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L6[00:16:23] <gamax92> "no stop it, I
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L11[01:04:46] <ShrewdSpirit> How can I
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L13[01:28:05] <ShrewdSpirit> nvm
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L19[02:33:06] <asie> Vexatos: any ideas for
Computronics 1.6.0?
L20[02:33:17] <asie> i'll probably rewrite
the cameras next
L21[02:33:46] <Vexatos> asie: well the
TTS-Test branch still exists....
L22[02:33:51] <Vexatos> but that will still
take a while
L23[02:33:51] <asie> not interested
L24[02:34:04] <asie> actually highly
uninterested as it will be a large bloat
L25[02:34:08] <Vexatos> otherwise there's
currently nothing really there, apart from the random github
issues
L26[02:34:25] <asie> also
L27[02:34:28] <Vexatos> it will not since
it will be purely optional and only activated if you place the
marytts files in a marytts folder :P
L28[02:34:32] <asie> i would say axe all
nedocomputers support
L29[02:34:43] <asie> the mod has been dead
for a year
L30[02:34:55] <Vexatos> mhm
L31[02:35:14] <Vexatos> I'd totally say
kill asielib with fire but that'd justify a Computronics 2
>_>
L32[02:35:54] <asie> i won't
L33[02:36:03] <asie> it is MIT and that is
its redeeming point
L34[02:36:15] <asie> anyhos
L35[02:36:17] <asie> anyhow
L36[02:36:23] <Vexatos> I mean
"kill" as in "make Computronics
independent"
L37[02:36:23] <asie> did you try the audio
cables?
L38[02:36:25] <Vexatos> <_>
L39[02:36:27] <Vexatos> I did not
L40[02:36:36] <Vexatos> university makes me
not have that much time anymore :P
L41[02:36:36] <asie> gogogo
L42[02:36:38] <asie> they're fun
L43[02:36:49] <Vexatos> you have yet to
finish bounding boxes
L44[02:36:59] <asie> those are hard
L45[02:37:26] <Vexatos> you have done pipes
before :P
L46[02:37:36] <asie> i cannot copy BC
code
L47[02:37:45] <Vexatos> You can copy OC
code
L48[02:37:50] <asie> the rendering
algorithm got lucky as i memorized pipe rendering by heart due to
tweaking it for so long
L50[02:38:28] <asie> i need to add a set of
audio blocks to Computronics still
L51[02:38:34] <asie> most notably a
Filter
L52[02:38:44] <Vexatos> the grand audio
update .-.
L53[02:39:22] <Vexatos>
<asie> Vexatos: any ideas for
Computronics 1.6.0?
L55[02:39:26] <Vexatos> would be what you
said then
L56[02:39:30] <Vexatos> finish the audio
stuffs
L57[02:39:42] <Vexatos> and fix cameras
™
L59[02:40:41] <asie> fixing cameras won't
happen easily
L60[02:40:50] <asie> for now i will just up
the limits and add map color
L61[02:40:53] <asie> that's it
L62[02:45:14] <asie> Vexatos: also perhaps
add our own printer
L63[02:45:24] <asie> as OCPrinter's images
issue has been lying there for a year
L64[02:47:07] <Vexatos> maybe kill
TileSorter.java ? :P
L65[02:47:12] <Vexatos> now that OC has
transposers
L66[02:47:46] <Vexatos> I would not add a
printer unless it is unique in some way, asie
L67[02:47:52] <Vexatos> considering the CC
side definitely has one
L68[02:52:47] <Vexatos> asie ^
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L71[03:11:34] <Vexatos> grargh I hate these
tasks. I need to get 70% of them correct but I have nowhere to
check if they are correct because it's about stuff we have never
been told about how it works >_>
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L89[05:02:26] <vifino> :D Wine Compholio
runs Ableton!
L90[05:02:30] <vifino> er, i mean
L91[05:02:32] <vifino> wine staging
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L96[05:43:37] <Vexatos> ?
L97[05:47:17] <vifino> X Hoe.
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L99[05:47:28] <Vexatos> What do you think,
asie
L100[05:47:29] <Vexatos> :P
L101[05:50:24] <Forecaster> it's
awful!
L102[05:50:27] <Forecaster> what is
it?
L103[05:50:29] <asie> Vexatos: works
L104[05:50:31] <asie> but why?
L105[05:50:44] <Vexatos> just a minor
convenience in addition to the audio cables?
L106[05:50:44] <asie> IAudioReceivers are
meant to be either cables or speakers
L107[05:50:57] <Vexatos> Audio cables have
no nodes
L108[05:51:04] <asie> tape drives have an
internal one for compat
L109[05:51:07] <Vexatos> so this would
propagate to speakers across an OC network
L111[05:51:13] <asie> please no
L112[05:51:23] <Vexatos> so you could use
OC cables
L113[05:51:28] <asie> keep the audio
cable, it might get extra features
L114[05:51:39] <Vexatos> of course I'll
keep it
L115[05:51:41] <Vexatos> for the CC
side
L116[05:51:45] <Vexatos> :p
L117[05:52:23] <Vexatos> asie: What's bad
about the OC side not needing audio cables
L118[05:53:41] <asie> what if you have a
large network
L119[05:53:50] <asie> and want to control
speakers a bit more precisely
L120[05:54:00] <asie> i want to add
redstone switchers to speakers, etc.
L121[05:54:36] <scj643> Hi asie
L122[05:54:36] <asie> consolidation is not
always a fantastic idea
L123[05:54:42] <asie> i'd rather see audio
conduits in {*+
L124[05:54:44] <asie> EIO
L125[05:54:54] <asie> but the API will
still change
L126[05:55:09] <Vexatos> hmmmm
L127[05:55:18] <Vexatos> well
L128[05:55:25] <Vexatos> if audio cables
get more features
L129[05:55:30] <scj643> Audioslave :: Man
or Animal [Out of Exile]
L130[05:55:31] <Vexatos> you can obviously
still use them with OC
L131[05:55:41] <Vexatos> the OC cable
propagation would really just be.... convenience
L132[05:55:42] <scj643> What's
happening.
L133[05:55:42] <Vexatos> I guess
L134[05:55:47] <scj643> I hear audio
L135[05:55:58] <Vexatos> I am not sure if
it's a good idea
L136[05:55:59] <vifino> scj643: Protip:
Use '?' for questions.
L137[05:56:02] <Vexatos> and you told me
it is not
L138[05:56:10] <Vexatos> but you didn't
say why it's not
L139[05:56:43] <scj643> vifino: did I ask
to get corrected?
L140[05:57:26] <Vexatos> also, asie,
shouldn't I move tempReceiver and all the
send-packet-to-adjacent-blocks in TileTapeDrive to, say, AudioUtils
>_>
L141[05:57:31] <vifino> Nope, but do I
need your permission? No? There you go.
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L143[06:00:15] <asie> Vexatos: Not
yet
L144[06:00:24] <Vexatos> ok
L145[06:00:40] <Vexatos> please, asie,
tell me the reason why you think adding that feature is bad
L146[06:00:41] <asie> I plan to fix up the
split between TapeDriveState and TileTapeDri e
L147[06:00:51] <asie> Vexatos: because i
do not want my networks to be mixed up
L148[06:00:58] <asie> simple
L149[06:01:01] <Vexatos> hmmm
L150[06:01:07] <asie> one does not simply
connect speakers to ethernet
L151[06:01:14] <Vexatos> so you mean it'd
accidentally do things?
L152[06:01:21] <asie> possibly
L153[06:01:33] <Vexatos> it appears a
speaker can play an arbitrary number of sounds at a time .-.
L154[06:01:43] <asie> yes!
L155[06:01:49] <Vexatos> hmmm
L156[06:01:51] <asie> that's only a
semi-bug
L157[06:01:53] <asie> but hard to
fix
L158[06:02:11] <Vexatos> did you set stuff
in multiplayer yet?
L159[06:02:17] <asie> should work
L160[06:02:19] <asie> did not test
L161[06:02:24] <asie> but not a lot of
that changed
L162[06:02:57] <Vexatos> also, what about
you can wrench a speaker to make it ignore messages from OC
network, or wrench the tape drive to make it not propagate to the
OC network at all >_>
L163[06:03:12] <Vexatos> or shift-right
click with an empty handl, rather
L164[06:03:14] <Vexatos> to be more
consisten
L165[06:03:17] <Vexatos> consistent*
L166[06:03:40] <Forecaster> I don't have
any handl's D:
L167[06:04:39] <asie> Vexatos: just leave
it, shush
L168[06:04:44] <asie> i'll add IM support
soon...
L169[06:05:04] <Forecaster> IM?
L170[06:05:20] <Lizzy> Immibis
Microblocks
L171[06:05:28] <Forecaster> oh
L172[06:05:31] <Lizzy> i think
L173[06:06:06] <Vexatos> meh
L174[06:06:18] <Vexatos> but I know a
certain Kodos_ who would love to have this feature....
L175[06:06:39] <asie> populism will get
you nowhere
L176[06:06:46] <Forecaster> there are two
Kodoses apparently
L177[06:06:49] <Forecaster> one is
asleep
L178[06:07:03] <asie> same reason i
rejected guns and reject power generation
L179[06:07:08] <nxsupert> o/
L180[06:07:18] <asie> computronics is a
peripheral mod
L181[06:07:19] <Forecaster> wait
what
L182[06:07:22] <asie> and it shall stay a
peripheral mod
L183[06:07:26] <Forecaster> who suggested
guns? oO
L184[06:07:35] <Inari> populism gets you
into politics \o/
L185[06:07:39] <Vexatos> maybe make it a
config option >_>
L186[06:07:40] <asie> Inari: so
nowhere
L187[06:07:42] <Vexatos> hmmm
L188[06:07:51] <Inari> asie: nah, politics
is somewhere
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L190[06:07:54] <Inari> just not somewhere
you value ;O
L191[06:07:56] <Vexatos> peripheral
mod
L192[06:07:59] <Vexatos> adding
peripherals
L193[06:08:02] <Vexatos> P:
L194[06:08:08] <nxsupert> ?
L195[06:08:12] <Vexatos> hasn't had a new
peripheral for half a year
L196[06:08:16] <Vexatos> and suddenly
moar
L197[06:08:19] <asie> Vexatos:
SPEAKERS
L198[06:08:22] <nxsupert> I'm
confused.
L199[06:08:29] <Vexatos> asie: Kill
TileSorter.java? :P
L200[06:08:38] <asie> Vexatos: transposers
are a thing
L201[06:08:42] <Vexatos> exactly
L202[06:08:45] <asie> yeah
L203[06:08:47] <asie> kill it
L204[06:08:51] <asie> kill nedocomputers
support while at it
L205[06:09:01] <asie> including the eeprom
reader
L206[06:09:38] <Vexatos> Well that's a lot
of work
L207[06:09:44] <Vexatos> isn't NC stuff
even in asielib .-.
L208[06:09:51] <Vexatos> and I barely have
any time at all
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L210[06:09:52] <asie> i also want to
finally add electronic library compat for tapes
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L212[06:11:27] <asie> also a volume slider
for tape drives
L213[06:11:41] <SnowDapples> But no
flamingos I:
L214[06:11:56] <Vexatos> wat
L215[06:12:02] <Vexatos> Computronics has
had Flamingo support for months
L216[06:12:06] <asie> hmm
L217[06:12:12] <asie> what about tiering
speakers?
L218[06:12:13] <Vexatos> asie: library
compat doesn't work until you add an IOStream provider thing
L219[06:12:15] <asie> iron, gold and
diamond
L220[06:12:29] <Vexatos> what would the
difference be
L221[06:12:32] <asie> with distances of
12, 24 and 36
L222[06:12:40] <Izaya> woo my bot can
connect to esper
L223[06:12:44] <asie> i also want to
finally make walls filter sound
L224[06:13:30] <Vexatos> asie: And what if
you can upgrade a tape drive with a microchip to make it propagate
stuff across a network? And upgrade a speaker to receive on a
network >_>
L225[06:14:04] <asie> Vexatos: why are you
so obsessed over miniaturization
L226[06:14:37] <asie> because that is the
only reason i see for adding it
L227[06:14:50] <asie> give me a better one
and i shall reconsider
L228[06:16:36] <asie> especially as tape
drives are the only things which hook up to the audio cable as a
source
L229[06:16:53] <asie> computers do not, at
least not yet - that would be one reason to reconsider
L230[06:17:44] <asie> i guess you could
make beep cards work with speakers like that? i need to check how
it works though
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L233[06:18:38] <asie> Vexatos: i need to
add the ability to define custom packet types for audio
L234[06:18:51] <asie> then beep cards will
be able to use a type of FREQLIST
L235[06:21:09] <Vexatos> FREQLIST?
L236[06:21:24] <asie> frequency list
L237[06:21:31] <asie> the idea is to make
speakers work with beep cards
L238[06:21:34] <Vexatos> well currently
the card takes something like this
L239[06:21:42] <asie> i saw
L240[06:21:46] <asie> i am reading the
code now
L241[06:21:56] <Vexatos>
{[freq1]=duration1, [freq2]=duration2}
L242[06:21:56] <Vexatos> etc
L243[06:22:00] <Vexatos> up to 8
entries
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L246[06:23:20] <Vexatos> for how to use it
>_>
L247[06:26:22] <Vexatos> asie: Found a
bug
L248[06:26:50] <asie> what bug?
L249[06:26:51] <Vexatos> when you play
music on a tape drive and an IAudioReceiver is connected to it, it
won't play any music itself anymre
L250[06:26:54] <Vexatos> anymore*
L251[06:27:24] <asie> correct
L252[06:27:39] <asie> its internal speaker
turns off when an external one is plugged in
L253[06:27:41] <asie> much like laptops
do
L254[06:27:53] <asie> i'd get rid of the
internal speaker tbh
L255[06:28:35] <Vexatos> aaand the speaker
doesn't work
L256[06:28:37] <Vexatos> at all
L257[06:29:47] <asie> where?
L258[06:29:53] <asie> it should work just
fine
L259[06:30:02] <asie> use latest asielib
of course
L260[06:30:09] <Vexatos> I did
L261[06:30:12] <Vexatos> I am*
L262[06:30:18] <Vexatos> I have a tape
drive
L263[06:30:23] <Vexatos> ~20 audio
cables
L264[06:30:26] <Vexatos> and then the
speaker
L265[06:30:29] <Vexatos> no sound
whatsoever
L266[06:30:31] <asie> odd
L267[06:30:33] <asie> worked here
L268[06:30:38] <asie> remember to mind the
distance limit too
L269[06:30:54] <asie> you can disconnect
the cable to make the tape drive play locally
L270[06:30:56] <Vexatos> when I get closer
it doesn't play anything either
L271[06:31:05] <asie> same code path is
used
L272[06:31:21] <asie> anyway
L273[06:31:28] <asie> i will work more @
home
L274[06:31:53] <Vexatos> ok, it doesn't
even receive the packet on the client
L275[06:36:39] <Vexatos> found the bug
>_>
L276[06:36:49] <Vexatos> the tape drive
did
L277[06:36:53] <Vexatos> ((IAudioReceiver)
tile).receivePacket(pkt, dir);
L278[06:36:55] <Vexatos> but it has to
be
L279[06:36:57] <Vexatos> ((IAudioReceiver)
tile).receivePacket(pkt, dir.getOpposite());
L280[06:37:00] <Vexatos> asie ^
L281[06:40:00] <Vexatos> I need to go
now
L282[06:40:01] <Vexatos> bye bye
L283[06:40:06] ⇦
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L286[07:05:55] <WatchtowerAnnouncer> Time
for a new episode! You're welcome!
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L290[07:13:46] <scj643> I'm alive
L291[07:14:42] <Lizzy> uhoh
L292[07:14:51] <Forecaster> or are
you?!
L293[07:21:46] <scj643> I think therefore
I am
L294[07:23:46] <Forecaster> or do
you?!
L295[07:23:49] <Forecaster> dun dun
duuun
L296[07:29:58] <Mimiru> %p
L297[07:30:00] <MichiBot> Ping reply from
Mimiru 0.23s
L299[07:39:46] <|0xDEADBEEF|> >
2.4402796049999997 Seconds passed.
L300[07:46:34] <Lizzy> #p
L301[07:46:39] <|0xDEADBEEF|> >
Timeout.
L302[07:46:44] <Lizzy> :<
L303[07:46:46] <Lizzy> #p
L304[07:46:51] <|0xDEADBEEF|> >
Timeout.
L305[07:51:05] <Forecaster> #p
L306[07:51:08] <|0xDEADBEEF|> >
3.036132848 Seconds passed.
L307[07:51:20] <vifino> #p
L308[07:51:20] <|0xDEADBEEF|> >
0.12168732600000001 Seconds passed.
L309[07:51:29] <Lizzy> #p
L310[07:51:34] <|0xDEADBEEF|> >
Timeout.
L311[07:51:41] <scj643> #p
L312[07:51:42] <|0xDEADBEEF|> >
0.405184906 Seconds passed.
L313[07:51:46] <Forecaster> hrm, 3
seconds...
L314[07:51:54] <Lizzy> oh
L315[07:51:55] <Mimiru> %p
Forecaster
L316[07:51:56] <Lizzy> derp
L317[07:51:57] <MichiBot> Ping reply from
Forecaster 1.49s
L318[07:52:02] <Lizzy> #p
L319[07:52:03] <|0xDEADBEEF|> >
0.8152590829999999 Seconds passed.
L320[07:52:06] <Lizzy> there we go
L321[07:52:13] <Lizzy> usermode g was
blocking it
L322[07:53:27] <Forecaster> what's the
difference between #p and %p?
L323[07:53:38] <Mimiru> different
bots.
L324[07:53:48] <Forecaster> ah
L325[07:57:19]
⇨ Joins: puppyman
(webchat@182.Red-81-39-126.dynamicIP.rima-tde.net)
L326[08:00:50] ***
Vaht is now known as Tahg
L327[08:03:45] <puppyman> Hi, I need some
advice with the driver mode thing
L328[08:03:50] <puppyman>
event.listen("modem_message", handleEvent)<-- will
this work on two requests at the same time?
