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L12[01:47:09] <sugoi> where is zetta industries officially posted (latest builds)
L13[01:47:42] <sugoi> i see the github, https://github.com/marcin212/Zetta-Industries
L14[01:48:05] <Caitlyn> sugoi, ci.bymarcin.com
L15[01:48:08] <sugoi> ty
L16[02:23:27] <sugoi> asie: hi
L17[02:24:51] <sugoi> strange, and haven't found a solution yet. if i have oc (1.5.18.36), asielib 0.4.3, and computronics 1.5.8
L18[02:24:55] <sugoi> starts up fine
L19[02:25:15] <sugoi> but when i add my other mods, i get NoClassDefFoundError: pl/asie/lib/block/BlockBase
L20[02:25:33] <sugoi> when computronics tries to load
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L22[02:26:04] zsh sets mode: +v on Vexatos
L23[02:27:18] <sugoi> these are my mods: http://pastebin.com/f63nJ0Sw
L24[02:29:36] <sugoi> i think it is due to cofh.api.block.IBlockInfo
L25[02:29:47] <sugoi> i think..something is making computronics require cofh lib
L26[02:31:20] <sugoi> hmm
L27[02:31:25] <sugoi> even tho i had no cofh mods
L28[02:31:35] <sugoi> i added CoFHCore-[1.7.10]3.0.4B1-308.jar
L29[02:31:37] <sugoi> and it's loading now
L30[02:31:40] <sugoi> asie: ^
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L38[03:01:09] <asie> Vexatos: ^
L39[03:01:41] <Vexatos> sugoi, more info
L40[03:01:47] <Vexatos> oh wait
L41[03:01:48] <Vexatos> >extrautilities
L42[03:01:56] <Vexatos> sugoi: https://github.com/rwtema/extrautilities/issues/414
L43[03:02:07] <Vexatos> mind the date of that issue
L44[03:02:21] <Vexatos> also, uninstall CoFHCore
L45[03:02:24] <Vexatos> install CoFHLib
L46[03:02:31] <XeonSquared> I have successfully modified Luakit to support playing video
L47[03:02:31] <Vexatos> won't mess with your game
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L51[03:20:55] <XeonSquared> https://github.com/XeonSquared/luakit-configs so luakit now supports playing video
L52[03:29:22] <Kathleen> XeonSquared: You are crazy. Not that I tell you anything new, but still.
L53[03:31:24] <XeonSquared> But what I did was really simple
L54[03:31:28] <XeonSquared> like yes I am crazy
L55[03:31:31] <XeonSquared> but still
L56[03:31:39] * Vexatos pokes PixelToast
L57[03:31:43] <XeonSquared> local log = os.execute("(mkdir /tmp/luakitvid || true && cd /tmp/luakitvid && youtube-dl -o luakitvid"..tostring(pid)..tostring(nvidsdl).." "..w.view.uri.." || true && " .. video_player .. " luakitvid"..tostring(pid)..tostring(nvidsdl) .. "*) > ~/blah.txt &")
L58[03:31:54] <XeonSquared> oh shit it still makes that log file
L59[03:31:56] <XeonSquared> erm
L60[03:48:26] <Sangar> o/
L61[03:48:30] <SF-MC> hiya
L62[03:48:47] <Vexatos> o\
L63[03:50:41] <XeonSquared> \o
L64[03:50:49] <XeonSquared> Sangar, I added video to a lua-based browser :D
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L66[03:56:39] <Sangar> explain?
L67[03:56:51] <XeonSquared> https://github.com/XeonSquared/luakit-configs/blob/master/binds.lua#L591-L598
L68[03:57:17] <XeonSquared> grabs it with youtube-dl and plays it with configured media playuer
L69[03:57:29] <XeonSquared> player*
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L71[04:09:34] <Sangar> aha
L72[04:09:38] <SF-MC> ?
L73[04:10:20] <Sangar> so you added `video`, a command, to a brower
L74[04:11:00] <Sangar> not video playback capabilities in lua itself, which is what it sounded like ;)
L75[04:11:29] <XeonSquared> well I sorta did
L76[04:11:33] <XeonSquared> just not the way you thought
L77[04:12:42] <SF-MC> What's a nice biome to live in?
L78[04:12:51] <XeonSquared> shield
L79[04:12:52] <Sangar> desert. no rain.
L80[04:12:54] <SF-MC> I have Biomes 'O Plenty btw
L81[04:13:00] <SF-MC> eh
L82[04:13:03] <SF-MC> not much a desert fan
L83[04:13:08] <SF-MC> grass color is awful :(
L84[04:13:26] <SF-MC> If I could find one
L85[04:13:28] <Sangar> snow then. if you like snow :P
L86[04:13:34] <Sangar> (still better than rain imho, less noisy)
L87[04:13:36] <SF-MC> I'd choose an Origin Valley
L88[04:13:43] <SF-MC> but those are rare
L89[04:13:52] <SF-MC> Tundra might be nice
L90[04:13:54] <Sangar> eh, that green is so bloody bright
L91[04:14:03] <Sangar> (origin i mean)
L92[04:14:07] <SF-MC> Give the appearance of an arctic high tech base
L93[04:14:21] <SF-MC> I like Origin Valley (partly) because of the color
L94[04:14:22] <SF-MC> heh
L95[04:14:27] <Sangar> ^^
L96[04:15:42] ⇨ Joins: Sulljason1 (~jason@c-24-23-9-249.hsd1.ca.comcast.net)
L97[04:15:45] <SF-MC> I actually haven't made any computers yet
L98[04:15:56] <SF-MC> but that's mostly because 1) I'm trying to play more magicy
L99[04:16:02] <SF-MC> 2) I only found cactus today :/
L100[04:16:25] <SF-MC> (but it was close the whole time, naturally :/)
L101[04:16:43] <Sangar> ah yes, that green color. i've been grinding green botania flowers recentyl :X
L102[04:17:06] <Sulljason1> It's the best when devs don't ore dictionary their dyes
L103[04:17:16] <SF-MC> I'm honestly not a fan of cactus requirements
L104[04:17:24] <SF-MC> because if I don't find it within the first MC day
L105[04:17:32] <SF-MC> I won't find it for a few IRL days
L106[04:17:40] <Sulljason1> why is there a 1 after my name thought I logged out of the web chat o.0
L107[04:17:40] <SF-MC> that's annoying
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L109[04:17:55] <Sulljason1> I did not...
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L112[04:18:35] <SF-MC> very oily desert here...
L113[04:18:37] <Sangar> yeaaah, well :/ luckily other mods usually help with that... i should add a recipe to convert dyes/colors between each other :X
L114[04:19:16] <Sulljason1> Add a fancy table that converts between all available ore dict forms of that dye?
L115[04:19:26] *** Sulljason1 is now known as Sulljason
L116[04:19:27] <SF-MC> You used to be able to transmute between most of the dyes back in good ol' EE2
L117[04:19:36] <SF-MC> but Project E doesn't do that (at least atm)
L118[04:19:53] <Sulljason> C u so weird making me pass pointers to my structs or u copy them.
L119[04:20:11] <SF-MC> arguments to functions are always copied?
L120[04:20:26] <SF-MC> I mean, it's just the way C works
L121[04:20:54] <Sulljason> @Sangar any idea why they made that design choice?
L122[04:21:08] <SF-MC> You're making copies of your pointers :)
L123[04:21:23] <SF-MC> Probably easier to implement
L124[04:21:25] <Sangar> Sulljason, because structs are value types and value types are always copied?
L125[04:21:27] <Sulljason> Ofc they get put on the stack.
L126[04:21:34] <XeonSquared> SF-MC, server or SSP?
L127[04:21:36] <Sulljason> What's a value type. :l
L128[04:21:45] <Sangar> something that's not a reference/pointer :P
L129[04:21:52] <SF-MC> XeonSquared: ?
L130[04:21:58] <Sulljason> oh like primitives?
L131[04:22:01] <Sangar> yeah
L132[04:22:03] <XeonSquared> you're playing Minecraft, on a server or SSP?
L133[04:22:07] <SF-MC> SSP
L134[04:22:09] <Noob> I came up with Combat Upgrade idea. Basically, it would give drones/robots ability to scan their surroundings for items/mobs/players and ability to face towards them (like aimAt()) to be able to use gun precisely at them. But, to remove potential OP effect, this upgrade would add "disadvantage" to robot/drone: in exchange for those abilities, they would get "damage" by getting hit, and this "damage" would decrease their remaining in
L135[04:22:09] <Noob> Like, a swing with diamond sword would kill about 10k energy or something like that. So it wouldn't be possible to just create unkillable drones lol
L136[04:22:14] <XeonSquared> ohok
L137[04:22:16] <SF-MC> woah
L138[04:22:23] <Sangar> Sulljason, https://en.wikipedia.org/wiki/Value_type
L139[04:22:42] <Sulljason> Someone show add wikipedia to that documentation grabbing bot lol
L140[04:22:47] <Sulljason> should*
L141[04:23:18] <SF-MC> Remember that C's initial implementation had to run on a simple machine
L142[04:23:43] <Sulljason> "This article needs attention from an expert in Computer science." Well that's a problem.
L143[04:23:46] <SF-MC> (Can't remember which PDP though)
L144[04:24:35] <SF-MC> dmr's first C compiler targeted the PDP-11
L145[04:24:37] <Sangar> Sulljason, yeah, could be better :P
L146[04:24:37] <Noob> Now combat upgrade would contain motion sensor in it so it would also inherit most of it's API (aka same events occuring etc, maybe with addition of also providing a relative angle to turn to, or not lol)
L147[04:25:08] <Sulljason> Line of "minicomputers" all pictures are of racks the size of closets.
L148[04:25:20] <Sangar> Noob, there's an open suggestion for more fine-grained aiming, so together with the motion sensor / computronics' radar that'd be that. "damaging" robots/drones probably won't be a thing i don't think. drones maybe, since they're entities, robots... eh.
L149[04:25:49] <Sulljason> Oh ya I wanted fine aiming for robots. Cardinal directions just isn't that useful.
L150[04:26:02] <Sulljason> Did I ever get around to suggesting it? o.0
L151[04:26:17] <Vexatos> enable the vector radar in the configs
L152[04:26:21] <Vexatos> and you get an x,y,z vector
L153[04:26:24] <Vexatos> instead of a distance
L154[04:26:29] <Noob> Well drones would be a good idea. I mean it would avoid potential scenarios of creating "drone swarms" that would be completely unstoppable (since they can't be pickaxed and they're quite fast)
L155[04:26:30] <Sulljason> Pair that with motion tracker for hunter killer droids!
L156[04:26:34] <Vexatos> you can't go much more precise than that
L157[04:26:36] <Sangar> ping suggested it iirc
L158[04:26:41] <Vexatos> amirite
L159[04:26:42] <Vexatos> >_>
L160[04:26:47] <XeonSquared> SF-MC, PDP-7 or 11
L161[04:26:53] <Sangar> yeah https://github.com/MightyPirates/OpenComputers/issues/952
L162[04:27:07] <XeonSquared> I think it was a 7, but eventually it moved to the 11 and we got UNIX and stuff
L163[04:27:17] <SF-MC> XeonSquared: looked it up
L164[04:27:25] <SF-MC> First C compiler targeted PDP-11
L165[04:27:35] <Vexatos> Sangar, that sounds exactly like a Radar block with vectors turned on in the config
L166[04:27:36] <SF-MC> But first Unix was written in asm for PDP-7
L167[04:27:42] <XeonSquared> ohhh
L168[04:27:43] <XeonSquared> okay
L169[04:28:16] <Sulljason> Darn think I had the idea before it was cool. Welp hope it gets implimented cause I want robots "with frickin lasers."
L170[04:28:20] <Noob> Speaking of radar that's a good thing but robots/drones need to learn to aim lol
L171[04:28:44] <Noob> Because as of now even with data that radar can provide they can't really face their bow towards target
L172[04:28:44] <Vexatos> Sulljason, get a robot upgrade >_>
L173[04:28:51] <Sangar> Vexatos, that issue isn't about the "how to get the coords" part
L174[04:29:03] <Vexatos> huh
L175[04:29:12] <Vexatos> oh, for bows
L176[04:29:13] <Vexatos> well
L177[04:29:14] <Vexatos> uuh
L178[04:29:23] <SF-MC> I couldn't ever get bows to fire anyways
L179[04:29:25] <SF-MC> lol
L180[04:29:31] <SF-MC> Probably doing it wrong though
L181[04:29:35] <Vexatos> https://github.com/asiekierka/Computronics/blob/master/src/main/java/pl/asie/computronics/util/Camera.java .-.
L182[04:29:39] <Sangar> SF-MC, you need to pass a time
L183[04:29:41] <Sulljason> @Vexatos I didn't understand what the xyz and vector applied to.
L184[04:29:49] <SF-MC> It's also been a while
L185[04:29:49] <SF-MC> so
L186[04:29:53] <SF-MC> yeaaah
L187[04:30:29] <Sulljason> Ah so this is an OC add on.
L188[04:30:35] <Noob> And also you should consider adding ability to install motion sensor into drones/robots as well, that would be cool lol (and that would kill purpose of radar since radars are still more overpowered than motion sensors)
L189[04:30:47] <Sangar> SF-MC, `robot.use(sides.front, false, 1)` e.g.
L190[04:31:14] <SF-MC> I'll kick over to a creative world really fast
L191[04:31:16] <SF-MC> hooold on
L192[04:31:32] <Sangar> make sure the bow is in the tool slot and arrows are in the inventory :P
L193[04:32:02] <Noob> Sangar: by the way, if I provide bow with infinity I... I can shot arrows forever right?
L194[04:32:11] <Sangar> Noob, idk
L195[04:32:30] <Sangar> until it breaks i guess
L196[04:32:36] <SF-MC> out of curiousity
L197[04:32:42] <SF-MC> Can robots do mod bows?
L198[04:32:46] <SF-MC> Or only vanilla?
L199[04:32:48] <Sangar> possibly
L200[04:33:01] <SF-MC> I'm thinking TiCon mostly
L201[04:33:07] <Sulljason> Sangar: So the structs are copied basically because C has no notion of objects. So the structs contents are copied just like a primitive would be.
L202[04:33:20] <Sulljason> Does C even have a heap?
L203[04:33:35] <Sulljason> Or are structs allocated on the stack.
L204[04:33:43] <XeonSquared> I wish it was more practical to run two processes with the same Minecraft instance
L205[04:33:47] <Sangar> more or less. and yes, ofc it does. it's what you get pointers to using malloc
L206[04:33:52] <Noob> Depends what do you mean by a heap lol. Structs are allocated where they are used
L207[04:34:05] <Noob> Depending on how they're used too
L208[04:34:11] *** Cranium is now known as Cranium[Away]
L209[04:34:13] <Sulljason> Sangar: I'm REALLY new to C.
L210[04:34:19] <Sangar> heh
L211[04:34:28] <SF-MC> Variables themselves are declared on the stack, at least for common compilation targets
L212[04:34:33] <Noob> Sulljason: well I could help with C as well lol
L213[04:34:34] <SF-MC> (ie x86, ARM)
L214[04:34:55] <Vexatos> Sulljason, printf("Hello Worldf")
L215[04:34:55] <SF-MC> Any space you get from the alloc() family of calls comes from the heap
L216[04:34:57] <Sangar> c is great for understanding how allocation and moving data around works on a low level :P
L217[04:35:10] <Vexatos> I read a book on C last week
L218[04:35:15] <Sangar> SF-MC, so tinkers bows dont seem to work. mek's electric bow does tho :P
L219[04:35:19] <Vexatos> I was so bored I went to the university's library
L220[04:35:24] <Vexatos> and read a book on C
L221[04:35:26] <Vexatos> >_>
L222[04:35:26] <Noob> Yup, C++ is also good
L223[04:35:28] <Sangar> hmm
L224[04:35:32] <Vexatos> the day after I read one on Lua
L225[04:35:40] <Sulljason> I got sick of fighting with Lua bindings. Needing some as rocks and some as OS packages. So I decided to just learn C to interact with the libraries Lua was proxying me to.
