all
L257[06:29:47] <asie> where?
L258[06:29:53] <asie> it should work just fine
L259[06:30:02] <asie> use latest asielib of course
L260[06:30:09] <Vexatos> I did
L261[06:30:12] <Vexatos> I am*
L262[06:30:18] <Vexatos> I have a tape drive
L263[06:30:23] <Vexatos> ~20 audio cables
L264[06:30:26] <Vexatos> and then the speaker
L265[06:30:29] <Vexatos> no sound whatsoever
L266[06:30:31] <asie> odd
L267[06:30:33] <asie> worked here
L268[06:30:38] <asie> remember to mind the distance limit too
L269[06:30:54] <asie> you can disconnect the cable to make the tape drive play locally
L270[06:30:56] <Vexatos> when I get closer it doesn't play anything either
L271[06:31:05] <asie> same code path is used
L272[06:31:21] <asie> anyway
L273[06:31:28] <asie> i will work more @ home
L274[06:31:53] <Vexatos> ok, it doesn't even receive the packet on the client
L275[06:36:39] <Vexatos> found the bug >_>
L276[06:36:49] <Vexatos> the tape drive did
L277[06:36:53] <Vexatos> ((IAudioReceiver) tile).receivePacket(pkt, dir);
L278[06:36:55] <Vexatos> but it has to be
L279[06:36:57] <Vexatos> ((IAudioReceiver) tile).receivePacket(pkt, dir.getOpposite());
L280[06:37:00] <Vexatos> asie ^
L281[06:40:00] <Vexatos> I need to go now
L282[06:40:01] <Vexatos> bye bye
L283[06:40:06] ⇦ Quits: Vexatos (~Vexatos@p200300556E4F4774DD32EEE71E962D26.dip0.t-ipconnect.de) (Quit: I guess I have to go now. Bye ✔)
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L286[07:05:55] <WatchtowerAnnouncer> Time for a new episode! You're welcome!
L287[07:05:55] <WatchtowerAnnouncer> https://youtu.be/1l-p3t3Wx8Q - Modded LetsPlay [Episode 80] - Computer Crafting
L288[07:06:55] ⇦ Quits: WatchtowerAnnouncer (~Watchtowe@83.223.1.173) (Remote host closed the connection)
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L290[07:13:46] <scj643> I'm alive
L291[07:14:42] <Lizzy> uhoh
L292[07:14:51] <Forecaster> or are you?!
L293[07:21:46] <scj643> I think therefore I am
L294[07:23:46] <Forecaster> or do you?!
L295[07:23:49] <Forecaster> dun dun duuun
L296[07:29:58] <Mimiru> %p
L297[07:30:00] <MichiBot> Ping reply from Mimiru 0.23s
L298[07:39:43] <Skye> #p
L299[07:39:46] <|0xDEADBEEF|> > 2.4402796049999997 Seconds passed.
L300[07:46:34] <Lizzy> #p
L301[07:46:39] <|0xDEADBEEF|> > Timeout.
L302[07:46:44] <Lizzy> :<
L303[07:46:46] <Lizzy> #p
L304[07:46:51] <|0xDEADBEEF|> > Timeout.
L305[07:51:05] <Forecaster> #p
L306[07:51:08] <|0xDEADBEEF|> > 3.036132848 Seconds passed.
L307[07:51:20] <vifino> #p
L308[07:51:20] <|0xDEADBEEF|> > 0.12168732600000001 Seconds passed.
L309[07:51:29] <Lizzy> #p
L310[07:51:34] <|0xDEADBEEF|> > Timeout.
L311[07:51:41] <scj643> #p
L312[07:51:42] <|0xDEADBEEF|> > 0.405184906 Seconds passed.
L313[07:51:46] <Forecaster> hrm, 3 seconds...
L314[07:51:54] <Lizzy> oh
L315[07:51:55] <Mimiru> %p Forecaster
L316[07:51:56] <Lizzy> derp
L317[07:51:57] <MichiBot> Ping reply from Forecaster 1.49s
L318[07:52:02] <Lizzy> #p
L319[07:52:03] <|0xDEADBEEF|> > 0.8152590829999999 Seconds passed.
L320[07:52:06] <Lizzy> there we go
L321[07:52:13] <Lizzy> usermode g was blocking it
L322[07:53:27] <Forecaster> what's the difference between #p and %p?
L323[07:53:38] <Mimiru> different bots.
L324[07:53:48] <Forecaster> ah
L325[07:57:19] ⇨ Joins: puppyman (webchat@182.Red-81-39-126.dynamicIP.rima-tde.net)
L326[08:00:50] *** Vaht is now known as Tahg
L327[08:03:45] <puppyman> Hi, I need some advice with the driver mode thing
L328[08:03:50] <puppyman> event.listen("modem_message", handleEvent)<-- will this work on two requests at the same time?
L329[08:06:11] <Mimiru> your callback is called each time the event happens, so it should, yes.
L330[08:06:28] <Mimiru> but remember, it's called separately for each message.
L331[08:08:23] <puppyman> Thanks :)
L332[08:13:19] ⇨ Joins: markman4897 (~EiraIRC@user10.c2.kamnik.kabelnet.net)
L333[08:27:18] ⇦ Quits: puppyman (webchat@182.Red-81-39-126.dynamicIP.rima-tde.net) (Ping timeout: 204 seconds)
L334[08:40:09] ⇨ Joins: BarbasTheDog (~Barbas@205-182-233-186.raimax.com.br)
L335[08:40:16] ⇦ Quits: Barbas (~Barbas@205-182-233-186.raimax.com.br) (Ping timeout: 192 seconds)
L336[08:47:52] ⇦ Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Quit: Leaving)
L337[08:54:40] <S3> Wheeeeee
L338[08:56:00] <Lizzy> ffs Skye
L339[08:57:07] ⇨ Joins: markman4897_ (webchat@user10.c2.kamnik.kabelnet.net)
L340[08:57:24] <S3> What is ironic is that I this weekend I had homework on PLA circuits
L341[09:02:11] <markman4897_> hello all... i once again have a problem with my basic miner program for the robot... i cant figure out where even to begin to debug it this time so if anyone has too much time id appreciate the help
L342[09:02:44] <S3> You don't have some easy of communicating back?
L343[09:02:55] <S3> By modern or so
L344[09:03:25] <markman4897_> huh?
L345[09:03:45] <S3> Well you want debug right?
L346[09:03:49] <markman4897_> yeah
L347[09:03:59] <S3> Oh I read your question wrong
L348[09:04:04] <markman4897_> oh
L349[09:04:26] <S3> I thought you were having trouble figuring out how to dunno some debug info
L350[09:04:31] <Skye> Lizzy, I have Internet that's bad at the moment, sorry...
L351[09:04:32] <S3> Dump*
L352[09:04:54] <Lizzy> Skye, i've unloaded the notify connect module for now
L353[09:04:58] <S3> Skye: discipline that internet. Bad internet!
L354[09:05:14] <Lizzy> Skye, you're not with Sky perchance?
L355[09:05:28] <Skye> I'm on EE 3G
L356[09:05:35] <Lizzy> ah
L357[09:05:40] <markman4897_> anyway the problem is that after it mines a block of wood the movement function does sth wrong, the link here for any brave souls that would want to help me out http://pastebin.com/2DjHAyQQ
L358[09:06:02] ⇦ Quits: Negi (~Poireau@2a01:e34:ef13:4150:e2ca:94ff:fe1f:76e0) (Quit: WeeChat 1.2)
L359[09:06:09] * vifino flops onto Lizzy
L360[09:08:03] ⇦ Quits: markman4897 (~EiraIRC@user10.c2.kamnik.kabelnet.net) (Remote host closed the connection)
L361[09:09:21] <S3> Vifino: good morning! Ready to debug some brainfuck code?
L362[09:09:47] <vifino> If I can slap you for each time you capitalize my name or try to troll me with mistakes, sure.
L363[09:10:24] <S3> Vifino: I do not capitalize it.
L364[09:10:35] * vifino slaps S3 twice
L365[09:10:35] * Temia ... eep '^'
L366[09:10:47] * vifino pats Temiamoo
L367[09:11:01] <S3> My phone does the capitalization
L368[09:11:01] * Temia squeaks and braces herself! >^< ...patted.
L369[09:11:04] <Temia> .w.
L370[09:11:20] ⇦ Quits: DeanIsaKitty (~Dean@chocolate.paranoidlabs.org) (*.net *.split)
L371[09:11:20] ⇦ Quits: gamax92 (gamax92@The.Dragon.Slayer.PanicBNC.eu) (*.net *.split)
L372[09:11:20] ⇦ Quits: Evey (evey@2001:19f0:6800:8161:1:bad:ca7:babe) (*.net *.split)
L373[09:11:20] ⇦ Quits: Spookdra (Sandra@2001:19f0:6800:8161:a:1ce:c01d:babe) (*.net *.split)
L374[09:11:25] <vifino> I will never slap or hurt you, Temiamoo. I promise.
L375[09:11:27] <S3> It's do much of a pain in the but to fight my phone to keep it lower case.
L376[09:11:50] <S3> Besides it's a proper sentence :)
L377[09:11:55] * Lizzy pets Temia
L378[09:12:35] ⇨ Joins: Negi (~Poireau@2a01:e34:ef13:4150:e2ca:94ff:fe1f:76e0)
L379[09:13:40] * Temia muuu. .w. tailswishes.
L380[09:16:39] ⇨ Joins: Evey (evey@2001:19f0:6800:8161:1:bad:ca7:babe)
L381[09:17:09] ⇨ Joins: DeanIsaKitty (~Dean@chocolate.paranoidlabs.org)
L382[09:17:10] zsh sets mode: +v on DeanIsaKitty
L383[09:17:27] ⇨ Joins: Sandra (Sandra@2001:19f0:6800:8161:a:1ce:c01d:babe)
L384[09:17:46] ⇨ Joins: gamax92 (gamax92@The.Dragon.Slayer.PanicBNC.eu)
L385[09:17:46] zsh sets mode: +v on gamax92
L386[09:26:20] * vifino offers Temia a cookie and a hug?
L387[09:27:07] * Temia nom, hug
L388[09:27:16] <vifino> :3
L389[09:36:57] *** LearningFairy is now known as Daiyousei
L390[09:37:26] ⇨ Joins: Noob (~opera@broadband-95-84-156-76.nationalcablenetworks.ru)
L391[09:48:00] ⇨ Joins: CapitalHitman38 (webchat@209-80-230-55.client.mecnet.net)
L392[09:50:14] <gamax92> vifino: cookie? :o
L393[09:50:31] * vifino nods
L394[09:50:35] * vifino gives gamax92 a cookie
L395[09:51:38] * Temia flops.
L396[09:51:41] <Temia> I can't find my RPi .3.
L397[09:52:43] <Lizzy> :(
L398[09:53:00] <Temia> I wanna test voltage droooop D:
L399[09:53:42] * vifino drops on the floor
L400[09:55:20] * Lizzy picks vifino up
L401[09:55:54] ⇦ Quits: markman4897_ (webchat@user10.c2.kamnik.kabelnet.net) (Quit: Web client closed)
L402[09:57:05] ⇦ Quits: VikeStep (~VikeStep@101.184.94.18) (Quit: Leaving)
L403[10:03:34] <S3> Some developers are so stupid
L404[10:03:58] <S3> They try and think reasonable things door their users. You can't so that 90% of the time
L405[10:04:11] <S3> More like 95%
L406[10:05:21] * vifino falls asleep on Lizzy
L407[10:05:24] <S3> My IRC client on my phone only allows you to 20 reconnections... There's no option to just keep trying until my batteries are dead. It also doesn't check for a carrier.. So it just Tetris when there isn't even a connection. Wtf
L408[10:05:33] <S3> Retries *
L409[10:05:38] <gamax92> tetris
L410[10:05:50] <S3> But it is the least annoying client I have found for Android so far
L411[10:06:00] <S3> Yes gamax.. Tetris ftw
L412[10:06:52] <Lizzy> power just went out at my workplace
L413[10:07:03] <gamax92> your IRC client gives you tetris while it's disconnected
L414[10:07:10] <S3> Yay hope they have no generator right?
L415[10:07:14] <S3> It's part time
L416[10:07:17] <S3> Party
L417[10:07:23] <Lizzy> luckily i'm working via my laptop and the AP i was connected to was connected to a PoE switch that was powered by the UPS
L418[10:07:29] <Lizzy> it's back now though
L419[10:07:41] <Lizzy> not sure how long the power would have lasted in the UPS
L420[10:07:55] <S3> Why power go out?
L421[10:08:13] <Lizzy> no idea
L422[10:08:15] <gamax92> Ultimate POSIX Subsystem
L423[10:08:18] <S3> Also I'm surprised it came back on for you so fast
L424[10:08:56] <S3> Here on Maine when the power went out where I was as a kid it took weeks
L425[10:09:04] <S3> And in town hours
L426[10:09:36] <Lizzy> it probably went out cause someone knocked the breaker
L427[10:10:22] <S3> Lol
L428[10:10:41] <S3> You guys are goaded to breakers already eh
L429[10:10:46] <S3> Upgraded*
L430[10:11:23] <Lizzy> i'm not sure if it's actually a breaker, i just said that cause it was the first thing i could think of (other than master switch, which sounds stopid)
L431[10:11:33] <Lizzy> s/stopid/stupid
L432[10:11:33] <Kibibyte> <Lizzy> i'm not sure if it's actually a breaker, i just said that cause it was the first thing i could think of (other than master switch, which sounds stupid)
L433[10:12:10] <S3> Also vifino
L434[10:12:13] <Lizzy> K, so a 5v voltage regulator needs at least 6-15v of input from what i can tell
L435[10:13:09] <S3> Vifino: I found a Cisco catalyst 48 port switch for 50 bucks
L436[10:13:21] ⇦ Quits: BarbasTheDog (~Barbas@205-182-233-186.raimax.com.br) (Ping timeout: 190 seconds)
L437[10:13:21] <S3> 2900 series
L438[10:13:23] <vifino> Nice.
L439[10:14:50] * Lizzy would prefer a HP Procurve switch but that's just because she's used to them
L440[10:14:50] ⇦ Quits: CoderPuppy (~cpup@32.218.114.167) (Read error: Connection reset by peer)
L441[10:15:25] ⇨ Joins: CoderPuppy (~cpup@32.218.114.167)
L442[10:17:59] <vifino> S3: Shhh, you got some left over fpga's you'd like to send to a friend in need?
L443[10:18:02] ⇦ Quits: Turtle (~Turtle@145.37.72.163) (Read error: Connection reset by peer)
L444[10:18:03] * vifino coughs
L445[10:23:40] <gamax92> Temia: RPiStep
L446[10:23:55] <Temia> Moo? .w.
L447[10:24:18] <gamax92> Temia: multimeters
L448[10:24:38] <Temia> What about them?
L449[10:24:45] <Temia> I'm not following you at the moment ._.
L450[10:25:19] <Lizzy> uhoh, a switch hasn't come back up yet
L451[10:25:22] *** Kodos|Zzz is now known as Kodos
L452[10:25:24] <Lizzy> gonna have to go look at that
L453[10:25:59] <gamax92> Temia: ;-;
L454[10:26:02] ⇦ Parts: gamax92 (gamax92@The.Dragon.Slayer.PanicBNC.eu) (Leaving))
L455[10:26:09] ⇨ Joins: Turtle (~Turtle@145.37.72.87)
L456[10:26:14] <Temia> ._.
L457[10:26:19] <Temia> uhm.
L458[10:26:21] <Temia> what?
L459[10:27:45] <Temia> Can someone explain to me what just happened? I feel like I'm missing something obvious here.
L460[10:29:34] <Kodos> That video was pretty neat
L461[10:31:12] <Lizzy> meh, the wall plugs were still off where the switch was
L462[10:31:15] <Temia> ._.;
L463[10:31:45] <Temia> Am I just hallucinating Gamax's existence now?
L464[10:32:09] <Kodos> Who?
L465[10:32:52] <Temia> .____.
L466[10:33:37] <Noob> I've just installed a mod called Apple&Milk&Tea which is supposed to be just a food oriented mod. But there's one thing about it... It's author is Japanese...
L467[10:33:54] <Temia> Okay, so what's the issue?
L468[10:34:08] <Noob> So along food he also included there two overpowered huge guns and magical charms that make you jump skyhigh
L469[10:34:45] <Temia> Really?