L329[08:06:11] <Mimiru> your callback is
called each time the event happens, so it should, yes.
L330[08:06:28] <Mimiru> but remember, it's
called separately for each message.
L331[08:08:23] <puppyman> Thanks :)
L332[08:13:19]
⇨ Joins: markman4897
(~EiraIRC@user10.c2.kamnik.kabelnet.net)
L333[08:27:18] ⇦
Quits: puppyman (webchat@182.Red-81-39-126.dynamicIP.rima-tde.net)
(Ping timeout: 204 seconds)
L334[08:40:09]
⇨ Joins: BarbasTheDog
(~Barbas@205-182-233-186.raimax.com.br)
L335[08:40:16] ⇦
Quits: Barbas (~Barbas@205-182-233-186.raimax.com.br) (Ping
timeout: 192 seconds)
L336[08:47:52] ⇦
Quits: npe|office (~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Quit:
Leaving)
L337[08:54:40] <S3> Wheeeeee
L338[08:56:00] <Lizzy> ffs Skye
L339[08:57:07]
⇨ Joins: markman4897_
(webchat@user10.c2.kamnik.kabelnet.net)
L340[08:57:24] <S3> What is ironic is that
I this weekend I had homework on PLA circuits
L341[09:02:11] <markman4897_> hello all...
i once again have a problem with my basic miner program for the
robot... i cant figure out where even to begin to debug it this
time so if anyone has too much time id appreciate the help
L342[09:02:44] <S3> You don't have some
easy of communicating back?
L343[09:02:55] <S3> By modern or so
L344[09:03:25] <markman4897_> huh?
L345[09:03:45] <S3> Well you want debug
right?
L346[09:03:49] <markman4897_> yeah
L347[09:03:59] <S3> Oh I read your
question wrong
L348[09:04:04] <markman4897_> oh
L349[09:04:26] <S3> I thought you were
having trouble figuring out how to dunno some debug info
L350[09:04:31] <Skye> Lizzy, I have
Internet that's bad at the moment, sorry...
L351[09:04:32] <S3> Dump*
L352[09:04:54] <Lizzy> Skye, i've unloaded
the notify connect module for now
L353[09:04:58] <S3> Skye: discipline that
internet. Bad internet!
L354[09:05:14] <Lizzy> Skye, you're not
with Sky perchance?
L355[09:05:28] <Skye> I'm on EE 3G
L356[09:05:35] <Lizzy> ah
L357[09:05:40] <markman4897_> anyway the
problem is that after it mines a block of wood the movement
function does sth wrong, the link here for any brave souls that
would want to help me out
http://pastebin.com/2DjHAyQQ
L358[09:06:02] ⇦
Quits: Negi (~Poireau@2a01:e34:ef13:4150:e2ca:94ff:fe1f:76e0)
(Quit: WeeChat 1.2)
L359[09:06:09] *
vifino flops onto Lizzy
L360[09:08:03] ⇦
Quits: markman4897 (~EiraIRC@user10.c2.kamnik.kabelnet.net) (Remote
host closed the connection)
L361[09:09:21] <S3> Vifino: good morning!
Ready to debug some brainfuck code?
L362[09:09:47] <vifino> If I can slap you
for each time you capitalize my name or try to troll me with
mistakes, sure.
L363[09:10:24] <S3> Vifino: I do not
capitalize it.
L364[09:10:35] *
vifino slaps S3 twice
L365[09:10:35] *
Temia ... eep '^'
L366[09:10:47] *
vifino pats Temiamoo
L367[09:11:01] <S3> My phone does the
capitalization
L368[09:11:01] *
Temia squeaks and braces herself! >^< ...patted.
L369[09:11:04] <Temia> .w.
L370[09:11:20] ⇦
Quits: DeanIsaKitty (~Dean@chocolate.paranoidlabs.org) (*.net
*.split)
L371[09:11:20] ⇦
Quits: gamax92 (gamax92@The.Dragon.Slayer.PanicBNC.eu) (*.net
*.split)
L372[09:11:20] ⇦
Quits: Evey (evey@2001:19f0:6800:8161:1:bad:ca7:babe) (*.net
*.split)
L373[09:11:20] ⇦
Quits: Spookdra (Sandra@2001:19f0:6800:8161:a:1ce:c01d:babe) (*.net
*.split)
L374[09:11:25] <vifino> I will never slap
or hurt you, Temiamoo. I promise.
L375[09:11:27] <S3> It's do much of a pain
in the but to fight my phone to keep it lower case.
L376[09:11:50] <S3> Besides it's a proper
sentence :)
L377[09:11:55] *
Lizzy pets Temia
L378[09:12:35]
⇨ Joins: Negi
(~Poireau@2a01:e34:ef13:4150:e2ca:94ff:fe1f:76e0)
L379[09:13:40] *
Temia muuu. .w. tailswishes.
L380[09:16:39]
⇨ Joins: Evey
(evey@2001:19f0:6800:8161:1:bad:ca7:babe)
L381[09:17:09]
⇨ Joins: DeanIsaKitty
(~Dean@chocolate.paranoidlabs.org)
L382[09:17:10]
zsh sets mode: +v on DeanIsaKitty
L383[09:17:27]
⇨ Joins: Sandra
(Sandra@2001:19f0:6800:8161:a:1ce:c01d:babe)
L384[09:17:46]
⇨ Joins: gamax92
(gamax92@The.Dragon.Slayer.PanicBNC.eu)
L385[09:17:46]
zsh sets mode: +v on gamax92
L386[09:26:20] *
vifino offers Temia a cookie and a hug?
L387[09:27:07] *
Temia nom, hug
L388[09:27:16] <vifino> :3
L389[09:36:57] ***
LearningFairy is now known as Daiyousei
L390[09:37:26]
⇨ Joins: Noob
(~opera@broadband-95-84-156-76.nationalcablenetworks.ru)
L391[09:48:00]
⇨ Joins: CapitalHitman38
(webchat@209-80-230-55.client.mecnet.net)
L392[09:50:14] <gamax92> vifino: cookie?
:o
L393[09:50:31] *
vifino nods
L394[09:50:35] *
vifino gives gamax92 a cookie
L395[09:51:38] *
Temia flops.
L396[09:51:41] <Temia> I can't find my RPi
.3.
L397[09:52:43] <Lizzy> :(
L398[09:53:00] <Temia> I wanna test
voltage droooop D:
L399[09:53:42] *
vifino drops on the floor
L400[09:55:20] *
Lizzy picks vifino up
L401[09:55:54] ⇦
Quits: markman4897_ (webchat@user10.c2.kamnik.kabelnet.net) (Quit:
Web client closed)
L402[09:57:05] ⇦
Quits: VikeStep (~VikeStep@101.184.94.18) (Quit:
Leaving)
L403[10:03:34] <S3> Some developers are so
stupid
L404[10:03:58] <S3> They try and think
reasonable things door their users. You can't so that 90% of the
time
L405[10:04:11] <S3> More like 95%
L406[10:05:21] *
vifino falls asleep on Lizzy
L407[10:05:24] <S3> My IRC client on my
phone only allows you to 20 reconnections... There's no option to
just keep trying until my batteries are dead. It also doesn't check
for a carrier.. So it just Tetris when there isn't even a
connection. Wtf
L408[10:05:33] <S3> Retries *
L409[10:05:38] <gamax92> tetris
L410[10:05:50] <S3> But it is the least
annoying client I have found for Android so far
L411[10:06:00] <S3> Yes gamax.. Tetris
ftw
L412[10:06:52] <Lizzy> power just went out
at my workplace
L413[10:07:03] <gamax92> your IRC client
gives you tetris while it's disconnected
L414[10:07:10] <S3> Yay hope they have no
generator right?
L415[10:07:14] <S3> It's part time
L416[10:07:17] <S3> Party
L417[10:07:23] <Lizzy> luckily i'm working
via my laptop and the AP i was connected to was connected to a PoE
switch that was powered by the UPS
L418[10:07:29] <Lizzy> it's back now
though
L419[10:07:41] <Lizzy> not sure how long
the power would have lasted in the UPS
L420[10:07:55] <S3> Why power go
out?
L421[10:08:13] <Lizzy> no idea
L422[10:08:15] <gamax92> Ultimate POSIX
Subsystem
L423[10:08:18] <S3> Also I'm surprised it
came back on for you so fast
L424[10:08:56] <S3> Here on Maine when the
power went out where I was as a kid it took weeks
L425[10:09:04] <S3> And in town
hours
L426[10:09:36] <Lizzy> it probably went
out cause someone knocked the breaker
L428[10:10:41] <S3> You guys are goaded to
breakers already eh
L429[10:10:46] <S3> Upgraded*
L430[10:11:23] <Lizzy> i'm not sure if
it's actually a breaker, i just said that cause it was the first
thing i could think of (other than master switch, which sounds
stopid)
L431[10:11:33] <Lizzy>
s/stopid/stupid
L432[10:11:33] <Kibibyte> <Lizzy>
i'm not sure if it's actually a breaker, i just said that cause it
was the first thing i could think of (other than master switch,
which sounds stupid)
L433[10:12:10] <S3> Also vifino
L434[10:12:13] <Lizzy> K, so a 5v voltage
regulator needs at least 6-15v of input from what i can tell
L435[10:13:09] <S3> Vifino: I found a
Cisco catalyst 48 port switch for 50 bucks
L436[10:13:21] ⇦
Quits: BarbasTheDog (~Barbas@205-182-233-186.raimax.com.br) (Ping
timeout: 190 seconds)
L437[10:13:21] <S3> 2900 series
L438[10:13:23] <vifino> Nice.
L439[10:14:50] *
Lizzy would prefer a HP Procurve switch but that's just because
she's used to them
L440[10:14:50] ⇦
Quits: CoderPuppy (~cpup@32.218.114.167) (Read error: Connection
reset by peer)
L441[10:15:25]
⇨ Joins: CoderPuppy (~cpup@32.218.114.167)
L442[10:17:59] <vifino> S3: Shhh, you got
some left over fpga's you'd like to send to a friend in need?
L443[10:18:02] ⇦
Quits: Turtle (~Turtle@145.37.72.163) (Read error: Connection reset
by peer)
L444[10:18:03] *
vifino coughs
L445[10:23:40] <gamax92> Temia:
RPiStep
L446[10:23:55] <Temia> Moo? .w.
L447[10:24:18] <gamax92> Temia:
multimeters
L448[10:24:38] <Temia> What about
them?
L449[10:24:45] <Temia> I'm not following
you at the moment ._.
L450[10:25:19] <Lizzy> uhoh, a switch
hasn't come back up yet
L451[10:25:22] ***
Kodos|Zzz is now known as Kodos
L452[10:25:24] <Lizzy> gonna have to go
look at that
L453[10:25:59] <gamax92> Temia: ;-;
L454[10:26:02] ⇦
Parts: gamax92 (gamax92@The.Dragon.Slayer.PanicBNC.eu)
(Leaving))
L455[10:26:09]
⇨ Joins: Turtle (~Turtle@145.37.72.87)
L456[10:26:14] <Temia> ._.
L457[10:26:19] <Temia> uhm.
L458[10:26:21] <Temia> what?
L459[10:27:45] <Temia> Can someone explain
to me what just happened? I feel like I'm missing something obvious
here.
L460[10:29:34] <Kodos> That video was
pretty neat
L461[10:31:12] <Lizzy> meh, the wall plugs
were still off where the switch was
L462[10:31:15] <Temia> ._.;
L463[10:31:45] <Temia> Am I just
hallucinating Gamax's existence now?
L464[10:32:09] <Kodos> Who?
L465[10:32:52] <Temia> .____.
L466[10:33:37] <Noob> I've just installed
a mod called Apple&Milk&Tea which is supposed to be just a
food oriented mod. But there's one thing about it... It's author is
Japanese...
L467[10:33:54] <Temia> Okay, so what's the
issue?
L468[10:34:08] <Noob> So along food he
also included there two overpowered huge guns and magical charms
that make you jump skyhigh
L469[10:34:45] <Temia> Really?
L470[10:34:49] <Noob> Neither of that was
mentioned in the description. I guess Japanese can't do it simple
way, can they..
L471[10:34:51] <Temia> The yuzu gatling
gun is honestly shit
L472[10:35:22] <Noob> Lol but that fossil
cannon is more serious deal
L473[10:35:32] <Temia> It's also a lot
more trouble to craft.
L474[10:35:51] <Temia> Also honestly,
understating a mod's features is hardly an exclusively Japanese
thing
L475[10:35:56] <Temia> Get your head out
of your ass >_>
L476[10:36:15] <Noob> It's just funny it
fell into stereotype
L477[10:38:21]
⇨ Joins: friendly (Mibbit@168.28.180.15)
L479[10:38:36] <friendly> fun
L480[10:39:19] <Temia> Lizzy, if you could
please?
L481[10:39:58] <Lizzy> friendly, please
don't post links to random stuff just after joining the
channel
L482[10:40:01] <Lizzy> Temia, ?
L483[10:40:04] <friendly> ok I won't
L484[10:40:12] <friendly> sorry, its a
game I'm working on
L485[10:40:35] <friendly> Temia: why the
hostility hun
L486[10:41:12] <friendly> you two are
like, my two best female friends here
L487[10:41:17] <friendly> seriously
L488[10:41:36] <Temia> Yeah okay sorry
:x
L489[10:41:58] <Temia> I'm a bit irritable
because everyone on IRC seems to be trying to make everyone else
have as bad of a day as possible, it feels like.
L490[10:42:11] <Lizzy> you're not my
'friend' till i can trust you
L491[10:42:28] <friendly> wait, did this
upset you? like, actually upset you?
L492[10:42:31] <friendly> I'm sorry
L493[10:42:37] <friendly> I didn't
actually mean to
L494[10:42:42] <Temia> Eh.
L495[10:42:43] <friendly> really, it was a
terrible joke
L496[10:42:52] ⇦
Quits: Jezza (~Jezza@92.206.13.233) (Read error: Connection reset
by peer)
L497[10:42:54] <Temia> I don't even have
Flash on my workstation so it's not like I could view it
L498[10:43:13]
⇨ Joins: Jezza (~Jezza@92.206.13.233)
L499[10:43:13] <friendly> that's nice to
hear, look I'm sorry, I suck, I didn't mean anything
L500[10:43:13] <Lizzy> and 4chan is
blocked by my work
L501[10:43:23] <friendly> please, forgive
me
L502[10:43:25] <friendly> really
L503[10:43:41] <Temia> It's fine, jeez,
calm down :P
L504[10:43:42] <Lizzy> I'ma hit you in a
minute if you don't stop needlessly apologising
L505[10:43:46] <friendly> I don't know why
I act like this sometimes. I think I might have some deep issues
that need to be fixed. really..
L506[10:43:50] <friendly> lol
L507[10:44:02] <friendly> don't click the
link
L508[10:44:04] <friendly> just don't
L509[10:44:51] <Temia> Well, not like
either of us can anyway :P
L510[10:45:40] <Lizzy> I usually go
through a proxy when at work but meh
L511[10:47:45] <Noob> Hm is there any food
mood which is nicely "automatizable" for crafting? Pam's
harvestcraft doesnt seem to be the case since theres so many own
items/blocks you need to craft things with, its just not
convinient
L512[10:48:11]
⇨ Joins: gamax92
(gamax92@The.Dragon.Slayer.PanicBNC.eu)
L513[10:48:11]
zsh sets mode: +v on gamax92
L514[10:49:08] *
Lizzy slays gamax92 the dragon slayer
L515[10:49:19] <gamax92> Are you a dragon
:>
L517[10:49:25] <gamax92> ... mibbit
L518[10:49:35] <vifino> This guy.
L519[10:49:38] <Temia> Automatable. And
honestly there are like a hundred ways to autocraft things between
the mods you use
L520[10:49:38] <vifino> Eurgh.
L521[10:49:58] <vifino> A 4chin. A typical
one.
L522[10:50:17] <gamax92> does mfr still
have/not have compat with rightclicking pam's crops?
L523[10:50:56] *
Lizzy shrugs
L524[10:51:01] *
Temia shruuugs
L525[10:51:04] <Noob> Temia: I meant a mod
that doesn't require you to go through intricate "hacks"
in order to automatize the process
L526[10:51:04] <Temia> So, uh, Gamax
L527[10:51:14] <Temia> Automate,
Noob.
L528[10:51:23] <Temia> And what do you
mean by 'intricate "hacks"'
L529[10:51:47] *
vifino curls up somewhere
L530[10:51:55] <gamax92> I would say a
hack would be using a debug card, to calculamate recipes, delete
the source items and spawn in the results
L531[10:52:34] <Noob> Temia: My bad lol. I
meant using various items(like knives/pans)/blocks(ovens etc)
instead of sth more plain like furnace+autocraft bench+liquid
transposer
L532[10:53:08] <Temia> Unless Harvestcraft
had an overhaul I'm not aware of, ovens are entirely optional
L533[10:53:23] <Temia> And the tools
harvestcraft provides are fully compatible with autocrafting
L534[10:53:54] <gamax92> Just remember, in
havestcraft land, soybeans are fish :>
L535[10:54:41] <Temia> ANYWAY Gamax, what
were you talking about earlier because I was 120% confused.
L536[10:54:56] <Temia> RPi Step didn't
turn up anything relevant to me when I googled it._.
L537[10:55:03] <gamax92> "drop the
voltage"
L538[10:55:06] <gamax92> (I'm sorry)
L539[10:55:10] <Temia> ...
L540[10:55:15] *
Temia hugs Gamax
L541[10:55:18] <Temia> You total
dork.
L542[10:55:19] <Noob> Well I've asked if
theres any simpler than that lol
L543[10:56:00] <Temia> You're asking if
there's anything simpler than a shapeless recipe that happens to
have some persistent items in it.
L544[10:56:17] <gamax92> Do we have
shameless recipes?
L545[10:56:36] <Noob> Basically, yup
L546[10:57:16] <Temia> That's pretty
fucking lazy.
L547[10:57:20] <asie> shameless
recipes.