L226[04:35:41] <SF-MC> got it to go Sangar
L227[04:35:44] <Vexatos> By a certain Roberto Ierusalimschy :3
L228[04:35:46] <SF-MC> just am a moron I guess
L229[04:35:49] <Vexatos> WHO COULD THAT BE
L230[04:35:57] <Sangar> thermal thingers bows work too
L231[04:36:02] <SF-MC> ooh
L232[04:36:04] <SF-MC> ok
L233[04:36:05] <Sangar> damn tinker doing something differntly again -.-
L234[04:36:11] <SF-MC> I tried with std wood bow
L235[04:36:11] <Noob> I usually write C++ code with various "balance" between C-style code and C++ lol. Some things are easier in C, some are in C++
L236[04:36:24] <SF-MC> I really don't like C++
L237[04:36:27] <Sangar> standard bow works too
L238[04:36:35] <SF-MC> Part of this is the way types work
L239[04:36:41] <SF-MC> and types become 20+ characters wrong
L240[04:36:58] <Sangar> templates can be amazing tho. pain to debug, but so incredibly powerful
L241[04:37:17] <Noob> SF-MC: why? Some of C++ things make it just easier and faster to produce code. Just dont go "full OOP" thing for no reason if it's not necessary to do
L242[04:37:31] <SF-MC> Sangar: TiCon decided not to work. No big deal to me though.
L243[04:37:56] <SF-MC> If you're not going to go "full OOP"
L244[04:38:02] <SF-MC> why the hell use C++ in the first place?
L245[04:38:05] <Sulljason> C where booleans are an import...
L246[04:38:13] <Sangar> SF-MC, yeah. i'll look into that see if i can fix it quick. no idea what they're doing different to apparently *every other bow* out there >_>
L247[04:38:14] <SF-MC> no they aren't?
L248[04:38:16] <Noob> To make some things easier, perhaps?
L249[04:38:16] <Vexatos> booleans?
L250[04:38:20] <Vexatos> short i = 0
L251[04:38:28] <SF-MC> Sangar: I'm not worried about it too much
L252[04:38:30] <Sangar> c, where booleans are ints
L253[04:38:31] <Vexatos> that's how you boolean
L254[04:38:34] <SF-MC> exactly
L255[04:38:36] <Sangar> SF-MC, it irks me :P
L256[04:38:40] <SF-MC> ok
L257[04:38:46] <Noob> I'd use vectors where it wouldn't hurt performance and where I would have no idea how many elements I'm gonna have
L258[04:38:49] <SF-MC> just letting you know that I wasn't complaining :)
L259[04:38:59] <Sangar> hehe, no worries ;)
L260[04:39:10] <SF-MC> Vectors are just fancy dynamically alloced arrays
L261[04:39:15] <SF-MC> nothing special
L262[04:39:30] <Sulljason> true could use the ints instead instead of having an include. But TRUE and FALSE are just so nice!
L263[04:39:33] <Noob> Yep, and thats their purpose. Why I have to rewrite "vectors" where I need them?
L264[04:39:41] <SF-MC> Sulljason
L265[04:39:43] <SF-MC> Two simple lines
L266[04:39:48] <SF-MC> #define TRUE 1
L267[04:39:51] <SF-MC> #define FALSE 0
L268[04:39:53] <SF-MC> bam
L269[04:39:54] <SF-MC> bools
L270[04:39:54] <Sulljason> ik
L271[04:40:03] <Sulljason> But include is one line!
L272[04:40:42] <SF-MC> (not sure why you'd want to do that in C anyways though)
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L274[04:40:50] <Vexatos> #defile #define #define
L275[04:40:57] <Noob> I mean, going explictly "only-C" style only leads to "repeating yourself" case and that's not good either. Because you DO want simple dynamic arrays sometimes
L276[04:40:57] <Vexatos> s/l/n/g
L277[04:40:57] <Kibibyte> <Noob> I mean, going expnictny "onny-C" styne onny neads to "repeating yoursenf" case and that's not good either. Because you DO want simpne dynamic arrays sometimes
L278[04:41:01] <Vexatos> <_>
L279[04:41:02] ⇦ Quits: SF-MC (~EiraIRC@131-191-86-130.as.clicknet.org) (Remote host closed the connection)
L280[04:41:07] <Sulljason> Sangar: Why are strings an include if I can printf with it?
L281[04:41:25] <SoraFirestorm> Sulljason: those are functions that operate on strings
L282[04:41:27] <Sulljason> without it*
L283[04:41:33] <SoraFirestorm> It's not the 'string type' header
L284[04:41:43] <Sulljason> Wat
L285[04:41:58] <Sangar> string != char*
L286[04:41:59] <SoraFirestorm> string.h merely contains functions that operate on strings
L287[04:42:01] <SoraFirestorm> that's it
L288[04:42:06] <Sulljason> oh...
L289[04:42:17] <Sulljason> That makes much more sense thanks.
L290[04:42:23] <SoraFirestorm> Sangar: ?
L291[04:42:31] <Noob> So why not just use C++ if thats not going to hurt. And also there are many things that allow to create nice wrappers and classes. (For example i had C++ config class where I could just write like Config("Main.Game") = 123.456; without having to specify type etc)
L292[04:42:31] <Sangar> oh, c not c++
L293[04:42:34] <Sangar> nvm :X
L294[04:42:35] <SoraFirestorm> haha
L295[04:43:04] <SoraFirestorm> Noob: uh, C++ is a very typed language
L296[04:43:14] <Sulljason> Noob: Because I want to learn C then move onto C++. I'm on linux so a lot of core libraries are C.
L297[04:43:20] <SoraFirestorm> Sulljason: in fact, you can reimplement most of them easily
L298[04:43:28] <SoraFirestorm> most of the string.h functions are simple
L299[04:43:59] <SoraFirestorm> Sulljason: if you're on Linux
L300[04:44:01] <Noob> SoraFirestorm: true, but in my example I had config class that didn't really care about types and would automatically convert them lol
L301[04:44:16] <SoraFirestorm> I'm going to recommend you look at your system's C library man pages
L302[04:44:17] <SoraFirestorm> good stuff
L303[04:44:29] <SoraFirestorm> man <function-name>
L304[04:44:42] <Noob> SoraFirestorm: that's the advantage of C++: ability to ascend into "higher languages" just as much as you want to
L305[04:44:55] <SoraFirestorm> (you may have to install them, dunno if default or not)
L306[04:45:17] <SoraFirestorm> Noob: If I wanted a higher level language, I would have picked a higher level language
L307[04:45:26] <Sulljason> ^
L308[04:45:28] <SoraFirestorm> eg Lua or Python
L309[04:45:39] <Noob> SoraFirestorm: but that would impact your performance a lot
L310[04:45:41] <Sulljason> Or Java! *here's the boos*
L311[04:45:54] <SoraFirestorm> Noob: for a lot of programs, that doesn't matter
L312[04:45:56] <Noob> SoraFirestorm: in case of C++, it doesn't impact anything if you do it right lol
L313[04:46:14] <Sangar> that's a big if there
L314[04:46:17] <Sangar> in combination with c++
L315[04:46:18] <Sangar> :X
L316[04:46:21] <Sulljason> Luajit does speed up Lua a bunch esp with a large code base.
L317[04:46:26] <Sangar> also that
L318[04:46:41] <Sangar> iirc in some benchmarks luajit was faster than c/c++ even :X
L319[04:46:46] <Sulljason> And its sub milisecond JIT allows you to use it for scritping.
L320[04:46:47] <SoraFirestorm> Do I need to bring up any of the multiple times Linus Torvalds has expressed displeasure at C++? :P
L321[04:47:10] <Sulljason> Sangar: Welp uk what they say about microbenchmarks lol
L322[04:47:53] <SoraFirestorm> Quite honestly, imo, if you really want *omg gotta go fast*
L323[04:47:54] <Sulljason> Building Lua rocks I kept getting FFI module errors even though I had LuaJIT installed.
L324[04:48:01] <SoraFirestorm> Then you don't want a lot of C++'s overhead
L325[04:48:04] <SoraFirestorm> You want C
L326[04:48:09] <SoraFirestorm> conversely
L327[04:48:16] <Sulljason> No ASSEMBLY! :3
L328[04:48:22] <SoraFirestorm> If you want a nice, powerful environment
L329[04:48:25] <Noob> SoraFirestorm: sure, also bring Stallman's displeasure about whatever else. Linus' arguments refer mostly to compability issues, which doesn't matter in stand-alone apps that aren't part of "standart posix ecosystem"
L330[04:48:35] <SoraFirestorm> You want the language runtime to do the icky stuff for you
L331[04:48:46] <Noob> Of course there could be argument like, "you can do that with C as well", but that would be only longer to implement and would cause severe "repeat yourself" effect. And I said about partial implementation of high level, not going full high and losing all the speed
L332[04:49:12] <SoraFirestorm> Sulljason: sure, until you need to run the code on a different microprocessor arch :P
L333[04:49:22] <XeonSquared> right, gonna try to install OpenBSD in a VM
L334[04:49:25] <XeonSquared> this should be interesting
L335[04:49:32] <SoraFirestorm> Besides, these days, compilers have negative slop
L336[04:49:42] <SoraFirestorm> They generate better code than you ever will
L337[04:49:52] <SoraFirestorm> :)
L338[04:49:53] <Sulljason> SoraFirestorm: I'ld argue C would actually be faster then assembly because of the crazy optimizations most C compilers do.
L339[04:50:00] <SoraFirestorm> Exactly
L340[04:50:07] <SoraFirestorm> If you pull -O3
L341[04:50:24] <Sulljason> U'ld go insane writing assembly trying to match the compilers static analysis.
L342[04:50:37] <SoraFirestorm> pretty much
L343[04:50:45] <Noob> Sulljason: assembly is as fast as you properly do things. If assembly is slower than C then you just dont know the assembly good enough lol
L344[04:51:09] <SoraFirestorm> honestly, the reasons you'd want to program assembly are
L345[04:51:12] <SoraFirestorm> 1) for fun
L346[04:51:17] <SoraFirestorm> 2) for the learning
L347[04:51:17] <Sulljason> Noob: C compiles into assembly with a bunch of optimizations I don't have to bother with.
L348[04:51:37] <SoraFirestorm> 3) because you need to do something low-level that you can't do in C/whatever
L349[04:51:44] <Noob> It's not C doing it, it's the compilers. Because people who created compilers know which instructions run faster, and you dont
L350[04:51:46] <XeonSquared> SoraFirestorm, 4) because you have like 4k of RAM
L351[04:51:48] <SoraFirestorm> 4) Your target env is too weak for a C compiler
L352[04:52:01] <Sulljason> Noob: Ofc it's the compiler doing it...
L353[04:52:02] <SoraFirestorm> XeonSquared: depending on env, that would be fine
L354[04:52:28] <Sulljason> But if I can get code that's just as fast without manually mimicing compiler optimizations I'm gonna take it. lol
L355[04:52:43] <Sulljason> a binary*
L356[04:53:18] <XeonSquared> I should totally try to integrate the video command into Luakit's download system
L357[04:53:24] <SoraFirestorm> And 3 only really applies in an OS context
L358[04:53:36] <SoraFirestorm> Normal userspace programs should *never* need to do that kind of thing
L359[04:54:00] <Noob> Your C code is getting translated to assembly anyway, the thing is that people who maintain GCC know the exact execution time of each instruction. All those optimizations do is using more efficient instructions/order/structures/algorithms for specific platform
L360[04:54:08] <Sulljason> SoraFirestorm: There's things you can't do in C? (That are lower.)
L361[04:54:13] <SoraFirestorm> yes
L362[04:54:23] <SoraFirestorm> for some CPU specific things
L363[04:54:32] <Sangar> http://git.io/vCdU5 D:
L364[04:54:38] <Sulljason> Noob: Theres no real exact execution time for an instruction.
L365[04:54:39] <Sangar> y u no use IInventory on InventoryPlayer -.-
L366[04:54:53] <Sangar> ohwell. no tinker bows then.
L367[04:54:53] <SoraFirestorm> I believe you need to use asm for some portions of x86 interrupt handling
L368[04:54:57] <Sulljason> With all the out of order execution prediction and caching
L369[04:55:52] <SoraFirestorm> Sulljason: also, when booting an OS kernel
L370[04:55:56] <SoraFirestorm> C requires there to be a stack already setup
L371[04:56:04] <SoraFirestorm> which, at that point, naturally, you can only do in asm
L372[04:56:05] <Noob> Interrupt handling usually requires you to be very careful about where are specific parts of program are located, and also a lot of manipulations with set/clear interrupts
L373[04:56:17] <Vexatos> Sangar, make a pee arr
L374[04:56:17] <Noob> And the stack too lol
L375[04:56:39] <Sulljason> SoraFirestorm: So the stack is a kernel construct like threads?
L376[04:56:41] <Sangar> Vexatos, that's involve work. and testing. :P
L377[04:56:46] <SoraFirestorm> not.. quite
L378[04:56:51] <SoraFirestorm> it's more hardware level
L379[04:56:51] <Sangar> also my typing today is horrid
L380[04:57:08] <Sulljason> Ik the hardwares designed around OSs using stacks.
L381[04:57:22] <SoraFirestorm> https://en.wikipedia.org/wiki/Call_stack
L382[04:57:26] <Noob> So assembly IS faster than C, but to beat -O3 you would have to improve your assembly-fu to level of GCC maintainers
L383[04:57:43] <Sulljason> So you always have to have a stack?
L384[04:57:56] <SoraFirestorm> When reading, mind that there are other things other than function call return pointers on the stack
L385[04:57:59] <SoraFirestorm> In C, yes
L386[04:58:08] <SoraFirestorm> It's mostly transparent to the programmer though
L387[04:58:32] <Sulljason> I mean to execute anything on a CPU. Ik technically you can no have threads if you don't want to run anything besides the kernel.
L388[04:58:47] <SoraFirestorm> Sulljason: things such as your afforemented function-local variables :)
L389[04:59:00] <SoraFirestorm> You're confusing conepts
L390[04:59:18] <SoraFirestorm> You're taking threads to mean 'process'
L391[04:59:34] <SoraFirestorm> (what a Unix would call a process, I mean)
L392[04:59:40] <Sulljason> I know they're different.
L393[04:59:53] <Sulljason> Process is bundle of threads with some memory.
L394[05:00:02] <Noob> It's also easy to call C-functions from assembly too lol. Like calling printf from assembly code, that would require you to just push things into stack (arguments etc) and do call operation
L395[05:00:13] <Sulljason> But isn't the idea of a thread created by the kernel not the hardware?
L396[05:00:19] <SoraFirestorm> Noob: so long as you know the local calling convention
L397[05:00:24] <SoraFirestorm> Sulljason: correct
L398[05:00:43] <Sulljason> But the idea of a stack is intrinsic to the hardware?