L470[10:34:49] <Noob> Neither of that was mentioned in the description. I guess Japanese can't do it simple way, can they..
L471[10:34:51] <Temia> The yuzu gatling gun is honestly shit
L472[10:35:22] <Noob> Lol but that fossil cannon is more serious deal
L473[10:35:32] <Temia> It's also a lot more trouble to craft.
L474[10:35:51] <Temia> Also honestly, understating a mod's features is hardly an exclusively Japanese thing
L475[10:35:56] <Temia> Get your head out of your ass >_>
L476[10:36:15] <Noob> It's just funny it fell into stereotype
L477[10:38:21] ⇨ Joins: friendly (Mibbit@168.28.180.15)
L478[10:38:33] <friendly> http://i.4cdn.org/f/Hit_the_Bitch.swf
L479[10:38:36] <friendly> fun
L480[10:39:19] <Temia> Lizzy, if you could please?
L481[10:39:58] <Lizzy> friendly, please don't post links to random stuff just after joining the channel
L482[10:40:01] <Lizzy> Temia, ?
L483[10:40:04] <friendly> ok I won't
L484[10:40:12] <friendly> sorry, its a game I'm working on
L485[10:40:35] <friendly> Temia: why the hostility hun
L486[10:41:12] <friendly> you two are like, my two best female friends here
L487[10:41:17] <friendly> seriously
L488[10:41:36] <Temia> Yeah okay sorry :x
L489[10:41:58] <Temia> I'm a bit irritable because everyone on IRC seems to be trying to make everyone else have as bad of a day as possible, it feels like.
L490[10:42:11] <Lizzy> you're not my 'friend' till i can trust you
L491[10:42:28] <friendly> wait, did this upset you? like, actually upset you?
L492[10:42:31] <friendly> I'm sorry
L493[10:42:37] <friendly> I didn't actually mean to
L494[10:42:42] <Temia> Eh.
L495[10:42:43] <friendly> really, it was a terrible joke
L496[10:42:52] ⇦ Quits: Jezza (~Jezza@92.206.13.233) (Read error: Connection reset by peer)
L497[10:42:54] <Temia> I don't even have Flash on my workstation so it's not like I could view it
L498[10:43:13] ⇨ Joins: Jezza (~Jezza@92.206.13.233)
L499[10:43:13] <friendly> that's nice to hear, look I'm sorry, I suck, I didn't mean anything
L500[10:43:13] <Lizzy> and 4chan is blocked by my work
L501[10:43:23] <friendly> please, forgive me
L502[10:43:25] <friendly> really
L503[10:43:41] <Temia> It's fine, jeez, calm down :P
L504[10:43:42] <Lizzy> I'ma hit you in a minute if you don't stop needlessly apologising
L505[10:43:46] <friendly> I don't know why I act like this sometimes. I think I might have some deep issues that need to be fixed. really..
L506[10:43:50] <friendly> lol
L507[10:44:02] <friendly> don't click the link
L508[10:44:04] <friendly> just don't
L509[10:44:51] <Temia> Well, not like either of us can anyway :P
L510[10:45:40] <Lizzy> I usually go through a proxy when at work but meh
L511[10:47:45] <Noob> Hm is there any food mood which is nicely "automatizable" for crafting? Pam's harvestcraft doesnt seem to be the case since theres so many own items/blocks you need to craft things with, its just not convinient
L512[10:48:11] ⇨ Joins: gamax92 (gamax92@The.Dragon.Slayer.PanicBNC.eu)
L513[10:48:11] zsh sets mode: +v on gamax92
L514[10:49:08] * Lizzy slays gamax92 the dragon slayer
L515[10:49:19] <gamax92> Are you a dragon :>
L516[10:49:19] ⇦ Quits: friendly (Mibbit@168.28.180.15) (Quit: http://www.mibbit.com ajax IRC Client)
L517[10:49:25] <gamax92> ... mibbit
L518[10:49:35] <vifino> This guy.
L519[10:49:38] <Temia> Automatable. And honestly there are like a hundred ways to autocraft things between the mods you use
L520[10:49:38] <vifino> Eurgh.
L521[10:49:58] <vifino> A 4chin. A typical one.
L522[10:50:17] <gamax92> does mfr still have/not have compat with rightclicking pam's crops?
L523[10:50:56] * Lizzy shrugs
L524[10:51:01] * Temia shruuugs
L525[10:51:04] <Noob> Temia: I meant a mod that doesn't require you to go through intricate "hacks" in order to automatize the process
L526[10:51:04] <Temia> So, uh, Gamax
L527[10:51:14] <Temia> Automate, Noob.
L528[10:51:23] <Temia> And what do you mean by 'intricate "hacks"'
L529[10:51:47] * vifino curls up somewhere
L530[10:51:55] <gamax92> I would say a hack would be using a debug card, to calculamate recipes, delete the source items and spawn in the results
L531[10:52:34] <Noob> Temia: My bad lol. I meant using various items(like knives/pans)/blocks(ovens etc) instead of sth more plain like furnace+autocraft bench+liquid transposer
L532[10:53:08] <Temia> Unless Harvestcraft had an overhaul I'm not aware of, ovens are entirely optional
L533[10:53:23] <Temia> And the tools harvestcraft provides are fully compatible with autocrafting
L534[10:53:54] <gamax92> Just remember, in havestcraft land, soybeans are fish :>
L535[10:54:41] <Temia> ANYWAY Gamax, what were you talking about earlier because I was 120% confused.
L536[10:54:56] <Temia> RPi Step didn't turn up anything relevant to me when I googled it._.
L537[10:55:03] <gamax92> "drop the voltage"
L538[10:55:06] <gamax92> (I'm sorry)
L539[10:55:10] <Temia> ...
L540[10:55:15] * Temia hugs Gamax
L541[10:55:18] <Temia> You total dork.
L542[10:55:19] <Noob> Well I've asked if theres any simpler than that lol
L543[10:56:00] <Temia> You're asking if there's anything simpler than a shapeless recipe that happens to have some persistent items in it.
L544[10:56:17] <gamax92> Do we have shameless recipes?
L545[10:56:36] <Noob> Basically, yup
L546[10:57:16] <Temia> That's pretty fucking lazy.
L547[10:57:20] <asie> shameless recipes.
L548[10:57:31] <gamax92> yes :3
L549[10:57:36] <asie> gamax92: heh
L550[10:57:41] <asie> BC robots support rightclicking pam's crops tho
L551[10:57:58] <asie> Noob: Cooking for Blockheads
L552[10:58:00] <asie> + Pam's HarvestCraft
L553[10:58:03] <asie> it is all you ever need
L554[10:58:14] <asie> it's not automation but it's great
L555[10:58:18] <Temia> Blockhead is one way of putting it...
L556[10:58:18] <gamax92> well ... we didn't have bc
L557[10:58:49] *** surferconor425 is now known as surferconor425|Away
L558[10:58:50] <Noob> asie: Hm thanks I'll look into it. By the way are audio cables already in Computronics or still not?
L559[10:58:58] <asie> Noob: In the source version, yes
L560[10:59:01] <asie> I just made them more-or-less usable
L561[10:59:09] <asie> (also, tape volume control now works correctly)
L562[10:59:28] <asie> (I also plan to add some way to configure speaker power)
L563[10:59:37] <asie> (between 8, 16, 24 and 32 blocks distance)
L564[10:59:55] ⇦ Quits: Negi (~Poireau@2a01:e34:ef13:4150:e2ca:94ff:fe1f:76e0) (Quit: WeeChat 1.2)
L565[11:01:56] ⇦ Quits: tekacs (~tekacs@tekacs.com) (Ping timeout: 192 seconds)
L566[11:02:22] <Kodos> You guys see this yet? http://oc.cil.li/index.php?/topic/620-building-oc-data-center-screenshots/#entry2401
L567[11:03:31] ⇨ Joins: tekacs (~tekacs@tekacs.com)
L568[11:03:56] <gamax92> D: it's the russian
L569[11:05:10] <Noob> I noticed that OC is surprisingly popular in russian community
L570[11:05:18] <gamax92> it really is
L571[11:05:38] <gamax92> there are also a lot of idiots over there though
L572[11:06:58] <gamax92> when I say "over there" I'm referring to http://computercraft.ru/ (ignore url name)
L573[11:08:45] <Noob> Why are they idiots exactly though? Sorry I live in the bunker lol
L574[11:10:12] ⇨ Joins: Vexatos (~Vexatos@p200300556E4F4774887D87420079D79A.dip0.t-ipconnect.de)
L575[11:10:13] zsh sets mode: +v on Vexatos
L576[11:10:27] <Kodos> Noob, go to the website, you'll see
L577[11:10:59] <gamax92> badly written code mostly, there's nice projects over there but then there are ones that try to do infinite loops via recursion that only happen to not stack overflow since the loop check tends to break relatively fast
L578[11:11:10] <gamax92> and then get praised for it
L579[11:11:28] <Kodos> You're not going to point out the fact that it's ComputerCraft.ru, with OC Robots on the banner
L580[11:11:48] <gamax92> it was originally a computercraft forum but they do both now
L581[11:12:29] <Temia> Paradigms change, and while I can't be arsed to look into it, domain registration under .ru TLDs may be more troublesome than more typical ones
L582[11:13:24] <Noob> Oh that common thing for russian communities unfortunately lol
L583[11:14:12] <Noob> I remember what russian garry's mod communities were like. Mostly they were stealing things from english communities and claiming it was theirs. Rare ones were actually doing something themselves
L584[11:14:20] <gamax92> this is neat though: http://computercraft.ru/topic/1148-oc-photoshop-ili-moschnyi-graficheskii-redaktor/
L585[11:14:38] <gamax92> that interface is nice looking and takes advantage of unifont
L586[11:15:07] ⇨ Joins: Barbas (~Barbas@205-182-233-186.raimax.com.br)
L587[11:17:05] <Vexatos> I just need something to translate an entire website, even if it's just gtra >_>
L588[11:17:19] <gamax92> chrome :P
L589[11:20:53] <sugoi> i have a mac user on our server saying the oc screens dont show text (in world view nor hud perspective)
L590[11:21:00] <sugoi> except for PS1 prompt
L591[11:21:13] <sugoi> and very few cases of a few scattered chars
L592[11:21:21] <sugoi> i've heard of this problem before, methnks
L593[11:21:29] <sugoi> methinks*. what should we troubleshoot?
L594[11:22:01] <asie> Sangar: your charge impl. appears bugged
L595[11:22:05] <asie> the charge meter detects it accordingly
L596[11:22:15] <asie> but the analyzer does not show any power being transferred to the computer's internal buffer
L597[11:22:56] <asie> oh
L598[11:22:58] <asie> gotta use a power acceptor
L599[11:23:04] <asie> then why does the charge cable connect to the case!?
L600[11:23:55] <gamax92> but yeah, there's cool stuff there as well: image editor+library, hologram editor/viewer, vector library, obj viewer for openglasses, geolyzer based mining program, graphical shells, file managers
L601[11:24:02] <Noob> Hm I've heard in 1.6 OC is gonna use something like dynamic call budget. Can anyone explain in simpler terms: what exactly is gonna change?
L602[11:24:10] <gamax92> there's a program that uses computronics camera and maps distance to hue
L603[11:26:04] ⇦ Quits: Turtle (~Turtle@145.37.72.87) (Quit: Turtle)
L604[11:26:07] <gamax92> a program that draws a target board and you can shoot arrows and it gives you a score
L605[11:26:58] <gamax92> a graphical pastebin client as well ... .-.
L606[11:27:04] <gamax92> THE RUSSIANS ARE BETTER THAN US
L607[11:30:25] <vifino> gamax92: graphical shell where
L608[11:31:10] <gamax92> http://computercraft.ru/topic/1097-opencomputers-i-novaia-graficheskaia-obolochka-eliteclubsessions/
L609[11:31:17] <gamax92> it's just that on by igor
L610[11:34:43] ⇨ Joins: markman4897 (webchat@user10.c2.kamnik.kabelnet.net)
L611[11:35:13] <Vexatos> .-.
L612[11:35:41] <markman4897> - _ -
L613[11:36:12] <Noob> I love how on 3:10 he's drawing... ahem... a mature content
L614[11:39:15] ⇨ Joins: markman4897_ (~EiraIRC@user10.c2.kamnik.kabelnet.net)
L615[11:58:10] *** rakiru|offline is now known as Kasen
L616[12:02:23] <asie> Vexatos: battletested in SMP :)
L617[12:03:02] <vifino> gamax92: Hai.
L618[12:03:06] <gamax92> hai?
L619[12:03:18] <vifino> Can you help me extract the PDP-11's UNIX v7 filesystem?
L620[12:03:25] <gamax92> uuuuuhhhhhhhh
L621[12:03:26] <vifino> Pweeeze?
L622[12:04:07] <gamax92> I know nothing about that but sure
L623[12:05:06] <Vexatos> asie: gewd
L624[12:05:32] <Vexatos> once you're done with everything, I'll path together some gregtech recipes for the things and we can release, I guess
L625[12:05:35] <Vexatos> in a few days
L626[12:05:36] *** surferconor425|Away is now known as surferconor425
L627[12:05:38] <Vexatos> :P
L628[12:05:45] <Vexatos> s/path/patch
L629[12:05:45] <Kibibyte> <Vexatos> once you're done with everything, I'll patch together some gregtech recipes for the things and we can release, I guess
L630[12:06:27] <gamax92> t/aeiou/eioua/
L631[12:06:43] <gamax92> oh
L632[12:09:09] <Vexatos> #lua local i = 0 ::fish:: print("Hi") i = i + 1 if i < 10 then goto fish end
L633[12:09:09] <|0xDEADBEEF|> > Hi | Hi | Hi | Hi | Hi | Hi | Hi | Hi | Hi | Hi | nil
L634[12:09:12] <Vexatos> Forecaster ^
L635[12:09:32] <Forecaster> ah
L636[12:09:47] <Forecaster> coulda said "goto" :P
L637[12:09:50] <Forecaster> I know what that is
L638[12:09:53] <gamax92> fizzbuzz
L639[12:11:11] <Forecaster> no u! D:
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L644[12:12:22] ⇨ Joins: Lizzy (lizzy@janus.theender.net)
L645[12:12:23] zsh sets mode: +o on Lizzy
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L651[12:15:42] <Lizzy> Wtf
L652[12:16:21] <Lizzy> Ooh ffs
L653[12:16:36] <Forecaster> ?
L654[12:16:43] <Lizzy> Did Janus' v6 die again?
L655[12:16:56] <Forecaster> who's whatnow?
L656[12:17:01] <gamax92> seems like it
L657[12:17:08] <vifino> what's whonow?
L658[12:17:10] * gamax92 notices the similarity of the addresses
L659[12:17:43] <Lizzy> %lookup Janus.theender.net
L660[12:17:43] <MichiBot> Lizzy: DNS Info for janus.theender.net 107.191.47.156 2001:19f0:6800:8161::1
L661[12:18:12] <gamax92> yup.
L662[12:18:19] <gamax92> then janus died
L663[12:18:51] <vifino> So apparently I am working on making a unix v7 docker container.
L664[12:18:55] <Lizzy> No? Whois me
L665[12:18:59] <vifino> For reasons unknown to me.
L666[12:19:38] <Forecaster> unix v7?
L667[12:20:05] <Lizzy> gamax92: Janus is fine, it's v6 connection dies randomly
L668[12:20:15] <Forecaster> oh
L669[12:21:53] <Vexatos> asie: You know what the best thing is
L670[12:22:02] <Vexatos> that the music gets actually louder as you connect more speakers
L671[12:22:34] <asie> Vexatos: what
L672[12:22:51] <Vexatos> it plays the same music from multiple locations
L673[12:22:55] <Vexatos> meaning it gets louder
L674[12:23:17] <Vexatos> just like IRL if you have more speakers :D
L675[12:26:32] <Vexatos> asie: I found something
L676[12:26:46] <Vexatos> Here is a reason why to propagate over OC network instead of audio cables: http://i.imgur.com/gfmgZrW.png
L677[12:26:59] <asie> Vexatos: no
L678[12:27:10] <asie> if you put speakers like that they will sound like shit, use a lot of bandwidth *and* cause potential glitches
L679[12:27:17] <asie> so it's actually a case /against/ it
L680[12:27:20] <Vexatos> it will not
L681[12:27:23] <asie> yes, yes it will.