L548[10:57:31] <gamax92> yes :3
L549[10:57:36] <asie> gamax92: heh
L550[10:57:41] <asie> BC robots support
rightclicking pam's crops tho
L551[10:57:58] <asie> Noob: Cooking for
Blockheads
L552[10:58:00] <asie> + Pam's
HarvestCraft
L553[10:58:03] <asie> it is all you ever
need
L554[10:58:14] <asie> it's not automation
but it's great
L555[10:58:18] <Temia> Blockhead is one
way of putting it...
L556[10:58:18] <gamax92> well ... we
didn't have bc
L557[10:58:49] ***
surferconor425 is now known as surferconor425|Away
L558[10:58:50] <Noob> asie: Hm thanks I'll
look into it. By the way are audio cables already in Computronics
or still not?
L559[10:58:58] <asie> Noob: In the source
version, yes
L560[10:59:01] <asie> I just made them
more-or-less usable
L561[10:59:09] <asie> (also, tape volume
control now works correctly)
L562[10:59:28] <asie> (I also plan to add
some way to configure speaker power)
L563[10:59:37] <asie> (between 8, 16, 24
and 32 blocks distance)
L564[10:59:55] ⇦
Quits: Negi (~Poireau@2a01:e34:ef13:4150:e2ca:94ff:fe1f:76e0)
(Quit: WeeChat 1.2)
L565[11:01:56] ⇦
Quits: tekacs (~tekacs@tekacs.com) (Ping timeout: 192
seconds)
L567[11:03:31]
⇨ Joins: tekacs (~tekacs@tekacs.com)
L568[11:03:56] <gamax92> D: it's the
russian
L569[11:05:10] <Noob> I noticed that OC is
surprisingly popular in russian community
L570[11:05:18] <gamax92> it really
is
L571[11:05:38] <gamax92> there are also a
lot of idiots over there though
L573[11:08:45] <Noob> Why are they idiots
exactly though? Sorry I live in the bunker lol
L574[11:10:12]
⇨ Joins: Vexatos
(~Vexatos@p200300556E4F4774887D87420079D79A.dip0.t-ipconnect.de)
L575[11:10:13]
zsh sets mode: +v on Vexatos
L576[11:10:27] <Kodos> Noob, go to the
website, you'll see
L577[11:10:59] <gamax92> badly written
code mostly, there's nice projects over there but then there are
ones that try to do infinite loops via recursion that only happen
to not stack overflow since the loop check tends to break
relatively fast
L578[11:11:10] <gamax92> and then get
praised for it
L579[11:11:28] <Kodos> You're not going to
point out the fact that it's ComputerCraft.ru, with OC Robots on
the banner
L580[11:11:48] <gamax92> it was originally
a computercraft forum but they do both now
L581[11:12:29] <Temia> Paradigms change,
and while I can't be arsed to look into it, domain registration
under .ru TLDs may be more troublesome than more typical ones
L582[11:13:24] <Noob> Oh that common thing
for russian communities unfortunately lol
L583[11:14:12] <Noob> I remember what
russian garry's mod communities were like. Mostly they were
stealing things from english communities and claiming it was
theirs. Rare ones were actually doing something themselves
L585[11:14:38] <gamax92> that interface is
nice looking and takes advantage of unifont
L586[11:15:07]
⇨ Joins: Barbas
(~Barbas@205-182-233-186.raimax.com.br)
L587[11:17:05] <Vexatos> I just need
something to translate an entire website, even if it's just gtra
>_>
L588[11:17:19] <gamax92> chrome :P
L589[11:20:53] <sugoi> i have a mac user
on our server saying the oc screens dont show text (in world view
nor hud perspective)
L590[11:21:00] <sugoi> except for PS1
prompt
L591[11:21:13] <sugoi> and very few cases
of a few scattered chars
L592[11:21:21] <sugoi> i've heard of this
problem before, methnks
L593[11:21:29] <sugoi> methinks*. what
should we troubleshoot?
L594[11:22:01] <asie> Sangar: your charge
impl. appears bugged
L595[11:22:05] <asie> the charge meter
detects it accordingly
L596[11:22:15] <asie> but the analyzer
does not show any power being transferred to the computer's
internal buffer
L598[11:22:58] <asie> gotta use a power
acceptor
L599[11:23:04] <asie> then why does the
charge cable connect to the case!?
L600[11:23:55] <gamax92> but yeah, there's
cool stuff there as well: image editor+library, hologram
editor/viewer, vector library, obj viewer for openglasses, geolyzer
based mining program, graphical shells, file managers
L601[11:24:02] <Noob> Hm I've heard in 1.6
OC is gonna use something like dynamic call budget. Can anyone
explain in simpler terms: what exactly is gonna change?
L602[11:24:10] <gamax92> there's a program
that uses computronics camera and maps distance to hue
L603[11:26:04] ⇦
Quits: Turtle (~Turtle@145.37.72.87) (Quit: Turtle)
L604[11:26:07] <gamax92> a program that
draws a target board and you can shoot arrows and it gives you a
score
L605[11:26:58] <gamax92> a graphical
pastebin client as well ... .-.
L606[11:27:04] <gamax92> THE RUSSIANS ARE
BETTER THAN US
L607[11:30:25] <vifino> gamax92: graphical
shell where
L609[11:31:17] <gamax92> it's just that on
by igor
L610[11:34:43]
⇨ Joins: markman4897
(webchat@user10.c2.kamnik.kabelnet.net)
L611[11:35:13] <Vexatos> .-.
L612[11:35:41] <markman4897> - _ -
L613[11:36:12] <Noob> I love how on 3:10
he's drawing... ahem... a mature content
L614[11:39:15]
⇨ Joins: markman4897_
(~EiraIRC@user10.c2.kamnik.kabelnet.net)
L615[11:58:10] ***
rakiru|offline is now known as Kasen
L616[12:02:23] <asie> Vexatos:
battletested in SMP :)
L617[12:03:02] <vifino> gamax92:
Hai.
L618[12:03:06] <gamax92> hai?
L619[12:03:18] <vifino> Can you help me
extract the PDP-11's UNIX v7 filesystem?
L620[12:03:25] <gamax92>
uuuuuhhhhhhhh
L621[12:03:26] <vifino> Pweeeze?
L622[12:04:07] <gamax92> I know nothing
about that but sure
L623[12:05:06] <Vexatos> asie: gewd
L624[12:05:32] <Vexatos> once you're done
with everything, I'll path together some gregtech recipes for the
things and we can release, I guess
L625[12:05:35] <Vexatos> in a few
days
L626[12:05:36] ***
surferconor425|Away is now known as surferconor425
L627[12:05:38] <Vexatos> :P
L628[12:05:45] <Vexatos>
s/path/patch
L629[12:05:45] <Kibibyte> <Vexatos>
once you're done with everything, I'll patch together some gregtech
recipes for the things and we can release, I guess
L630[12:06:27] <gamax92>
t/aeiou/eioua/
L631[12:06:43] <gamax92> oh
L632[12:09:09] <Vexatos> #lua local i = 0
::fish:: print("Hi") i = i + 1 if i < 10 then goto
fish end
L633[12:09:09] <|0xDEADBEEF|> > Hi | Hi
| Hi | Hi | Hi | Hi | Hi | Hi | Hi | Hi | nil
L634[12:09:12] <Vexatos> Forecaster
^
L635[12:09:32] <Forecaster> ah
L636[12:09:47] <Forecaster> coulda said
"goto" :P
L637[12:09:50] <Forecaster> I know what
that is
L638[12:09:53] <gamax92> fizzbuzz
L639[12:11:11] <Forecaster> no u! D:
L640[12:11:27] ⇦
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L643[12:12:12] ⇦
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seconds)
L644[12:12:22]
⇨ Joins: Lizzy (lizzy@janus.theender.net)
L645[12:12:23]
zsh sets mode: +o on Lizzy
L646[12:12:37] ⇦
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L647[12:12:45] ⇦
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L648[12:12:45] ⇦
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L649[12:15:32] ⇦
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L650[12:15:32] ⇦
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L651[12:15:42] <Lizzy> Wtf
L652[12:16:21] <Lizzy> Ooh ffs
L653[12:16:36] <Forecaster> ?
L654[12:16:43] <Lizzy> Did Janus' v6 die
again?
L655[12:16:56] <Forecaster> who's
whatnow?
L656[12:17:01] <gamax92> seems like
it
L657[12:17:08] <vifino> what's
whonow?
L658[12:17:10] *
gamax92 notices the similarity of the addresses
L659[12:17:43] <Lizzy> %lookup
Janus.theender.net
L660[12:17:43] <MichiBot> Lizzy: DNS Info
for janus.theender.net 107.191.47.156 2001:19f0:6800:8161::1
L661[12:18:12] <gamax92> yup.
L662[12:18:19] <gamax92> then janus
died
L663[12:18:51] <vifino> So apparently I am
working on making a unix v7 docker container.
L664[12:18:55] <Lizzy> No? Whois me
L665[12:18:59] <vifino> For reasons
unknown to me.
L666[12:19:38] <Forecaster> unix v7?
L667[12:20:05] <Lizzy> gamax92: Janus is
fine, it's v6 connection dies randomly
L668[12:20:15] <Forecaster> oh
L669[12:21:53] <Vexatos> asie: You know
what the best thing is
L670[12:22:02] <Vexatos> that the music
gets actually louder as you connect more speakers
L671[12:22:34] <asie> Vexatos: what
L672[12:22:51] <Vexatos> it plays the same
music from multiple locations
L673[12:22:55] <Vexatos> meaning it gets
louder
L674[12:23:17] <Vexatos> just like IRL if
you have more speakers :D
L675[12:26:32] <Vexatos> asie: I found
something
L677[12:26:59] <asie> Vexatos: no
L678[12:27:10] <asie> if you put speakers
like that they will sound like shit, use a lot of bandwidth *and*
cause potential glitches
L679[12:27:17] <asie> so it's actually a
case /against/ it
L680[12:27:20] <Vexatos> it will not
L681[12:27:23] <asie> yes, yes it
will.
L682[12:27:28] <Vexatos> you receive the
packet once
L683[12:27:31] <asie> yes
L684[12:27:33] <Vexatos> and play it once
per receiver
L685[12:27:34] <asie> but each speaker is
+16 bytes
L686[12:27:34]
⇨ Joins: v^
(~ping@c-68-41-215-101.hsd1.mi.comcast.net)
L687[12:27:35]
zsh sets mode: +v on v^
L688[12:27:39] <asie> +64
bytes/second
L689[12:27:51] <asie> plus it uses up
OpenAL memory and etc
L690[12:27:55] <Vexatos> mhm
L691[12:28:00] <Vexatos> but it sounds
kewl .-.
L692[12:28:33] <Vexatos> also no potential
gliches since the exact same thing is played multiple times
L693[12:28:34] <Vexatos> :P
L694[12:29:50] <Vexatos> asie: You are
meant to have multiple speakers on one line, them all being close
to each other making it louder is just a neat side effect
L695[12:29:57] <Vexatos> you won't ever
hear echo or anything P:
L696[12:30:50] <Vexatos> unless of course
you increase the size of the speaker after you placed down the
first
L697[12:31:42] <Vexatos> but you get the
same effect by connecting an audio cable to each of them, so
where's the issue, asie? :P
L698[12:33:35]
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L699[12:33:36]
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L702[12:34:12]
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(Sandra@2001:19f0:6800:8161:a:1ce:c01d:babe)
L704[12:34:40] *
Vexatos pokes asie with an audio cable
L705[12:34:42]
⇨ Joins: Techokami
(Techokami@2001:19f0:6800:8161:1:be:a:7001)
L706[12:34:46] *
gamax92 pokes Techokami
L707[12:35:07] *
Mimiru reminds gamax92 that that is just Lizzy's bouncer
reconnecting.
L708[12:35:07] <Techokami> ahoy
L709[12:35:09]
zsh sets mode: +v on Techokami
L710[12:35:15] <Mimiru> He just happens to
be here it seems :p
L711[12:35:20] <Techokami> yes
L712[12:35:21] <gamax92> see :p
L713[12:35:31] <Techokami> so I could
properly reidentify
L714[12:35:34] <Lizzy> Yay, it's
back
L715[12:35:34] <Mimiru> lol
L716[12:36:03] <Lizzy> I have no idea why
it dies
L717[12:36:38] <gamax92> "Amazing
progress! This game now runs at 1.63fps with heavy
glitches"
L718[12:36:40] ***
surferconor425 is now known as surferconor425|Away
L719[12:36:51] <Vexatos> soo asie, what is
your problem if you can do the very same thing using audio cables
>_>
L720[12:37:38]
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(evey@2001:19f0:6800:8161:1:bad:ca7:babe)
L721[12:46:45]
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(~SentientT@82-171-92-73.ip.telfort.nl)
L722[12:46:56] ⇦
Quits: markman4897_ (~EiraIRC@user10.c2.kamnik.kabelnet.net)
(Remote host closed the connection)
L723[12:48:14] ⇦
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(Ping timeout: 204 seconds)
L724[12:53:28] ***
Cranium[Away] is now known as Cranium
L725[12:56:19] ⇦
Quits: Jezza (~Jezza@92.206.13.233) (Quit: Leaving)
L726[12:57:18] <vifino> :D
L727[12:57:22] *
vifino got bacon salad
L728[12:57:38] *
Kodos is getting Dairy Queen in a few hours
L729[13:01:38]
⇨ Joins: reinei
(~reinei@p5DE8AD22.dip0.t-ipconnect.de)
L731[13:02:18] <vifino> Vexatos: Why is
nedo ded? :(
L732[13:02:49] <Vexatos> asie said it is,
also, half the blocks don't even support NC anyway and it's quite
buggy
L733[13:03:04] <vifino> Alright.
L734[13:03:06] <vifino> Sad. :(
L735[13:03:32] <Vexatos> indeed
L736[13:03:36] <Vexatos> it is a separate
branch for now
L737[13:03:51] <Vexatos> not sure if I'll
merge it
L738[13:06:22] <Techokami> so Vex, I see
you're doing something involving audio cables? :3
L739[13:06:31] <Vexatos> asie is
L740[13:06:46] <Techokami> :O
L741[13:06:49] <Techokami> oh snap
L742[13:07:09] <Turtle> So now we can have
obnoxiously far ranged intercom systems? :P
L743[13:07:24] <Turtle> well, with
pre-recorded sounds, that is
L744[13:07:32] <Vexatos> as long as all
the chunks are loaded, sure
L745[13:07:40] <reinei> I was about to
call Vex a god
L746[13:07:46] <reinei> but Turtle saved
me
L747[13:07:52] <reinei> also: Hi
everyone
L748[13:07:55] <Vexatos> Hi
L749[13:08:14] <Techokami> I was thinking
of a means of playing back tape audio in a structure in multiple
locations from one tape drive
L750[13:08:30] <Techokami> so you can make
a department store and have music inside
L751[13:08:32] <Turtle> Well now there is
one :P
L752[13:08:47] <Turtle> or, rather,
soon(tm) I suppose
L753[13:08:49] <reinei> Shouldn't there be
a way to play a stream of bits via Java using data from a Block
streaming bits via lua?
L754[13:09:05] <reinei> and have it be
somewhat safe?
L755[13:09:08] <Techokami> just need to
cut up and convert some of those K-Mart tapes
L756[13:09:53] <Turtle> shouldn't be too
hard to use two tape drives to stream audio from the internet
L757[13:09:59] <Turtle> especially with OC
having tcp connections
L758[13:10:24]
⇨ Joins: markman4897_
(~EiraIRC@user10.c2.kamnik.kabelnet.net)
L759[13:10:33] <reinei> yeah well you just
need a Java interface to receive the stream and ply it via the MC
sound system
L760[13:10:42] <reinei> to make it truly
awesome
L761[13:10:45] <Turtle> I'm pretty sure
you could do it in full lua
L762[13:16:08] <Kodos> Who was asking
about dynamic call budgeting earlier
L763[13:16:11] <Kodos> For OC 1.7
L764[13:16:12] <Kodos> err 1.6
L765[13:16:46] <Mimiru> Kodos, Noob
L766[13:17:01] <Kodos> Ah
L768[13:18:53] <Kodos> Bleh, my reactor on
SL is getting low on fuel, I'll have to go mining tonight
L769[13:20:26] ⇦
Parts: mrammy (~mrammy@steven.es) (Leaving))
L770[13:20:31]
⇨ Joins: mrammy (~mrammy@steven.es)
L771[13:39:58] <Noob> Kodos: I was asking
about it. What is it?
L772[13:40:52] <Forecaster> Turtle:
artefacts happened again
L773[13:41:17] <Forecaster> after
rebooting GPU temp is at ~32
L774[13:43:21] <Forecaster> I wonder why
MSI only displays GPU temp, and not CPU temp
L775[13:44:29] <Noob> Eh, too bad OC
keyboard isn't forge-multipart compatible
L776[13:44:49] <Noob> I was thinking of
hiding it inside, but nope, cover didn't work :D
L777[13:48:45]
⇨ Joins: Inari
(~Uni@p5DEC68F2.dip0.t-ipconnect.de)
L778[13:48:51]
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(~t3hero@2601:202:100:7e79:f877:1b9:c348:f762)
L779[13:49:08] ***
surferconor425|Away is now known as surferconor425
L781[13:50:04] <S3> wow that was great
lolol
L782[13:50:40] <S3> I hate how some people
think that because some form of technnology is ancient that it must
be replaced or is not effective for its job
L783[13:51:06] <Temia> Don't blame
them.
L784[13:51:22] <Temia> Blame consumerism
for brainwashing them.