L399[05:00:48] <SoraFirestorm> Linux (at least on x86) uses System V calling convention
L400[05:01:01] <SoraFirestorm> Sulljason: on most hardware
L401[05:01:35] <Noob> SoraFirestorm: yup, which ALSO works with C++ and even object methods (though I have no idea why would you do that, basically all you need is to pass as first argument object's address in memory) since methods are basically just the same C functions with 1 extra argument
L402[05:01:37] <SoraFirestorm> Some CPUs (particularly the low-end ones) don't have a concept of stack
L403[05:01:53] <SoraFirestorm> Noob: doesn't really work with C++ due to name mangling
L404[05:02:05] <SoraFirestorm> I mean
L405[05:02:06] <SoraFirestorm> you can
L406[05:02:08] <SoraFirestorm> it's just painful
L407[05:02:29] <Sulljason> SoraFirestorm: What do you do for a living? o.0
L408[05:02:36] <SoraFirestorm> I don't
L409[05:02:38] <SoraFirestorm> haha
L410[05:02:51] <SoraFirestorm> Why do you ask? :)
L411[05:03:07] <Noob> SoraFirestorm: true, but if you do some scary magic with directly specifying names (instead of letting g++ name it with some absurd name) - then you can do that just as easily lol
L412[05:03:28] <Sulljason> Just rare to find someone that knows so much esp about the bare metal. A lot of people tend to run away from the metal.
L413[05:03:52] <SoraFirestorm> Noob: but then you break C++'s ability to differentiate functions by args alone
L414[05:03:55] <Kathleen> Sulljason: Welcome to #oc. We are all crazy over here.
L415[05:04:01] <SoraFirestorm> Sulljason: nah, I don't know that much :)
L416[05:04:06] <Sulljason> I like it here...
L417[05:04:12] <SoraFirestorm> Fun story - I'm 17
L418[05:04:21] <Sulljason> <-21
L419[05:04:34] <SoraFirestorm> "under negative 21" ?
L420[05:04:34] <Kathleen> SoraFirestorm: So what? Age does not equal knowledge or even wisdom <.<
L421[05:05:03] <Sulljason> I took it more as a humble brag.
L422[05:05:04] <SoraFirestorm> Kathleen: I figured I would at least explain why I don't do anything for a living :P
L423[05:05:16] <SoraFirestorm> Wasn't meant to be a brag
L424[05:05:21] <Kathleen> SoraFirestorm: You don't? Your money game is weak.
L425[05:05:33] <SoraFirestorm> I just mentioned it too far away from not being employed :P
L426[05:05:46] <Sangar> stop making me feel old >_>
L427[05:05:52] <SoraFirestorm> No. Life is difficult. There are reasons.
L428[05:05:53] <SoraFirestorm> Sangar: Sorry :(
L429[05:06:01] <Kathleen> Sangar: You ARE an old fart, get used to it <.<
L430[05:06:09] <Sangar> Kathleen, i'm trying, honest :P
L431[05:06:30] <Sangar> "back in the old days...!" *waves cane*
L432[05:06:32] <Kathleen> Sangar: You don't even have a mobile phone! Old fart I tell you!
L433[05:06:40] <SoraFirestorm> Sulljason: most of the reason I know as much as I do about the low level stuff is that I've wanted to build an OS for a while now
L434[05:06:42] <Sangar> yeah, well
L435[05:06:51] <XeonSquared> so uh'
L436[05:07:01] <XeonSquared> I seem to have just installed OpenBSD?
L437[05:07:07] <SoraFirestorm> my ARM project stalled because USB is stupid hard
L438[05:07:12] <Sulljason> I don't have a mobile phone either does that make me old?
L439[05:07:22] <Kathleen> Sulljason: No, that makes you poor.
L440[05:07:24] <SoraFirestorm> I haven't paid tones of attention to my x86 'fork'
L441[05:07:37] <SoraFirestorm> XeonSquared: yay
L442[05:07:46] <SoraFirestorm> I think I had a VM of OpenBSD
L443[05:07:48] <XeonSquared> now if it manages to actually reboot
L444[05:07:53] <SoraFirestorm> it was a BSD of some sort
L445[05:07:57] * XeonSquared watches the virt-manager window
L446[05:08:13] <SoraFirestorm> must have deleted it
L447[05:08:14] <Sulljason> Kathleen: I bought a fancy smart phone then someone accidentally threw it away. I just haven't had the need.
L448[05:08:30] <SoraFirestorm> Sulljason: and you didn't ask them to buy you a new phone?
L449[05:09:16] *** SleepingLilly is now known as Lilly_Satou
L450[05:09:21] <SoraFirestorm> XeonSquared: I installed Plan 9 the other day
L451[05:09:22] <Sulljason> He's delusional and paranoid. He just kinda shuffles around the house.
L452[05:09:35] <Sulljason> Did a bunch of drugs and stuff...
L453[05:09:48] <SoraFirestorm> XeonSquared: doesn't like booting from HDD though :/
L454[05:09:52] <SoraFirestorm> It panics :(
L455[05:10:25] <Sulljason> So basically blood from a stone situation.
L456[05:10:36] <SoraFirestorm> I see
L457[05:10:55] <Sulljason> I don't really care THAT much anyways. Just stuff.
L458[05:11:09] <Vexatos> <Sangar> stop making me feel old >_>
L459[05:11:09] <Vexatos> <So
L460[05:11:19] <Vexatos> you know what, Sangar
L461[05:11:21] <Sulljason> Neat I need to download a character set.
L462[05:11:23] <SoraFirestorm> Them ^H's though
L463[05:11:50] <Vexatos> I am currently making every student in the lectures I attend feel old
L464[05:11:56] <Sangar> gg
L465[05:11:56] <Vexatos> they are usually around 22-24
L466[05:12:06] <Vexatos> and I be like "Hi, I was born in '98"
L467[05:12:22] <SoraFirestorm> haha
L468[05:12:24] <Sangar> well, at least still from the last millenium :P
L469[05:13:46] <Kathleen> Vexatos: And you are studying already? Fuck you <.<
L470[05:14:49] ⇨ Joins: shadowkin0721 (~shadowkin@pool-71-191-187-114.washdc.fios.verizon.net)
L471[05:15:21] <Kathleen> A good friend of mine is born 2000 and now I feel old too. >.<
L472[05:17:27] <Sulljason> Anyone know how to fix the FFI error from Lua OpenCL
L473[05:17:36] <Sulljason> I have lua jit and some FFI module too.
L474[05:18:30] <XeonSquared> :| so with that luakit video playing addon
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L476[05:18:36] <XeonSquared> I've achieved my goal for the weekend
L477[05:18:39] <XeonSquared> maybe I should like
L478[05:18:41] <XeonSquared> do my homework
L479[05:18:53] <Sulljason> Oh I'm getting a dif error now.
L480[05:19:18] <Sulljason> Sangar: lua: ..._opencl-1.2.0-1-3190/lua-opencl/test/../opencl/C.lua:1137: unsupported align size on line 177 Can I fix this?
L481[05:19:34] <Kathleen> XeonSquared: Homework? You mean that stuff you don't do since like three years?
L482[05:19:43] <XeonSquared> yup
L483[05:20:15] <Sangar> Sulljason, i have no idea
L484[05:20:32] ⇨ Joins: Inari (~Uni@p5B102651.dip0.t-ipconnect.de)
L485[05:20:57] <Sulljason> Sangar: But that's a problem in their code right?
L486[05:21:02] <Kathleen> Another old fart has joined \o/
L487[05:21:02] <Vexatos> Kathleen, yes I am
L488[05:21:11] <Vexatos> first week of lectures just passed
L489[05:21:31] <Sangar> Sulljason, idk
L490[05:21:44] <Sangar> what are you doing?
L491[05:21:49] <Kathleen> Vexatos: What are you studying?
L492[05:21:57] <Sangar> "first week of lectures"
L493[05:22:05] <Sangar> so you're now in the second month of uni? :P
L494[05:22:09] <Vexatos> Kathleen, Chemistry :D
L495[05:22:17] <Vexatos> Sangar, second week
L496[05:22:24] <Sangar> ah
L497[05:22:29] <Sangar> so not quite as bad as here :P
L498[05:22:30] <Sulljason> Found a similar error. It's related to FFI
L499[05:23:02] <Vexatos> tfw there are more people studying in that uni than there are inhabitants in the village I live in
L500[05:23:06] <Vexatos> 19500 students right now+
L501[05:23:15] <Vexatos> 150 of which are Chem students :P
L502[05:30:46] <SoraFirestorm> Plan 9 is still brokey :(
L503[05:30:58] <SoraFirestorm> Guess I'll have to find some sort of spare parts machine to install it on
L504[05:31:29] ⇨ Joins: Guest65405 (~SentientT@82-171-92-73.ip.telfort.nl)
L505[05:37:08] <Vexatos> blame Magik6k :P
L506[05:37:38] <SoraFirestorm> Vexatos: ?
L507[05:38:16] <Vexatos> He made plan9k so he is obviously responsible for all bugs in plan 9 too
L508[05:38:20] <Vexatos> duh
L509[05:39:30] <SoraFirestorm> oh
L510[05:39:31] <SoraFirestorm> right
L511[05:39:32] <SoraFirestorm> duh
L512[05:39:35] <SoraFirestorm> what was I thinking :P
L513[05:42:23] <SoraFirestorm> I'm trying a newer fork of Plan 9
L514[05:42:26] <SoraFirestorm> See how that'll go :P
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L516[05:46:36] *** Keridos|away is now known as Keridos
L517[05:51:41] <SoraFirestorm> Plan 9 is weird
L518[05:51:44] <SoraFirestorm> :P
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L520[05:57:21] *** Keridos is now known as Keridos|away
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L526[06:32:31] <XeonSquared> How to start a war: "Can I use systemd on OpenBSD?"
L527[06:33:21] <SoraFirestorm> well... nothing is stopping you :P
L528[06:36:53] <vifino> sup.
L529[06:37:20] <Vexatos> the skye
L530[06:37:24] <Vexatos> and the sky too
L531[06:37:53] <XeonSquared> vifino, I added a way to play video to luakit :D
L532[06:45:09] ⇨ Joins: shadowkin0721 (~shadowkin@pool-71-191-187-114.washdc.fios.verizon.net)
L533[06:46:56] <Magik6k> SoraFirestorm, whats broken?
L534[06:47:06] <SoraFirestorm> hahaha
L535[06:47:23] <SoraFirestorm> Let me point out that I'm talking bout Plan 9 from Bell Labs
L536[06:47:29] <SoraFirestorm> *not* Plan9k :)
L537[06:47:32] <Magik6k> ah
L538[06:47:41] <Magik6k> heh
L539[06:47:42] <SoraFirestorm> Not my fault - someone else brought you up :)
L540[06:48:58] ⇦ Quits: Sulljason (~jason@c-24-23-9-249.hsd1.ca.comcast.net) (Quit: Leaving.)
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L544[06:58:49] <Kubuxu> XeonSquared: I have to say, configuring complex network with systemd-networkd is awesome.
L545[07:00:52] <Sulljason> Anyone have much experience with privoxy?
L546[07:00:55] <Lilly_Satou> systemd is really good at making my linux install unbootable
L547[07:01:03] <Lilly_Satou> i r8 kek/10
L548[07:01:52] <SoraFirestorm> s/10/8/
L549[07:01:53] <Kibibyte> <Lilly_Satou> i r8 kek/8
L550[07:01:57] <SoraFirestorm> ftfy
L551[07:02:21] <Lilly_Satou> s/8/69/
L552[07:02:21] <Kibibyte> <Lilly_Satou> i r69 kek/8
L553[07:02:23] <Lilly_Satou> .
L554[07:02:24] <Lilly_Satou> fuk
L555[07:12:41] <Kodos> Did I miss anything
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L558[07:13:43] <Turtle> Kodos, not since I got online :p
L559[07:14:55] <SoraFirestorm> night yalls
L560[07:14:58] ⇦ Parts: SoraFirestorm (~user@131-191-86-130.as.clicknet.org) (ERC (IRC client for Emacs 24.5.1)))
L561[07:16:41] <XeonSquared> https://www.youtube.com/watch?v=c3uJ5DwVBbU
L562[07:16:42] <MichiBot> XeonSquared: Luakit :video addon | length: 1m 19s | Likes: 0 Dislikes: 0 Views: 0 | by ShadowKat Studios
L563[07:17:12] <Sulljason> their doc is in their main config. it's over 1000 lines long...
L564[07:17:27] <Turtle> oh dear
L565[07:17:28] <Sulljason> thank god for grep and nano to certain line...
L566[07:18:44] <Sulljason> and it works :D
L567[07:19:17] <Sulljason> had to change the default binding address. Now for the insane task of going through all its options and adding a nat rule to redirect HTTP.
L568[07:19:45] <Sulljason> Gonna just match port 80 identifying the proticol might make my poor Mikrotik router burst into flames
L569[07:22:47] <vifino> XeonSquared: nice.
L570[07:23:16] * Lizzy groans, sees vifino, grabs vifino then falls back to sleep
L571[07:23:28] <vifino> wee
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L574[07:28:46] <Lilly_Satou> chat
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L587[08:00:12] <Sulljason> And it's now working. Yay HTTP cache. :D
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L591[08:07:20] <XeonSquared> Sangar, would the serialize lib work in normal lua?
L592[08:07:39] <Turtle> XeonSquared, you can just test it... :p
L593[08:07:47] <XeonSquared> well yeah
L594[08:07:52] <XeonSquared> but that means finding a copy
L595[08:07:56] <XeonSquared> and if it doesn't work
L596[08:08:03] <XeonSquared> well I could waste time on IRC
L597[08:08:15] <Sangar> XeonSquared, i don't see why it wouldn't
L598[08:08:32] <XeonSquared> Okay, cool. It's under the MIT license, right?
L599[08:08:37] <Sangar> yeah
L600[08:08:41] <Kubuxu> And again we are under DDoS, lovely.
L601[08:08:51] <Sangar> Kubuxu, :O
L602[08:09:21] <Kathleen> Kubuxu: At least not an ADoS.
L603[08:09:37] <XeonSquared> Apple Disk Operating System?
L604[08:10:38] <Kathleen> Amplified Denial of Service [attack]
L605[08:10:51] <XeonSquared> oh hey I've heard about those
L606[08:11:02] <XeonSquared> they use like NTP servers and stuff, right?
L607[08:11:41] <Kathleen> XeonSquared: They use anything that has a small request but a huge response basically. The NTP one was a quirk in the protocol that shouldn't have existed.
L608[08:11:55] <Kathleen> DNS is also used frequently
L609[08:12:22] <Kathleen> Which is one of the reasons why open resolvers are frowned upon
L610[08:14:12] <Skye> so my cheap nas is up and running
L611[08:14:23] <Sulljason> Is there a real point to running an HTTP cache in my house?
L612[08:14:31] <gamax92> yes
L613[08:14:44] <Sulljason> Skye: Yay NASs I thought making one was stupid till I made one. :l
L614[08:14:50] <Sulljason> Now I'm a media whore...
L615[08:15:15] <Sulljason> I wasnt be4 it's the gate way drug! I just can't see those HDDs unfilled.
L616[08:16:02] <Kathleen> Sulljason: There are no negative side effects except for the fact that you take up storage space which is cheap af.
L617[08:16:06] <Sulljason> gamax92: but do u rlly view the same things enougn for them to be in the cache and the browser cache does a decent job.
L618[08:16:24] <vifino> :D
L619[08:16:42] <vifino> My yubico fido u2f is here :D
L620[08:16:46] <Sulljason> Kathleen: And memory for fast responses! It has like 8GB free atm tho.
L621[08:16:52] <vifino> Github edition! Woop woop!
L622[08:16:53] <Kathleen> Sulljason: If there is shared content between sites (i.e. CSS over CDN) you load it only once over multiple sides.
L623[08:17:11] <Sulljason> Kathleen: but browser caches are so big.
L624[08:17:18] <XeonSquared> :/ telstra, really?
L625[08:17:22] <XeonSquared> 99% packet loss?