L682[12:27:28] <Vexatos> you receive the packet once
L683[12:27:31] <asie> yes
L684[12:27:33] <Vexatos> and play it once per receiver
L685[12:27:34] <asie> but each speaker is +16 bytes
L686[12:27:34] ⇨ Joins: v^ (~ping@c-68-41-215-101.hsd1.mi.comcast.net)
L687[12:27:35] zsh sets mode: +v on v^
L688[12:27:39] <asie> +64 bytes/second
L689[12:27:51] <asie> plus it uses up OpenAL memory and etc
L690[12:27:55] <Vexatos> mhm
L691[12:28:00] <Vexatos> but it sounds kewl .-.
L692[12:28:33] <Vexatos> also no potential gliches since the exact same thing is played multiple times
L693[12:28:34] <Vexatos> :P
L694[12:29:50] <Vexatos> asie: You are meant to have multiple speakers on one line, them all being close to each other making it louder is just a neat side effect
L695[12:29:57] <Vexatos> you won't ever hear echo or anything P:
L696[12:30:50] <Vexatos> unless of course you increase the size of the speaker after you placed down the first
L697[12:31:42] <Vexatos> but you get the same effect by connecting an audio cable to each of them, so where's the issue, asie? :P
L698[12:33:35] ⇨ Joins: LordFokas (LordFokas@2001:19f0:6800:8161:1:be:a:7001)
L699[12:33:36] ⇨ Joins: nxsupert (nxsupert@2001:19f0:6800:8161:1337:c0de:4:11fe)
L700[12:33:41] ⇨ Joins: Antheus (Antheus@2001:19f0:6800:8161:1:be:a:7001)
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L702[12:34:12] ⇨ Joins: Skye (skyem123@is.cute.skyem.co.uk)
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L704[12:34:40] * Vexatos pokes asie with an audio cable
L705[12:34:42] ⇨ Joins: Techokami (Techokami@2001:19f0:6800:8161:1:be:a:7001)
L706[12:34:46] * gamax92 pokes Techokami
L707[12:35:07] * Mimiru reminds gamax92 that that is just Lizzy's bouncer reconnecting.
L708[12:35:07] <Techokami> ahoy
L709[12:35:09] zsh sets mode: +v on Techokami
L710[12:35:15] <Mimiru> He just happens to be here it seems :p
L711[12:35:20] <Techokami> yes
L712[12:35:21] <gamax92> see :p
L713[12:35:31] <Techokami> so I could properly reidentify
L714[12:35:34] <Lizzy> Yay, it's back
L715[12:35:34] <Mimiru> lol
L716[12:36:03] <Lizzy> I have no idea why it dies
L717[12:36:38] <gamax92> "Amazing progress! This game now runs at 1.63fps with heavy glitches"
L718[12:36:40] *** surferconor425 is now known as surferconor425|Away
L719[12:36:51] <Vexatos> soo asie, what is your problem if you can do the very same thing using audio cables >_>
L720[12:37:38] ⇨ Joins: Evey (evey@2001:19f0:6800:8161:1:bad:ca7:babe)
L721[12:46:45] ⇨ Joins: Turtle (~SentientT@82-171-92-73.ip.telfort.nl)
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L724[12:53:28] *** Cranium[Away] is now known as Cranium
L725[12:56:19] ⇦ Quits: Jezza (~Jezza@92.206.13.233) (Quit: Leaving)
L726[12:57:18] <vifino> :D
L727[12:57:22] * vifino got bacon salad
L728[12:57:38] * Kodos is getting Dairy Queen in a few hours
L729[13:01:38] ⇨ Joins: reinei (~reinei@p5DE8AD22.dip0.t-ipconnect.de)
L730[13:01:41] <Vexatos> asie: https://github.com/asiekierka/Computronics/tree/rip-nedo
L731[13:02:18] <vifino> Vexatos: Why is nedo ded? :(
L732[13:02:49] <Vexatos> asie said it is, also, half the blocks don't even support NC anyway and it's quite buggy
L733[13:03:04] <vifino> Alright.
L734[13:03:06] <vifino> Sad. :(
L735[13:03:32] <Vexatos> indeed
L736[13:03:36] <Vexatos> it is a separate branch for now
L737[13:03:51] <Vexatos> not sure if I'll merge it
L738[13:06:22] <Techokami> so Vex, I see you're doing something involving audio cables? :3
L739[13:06:31] <Vexatos> asie is
L740[13:06:46] <Techokami> :O
L741[13:06:49] <Techokami> oh snap
L742[13:07:09] <Turtle> So now we can have obnoxiously far ranged intercom systems? :P
L743[13:07:24] <Turtle> well, with pre-recorded sounds, that is
L744[13:07:32] <Vexatos> as long as all the chunks are loaded, sure
L745[13:07:40] <reinei> I was about to call Vex a god
L746[13:07:46] <reinei> but Turtle saved me
L747[13:07:52] <reinei> also: Hi everyone
L748[13:07:55] <Vexatos> Hi
L749[13:08:14] <Techokami> I was thinking of a means of playing back tape audio in a structure in multiple locations from one tape drive
L750[13:08:30] <Techokami> so you can make a department store and have music inside
L751[13:08:32] <Turtle> Well now there is one :P
L752[13:08:47] <Turtle> or, rather, soon(tm) I suppose
L753[13:08:49] <reinei> Shouldn't there be a way to play a stream of bits via Java using data from a Block streaming bits via lua?
L754[13:09:05] <reinei> and have it be somewhat safe?
L755[13:09:08] <Techokami> just need to cut up and convert some of those K-Mart tapes
L756[13:09:53] <Turtle> shouldn't be too hard to use two tape drives to stream audio from the internet
L757[13:09:59] <Turtle> especially with OC having tcp connections
L758[13:10:24] ⇨ Joins: markman4897_ (~EiraIRC@user10.c2.kamnik.kabelnet.net)
L759[13:10:33] <reinei> yeah well you just need a Java interface to receive the stream and ply it via the MC sound system
L760[13:10:42] <reinei> to make it truly awesome
L761[13:10:45] <Turtle> I'm pretty sure you could do it in full lua
L762[13:16:08] <Kodos> Who was asking about dynamic call budgeting earlier
L763[13:16:11] <Kodos> For OC 1.7
L764[13:16:12] <Kodos> err 1.6
L765[13:16:46] <Mimiru> Kodos, Noob
L766[13:17:01] <Kodos> Ah
L767[13:17:30] <Mimiru> http://oclogs.pc-logix.com ftw :P
L768[13:18:53] <Kodos> Bleh, my reactor on SL is getting low on fuel, I'll have to go mining tonight
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L770[13:20:31] ⇨ Joins: mrammy (~mrammy@steven.es)
L771[13:39:58] <Noob> Kodos: I was asking about it. What is it?
L772[13:40:52] <Forecaster> Turtle: artefacts happened again
L773[13:41:17] <Forecaster> after rebooting GPU temp is at ~32
L774[13:43:21] <Forecaster> I wonder why MSI only displays GPU temp, and not CPU temp
L775[13:44:29] <Noob> Eh, too bad OC keyboard isn't forge-multipart compatible
L776[13:44:49] <Noob> I was thinking of hiding it inside, but nope, cover didn't work :D
L777[13:48:45] ⇨ Joins: Inari (~Uni@p5DEC68F2.dip0.t-ipconnect.de)
L778[13:48:51] ⇨ Joins: t3hero (~t3hero@2601:202:100:7e79:f877:1b9:c348:f762)
L779[13:49:08] *** surferconor425|Away is now known as surferconor425
L780[13:49:45] <S3> ok
L781[13:50:04] <S3> wow that was great lolol
L782[13:50:40] <S3> I hate how some people think that because some form of technnology is ancient that it must be replaced or is not effective for its job
L783[13:51:06] <Temia> Don't blame them.
L784[13:51:22] <Temia> Blame consumerism for brainwashing them.
L785[13:52:03] <Forecaster> consumerism is too old, we need to replace it with something more efficient >:
L786[13:52:40] <S3> I told him that some datacenters still use tape backups for cold site emergency plans, because with the proper setup you can just roll them out on an entire DC at once to restore the whole system (if properly planned), and he went nuts after I said, "tape drives are ancient. they are still used, and useful for cold emergency backups. Your mom is ancient. She is still used, and she's also useful as a hot emergency backup"
L787[13:54:36] <gamax92> anyone who resorts to a your mom joke as an insult should not be your friend
L788[13:55:41] <Noob> It's not about being insult but rather an incredible retarded "argument"
L789[13:56:23] <scj643> That is funny
L790[13:56:40] <S3> :)
L791[13:56:54] <S3> well
L792[13:57:02] <S3> this guy likes to make a bunch of snarky comments like ythat
L793[13:57:12] <S3> so I decided to give him some return to sender
L794[13:57:14] <Noob> Because it makes as much sense as statement "you eyes are outdated. poke them out"
L795[13:58:08] <scj643> Going to make a quotes thread on the OC forums
L796[13:58:24] <S3> I mean he's arguing that the 100 Mbit cisco switch I bought off ebay is not worth it to anybody because only the trunk ports are gbit, and it's like look- I do not have a lot of gbit devices. Why bother. I wanted a 100 Mbit managed switch lol
L797[13:59:52] <Skye> The issue is that it's hard to tell what is needed and what is not
L798[13:59:55] <Skye> just from age
L799[14:00:04] <S3> I'm not spending hundreds on replacing everything I have with gbit supported devices when the maximum bandwidth I even need half the time is not much more than 10 Mbit
L800[14:00:23] <Skye> because gigabit ethernet was introduced around the year 2000, and IPv6 was introduced around the year 1995
L801[14:00:30] <S3> :)
L802[14:00:42] <S3> I know people who have 10GBASE-T NICs in their appartment
L803[14:00:56] <Skye> I like to use Gigabit ethernet because it makes backups so easer
L804[14:01:06] <S3> I don't really do backups
L805[14:01:13] <S3> I don't have much to backup :)
L806[14:01:21] <Skye> I made a NAS, but sadly it's limited to wifi
L807[14:01:21] <S3> I mean I live on FreeBSD with a 25 GB disk
L808[14:01:32] <S3> it stores source code
L809[14:01:38] <gamax92> and FreeBSD
L810[14:01:39] <S3> which.. is hosted on github
L811[14:02:03] <S3> so most everything I need is like, whatever
L812[14:02:10] <S3> I could wipe my disk and not cry about it
L813[14:02:15] <gamax92> same
L814[14:02:45] <Mimiru> I could wipe my disk right now, and not cry.
L815[14:02:56] <Mimiru> Mainly cause I'd have shot myself right about the time I did so.
L816[14:03:37] <gamax92> How though am I? I wiped my disk and only cried for 20 minutes.
L817[14:05:08] <Forecaster> the logging function in MSI is not very useful...
L818[14:05:22] <Forecaster> tips for a better temp monitoring program for windows?
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L820[14:05:31] <gamax92> speedfan
L821[14:05:34] <gamax92> hw monitor
L822[14:05:50] <S3> yay hw monitor!
L823[14:05:59] <S3> does it have a memory monitor?
L824[14:06:14] <gamax92> I don't really use hw monitor that much, but I've used it before
L825[14:06:27] <S3> if it has a memory monitor you should try replacing some bytes in memory
L826[14:06:28] <S3> :)
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L828[14:08:34] <Forecaster> apparently my cpu is hovering around 80 degrees
L829[14:09:52] <S3> 80 degrees C
L830[14:09:57] <S3> or F
L831[14:09:57] ⇨ Joins: Nathan1852_ (~Nathan185@HSI-KBW-078-042-114-116.hsi3.kabel-badenwuerttemberg.de)
L832[14:10:01] <S3> or K or R?
L833[14:10:18] <Forecaster> C
L834[14:10:24] <S3> why not 80 R?
L835[14:10:44] <S3> 80 degrees R is -228.7 C
L836[14:11:01] <Forecaster> because I don't use that system, and HW doesn't display in it
L837[14:11:05] <S3> I wonder why Google only has 4 temperature systems
L838[14:11:08] <S3> there are hundreds
L839[14:11:39] <Noob> so 0 R is -308.7C?
L840[14:13:00] <Forecaster> hm
L841[14:13:17] <Forecaster> my CPU's max operating temperature is 55 - 61
L842[14:13:21] <Forecaster> thats... bad
L843[14:13:38] <Noob> What's your CPU?
L844[14:13:42] <S3> we should measure temperatyre in slugs
L845[14:13:47] <Forecaster> AMD phenom X4 9850
L846[14:13:58] <Noob> Hm
L847[14:14:15] <Forecaster> I wonder why my cooling isn't working
L848[14:14:20] <Noob> Can't speak for AMD but as for Intel as long as you don't go over 95C you're fine...
L849[14:14:27] <Forecaster> well enough
L850[14:14:35] <Forecaster> maybe I should put the side panel back
L851[14:15:15] <S3> http://ultimateclassicrock.com/files/2014/07/rush-slugs.jpg
L852[14:15:17] * Noob tormented old laptop with processing data for half of month, it's Intel CPU was at 95C all the time. It's still alive...
L853[14:15:23] <S3> this rock star plays a slug ^
L854[14:15:32] <S3> you can tell by his facial expression he wasnt to happy about it
L855[14:15:48] <Forecaster> my GPU is 35 degrees though
L856[14:15:52] <Forecaster> which is more than fine
L857[14:15:59] <S3> yes.
L858[14:16:03] <Forecaster> maybe I just need a better CPU so I don't have to push it so hard
L859[14:16:06] <S3> 40 is a good average temperatyre for a GPU
L860[14:16:10] <Noob> My GPU is second coldest part of laptop after HDD ._.
L861[14:16:20] <S3> a GPU at 80 is more lowers upper normal zone
L862[14:16:21] <Noob> Only HDD beats it
L863[14:16:27] <gamax92> Forecaster: screenshot?
L864[14:16:39] <Forecaster> of what?
L865[14:16:50] <gamax92> of the temperatures screen
L866[14:17:38] <Forecaster> https://www.dropbox.com/s/zex1fxmps9t3dpe/HWMonitor.txt?dl=0
L867[14:17:55] <Forecaster> here's a text printout
L868[14:18:03] <Forecaster> I can't capture the entire thing in a single screenshot
L869[14:20:26] <Forecaster> still, screen artefacts are likely due to the video card being broken, rather than a hot cpu
L870[14:22:15] <Forecaster> maybe I could overclock the cpu, but I'd need to improve the cooling a lot
L871[14:22:22] <Forecaster> might be easier to get a better cpu
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L874[14:27:12] *** markman4897_ is now known as markman4897
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L877[14:35:42] *** surferconor425|Away is now known as surferconor425
L878[14:36:44] <Forecaster> and windows on this laptop has started to crash occationally
L879[14:36:48] <Forecaster> it might be failing as well
L880[14:43:10] ⇨ Joins: markman4897_ (~markman48@user10.c2.kamnik.kabelnet.net)
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L883[14:48:33] ⇨ Joins: GOTRK (~gotrk@186-78-139-172.baf.movistar.cl)
L884[14:49:02] <GOTRK> wtf wocchat started in my subway station ._.
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L886[14:53:00] <vifino> hafail
L887[14:56:34] <markman4897_> hello yall... might there be a soul that would kindly look at my short program and explain a part of it that makes no sence?
L888[14:56:47] <Forecaster> probably
L889[14:56:56] <reinei> markman4897_: if you shoot over a pastebin?
L890[14:57:08] <Forecaster> actual souls not guaranteed
L891[14:57:09] <markman4897_> http://pastebin.com/2DjHAyQQ
L892[14:57:16] <markman4897_> aww...
L893[14:57:22] <reinei> than you Forecaster for explaining our eula
L894[14:57:35] <markman4897_> no soul catching?
L895[14:58:22] <reinei> which part doesn'T make sense?
L896[14:59:07] <markman4897_> the one that makes it behave differently if mining wood or mining moon turf (im using it in galactic science modpack)
L897[14:59:35] <markman4897_> the part that i had to add and theoretically isnt needed... i marked it with a comment
L898[14:59:45] <markman4897_> in the move() function
L899[15:00:08] <reinei> why the why could be 'air'?
L900[15:00:48] <markman4897_> if i understand you question... why could the why variable be "air"
L901[15:00:50] <markman4897_> yes?