L785[13:52:03] <Forecaster> consumerism is
too old, we need to replace it with something more efficient
>:
L786[13:52:40] <S3> I told him that some
datacenters still use tape backups for cold site emergency plans,
because with the proper setup you can just roll them out on an
entire DC at once to restore the whole system (if properly
planned), and he went nuts after I said, "tape drives are
ancient. they are still used, and useful for cold emergency
backups. Your mom is ancient. She is still used, and she's also
useful as a hot emergency backup"
L787[13:54:36] <gamax92> anyone who
resorts to a your mom joke as an insult should not be your
friend
L788[13:55:41] <Noob> It's not about being
insult but rather an incredible retarded "argument"
L789[13:56:23] <scj643> That is
funny
L792[13:57:02] <S3> this guy likes to make
a bunch of snarky comments like ythat
L793[13:57:12] <S3> so I decided to give
him some return to sender
L794[13:57:14] <Noob> Because it makes as
much sense as statement "you eyes are outdated. poke them
out"
L795[13:58:08] <scj643> Going to make a
quotes thread on the OC forums
L796[13:58:24] <S3> I mean he's arguing
that the 100 Mbit cisco switch I bought off ebay is not worth it to
anybody because only the trunk ports are gbit, and it's like look-
I do not have a lot of gbit devices. Why bother. I wanted a 100
Mbit managed switch lol
L797[13:59:52] <Skye> The issue is that
it's hard to tell what is needed and what is not
L798[13:59:55] <Skye> just from age
L799[14:00:04] <S3> I'm not spending
hundreds on replacing everything I have with gbit supported devices
when the maximum bandwidth I even need half the time is not much
more than 10 Mbit
L800[14:00:23] <Skye> because gigabit
ethernet was introduced around the year 2000, and IPv6 was
introduced around the year 1995
L802[14:00:42] <S3> I know people who have
10GBASE-T NICs in their appartment
L803[14:00:56] <Skye> I like to use
Gigabit ethernet because it makes backups so easer
L804[14:01:06] <S3> I don't really do
backups
L805[14:01:13] <S3> I don't have much to
backup :)
L806[14:01:21] <Skye> I made a NAS, but
sadly it's limited to wifi
L807[14:01:21] <S3> I mean I live on
FreeBSD with a 25 GB disk
L808[14:01:32] <S3> it stores source
code
L809[14:01:38] <gamax92> and FreeBSD
L810[14:01:39] <S3> which.. is hosted on
github
L811[14:02:03] <S3> so most everything I
need is like, whatever
L812[14:02:10] <S3> I could wipe my disk
and not cry about it
L813[14:02:15] <gamax92> same
L814[14:02:45] <Mimiru> I could wipe my
disk right now, and not cry.
L815[14:02:56] <Mimiru> Mainly cause I'd
have shot myself right about the time I did so.
L816[14:03:37] <gamax92> How though am I?
I wiped my disk and only cried for 20 minutes.
L817[14:05:08] <Forecaster> the logging
function in MSI is not very useful...
L818[14:05:22] <Forecaster> tips for a
better temp monitoring program for windows?
L819[14:05:23]
⇨ Joins: t3hero_
(~t3hero@2601:202:100:7e79:611c:3273:2a92:c3a6)
L820[14:05:31] <gamax92> speedfan
L821[14:05:34] <gamax92> hw monitor
L822[14:05:50] <S3> yay hw monitor!
L823[14:05:59] <S3> does it have a memory
monitor?
L824[14:06:14] <gamax92> I don't really
use hw monitor that much, but I've used it before
L825[14:06:27] <S3> if it has a memory
monitor you should try replacing some bytes in memory
L827[14:08:22] ⇦
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timeout: 192 seconds)
L828[14:08:34] <Forecaster> apparently my
cpu is hovering around 80 degrees
L829[14:09:52] <S3> 80 degrees C
L831[14:09:57]
⇨ Joins: Nathan1852_
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L832[14:10:01] <S3> or K or R?
L833[14:10:18] <Forecaster> C
L834[14:10:24] <S3> why not 80 R?
L835[14:10:44] <S3> 80 degrees R is -228.7
C
L836[14:11:01] <Forecaster> because I
don't use that system, and HW doesn't display in it
L837[14:11:05] <S3> I wonder why Google
only has 4 temperature systems
L838[14:11:08] <S3> there are
hundreds
L839[14:11:39] <Noob> so 0 R is
-308.7C?
L840[14:13:00] <Forecaster> hm
L841[14:13:17] <Forecaster> my CPU's max
operating temperature is 55 - 61
L842[14:13:21] <Forecaster> thats...
bad
L843[14:13:38] <Noob> What's your
CPU?
L844[14:13:42] <S3> we should measure
temperatyre in slugs
L845[14:13:47] <Forecaster> AMD phenom X4
9850
L847[14:14:15] <Forecaster> I wonder why
my cooling isn't working
L848[14:14:20] <Noob> Can't speak for AMD
but as for Intel as long as you don't go over 95C you're
fine...
L849[14:14:27] <Forecaster> well
enough
L850[14:14:35] <Forecaster> maybe I should
put the side panel back
L852[14:15:17] *
Noob tormented old laptop with processing data for half of month,
it's Intel CPU was at 95C all the time. It's still
alive...
L853[14:15:23] <S3> this rock star plays a
slug ^
L854[14:15:32] <S3> you can tell by his
facial expression he wasnt to happy about it
L855[14:15:48] <Forecaster> my GPU is 35
degrees though
L856[14:15:52] <Forecaster> which is more
than fine
L858[14:16:03] <Forecaster> maybe I just
need a better CPU so I don't have to push it so hard
L859[14:16:06] <S3> 40 is a good average
temperatyre for a GPU
L860[14:16:10] <Noob> My GPU is second
coldest part of laptop after HDD ._.
L861[14:16:20] <S3> a GPU at 80 is more
lowers upper normal zone
L862[14:16:21] <Noob> Only HDD beats
it
L863[14:16:27] <gamax92> Forecaster:
screenshot?
L864[14:16:39] <Forecaster> of what?
L865[14:16:50] <gamax92> of the
temperatures screen
L867[14:17:55] <Forecaster> here's a text
printout
L868[14:18:03] <Forecaster> I can't
capture the entire thing in a single screenshot
L869[14:20:26] <Forecaster> still, screen
artefacts are likely due to the video card being broken, rather
than a hot cpu
L870[14:22:15] <Forecaster> maybe I could
overclock the cpu, but I'd need to improve the cooling a lot
L871[14:22:22] <Forecaster> might be
easier to get a better cpu
L872[14:26:38]
⇨ Joins: MrMister
(~markman48@user10.c2.kamnik.kabelnet.net)
L873[14:27:11] ⇦
Quits: markman4897 (webchat@user10.c2.kamnik.kabelnet.net) (Quit:
Web client closed)
L874[14:27:12] ***
markman4897_ is now known as markman4897
L875[14:27:21] ⇦
Quits: MrMister (~markman48@user10.c2.kamnik.kabelnet.net) (Client
Quit)
L876[14:33:05] ***
surferconor425 is now known as surferconor425|Away
L877[14:35:42] ***
surferconor425|Away is now known as surferconor425
L878[14:36:44] <Forecaster> and windows on
this laptop has started to crash occationally
L879[14:36:48] <Forecaster> it might be
failing as well
L880[14:43:10]
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(~markman48@user10.c2.kamnik.kabelnet.net)
L881[14:43:20] ⇦
Quits: markman4897_ (~markman48@user10.c2.kamnik.kabelnet.net)
(Client Quit)
L882[14:43:30]
⇨ Joins: markman4897_
(~markman48@user10.c2.kamnik.kabelnet.net)
L883[14:48:33]
⇨ Joins: GOTRK
(~gotrk@186-78-139-172.baf.movistar.cl)
L884[14:49:02] <GOTRK> wtf wocchat started
in my subway station ._.
L885[14:50:15] ⇦
Quits: GOTRK (~gotrk@186-78-139-172.baf.movistar.cl) (Client
Quit)
L886[14:53:00] <vifino> hafail
L887[14:56:34] <markman4897_> hello
yall... might there be a soul that would kindly look at my short
program and explain a part of it that makes no sence?
L888[14:56:47] <Forecaster> probably
L889[14:56:56] <reinei> markman4897_: if
you shoot over a pastebin?
L890[14:57:08] <Forecaster> actual souls
not guaranteed
L892[14:57:16] <markman4897_> aww...
L893[14:57:22] <reinei> than you
Forecaster for explaining our eula
L894[14:57:35] <markman4897_> no soul
catching?
L895[14:58:22] <reinei> which part doesn'T
make sense?
L896[14:59:07] <markman4897_> the one that
makes it behave differently if mining wood or mining moon turf (im
using it in galactic science modpack)
L897[14:59:35] <markman4897_> the part
that i had to add and theoretically isnt needed... i marked it with
a comment
L898[14:59:45] <markman4897_> in the
move() function
L899[15:00:08] <reinei> why the why could
be 'air'?
L900[15:00:48] <markman4897_> if i
understand you question... why could the why variable be
"air"
L901[15:00:50] <markman4897_> yes?
L902[15:00:50] <reinei> I am going to take
a wild guess: because entities don't necessarily stay in one place
all the time, most likely
L903[15:00:54] <reinei> yes
L904[15:01:02] <markman4897_> no idea...
thats the wierd part
L905[15:01:21] <reinei> how often does
that happen? roughly
L906[15:01:44] <Forecaster>
"why" is just detecting whatever is in front of it isn't
it?
L907[15:01:49] <markman4897_> it just
doesnt move if it mines wood or cobble that i place
L908[15:01:53] <Forecaster> and if it's
air it can move in that direction
L909[15:02:01] <Forecaster> thus
"r.forward()"
L910[15:02:20] <markman4897_> yeah it
is... but it shouldnt even come to the detection part if there is
air.. it can just move cant it?
L911[15:02:23] <reinei> Forecaster: he
first checks to see if he moved and if he didn't, he checks what
STOPPED him
L912[15:02:30] <Forecaster> the following
"else" is anything that isn't air, which would be an
obsticle
L913[15:03:02] <Forecaster> oh yeah
L914[15:03:07] <Forecaster> that does seem
a little weird
L915[15:03:13] <gamax92> Why's Forecaster
cryin?
L916[15:03:22] <gamax92> CAUSE HE JUST GOT
DUNKED ON
L917[15:03:41] <Forecaster> what happens
if you remove that elseif?
L918[15:04:10] <markman4897_> it stops
after it mines a wood block i placed and goes to the else thingy
which makes it stop till i enter something
L919[15:06:13] <reinei> markman4897_:
where are you standing while placing that block?
L920[15:06:29] <markman4897_> um...
nowhere perticular
L921[15:06:33] <markman4897_> anywhere,
why?
L922[15:06:49] <markman4897_> next to it
on the floor usually
L923[15:07:12] <reinei> I have the
suspicioun that either lag causes the check to fail (unlikely) OR
that there is an enitty blocking that disappears before the
r.detect() triggers
L924[15:07:43] <reinei> entity*
L925[15:10:49] <Forecaster> I guess it's
there in case whatever caused the move to fail is gone so that it
can continue moving
L926[15:11:20] <gamax92> (I just got here,
so sorry for double asking)
L927[15:11:37] <Forecaster> you can't look
up in the log? :P
L929[15:11:44] <reinei> or something
L930[15:11:48]
⇨ Joins: t3hero__
(~t3hero@2601:202:100:7e79:dcf:18f7:171e:1832)
L931[15:12:10] <gamax92> markman4897_: so
to make sure I understand, robot has a pickaxe, tries to mine wood,
and ends up skipping a move?
L932[15:12:12] <reinei> its about a
robot.forward() failing due to something but that something being
gone after two instructions
L933[15:12:58] <markman4897_> yes
L934[15:13:28] <gamax92> yeah, blocks that
are destroyed with the wrong tool seem to need an extra tick, my
mining robot has the same issue
L935[15:14:24] ⇦
Quits: t3hero_ (~t3hero@2601:202:100:7e79:611c:3273:2a92:c3a6)
(Ping timeout: 206 seconds)
L936[15:14:30]
⇨ Joins: t3hero
(~t3hero@2601:202:100:7e79:bc29:1047:2aeb:64b0)
L937[15:14:51] <markman4897_> ... firstly
its a tool that is combined from all the tools so that shouldnt be
a problem, secondly the same error happens with cobble block
L938[15:15:15] <markman4897_> though that
was my first guess too
L939[15:15:22] <reinei> markman4897_: are
you sure that ist this way around and not 'this will thus happen
for ALL block types'?
L940[15:15:30] <reinei> this*Ü
L941[15:15:46] <reinei> wait
s/ist/it's/
L942[15:16:00] <markman4897_> im extremely
lost in that question
L943[15:16:20] ⇦
Quits: t3hero__ (~t3hero@2601:202:100:7e79:dcf:18f7:171e:1832)
(Ping timeout: 206 seconds)
L944[15:16:28] <markman4897_> by all block
types, what do you mean?
L945[15:16:43] <Forecaster> what's the
actual issue again?
L946[15:16:45] <reinei> well if gamax says
that mingin wood with a pickaxe needs 2 ticks instead of one and
you have a tool made up of ALL tools, that could mean the effect
isn'T mittigated but rather amplified to ALL block types requiring
2 ticks instead of one
L947[15:16:45] <markman4897_> because it
doesnt happen for that moon turf thing...
L948[15:17:00] <reinei> markman4897_:
special mod handling maybe?
L949[15:17:05] <reinei> dunno though
L950[15:17:18] <markman4897_> yeah... but
it doesnt happen on all blocks
L951[15:17:41] <gamax92> I dunno, I just
remembered that when I gave it a pickaxe, it was slow on not
pickaxe blocks, and when it had an axe it was slow on not axe
blocks
L952[15:17:54] <markman4897_>
moonturf/dirt/rock seems to be an exception to this
L953[15:18:52] <markman4897_> ill just go
test it with diamond pickaxe
L954[15:18:54] <markman4897_> sec
L955[15:19:12] <Forecaster> maybe it has
something to do with how long the block takes to break?
L956[15:23:52] <markman4897_> okay... so
the tool i used now is a diamond pickaxe and it got through the
cobble just fine but still skipped the move after wood
L957[15:23:56] <markman4897_>
interesting
L958[15:24:12] <reinei> so it most likely
is a special mod/block handling issue
L959[15:24:21] ⇦
Quits: Vexatos
(~Vexatos@p200300556E4F4774887D87420079D79A.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L960[15:25:23] <markman4897_> guess it is
the breaking speed afterall
L961[15:25:44] <markman4897_> probably no
other way to get past that than the one i already made...
L962[15:26:26] <markman4897_> thanks for
the help nevertheless :)
L963[15:27:09] <reinei> np
L964[15:28:43] <markman4897_> oh yeah...
is there a way that i could end a program in one line?
L965[15:28:54] <gamax92> os.exit?
L966[15:29:10] <markman4897_> that didnt
work for some reason... will try it again in a sec
L967[15:32:59] <markman4897_> nope, it
doesn't work
L968[15:33:40] <Forecaster> goto label at
the end of the program :D
L969[15:33:53] <markman4897_> oh
yeah
L970[15:33:55] *
reinei stabs Forecaster
L971[15:34:13] *
Forecaster laughts maniacly and runs away
L972[15:34:26] <Forecaster> laughs*
L973[15:34:28] *
reinei swarms Forecaster with deadly, deadly hell bees
L974[15:34:31] *
Noob stabs reinei
L975[15:34:32] <markman4897_> oh no,
forgot to change the program in the robot (edited it in gEdit -.-)
woops, it works :P
L976[15:34:46] <reinei> Noob, WHY?
L977[15:34:55] <markman4897_> tho the
label is much better for what i needed
L978[15:35:02] <Noob> reinei: Because I
can.
L979[15:35:10] *
Noob stabs reinei more
L980[15:35:39] *
reinei puts on the sadest face Noob has /(?:n)?ever/
seen
L981[15:35:45] <markman4897_> sorry about
that
L982[15:36:08] <markman4897_> and the last
thing... there is no way to damage something with a pickaxe from a
robot right?
L983[15:37:24] <Forecaster> if you swing a
pickaxe at an entity I'd think it would do damage
L984[15:37:33] <gamax92> it would
L985[15:38:20] <markman4897_> really...
interesting
L986[15:38:30] <gamax92> markman4897_:
what happens if you hit someone with a pickaxe?
L987[15:38:39] <gamax92> it damages
them
L988[15:38:41] *
ds84182 stabs Forecaster
L989[15:38:43] <ds84182> I saw that.
L990[15:38:43] <gamax92> same thing
applies to a robot
L991[15:38:48] <Forecaster> they turn into
ore, obviously
L992[15:38:58] *
Noob stabs reinei with a shovel because Noob is a terrible
person
L993[15:39:00] *
ds84182 hits Forecaster with a pickaxe
L994[15:39:02] <gamax92> they turn into
blueberries, then you eat your enemies
L995[15:39:21] <markman4897_> it says true
but wont hurt me if i stand infront of it
L996[15:40:42] ***
Daiyousei is now known as ShoweringFairy
L997[15:41:33] <gamax92> are you in
survival?
L998[15:41:38] <markman4897_> yep
L999[15:42:06] <markman4897_> but it hurts
a skeleton and thats all i need :D
L1000[15:42:21] <Forecaster> serves it
right!
L1001[15:42:28] <Forecaster> I hate
skeletons >:
L1002[15:42:29] <gamax92> you brother
killer.
L1003[15:42:51] <markman4897_> i guess
the robot recognises its master and cant hurt him ;)
L1004[15:43:09] <gamax92> eww.
L1005[15:43:14] <Forecaster> for
now...
L1006[15:44:03]
⇨ Joins: t3hero_
(~t3hero@2601:202:100:7e79:6851:106c:fe79:4193)
L1007[15:44:07] <gamax92>
faaaaaaaaaaaaaak
L1008[15:44:12] <gamax92> i left food out
of the fridge.
L1009[15:44:20] <Forecaster> ohnoes
L1010[15:44:27] <reinei> gamax: *stare of
shame*
L1011[15:45:16]
⇦ Quits: jackmcbarn
(jackmcbarn@2001:470:1f15:958:223:7dff:feed:6c92) (Ping timeout:
192 seconds)
L1012[15:45:49]
⇨ Joins: jackmcbarn
(jackmcbarn@2001:470:1f15:958:223:7dff:feed:6c92)
L1013[15:46:42]
⇨ Joins: t3hero__
(~t3hero@2601:202:100:7e79:313a:c2f3:204e:3ea1)
L1014[15:46:58]
⇦ Quits: t3hero
(~t3hero@2601:202:100:7e79:bc29:1047:2aeb:64b0) (Ping timeout: 192
seconds)
L1015[15:47:38] <markman4897_> another
random thing... do you ppl use EiraIRC or normal irc clients?