L626[08:17:27] <Kathleen> Sulljason: Browser caches do not extend over multiple devices.
L627[08:17:31] <XeonSquared> It's after midnight, even
L628[08:17:53] <Kathleen> XeonSquared: I get the sneaking suspicion that your ISP sucks a tad.
L629[08:18:10] <Sulljason> Kathleen: True. Wouldn't reading from disk add latency? So the cache can only be as big as available memory.
L630[08:18:15] <XeonSquared> welcome to Hell- uh, Australia
L631[08:18:42] <Kathleen> Sulljason: Whatever your internet speed is - the disk will be faster.
L632[08:18:48] <gamax92> s/Australia/Hell/
L633[08:18:48] <Kibibyte> <XeonSquared> welcome to Hell- uh, Hell
L634[08:19:01] <XeonSquared> 231 packets transmitted, 11 received, 95% packet loss, time 230051ms
L635[08:19:24] <vifino> s/Hell/Australia/
L636[08:19:25] <Kibibyte> <XeonSquared> welcome to Australia- uh, Hell
L637[08:19:28] <Kathleen> I mean, have a look at the ping times to your ISPs cache. They are probably magnitudes bigger than the latency of your disks.
L638[08:20:01] <Sulljason> Even if im only reading small files?
L639[08:20:07] <Kathleen> Even then
L640[08:20:10] <Sulljason> Gotta get a handle and seek and all that
L641[08:20:19] <Kathleen> Its not like your ISP does store everything in RAM.
L642[08:20:27] <Sulljason> true...
L643[08:20:38] <Kathleen> They may use SSDs if they have the spare change, but still.
L644[08:20:45] <Sulljason> I have comcrap so they're prolly to busy spending money on coke then transparent proxies
L645[08:21:15] <Kathleen> Sulljason: Even Comcast has HTTP caches. They are asshats, but they are not that stupid :)
L646[08:21:30] <Sulljason> Well our local branch isn't as bad as some i've heard. It's fast enough. Havn't noticed to much discrimination.
L647[08:21:55] <Sulljason> Which makes me suspect they're franchises.
L648[08:22:05] <Sulljason> Cause some places it just sucks and others it's not that bad.
L649[08:22:20] <Sulljason> Kinda like fast food lol
L650[08:22:33] <Kathleen> ?
L651[08:22:45] <Sulljason> "Well our local branch isn't as bad as some i've heard. It's fast enough. Havn't noticed to much discrimination."
L652[08:23:10] <Sulljason> So they might be franchised. Or their network quality is really that fractured.
L653[08:23:11] <Kathleen> What do your spelling mistakes have to do with Comcast?
L654[08:23:19] <Kathleen> Or Fast food for that matter? :P
L655[08:23:49] <Sulljason> Hey I sometimes use pidgin's spell check!
L656[08:23:53] <Lizzy> note to self, fan-driven VTOLs do not work in space
L657[08:24:14] <Sulljason> They do if u go back to the 1800s and believe in ether.
L658[08:24:25] <Lizzy> http://puu.sh/kNp1E/265066a571.jpg
L659[08:24:32] <Kathleen> Lizzy: Note to you: Make sure you put your helmet on when going into a vacuum or your pretty face will get devastaded. Would be sad :P
L660[08:25:00] <Sulljason> Needs more kerbal in fan action.
L661[08:25:08] <gamax92> R.I.P Bill and Jebediah
L662[08:25:22] <Kathleen> Mine survived everything so far
L663[08:25:36] <Sulljason> Nah wings so can probably glide.
L664[08:25:47] <Kathleen> Jebediah got pretty close with some experimental designs, but Personal Parachutes and stuff :D
L665[08:25:50] <Lizzy> http://puu.sh/kNp5K/50ead901cb.jpg
L666[08:25:51] <gamax92> Maybe not R.I.P Bill and Jebediah
L667[08:26:00] <gamax92> oh ...
L668[08:26:04] <Lizzy> the plane exploded shortly after that
L669[08:26:04] <Kathleen> Anyway, brb
L670[08:26:08] <gamax92> oh ...
L671[08:26:21] * vifino snuggles Lizzy
L672[08:26:27] * Lizzy snuggles vifino
L673[08:26:42] <Lizzy> max geeforce indused: 15.8G
L674[08:26:44] *** Sangar changes topic to 'Forums: http://oc.cil.li/ | Wiki: http://ocd.cil.li/ | Latest version: 1.5.19 | Dev Builds: http://ci.cil.li/ | Channel Rules: http://oc.cil.li/index.php?/topic/171- | Stats: http://www.theender.net/stats/oc.html | Don't ask to ask, just ask!'
L675[08:28:53] <Kathleen> Lizzy: Can you resend the last picture? Wanna test something :)
L676[08:29:04] <Lizzy> http://puu.sh/kNp5K/50ead901cb.jpg ?
L677[08:29:27] <Kathleen> \o/
L678[08:29:32] <Lizzy> ?
L679[08:29:47] <Kathleen> Copy doesn't kill my terminal anymore :D
L680[08:29:58] <Lizzy> woo
L681[08:30:14] <Kathleen> Also, are those new or are those mods?
L682[08:30:22] <Lizzy> mods
L683[08:30:29] <Kathleen> Oke
L684[08:31:58] * Kathleen cuddles Lizzy
L685[08:32:05] * Lizzy cuddles Kathleen
L686[08:32:20] <Sulljason> When I look at the cache in the filesystem it's empty. But the access log has requests it's cached. I guess stuff is only written to disk when it becomes stail?
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L689[08:32:49] <Kodos> Wheee, new version :3
L690[08:35:41] <Sulljason> 1445088893.096 46 192.168.88.14 TCP_MISS/404 1941 GET http://www.addictinggames.com/newGames/action-games/fancy-pants-adventures-world-3/Music/mute.mp3 - HIER_DIRECT/72.21.81.253 text/html
L691[08:35:41] <Sulljason> Neat it even caches sounds.
L692[08:36:59] <Lizzy> Kathleen, that plane gets about 350m/s on the ground before it runs out of runway
L693[08:37:11] <Kathleen> Lizzy: Hmm
L694[08:37:24] <Kathleen> I should probably upload some of my designs :P
L695[08:37:51] <Lizzy> bearing in mind this isn't intended for normal flight, the autopilot mod i have on doesn't like it
L696[08:37:53] <vifino> For those who didn't do it before: ssh to dickbutt@tty.sh, password is "dickbutt"
L697[08:37:57] * vifino coughs
L698[08:39:47] <Kathleen> Lizzy: How about pulling up at the middle of the runway to 90 and just climbing to 50km before leveling out to gain some speed for athmosphere exit? :P
L699[08:41:05] <Lizzy> it isn't capable of pulling up until it runs out of runway
L700[08:41:18] <Lizzy> unless i use the vtol wings in actual vtol mode
L701[08:41:24] <Kathleen> Lizzy: Then you should move the wheels a tad forward :P
L702[08:42:13] <Lizzy> maybe, the plane was never designed to actually fly, just go really fast on the runway
L703[08:43:06] <Kathleen> Lizzy: http://i.imgur.com/bWgg7bq.png This lady has a TWR of 1.2 ;D
L704[08:43:22] * Lizzy is not sure what twr means
L705[08:43:41] <Kathleen> Trust to weight ratio. It accelerates when facing straight upward :P
L706[08:43:49] <Lizzy> ah
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L709[08:56:59] <S3> Trust eh
L710[08:57:03] <S3> :)
L711[08:58:01] <S3> Weight is a function of mass and distance :)
L712[08:59:27] <Kathleen> *Thrust
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L715[09:04:12] <S3> There is a large community of people who believe that the earth is smart
L716[09:04:23] <S3> S/smart/flat/
L717[09:04:25] * vifino curls up on Lizzy
L718[09:05:07] ⇦ Quits: VikeStep (~VikeStep@101.184.94.18) (Read error: Connection reset by peer)
L719[09:05:22] <S3> On their reasoning they have a lot of absurd arguments
L720[09:06:16] <S3> By far the most absurd argument I've found is that gravity doesn't exist and try he earth moves Howard 9.81 M/s
L721[09:06:20] <Kathleen> S3: There are lots of people that have a disbelieve in science and its method. There is a whole country full of them actually! They call it Amurica or something like that.
L722[09:06:37] <S3> But that doesn't work because that is a velocity not an acceleration
L723[09:07:15] <Kathleen> S3: They mean acceleration. Light speed is a social construct we can move as fast as we want if we just listen and believe!
L724[09:07:49] <S3> It's also not 9.81 m/s it's 9.81 m^2/s^2 and is only at sea level
L725[09:08:34] <S3> Your can't day the earth moves 9.81 M/s +jhat and mean an acceleration
L726[09:08:35] <Kathleen> S3: And at european level. Its different at the poles and at the aquator because centripedal force. :P
L727[09:08:38] <S3> Say*
L728[09:08:48] <S3> Yep
L729[09:10:43] <S3> Either way it just so happens these people argue physics when they fail at math
L730[09:18:30] <Sulljason> TIL youtube-dl will scrape entire channels...
L731[09:18:37] <S3> Kathleen: https://youtu.be/Ysecinv367w
L732[09:19:26] ⇦ Quits: solenoids (~phillips1@72.42.104.172) (Ping timeout: 202 seconds)
L733[09:19:27] <Sulljason> That's not ery health.
L734[09:19:31] <Sulljason> healthy*
L735[09:32:20] <Dahling> Download an entire channel's videos at 144p
L736[09:32:30] <Dahling> Of course, for the lolz.
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L740[09:41:59] <CompanionCube> http://www.foxnews.com/tech/2015/10/17/russia-reportedly-looking-to-remove-itself-from-world-wide-web.html?intcmp=hpbt4
L741[09:42:04] <CompanionCube> dangranos, pingas.
L742[09:42:14] <CompanionCube> ..owait, fox.
L743[09:42:16] <CompanionCube> Nevermind.
L744[09:45:22] <Kodos> Okay, home for a few hours
L745[09:45:28] <Kodos> Time to write another program for an idea I had
L746[09:47:39] <Kodos> But first, I gotta figure out how to read a file and add each line as a string entry to a table
L747[09:49:19] <Noob> Russian gov is retarded lol
L748[09:49:23] <XeonSquared> lua: ./serialization.lua:122: attempt to call a nil value (global 'checkArg')
L749[09:49:41] <gamax92> good job izaya
L750[09:49:55] * XeonSquared deletes the line
L751[09:49:59] <XeonSquared> taking the fuckit.js approach
L752[09:50:06] <gamax92> ...
L753[09:50:07] <Caitlyn> Fucking P:R ICs.
L754[09:50:11] <gamax92> ...
L755[09:50:19] <Kodos> Sorry Caitlyn =(
L756[09:50:20] <XeonSquared> lua: ./serialization.lua:122: attempt to concatenate a nil value (local 'data')
L757[09:51:12] <Caitlyn> Kodos, you didn't write the piece of shit mod.
L758[09:51:21] <Kodos> Fair enough
L759[09:52:04] <Kodos> Right now I'm working on a program that will let you remove or add authorized Mag-Card UUIDs to a file, so I can adjust my program to read from that file rather than have them listed in the program code
L760[09:52:07] <Caitlyn> And of course, we're on latest.
L761[09:52:09] <Caitlyn> so great.
L762[09:52:29] <Kodos> After that, I'll make it read said file from across a network, so I can have a dataserver with all the authorized cards stored
L763[09:53:12] <Caitlyn> Wait.
L764[09:53:16] <Caitlyn> Lizzy...
L765[09:53:22] <Lizzy> ?
L766[09:53:24] <Caitlyn> did you use a P:R IC, or a Vic's IC?
L767[09:53:50] <Lizzy> Vic's ones were fine, it was when i placed P:R's one that it went down hill
L768[09:53:52] <Caitlyn> java.lang.NoSuchMethodError: moe.nightfall.vic.integratedcircuits.gate.peripheral.GatePeripheral.getType()Ljava/lang/String;
L769[09:54:00] <Kodos> I broke the P:R one, just double checked google images
L770[09:54:04] <Kodos> Vic's is the one that's crashing me
L771[09:54:16] <Skye> oh god
L772[09:54:16] <Caitlyn> and it's his OC interaction code it seems.
L773[09:54:23] <Skye> ughhh
L774[09:54:33] <Skye> Vic has trouble with that code
L775[09:54:42] <Lizzy> huh, they weren't crashing me, they were just on the stone floor in Kodos's area
L776[09:54:48] <Kodos> Caitlyn, I have a solution proposal
L777[09:54:50] <Kodos> I'm not proud of it though
L778[09:54:54] <Caitlyn> Remove it?
L779[09:54:56] <Kodos> No
L780[09:54:59] <Caitlyn> :P
L781[09:55:11] <Kodos> I had issues with Vic's ICs, too. But I added CC to my pack, and it seemed to work
L782[09:55:16] <Skye> Caitlyn, when did the error happen?
L783[09:55:29] <Kodos> Mind you this was my personal pack, and it may not be the same error
L784[09:55:33] <Kodos> But still
L785[09:55:36] <Kodos> Worth looking into
L786[09:55:46] <Caitlyn> Skye, as soon as anyone gets close enough to try to break it
L787[09:55:49] <Caitlyn> crashes the server
L788[09:55:54] <Skye> wut
L789[09:55:55] <Skye> why
L790[09:56:09] * Skye loads up Idea
L791[09:56:13] <Turtle> hmhm, I need to go compact my code a bit, going to hit that 4KiB eeprom limit soon
L792[09:56:15] <Skye> time to rip out the code
L793[09:56:25] <Kodos> Skye, are you a dev on that IC mod
L794[09:56:37] <Kodos> ~w io.lins
L795[09:56:37] <ocdoc> Predicted http://www.lua.org/manual/5.2/manual.html#pdf-io.lines
L796[09:56:45] <Skye> Kodos, yes
L797[09:56:52] <Caitlyn> Skye, http://paste.pc-logix.com/view/raw/00d2cb73
L798[09:56:56] <Caitlyn> gl;hf
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L800[09:57:11] <Kathleen> Turtle: For that remote control?
L801[09:57:33] <Kodos> Does anyone have an example snippet for using io.lines?
L802[09:57:35] <Caitlyn> Skye, "moe.nightfall.vic.integratedcircuits.tile.TileEntitySocket.getComponentName" therei s no getCOmponentName
L803[09:58:50] <gamax92> Kodos: for line in io.lines(filename) do print(line) end
L804[09:58:57] <gamax92> it just goes over each line in the file
L805[09:59:00] <Kodos> Nice, thanks
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L807[10:00:45] <dangranos> CompanionCube: well
L808[10:00:49] <dangranos> not russia
L809[10:01:35] <dangranos> but those fucking bloody idiots (i dont have enough swearing words...) in the government want to "disconnect" russia from internet
L810[10:02:00] <Turtle> Kathleen ya, I still have some duplicate code and long variable names
L811[10:02:07] <Turtle> so that´s going to have to get fixed after it works
L812[10:02:31] <dangranos> i'm so getting a VPS when i'll get some money that i can spend
L813[10:02:48] <Noob> dangranos: Unfortunately, you're also forgetting average mentality that's also not really familiar with common sense either
L814[10:03:34] <dangranos> oh and those idiot population
L815[10:03:40] <Kodos> Bleh, I have no tea. Maybe I'll write this later
L816[10:03:52] <dangranos> seriosly, they can be brainwashed into anything
L817[10:04:11] <dangranos> there seems to be such a small ammount of thinking people on the internet
L818[10:04:15] <dangranos> *russian
L819[10:04:26] <dangranos> news sites? glhf finding some sense in here
L820[10:04:40] <dangranos> more public you go more idiots are there
L821[10:05:22] * dangranos feels like he said something reaaaally stupid
L822[10:06:00] <Noob> dangranos: problem of average folk in russia is not that they can be easily brainwashed, but the "lol i dont care" kind of mentality. even if some disagrees with some dumb decision, none would raise a voice anyway
L823[10:07:28] <dangranos> heh, that rimends me of joke.