L902[15:00:50] <reinei> I am going to take a wild guess: because entities don't necessarily stay in one place all the time, most likely
L903[15:00:54] <reinei> yes
L904[15:01:02] <markman4897_> no idea... thats the wierd part
L905[15:01:21] <reinei> how often does that happen? roughly
L906[15:01:44] <Forecaster> "why" is just detecting whatever is in front of it isn't it?
L907[15:01:49] <markman4897_> it just doesnt move if it mines wood or cobble that i place
L908[15:01:53] <Forecaster> and if it's air it can move in that direction
L909[15:02:01] <Forecaster> thus "r.forward()"
L910[15:02:20] <markman4897_> yeah it is... but it shouldnt even come to the detection part if there is air.. it can just move cant it?
L911[15:02:23] <reinei> Forecaster: he first checks to see if he moved and if he didn't, he checks what STOPPED him
L912[15:02:30] <Forecaster> the following "else" is anything that isn't air, which would be an obsticle
L913[15:03:02] <Forecaster> oh yeah
L914[15:03:07] <Forecaster> that does seem a little weird
L915[15:03:13] <gamax92> Why's Forecaster cryin?
L916[15:03:22] <gamax92> CAUSE HE JUST GOT DUNKED ON
L917[15:03:41] <Forecaster> what happens if you remove that elseif?
L918[15:04:10] <markman4897_> it stops after it mines a wood block i placed and goes to the else thingy which makes it stop till i enter something
L919[15:06:13] <reinei> markman4897_: where are you standing while placing that block?
L920[15:06:29] <markman4897_> um... nowhere perticular
L921[15:06:33] <markman4897_> anywhere, why?
L922[15:06:49] <markman4897_> next to it on the floor usually
L923[15:07:12] <reinei> I have the suspicioun that either lag causes the check to fail (unlikely) OR that there is an enitty blocking that disappears before the r.detect() triggers
L924[15:07:43] <reinei> entity*
L925[15:10:49] <Forecaster> I guess it's there in case whatever caused the move to fail is gone so that it can continue moving
L926[15:11:20] <gamax92> (I just got here, so sorry for double asking)
L927[15:11:37] <Forecaster> you can't look up in the log? :P
L928[15:11:41] <reinei> http://pastebin.com/2DjHAyQQ line marked with --why is this here
L929[15:11:44] <reinei> or something
L930[15:11:48] ⇨ Joins: t3hero__ (~t3hero@2601:202:100:7e79:dcf:18f7:171e:1832)
L931[15:12:10] <gamax92> markman4897_: so to make sure I understand, robot has a pickaxe, tries to mine wood, and ends up skipping a move?
L932[15:12:12] <reinei> its about a robot.forward() failing due to something but that something being gone after two instructions
L933[15:12:58] <markman4897_> yes
L934[15:13:28] <gamax92> yeah, blocks that are destroyed with the wrong tool seem to need an extra tick, my mining robot has the same issue
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L937[15:14:51] <markman4897_> ... firstly its a tool that is combined from all the tools so that shouldnt be a problem, secondly the same error happens with cobble block
L938[15:15:15] <markman4897_> though that was my first guess too
L939[15:15:22] <reinei> markman4897_: are you sure that ist this way around and not 'this will thus happen for ALL block types'?
L940[15:15:30] <reinei> this*Ü
L941[15:15:46] <reinei> wait s/ist/it's/
L942[15:16:00] <markman4897_> im extremely lost in that question
L943[15:16:20] ⇦ Quits: t3hero__ (~t3hero@2601:202:100:7e79:dcf:18f7:171e:1832) (Ping timeout: 206 seconds)
L944[15:16:28] <markman4897_> by all block types, what do you mean?
L945[15:16:43] <Forecaster> what's the actual issue again?
L946[15:16:45] <reinei> well if gamax says that mingin wood with a pickaxe needs 2 ticks instead of one and you have a tool made up of ALL tools, that could mean the effect isn'T mittigated but rather amplified to ALL block types requiring 2 ticks instead of one
L947[15:16:45] <markman4897_> because it doesnt happen for that moon turf thing...
L948[15:17:00] <reinei> markman4897_: special mod handling maybe?
L949[15:17:05] <reinei> dunno though
L950[15:17:18] <markman4897_> yeah... but it doesnt happen on all blocks
L951[15:17:41] <gamax92> I dunno, I just remembered that when I gave it a pickaxe, it was slow on not pickaxe blocks, and when it had an axe it was slow on not axe blocks
L952[15:17:54] <markman4897_> moonturf/dirt/rock seems to be an exception to this
L953[15:18:52] <markman4897_> ill just go test it with diamond pickaxe
L954[15:18:54] <markman4897_> sec
L955[15:19:12] <Forecaster> maybe it has something to do with how long the block takes to break?
L956[15:23:52] <markman4897_> okay... so the tool i used now is a diamond pickaxe and it got through the cobble just fine but still skipped the move after wood
L957[15:23:56] <markman4897_> interesting
L958[15:24:12] <reinei> so it most likely is a special mod/block handling issue
L959[15:24:21] ⇦ Quits: Vexatos (~Vexatos@p200300556E4F4774887D87420079D79A.dip0.t-ipconnect.de) (Quit: I guess I have to go now. Bye ✔)
L960[15:25:23] <markman4897_> guess it is the breaking speed afterall
L961[15:25:44] <markman4897_> probably no other way to get past that than the one i already made...
L962[15:26:26] <markman4897_> thanks for the help nevertheless :)
L963[15:27:09] <reinei> np
L964[15:28:43] <markman4897_> oh yeah... is there a way that i could end a program in one line?
L965[15:28:54] <gamax92> os.exit?
L966[15:29:10] <markman4897_> that didnt work for some reason... will try it again in a sec
L967[15:32:59] <markman4897_> nope, it doesn't work
L968[15:33:40] <Forecaster> goto label at the end of the program :D
L969[15:33:53] <markman4897_> oh yeah
L970[15:33:55] * reinei stabs Forecaster
L971[15:34:13] * Forecaster laughts maniacly and runs away
L972[15:34:26] <Forecaster> laughs*
L973[15:34:28] * reinei swarms Forecaster with deadly, deadly hell bees
L974[15:34:31] * Noob stabs reinei
L975[15:34:32] <markman4897_> oh no, forgot to change the program in the robot (edited it in gEdit -.-) woops, it works :P
L976[15:34:46] <reinei> Noob, WHY?
L977[15:34:55] <markman4897_> tho the label is much better for what i needed
L978[15:35:02] <Noob> reinei: Because I can.
L979[15:35:10] * Noob stabs reinei more
L980[15:35:39] * reinei puts on the sadest face Noob has /(?:n)?ever/ seen
L981[15:35:45] <markman4897_> sorry about that
L982[15:36:08] <markman4897_> and the last thing... there is no way to damage something with a pickaxe from a robot right?
L983[15:37:24] <Forecaster> if you swing a pickaxe at an entity I'd think it would do damage
L984[15:37:33] <gamax92> it would
L985[15:38:20] <markman4897_> really... interesting
L986[15:38:30] <gamax92> markman4897_: what happens if you hit someone with a pickaxe?
L987[15:38:39] <gamax92> it damages them
L988[15:38:41] * ds84182 stabs Forecaster
L989[15:38:43] <ds84182> I saw that.
L990[15:38:43] <gamax92> same thing applies to a robot
L991[15:38:48] <Forecaster> they turn into ore, obviously
L992[15:38:58] * Noob stabs reinei with a shovel because Noob is a terrible person
L993[15:39:00] * ds84182 hits Forecaster with a pickaxe
L994[15:39:02] <gamax92> they turn into blueberries, then you eat your enemies
L995[15:39:21] <markman4897_> it says true but wont hurt me if i stand infront of it
L996[15:40:42] *** Daiyousei is now known as ShoweringFairy
L997[15:41:33] <gamax92> are you in survival?
L998[15:41:38] <markman4897_> yep
L999[15:42:06] <markman4897_> but it hurts a skeleton and thats all i need :D
L1000[15:42:21] <Forecaster> serves it right!
L1001[15:42:28] <Forecaster> I hate skeletons >:
L1002[15:42:29] <gamax92> you brother killer.
L1003[15:42:51] <markman4897_> i guess the robot recognises its master and cant hurt him ;)
L1004[15:43:09] <gamax92> eww.
L1005[15:43:14] <Forecaster> for now...
L1006[15:44:03] ⇨ Joins: t3hero_ (~t3hero@2601:202:100:7e79:6851:106c:fe79:4193)
L1007[15:44:07] <gamax92> faaaaaaaaaaaaaak
L1008[15:44:12] <gamax92> i left food out of the fridge.
L1009[15:44:20] <Forecaster> ohnoes
L1010[15:44:27] <reinei> gamax: *stare of shame*
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L1015[15:47:38] <markman4897_> another random thing... do you ppl use EiraIRC or normal irc clients?
L1016[15:47:45] ⇦ Quits: primetoxinz (~primetoxi@ip68-107-226-229.hr.hr.cox.net) (Ping timeout: 206 seconds)
L1017[15:47:53] <gamax92> why do you ask about eirairc specifically?
L1018[15:48:09] <Inari> normal clients \o/
L1019[15:48:21] <markman4897_> because i cant get it to write in irc with it...
L1020[15:48:39] * markman4897_ shamefully lowers his head
L1021[15:48:50] <Forecaster> I use irssi
L1022[15:49:00] <markman4897_> also a mod for mc?
L1023[15:49:09] <Forecaster> no
L1024[15:49:13] <Forecaster> it's a unix client
L1025[15:49:14] ⇦ Quits: t3hero_ (~t3hero@2601:202:100:7e79:6851:106c:fe79:4193) (Ping timeout: 192 seconds)
L1026[15:49:25] <markman4897_> oh
L1027[15:49:31] <markman4897_> yeah i use HexChat
L1028[15:49:44] <gamax92> I use WocChat.
L1029[15:49:56] <reinei> I want to test something with hex chat right now:
L1030[15:49:57] <reinei>
L1031[15:50:00] <reinei> test
L1032[15:50:14] <gamax92> markman4897_: you should try WocChat
L1033[15:50:19] <reinei> :( printing a single 'bold' character does not mess up hexchat
L1034[15:50:21] <gamax92> it's an irc client for OpenComputers
L1035[15:50:27] <Inari> lol
L1036[15:50:37] <markman4897_> interesting
L1037[15:52:23] <markman4897_> oh.. so i would have to use it in computer... yeah thats good but i like having irc in the normal chat because i do lots of singleplayer for OC testing and its nice that way
L1038[15:53:02] <Forecaster> irc in minecraft chat sounds awful...
L1039[15:53:04] <gamax92> ... no shit.
L1040[15:53:08] <markman4897_> why?
L1041[15:53:20] <Forecaster> because it's minecraft chat... :P
L1042[15:53:32] <gamax92> what did you think I meant when I said it's for OpenComputers, that you would put a furnace down and connect to irc via the furnace?
L1043[15:53:43] <Forecaster> that would be cool
L1044[15:53:48] <Forecaster> Vexatos should get on that
L1045[15:53:53] <Forecaster> for computronics
L1046[15:53:55] <reinei> gamax92: whats so bad about my new furnacechat program?
L1047[15:54:02] <markman4897_> oh... well that makes it easier to follow the irc while im testing of OC
L1048[15:54:11] <markman4897_> and yes... id much appreciate an irc furnace
L1049[15:54:39] <Forecaster> it should be named "Furnirc"
L1050[15:54:46] ⇦ Parts: Ekoserin (~Ekoserin@c-73-133-224-81.hsd1.va.comcast.net) ())
L1051[15:54:53] * gamax92 pokes asie
L1052[15:55:01] ⇨ Joins: Ekoserin (~Ekoserin@c-73-133-224-81.hsd1.va.comcast.net)
L1053[15:55:33] <Forecaster> every time someone in a channel says one of certain words it will power the furnace for a number of ticks
L1054[15:55:43] <Forecaster> maybe cursewords
L1055[15:55:48] <S3> whee
L1056[15:55:49] * asie falls over
L1057[15:55:50] ⇨ Joins: Ekoserin2 (~ekoserin2@c-73-133-224-81.hsd1.va.comcast.net)
L1058[15:56:00] <gamax92> oh noes.
L1059[15:56:04] <reinei> well yaou should be able to make a curse furncae and a 'normal' furnace
L1060[15:56:08] <gamax92> My burrito is cooking!
L1061[15:56:22] <Forecaster> poor brian
L1062[15:56:25] <Forecaster> I mean burrito
L1063[15:56:31] <reinei> the 'normal' one could power the furnace if the last sentence contained more a's than e's or something
L1064[15:56:51] <gamax92> CurseForge Furnace
L1065[15:56:52] <gamax92> :P
L1066[15:57:16] ⇦ Quits: Ekoserin2 (~ekoserin2@c-73-133-224-81.hsd1.va.comcast.net) (Client Quit)
L1067[15:57:43] <vifino> \o/ muh pastebin can html http://phosphor.i0i0.me/44UXj33x \o/
L1068[15:58:16] <reinei> what the hell?
L1069[15:58:28] <gamax92> halp.
L1070[15:58:30] <gamax92> my eyes
L1071[15:58:32] <reinei> vifino that looks awesome
L1072[15:59:06] <gamax92> I wish it were slower, so I can take on it's beauty.
L1073[15:59:27] ⇨ Joins: t3hero_ (~t3hero@2601:202:100:7e79:4da4:8bc:a884:f47)
L1074[15:59:37] <reinei> sociality of a satellite?
L1075[16:00:19] <reinei> I wish firefox would allow in-situ editing of js
L1076[16:00:45] <Forecaster> scratchpad :P
L1077[16:02:23] <reinei> my target doesn't allow scratchpads?
L1078[16:02:37] <Forecaster> ohnoes
L1079[16:02:44] ⇦ Quits: t3hero__ (~t3hero@2601:202:100:7e79:313a:c2f3:204e:3ea1) (Ping timeout: 206 seconds)
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L1082[16:06:26] *** ShoweringFairy is now known as Daiyousei
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L1088[16:12:45] <S3> Vifino: wtf s that?!
L1089[16:13:36] <reinei> S3 it looks cool, but using a sorted List/Set could make it more performant for a few thousand nodes
L1090[16:14:10] ⇦ Quits: t3hero (~t3hero@2601:202:100:7e79:9190:9274:60ea:18ae) (Ping timeout: 192 seconds)
L1091[16:15:17] <CompanionCube> wut
L1092[16:15:42] <CompanionCube> did I miss something linked by S3
L1093[16:16:13] <S3> yeah it runs pretty slow on my phone
L1094[16:16:17] ⇨ Joins: t3hero__ (~t3hero@c-50-173-229-254.hsd1.ca.comcast.net)
L1095[16:16:19] <S3> CompanionCube: no vifino
L1096[16:16:58] <markman4897_> that does indeed look cool... any functionality or just looks cool?
L1097[16:17:45] <S3> the functionality is to look neat
L1098[16:17:58] <markman4897_> great :D
L1099[16:18:05] <markman4897_> i shall learn from it
L1100[16:19:10] ⇦ Quits: t3hero_ (~t3hero@2601:202:100:7e79:21f7:96af:13c6:9e18) (Ping timeout: 206 seconds)
L1101[16:19:12] <markman4897_> canvas is still quite a mystery for me...
L1102[16:20:13] <reinei> markman4897_: but if you can scoop up an efficient Sorted set that was nice lookup times and nice insertion times you should use that instead
L1103[16:23:19] <Kodos> Noob, tag you're it
L1104[16:23:31] <sugoi> and very few cases of a few scattered chars. I think I've heard of this problem before. Suggestions on what we should troubleshoot?
L1105[16:23:37] <sugoi> derp, mispaste
L1106[16:23:47] <sugoi> i have a mac user on our server saying the oc screens dont show text (in world view nor hud perspective). Except for the PS1 prompt. And some few cases of scattered chars being displayed.
L1107[16:23:53] <sugoi> that was supposed to be the paste ^
L1108[16:24:41] <vifino> Hahaha, I just had the best idea ever.
L1109[16:24:46] <vifino> A printbin.
L1110[16:25:03] <vifino> A GhostScript pastebin which renders it to a html canvas.