L1016[15:47:45]
⇦ Quits: primetoxinz
(~primetoxi@ip68-107-226-229.hr.hr.cox.net) (Ping timeout: 206
seconds)
L1017[15:47:53] <gamax92> why do you ask
about eirairc specifically?
L1018[15:48:09] <Inari> normal clients
\o/
L1019[15:48:21] <markman4897_> because i
cant get it to write in irc with it...
L1020[15:48:39] *
markman4897_ shamefully lowers his head
L1021[15:48:50] <Forecaster> I use
irssi
L1022[15:49:00] <markman4897_> also a mod
for mc?
L1023[15:49:09] <Forecaster> no
L1024[15:49:13] <Forecaster> it's a unix
client
L1025[15:49:14]
⇦ Quits: t3hero_
(~t3hero@2601:202:100:7e79:6851:106c:fe79:4193) (Ping timeout: 192
seconds)
L1026[15:49:25] <markman4897_> oh
L1027[15:49:31] <markman4897_> yeah i use
HexChat
L1028[15:49:44] <gamax92> I use
WocChat.
L1029[15:49:56] <reinei> I want to test
something with hex chat right now:
L1031[15:50:00] <reinei> test
L1032[15:50:14] <gamax92> markman4897_:
you should try WocChat
L1033[15:50:19] <reinei> :( printing a
single
'bold' character does not mess up hexchat
L1034[15:50:21] <gamax92> it's an irc
client for OpenComputers
L1035[15:50:27] <Inari> lol
L1036[15:50:37] <markman4897_>
interesting
L1037[15:52:23] <markman4897_> oh.. so i
would have to use it in computer... yeah thats good but i like
having irc in the normal chat because i do lots of singleplayer for
OC testing and its nice that way
L1038[15:53:02] <Forecaster> irc in
minecraft chat sounds awful...
L1039[15:53:04] <gamax92> ... no
shit.
L1040[15:53:08] <markman4897_> why?
L1041[15:53:20] <Forecaster> because it's
minecraft chat... :P
L1042[15:53:32] <gamax92> what did you
think I meant when I said it's for OpenComputers, that you would
put a furnace down and connect to irc via the furnace?
L1043[15:53:43] <Forecaster> that would
be cool
L1044[15:53:48] <Forecaster> Vexatos
should get on that
L1045[15:53:53] <Forecaster> for
computronics
L1046[15:53:55] <reinei> gamax92: whats
so bad about my new furnacechat program?
L1047[15:54:02] <markman4897_> oh... well
that makes it easier to follow the irc while im testing of OC
L1048[15:54:11] <markman4897_> and yes...
id much appreciate an irc furnace
L1049[15:54:39] <Forecaster> it should be
named "Furnirc"
L1050[15:54:46]
⇦ Parts: Ekoserin
(~Ekoserin@c-73-133-224-81.hsd1.va.comcast.net) ())
L1051[15:54:53] *
gamax92 pokes asie
L1052[15:55:01]
⇨ Joins: Ekoserin
(~Ekoserin@c-73-133-224-81.hsd1.va.comcast.net)
L1053[15:55:33] <Forecaster> every time
someone in a channel says one of certain words it will power the
furnace for a number of ticks
L1054[15:55:43] <Forecaster> maybe
cursewords
L1055[15:55:48] <S3> whee
L1056[15:55:49] *
asie falls over
L1057[15:55:50]
⇨ Joins: Ekoserin2
(~ekoserin2@c-73-133-224-81.hsd1.va.comcast.net)
L1058[15:56:00] <gamax92> oh noes.
L1059[15:56:04] <reinei> well yaou should
be able to make a curse furncae and a 'normal' furnace
L1060[15:56:08] <gamax92> My burrito is
cooking!
L1061[15:56:22] <Forecaster> poor
brian
L1062[15:56:25] <Forecaster> I mean
burrito
L1063[15:56:31] <reinei> the 'normal' one
could power the furnace if the last sentence contained more a's
than e's or something
L1064[15:56:51] <gamax92> CurseForge
Furnace
L1065[15:56:52] <gamax92> :P
L1066[15:57:16]
⇦ Quits: Ekoserin2
(~ekoserin2@c-73-133-224-81.hsd1.va.comcast.net) (Client
Quit)
L1068[15:58:16] <reinei> what the
hell?
L1069[15:58:28] <gamax92> halp.
L1070[15:58:30] <gamax92> my eyes
L1071[15:58:32] <reinei> vifino that
looks awesome
L1072[15:59:06] <gamax92> I wish it were
slower, so I can take on it's beauty.
L1073[15:59:27]
⇨ Joins: t3hero_
(~t3hero@2601:202:100:7e79:4da4:8bc:a884:f47)
L1074[15:59:37] <reinei> sociality of a
satellite?
L1075[16:00:19] <reinei> I wish firefox
would allow in-situ editing of js
L1076[16:00:45] <Forecaster> scratchpad
:P
L1077[16:02:23] <reinei> my target
doesn't allow scratchpads?
L1078[16:02:37] <Forecaster> ohnoes
L1079[16:02:44]
⇦ Quits: t3hero__
(~t3hero@2601:202:100:7e79:313a:c2f3:204e:3ea1) (Ping timeout: 206
seconds)
L1080[16:03:36]
⇨ Joins: primetoxinz
(~primetoxi@ip68-107-226-229.hr.hr.cox.net)
L1081[16:06:00]
⇨ Joins: t3hero__
(~t3hero@2601:202:100:7e79:c1d4:9e9b:bc09:79fc)
L1082[16:06:26] ***
ShoweringFairy is now known as Daiyousei
L1083[16:08:17]
⇨ Joins: t3hero
(~t3hero@2601:202:100:7e79:9190:9274:60ea:18ae)
L1084[16:09:01]
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(~t3hero@2601:202:100:7e79:4da4:8bc:a884:f47) (Ping timeout: 206
seconds)
L1085[16:09:30]
⇦ Quits: Nathan1852_
(~Nathan185@HSI-KBW-078-042-114-116.hsi3.kabel-badenwuerttemberg.de)
(Ping timeout: 206 seconds)
L1086[16:10:28]
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seconds)
L1087[16:11:33]
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(~t3hero@2601:202:100:7e79:21f7:96af:13c6:9e18)
L1088[16:12:45] <S3> Vifino: wtf s
that?!
L1089[16:13:36] <reinei> S3 it looks
cool, but using a sorted List/Set could make it more performant for
a few thousand nodes
L1090[16:14:10]
⇦ Quits: t3hero
(~t3hero@2601:202:100:7e79:9190:9274:60ea:18ae) (Ping timeout: 192
seconds)
L1091[16:15:17] <CompanionCube> wut
L1092[16:15:42] <CompanionCube> did I
miss something linked by S3
L1093[16:16:13] <S3> yeah it runs pretty
slow on my phone
L1094[16:16:17]
⇨ Joins: t3hero__
(~t3hero@c-50-173-229-254.hsd1.ca.comcast.net)
L1095[16:16:19] <S3> CompanionCube: no
vifino
L1096[16:16:58] <markman4897_> that does
indeed look cool... any functionality or just looks cool?
L1097[16:17:45] <S3> the functionality is
to look neat
L1098[16:17:58] <markman4897_> great
:D
L1099[16:18:05] <markman4897_> i shall
learn from it
L1100[16:19:10]
⇦ Quits: t3hero_
(~t3hero@2601:202:100:7e79:21f7:96af:13c6:9e18) (Ping timeout: 206
seconds)
L1101[16:19:12] <markman4897_> canvas is
still quite a mystery for me...
L1102[16:20:13] <reinei> markman4897_:
but if you can scoop up an efficient Sorted set that was nice
lookup times and nice insertion times you should use that
instead
L1103[16:23:19] <Kodos> Noob, tag you're
it
L1104[16:23:31] <sugoi> and very few
cases of a few scattered chars. I think I've heard of this problem
before. Suggestions on what we should troubleshoot?
L1105[16:23:37] <sugoi> derp,
mispaste
L1106[16:23:47] <sugoi> i have a mac user
on our server saying the oc screens dont show text (in world view
nor hud perspective). Except for the PS1 prompt. And some few cases
of scattered chars being displayed.
L1107[16:23:53] <sugoi> that was supposed
to be the paste ^
L1108[16:24:41] <vifino> Hahaha, I just
had the best idea ever.
L1109[16:24:46] <vifino> A
printbin.
L1110[16:25:03] <vifino> A GhostScript
pastebin which renders it to a html canvas.
L1111[16:26:00]
⇦ Quits: h3po (~h3po@aftr-5-146-248-29.unity-media.net)
(Quit: Leaving.)
L1112[16:27:15] <reinei> so you can'T
easily copy it?
L1113[16:30:22] <markman4897_> was
away... what did you mean by the reply reinei?
L1114[16:31:04] <reinei> if you want to
draw lines to connect things you should NOT use a double for loop,
it gets inefficient very quickly
L1115[16:31:14] <reinei> due to
O(n²)
L1116[16:31:14] <markman4897_> oh
L1117[16:31:23] <markman4897_> okay
L1118[16:32:14] <markman4897_> i was
going to write a travel program for robots so you insert it its
coordinates and dest. coord. and it moves there... any simple ideas
how to evade blocks?
L1119[16:32:30] <S3> Well
L1120[16:32:31] <markman4897_> best idea
i got was to move up untill it can go forward again
L1121[16:32:56] <markman4897_> because i
was thinking of using it so i can deploy it around my base and make
it go home again
L1122[16:32:58] <reinei> if it were
practical, I'd use a mapper to generate a A* algorithm xD
L1123[16:33:12] <S3> Mark: there is a set
of common algorithms for that
L1124[16:33:23] <S3> And a lot of them
are short g code
L1125[16:33:27] <S3> For*
L1126[16:34:06] <S3> Or mostly friends is
you want predictive put memory based etc
L1128[16:34:32] <markman4897_> now you
lost me...
L1129[16:35:12] <markman4897_> what
exactly would an algorithm do to predict the best way from point A
to point B in an unknown terrain?
L1130[16:35:28] <reinei> nothing to
PREDICT it
L1131[16:35:38] <markman4897_> okay...
what would it do then?
L1132[16:35:49] <reinei> there are just
many algorithms to avoid obstacles the robot can find
L1133[16:35:53] <S3> Some algorithms can
predict in unknown terrain
L1134[16:36:15] <reinei> S3 yeah but I
like my stochastically informed algorithms
L1135[16:36:22] <S3> Based on previous
successful routing.
L1136[16:37:10] <markman4897_> i was
thinking about it making a 3d array where it would insert the known
blocks from past travels...
L1137[16:37:29] <reinei> markman4897_: be
careful with memory constraints in big areas
L1138[16:37:32] <markman4897_> could you
point me to any algorithms that you previously described?
L1139[16:38:43] <markman4897_> yeah... i
was thinking about using it in around 200x200x200 area...
L1140[16:38:46] <markman4897_> max
L1141[16:39:00] <markman4897_> that
shouldnt make the array too big i suppose...
L1142[16:39:06] <markman4897_> would
it?
L1143[16:39:06] <reinei> so 200³ *
<size of type>
L1144[16:39:49] <markman4897_> um... it
would be boolean values... because there would either be or not be
a block
L1145[16:39:55] <reinei> but don't worry,
its all abstracted anyway
L1146[16:40:12] <reinei> mostly at
least
L1147[16:40:41] <reinei> hey S3, how do
the sizes of LUA map to real sizes in OC?
L1148[16:41:06] <S3> What?
L1149[16:41:24] <S3> Oh data type
size?
L1150[16:41:29] <reinei> well lua
booleasn are probably 8bits regardless, but do lua Numbers map to
like 32bit floats?
L1151[16:41:33] <reinei> booleans*
L1152[16:41:40] <S3> Should be exactly
the same in oc
L1153[16:42:01] <S3> However it will
probably differ on a 64 but machine
L1154[16:42:24] <reinei> yeah ...
L1155[16:42:32] <markman4897_> so the
full map would be 64mb
L1156[16:42:36] <S3> I almost wonder if
64 bit oc users get less variable space because of this...
L1157[16:42:53] <markman4897_> thats...
bigger than i taught...
L1158[16:42:58] <S3> Than those on
32
L1159[16:43:07] <reinei> 64mb? Lemme
check that
L1160[16:43:18] <markman4897_> 200^3 *
8bit for boolean value
L1161[16:43:21] <S3> Maybe you should be
not recording block by block
L1162[16:43:29] <reinei> yeah turns out
to 8MB for me
L1163[16:43:38] <markman4897_> oh did i
mistype in calc... my bad
L1164[16:43:42] <S3> What if instead of
recording every block you recorded vector results, etc
L1165[16:43:45] <reinei> S3 boolean to
Number efficiency!
L1167[16:44:09] <reinei> aka 8booleans in
one byte with masks
L1168[16:44:21] <markman4897_> how would
vector results look like / help me in future navigating from
different point?
L1169[16:44:31] <S3> You could also use
an octree with enter and exit sub nodes
L1170[16:44:41] <reinei> markman4897_: if
youcan internally navigate to your first point, you know the
environment
L1171[16:45:13] <S3> Where it knows a
path that worked but if you moved entire in straight line and had
no issues your map would only be one octree level.
L1172[16:45:28] <S3> And the entrance and
exit cords
L1173[16:45:44] <S3> That would use like
boo space at all
L1174[16:45:45] <markman4897_> i think i
get it now
L1175[16:45:59] <S3> The less complex the
picture is the more unknowns there are
L1176[16:46:06] <S3> Octree not
picture
L1177[16:46:15] <reinei> I need to learn
more about octree's I only know quick lookup using quadtrees
L1178[16:46:51] <S3> Well I'm not saying
it's the best solution for making but it certainly may be super
useful in making the map very small
L1179[16:46:56] <markman4897_> well its
my 3rd time hearing about octrees so yeah...
L1180[16:47:08] <reinei> S3 also, it
would be quite fun to make
L1181[16:47:35] <S3> Like I said for
movement you would want to extend the octree pattern to show what
sub block you entered the octree node
L1182[16:47:41] <S3> And what block you
excited
L1183[16:47:45] <S3> Excited
L1184[16:47:50] <S3> Exited*
L1185[16:48:05] <S3> This way you can
take the exact Dane path backwards
L1186[16:48:11] <S3> Same,*
L1187[16:48:12] <markman4897_> im
begining to think this will be quite a project instead of a quick
moving script i intended to make...
L1188[16:48:23] <reinei> S3 is getting
racist, you need to sleep xD
L1189[16:48:32] <S3> Well if you want you
could just blindly yet directions
L1190[16:48:49] <reinei> markman4897_: if
you go with the 'find lowest point I can go forward again' it'll be
easy
L1191[16:48:51] <S3> I'm proud to be
white days the racist
L1192[16:48:55] <S3> Says*
L1193[16:49:27] <S3> You could also use a
fuzzy Logic database
L1194[16:49:44] <reinei> fuzzy logic is
even more of a pandora for me ...
L1196[16:49:52] <markman4897_> whats
that
L1197[16:49:55] <reinei> BUT I know Java
8 Spliterators and Collectors!
L1198[16:50:13] <S3> All fuzzy Logic is
the idea that a value doesn't have to be a solid 1 or 0
L1199[16:50:16] <markman4897_> how old
are you?
L1200[16:50:25] <reinei> S3 I know the
gist of it
L1201[16:50:34] <S3> I am to old that's
what
L1202[16:50:35] <reinei> but that stuff
in a routing database?!
L1203[16:50:40] <S3> Why?
L1204[16:50:47] <reinei> S3 you can't be
'too old'
L1205[16:50:59] <markman4897_> im sensing
great knowledge in you two... and im still in the middle
school...
L1206[16:51:10] <S3> Reinei we have an
entire automation using fuzzy Logic class here on campus
L1207[16:51:27] <markman4897_> so i can
barely even follow your advice on 3d movement and mapping
L1208[16:51:29] <reinei> markman4897_:
two germans here, middle school was before high-school was before
college, right?
L1209[16:51:30] <S3> Reinei well..
L1210[16:51:33] <S3> I'm not the oldest
in here no
L1211[16:51:47] <reinei> I don't even
know your age S3 O.o
L1212[16:51:48] <markman4897_> its like
the 11th year of school
L1213[16:52:13] <reinei> markman4897_:
not too far from me, I'm in my 12th (but officially it counts as my
13th, due to law changes and stuff)
L1214[16:52:27] <S3> I am almost thirty.
Give 2 more years or so
L1215[16:52:42] <markman4897_> i
see...
L1216[16:52:51] <reinei> S3 + or - 2
years? xD
L1217[16:52:52] <S3> I'm going for my
second degree in college
L1218[16:53:06] <S3> I dunno I don't keep
track of time
L1219[16:53:14] <S3> Whatever 30 - 27
is
L1220[16:53:19] <reinei> well, can't you
intrapolate?
L1221[16:53:23] <markman4897_> well all
my programing knowledge comes from self study so its pretty random
or better said, developed in random directions but cuts short on
others
L1223[16:54:18] <S3> I sit in integral
calculus showing my class how to handle differential equations and
then five minutes later I ask our loud.. What's 3 + 5 again?!
L1224[16:54:34] <S3> Out*
L1225[16:54:36] <reinei> S3 welp, thats
me too sometimes
L1226[16:54:51] <reinei> although I just
screwd up two exams (math + physics)badly
L1227[16:54:52] <S3> Ask of my
programming knowledge is self study as well
L1228[16:55:37] <S3> Markman: when I was
seven I was given my first computer I owned and a book on
programming out
L1229[16:55:45] <S3> Programming
it*
L1230[16:56:02] <markman4897_> thats
nice...
L1231[16:56:04] <markman4897_> i
guess...