L824[10:08:00] <dangranos> wel, not joke
L825[10:08:14] <dangranos> https://en.wikipedia.org/wiki/First_they_came_...
L826[10:08:42] <Noob> Yep, thats exactly about russian mentality
L827[10:10:25] <Noob> Even many politically active liberals didn't give a damn that new laws against "piracy" are actually abusable and just not right. They wouldn't care, because law wasn't originally targeted against them. But when they've started to use that law against them, it was too late to look for allies (pirates, at that point)
L828[10:10:33] <Noob> (pirates and IT companies*)
L829[10:11:48] * vifino picks up Lizzy and fetches drinks
L830[10:11:53] <Lizzy> woo
L831[10:13:50] <Turtle> Laws against piracy and russia, oxymoron much?
L832[10:14:00] <dangranos> well
L833[10:14:13] <dangranos> government pushes those laws
L834[10:14:39] <Turtle> Isn´t the enforcement nearly nonexistant though?
L835[10:15:19] <dangranos> people are either "oh yay, no piracy" or "what's piracy?" or "whatever *continues to pirate*" or (very small part) "uh oh, this is bad, gonna do something about it"
L836[10:15:28] <dangranos> i think
L837[10:15:42] <dangranos> Turtle: well, they are trying
L838[10:15:59] <dangranos> that's what they were doing past months...
L839[10:16:01] <dangranos> lol
L840[10:16:12] <Turtle> Trying, like how Putin has been trying to be a glorious political hero? :p
L841[10:16:22] <dangranos> i still remember when they wanted to push the site blocking law..
L842[10:16:34] <dangranos> wanna know "the reason" for this law?
L843[10:16:40] * vifino returns and hands Lizzy her drink
L844[10:16:43] <Noob> Turtle: well they've introduced some laws against piracy, but thing is that they allowed some organizations to block sites without any official lawsuit
L845[10:16:44] <Turtle> I´m actually decently interested now
L846[10:16:52] <dangranos> Turtle: i dont think putin really knows/cares/can do anything with it
L847[10:16:55] * Lizzy takes her drink and thanks vifino
L848[10:16:58] <dangranos> Turtle: well
L849[10:17:03] <dangranos> "child protection"
L850[10:17:21] <Noob> Turtle: they've took down like 10-20 torrent tracker sites, and then said "lets also take down without lawsuit child porn, prohibited content etc"
L851[10:17:31] <dangranos> from internet and etc
L852[10:17:35] <Turtle> dangranos, my point was that putin literally does not give a single [expletive], and keeps up his shenanigans
L853[10:17:41] * vifino pets Lizzy
L854[10:17:41] <dangranos> what it turned out into?
L855[10:17:47] <dangranos> fucking cupyright
L856[10:17:50] <dangranos> *copyright
L857[10:17:51] * Lizzy purrs
L858[10:17:55] <Noob> Turtle: and then... "let's also take down anything that doesnt get along with Putin's ideas"
L859[10:18:29] * dangranos pushes lizzy and vifino into corner
L860[10:18:42] <dangranos> Noob: not really
L861[10:18:55] <Turtle> I mean, tbh, the copyright bullshit is going on outside russia too
L862[10:19:11] <dangranos> more like "let's take down everything that people who pay us more money dont like"
L863[10:19:28] <Noob> Yup, that's more like it
L864[10:23:53] <Noob> They've originally introduced that privilege for roskomnadzor so it would take down sites with terrorist/child porn/pirated content easier, but it turned out to be more than just that
L865[10:24:36] <dangranos> yeah
L866[10:25:14] <dangranos> but then some fucker pushed (and it got fucking approved) a law that allowed every single law-related thing to enforce site ban
L867[10:25:20] <dangranos> without notice
L868[10:25:29] <dangranos> without any courts
L869[10:26:00] <Noob> Many IT companies actually said that such law is incomplete and is dangerous to use, because of possible abuse posibilities, and offered help to gov. in order to improve it. The govs rejected any help, and kept it as it was
L870[10:26:24] <dangranos> and ooooh boy did it backfired and got abused
L871[10:28:40] <Skye> Caitlyn, Kodos, ICs is seeming to crash due to another mod? eeehhh?
L872[10:29:19] <Kodos> Skye, it works with CC installed, but not without afaik
L873[10:29:34] *** cbcercas|AFK is now known as cbcercas
L874[10:29:46] <Skye> " at noppes.npcs.NPCSpawning.getChunk(NPCSpawning.java:114)" why is that there
L875[10:30:03] <Caitlyn> This doesn't look related to CC.. It's crashign because TileEntitySocket doesn't have getComponentName
L876[10:30:19] <Kodos> Skye, customNPCs
L877[10:30:20] <Skye> it is probably because of Vic's mixin stuff
L878[10:30:37] <Skye> Kodos, why does it mess with chunks
L879[10:30:40] <Caitlyn> Custom NPCs didn't cause the crash, it's in the stack because CNPC loaded the chunk
L880[10:30:47] <Skye> oh
L881[10:31:02] <Caitlyn> AFK youngest is up
L882[10:31:16] <Skye> still confusing
L883[10:31:30] <Kodos> ¯\_(ツ)_/¯
L884[10:31:40] <Kodos> I have caffeine and chicken now, I'm gonna try to do this program
L885[10:33:52] <Caitlyn> I'm also loving this incompatibility between Zetta, and Immersive Integration. ¬_¬
L886[10:34:05] <Kodos> Do you know whose fault it is yet?
L887[10:34:10] <Kodos> The dev of II is in #blusunrize
L888[10:34:26] <Caitlyn> No clue, and I opened an issue and referenced the ZI issue in it
L889[10:35:58] <Kodos> Mkay, time to write this thingy
L890[10:36:21] <Turtle> Zetta and II have an incompatibility?
L891[10:36:39] <Caitlyn> Yeah, II causes ZI's OC Wires to not connect
L892[10:36:42] <Caitlyn> for me anyway.
L893[10:36:48] <Caitlyn> As soon as I remove II OC wires work.
L894[10:37:16] <Turtle> Odd, a while ago I tested it in creative and it worked
L895[10:38:00] <Caitlyn> I tried to wire my reactor control stuff with them and got nothing, tried in SP nothing, until I removed II
L896[10:39:12] <Turtle> I´ll test as soon as my client starts.
L897[10:39:35] <Turtle> (Oversized modpack which actually runs decently in SMP because oversized server xD)
L898[10:42:06] <S3> vifino:, gamax92, this fpga board will take a 2GB DDR dimm
L899[10:42:11] <gamax92> k
L900[10:43:30] <S3> I just hooked them up
L901[10:43:43] <S3> they are displaying stock programs on the VGA
L902[10:43:55] <S3> I need to find a way to program these suckers.
L903[10:46:29] <Kodos> Bah, in my head this program makes complete sense, but in trying to write it, I'm not entirely sure how to go about it
L904[10:46:33] <Turtle> Caitlyn, in creative it works fine for me: http://i.imgur.com/upoAdpm.png
L905[10:46:41] <S3> Kodos: what?
L906[10:46:43] <Kodos> Turtle, what builds of II/ZI
L907[10:46:54] <Turtle> uhh, gimme a minute
L908[10:46:58] <Turtle> probably outdated ones though
L909[10:47:01] <Kodos> S3, i'm writing a program that can write and remove magcard UUIDs to a text file
L910[10:47:14] <Kodos> So I can implement a thing in my current program that reads that file and stores all the codes in a table
L911[10:47:18] <Kodos> to check against when a card is swiped
L912[10:47:27] <Turtle> immersiveintegration-0.5.4 zettaindustries-1.1-97
L913[10:47:42] <Caitlyn> Same thing we're running
L914[10:47:49] <Kodos> inb4whatthefuck
L915[10:47:57] <Turtle> Are you getting any errors?
L916[10:48:10] <S3> remove to a text file?
L917[10:48:13] <S3> :P
L918[10:48:16] <Caitlyn> Only "Error" is Connection is obstructed
L919[10:48:23] <Caitlyn> Nothing in logs or anything
L920[10:48:23] <Kodos> You know what I mean, S3
L921[10:48:24] <Turtle> Juuust in case, you guys are attaching wires from the highest point down, not from the lowest point up, right?
L922[10:48:30] <Turtle> Because pathfinding is weird like that
L923[10:48:34] <Kodos> Turtle, level points
L924[10:48:47] <Turtle> Kodos, err, what now?
L925[10:48:47] <Caitlyn> Down, up, level, doesn't matter.
L926[10:48:53] <Turtle> yes it does
L927[10:48:58] <Kodos> The points aren't higher or lower than each other
L928[10:49:00] <Kodos> They're level
L929[10:49:03] <Caitlyn> No.. I'm saying it makes no difference, they all are broken.
L930[10:49:03] <Turtle> oh
L931[10:49:23] <Turtle> nvm, I cannot read, but in any case: http://i.imgur.com/t0E1jNx.png That connection can only be made from the post to the case, not the other way around
L932[10:49:27] <Skye> Caitlyn, Kodos, so as far as I can tell...
L933[10:49:59] <Skye> Caitlyn, Kodos: it's trying to call it when it's been stripped because of Optional
L934[10:50:13] <Noob> http://i.imgur.com/t0E1jNx.png wtf are these?
L935[10:50:14] <Turtle> ImmersiveEngineering-0.5.4 btw.
L936[10:50:16] <Noob> Wires i mean
L937[10:50:28] <Caitlyn> OC and AE wires
L938[10:50:31] <Turtle> Front: Zetta Industries OC wire (No power, just components/messages)
L939[10:50:38] <Turtle> Back: Immersive Integration AE wires.
L940[10:50:40] *** rakiru|offline is now known as Kasen
L941[10:50:52] <Noob> AppliedEnergetics? lol
L942[10:50:55] <Turtle> yep
L943[10:50:57] <Caitlyn> Both require Immersive Engineering
L944[10:51:01] <Skye> wait...
L945[10:51:44] <Turtle> in the large picture, that wire connects the screen to the case
L946[10:51:49] <Caitlyn> Someone want to rip my pack apart and find the issue? I have a migraine from hell, and ap issed off 2 year old.
L947[10:53:02] <Skye> Caitlyn, Kodos: I don't understand Java enough... but it's trying to call a non-implemented method on an abstract class?
L948[10:53:09] <Skye> wut
L949[10:53:11] <Kodos> I don't even know what that means
L950[10:53:14] <Kodos> So no need to ping me
L951[10:53:29] * Caitlyn stabs Skye and removes his C,a,i,t,l,y,n keys
L952[10:53:36] <Skye> >_>
L953[10:54:54] <XeonSquared> http://i.imgur.com/MP5kbCg.png I'm a terrible person.
L954[10:55:54] <Turtle> That doesn´t look too bad
L955[10:56:19] <Skye> AH HA
L956[10:56:23] <gamax92> HA AH
L957[10:56:36] <Skye> It's trying to call stripped out CC code from the OC code
L958[10:56:37] <gamax92> Keep talking
L959[10:56:39] <gamax92> and nobody explodes.
L960[10:56:52] <Skye> baka Vic
L961[10:57:10] * Caitlyn sighs
L962[10:57:14] <Caitlyn> and adds CC to the fucking pack
L963[10:57:25] * Caitlyn adds minetweaker and disables all CC blocks
L964[10:57:26] <gamax92> just add CC but disable the blocks
L965[10:57:27] <gamax92> yep
L966[10:57:40] <Turtle> I don´t have CC in my pack btw.
L967[10:57:49] <Caitlyn> Turtle, this is about Vic's IC mod
L968[10:57:51] <Skye> I will try to fix it...
L969[10:57:52] <Kodos> Unrelated issue
L970[10:57:57] <Turtle> Caitlyn, oh, my bad.
L971[10:58:08] * Caitlyn stabs Turtle and removes his C,a,i,t,l,y,n keys
L972[10:58:10] <Caitlyn> :P
L973[10:58:26] <Turtle> .-.
L974[10:59:03] <XeonSquared> Turtle, how long do you think until it breaks?
L975[10:59:10] <Kodos> Okay, found some decent file writing code now that I dredged up my old Logging program
L976[10:59:44] <Kodos> ~w fs
L977[10:59:44] <ocdoc> http://ocd.cil.li/api:filesystem
L978[10:59:46] <Turtle> XeonSquared, dunno. it took a while for my execution state saving/resuming code to horribly butcher itself, so it could last a good while
L979[11:00:31] <Skye> https://github.com/Victorious3/Integrated-Circuits/issues/163
L980[11:00:31] <Kodos> #lua math.round(math.pi,2)
L981[11:00:36] <|0xDEADBEEF|> > 3.14
L982[11:00:51] <Kodos> #lua math.round(12345678,-4)
L983[11:00:51] <|0xDEADBEEF|> > 12350000.0
L984[11:01:00] <Kodos> Neat, that does work
L985[11:05:01] * gamax92 sets default lua version back to lua 5.2 >_>
L986[11:05:18] <gamax92> keep finding various stuff broken because of 5.3's integer bullshit
L987[11:14:50] <Kodos> Okay, door program reads from a file and stores each line in the authorized UUIDs table now :3
L988[11:21:23] <Kodos> Time to make success and failure beeps
L989[11:22:45] <Kodos> Is the duratio on computer.beep in ticks or seconds
L990[11:23:02] <Caitlyn> seconds iirc.
L991[11:23:06] <gamax92> seconds iirc
L992[11:23:24] <Lizzy> hours
L993[11:23:45] <Kathleen> aeons
L994[11:26:57] <Kodos> Bleh, wish there was a mod that would just load sounds from a folder
L995[11:28:18] <Caitlyn> ResourceLoader can do it I think.. I need to pull it apart and look at how it loads external files
L996[11:28:24] <Kodos> Huh
L997[11:28:25] <Caitlyn> I know it can load textures
L998[11:28:28] <Kodos> Found something closer to what I want
L999[11:28:29] <Kodos> https://github.com/Dynious/SoundsCool
L1000[11:28:35] <Kodos> 1.7.2 though
L1001[11:29:20] <Caitlyn> Kodos, it uses Javazoom too
L1002[11:29:28] <Caitlyn> heh
L1003[11:29:48] <Caitlyn> And Tritonus
L1004[11:30:05] <Kodos> Breaktime, mom needs bbq sauce from the store
L1005[11:30:56] <Caitlyn> Oh what the fuck
L1006[11:32:20] <Turtle> ?
L1007[11:32:21] <XeonSquared> http://i.imgur.com/yWwwTfd.png
L1008[11:32:49] <Caitlyn> OC wires just worked in SP
L1009[11:32:55] <Caitlyn> then the game crashed cause of AE shit.
L1010[11:32:59] <Turtle> lol
L1011[11:33:38] <Turtle> if you do end up using MT, I believe I have a script that tweaks the wire recipes for II/ZI, and adds buildcraft laser table thingy recipes for them too
L1012[11:33:58] <Caitlyn> No BC and Server is creative anyway
L1013[11:34:09] <Turtle> ah, ohwell :p
L1014[11:34:36] <Caitlyn> Oh fuck... I grabbed the wrong version of AE2..
L1015[11:34:44] <Caitlyn> which is why II is dying
L1016[11:34:44] <Turtle> xD
L1017[11:34:52] <Caitlyn> And... we have several AE networks up.
L1018[11:34:59] <Caitlyn> so I really doubt I can downgrade.