L1111[16:26:00] ⇦ Quits: h3po (~h3po@aftr-5-146-248-29.unity-media.net) (Quit: Leaving.)
L1112[16:27:15] <reinei> so you can'T easily copy it?
L1113[16:30:22] <markman4897_> was away... what did you mean by the reply reinei?
L1114[16:31:04] <reinei> if you want to draw lines to connect things you should NOT use a double for loop, it gets inefficient very quickly
L1115[16:31:14] <reinei> due to O(n²)
L1116[16:31:14] <markman4897_> oh
L1117[16:31:23] <markman4897_> okay
L1118[16:32:14] <markman4897_> i was going to write a travel program for robots so you insert it its coordinates and dest. coord. and it moves there... any simple ideas how to evade blocks?
L1119[16:32:30] <S3> Well
L1120[16:32:31] <markman4897_> best idea i got was to move up untill it can go forward again
L1121[16:32:56] <markman4897_> because i was thinking of using it so i can deploy it around my base and make it go home again
L1122[16:32:58] <reinei> if it were practical, I'd use a mapper to generate a A* algorithm xD
L1123[16:33:12] <S3> Mark: there is a set of common algorithms for that
L1124[16:33:23] <S3> And a lot of them are short g code
L1125[16:33:27] <S3> For*
L1126[16:34:06] <S3> Or mostly friends is you want predictive put memory based etc
L1127[16:34:13] <S3> Or*
L1128[16:34:32] <markman4897_> now you lost me...
L1129[16:35:12] <markman4897_> what exactly would an algorithm do to predict the best way from point A to point B in an unknown terrain?
L1130[16:35:28] <reinei> nothing to PREDICT it
L1131[16:35:38] <markman4897_> okay... what would it do then?
L1132[16:35:49] <reinei> there are just many algorithms to avoid obstacles the robot can find
L1133[16:35:53] <S3> Some algorithms can predict in unknown terrain
L1134[16:36:15] <reinei> S3 yeah but I like my stochastically informed algorithms
L1135[16:36:22] <S3> Based on previous successful routing.
L1136[16:37:10] <markman4897_> i was thinking about it making a 3d array where it would insert the known blocks from past travels...
L1137[16:37:29] <reinei> markman4897_: be careful with memory constraints in big areas
L1138[16:37:32] <markman4897_> could you point me to any algorithms that you previously described?
L1139[16:38:43] <markman4897_> yeah... i was thinking about using it in around 200x200x200 area...
L1140[16:38:46] <markman4897_> max
L1141[16:39:00] <markman4897_> that shouldnt make the array too big i suppose...
L1142[16:39:06] <markman4897_> would it?
L1143[16:39:06] <reinei> so 200³ * <size of type>
L1144[16:39:49] <markman4897_> um... it would be boolean values... because there would either be or not be a block
L1145[16:39:55] <reinei> but don't worry, its all abstracted anyway
L1146[16:40:12] <reinei> mostly at least
L1147[16:40:41] <reinei> hey S3, how do the sizes of LUA map to real sizes in OC?
L1148[16:41:06] <S3> What?
L1149[16:41:24] <S3> Oh data type size?
L1150[16:41:29] <reinei> well lua booleasn are probably 8bits regardless, but do lua Numbers map to like 32bit floats?
L1151[16:41:33] <reinei> booleans*
L1152[16:41:40] <S3> Should be exactly the same in oc
L1153[16:42:01] <S3> However it will probably differ on a 64 but machine
L1154[16:42:24] <reinei> yeah ...
L1155[16:42:32] <markman4897_> so the full map would be 64mb
L1156[16:42:36] <S3> I almost wonder if 64 bit oc users get less variable space because of this...
L1157[16:42:53] <markman4897_> thats... bigger than i taught...
L1158[16:42:58] <S3> Than those on 32
L1159[16:43:07] <reinei> 64mb? Lemme check that
L1160[16:43:18] <markman4897_> 200^3 * 8bit for boolean value
L1161[16:43:21] <S3> Maybe you should be not recording block by block
L1162[16:43:29] <reinei> yeah turns out to 8MB for me
L1163[16:43:38] <markman4897_> oh did i mistype in calc... my bad
L1164[16:43:42] <S3> What if instead of recording every block you recorded vector results, etc
L1165[16:43:45] <reinei> S3 boolean to Number efficiency!
L1166[16:43:51] <S3> Lol
L1167[16:44:09] <reinei> aka 8booleans in one byte with masks
L1168[16:44:21] <markman4897_> how would vector results look like / help me in future navigating from different point?
L1169[16:44:31] <S3> You could also use an octree with enter and exit sub nodes
L1170[16:44:41] <reinei> markman4897_: if youcan internally navigate to your first point, you know the environment
L1171[16:45:13] <S3> Where it knows a path that worked but if you moved entire in straight line and had no issues your map would only be one octree level.
L1172[16:45:28] <S3> And the entrance and exit cords
L1173[16:45:44] <S3> That would use like boo space at all
L1174[16:45:45] <markman4897_> i think i get it now
L1175[16:45:59] <S3> The less complex the picture is the more unknowns there are
L1176[16:46:06] <S3> Octree not picture
L1177[16:46:15] <reinei> I need to learn more about octree's I only know quick lookup using quadtrees
L1178[16:46:51] <S3> Well I'm not saying it's the best solution for making but it certainly may be super useful in making the map very small
L1179[16:46:56] <markman4897_> well its my 3rd time hearing about octrees so yeah...
L1180[16:47:08] <reinei> S3 also, it would be quite fun to make
L1181[16:47:35] <S3> Like I said for movement you would want to extend the octree pattern to show what sub block you entered the octree node
L1182[16:47:41] <S3> And what block you excited
L1183[16:47:45] <S3> Excited
L1184[16:47:50] <S3> Exited*
L1185[16:48:05] <S3> This way you can take the exact Dane path backwards
L1186[16:48:11] <S3> Same,*
L1187[16:48:12] <markman4897_> im begining to think this will be quite a project instead of a quick moving script i intended to make...
L1188[16:48:23] <reinei> S3 is getting racist, you need to sleep xD
L1189[16:48:32] <S3> Well if you want you could just blindly yet directions
L1190[16:48:49] <reinei> markman4897_: if you go with the 'find lowest point I can go forward again' it'll be easy
L1191[16:48:51] <S3> I'm proud to be white days the racist
L1192[16:48:55] <S3> Says*
L1193[16:49:27] <S3> You could also use a fuzzy Logic database
L1194[16:49:44] <reinei> fuzzy logic is even more of a pandora for me ...
L1195[16:49:51] <S3> :)
L1196[16:49:52] <markman4897_> whats that
L1197[16:49:55] <reinei> BUT I know Java 8 Spliterators and Collectors!
L1198[16:50:13] <S3> All fuzzy Logic is the idea that a value doesn't have to be a solid 1 or 0
L1199[16:50:16] <markman4897_> how old are you?
L1200[16:50:25] <reinei> S3 I know the gist of it
L1201[16:50:34] <S3> I am to old that's what
L1202[16:50:35] <reinei> but that stuff in a routing database?!
L1203[16:50:40] <S3> Why?
L1204[16:50:47] <reinei> S3 you can't be 'too old'
L1205[16:50:59] <markman4897_> im sensing great knowledge in you two... and im still in the middle school...
L1206[16:51:10] <S3> Reinei we have an entire automation using fuzzy Logic class here on campus
L1207[16:51:27] <markman4897_> so i can barely even follow your advice on 3d movement and mapping
L1208[16:51:29] <reinei> markman4897_: two germans here, middle school was before high-school was before college, right?
L1209[16:51:30] <S3> Reinei well..
L1210[16:51:33] <S3> I'm not the oldest in here no
L1211[16:51:47] <reinei> I don't even know your age S3 O.o
L1212[16:51:48] <markman4897_> its like the 11th year of school
L1213[16:52:13] <reinei> markman4897_: not too far from me, I'm in my 12th (but officially it counts as my 13th, due to law changes and stuff)
L1214[16:52:27] <S3> I am almost thirty. Give 2 more years or so
L1215[16:52:42] <markman4897_> i see...
L1216[16:52:51] <reinei> S3 + or - 2 years? xD
L1217[16:52:52] <S3> I'm going for my second degree in college
L1218[16:53:06] <S3> I dunno I don't keep track of time
L1219[16:53:14] <S3> Whatever 30 - 27 is
L1220[16:53:19] <reinei> well, can't you intrapolate?
L1221[16:53:23] <markman4897_> well all my programing knowledge comes from self study so its pretty random or better said, developed in random directions but cuts short on others
L1222[16:54:16] <reinei> markman4897_: https://xkcd.com/1513/
L1223[16:54:18] <S3> I sit in integral calculus showing my class how to handle differential equations and then five minutes later I ask our loud.. What's 3 + 5 again?!
L1224[16:54:34] <S3> Out*
L1225[16:54:36] <reinei> S3 welp, thats me too sometimes
L1226[16:54:51] <reinei> although I just screwd up two exams (math + physics)badly
L1227[16:54:52] <S3> Ask of my programming knowledge is self study as well
L1228[16:55:37] <S3> Markman: when I was seven I was given my first computer I owned and a book on programming out
L1229[16:55:45] <S3> Programming it*
L1230[16:56:02] <markman4897_> thats nice...
L1231[16:56:04] <markman4897_> i guess...
L1232[16:56:09] <S3> I saved all of my code to audio cassette tape
L1233[16:56:21] <markman4897_> :D
L1234[16:56:41] <reinei> S3 don't make me get nostalgic to the point of actually writing a single true line of OC code xD
L1235[16:56:42] <markman4897_> i remember my parents telling me they sat at the radio till midnight and recorded a game from it
L1236[16:57:00] <S3> A it was a Tandy color computer 2 with 64 kilobytes of ram
L1237[16:57:24] <reinei> S3 the oldest 'computers' with replacable RAM chips are the best!
L1238[16:57:26] <S3> It has a motorolla 6800 iirc
L1239[16:57:31] <reinei> low level rulez!
L1240[16:58:39] <S3> Eventually I got a laptop which had a trackball and the LCD screen was so slow back then that you'd move your mouse and have to form w search party to find your pointer on the screen
L1241[16:58:53] <S3> It blurred like crazy
L1242[16:59:21] ⇨ Joins: Capitalhitman38 (webchat@68.114.59.58)
L1243[16:59:21] <reinei> S3 your drunk, go sleep!
L1244[16:59:22] <S3> I ran msdos 6.0 on it
L1245[16:59:30] <reinei> its 11pm in a few seconds
L1246[16:59:43] <S3> And eventually I threw nt workstation 4.0 on it
L1247[16:59:49] <S3> 9 he
L1248[16:59:54] <reinei> 6.0? thats pretty young! msdos 1.1 were the good 'ol times
L1249[16:59:59] <S3> 6:00 here"
L1250[17:00:10] <reinei> S3 where the heck are you right now?
L1251[17:00:28] <S3> I'm on a bus
L1252[17:00:39] <reinei> fuck ...
L1253[17:00:46] <reinei> bad fuckup, but not tooooo bad
L1254[17:01:27] <S3> Yeah well I didn't have a laptop until I was at least 10 or so idk
L1255[17:01:47] <S3> But it ran nt just fine
L1256[17:02:06] <markman4897_> well i didnt have a laptop till i was around 15 i think...
L1257[17:02:10] <S3> I did have a 486 with Windows 3.1 on it
L1258[17:02:28] <markman4897_> not that i really really needed one either but it would make things easier...
L1259[17:03:00] <markman4897_> win 3.1 ... didnt hear that mentioned in a really long while...
L1260[17:03:04] <S3> And I had a desktop with an amd k6 at 166 mhz
L1261[17:06:02] ⇦ Quits: Turtle (~SentientT@82-171-92-73.ip.telfort.nl) (Quit: Nettalk6 - www.ntalk.de)
L1262[17:07:20] <S3> OK I'm home
L1263[17:07:31] <S3> Reinei I am in Maine. So est
L1264[17:07:53] <S3> Actually my time E is edt this week and est next
L1265[17:08:02] <reinei> yeah I just managed to get you confused with someone I know in GMT + 1
L1266[17:08:57] ⇦ Quits: Dominance (~Dominance@72-186-205-33.res.bhn.net) (Ping timeout: 206 seconds)
L1267[17:09:47] <markman4897_> okay... so I would use octree to define big spaces to solid if underground and air if aboveground... thats about what i get from the wiki... so i wouldnt have a value for every block but for an array of a cube of blocks?
L1268[17:10:07] <markman4897_> not sure if i typed it how i mean it but yeah...
L1269[17:10:24] <reinei> basically a true voxel model, yes
L1270[17:10:40] <S3> Markmani would probably just get it working first. Using asc octree is useful but I think there is an even better easy
L1271[17:10:45] <S3> Way, *.
L1272[17:11:18] <markman4897_> so the advantage of a map voxel by voxel to octree is the defining of bigger spaces of same value, yes?
L1273[17:11:24] <S3> However octree are really nice for unmasking 3d space where you know there will be variable complexity.
L1274[17:11:26] <markman4897_> better way?
L1275[17:11:35] <S3> Mapping*
L1276[17:11:41] <reinei> markman4897_: no, your first definition was better I think
L1277[17:12:10] <reinei> as 'truly efficient' voxel games do basically just what you described PER voxelk
L1278[17:12:22] <reinei> at least they should do that, but MC doesn't
L1279[17:12:36] <S3> Markman in this case the "same value you mention is unknown space
L1280[17:12:58] <S3> The more you explore t he same node the more complex the tree becomes
L1281[17:13:46] <S3> However this still doesn't solve your problem of knowing which way to go off you hit a wall. What are you going to do about that
L1282[17:14:08] <scj643> When I'm depressed I listen to gangster rap
L1283[17:14:31] <markman4897_> lol
L1284[17:14:44] <markman4897_> yeah... octree for mapping efficiently and not literally every voxel...
L1285[17:15:39] ⇨ Joins: Dominance (~Dominance@72-186-205-33.res.bhn.net)
L1286[17:16:14] <S3> Markman: I'm trying to stay a project to replace the Minecraft world saving format as an octree
L1287[17:16:25] <ds84182> Well, MC can't do a proper octree because of the complexity underground, since (in normal situations) any "optimizations" that could be used would be unneeded since underground has a variety of different blocks
L1288[17:16:31] <S3> To increase game performance by 100s f fps
L1289[17:16:52] <reinei> ds84182: it would still be a lot better compared to MC now
L1290[17:16:52] <S3> No ds: I have actually done the math
L1291[17:16:57] <markman4897_> the way i was going to do the mapping was so it detects all the blocks on the way home and writes them... so first time it would be completely empty and then it would slowly build the array of all the blocks... i wouldnt really go map the whole 200x200x200 thing
L1292[17:17:01] <ds84182> reinei: How so?
L1293[17:17:02] <S3> It still works fine underground ds
L1294[17:17:20] <reinei> ds84182: as you still have lots and lots of chunks of connected stone
L1295[17:17:24] <ds84182> And how does FPS factor into this?
L1296[17:17:31] <reinei> so you simplify that and get memory increases
L1297[17:17:32] <ds84182> Minecraft automatically culls faces that aren't seen
L1298[17:18:00] <reinei> actually MC doesnt, OpenGL does :P (sorry had to one up you there)
L1299[17:18:01] <ds84182> And for octrees, whats the access time vs a regular bitmap
L1300[17:18:15] <ds84182> reinei: Uh, no it doesn't
L1301[17:18:16] <S3> Ds84182: if the octree is implemented correctly then a Minecraft chunk where every block is different will only be as complex as anvil is
L1302[17:18:22] <ds84182> I'm taking about face|face rendering
L1303[17:18:26] <ds84182> OpenGL has no say in that
L1304[17:18:31] <ds84182> OpenGL just culls backfaces
L1305[17:19:14] <ds84182> I'm confused now, what you're saying is that it would both benefit FPS and make file sizes smaller
L1306[17:19:30] <ds84182> But the thing is, how would this affect the runtime?
L1307[17:19:39] <S3> Well I did not know that there was gl culling going on
L1308[17:19:51] <ds84182> ... It isn't culling implemented by GL
L1309[17:19:54] <reinei> S3 gl only culls backkfaces ds is right
L1310[17:19:56] <ds84182> It's culling implemented by the game
L1311[17:20:28] <S3> Good nuff
L1312[17:20:33] <ds84182> Let me ask... How much Minecraft modding have any of you've done?