L1232[16:56:09] <S3> I saved all of my
code to audio cassette tape
L1233[16:56:21] <markman4897_> :D
L1234[16:56:41] <reinei> S3 don't make me
get nostalgic to the point of actually writing a single true line
of OC code xD
L1235[16:56:42] <markman4897_> i remember
my parents telling me they sat at the radio till midnight and
recorded a game from it
L1236[16:57:00] <S3> A it was a Tandy
color computer 2 with 64 kilobytes of ram
L1237[16:57:24] <reinei> S3 the oldest
'computers' with replacable RAM chips are the best!
L1238[16:57:26] <S3> It has a motorolla
6800 iirc
L1239[16:57:31] <reinei> low level
rulez!
L1240[16:58:39] <S3> Eventually I got a
laptop which had a trackball and the LCD screen was so slow back
then that you'd move your mouse and have to form w search party to
find your pointer on the screen
L1241[16:58:53] <S3> It blurred like
crazy
L1242[16:59:21]
⇨ Joins: Capitalhitman38 (webchat@68.114.59.58)
L1243[16:59:21] <reinei> S3 your drunk,
go sleep!
L1244[16:59:22] <S3> I ran msdos 6.0 on
it
L1245[16:59:30] <reinei> its 11pm in a
few seconds
L1246[16:59:43] <S3> And eventually I
threw nt workstation 4.0 on it
L1247[16:59:49] <S3> 9 he
L1248[16:59:54] <reinei> 6.0? thats
pretty young! msdos 1.1 were the good 'ol times
L1249[16:59:59] <S3> 6:00
here"
L1250[17:00:10] <reinei> S3 where the
heck are you right now?
L1251[17:00:28] <S3> I'm on a bus
L1252[17:00:39] <reinei> fuck ...
L1253[17:00:46] <reinei> bad fuckup, but
not tooooo bad
L1254[17:01:27] <S3> Yeah well I didn't
have a laptop until I was at least 10 or so idk
L1255[17:01:47] <S3> But it ran nt just
fine
L1256[17:02:06] <markman4897_> well i
didnt have a laptop till i was around 15 i think...
L1257[17:02:10] <S3> I did have a 486
with Windows 3.1 on it
L1258[17:02:28] <markman4897_> not that i
really really needed one either but it would make things
easier...
L1259[17:03:00] <markman4897_> win 3.1
... didnt hear that mentioned in a really long while...
L1260[17:03:04] <S3> And I had a desktop
with an amd k6 at 166 mhz
L1261[17:06:02]
⇦ Quits: Turtle (~SentientT@82-171-92-73.ip.telfort.nl)
(Quit: Nettalk6 - www.ntalk.de)
L1262[17:07:20] <S3> OK I'm home
L1263[17:07:31] <S3> Reinei I am in
Maine. So est
L1264[17:07:53] <S3> Actually my time E
is edt this week and est next
L1265[17:08:02] <reinei> yeah I just
managed to get you confused with someone I know in GMT + 1
L1266[17:08:57]
⇦ Quits: Dominance (~Dominance@72-186-205-33.res.bhn.net)
(Ping timeout: 206 seconds)
L1267[17:09:47] <markman4897_> okay... so
I would use octree to define big spaces to solid if underground and
air if aboveground... thats about what i get from the wiki... so i
wouldnt have a value for every block but for an array of a cube of
blocks?
L1268[17:10:07] <markman4897_> not sure
if i typed it how i mean it but yeah...
L1269[17:10:24] <reinei> basically a true
voxel model, yes
L1270[17:10:40] <S3> Markmani would
probably just get it working first. Using asc octree is useful but
I think there is an even better easy
L1271[17:10:45] <S3> Way, *.
L1272[17:11:18] <markman4897_> so the
advantage of a map voxel by voxel to octree is the defining of
bigger spaces of same value, yes?
L1273[17:11:24] <S3> However octree are
really nice for unmasking 3d space where you know there will be
variable complexity.
L1274[17:11:26] <markman4897_> better
way?
L1275[17:11:35] <S3> Mapping*
L1276[17:11:41] <reinei> markman4897_:
no, your first definition was better I think
L1277[17:12:10] <reinei> as 'truly
efficient' voxel games do basically just what you described PER
voxelk
L1278[17:12:22] <reinei> at least they
should do that, but MC doesn't
L1279[17:12:36] <S3> Markman in this case
the "same value you mention is unknown space
L1280[17:12:58] <S3> The more you explore
t he same node the more complex the tree becomes
L1281[17:13:46] <S3> However this still
doesn't solve your problem of knowing which way to go off you hit a
wall. What are you going to do about that
L1282[17:14:08] <scj643> When I'm
depressed I listen to gangster rap
L1283[17:14:31] <markman4897_> lol
L1284[17:14:44] <markman4897_> yeah...
octree for mapping efficiently and not literally every
voxel...
L1285[17:15:39]
⇨ Joins: Dominance
(~Dominance@72-186-205-33.res.bhn.net)
L1286[17:16:14] <S3> Markman: I'm trying
to stay a project to replace the Minecraft world saving format as
an octree
L1287[17:16:25] <ds84182> Well, MC can't
do a proper octree because of the complexity underground, since (in
normal situations) any "optimizations" that could be used
would be unneeded since underground has a variety of different
blocks
L1288[17:16:31] <S3> To increase game
performance by 100s f fps
L1289[17:16:52] <reinei> ds84182: it
would still be a lot better compared to MC now
L1290[17:16:52] <S3> No ds: I have
actually done the math
L1291[17:16:57] <markman4897_> the way i
was going to do the mapping was so it detects all the blocks on the
way home and writes them... so first time it would be completely
empty and then it would slowly build the array of all the blocks...
i wouldnt really go map the whole 200x200x200 thing
L1292[17:17:01] <ds84182> reinei: How
so?
L1293[17:17:02] <S3> It still works fine
underground ds
L1294[17:17:20] <reinei> ds84182: as you
still have lots and lots of chunks of connected stone
L1295[17:17:24] <ds84182> And how does
FPS factor into this?
L1296[17:17:31] <reinei> so you simplify
that and get memory increases
L1297[17:17:32] <ds84182> Minecraft
automatically culls faces that aren't seen
L1298[17:18:00] <reinei> actually MC
doesnt, OpenGL does :P (sorry had to one up you there)
L1299[17:18:01] <ds84182> And for
octrees, whats the access time vs a regular bitmap
L1300[17:18:15] <ds84182> reinei: Uh, no
it doesn't
L1301[17:18:16] <S3> Ds84182: if the
octree is implemented correctly then a Minecraft chunk where every
block is different will only be as complex as anvil is
L1302[17:18:22] <ds84182> I'm taking
about face|face rendering
L1303[17:18:26] <ds84182> OpenGL has no
say in that
L1304[17:18:31] <ds84182> OpenGL just
culls backfaces
L1305[17:19:14] <ds84182> I'm confused
now, what you're saying is that it would both benefit FPS and make
file sizes smaller
L1306[17:19:30] <ds84182> But the thing
is, how would this affect the runtime?
L1307[17:19:39] <S3> Well I did not know
that there was gl culling going on
L1308[17:19:51] <ds84182> ... It isn't
culling implemented by GL
L1309[17:19:54] <reinei> S3 gl only culls
backkfaces ds is right
L1310[17:19:56] <ds84182> It's culling
implemented by the game
L1311[17:20:28] <S3> Good nuff
L1312[17:20:33] <ds84182> Let me ask...
How much Minecraft modding have any of you've done?
L1313[17:20:41] <ds84182> Just...
Curious.
L1314[17:20:49] <reinei> ds84182: I don't
have public mods but I know quite a bit
L1315[17:21:02] <reinei> I am just too
tired to form good thoughts right now
L1316[17:21:09] <reinei> looking for a
nice multi-model DB atm
L1317[17:21:44] <S3> Most of my missing
experience comes from mid loader in beta so that's wrote irrelevant
but it doesn't matter.
L1318[17:21:50]
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timeout: 204 seconds)
L1319[17:21:56] <S3> Modding not
missing,*
L1320[17:21:58] <reinei> that supports
querys I can actually write without getting a head-ache
L1321[17:22:31] <ds84182> S3: Thing is,
how exactly, not even from a modding perspective but a programming
perspective, would a new save format benefit FPS?
L1322[17:22:47] <ds84182> The most it
would benefit, if any, would be saving and loading times
L1323[17:23:20] <S3> Well. I'm not going
to get into details
L1325[17:23:46] <scj643> I'm really
hating Windows right now
L1326[17:23:58] <ds84182> scj643: Aren't
we all
L1327[17:24:02] <scj643> Yep
L1328[17:24:03] <S3> Might I remind you
that the whole reason why cube two sauerbraten runs on a Pentium 4
do well I'd because of its save format.
L1329[17:24:22] <S3> In our case with
Minecraft we have a different situation but
L1330[17:24:33] <ds84182> One sec, let me
google that
L1331[17:24:39] <scj643> For me I start
listening to rap when I'm depresed
L1332[17:24:43] <reinei> every time I
hear 'cube 2 sauerbraten' I get this funny feeling -.-
L1333[17:25:20] <scj643> It's takin its
sweet ass time to reboot
L1334[17:25:50] <CompanionCube> anyone
here looking for a technically challenging OC Lua project/
L1335[17:25:57] <Kodos> What sort?
L1336[17:26:06] <CompanionCube> there's a
make-a-lisp guide on github
L1337[17:26:23] <ds84182> Looking at the
game/the game's map format, the game is MASSIVELY DIFFERENT than
Minecraft's Architecture
L1338[17:26:23] <scj643> I'm looking for
a computer that doesn't suck ass
L1339[17:26:28] <S3> FINALLY
L1340[17:26:29] <reinei> oh god not
another 'lisp parser' I have to write regexe's for ...
L1341[17:26:33] <ds84182> (if you would
call that Architectiure)
L1342[17:26:38] <S3> Finally I am on an
actual desktop
L1343[17:26:45] <S3> anyways
ds84182
L1344[17:27:01] <CompanionCube> Using
only the resources of an OC computer, could you create a complete
implementation of the language specified in the guide?
L1345[17:27:05] <ds84182> So, looking at
the map format, it's octrees aren't meant to be edited in real time
during the game, right?
L1346[17:27:19] <ds84182> And the
textures are batched for each octree by another program,
right?
L1347[17:27:23] <S3> one thing to keep in
mind is that in most cases, not only is the map stored on disk, but
also in memory, but in sauerbraten the format was designed
specifically for high performance manipulation
L1348[17:28:06] <ds84182> I'm also
guessing the game is made in C or C++ instead of Java
L1349[17:28:08] <S3> the map itself is an
octree, now there's more than just octree data in the map but
L1350[17:28:32] <S3> but with an octree
if you have a very complex portion of the map and you want to copy,
move, delete, etc a massive section of the map
L1351[17:28:38] <ds84182> The problem
with Minecraft is Java, not how it reads and writes files and
manages it's block
L1352[17:28:42] <S3> you can just clone ,
delete, transfer octree nodes
L1353[17:28:59] <ds84182> S3: But how
does this apply to a game like Minecraft?
L1354[17:29:10] <ds84182> That would
sound like a godsend in an editor or something
L1356[17:29:17] <S3> now this is a bit
different with Minecraft, but due to Anvil being very easy to
reflect with Java, I think it would be at least implementing as a
test.
L1357[17:29:26] <ds84182> But a game that
you modify dynamically? Sounds like CPU hell.
L1358[17:29:52] <S3> well, it allowed me
to move massive chunks in sauerbraten on my P4 without any cpu time
that was measurable
L1359[17:30:34] <S3> so the way I sort of
came about is that, the blocks (but not their data) is stored in an
octree like filesystem in chunks, and in a seperate octree, the
lighting is stored.
L1360[17:30:37] <ds84182> Well, how about
a game where you have to manage a structure that isn't
contiguous?
L1361[17:30:43] <reinei> why does every
multi-model DB need a SQL like syntax for its queries?
L1362[17:30:45] <S3> I thought of merging
them but it makes the octree too complex
L1363[17:31:16] <S3> but the biggest idea
here was not performance, regardless of what I said before. Its ram
usage and disk space.
L1364[17:31:43] <ds84182> You might end
up using more RAM with that system in place
L1365[17:32:20] <S3> the math we did
showed that the octree file wherer every block in a chunk is
entirely different will only be as complex as the the anvil format
+ some extra overhead
L1366[17:32:28] <S3> ds84182, one way to
find out.
L1367[17:32:31] <ds84182> If Java had a
good clean way to map a byte array into a file then I'm pretty sure
Mojang would do that
L1368[17:32:40] <reinei> CompanionCube:
have fun doing that in OC, they already got a lua implementation so
porting should be OK
L1369[17:32:41] <S3> the folks in
#minecraftforge said that replacing the save format is dead
simple
L1370[17:32:52] <S3> and is as simple as
just reflecting the said anvil class
L1371[17:33:00] <CompanionCube> reinei:
Providing it doesn't exceed the RAM / CPU limits
L1372[17:33:06] <S3> they said no mods
should be directly interfacing the regions themselves
L1373[17:33:08] <reinei> Also how does
Lua have PCRE REgExe's?
L1374[17:33:24] <reinei> well THAT might
make it problematic xD
L1375[17:33:32] <S3> reinei, no Lua has
patterns
L1376[17:33:38] <S3> which suck really
bad and make you wish you had PCRE
L1377[17:33:42] <reinei> S3 patterns !==
Regex
L1378[17:33:57] <reinei> (yes thats a
unequal does not equal type from js)
L1379[17:34:21] <S3> ds84182, reinei one
thing I have to say about all of this!
L1380[17:34:25] <gamax92> !
L1381[17:34:27] <ds84182> Are we about to
go into a flame war over Lua Patterns being better than
Regex?
L1382[17:34:37] <S3> #js
Array(16).join("wat - 1") + " Batman!";
L1383[17:34:37] <|0xDEADBEEF|> >
"wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1wat -
1wat - 1wat - 1wat - 1wat - 1wat - 1wat - 1 Batman!"
L1384[17:34:39] <ds84182> If so, let's go
bitches
L1385[17:34:41] <S3> #js
Array(16).join("wat" - 1") + "
Batman!";
L1386[17:34:41] <|0xDEADBEEF|> >
Unexpected string at <eval>:1:31
L1387[17:34:42] <reinei> ds84182: better?
they are different
L1388[17:34:43] <S3> fuck
L1389[17:34:46] <S3> #js
Array(16).join("wat" - 1) + " Batman!";
L1390[17:34:46] <|0xDEADBEEF|> >
"NaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaN
Batman!"
L1391[17:34:48] <gamax92> wat - 1
L1393[17:35:02] <S3> I always typo
it
L1394[17:35:11] <ds84182> was =
wat-1;
L1395[17:35:21] <CompanionCube> #js
Array(16).join("a" - 1) + " Batman!";
L1396[17:35:21] <|0xDEADBEEF|> >
"NaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaN
Batman!"
L1397[17:35:28] <CompanionCube>
shorter
L1398[17:35:34] <S3> #js
Array(16).join("" - 1) + " Batman!";
L1399[17:35:35] <|0xDEADBEEF|> >
"-1-1-1-1-1-1-1-1-1-1-1-1-1-1-1 Batman!"
L1400[17:35:37] <S3> aww.
L1401[17:35:39] <CompanionCube>
fail
L1402[17:35:39] <S3> WUTR
L1403[17:35:42] <S3> WART
L1404[17:35:46] <vifino> UART
L1406[17:35:54] <S3> RS232
L1407[17:36:04] <S3> can we has rs232 in
OC Sangar ?
L1408[17:36:09] <CompanionCube> CONNECT
9600
L1410[17:36:13] <reinei> #js
Array(16).foin('
' - 1) + " Batman!";
L1411[17:36:17] <|0xDEADBEEF|> >
Object [object Array] has no method 'foin'
L1412[17:36:18] <reinei> fuck xD
L1413[17:36:19] <S3> CompanionCube, my
domain name is the be3st domain name
L1414[17:36:24] <reinei> #js
Array(16).join('
' - 1) + " Batman!";
L1415[17:36:24] <|0xDEADBEEF|> >
"NaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaN
Batman!"
L1416[17:36:25] <CompanionCube> #js
Array(16).join("" - 1) + " Batman!";
L1417[17:36:25] <|0xDEADBEEF|> >
"NaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaNNaN
Batman!"
L1418[17:36:31] <Lizzy> ...
L1419[17:36:38] <S3> CompanionCube, my
domain name is 9600-baud.net
L1420[17:36:38] <reinei> Zero Width
Characters ftw!
L1422[17:36:41] <CompanionCube> Reika,
yes
L1423[17:36:45] <CompanionCube>
fial
L1424[17:36:49] *
CompanionCube used a zero-width space
L1425[17:36:52] <reinei> reika?!
L1426[17:37:10] <S3> who is Reika
L1427[17:37:12] <CompanionCube> reinei,
ping fail
L1428[17:37:21] <reinei> S3 a mod
creator
L1429[17:37:32] <reinei> maker of ...
forgot the names xD
L1430[17:37:34] <S3> just remember folks.
the addition operator is not commutative in JavaScript
L1431[17:37:41] <S3> #js {} + []
L1432[17:37:41] <|0xDEADBEEF|> >
0
L1433[17:37:45] <S3> #js [] + {}
L1434[17:37:45] <|0xDEADBEEF|> >
"[object Object]"
L1435[17:38:03] <reinei> the Array
addition is non commutativ
L1436[17:38:04] <S3> #c
printf("test\n");
L1437[17:38:24] <S3> #js {} + {}
L1438[17:38:24] <|0xDEADBEEF|> >
NaN
L1439[17:38:27] <reinei> if that works
I'll eat my shoe... nothing
L1440[17:38:33] <S3> so whats ..
L1441[17:38:35] <reinei> (that #c
line)(
L1442[17:38:36] <S3> #js [] - {}
L1443[17:38:36] <|0xDEADBEEF|> >
NaN
L1444[17:38:56] <S3> #js {} - []
L1445[17:38:56] <|0xDEADBEEF|> >
-0.0
L1446[17:38:56]
⇦ Quits: Barbas (~Barbas@205-182-233-186.raimax.com.br) (Read
error: Connection reset by peer)
L1447[17:39:00] <S3> ......
L1448[17:39:10] <S3> {} - [] is negative
0.