L1019[11:36:19] <Turtle> There really should be a mod that just ´boxes´ nonexistant blocks, instead of forge deleting them, but I suppose that would just cause more issues
L1020[11:40:27] <Caitlyn> Fuck everything.
L1021[11:41:22] <Lizzy> :?
L1022[11:41:26] <Lizzy> :/ *
L1023[11:42:34] ⇨ Joins: Vexatos (~Vexatos@p200300556E4E7335206DE8FCED9F0E33.dip0.t-ipconnect.de)
L1024[11:42:34] zsh sets mode: +v on Vexatos
L1025[11:46:14] ⇨ Joins: feldim2425_ (~feldim242@178-190-74-97.adsl.highway.telekom.at)
L1026[11:47:37] <Turtle> ooo, my µC script is running, although not responding to anything
L1027[11:49:22] ⇦ Quits: feldim2425 (~feldim242@178-191-179-20.adsl.highway.telekom.at) (Ping timeout: 195 seconds)
L1028[11:50:27] <S3> NOOOOOOOOOOOOO
L1029[11:52:07] <S3> the JTAG to USB cable I need is cheapest 90 bucks
L1030[11:53:43] <Turtle> ouch.
L1031[11:53:48] <Turtle> Can microcontrollers beep?
L1032[11:54:10] <Lizzy> yes
L1033[11:54:16] <Kodos> ~w custom os
L1034[11:54:16] <ocdoc> Predicted http://ocd.cil.li/tutorial:custom_oses
L1035[11:54:18] <S3> for a minute there, I
L1036[11:54:26] <S3> I was thinking of an IRL microcontroller
L1037[11:54:28] <S3> and Iw as like ... wut?
L1038[11:54:39] *** feldim2425_ is now known as feldim2425
L1039[11:54:59] <S3> Kodos: you need to fix that bot
L1040[11:55:03] <S3> ot somebody does
L1041[11:55:05] <S3> or*
L1042[11:55:28] <Caitlyn> ocdoc, is gamax92's, and what exactly is your issue with it?
L1043[11:55:34] <Turtle> Lizzy, oh. hmh. debugging code and it should beep or error, xD
L1044[11:55:48] <S3> it fails 70% of the time? :P
L1045[11:56:03] <gamax92> how so
L1046[11:56:07] <Caitlyn> ^
L1047[11:56:11] <S3> like a rock
L1048[11:56:17] <Caitlyn> erm.
L1049[11:56:25] <Caitlyn> such descriptive. very wowe.
L1050[11:56:37] <S3> :)
L1051[12:01:02] <Kodos> Hmm, computer.beep is barely audible
L1052[12:01:18] <Kodos> I wonder what sounds are loaded that I could have Masssound play
L1053[12:02:07] <Caitlyn> like 90% of mod sounds work modid:soundName
L1054[12:02:16] <Caitlyn> some mods register sounds weirdly though
L1055[12:02:58] <Kodos> I use the NPC wand to check loaded sounds
L1056[12:03:06] <Kodos> Since you can give an NPC sounds, it has a handy list :3
L1057[12:03:16] <Turtle> ... ugh. I really. Really. Need to stop programming before I had coffee. Did some tweaks to my dev enviroment this morning. Now CoFH api works and the OC api is broken.
L1058[12:04:20] ⇦ Quits: Vexatos (~Vexatos@p200300556E4E7335206DE8FCED9F0E33.dip0.t-ipconnect.de) (Ping timeout: 378 seconds)
L1059[12:04:46] <Caitlyn> Well, http://michi.pc-logix.com/Minecraft_1.7.10_2015-10-17_12-04-25.jpg this works now
L1060[12:04:50] <Caitlyn> for some reason.
L1061[12:05:17] <Turtle> \o/
L1062[12:05:31] <Kodos> Whoo, Mekanism had sounds I needed
L1063[12:06:04] <Caitlyn> I downgraded AE2 in my SP test world
L1064[12:06:14] <Kodos> I'd start on the program that will write/remove codes to/from a file, but I have to crank ice cream soon
L1065[12:06:18] <Caitlyn> lost all AE2 items I had in my inventory, but my network seemed to survive.
L1066[12:07:09] <Caitlyn> Thought II AE2 wires seem to do nothing... lol
L1067[12:07:11] <Kodos> Ooh, I should check if the playername is Kodos and have the door open no matter what
L1068[12:08:57] ⇨ Joins: Vexatos (~Vexatos@p200300556E4E73357C30F38154C2CEC5.dip0.t-ipconnect.de)
L1069[12:08:57] zsh sets mode: +v on Vexatos
L1070[12:09:48] <Caitlyn> Oh you have to use Transformers now.
L1071[12:09:50] <marcin212> o/
L1072[12:10:05] <Kodos> Yeah
L1073[12:10:19] <Kodos> o/
L1074[12:10:28] <Caitlyn> heya marcin212. For some reason oc wires work now.
L1075[12:10:39] <Skye> Kodos, Caitlyn: With the ICs crash, did the socket have a circuit inside it? and what version of ICs were you using?
L1076[12:10:56] ⇦ Quits: Sulljason1 (~jason@c-24-23-9-249.hsd1.ca.comcast.net) (Ping timeout: 378 seconds)
L1077[12:11:01] <Kodos> Skye, ping me one more time about something I have no control over, and I'll quiet you for an hour =P
L1078[12:11:10] <Skye> but you reported the error to me
L1079[12:11:17] <Caitlyn> No, I did.
L1080[12:11:20] <Skye> ah
L1081[12:11:22] <Caitlyn> Skye, no clue on if there was a circuit in it, and 192 iirc
L1082[12:11:31] <Skye> Caitlyn, 192? eh?
L1083[12:11:35] <Kodos> I think there was, if it's a blue cartoony looking microchip thinger
L1084[12:12:00] <Skye> Kodos, that's another mod
L1085[12:12:04] <Lizzy> there was a mix of empty sockets, 1 with a white segment display in it and 1 with a custom circuit in it
L1086[12:12:10] <Kodos> gamax92, how can I have a sound constantly playing via MassSound without the sounds overlapping?
L1087[12:12:12] <Lizzy> Kodos, that's P:R's
L1088[12:12:31] <Caitlyn> Skye, oh, no it was build 193
L1089[12:12:52] <Turtle> \o/ both apis now work. Although I think I loaded the entire cofhlib instead of the api, should probably fix that.
L1090[12:13:08] <Kodos> Pretty sure P:R's ICs are black and have the circuit name on them
L1091[12:13:30] <Lizzy> no
L1092[12:13:32] <Lizzy> that's ICs
L1093[12:13:55] <Lizzy> i.e. Vic's ICs
L1094[12:14:07] <Skye> VICs
L1095[12:14:14] <Skye> :P
L1096[12:14:47] ⇨ Joins: shadowkin0721 (~shadowkin@pool-71-191-187-114.washdc.fios.verizon.net)
L1097[12:15:29] <Kodos> ¯\_(ツ)_/¯
L1098[12:15:34] <Lizzy> Skye, Vic (or Vic_) http://puu.sh/kNB2m/524be4c10a.png
L1099[12:17:07] <Skye> well
L1100[12:17:13] <Turtle> woooooh: http://i.imgur.com/kWKFmCe.png
L1101[12:17:14] <Skye> something's gone horribly wrong
L1102[12:17:32] <Skye> Caitlyn, I really need to know if there was something in the socket or not
L1103[12:17:33] <Kodos> Turtle, Explain
L1104[12:17:50] <Caitlyn> Skye, sure let me loggin and crash the server before I can tell you.
L1105[12:18:11] <Turtle> Once I unshit the networking algorithm (Currently a huge cheat using classnames), powerlines adapters, as in, network messages over power conduits
L1106[12:18:18] <Skye> sorry about that, but I kinda need to understand what's going on... Nothing is making sense.
L1107[12:18:18] <Kodos> Caitlyn, my base is at -2k, -2k, ~70 height for ground level.
L1108[12:18:19] <Lizzy> Skye, there was 3 sockets IIRC, one had a white segment in it, one was blank and the last had a custom circuit in it
L1109[12:18:33] <Skye> and you have no idea which one was crashing?
L1110[12:18:47] <Skye> and why would OC call getComponentName?
L1111[12:18:52] <Kodos> Turtle, seems overpowered and potentially network overloading
L1112[12:18:53] <Skye> was a computer connected?
L1113[12:19:12] <Lizzy> Skye, no, cause it wasn't until i put down P:R's one that the server crashed, there were no computers connected
L1114[12:19:21] <Skye> okaywat
L1115[12:19:33] <Skye> how does P:R cause OC to call something on ICs
L1116[12:19:35] <Turtle> Kodos, I´m aiming for short distance to resolve both
L1117[12:19:41] <Turtle> might implemented packetloss if it remains OP
L1118[12:19:46] <Lizzy> Skye, i've no fucking clue
L1119[12:20:19] <Skye> Is P:R trying to sabotage ICs?
L1120[12:20:24] <Lizzy> the above is all i know, Cait is the one with the console access
L1121[12:20:38] <Caitlyn> and I gave you the crash log, which is all I know.
L1122[12:20:59] <Lizzy> #p
L1123[12:21:00] <|0xDEADBEEF|> > 0.880000258 Seconds passed.
L1124[12:21:52] <Kodos> Ooh, going to steal the ticket machine noise for printers :3
L1125[12:22:07] <Skye> and somehow it managed to use an absract class?
L1126[12:22:31] <Skye> wah
L1127[12:26:10] <Skye> this is impossible
L1128[12:26:14] <Skye> like how
L1129[12:26:16] <Skye> does it even
L1130[12:26:38] <Lizzy> \o/ in other news i worked out why some of my stuff couldn't see syncthing on janus
L1131[12:28:33] <Kodos> Bleh
L1132[12:28:35] <Kodos> Gotta crank ice cream
L1133[12:28:38] <Kodos> Back in like an hour
L1134[12:29:04] * Skye cries
L1135[12:30:05] <Kubuxu> Sangar: I would never guess that it was structural typing.
L1136[12:30:07] <Caitlyn> Skye, I have no idea why it's trying to run OC stuff at that point. but the reason is pretty clear as to why it's crashing. GPOpenComputers.java:41 is calling peripheral.getType(); which is in /gate/peripheral/GatePeripheral.java which is stripped without CC present.
L1137[12:30:42] <Skye> but only the inteface is stripped
L1138[12:31:03] <Skye> and the things that are used by OC code is not stripped
L1139[12:31:39] <Caitlyn> Well, in about 3 minutes my server will be back up, and we'll see if adding CC fixed it.
L1140[12:33:12] <Caitlyn> Oh, right a little longer cause the AE2 downgrade is gonna cause it to back everything up
L1141[12:33:42] <Skye> list of impossibilities: 1. Code is being run without something calling it 2. things are stripped that shoudn't be, OR it's somehow calling methods on an abstract class
L1142[12:35:26] <Caitlyn> http://paste.pc-logix.com/view/raw/caa83d04
L1143[12:35:39] <Caitlyn> I don't even.
L1144[12:36:45] <Skye> WHAT
L1145[12:36:46] <Skye> WHAT
L1146[12:36:58] <Skye> java.lang.ClassCastException: mekanism.common.tile.TileEntityInductionCasing cannot be cast to moe.nightfall.vic.integratedcircuits.api.gate.ISocketWrapper
L1147[12:37:04] <Skye> WHAT
L1148[12:37:06] <Caitlyn> The good news is http://michi.pc-logix.com/Minecraft_1.7.10_2015-10-17_12-36-50.png that's a thing now.
L1149[12:37:45] <Skye> Vexatos, can you explain what computronics is doing
L1150[12:37:47] <Lizzy> wat
L1151[12:38:02] <Lizzy> someone called "miss-amanda8" just added me on skype....
L1152[12:38:13] <Turtle> RUN. HIDE.
L1153[12:38:27] <Inari> lol
L1154[12:38:34] <Inari> everyone so overrreacts to Amanda its kinda funny
L1155[12:38:45] <Skye> My theory is that somehow ICs is loading up bits of mods that it shouldn't even know about
L1156[12:38:45] <Turtle> Well yeah that´s the joke I was making
L1157[12:38:48] <Lizzy> i don't thing it's amandac
L1158[12:38:56] <Caitlyn> Skye, adding CC fixed it.
L1159[12:39:05] <Caitlyn> I'm standing ON the IC that was crashing the server.
L1160[12:39:25] <Caitlyn> http://michi.pc-logix.com/Minecraft_1.7.10_2015-10-17_12-39-16.png
L1161[12:39:37] <Turtle> From what I understood, Forge sledgehammered a bit of code that the ICs expected to remain
L1162[12:39:51] <Skye> okay
L1163[12:40:37] <Lizzy> Skye, how does one control a segment display properly?
L1164[12:40:55] <Skye> Lizzy, with bundled redstone
L1165[12:41:13] <Lizzy> Skye, look at the segment in that picture, it doesn't have bundled redstone
L1166[12:41:37] <Skye> shift right click with a screwdriver
L1167[12:41:48] <Lizzy> hmm, k. will try that
L1168[12:41:56] <Lizzy> later
L1169[12:42:23] <Skye> So computronics is calling ICs getPeripheral on the wrong co-ordinates
L1170[12:42:26] <Turtle> oh dear. I´ll need to use a little reflection to figure out how the fluxducts are connected.
L1171[12:43:02] <Vexatos> <Skye> Vexatos, can you explain what computronics is doing
L1172[12:43:04] <Vexatos> what?
L1173[12:43:06] <Turtle> Skye, from what I got, forge removed the CC interface because CC was not installed. But instead of a chisel it used a sledgehammer and the OC interface broke too
L1174[12:43:12] <Vexatos> what's happening
L1175[12:43:18] <Lizzy> Skye, no idea, there was no computers in the chunk loading radius around that circuit
L1176[12:43:31] <Turtle> nvm, wrong bug
L1177[12:43:35] <Skye> Vexatos, what is this about: http://paste.pc-logix.com/view/raw/caa83d04
L1178[12:43:59] <Caitlyn> I didn't see that until after I installed CC.
L1179[12:44:16] <Skye> I am trying to understand the smaller issues first
L1180[12:44:26] <Vexatos> Skye, ICs thinks a certain mek block is an ISocketWrapper
L1181[12:45:43] <Skye> @Override
L1182[12:45:43] <Skye> @Method(modid = "ComputerCraft")
L1183[12:45:43] <Skye> public IPeripheral getPeripheral(World world, int x, int y, int z, int side) {
L1184[12:45:43] <Skye> ISocket socket = ((ISocketWrapper) world.getTileEntity(x, y, z)).getSocket();
L1185[12:45:44] <Skye> if (socket.getGate() instanceof IGatePeripheralProvider) {
L1186[12:45:45] <Skye> IGatePeripheralProvider provider = (IGatePeripheralProvider) socket.getGate();
L1187[12:45:46] <Skye> return provider.hasPeripheral(side) ? provider.getPeripheral() : null;
L1188[12:45:47] <Skye> }
L1189[12:45:49] <Skye> return null;
L1190[12:45:51] <Skye> }
L1191[12:45:51] <Caitlyn> ¬_¬
L1192[12:45:56] <gamax92> Skye why.