L1313[17:20:41] <ds84182> Just... Curious.
L1314[17:20:49] <reinei> ds84182: I don't have public mods but I know quite a bit
L1315[17:21:02] <reinei> I am just too tired to form good thoughts right now
L1316[17:21:09] <reinei> looking for a nice multi-model DB atm
L1317[17:21:44] <S3> Most of my missing experience comes from mid loader in beta so that's wrote irrelevant but it doesn't matter.
L1318[17:21:50] ⇦ Quits: Capitalhitman38 (webchat@68.114.59.58) (Ping timeout: 204 seconds)
L1319[17:21:56] <S3> Modding not missing,*
L1320[17:21:58] <reinei> that supports querys I can actually write without getting a head-ache
L1321[17:22:31] <ds84182> S3: Thing is, how exactly, not even from a modding perspective but a programming perspective, would a new save format benefit FPS?
L1322[17:22:47] <ds84182> The most it would benefit, if any, would be saving and loading times
L1323[17:23:20] <S3> Well. I'm not going to get into details
L1324[17:23:22] <S3> But
L1325[17:23:46] <scj643> I'm really hating Windows right now
L1326[17:23:58] <ds84182> scj643: Aren't we all
L1327[17:24:02] <scj643> Yep
L1328[17:24:03] <S3> Might I remind you that the whole reason why cube two sauerbraten runs on a Pentium 4 do well I'd because of its save format.
L1329[17:24:22] <S3> In our case with Minecraft we have a different situation but
L1330[17:24:33] <ds84182> One sec, let me google that
L1331[17:24:39] <scj643> For me I start listening to rap when I'm depresed
L1332[17:24:43] <reinei> every time I hear 'cube 2 sauerbraten' I get this funny feeling -.-
L1333[17:25:20] <scj643> It's takin its sweet ass time to reboot
L1334[17:25:50] <CompanionCube> anyone here looking for a technically challenging OC Lua project/
L1335[17:25:57] <Kodos> What sort?
L1336[17:26:06] <CompanionCube> there's a make-a-lisp guide on github
L1337[17:26:23] <ds84182> Looking at the game/the game's map format, the game is MASSIVELY DIFFERENT than Minecraft's Architecture
L1338[17:26:23] <scj643> I'm looking for a computer that doesn't suck ass
L1339[17:26:28] <S3> FINALLY
L1340[17:26:29] <reinei> oh god not another 'lisp parser' I have to write regexe's for ...
L1341[17:26:33] <ds84182> (if you would call that Architectiure)
L1342[17:26:38] <S3> Finally I am on an actual desktop
L1343[17:26:45] <S3> anyways ds84182
L1344[17:27:01] <CompanionCube> Using only the resources of an OC computer, could you create a complete implementation of the language specified in the guide?
L1345[17:27:05] <ds84182> So, looking at the map format, it's octrees aren't meant to be edited in real time during the game, right?
L1346[17:27:19] <ds84182> And the textures are batched for each octree by another program, right?
L1347[17:27:23] <S3> one thing to keep in mind is that in most cases, not only is the map stored on disk, but also in memory, but in sauerbraten the format was designed specifically for high performance manipulation
L1348[17:28:06] <ds84182> I'm also guessing the game is made in C or C++ instead of Java
L1349[17:28:08] <S3> the map itself is an octree, now there's more than just octree data in the map but
L1350[17:28:32] <S3> but with an octree if you have a very complex portion of the map and you want to copy, move, delete, etc a massive section of the map
L1351[17:28:38] <ds84182> The problem with Minecraft is Java, not how it reads and writes files and manages it's block
L1352[17:28:42] <S3> you can just clone , delete, transfer octree nodes
L1353[17:28:59] <ds84182> S3: But how does this apply to a game like Minecraft?
L1354[17:29:10] <ds84182> That would sound like a godsend in an editor or something
L1355[17:29:12] <CompanionCube> https://github.com/kanaka/mal
L1356[17:29:17] <S3> now this is a bit different with Minecraft, but due to Anvil being very easy to reflect with Java, I think it would be at least implementing as a test.
L1357[17:29:26] <ds84182> But a game that you modify dynamically? Sounds like CPU hell.
L1358[17:29:52] <S3> well, it allowed me to move massive chunks in sauerbraten on my P4 without any cpu time that was measurable
L1359[17:30:34] <S3> so the way I sort of came about is that, the blocks (but not their data) is stored in an octree like filesystem in chunks, and in a seperate octree, the lighting is stored.
L1360[17:30:37] <ds84182> Well, how about a game where you have to manage a structure that isn't contiguous?
L1361[17:30:43] <reinei> why does every multi-model DB need a SQL like syntax for its queries?
L1362[17:30:45] <S3> I thought of merging them but it makes the octree too complex
L1363[17:31:16] <S3> but the biggest idea here was not performance, regardless of what I said before. Its ram usage and disk space.
L1364[17:31:43] <ds84182> You might end up using more RAM with that system in place
L1365[17:32:20] <S3> the math we did showed that the octree file wherer every block in a chunk is entirely different will only be as complex as the the anvil format + some extra overhead
L1366[17:32:28] <S3> ds84182, one way to find out.
L1367[17:32:31] <ds84182> If Java had a good clean way to map a byte array into a file then I'm pretty sure Mojang would do that
L1368[17:32:40] <reinei> CompanionCube: have fun doing that in OC, they already got a lua implementation so porting should be OK
L1369[17:32:41] <S3> the folks in #minecraftforge said that replacing the save format is dead simple
L1370[17:32:52] <S3> and is as simple as just reflecting the said anvil class
L1371[17:33:00] <CompanionCube> reinei: Providing it doesn't exceed the RAM / CPU limits
L1372[17:33:06] <S3> they said no mods should be directly interfacing the regions themselves
L1373[17:33:08] <reinei> Also how does Lua have PCRE REgExe's?
L1374[17:33:24] <reinei> well THAT might make it problematic xD
L1375[17:33:32] <S3> reinei, no Lua has patterns
L1376[17:33:38] <S3> which suck really bad and make you wish you had PCRE
L1377[17:33:42] <reinei> S3 patterns !== Regex
L1378[17:33:57] <reinei> (yes thats a unequal does not equal type from js)
L1379[17:34:21] <S3> ds84182, reinei one thing I have to say about all of this!
L1380[17:34:25] <gamax92> !
L1381[17:34:27] <ds84182> Are we about to go into a flame war over Lua Patterns being better than Regex?
L1382[17:34:37] <S3> #js Array(16).join("wat - 1") + " Batman!";
L1383[17:34:37] <|0xDEADBEEF|> > "wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1 Batman!"
L1384[17:34:39] <ds84182> If so, let's go bitches
L1385[17:34:41] <S3> #js Array(16).join("wat" - 1") + " Batman!";
L1386[17:34:41] <|0xDEADBEEF|> > Unexpected string at <eval>:1:31
L1387[17:34:42] <reinei> ds84182: better? they are different
L1388[17:34:43] <S3> fuck
L1389[17:34:46] <S3> #js Array(16).join("wat" - 1) + " Batman!";
L1390[17:34:46] <|0xDEADBEEF|> > "NaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaN Batman!"
L1391[17:34:48] <gamax92> wat - 1
L1392[17:34:58] ⇦ Parts: SnowDapples (~powered@p5794DF5E.dip0.t-ipconnect.de) (http://quassel-irc.org - Chat comfortably. Anywhere.))
L1393[17:35:02] <S3> I always typo it
L1394[17:35:11] <ds84182> was = wat-1;
L1395[17:35:21] <CompanionCube> #js Array(16).join("a" - 1) + " Batman!";
L1396[17:35:21] <|0xDEADBEEF|> > "NaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaN Batman!"
L1397[17:35:28] <CompanionCube> shorter
L1398[17:35:34] <S3> #js Array(16).join("" - 1) + " Batman!";
L1399[17:35:35] <|0xDEADBEEF|> > "-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1 Batman!"
L1400[17:35:37] <S3> aww.
L1401[17:35:39] <CompanionCube> fail
L1402[17:35:39] <S3> WUTR
L1403[17:35:42] <S3> WART
L1404[17:35:46] <vifino> UART
L1405[17:35:48] <S3> wat
L1406[17:35:54] <S3> RS232
L1407[17:36:04] <S3> can we has rs232 in OC Sangar ?
L1408[17:36:09] <CompanionCube> CONNECT 9600
L1409[17:36:12] <S3> :)
L1410[17:36:13] <reinei> #js Array(16).foin('' - 1) + " Batman!";
L1411[17:36:17] <|0xDEADBEEF|> > Object [object Array] has no method 'foin'
L1412[17:36:18] <reinei> fuck xD
L1413[17:36:19] <S3> CompanionCube, my domain name is the be3st domain name
L1414[17:36:24] <reinei> #js Array(16).join('' - 1) + " Batman!";
L1415[17:36:24] <|0xDEADBEEF|> > "NaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaN Batman!"
L1416[17:36:25] <CompanionCube> #js Array(16).join("" - 1) + " Batman!";
L1417[17:36:25] <|0xDEADBEEF|> > "NaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaN Batman!"
L1418[17:36:31] <Lizzy> ...
L1419[17:36:38] <S3> CompanionCube, my domain name is 9600-baud.net
L1420[17:36:38] <reinei> Zero Width Characters ftw!
L1421[17:36:39] <S3> :P
L1422[17:36:41] <CompanionCube> Reika, yes
L1423[17:36:45] <CompanionCube> fial
L1424[17:36:49] * CompanionCube used a zero-width space
L1425[17:36:52] <reinei> reika?!
L1426[17:37:10] <S3> who is Reika
L1427[17:37:12] <CompanionCube> reinei, ping fail
L1428[17:37:21] <reinei> S3 a mod creator
L1429[17:37:32] <reinei> maker of ... forgot the names xD
L1430[17:37:34] <S3> just remember folks. the addition operator is not commutative in JavaScript
L1431[17:37:41] <S3> #js {} + []
L1432[17:37:41] <|0xDEADBEEF|> > 0
L1433[17:37:45] <S3> #js [] + {}
L1434[17:37:45] <|0xDEADBEEF|> > "[object Object]"
L1435[17:38:03] <reinei> the Array addition is non commutativ
L1436[17:38:04] <S3> #c printf("test\n");
L1437[17:38:24] <S3> #js {} + {}
L1438[17:38:24] <|0xDEADBEEF|> > NaN
L1439[17:38:27] <reinei> if that works I'll eat my shoe... nothing
L1440[17:38:33] <S3> so whats ..
L1441[17:38:35] <reinei> (that #c line)(
L1442[17:38:36] <S3> #js [] - {}
L1443[17:38:36] <|0xDEADBEEF|> > NaN
L1444[17:38:56] <S3> #js {} - []
L1445[17:38:56] <|0xDEADBEEF|> > -0.0
L1446[17:38:56] ⇦ Quits: Barbas (~Barbas@205-182-233-186.raimax.com.br) (Read error: Connection reset by peer)
L1447[17:39:00] <S3> ......
L1448[17:39:10] <S3> {} - [] is negative 0.
L1449[17:39:12] <reinei> try it in xkcscript
L1450[17:40:01] <reinei> #js let foo = 'bar'; let a = [{foo}, {bar: 'bar'}]; return foo - a;
L1451[17:40:01] <|0xDEADBEEF|> > Unexpected identifier at <eval>:1:8
L1452[17:40:06] <reinei> aww no es6
L1453[17:40:12] <ds84182> Meowths here on the scene! hmmmMMMMMMMMMMMMMmmmmmmm. hmmmMMMMMMMMMMMMMMMMMMMmmmmmmm. OhKAy. And that's my report.
L1454[17:42:33] <markman4897_> a quick question about OC robots... if you have 2x2 space with walls of jungle log, can a robot plant cocoa beans on all of the 4 blocks?
L1455[17:42:58] <reinei> why shouldn't he?
L1456[17:43:11] <reinei> also does OC support sending Ctrl+D for EOF?
L1457[17:43:19] <markman4897_> dont you have to look directly at jungle log to plant a seed on it?
L1458[17:43:55] ⇨ Joins: Barbas (~Barbas@205-182-233-186.raimax.com.br)
L1459[17:45:03] <ds84182> Well, I dunno anything about OC robots specifically, so I can't help you there
L1460[17:45:19] <ds84182> I just hang out here and not play Minecraft because the game bores me
L1461[17:45:35] <vifino> blaaaarghhhh, wat do
L1462[17:45:37] <reinei> ds84182: I only hang around here because I am bored ...
L1463[17:45:39] <markman4897_> ill just test it... waiting for modpack to load up atm
L1464[17:45:40] <markman4897_> lol
L1465[17:45:45] <ds84182> vifino: You
L1466[17:45:50] <ds84182> hehehehe
L1467[17:45:57] <reinei> vifino: make a futuristic looking website? after all you can create that nice canvas thingy
L1468[17:46:02] <vifino> i feel like making music but all I get done is crap, like every piece of music i ever made .-.
L1469[17:46:19] <reinei> I don't even have a program to even remotely make music atm
L1470[17:46:26] <markman4897_> try the DaftPunk style...
L1471[17:46:30] <reinei> except a not-quite-legal version of audition ...
L1472[17:46:43] <markman4897_> i always used FL studio...
L1473[17:46:57] <reinei> me too but haven't had that for quite some time
L1474[17:47:18] <markman4897_> well since i messed up my windows i dont have that... so that would be around half a year
L1475[17:50:26] <markman4897_> okay... so it does work... just have to define side
L1476[17:51:26] <S3> vifino, make a web 3.0 website
L1477[17:51:27] <S3> :)
L1478[17:51:51] <S3> #pl print 'test'
L1479[17:51:54] <S3> NO pl! :(
L1480[17:52:07] <S3> oh yeah I gotta write that eval plug
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L1482[17:53:00] ⇨ Joins: Cruor (Cruor@satomi.openshell.no)
L1483[17:53:05] <S3> whee
L1484[17:53:27] *** Cruor is now known as Guest23625
L1485[17:56:29] <Inari> TIL vegans are against world peace
L1486[17:56:49] <reinei> Inari: please explain further
L1487[17:57:33] <Inari> well plain cheeseburgers are good and fill you with joy and make you nice.. hence if everyone just had one a day we'd achieve worldpeace, vegans wouldn't have one, hence they're against worldpeace QED
L1488[17:57:59] <reinei> nice deductions there
L1489[17:58:18] <Inari> ikr
L1490[17:58:24] <Inari> do i get the nobel peace price now?
L1491[17:58:29] <Inari> *prize
L1492[17:58:40] <reinei> I like the 'theorem of cliflict avoidance through the golden twin arches'
L1493[17:58:47] *** surferconor425 is now known as surferconor425|Away
L1494[17:59:03] <reinei> which actually existed, but was renamed to 'conflict avoidance through Dell' :(
L1495[17:59:18] <reinei> PS. the 'golden twin arches' refer to McDonalds!
L1496[18:00:46] *** surferconor425|Away is now known as surferconor425
L1497[18:01:14] <Inari> https://www.youtube.com/watch?v=3dks8NKhBpg#t=5s
L1498[18:01:15] <MichiBot> Inari: The Insanity of Ronald McDonald 64 | length: 3m 34s | Likes: 118 Dislikes: 0 Views: 11681 | by yufguf567
L1499[18:02:13] <Inari> im lovin it
L1500[18:02:15] <Inari> HIT THE LEVER
L1501[18:03:10] <reinei> the quaility though xD I somehow get the urge to play a osu! map with this song
L1502[18:03:45] <Inari> that moment when you want to play stepmania with your dancepad and the song is made fo rkeyboard
L1503[18:03:49] <Inari> i dont have 4 legs ok ;-;
L1504[18:04:17] <reinei> https://www.youtube.com/watch?v=HXx3pMBzMzQ
L1505[18:04:21] <MichiBot> reinei: Arcade Dancing Level Asian | length: 1m 50s | Likes: 1495 Dislikes: 25 Views: 313726 | by Viral Funnies
L1506[18:04:46] <Ekoserin> His legs are like jello
L1507[18:05:45] <markman4897_> random question... does table.getn(array) not work?
L1508[18:06:26] <Inari> reinei: those are made for dance pad at least
L1509[18:06:35] <vifino> Aaaand I couldn't be arsed to make music.