L1449[17:39:12] <reinei> try it in
xkcscript
L1450[17:40:01] <reinei> #js let foo =
'bar'; let a = [{foo}, {bar: 'bar'}]; return foo - a;
L1451[17:40:01] <|0xDEADBEEF|> >
Unexpected identifier at <eval>:1:8
L1452[17:40:06] <reinei> aww no es6
L1453[17:40:12] <ds84182> Meowths here on
the scene! hmmmMMMMMMMMMMMMMmmmmmmm.
hmmmMMMMMMMMMMMMMMMMMMMmmmmmmm. OhKAy. And that's my report.
L1454[17:42:33] <markman4897_> a quick
question about OC robots... if you have 2x2 space with walls of
jungle log, can a robot plant cocoa beans on all of the 4
blocks?
L1455[17:42:58] <reinei> why shouldn't
he?
L1456[17:43:11] <reinei> also does OC
support sending Ctrl+D for EOF?
L1457[17:43:19] <markman4897_> dont you
have to look directly at jungle log to plant a seed on it?
L1458[17:43:55]
⇨ Joins: Barbas
(~Barbas@205-182-233-186.raimax.com.br)
L1459[17:45:03] <ds84182> Well, I dunno
anything about OC robots specifically, so I can't help you
there
L1460[17:45:19] <ds84182> I just hang out
here and not play Minecraft because the game bores me
L1461[17:45:35] <vifino> blaaaarghhhh,
wat do
L1462[17:45:37] <reinei> ds84182: I only
hang around here because I am bored ...
L1463[17:45:39] <markman4897_> ill just
test it... waiting for modpack to load up atm
L1464[17:45:40] <markman4897_> lol
L1465[17:45:45] <ds84182> vifino:
You
L1466[17:45:50] <ds84182> hehehehe
L1467[17:45:57] <reinei> vifino: make a
futuristic looking website? after all you can create that nice
canvas thingy
L1468[17:46:02] <vifino> i feel like
making music but all I get done is crap, like every piece of music
i ever made .-.
L1469[17:46:19] <reinei> I don't even
have a program to even remotely make music atm
L1470[17:46:26] <markman4897_> try the
DaftPunk style...
L1471[17:46:30] <reinei> except a
not-quite-legal version of audition ...
L1472[17:46:43] <markman4897_> i always
used FL studio...
L1473[17:46:57] <reinei> me too but
haven't had that for quite some time
L1474[17:47:18] <markman4897_> well since
i messed up my windows i dont have that... so that would be around
half a year
L1475[17:50:26] <markman4897_> okay... so
it does work... just have to define side
L1476[17:51:26] <S3> vifino, make a web
3.0 website
L1478[17:51:51] <S3> #pl print
'test'
L1479[17:51:54] <S3> NO pl! :(
L1480[17:52:07] <S3> oh yeah I gotta
write that eval plug
L1482[17:53:00]
⇨ Joins: Cruor (Cruor@satomi.openshell.no)
L1483[17:53:05] <S3> whee
L1484[17:53:27] ***
Cruor is now known as Guest23625
L1485[17:56:29] <Inari> TIL vegans are
against world peace
L1486[17:56:49] <reinei> Inari: please
explain further
L1487[17:57:33] <Inari> well plain
cheeseburgers are good and fill you with joy and make you nice..
hence if everyone just had one a day we'd achieve worldpeace,
vegans wouldn't have one, hence they're against worldpeace
QED
L1488[17:57:59] <reinei> nice deductions
there
L1489[17:58:18] <Inari> ikr
L1490[17:58:24] <Inari> do i get the
nobel peace price now?
L1491[17:58:29] <Inari> *prize
L1492[17:58:40] <reinei> I like the
'theorem of cliflict avoidance through the golden twin
arches'
L1493[17:58:47] ***
surferconor425 is now known as surferconor425|Away
L1494[17:59:03] <reinei> which actually
existed, but was renamed to 'conflict avoidance through Dell'
:(
L1495[17:59:18] <reinei> PS. the 'golden
twin arches' refer to McDonalds!
L1496[18:00:46] ***
surferconor425|Away is now known as surferconor425
L1498[18:01:15] <MichiBot> Inari:
The
Insanity of Ronald McDonald 64 | length:
3m 34s | Likes:
118 Dislikes:
0 Views:
11681 | by
yufguf567
L1499[18:02:13] <Inari> im lovin it
L1500[18:02:15] <Inari> HIT THE
LEVER
L1501[18:03:10] <reinei> the quaility
though xD I somehow get the urge to play a osu! map with this
song
L1502[18:03:45] <Inari> that moment when
you want to play stepmania with your dancepad and the song is made
fo rkeyboard
L1503[18:03:49] <Inari> i dont have 4
legs ok ;-;
L1505[18:04:21] <MichiBot> reinei:
Arcade Dancing Level Asian | length:
1m 50s | Likes:
1495 Dislikes:
25 Views:
313726 | by
Viral
Funnies
L1506[18:04:46] <Ekoserin> His legs are
like jello
L1507[18:05:45] <markman4897_> random
question... does table.getn(array) not work?
L1508[18:06:26] <Inari> reinei: those are
made for dance pad at least
L1509[18:06:35] <vifino> Aaaand I
couldn't be arsed to make music.
L1510[18:06:39] <vifino> eurgh.
L1511[18:06:43] <reinei> there are
different videos too
L1512[18:06:57] <reinei> where they miss
around 45% due to the lack of 4 feet
L1513[18:07:07] <Inari> xD
L1514[18:07:13] <Inari> i wonder how long
he had to practice that
L1516[18:08:37] <MichiBot> Inari:
Glico: Pretz Commercial 1 | length:
31s | Likes:
453 Dislikes:
19 Views:
232043 | by
jcommercial
L1517[18:10:18] ***
kirby|gone is now known as mrkirby153
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⇨ Joins: Something12 (~Something@184.65.42.207)
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⇦ Quits: reinei (~reinei@p5DE8AD22.dip0.t-ipconnect.de) (Read
error: Connection reset by peer)
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seconds)
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(~h3po@aftr-5-146-249-110.unity-media.net)
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(~Barbas@44-176-233-186.raimax.com.br)
L1524[18:22:05] <ds84182> #lua
table.getn
L1525[18:22:05] <|0xDEADBEEF|> >
nil
L1526[18:22:14] <ds84182> markman4897_:
Pretty sure thats a depreciated method
L1527[18:22:22] <ds84182> Stop reading
from the Lua 5.0 docks
L1528[18:22:23] <ds84182> *docs
L1529[18:22:42] <markman4897_> yeah...
table.maxn() works i guess
L1530[18:22:55] <ds84182> That doesn't
exist either
L1531[18:23:00] <markman4897_> you
sure?
L1532[18:23:03] <markman4897_> damn
it
L1533[18:23:06] <ds84182> In 5.3 it
doesn't
L1534[18:23:09] <markman4897_> oh
L1535[18:23:10] <ds84182> STOP READING
FROM OLD STUFF
L1536[18:23:11] <markman4897_> 5.2
L1537[18:23:28] <ds84182> It's
depreciated then
L1538[18:23:28] <markman4897_> can you
link me a reference book or something for the new one?
L1539[18:23:34] <ds84182> ~w lua
L1541[18:23:41] <ds84182> eh, thats the
right one
L1542[18:23:51] <markman4897_> ty
L1543[18:23:56] <ds84182> and change 5.2
to 5.3 in the manual if you want to look at 5.3's manual
L1544[18:24:31] <markman4897_> yeah,
thanks again
L1546[18:24:52] <markman4897_> the oldest
of the old probably
L1547[18:24:55] <ds84182> Yeah, the PIL
is 5.1
L1548[18:25:46] <ds84182> #lua
type(table.unpack)
L1549[18:25:46] <|0xDEADBEEF|> >
function
L1550[18:25:55] <ds84182> Hmm, they
didn't keep the whole second return thing
L1551[18:26:58] <ds84182> Holy fuck, this
is the oldest version of Lua people can get their hands on:
www.lua.org/manual/2.1/manual.html
L1552[18:27:22] <ds84182> Wed Jan 26
1994
L1553[18:27:24] <markman4897_> you can
call a function as an argument of a function right?
L1554[18:28:03] <ds84182> Yes
L1555[18:28:27] <ds84182> #lua function
call(f) return f() end return call(function() return 1, 2, 3
end)
L1556[18:28:27] <|0xDEADBEEF|> > 1 | 2
| 3
L1557[18:28:34] <markman4897_> okay...
btw how does one navigate in that big reference manual?
L1558[18:28:43] <ds84182> At the very
top
L1559[18:29:19] <markman4897_> oh i didnt
see that there... woops
L1560[18:30:52]
⇨ Joins: Aedda (~aedda@2600:3c00::19:cace)
L1561[18:35:44] <markman4897_>
>>Function table.maxn is deprecated. Write it in Lua if you
really need it. << what does "write it in lua"
mean...
L1562[18:35:53] <gamax92> reimplement it
in lua
L1563[18:36:08] <gamax92> or make a lua
function that does the same thing
L1564[18:36:24] <gamax92> or stop using
depreciated functions and go with the new code :D!
L1565[18:36:57] <markman4897_> okay...
the new code being?
L1566[18:37:07] <gamax92> I forgot what
maxn does :P
L1567[18:37:50] <markman4897_> counts the
arrays length
L1568[18:37:52] <markman4897_> sorry for
being such a noob...
L1569[18:38:04] <markman4897_> its late
and i havent slept for too long
L1570[18:39:09] <Mimiru> erm... wouldn't
#tablename do the same as maxn?
L1571[18:39:22] <markman4897_> tbh i have
no idea...
L1572[18:39:41] <markman4897_> what is
tablename?
L1573[18:40:03] <Mimiru> the name of your
table.
L1574[18:40:27] <markman4897_>
um...
L1575[18:40:54] <markman4897_> ill try
that...
L1576[18:40:55] <Mimiru> t =
{"a", "b", "c"} print(#t) should
print 3.
L1577[18:41:01] <markman4897_> no
L1578[18:41:04] <markman4897_> oh
L1579[18:41:08] <Mimiru> #lua t =
{"a", "b", "c"} print(#t)
L1580[18:41:09] <markman4897_> yeah
L1581[18:41:12] <Mimiru> no? k.
L1582[18:41:13] <|0xDEADBEEF|> > 3 |
nil
L1583[18:41:14] <markman4897_> thanks
:D
L1584[18:41:24] <Mimiru> ahh just
|0xDEADBEEF| being slow :P
L1585[18:41:59] <Kodos> #lua for i = 1,#t
do print(t[i]) end
L1586[18:41:59] <|0xDEADBEEF|> > a | b
| c | nil
L1587[18:42:03] *
vifino covers |0xDEADBEEF|'s ears
L1588[18:42:13]
⇦ Quits: CoderPuppy (~cpup@32.218.114.167) (Read error:
Connection reset by peer)
L1589[18:42:14] <vifino> Shhh, don't
listen to these bad people telling you you are slow...
L1590[18:42:24] <markman4897_> lol
L1591[18:42:53]
⇨ Joins: CoderPuppy (~cpup@32.218.114.167)
L1592[18:44:32] <vifino> #lua
speedo
L1593[18:44:32] <|0xDEADBEEF|> >
nil
L1594[18:44:35] <vifino> #p
L1595[18:44:35] <|0xDEADBEEF|> >
0.1314948549999999 Seconds passed.
L1596[18:44:45] <vifino> See? Don't
listen.
L1597[18:47:15] <markman4897_> thats
nice
L1598[18:49:45] <Mimiru> 5 seconds to
print the size of a 3 element table is slow.
L1599[18:49:46] <Mimiru> t:P
L1600[18:50:40] <vifino> Mimiru: That was
a network hickup >:(
L1601[18:51:02] <vifino> After all it
goes through two servers to even go to esper.
L1602[18:52:01] <vifino>
Aaaaaanyhow.
L1603[18:52:04] <vifino>
Immasleepbai.
L1605[19:01:22] <Izaya> #p
L1606[19:01:27] <|0xDEADBEEF|> >
Timeout.
L1607[19:18:53] ***
Daiyousei is now known as SleepingFairy
L1608[19:25:31] <markman4897_> would
someone take the time and tell me how to turn a string s =
"f1,d2,u2,l,b1" into an array a = {{"f",
1},{"d", 2},{"u",2},{"l",
nil},{"b",1}}
L1609[19:26:40] <markman4897_> ive been
trying my luck with string.gmatch() and some loops but i just cant
figure it out...
L1610[19:42:11]
⇨ Joins: Wembly (~Wembly@50.240.220.69)
L1611[19:58:01] <ds84182> You should be
able to do that with gmatch
L1612[19:58:04] <ds84182> in fact
L1613[19:58:47] <ds84182> #lua for s, e
in ("f1,d2,u2,l,b1"):gmatch("(.)(.?),?") do
print(s, e) end
L1614[19:59:02] <ds84182> I may have
fucked that up
L1615[19:59:05] <ds84182> #lua
"p"
L1616[19:59:12] <ds84182> Nope,
|0xDEADBEEF| is having problems
L1617[20:01:09] <ds84182> Anyways,
markman4897_, this works: for s, e in
("f1,d2,u2,l,b1"..","):gmatch("(.)(.?),")
do print(s, e) end
L1618[20:01:31] <ds84182> You have to
make sure you concat the last "," to the end, else it
won't parse the last result
L1619[20:01:54] <markman4897_> sec...
lemme try to input that in the main program
L1620[20:01:55] <ds84182> vifino:
anyways, |0xDEADBEEF| is brok
L1621[20:02:13] <ds84182> #p
L1622[20:03:11] <markman4897_> so... what
should the print output... first one will be enough
L1623[20:03:18] <|0xDEADBEEF|> > f 1 |
d 2 | u 2 | l , | b 1 | nil
L1624[20:03:18] <|0xDEADBEEF|> >
p
L1625[20:03:21] <|0xDEADBEEF|> >
2.62370143 Seconds passed.
L1626[20:03:26] <markman4897_> oh
L1627[20:03:35]
⇦ Quits: Naomi (Naomi@eos.pc-logix.com) (Ping timeout: 378
seconds)
L1628[20:03:40] <markman4897_> that took
a while
L1629[20:03:51]
⇨ Joins: Naomi (Naomi@eos.pc-logix.com)
L1630[20:04:07] <ds84182> #lua for s, e
in
("f1,d2,u2,l,b1"..","):gmatch("(.)(.?),")
do print(s, e) end
L1631[20:04:08] <|0xDEADBEEF|> > f 1 |
d 2 | u 2 | l | b 1 | nil
L1632[20:04:24] <ds84182> The second one
makes sure that e is nil for "l,"
L1633[20:04:38] <ds84182> Otherwise, the
first one will fill e in with "," instead
L1634[20:05:47] <markman4897_> what did
you change?
L1635[20:06:11] <ds84182> Basically, now
it expects a "," at the end of each one
L1636[20:06:33] <ds84182> But because it
expects the comma at the end of each one, each string now needs to
have a "," at the end
L1637[20:07:17] <markman4897_> okay
L1638[20:07:23] <Kodos> Anyone not
terribad at math
L1639[20:07:35] <ds84182> Kodos: I can do
2+2 in my head
L1640[20:07:36] <markman4897_> can you
explain the pattern if step by step if its not too much
trouble
L1641[20:07:37] <ds84182> It's 5.
L1642[20:07:42] <ds84182> markman4897_:
Sure
L1643[20:08:05] <Kodos> If I'm generating
5k RF a tick, and consuming 0.08 Fuel per tick, how much RF will
52000 Fuel get me
L1644[20:08:16] <Kodos> I basically need
the equation to figure that out
L1645[20:09:31] <ds84182> Basically,
"(.)(.?)," says that it wants two different matches
("(.)" and "(.?)"). "(.)" captures a
single character, while "(.?)" captures one or zero
characters. "," at the end basically acts as an
anchor.
L1646[20:10:37] <ds84182> So, for
example, ("five"):match("(.)i") will give you
"f", but ("five"):match("(.?)q") will
give you ""
L1647[20:11:24] <markman4897_> how do you
define a two dimensional array -.-
L1648[20:12:13] <markman4897_> my brain
is slowly dying right now
L1649[20:12:33] <markman4897_> ill just
show you the program... it will be much easier...
L1650[20:12:54] <ds84182> 5000 RF/tk,
0.08 F/tk, 52000/0.08 = 650000 fuel existence ticks, 650000*5000 =
3250000000 RF
L1651[20:12:56] <ds84182> Kodos: ^
L1652[20:13:13] <Kodos> Thanks. My
original math was right then
L1653[20:13:17] <Kodos> 3b RF didn't
sound right, but I guess it was
L1654[20:13:34] <Kodos> I'm gonna need a
bigger cap bank
L1656[20:14:11] <ds84182> markman4897_:
local aTable = {} aTable[1] = {"Another Table!"}
aTable[1].MORE_TABLES = {"YAAAAAAAAY"} would give you
{{"Another Table!",
MORE_TABLES={"YAAAAAAAAY"}}}
L1657[20:14:14] <markman4897_> im trying
to make it so i insert the path in the path var
L1658[20:14:32] <markman4897_> im lost a
bit...
L1659[20:14:37] ***
surferconor425 is now known as surferconor425|Away
L1660[20:14:37] <ds84182> Alright, lemme
see
L1661[20:14:44] <ds84182> Oh, I see
L1662[20:14:58] <ds84182> markman4897_:
You need to create the new table first inside of the other
table
L1663[20:15:13] <markman4897_> t = {{}}
is not good enough
L1664[20:15:15] <markman4897_> ?
L1665[20:15:25] <ds84182> For example, if
I had a table name t, and I wanted to add another table to it, I
could just simply do t[i] = {}
L1666[20:15:34] <markman4897_> oh
L1667[20:15:38] <ds84182> That would give
me the ability to to t[i][1] = "whatever"
L1668[20:15:46] <ds84182> And you can do
that for as many dimensions you want
L1669[20:15:56] <markman4897_> what about
t = {{}} ?