L1193[12:46:04] <Skye> someone that is being called on a mek block
L1194[12:46:12] <Lizzy> Skye, this channel is not a pastebin, do that again and you're getting kicked
L1195[12:46:20] <Skye> sorry
L1196[12:46:36] <Vexatos> https://github.com/Victorious3/Integrated-Circuits/blob/master/src/main/java/moe/nightfall/vic/integratedcircuits/compat/gateio/GPComputerCraft.java#L58
L1197[12:46:38] <Vexatos> the crashing line
L1198[12:47:50] <Skye> Vexatos, why would computronics call ICs getPeripheral with a mek's blocks coordinates
L1199[12:48:10] <Vexatos> it's not
L1200[12:48:13] <Vexatos> ComputerCraft is
L1201[12:48:18] <Vexatos> Computronics is just relaying it
L1202[12:48:30] <Vexatos> the peripheral provider has to check whether the block given is valid for you
L1203[12:48:52] <Vexatos> so it's definitely a bug in ICs because Vic isn't doing an instanceof check
L1204[12:48:52] * Caitlyn flips a table
L1205[12:49:03] <Skye> okay... hrm
L1206[12:49:15] <Caitlyn> Now I'm getting OpenGL errors when opening AE interfaces
L1207[12:49:46] <Vexatos> also, ehm
L1208[12:50:06] <Vexatos> https://github.com/Victorious3/Integrated-Circuits/blob/master/src/main/java/moe/nightfall/vic/integratedcircuits/IntegratedCircuits.java#L199
L1209[12:50:17] <Vexatos> blockSocket isn't even an IPeripheralProvider...
L1210[12:50:33] <Skye> Vexatos, Vic does magic
L1211[12:50:53] <Vexatos> well vic's doing it wrong
L1212[12:50:55] <Skye> Vexatos, Vic uses hacks to get mixins with classes
L1213[12:51:09] <Vexatos> well vic's doing it wrong
L1214[12:51:58] <Turtle> YAY. My reflection works.
L1215[12:53:18] * Skye cries
L1216[12:53:19] <Caitlyn> Yep, opening an AE2 interface fucks my client now.
L1217[12:53:24] <Skye> I wish I understood Vic's code
L1218[12:53:30] <Skye> so I could fix it all
L1219[12:54:48] <Turtle> If you could understand it, would it still need fixing?
L1220[12:55:35] <Skye> yes
L1221[12:57:01] <Caitlyn> Lizzy, you have any AE2 stuff?
L1222[12:57:08] <Lizzy> nope
L1223[12:57:17] <Skye> 1 small bug fixed
L1224[12:57:19] <Caitlyn> I know I do, I know Shuu does
L1225[12:57:23] <Caitlyn> I wonder if Kodos does..
L1226[12:57:36] <Skye> now I will let Vic fix the big bug
L1227[12:57:52] <Caitlyn> I can't pull AE drives, I can't open AE Terminals... ¬_¬
L1228[12:57:55] <Caitlyn> fml
L1229[13:01:31] <Lizzy> Caitlyn, Kodos has some in his tardis i think, none in his base area though (where both our tardises are landed
L1230[13:02:19] <Skye> Vexatos, what is the chance that the lack of the instanceof check is the thing that caused the big crash
L1231[13:04:09] <Caitlyn> [B#328] [13:03:42] [Client thread/WARN] [integratedcircuits]: Shaders not supported, disabling aura effect :(
L1232[13:04:13] <Caitlyn> o_o
L1233[13:04:30] <Skye> it's an easter egg thingy
L1234[13:05:00] <Caitlyn> Yeah I get that with a shit ton of GL Errors.
L1235[13:05:24] <Skye> are the GL errors coming from ICs?
L1236[13:05:39] <Caitlyn> Doesn't say
L1237[13:05:47] <Caitlyn> but Opening random UIs seems to cause it
L1238[13:05:53] <Caitlyn> IDK wtf is going on anymore.
L1239[13:06:02] <Caitlyn> I thought it was AE, but I got it opening my printer UI
L1240[13:06:22] <Caitlyn> Anyway, I've gotta go switch ignition coils on my moms truck
L1241[13:07:55] <Skye> Caitlyn, as far as I can tell... your graphics card seems to be dying
L1242[13:08:06] <Skye> and the GL errors are symptoms.
L1243[13:08:11] <Caitlyn> Yeaaaaah
L1244[13:08:14] <Caitlyn> No.
L1245[13:09:15] <Vexatos> Skye, 99%
L1246[13:10:26] <Skye> eh?
L1247[13:10:31] <Skye> Vexatos, wha?
L1248[13:11:17] <Vexatos> <Skye> Vexatos, what is the chance ...
L1249[13:11:26] <sugoi> Vexatos: thanks for the info on extra utils, cofh lib, and my crash
L1250[13:12:35] <Lizzy> Skye, oh sure, minecraft has GL errors, of course it must be the graphics card. it couldn't possibly be the pile of shit that mc is </ultrasarcasm>
L1251[13:13:47] <Turtle> I mean it´s a classic case of stuff that was not intended to be overly populair that got stupidly populair
L1252[13:15:18] <Turtle> Odd. This should be spawning particles.
L1253[13:16:29] <Skye> Lizzy, sorry
L1254[13:17:11] <Kodos> I could give a shit about my AE2 stuff
L1255[13:18:03] <Kodos> Anyway, going to get my brother out of bed, then back to mom's for bbq
L1256[13:18:07] <Kodos> Back Soon™
L1257[13:24:26] <Inari> Turtle: so like flappy?
L1258[13:24:47] <Turtle> Inari, Basicly.
L1259[13:29:45] <Kodos> What's a simple way to remove a line from a file
L1260[13:29:56] <sugoi> Kodos: depends on the editor
L1261[13:30:04] <Kodos> In OC, using Lua
L1262[13:31:21] <sugoi> i dont know of a simple way...without reading line by line and printing lines i want to keep
L1263[13:31:49] <Kodos> Alright, I'll do this the way I originally was going to then
L1264[13:32:17] <Kodos> For now though, BBQ =D
L1265[13:32:18] <Kodos> Back soon
L1266[13:37:22] <Lizzy> fucking internet
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L1270[13:45:16] <Turtle> Time to see if my networking code works
L1271[13:47:57] <Turtle> http://i.imgur.com/tFlY5Yq.png \o/ (I had it copy the block below ontop if the block was connected to the adapter block)
L1272[13:50:28] <sugoi> how hard is hard mode recipes? im reading a few of them but i'm not really sure how bad these are
L1273[13:50:51] <sugoi> i'm interested but..are we talking about 2x the cost (like..time to aquire resources) ... or 10x .. or 1.0001x ?
L1274[13:50:54] <sugoi> i'm not entirely sure
L1275[13:51:55] <Vexatos> About... 1.2x?
L1276[13:51:58] <Vexatos> Just better recipes
L1277[13:52:07] <Vexatos> it's basically more crafting steps
L1278[13:52:09] <sugoi> Vexatos: hi again - thanks for the mod help btw
L1279[14:03:34] <Sangar> Kubuxu, yeah; it's probably realized via reflection or some black magic that's not handled by the obfuscator
L1280[14:07:12] <Caitlyn> Note to self, AE does not like being downgraded from RV3 to RV2
L1281[14:07:13] <Caitlyn> lol
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L1291[14:57:21] <Kodos> I ate too much x.x
L1292[15:01:03] <Turtle> rip
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L1294[15:05:13] <sugoi> Kodos: you use galacticraft?
L1295[15:05:20] <Kodos> Yes
L1296[15:05:35] <sugoi> do you know if one can completely disable/hide the space race feature?
L1297[15:05:55] <Kodos> Annoyed by the flag GUI that pops up every so often?
L1298[15:06:09] <sugoi> yes, it's a feature we're not going to use
L1299[15:06:19] <Kodos> Set the flag once, and forget it, it shouldn't pop up anymore
L1300[15:06:40] <sugoi> i dont even want to see the spacerace manager button in the escape game menu
L1301[15:09:11] <Caitlyn> There doesn't seem to be a way to do so.
L1302[15:09:13] <Dahling> #lua 358/76
L1303[15:09:13] <|0xDEADBEEF|> > 4.7105263157895
L1304[15:09:19] <Dahling> #lua 76/358
L1305[15:09:19] <|0xDEADBEEF|> > 0.2122905027933
L1306[15:09:28] <Dahling> #lua 1-(76/358)
L1307[15:09:28] <|0xDEADBEEF|> > 0.7877094972067
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L1315[15:29:03] <Skye> Caitlyn, I fixed the bug!
L1316[15:30:35] <Caitlyn> Skye, nice
L1317[15:30:38] <Kodos> What did you do to it
L1318[15:31:01] <Caitlyn> Kodos, http://git.io/vCbO1 and http://git.io/vCbm0
L1319[15:31:13] <Skye> https://github.com/Victorious3/Integrated-Circuits/commit/1aca16a2980146d6e93e638962829a7793b288e0
L1320[15:31:52] <Kodos> k
L1321[15:32:09] <Skye> I have no idea WHY P:R was calling methods that OC was meant to call
L1322[15:33:49] <sugoi> Kodos: i'm new to GC
L1323[15:34:02] <sugoi> but...it seems -- gc alone causes pretty bad fps drops
L1324[15:34:15] <sugoi> in completely new worlds, nothing made/done yet
L1325[15:34:36] <Kodos> Honestly, there's a lot about GC that needs to be fixed. In all honesty, unless you plan on focusing on building on a space staiton or foreign planet/moon, I wouldn't bother with having it
L1326[15:34:45] <Kodos> The only thing I really use from it regularly is the airlocks
L1327[15:34:49] <Kodos> Because I think they look nice
L1328[15:35:01] <Kodos> Space stations are cool, too, but getting them sealed and shit is more trouble than it's worth
L1329[15:35:09] <sugoi> my son wanted to mess with it....i think i'll just give it to him separately, and not for my groups next pack
L1330[15:35:21] <sugoi> i really liked the idea of the space station
L1331[15:35:26] <sugoi> but these fps drops - crazy
L1332[15:36:19] <sugoi> seriously, with zero mods this machine does a solid 140 fps, but with gc ONLY i get drops every few seconds (When walking) down to 30-40 fps
L1333[15:36:30] <sugoi> on brand new worlds
L1334[15:41:11] <Caitlyn> Bleh
L1335[15:41:23] <Caitlyn> I just can't convince myself to do anything.
L1336[15:41:36] <Turtle> sugoi, did you try fastcraft?
L1337[15:41:48] <sugoi> Turtle: i didnt (have before)
L1338[15:43:24] <Kodos> Caitlyn, what about those display panels :3
L1339[15:43:42] <Caitlyn> "I just can't convince myself to do anything."
L1340[15:43:50] <Kodos> Which is why I'm trying to >=D
L1341[15:43:51] <sugoi> Caitlyn: go spend money - that'll motivate you :D
L1342[15:43:57] <Caitlyn> Ha...
L1343[15:43:59] <Caitlyn> Money.
L1344[15:44:29] <Caitlyn> Kodos, I have Eclipse up... but meh.
L1345[15:44:45] <Inari> Caitlyn: i hate when im so bored that that happens, because then im bored but also cant really go to do anything that woudl unbore me
L1346[15:44:46] <Inari> :D
L1347[15:44:52] <Kodos> Do you have anything cold to drink?
L1348[15:45:08] <Caitlyn> No, and I'm also holding a sleeping 2 year old.
L1349[15:45:23] <Inari> go sleep
L1350[15:45:35] <Caitlyn> Inari, .. er no
L1351[15:45:57] <Inari> :<
L1352[15:46:04] <Inari> but, sleeeeeep
L1353[15:46:59] <Caitlyn> I need to figure out how the hell to use GLScissor
L1354[15:47:31] <Caitlyn> I dunno if I even can with this damn text renderer.
L1355[15:49:08] <Inari> scissor? lewd
L1356[15:49:24] <Inari> GL => girl's love even ;D
L1357[15:49:33] <Inari> -'
L1358[15:50:41] <Lizzy> (͡° ͜ʖ ͡°)
L1359[15:52:02] <Caitlyn> I have no idea wtf I'm doing.
L1360[15:52:22] <Caitlyn> and without working knowledge of glscissor the DisplayPanel is going to be a clusterfuck.
L1361[15:52:33] <Caitlyn> the Radio text renderer is a clusterfuck and it's simple.
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L1363[16:15:34] <Kodos> Not sure if this is useful but https://github.com/xbony2/Nuclear-Control/blob/master/src/main/java/shedar/mods/ic2/nuclearcontrol/renderers/TileEntityInfoPanelRenderer.java
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L1365[16:21:54] zsh sets mode: +v on Vexatos
L1366[16:22:07] <Vexatos> tfw you get TTS working after a year
L1367[16:22:45] <Vexatos> half a year*
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L1370[16:31:50] * Kodos makes grabby hands
L1371[16:40:35] *** kirby|gone is now known as mrkirby153
L1372[16:44:00] *** Cruor is now known as Cruor|Away
L1373[16:50:31] <Kodos> http://imgur.com/a/xljaf
L1374[16:50:36] <Kodos> Someone made a Terraria Hooks mod
L1375[16:51:29] <Dahling> Lizzy: Your lenny face is still broke .-.
L1376[16:52:10] <Lizzy> Dahling, i regret to announce that i have not gained any more fucks to give since the last time it was mentioned
L1377[16:52:49] <Dahling> Lizzy.fucks++;
L1378[16:52:52] <Dahling> How about now?
L1379[16:53:33] <Lilly_Satou> ( ͡~ ͜ʖ ͡°)
L1380[16:53:34] <Lizzy> undefined attribute: "fucks"
L1381[16:54:19] <Dahling> Hmm
L1382[16:54:21] <Dahling> Welp, I tried
L1383[16:57:18] ⇨ Joins: surferconor425 (surfercono@mango.bnc4free.com)
L1384[16:58:35] <gamax92> http://i.imgur.com/5edpnTb.png
L1385[17:01:52] <gamax92> ... welp.
L1386[17:01:57] <gamax92> I wasn't supposed to post that.
L1387[17:01:57] *** Cranium is now known as Cranium[Away]
L1388[17:02:56] <gamax92> yay clipboard
L1389[17:03:17] ⇨ Joins: Madxmike (~Madxmike@168.28.136.36)
L1390[17:08:56] ⇨ Joins: shawny43 (webchat@74-210-188-169.hy.cgocable.ca)
L1391[17:09:17] ⇦ Parts: shawny43 (webchat@74-210-188-169.hy.cgocable.ca) ())
L1392[17:12:01] <Dahling> gamax92: Are... are you trying to rip off a game that was JUST released like 3 days ago?
L1393[17:12:34] <gamax92> friend is, and they're actually proud of that garbage
L1394[17:12:42] <Dahling> .-.
L1395[17:13:26] ⇦ Quits: Vexatos (~Vexatos@p200300556E4E73357C30F38154C2CEC5.dip0.t-ipconnect.de) (Ping timeout: 378 seconds)
L1396[17:13:35] <gamax92> I kinda want to tell them to just pirate it if they really want it that badly.
L1397[17:13:46] <gamax92> But I'm also interested in how far their garbage goes
L1398[17:14:43] <Dahling> They should name it "Keep talking and Chill Simulator 9000"
L1399[17:15:26] <Kodos> What game
L1400[17:15:41] <gamax92> Keep Talking And Nobody Explodes
L1401[17:16:00] <gamax92> multiplayer game where one person has a manual and another person has a bomb, but the manual guy can't see the bomb and the bomb guy can't see the manual
L1402[17:16:03] <gamax92> so it's a communication game
L1403[17:16:04] <Dahling> gamax92: Anyways, their garbage needs more stock explosion gifs, while watermarked
L1404[17:19:10] <Turtle> Hmhmh, my networking code still loops .-.