L1510[18:06:39] <vifino> eurgh.
L1511[18:06:43] <reinei> there are different videos too
L1512[18:06:57] <reinei> where they miss around 45% due to the lack of 4 feet
L1513[18:07:07] <Inari> xD
L1514[18:07:13] <Inari> i wonder how long he had to practice that
L1515[18:08:36] <Inari> https://www.youtube.com/watch?v=yxppZBcdB-M
L1516[18:08:37] <MichiBot> Inari: Glico: Pretz Commercial 1 | length: 31s | Likes: 453 Dislikes: 19 Views: 232043 | by jcommercial
L1517[18:10:18] *** kirby|gone is now known as mrkirby153
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L1524[18:22:05] <ds84182> #lua table.getn
L1525[18:22:05] <|0xDEADBEEF|> > nil
L1526[18:22:14] <ds84182> markman4897_: Pretty sure thats a depreciated method
L1527[18:22:22] <ds84182> Stop reading from the Lua 5.0 docks
L1528[18:22:23] <ds84182> *docs
L1529[18:22:42] <markman4897_> yeah... table.maxn() works i guess
L1530[18:22:55] <ds84182> That doesn't exist either
L1531[18:23:00] <markman4897_> you sure?
L1532[18:23:03] <markman4897_> damn it
L1533[18:23:06] <ds84182> In 5.3 it doesn't
L1534[18:23:09] <markman4897_> oh
L1535[18:23:10] <ds84182> STOP READING FROM OLD STUFF
L1536[18:23:11] <markman4897_> 5.2
L1537[18:23:28] <ds84182> It's depreciated then
L1538[18:23:28] <markman4897_> can you link me a reference book or something for the new one?
L1539[18:23:34] <ds84182> ~w lua
L1540[18:23:34] <ocdoc> Predicted http://www.lua.org/manual/5.2/manual.html#pdf-load
L1541[18:23:41] <ds84182> eh, thats the right one
L1542[18:23:51] <markman4897_> ty
L1543[18:23:56] <ds84182> and change 5.2 to 5.3 in the manual if you want to look at 5.3's manual
L1544[18:24:31] <markman4897_> yeah, thanks again
L1545[18:24:47] <markman4897_> i was reading this http://www.lua.org/pil/19.1.html ...
L1546[18:24:52] <markman4897_> the oldest of the old probably
L1547[18:24:55] <ds84182> Yeah, the PIL is 5.1
L1548[18:25:46] <ds84182> #lua type(table.unpack)
L1549[18:25:46] <|0xDEADBEEF|> > function
L1550[18:25:55] <ds84182> Hmm, they didn't keep the whole second return thing
L1551[18:26:58] <ds84182> Holy fuck, this is the oldest version of Lua people can get their hands on: www.lua.org/manual/2.1/manual.html
L1552[18:27:22] <ds84182> Wed Jan 26 1994
L1553[18:27:24] <markman4897_> you can call a function as an argument of a function right?
L1554[18:28:03] <ds84182> Yes
L1555[18:28:27] <ds84182> #lua function call(f) return f() end return call(function() return 1, 2, 3 end)
L1556[18:28:27] <|0xDEADBEEF|> > 1 | 2 | 3
L1557[18:28:34] <markman4897_> okay... btw how does one navigate in that big reference manual?
L1558[18:28:43] <ds84182> At the very top
L1559[18:29:19] <markman4897_> oh i didnt see that there... woops
L1560[18:30:52] ⇨ Joins: Aedda (~aedda@2600:3c00::19:cace)
L1561[18:35:44] <markman4897_> >>Function table.maxn is deprecated. Write it in Lua if you really need it. << what does "write it in lua" mean...
L1562[18:35:53] <gamax92> reimplement it in lua
L1563[18:36:08] <gamax92> or make a lua function that does the same thing
L1564[18:36:24] <gamax92> or stop using depreciated functions and go with the new code :D!
L1565[18:36:57] <markman4897_> okay... the new code being?
L1566[18:37:07] <gamax92> I forgot what maxn does :P
L1567[18:37:50] <markman4897_> counts the arrays length
L1568[18:37:52] <markman4897_> sorry for being such a noob...
L1569[18:38:04] <markman4897_> its late and i havent slept for too long
L1570[18:39:09] <Mimiru> erm... wouldn't #tablename do the same as maxn?
L1571[18:39:22] <markman4897_> tbh i have no idea...
L1572[18:39:41] <markman4897_> what is tablename?
L1573[18:40:03] <Mimiru> the name of your table.
L1574[18:40:27] <markman4897_> um...
L1575[18:40:54] <markman4897_> ill try that...
L1576[18:40:55] <Mimiru> t = {"a", "b", "c"} print(#t) should print 3.
L1577[18:41:01] <markman4897_> no
L1578[18:41:04] <markman4897_> oh
L1579[18:41:08] <Mimiru> #lua t = {"a", "b", "c"} print(#t)
L1580[18:41:09] <markman4897_> yeah
L1581[18:41:12] <Mimiru> no? k.
L1582[18:41:13] <|0xDEADBEEF|> > 3 | nil
L1583[18:41:14] <markman4897_> thanks :D
L1584[18:41:24] <Mimiru> ahh just |0xDEADBEEF| being slow :P
L1585[18:41:59] <Kodos> #lua for i = 1,#t do print(t[i]) end
L1586[18:41:59] <|0xDEADBEEF|> > a | b | c | nil
L1587[18:42:03] * vifino covers |0xDEADBEEF|'s ears
L1588[18:42:13] ⇦ Quits: CoderPuppy (~cpup@32.218.114.167) (Read error: Connection reset by peer)
L1589[18:42:14] <vifino> Shhh, don't listen to these bad people telling you you are slow...
L1590[18:42:24] <markman4897_> lol
L1591[18:42:53] ⇨ Joins: CoderPuppy (~cpup@32.218.114.167)
L1592[18:44:32] <vifino> #lua speedo
L1593[18:44:32] <|0xDEADBEEF|> > nil
L1594[18:44:35] <vifino> #p
L1595[18:44:35] <|0xDEADBEEF|> > 0.1314948549999999 Seconds passed.
L1596[18:44:45] <vifino> See? Don't listen.
L1597[18:47:15] <markman4897_> thats nice
L1598[18:49:45] <Mimiru> 5 seconds to print the size of a 3 element table is slow.
L1599[18:49:46] <Mimiru> t:P
L1600[18:50:40] <vifino> Mimiru: That was a network hickup >:(
L1601[18:51:02] <vifino> After all it goes through two servers to even go to esper.
L1602[18:52:01] <vifino> Aaaaaanyhow.
L1603[18:52:04] <vifino> Immasleepbai.
L1604[18:53:19] <Kodos> This is such a clusterfuck http://puu.sh/kYSPU/a6e3a0ef05.png
L1605[19:01:22] <Izaya> #p
L1606[19:01:27] <|0xDEADBEEF|> > Timeout.
L1607[19:18:53] *** Daiyousei is now known as SleepingFairy
L1608[19:25:31] <markman4897_> would someone take the time and tell me how to turn a string s = "f1,d2,u2,l,b1" into an array a = {{"f", 1},{"d", 2},{"u",2},{"l", nil},{"b",1}}
L1609[19:26:40] <markman4897_> ive been trying my luck with string.gmatch() and some loops but i just cant figure it out...
L1610[19:42:11] ⇨ Joins: Wembly (~Wembly@50.240.220.69)
L1611[19:58:01] <ds84182> You should be able to do that with gmatch
L1612[19:58:04] <ds84182> in fact
L1613[19:58:47] <ds84182> #lua for s, e in ("f1,d2,u2,l,b1"):gmatch("(.)(.?),?") do print(s, e) end
L1614[19:59:02] <ds84182> I may have fucked that up
L1615[19:59:05] <ds84182> #lua "p"
L1616[19:59:12] <ds84182> Nope, |0xDEADBEEF| is having problems
L1617[20:01:09] <ds84182> Anyways, markman4897_, this works: for s, e in ("f1,d2,u2,l,b1"..","):gmatch("(.)(.?),") do print(s, e) end
L1618[20:01:31] <ds84182> You have to make sure you concat the last "," to the end, else it won't parse the last result
L1619[20:01:54] <markman4897_> sec... lemme try to input that in the main program
L1620[20:01:55] <ds84182> vifino: anyways, |0xDEADBEEF| is brok
L1621[20:02:13] <ds84182> #p
L1622[20:03:11] <markman4897_> so... what should the print output... first one will be enough
L1623[20:03:18] <|0xDEADBEEF|> > f 1 | d 2 | u 2 | l , | b 1 | nil
L1624[20:03:18] <|0xDEADBEEF|> > p
L1625[20:03:21] <|0xDEADBEEF|> > 2.62370143 Seconds passed.
L1626[20:03:26] <markman4897_> oh
L1627[20:03:35] ⇦ Quits: Naomi (Naomi@eos.pc-logix.com) (Ping timeout: 378 seconds)
L1628[20:03:40] <markman4897_> that took a while
L1629[20:03:51] ⇨ Joins: Naomi (Naomi@eos.pc-logix.com)
L1630[20:04:07] <ds84182> #lua for s, e in ("f1,d2,u2,l,b1"..","):gmatch("(.)(.?),") do print(s, e) end
L1631[20:04:08] <|0xDEADBEEF|> > f 1 | d 2 | u 2 | l | b 1 | nil
L1632[20:04:24] <ds84182> The second one makes sure that e is nil for "l,"
L1633[20:04:38] <ds84182> Otherwise, the first one will fill e in with "," instead
L1634[20:05:47] <markman4897_> what did you change?
L1635[20:06:11] <ds84182> Basically, now it expects a "," at the end of each one
L1636[20:06:33] <ds84182> But because it expects the comma at the end of each one, each string now needs to have a "," at the end
L1637[20:07:17] <markman4897_> okay
L1638[20:07:23] <Kodos> Anyone not terribad at math
L1639[20:07:35] <ds84182> Kodos: I can do 2+2 in my head
L1640[20:07:36] <markman4897_> can you explain the pattern if step by step if its not too much trouble
L1641[20:07:37] <ds84182> It's 5.
L1642[20:07:42] <ds84182> markman4897_: Sure
L1643[20:08:05] <Kodos> If I'm generating 5k RF a tick, and consuming 0.08 Fuel per tick, how much RF will 52000 Fuel get me
L1644[20:08:16] <Kodos> I basically need the equation to figure that out
L1645[20:09:31] <ds84182> Basically, "(.)(.?)," says that it wants two different matches ("(.)" and "(.?)"). "(.)" captures a single character, while "(.?)" captures one or zero characters. "," at the end basically acts as an anchor.
L1646[20:10:37] <ds84182> So, for example, ("five"):match("(.)i") will give you "f", but ("five"):match("(.?)q") will give you ""
L1647[20:11:24] <markman4897_> how do you define a two dimensional array -.-
L1648[20:12:13] <markman4897_> my brain is slowly dying right now
L1649[20:12:33] <markman4897_> ill just show you the program... it will be much easier...
L1650[20:12:54] <ds84182> 5000 RF/tk, 0.08 F/tk, 52000/0.08 = 650000 fuel existence ticks, 650000*5000 = 3250000000 RF
L1651[20:12:56] <ds84182> Kodos: ^
L1652[20:13:13] <Kodos> Thanks. My original math was right then
L1653[20:13:17] <Kodos> 3b RF didn't sound right, but I guess it was
L1654[20:13:34] <Kodos> I'm gonna need a bigger cap bank
L1655[20:13:51] <markman4897_> http://pastebin.com/iVzFbcak
L1656[20:14:11] <ds84182> markman4897_: local aTable = {} aTable[1] = {"Another Table!"} aTable[1].MORE_TABLES = {"YAAAAAAAAY"} would give you {{"Another Table!", MORE_TABLES={"YAAAAAAAAY"}}}
L1657[20:14:14] <markman4897_> im trying to make it so i insert the path in the path var
L1658[20:14:32] <markman4897_> im lost a bit...
L1659[20:14:37] *** surferconor425 is now known as surferconor425|Away
L1660[20:14:37] <ds84182> Alright, lemme see
L1661[20:14:44] <ds84182> Oh, I see
L1662[20:14:58] <ds84182> markman4897_: You need to create the new table first inside of the other table
L1663[20:15:13] <markman4897_> t = {{}} is not good enough
L1664[20:15:15] <markman4897_> ?
L1665[20:15:25] <ds84182> For example, if I had a table name t, and I wanted to add another table to it, I could just simply do t[i] = {}
L1666[20:15:34] <markman4897_> oh
L1667[20:15:38] <ds84182> That would give me the ability to to t[i][1] = "whatever"
L1668[20:15:46] <ds84182> And you can do that for as many dimensions you want
L1669[20:15:56] <markman4897_> what about t = {{}} ?
L1670[20:16:04] <ds84182> You could do that too, but that wouldn't scale well
L1671[20:16:20] <ds84182> Because only t[1] would contain a table. t[2] and t[3] would be nil
L1672[20:16:20] <markman4897_> well it doesnt want to work i guess...
L1673[20:16:26] <markman4897_> ill try your solution
L1674[20:17:04] <markman4897_> wait you defined an empty table with t[i] = {} ?
L1675[20:17:10] <markman4897_> and i is nothing?
L1676[20:17:12] <ds84182> And also, as a suggestion, you may want to prefix variables that you use inside that function (and only inside that function) with local
L1677[20:17:22] <ds84182> markman4897_: i is whatever variable you want
L1678[20:17:34] <ds84182> In your case, i could be replaced by c
L1679[20:18:12] <markman4897_> oh im soo lost right now... dont know if its the hour or what... i cant even think straight... could you edit the pastebin and repost it please?
L1680[20:19:12] <ds84182> Ok, you see how you have t[c][1] = s? Well if you wanted to create a table at t[c], you would want to do t[c] = {}
L1681[20:19:25] <markman4897_> oh
L1682[20:19:27] <markman4897_> in the loop
L1683[20:19:29] <markman4897_> OOOOHHH!
L1684[20:19:30] <ds84182> Yeah
L1685[20:19:35] <markman4897_> oh my god!
L1686[20:19:45] <markman4897_> and this took me soo much time to realise!
L1687[20:19:50] <markman4897_> i must be braindead
L1688[20:19:53] <ds84182> :P
L1689[20:23:16] <markman4897_> okay... i updated the pastebin... now it only executes the first move
L1690[20:23:18] <markman4897_> ...
L1691[20:23:47] <markman4897_> is the parse function writtten correctly?
L1692[20:23:50] <markman4897_> *isnt
L1693[20:25:50] <ds84182> Hmm
L1694[20:26:23] <ds84182> Did it error?
L1695[20:26:43] <markman4897_> no
L1696[20:26:54] <ds84182> Thats odd
L1697[20:27:00] <markman4897_> indeed...
L1698[20:30:52] ⇦ Quits: Inari (~Uni@p5DEC68F2.dip0.t-ipconnect.de) (Read error: Connection reset by peer)
L1699[20:32:28] <markman4897_> i think the convert only outputs the first pair in the table
L1700[20:33:06] <markman4897_> *i suspect
L1701[20:38:05] <markman4897_> i did something... and it seems it works now...
L1702[20:39:14] <markman4897_> oh yeah... does that pattern thing recognise if the number is higher than 9 ?
L1703[20:42:10] <markman4897_> test
L1704[20:42:27] <markman4897_> okay... my internet glitched there for a bit...
L1705[20:43:11] ⇦ Quits: Lathanael|Away (~Lathanael@p549616CA.dip0.t-ipconnect.de) (Ping timeout: 378 seconds)
L1706[20:49:09] <markman4897_> okay... figured out the above 9 thing... great
L1707[20:49:18] <markman4897_> now everything works like a charm
L1708[20:49:22] <markman4897_> thanks for the help
L1709[20:49:23] <ds84182> Oh, sorry, I was away
L1710[20:49:32] <ds84182> You're welcome :P
L1711[20:50:07] ⇨ Joins: Capitalhitman38 (webchat@68.114.59.58)
L1712[20:50:21] ⇦ Quits: h3po (~h3po@aftr-5-146-249-110.unity-media.net) (Quit: Leaving.)
L1713[20:51:20] <markman4897_> just to recap my newly acquired knowledge... the pattern (.)(.?.?), means: (.) -> one variable which can be any char, (.?.?) —> 2nd variable which can be any 1 to 2 chars, , -> there has to be a comma at the end of the sequence caught
L1714[20:51:36] <markman4897_> is my understanding correct?