L1670[20:16:04] <ds84182> You could do
that too, but that wouldn't scale well
L1671[20:16:20] <ds84182> Because only
t[1] would contain a table. t[2] and t[3] would be nil
L1672[20:16:20] <markman4897_> well it
doesnt want to work i guess...
L1673[20:16:26] <markman4897_> ill try
your solution
L1674[20:17:04] <markman4897_> wait you
defined an empty table with t[i] = {} ?
L1675[20:17:10] <markman4897_> and i is
nothing?
L1676[20:17:12] <ds84182> And also, as a
suggestion, you may want to prefix variables that you use inside
that function (and only inside that function) with local
L1677[20:17:22] <ds84182> markman4897_: i
is whatever variable you want
L1678[20:17:34] <ds84182> In your case, i
could be replaced by c
L1679[20:18:12] <markman4897_> oh im soo
lost right now... dont know if its the hour or what... i cant even
think straight... could you edit the pastebin and repost it
please?
L1680[20:19:12] <ds84182> Ok, you see how
you have t[c][1] = s? Well if you wanted to create a table at t[c],
you would want to do t[c] = {}
L1681[20:19:25] <markman4897_> oh
L1682[20:19:27] <markman4897_> in the
loop
L1683[20:19:29] <markman4897_>
OOOOHHH!
L1684[20:19:30] <ds84182> Yeah
L1685[20:19:35] <markman4897_> oh my
god!
L1686[20:19:45] <markman4897_> and this
took me soo much time to realise!
L1687[20:19:50] <markman4897_> i must be
braindead
L1688[20:19:53] <ds84182> :P
L1689[20:23:16] <markman4897_> okay... i
updated the pastebin... now it only executes the first move
L1690[20:23:18] <markman4897_> ...
L1691[20:23:47] <markman4897_> is the
parse function writtten correctly?
L1692[20:23:50] <markman4897_>
*isnt
L1693[20:25:50] <ds84182> Hmm
L1694[20:26:23] <ds84182> Did it
error?
L1695[20:26:43] <markman4897_> no
L1696[20:26:54] <ds84182> Thats odd
L1697[20:27:00] <markman4897_>
indeed...
L1698[20:30:52]
⇦ Quits: Inari (~Uni@p5DEC68F2.dip0.t-ipconnect.de) (Read
error: Connection reset by peer)
L1699[20:32:28] <markman4897_> i think
the convert only outputs the first pair in the table
L1700[20:33:06] <markman4897_> *i
suspect
L1701[20:38:05] <markman4897_> i did
something... and it seems it works now...
L1702[20:39:14] <markman4897_> oh yeah...
does that pattern thing recognise if the number is higher than 9
?
L1703[20:42:10] <markman4897_> test
L1704[20:42:27] <markman4897_> okay... my
internet glitched there for a bit...
L1705[20:43:11]
⇦ Quits: Lathanael|Away
(~Lathanael@p549616CA.dip0.t-ipconnect.de) (Ping timeout: 378
seconds)
L1706[20:49:09] <markman4897_> okay...
figured out the above 9 thing... great
L1707[20:49:18] <markman4897_> now
everything works like a charm
L1708[20:49:22] <markman4897_> thanks for
the help
L1709[20:49:23] <ds84182> Oh, sorry, I
was away
L1710[20:49:32] <ds84182> You're welcome
:P
L1711[20:50:07]
⇨ Joins: Capitalhitman38 (webchat@68.114.59.58)
L1712[20:50:21]
⇦ Quits: h3po (~h3po@aftr-5-146-249-110.unity-media.net)
(Quit: Leaving.)
L1713[20:51:20] <markman4897_> just to
recap my newly acquired knowledge... the pattern (.)(.?.?), means:
(.) -> one variable which can be any char, (.?.?) —> 2nd
variable which can be any 1 to 2 chars, , -> there has to be a
comma at the end of the sequence caught
L1714[20:51:36] <markman4897_> is my
understanding correct?
L1715[20:51:53] <ds84182> Yep
L1716[20:51:55] <markman4897_> to be
shorter () means one variable
L1717[20:52:00] <ds84182> Yep
L1718[20:52:03] <markman4897_>
great
L1719[20:52:21] <ds84182> You can also
simply (.?.?) into (.*), which means 0 or more characters
L1720[20:52:36] <markman4897_> oh?
L1721[20:52:40] <ds84182> And it would
also handle 100, 1000, and even 10000 :P
L1722[20:52:40] <markman4897_>
okay...
L1723[20:52:46] <markman4897_> yeah
L1724[20:52:52] <markman4897_> but what
would >> ([^;]*); << be then
L1725[20:53:03] <ds84182> Every character
except ;
L1726[20:53:10] <ds84182> Followed by a
;
L1727[20:54:16] <markman4897_> so [] is
except
L1728[20:54:21] <S3> man this brings back
memories
L1729[20:54:26] <markman4897_> okay
L1730[20:54:28] <markman4897_> ...
L1731[20:54:29] <ds84182> markman4897_:
[] is a group
L1732[20:54:34] <markman4897_> i
understand now
L1733[20:54:35] <ds84182> The ^ means
except
L1734[20:54:36] <S3> Listening to blue
abadee from eifel 65 ahaha
L1735[20:54:53] <S3> it always sounded
like in the chorus that they were singing, "I would beat up a
guy"
L1736[20:54:53] <markman4897_> i mean
yeah... [] -> custom group, ^ -> except... right
L1737[20:54:55] <ds84182> So for
instance, if I say ([abc]), then it will ONLY find a, b, or c
L1738[20:55:16] <markman4897_> okay
:D
L1739[20:59:23] <markman4897_> now for
the actual harvesting and replanting and hard fuel dumping...
L1740[20:59:55] <markman4897_> but thats
a job for tomorrow... im obviously waaay to braindead at this hour
:P
L1741[21:00:12] <ds84182> lol
L1742[21:00:34] <markman4897_> okay...
maybe just the harvest part, cuz its mainly just swinging
L1743[21:01:18]
⇨ Joins: IzayaXMPP (~b1a037545@210.1.213.55)
L1744[21:01:26] <IzayaXMPP> So Esper is
working again
L1745[21:01:29] <IzayaXMPP> that's
nice
L1746[21:02:35] *
ds84182 throws a screenshot at vifino
L1747[21:02:38] <ds84182> Wait, he's
asleep
L1749[21:03:29] <ds84182> And also,
you've got to love VSYNC
L1751[21:04:34] <ds84182> I see
Shuudoushi is a cheater
L1752[21:04:39] <ds84182> But thats none
of my business
L1753[21:04:42] <Kodos> We're all
cheaters, it's a creative server
L1754[21:04:56] <ds84182> H
L1755[21:05:00] <Shuudoushi> ?
L1756[21:05:14] <ds84182> I was thinking
about joining, but I can't even get the modpack to load without my
computer dying
L1757[21:05:30] <Shuudoushi> how am i a
cheater...
L1758[21:05:40] <Shuudoushi> oh
L1759[21:06:08]
⇨ Joins: CodeNinja
(webchat@110-2-111-208-in-addr-arpa.omnispring.net)
L1761[21:08:05] <ds84182> Nice
L1762[21:09:05]
⇨ Joins: Lathanael|Away
(~Lathanael@p549612EE.dip0.t-ipconnect.de)
L1763[21:11:14]
⇨ Joins: Somebody
(~Somebody@ip52-171-211-87.adsl2.static.versatel.nl)
L1764[21:13:00] <Somebody> Hello gents, I
have a question about the GPU. I've got a 2x3 screen (2 wide, 3
heigh) and I'm trying to fill the background with a specific
colour. But with the maximum resolution I'm only getting half of
the height
L1765[21:20:29] <Shuudoushi> I don't know
enough about GPU stuff to help ya out with that...
L1766[21:20:52] <Shuudoushi> ~w
background
L1768[21:20:57] <Shuudoushi> ...
L1769[21:21:04] <Shuudoushi> ~w
background color
L1771[21:22:13] <Mimiru> Shuudoushi, it's
part of gpu
L1772[21:22:54] <Kodos> ~w gpu.fill
L1774[21:25:56] <Somebody> So with a
little bit of testing it turns out if i use
gpu.setResolution(64,50) it actually uses the max height properly
to use 3 screens
L1775[21:28:26] <markman4897_> can you
call a lua script from lua script?
L1776[21:32:37]
⇦ Parts: IzayaXMPP (~b1a037545@210.1.213.55) (Disconnected:
closed))
L1777[21:33:06] <markman4897_> found the
answer, nevermind
L1778[21:33:22] <Kodos> You can
L1779[21:39:26]
⇦ Quits: markman4897 (~EiraIRC@user10.c2.kamnik.kabelnet.net)
(Remote host closed the connection)
L1780[21:41:52] <Kodos> What's pertinent
info regarding a BR reactor
L1781[21:42:15] <Kodos> Important,
rather
L1782[21:44:18]
⇦ Quits: Capitalhitman38 (webchat@68.114.59.58) (Quit: Web
client closed)
L1783[21:44:24]
⇨ Joins: Capitalhitman38 (webchat@68.114.59.58)
L1784[21:45:16] <markman4897_> okay... i
once again coded 4h of my sleep away -.-" time to go
now...
L1785[21:45:21] <markman4897_> bye yall
:)
L1786[21:45:28] <CodeNinja> BR neutrons
travel only 4 blocks
L1787[21:45:33]
⇦ Quits: markman4897_
(~markman48@user10.c2.kamnik.kabelnet.net) (Quit:
Leaving)
L1788[21:45:34] <CodeNinja> You want to
catch them
L1789[21:45:40] <Kodos> wat
L1790[21:48:39]
⇨ Joins: CodeNinja_
(webchat@110-2-111-208-in-addr-arpa.omnispring.net)
L1791[21:49:06]
⇦ Quits: CodeNinja
(webchat@110-2-111-208-in-addr-arpa.omnispring.net) (Ping timeout:
204 seconds)
L1792[21:49:39] ***
CodeNinja_ is now known as CodeNinja
L1793[21:50:43] <Noob> Kodos: you're
there?
L1794[21:50:46] <Kodos> Yes
L1795[21:51:06] <Noob> Kodos: so do you
have any idea what dynamic call budget is about?
L1796[21:51:09] <CodeNinja> Big Reactors
web simulator: br.sidoh.org
L1797[21:51:41] <Kodos> Noob, dynamic
call budgeting lets you increase the amount of direct calls an OC
CPU can perform per tick, at the cost of putting more load on your
RL CPU
L1798[21:51:50] <Kodos> The reverse works
as well
L1799[21:51:57] <Kodos> It'll be a config
option
L1800[21:52:15] <Kodos> Basically it'll
let you increase the 'speed' of an OC computer
L1801[21:52:21] <Kodos> At the cost of
putting more load on your machine/server
L1802[21:53:24] <Kodos> What's the
easiest way to get the actual date with OC without needing the
internet card
L1803[21:54:40] <Noob> Kodos: I see, so
it's just letting you to set speed of Lua VM for each tier of CPU?
lol
L1804[21:54:47] <Kodos> Pretty much,
yea
L1805[21:55:06] <Kodos> If you check the
commits in the 1.6 branch, you can read the config setting
description for a better idea
L1806[21:55:10] <Kodos>
/explanation
L1807[21:55:52] <Kodos> CodeNinja, sorry,
let me clarify. I'm making a program that prints out various bits
of information regarding your reactor to a piece of paper, I'm
curious as to what people consider 'important' so I know what to
put on the sheet in addition to what I have
L1808[21:56:08] <Noob> Kodos: I've seen
it, I just didn't catch the purpose of it. By the way, you don't
happen to know whether pixel framebuffer gonna make it into 1.6 or
not? :D
L1809[21:56:21] <Kodos> No idea, you'd
have to poke you know who and ask
L1810[21:57:09] <Kodos> ~w math
L1812[21:57:23] <CodeNinja> Depends on
the reactor type
L1813[21:57:39] <Kodos> I'm doing
separate info for both types, so let's go with the standard reactor
that puts out straight RF
L1814[21:58:55] <CodeNinja> For a
passive, Id like power output, fuel consumed on average since the
last reporting period, fuel level, and control rod level if that's
being dynamically adjusted by the computer in response to an
external signal
L1815[21:59:05] <CodeNinja> Other people
may want more
L1816[21:59:26] <CodeNinja> Active, steam
output instead of rf/t
L1817[21:59:52] <Kodos> Hm, I've got most
of that. The 'since the last reporting period' may be a bit hard to
do
L1818[22:00:18] <CodeNinja> I thought the
function returned the number of mB burned since you last called for
it
L1819[22:00:37] <CodeNinja> Then again
ive never done it before, so average fuel burn in mb per tick
L1820[22:00:41] <CodeNinja> is fine
L1821[22:01:04] <Kodos> The only method I
know of is fuel amount burned last tick
L1822[22:01:10] <CodeNinja> Or ingots per
tick, if you can figure out the ingot --> mb of fuel ratio
L1823[22:01:20] <Kodos> 1000 mb of fuel
per ingot
L1824[22:01:38] <CodeNinja> Well, for
some peple, that might be more useful
L1825[22:02:01] <Kodos> So instead of
amount of fuel burned last tick, you'd want to know how much of an
ingot it was?
L1826[22:02:53] <CodeNinja> How often is
this being printed?
L1827[22:03:09] <Kodos> It's going to be
part of a monitor program, so you'll be able to print on
demand
L1828[22:03:32] <Kodos> I also plan on
doing code for turbines, too
L1829[22:04:11]
⇦ Quits: Barbas (~Barbas@44-176-233-186.raimax.com.br) (Ping
timeout: 190 seconds)
L1830[22:05:26] <CodeNinja> Basically,
stats I like to know for reactors are: Raw output, control rod
level, and output buffer level
L1831[22:06:43] <CodeNinja> For turbines:
coil status, rf output, steam intake, and power buffer
L1832[22:07:21] <Kodos> What about
instead of coil status (Since I can set a lamp to do that), I put
RPM
L1833[22:07:48] <CodeNinja> That would
also be good
L1834[22:07:58] <Kodos> By my math I can
fit about 6, MAYBE 7 pieces of info per page
L1835[22:08:06] <Kodos> Ideally I'd like
to keep each print to 1 sheet
L1836[22:09:47]
⇨ Joins: CodeNinja_
(webchat@110-2-111-208-in-addr-arpa.omnispring.net)
L1837[22:10:41] ***
surferconor425|Away is now known as surferconor425
L1838[22:11:16]
⇦ Quits: CodeNinja
(webchat@110-2-111-208-in-addr-arpa.omnispring.net) (Ping timeout:
204 seconds)
L1840[22:12:19]
⇦ Quits: lacsap
(~lacsap@modemcable157.188-82-70.mc.videotron.ca) (Remote host
closed the connection)
L1841[22:14:26] <CodeNinja_> You could
condense fuel capacitly and level onto one line and add the amount
of power in the internal buffer
L1842[22:14:36] <CodeNinja_> Otherwise,
looks good
L1843[22:15:28] ***
surferconor425 is now known as surferconor425|Away
L1844[22:15:30] <Kodos> Hm, what's the
fuel amount on a max size reactor?
L1845[22:15:35] <Kodos> err fuel
capacity
L1846[22:16:09] <Kodos> As long as it's
<= 10 characters, I'm golden
L1847[22:16:26] <Mimiru> Wouldn't that
depend on how many fuel rods you have?
L1848[22:16:27] <CodeNinja_> I was
suggesting doing it like fuelAmount/fuelCap
L1849[22:16:34] <CodeNinja_> I believe it
would
L1850[22:16:45] <Kodos> CodeNinja_, I
know, I'm limited to a page width of 24 characters
L1851[22:16:49] <CodeNinja_> oh
L1852[22:16:59] <CodeNinja_> I REALLY
need to go to bed
L1853[22:17:00] <Kodos> And I'm
accounting for appending " mb"
L1854[22:17:07] <CodeNinja_> oh
L1855[22:17:07] <Kodos> And the slash
separator
L1856[22:17:20] <Kodos> So 20 characters
for both amounts, thus 10 character limit
L1857[22:18:11] <CodeNinja_> Paper
printouts in reactors with internal failsafes that magically
prevent them from doing any harm to their surroundings...seems
legit
L1858[22:18:38] <Kodos> This is just
proof of concept, the printing could be used on loads of
things
L1859[22:18:42] <Kodos> Any OC
components, really
L1860[22:18:55] <Kodos> You could print
out status reports of your paper and ink levels in your
printer
L1861[22:19:08] <Kodos> Or material
amount in your 3D printers
L1862[22:19:23] <Kodos> Energy amounts
and average usage of capacitor banks
L1863[22:19:23] <CodeNinja_> I know
L1864[22:19:43] <CodeNinja_> Its more of
a joke about how easy big reactors are to use
L1865[22:19:55] <Kodos> Hell, you could
have a program store a list of everyone who's been near your base,
and print it out when you come back online
L1866[22:20:16] <CodeNinja_> SentinalhMC
could be interested in that
L1867[22:21:07] <CodeNinja_>
Unfortunately athough his YT channel is active I havent seen him on
IRC for a few weeks now
L1868[22:21:22] <CodeNinja_> He plays the
pack associated with #revolution
L1869[22:21:35] <CodeNinja_> I have to
go
L1870[22:21:38]
⇦ Quits: CodeNinja_
(webchat@110-2-111-208-in-addr-arpa.omnispring.net) (Quit: Web
client closed)
L1871[22:23:39] <Kodos> What's the fuel
amount per fuel rod
L1872[22:23:44] <Kodos> is it 4k or 1k
mb
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L1877[22:39:08] <Antheus> I'm happy and
sad. My Marching Band had an amazing run, like, everyone was all
"That run was AMAZING!" but at the same time, we didn't
advance
L1878[22:39:17] <Antheus> also, skipping
school tomorrow
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L1882[22:48:45] <Izaya> "html
commands" okay DerpWeaver tutorial. Are they also
programs?
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L1885[23:03:50] ***
mrkirby153 is now known as kirby|gone
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L1892[23:52:51] <Capitalhitman38> Is it
possible to exit the lua interpreter while it is waiting for
something?
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L1894[23:59:50] <Capitalhitman38> What
does "attempt to index a nil value (global 'component')"
mean?