L1715[20:51:53] <ds84182> Yep
L1716[20:51:55] <markman4897_> to be shorter () means one variable
L1717[20:52:00] <ds84182> Yep
L1718[20:52:03] <markman4897_> great
L1719[20:52:21] <ds84182> You can also simply (.?.?) into (.*), which means 0 or more characters
L1720[20:52:36] <markman4897_> oh?
L1721[20:52:40] <ds84182> And it would also handle 100, 1000, and even 10000 :P
L1722[20:52:40] <markman4897_> okay...
L1723[20:52:46] <markman4897_> yeah
L1724[20:52:52] <markman4897_> but what would >> ([^;]*); << be then
L1725[20:53:03] <ds84182> Every character except ;
L1726[20:53:10] <ds84182> Followed by a ;
L1727[20:54:16] <markman4897_> so [] is except
L1728[20:54:21] <S3> man this brings back memories
L1729[20:54:26] <markman4897_> okay
L1730[20:54:28] <markman4897_> ...
L1731[20:54:29] <ds84182> markman4897_: [] is a group
L1732[20:54:34] <markman4897_> i understand now
L1733[20:54:35] <ds84182> The ^ means except
L1734[20:54:36] <S3> Listening to blue abadee from eifel 65 ahaha
L1735[20:54:53] <S3> it always sounded like in the chorus that they were singing, "I would beat up a guy"
L1736[20:54:53] <markman4897_> i mean yeah... [] -> custom group, ^ -> except... right
L1737[20:54:55] <ds84182> So for instance, if I say ([abc]), then it will ONLY find a, b, or c
L1738[20:55:16] <markman4897_> okay :D
L1739[20:59:23] <markman4897_> now for the actual harvesting and replanting and hard fuel dumping...
L1740[20:59:55] <markman4897_> but thats a job for tomorrow... im obviously waaay to braindead at this hour :P
L1741[21:00:12] <ds84182> lol
L1742[21:00:34] <markman4897_> okay... maybe just the harvest part, cuz its mainly just swinging
L1743[21:01:18] ⇨ Joins: IzayaXMPP (~b1a037545@210.1.213.55)
L1744[21:01:26] <IzayaXMPP> So Esper is working again
L1745[21:01:29] <IzayaXMPP> that's nice
L1746[21:02:35] * ds84182 throws a screenshot at vifino
L1747[21:02:38] <ds84182> Wait, he's asleep
L1748[21:02:44] <ds84182> fuckkit, here you people go http://i.imgur.com/Se88tLI.png
L1749[21:03:29] <ds84182> And also, you've got to love VSYNC
L1750[21:03:54] <Kodos> I'll see your weird space picture, and raise you http://puu.sh/kZ0oS/0a3e48ba69.png
L1751[21:04:34] <ds84182> I see Shuudoushi is a cheater
L1752[21:04:39] <ds84182> But thats none of my business
L1753[21:04:42] <Kodos> We're all cheaters, it's a creative server
L1754[21:04:56] <ds84182> H
L1755[21:05:00] <Shuudoushi> ?
L1756[21:05:14] <ds84182> I was thinking about joining, but I can't even get the modpack to load without my computer dying
L1757[21:05:30] <Shuudoushi> how am i a cheater...
L1758[21:05:40] <Shuudoushi> oh
L1759[21:06:08] ⇨ Joins: CodeNinja (webchat@110-2-111-208-in-addr-arpa.omnispring.net)
L1760[21:06:31] <Shuudoushi> two direction worm drive http://puu.sh/kZ0TZ/3b0cda40bf.png
L1761[21:08:05] <ds84182> Nice
L1762[21:09:05] ⇨ Joins: Lathanael|Away (~Lathanael@p549612EE.dip0.t-ipconnect.de)
L1763[21:11:14] ⇨ Joins: Somebody (~Somebody@ip52-171-211-87.adsl2.static.versatel.nl)
L1764[21:13:00] <Somebody> Hello gents, I have a question about the GPU. I've got a 2x3 screen (2 wide, 3 heigh) and I'm trying to fill the background with a specific colour. But with the maximum resolution I'm only getting half of the height
L1765[21:20:29] <Shuudoushi> I don't know enough about GPU stuff to help ya out with that...
L1766[21:20:52] <Shuudoushi> ~w background
L1767[21:20:53] <ocdoc> Predicted http://www.lua.org/manual/5.2/manual.html#pdf-package.preload
L1768[21:20:57] <Shuudoushi> ...
L1769[21:21:04] <Shuudoushi> ~w background color
L1770[21:21:04] <ocdoc> Predicted http://ocd.cil.li/api:colors
L1771[21:22:13] <Mimiru> Shuudoushi, it's part of gpu
L1772[21:22:54] <Kodos> ~w gpu.fill
L1773[21:22:54] <ocdoc> Predicted http://ocd.cil.li/component:gpu
L1774[21:25:56] <Somebody> So with a little bit of testing it turns out if i use gpu.setResolution(64,50) it actually uses the max height properly to use 3 screens
L1775[21:28:26] <markman4897_> can you call a lua script from lua script?
L1776[21:32:37] ⇦ Parts: IzayaXMPP (~b1a037545@210.1.213.55) (Disconnected: closed))
L1777[21:33:06] <markman4897_> found the answer, nevermind
L1778[21:33:22] <Kodos> You can
L1779[21:39:26] ⇦ Quits: markman4897 (~EiraIRC@user10.c2.kamnik.kabelnet.net) (Remote host closed the connection)
L1780[21:41:52] <Kodos> What's pertinent info regarding a BR reactor
L1781[21:42:15] <Kodos> Important, rather
L1782[21:44:18] ⇦ Quits: Capitalhitman38 (webchat@68.114.59.58) (Quit: Web client closed)
L1783[21:44:24] ⇨ Joins: Capitalhitman38 (webchat@68.114.59.58)
L1784[21:45:16] <markman4897_> okay... i once again coded 4h of my sleep away -.-" time to go now...
L1785[21:45:21] <markman4897_> bye yall :)
L1786[21:45:28] <CodeNinja> BR neutrons travel only 4 blocks
L1787[21:45:33] ⇦ Quits: markman4897_ (~markman48@user10.c2.kamnik.kabelnet.net) (Quit: Leaving)
L1788[21:45:34] <CodeNinja> You want to catch them
L1789[21:45:40] <Kodos> wat
L1790[21:48:39] ⇨ Joins: CodeNinja_ (webchat@110-2-111-208-in-addr-arpa.omnispring.net)
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L1792[21:49:39] *** CodeNinja_ is now known as CodeNinja
L1793[21:50:43] <Noob> Kodos: you're there?
L1794[21:50:46] <Kodos> Yes
L1795[21:51:06] <Noob> Kodos: so do you have any idea what dynamic call budget is about?
L1796[21:51:09] <CodeNinja> Big Reactors web simulator: br.sidoh.org
L1797[21:51:41] <Kodos> Noob, dynamic call budgeting lets you increase the amount of direct calls an OC CPU can perform per tick, at the cost of putting more load on your RL CPU
L1798[21:51:50] <Kodos> The reverse works as well
L1799[21:51:57] <Kodos> It'll be a config option
L1800[21:52:15] <Kodos> Basically it'll let you increase the 'speed' of an OC computer
L1801[21:52:21] <Kodos> At the cost of putting more load on your machine/server
L1802[21:53:24] <Kodos> What's the easiest way to get the actual date with OC without needing the internet card
L1803[21:54:40] <Noob> Kodos: I see, so it's just letting you to set speed of Lua VM for each tier of CPU? lol
L1804[21:54:47] <Kodos> Pretty much, yea
L1805[21:55:06] <Kodos> If you check the commits in the 1.6 branch, you can read the config setting description for a better idea
L1806[21:55:10] <Kodos> /explanation
L1807[21:55:52] <Kodos> CodeNinja, sorry, let me clarify. I'm making a program that prints out various bits of information regarding your reactor to a piece of paper, I'm curious as to what people consider 'important' so I know what to put on the sheet in addition to what I have
L1808[21:56:08] <Noob> Kodos: I've seen it, I just didn't catch the purpose of it. By the way, you don't happen to know whether pixel framebuffer gonna make it into 1.6 or not? :D
L1809[21:56:21] <Kodos> No idea, you'd have to poke you know who and ask
L1810[21:57:09] <Kodos> ~w math
L1811[21:57:09] <ocdoc> http://www.lua.org/manual/5.2/manual.html#pdf-math
L1812[21:57:23] <CodeNinja> Depends on the reactor type
L1813[21:57:39] <Kodos> I'm doing separate info for both types, so let's go with the standard reactor that puts out straight RF
L1814[21:58:55] <CodeNinja> For a passive, Id like power output, fuel consumed on average since the last reporting period, fuel level, and control rod level if that's being dynamically adjusted by the computer in response to an external signal
L1815[21:59:05] <CodeNinja> Other people may want more
L1816[21:59:26] <CodeNinja> Active, steam output instead of rf/t
L1817[21:59:52] <Kodos> Hm, I've got most of that. The 'since the last reporting period' may be a bit hard to do
L1818[22:00:18] <CodeNinja> I thought the function returned the number of mB burned since you last called for it
L1819[22:00:37] <CodeNinja> Then again ive never done it before, so average fuel burn in mb per tick
L1820[22:00:41] <CodeNinja> is fine
L1821[22:01:04] <Kodos> The only method I know of is fuel amount burned last tick
L1822[22:01:10] <CodeNinja> Or ingots per tick, if you can figure out the ingot --> mb of fuel ratio
L1823[22:01:20] <Kodos> 1000 mb of fuel per ingot
L1824[22:01:38] <CodeNinja> Well, for some peple, that might be more useful
L1825[22:02:01] <Kodos> So instead of amount of fuel burned last tick, you'd want to know how much of an ingot it was?
L1826[22:02:53] <CodeNinja> How often is this being printed?
L1827[22:03:09] <Kodos> It's going to be part of a monitor program, so you'll be able to print on demand
L1828[22:03:32] <Kodos> I also plan on doing code for turbines, too
L1829[22:04:11] ⇦ Quits: Barbas (~Barbas@44-176-233-186.raimax.com.br) (Ping timeout: 190 seconds)
L1830[22:05:26] <CodeNinja> Basically, stats I like to know for reactors are: Raw output, control rod level, and output buffer level
L1831[22:06:43] <CodeNinja> For turbines: coil status, rf output, steam intake, and power buffer
L1832[22:07:21] <Kodos> What about instead of coil status (Since I can set a lamp to do that), I put RPM
L1833[22:07:48] <CodeNinja> That would also be good
L1834[22:07:58] <Kodos> By my math I can fit about 6, MAYBE 7 pieces of info per page
L1835[22:08:06] <Kodos> Ideally I'd like to keep each print to 1 sheet
L1836[22:09:47] ⇨ Joins: CodeNinja_ (webchat@110-2-111-208-in-addr-arpa.omnispring.net)
L1837[22:10:41] *** surferconor425|Away is now known as surferconor425
L1838[22:11:16] ⇦ Quits: CodeNinja (webchat@110-2-111-208-in-addr-arpa.omnispring.net) (Ping timeout: 204 seconds)
L1839[22:11:58] <Kodos> CodeNinja_, this is what prints out for a regular reactor thus far http://puu.sh/kZ4G1/2963e03be5.png
L1840[22:12:19] ⇦ Quits: lacsap (~lacsap@modemcable157.188-82-70.mc.videotron.ca) (Remote host closed the connection)
L1841[22:14:26] <CodeNinja_> You could condense fuel capacitly and level onto one line and add the amount of power in the internal buffer
L1842[22:14:36] <CodeNinja_> Otherwise, looks good
L1843[22:15:28] *** surferconor425 is now known as surferconor425|Away
L1844[22:15:30] <Kodos> Hm, what's the fuel amount on a max size reactor?
L1845[22:15:35] <Kodos> err fuel capacity
L1846[22:16:09] <Kodos> As long as it's <= 10 characters, I'm golden
L1847[22:16:26] <Mimiru> Wouldn't that depend on how many fuel rods you have?
L1848[22:16:27] <CodeNinja_> I was suggesting doing it like fuelAmount/fuelCap
L1849[22:16:34] <CodeNinja_> I believe it would
L1850[22:16:45] <Kodos> CodeNinja_, I know, I'm limited to a page width of 24 characters
L1851[22:16:49] <CodeNinja_> oh
L1852[22:16:59] <CodeNinja_> I REALLY need to go to bed
L1853[22:17:00] <Kodos> And I'm accounting for appending " mb"
L1854[22:17:07] <CodeNinja_> oh
L1855[22:17:07] <Kodos> And the slash separator
L1856[22:17:20] <Kodos> So 20 characters for both amounts, thus 10 character limit
L1857[22:18:11] <CodeNinja_> Paper printouts in reactors with internal failsafes that magically prevent them from doing any harm to their surroundings...seems legit
L1858[22:18:38] <Kodos> This is just proof of concept, the printing could be used on loads of things
L1859[22:18:42] <Kodos> Any OC components, really
L1860[22:18:55] <Kodos> You could print out status reports of your paper and ink levels in your printer
L1861[22:19:08] <Kodos> Or material amount in your 3D printers
L1862[22:19:23] <Kodos> Energy amounts and average usage of capacitor banks
L1863[22:19:23] <CodeNinja_> I know
L1864[22:19:43] <CodeNinja_> Its more of a joke about how easy big reactors are to use
L1865[22:19:55] <Kodos> Hell, you could have a program store a list of everyone who's been near your base, and print it out when you come back online
L1866[22:20:16] <CodeNinja_> SentinalhMC could be interested in that
L1867[22:21:07] <CodeNinja_> Unfortunately athough his YT channel is active I havent seen him on IRC for a few weeks now
L1868[22:21:22] <CodeNinja_> He plays the pack associated with #revolution
L1869[22:21:35] <CodeNinja_> I have to go
L1870[22:21:38] ⇦ Quits: CodeNinja_ (webchat@110-2-111-208-in-addr-arpa.omnispring.net) (Quit: Web client closed)
L1871[22:23:39] <Kodos> What's the fuel amount per fuel rod
L1872[22:23:44] <Kodos> is it 4k or 1k mb
L1873[22:30:38] ⇦ Quits: Somebody (~Somebody@ip52-171-211-87.adsl2.static.versatel.nl) (Read error: Connection reset by peer)
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L1877[22:39:08] <Antheus> I'm happy and sad. My Marching Band had an amazing run, like, everyone was all "That run was AMAZING!" but at the same time, we didn't advance
L1878[22:39:17] <Antheus> also, skipping school tomorrow
L1879[22:42:05] ⇦ Quits: lacsap (~lacsap@modemcable157.188-82-70.mc.videotron.ca) (Remote host closed the connection)
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L1882[22:48:45] <Izaya> "html commands" okay DerpWeaver tutorial. Are they also programs?
L1883[22:56:14] ⇦ Quits: Capitalhitman38 (webchat@68.114.59.58) (Ping timeout: 204 seconds)
L1884[22:58:27] ⇨ Joins: lacsap (~lacsap@modemcable157.188-82-70.mc.videotron.ca)
L1885[23:03:50] *** mrkirby153 is now known as kirby|gone
L1886[23:12:05] ⇦ Quits: Pyrolusite (~Pyrolusit@arouen-651-1-347-43.w92-132.abo.wanadoo.fr) (Quit: Leaving)
L1887[23:17:16] ⇨ Joins: Capitalhitman38 (webchat@68.114.59.58)
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L1889[23:37:57] <Shuudoushi> too much? http://puu.sh/kZ8ZK/019f57a7b9.png
L1890[23:40:42] ⇦ Quits: Izaya (~Izaya@210.1.213.55) (Ping timeout: 192 seconds)
L1891[23:50:42] ⇨ Joins: Izaya (~Izaya@210.1.213.55)
L1892[23:52:51] <Capitalhitman38> Is it possible to exit the lua interpreter while it is waiting for something?
L1893[23:53:01] ⇦ Quits: Lathanael|Away (~Lathanael@p549612EE.dip0.t-ipconnect.de) (Ping timeout: 206 seconds)
L1894[23:59:50] <Capitalhitman38> What does "attempt to index a nil value (global 'component')" mean?
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