L1405[17:19:16] <Dahling> Caitlyn: I'm going to connect eos to my local server to eos to my local server to eos to my local server and see how far I can go with this
L1406[17:20:31] <Dahling> There is now a 1 second latency to the server downstairs
L1407[17:20:33] <Dahling> yes
L1408[17:20:58] <Inari> gamax92: more screenshake
L1409[17:41:12] <Turtle> \o/ my networking code works and deals with looping fluxducts now
L1410[17:44:40] ⇨ Joins: VikeStep (~VikeStep@101.184.94.18)
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L1412[17:55:53] ⇨ Joins: asie (~asie@asie.pl)
L1413[17:58:00] <mrammy> I just rm -rfed my mods directory by mistake and then thankfully had it in a running instance to pull the file descriptors from ram
L1414[17:58:13] <mrammy> disaster averted
L1415[17:59:38] <Turtle> oh dear
L1416[18:02:18] <mrammy> oh dear was a bit of an understatement, i had some custom built stuff in there
L1417[18:02:28] <mrammy> but yeah
L1418[18:03:03] *** Lilly_Satou is now known as SleepingFairy
L1419[18:03:25] <Turtle> \o/ Just gotta implement enviroment properly and the powerline adapter should be functional
L1420[18:04:55] <Kathleen> mrammy *cough* alias rm=rm -I *cough*
L1421[18:05:29] <mrammy> yeah i probably should add that to the ol' .rc
L1422[18:06:19] * CompanionCube would've just used btrfs to rollback. If it was setup on this system.
L1423[18:07:43] <Kathleen> CompanionCube: Or not rm -rf an important directory in the first place?
L1424[18:07:52] <CompanionCube> true
L1425[18:10:50] *** Keridos|away is now known as Keridos
L1426[18:12:16] <Turtle> hmh, any changelogs out for .19?
L1427[18:12:27] <Turtle> nvm.
L1428[18:13:14] <Turtle> (Every single time. heh.)
L1429[18:15:25] *** Keridos is now known as Keridos|away
L1430[18:16:27] ⇨ Joins: SF-MC (~EiraIRC@131-191-86-130.as.clicknet.org)
L1431[18:25:07] *** alfw is now known as alfw|Off
L1432[18:28:20] ⇨ Joins: scj643 (uid26363@id-26363.ealing.irccloud.com)
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L1434[18:30:47] ⇨ Joins: feldim2425 (~feldim242@188-23-195-241.adsl.highway.telekom.at)
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L1436[18:35:32] *** cbcercas is now known as cbcercas|AFK
L1437[18:37:48] <Turtle> D: My network code died again
L1438[18:37:59] <Kodos> It's a sign
L1439[18:38:05] <scj643> What did i miss
L1440[18:38:15] <scj643> IRC cloud died
L1441[18:38:20] <Turtle> scj643, not much, still working on that powerline adapter addon
L1442[18:38:30] <scj643> Good
L1443[18:38:51] <Turtle> I somehow broke my code that traverses fluxducts when implementing OC´s Enviroment. (Which is odd as my network code is in another class)
L1444[18:48:21] ⇦ Quits: Madxmike (~Madxmike@168.28.136.36) (Remote host closed the connection)
L1445[18:51:25] <Kodos> Someone port https://pastebin.com/igTeihv5
L1446[18:52:39] <Turtle> Kodos, something something shameless plug of gamax´s or my CC emulator
L1447[18:52:53] <Kodos> Meh
L1448[18:52:57] <Kodos> Bed~
L1449[18:53:17] <Turtle> \o/ my networking code works... except I need to figure out how I get the component adress from the tileenity .-.
L1450[18:54:40] <Turtle> ... I need bed too.
L1451[18:56:21] <Caitlyn> Oh man this is so shitty/hacky I feel bad for writing it.
L1452[18:56:57] <Turtle> Caitlyn, apply more shitcode until your feelings are drowned out by confusion.
L1453[18:57:00] <Caitlyn> http://paste.pc-logix.com/view/a148e3b6
L1454[18:57:49] <Turtle> ... that´s not shitcode.
L1455[18:57:56] *** Cranium[Away] is now known as Cranium
L1456[18:59:00] <Caitlyn> I'm making a smoother scroll by just padding 7 spaces to the front and back of the string
L1457[18:59:03] <Caitlyn> and stepping through them
L1458[19:00:27] <Turtle> http://i.imgur.com/ChUwcb5.png <- And that is not even shitcode by my standards.
L1459[19:00:28] * Lizzy steps through Caitlyn
L1460[19:01:20] ⇦ Quits: Jezza (~Jezza@92.206.13.233) (Quit: Leaving)
L1461[19:03:11] <Caitlyn> Turtle, I've seen much much worse. Looks ok to me
L1462[19:03:35] <scj643> Do we have a last fm bot
L1463[19:03:55] <Turtle> Caitlyn, oh yeah it´s not -BAD- (You should see my Lua script to deal with EVE Online data exports, that thing is EVIL.) but it can probably be optimized a lot.
L1464[19:04:17] <Caitlyn> Turtle, I've written PHP to deal with EVE stuff, it's no fun :P
L1465[19:04:58] <Turtle> I´ve gotten to the ¨Fuck your shit. I´m writing my own data files to read¨ point lately .-.
L1466[19:05:06] <Caitlyn> lol
L1467[19:05:16] <Turtle> (Expressions dogma, WHYYYY)
L1468[19:07:20] <Caitlyn> It's just that text = " " + text + " "; hurt my soul.. lol
L1469[19:07:39] <SF-MC> Caitlyn: icky :/
L1470[19:08:10] <Caitlyn> I just couldn't think of a better way to scroll this text
L1471[19:08:45] <Turtle> Starting from the end of the screen? :p
L1472[19:08:55] <Turtle> or wherever the scroll ends, xD
L1473[19:13:47] <Turtle> ... ugh. I implemented dealing with network messages wrong. I´ll go fix that tomorrow.
L1474[19:18:55] <Dahling> #lua 5%4
L1475[19:18:55] <|0xDEADBEEF|> > 1
L1476[19:25:10] ⇦ Quits: SF-MC (~EiraIRC@131-191-86-130.as.clicknet.org) (Remote host closed the connection)
L1477[19:38:03] <scj643> .np
L1478[19:42:13] ⇦ Quits: Turtle (~SentientT@82-171-92-73.ip.telfort.nl) (Read error: Connection reset by peer)
L1479[19:43:40] ⇦ Quits: feldim2425 (~feldim242@188-23-195-241.adsl.highway.telekom.at) (Remote host closed the connection)
L1480[19:54:49] ⇨ Joins: t3hero (~t3hero@2601:202:100:7e79:bdb7:a3f7:1500:7590)
L1481[20:18:13] <gamax92> such tearing http://i.imgur.com/rrSEP5c.png
L1482[20:24:32] ⇨ Joins: shadowkin0721 (~shadowkin@pool-71-191-187-114.washdc.fios.verizon.net)
L1483[20:45:55] ⇨ Joins: ditchbuster1 (~holoirc@mobile-166-173-187-076.mycingular.net)
L1484[20:46:13] <XeonSquared> yay internet is working normally again
L1485[20:49:38] ⇦ Quits: ditchbuster1 (~holoirc@mobile-166-173-187-076.mycingular.net) (Ping timeout: 202 seconds)
L1486[21:11:42] ⇦ Quits: lacsap (~lacsap@modemcable157.188-82-70.mc.videotron.ca) (Ping timeout: 195 seconds)
L1487[21:11:49] ⇦ Quits: h3po (~h3po@aftr-5-146-248-219.unity-media.net) (Quit: Leaving.)
L1488[21:16:38] ⇨ Joins: ditchbuster1 (~holoirc@mobile-166-173-187-076.mycingular.net)
L1489[21:17:56] ⇦ Quits: shadowkin0721 (~shadowkin@pool-71-191-187-114.washdc.fios.verizon.net) (Ping timeout: 190 seconds)
L1490[21:26:11] ⇦ Quits: Inari (~Uni@p5B102651.dip0.t-ipconnect.de) (Quit: KVIrc 4.3.1 Aria http://www.kvirc.net/)
L1491[21:34:07] <Dahling> .np
L1492[21:34:12] <Dahling> hmm?
L1493[21:34:37] <scj643> Do we have a last fm not
L1494[21:34:40] <scj643> Bot
L1495[21:34:57] <Caitlyn> No..
L1496[21:35:20] <scj643> Damb
L1497[21:35:22] <scj643> Damn
L1498[21:35:26] <scj643> We should
L1499[21:35:29] <Caitlyn> Why
L1500[21:35:42] <scj643> Easier to share what's playing
L1501[21:35:52] <Caitlyn> Why.
L1502[21:36:03] <scj643> Np vision: close minded
L1503[21:36:17] <XeonSquared> wats a last fm?
L1504[21:36:20] <Caitlyn> <_< >_>
L1505[21:36:23] <Caitlyn> Why do we care?
L1506[21:36:32] <scj643> Last.fm
L1507[21:36:38] <XeonSquared> whats a last.fm
L1508[21:37:23] <Caitlyn> Fuck this... I'm going
L1509[21:37:25] <scj643> http://last.fm
L1510[21:37:40] <XeonSquared> oh
L1511[21:37:43] <XeonSquared> http://i.imgur.com/3g8Begs.png
L1512[21:37:52] <XeonSquared> VLC ftw
L1513[21:38:10] <scj643> Japanese wtf
L1514[21:38:16] <scj643> American Idiot
L1515[21:38:25] <XeonSquared> Green Day
L1516[21:38:31] <scj643> I know
L1517[21:38:40] <scj643> It's in my spotify playlists
L1518[21:38:59] <XeonSquared> japanese version has extra songs, or rather different versions
L1519[21:39:07] <XeonSquared> the torrent had them, so I'm fine with that.
L1520[21:39:18] <scj643> https://open.spotify.com/user/scj643/playlist/74oFe1nXGln19s0opKFPSm
L1521[21:39:38] <XeonSquared> the fucker wants me to log in
L1522[21:39:40] * XeonSquared closes the tab
L1523[21:39:54] <scj643> Damn
L1524[21:40:03] <XeonSquared> I don't use media services
L1525[21:40:11] <XeonSquared> all my stuff has local storage for a reason
L1526[21:40:14] <XeonSquared> and there'
L1527[21:40:22] <XeonSquared> s a reason I have a 10TB RAID array on my LAN
L1528[21:40:35] <scj643> Don't have money so forced to
L1529[21:40:44] <Dahling> We got it, you pirate
L1530[21:40:48] <scj643> https://usercontent.irccloud-cdn.com/file/1iqZXWrm/IMG_0423.PNG
L1531[21:41:04] <scj643> I do for anime because streaming usually sucks
L1532[21:41:25] <scj643> https://usercontent.irccloud-cdn.com/file/ZUTfnnU6/IMG_0424.PNG
L1533[21:41:29] <scj643> My playlist
L1534[21:42:01] <XeonSquared> would show you my playlist except I'd need about 4x the vertical resolution to put it all on one screen
L1535[21:42:01] <Dahling> Anime would be the only thing I would actually pirate for, but music is a no-no (since all the music I listen to is from Video Games, they're basically unobtainable by any other means)
L1536[21:42:01] ⇦ Quits: ditchbuster1 (~holoirc@mobile-166-173-187-076.mycingular.net) (Read error: Connection reset by peer)
L1537[21:42:20] <Dahling> XeonSquared: Then, I dunno, take four screenshots?
L1538[21:42:26] <Dahling> A suggestion
L1539[21:42:40] <scj643> That's what I did
L1540[21:42:56] <scj643> I torrent most of my non English music
L1541[21:44:26] <XeonSquared> http://i.imgur.com/FPV1T7M.png http://i.imgur.com/E6I9w1Y.png http://i.imgur.com/m1sXorQ.png http://i.imgur.com/F5Zu0GI.png
L1542[21:46:05] <XeonSquared> Avenged Sevenfold, Thousand Foot Krutch, Paramore, JET, and Green Day
L1543[21:47:07] <scj643> In iTunes you can export your library to an image
L1544[21:47:27] <XeonSquared> hahahahaha apple
L1545[21:47:37] <XeonSquared> I don't even think it has a Linux version anyway
L1546[21:47:46] <scj643> Nope
L1547[21:47:49] <XeonSquared> wouldn't want any form of competition to their mediocre OS, would they?
L1548[21:49:10] <scj643> They have windows
L1549[21:49:20] <scj643> A windows version of iTunes
L1550[21:49:42] <XeonSquared> mmm, but OS X and DOS are very different
L1551[21:51:05] <scj643> OS X is BSD based
L1552[22:06:35] ⇦ Quits: MrRatermat (~ratermat@host86-142-226-13.range86-142.btcentralplus.com) (Ping timeout: 378 seconds)
L1553[22:12:42] * gamax92 wants to play that bomb game, but that requires friends who don't want to play payday 2 48/14
L1554[22:15:19] <gamax92> s/who don't want to play payday 2 48\/14//
L1555[22:15:20] <Kibibyte> * gamax92 wants to play that bomb game, but that requires friends
L1556[22:25:06] ⇦ Quits: TangentDelta (~tangentde@63.143.24.22) (Quit: WeeChat 1.3)
L1557[22:49:07] ⇦ Quits: Lathanael|Away (~Lathanael@p549712A8.dip0.t-ipconnect.de) (Ping timeout: 206 seconds)
L1558[22:49:38] ⇨ Joins: Something12 (~Something@184.65.42.207)
L1559[22:55:20] ⇨ Joins: Lathanael|Away (~Lathanael@p5497156F.dip0.t-ipconnect.de)
L1560[22:57:54] <gamax92> yeh, double precision is cool
L1561[23:10:00] <vifino> gamax92: I'm still here ._.
L1562[23:10:07] <vifino> And I don't play payday 2 ._.
L1563[23:10:46] <gamax92> I'm playing with double precision experiments.
L1564[23:10:56] <gamax92> doing this for i = 1,100000000 do local b = math.random(1,100) a=a*b/b end return string.format("%.50f", a)
L1565[23:10:59] <gamax92> where a is math.pi
L1566[23:11:00] <vifino> Gotta love font rendering on windows. http://i.imgur.com/37neTRA.png
L1567[23:11:09] <gamax92> hahaha
L1568[23:11:48] <gamax92> also that reminds me, I noticed that in win7 64bit, the font rendering on the setup was so much cleaner than the 32bit setup ...
L1569[23:11:58] <gamax92> (don't ask why I was installing win7 in vms)
L1570[23:12:48] <vifino> I patched windows to use freetype instead, it looks different, but not bad.
L1571[23:13:15] <gamax92> I did that (think I did mactype?) but couldn't get it to look quite the same
L1572[23:14:37] <gamax92> so I gave up and put it back
L1573[23:15:25] <vifino> Yeah, mactype.
L1574[23:15:53] <gamax92> such chinese
L1575[23:18:17] <vifino> ... hexchat crashed
L1576[23:18:23] ⇨ Joins: lostkangaroo (~lostkanga@50-24-53-121.bcstcmtk01.res.dyn.suddenlink.net)
L1577[23:18:25] <vifino> Gaaaawd.
L1578[23:18:33] <gamax92> vifino: hexchat on windows does that a lot
L1579[23:18:48] <gamax92> I'll have some connection issues due to wifi and then hexchat just crashes
L1580[23:18:51] <lostkangaroo> anyone know off the top of thier heads if the adapter works with forestry farms?
L1581[23:19:59] <gamax92> nope.
L1582[23:20:05] <gamax92> as in i don't know
L1583[23:20:07] <gamax92> not that it doesn't
L1584[23:20:28] <lostkangaroo> yeah it seems to read but gets an empty methods list
L1585[23:20:36] <gamax92> "We'll be back to the music in 30 seconds" (plays 2 minute commercial)
L1586[23:20:58] <vifino> Alright, so the blurryness of hexchat has nothing to do with mactype.
L1587[23:21:02] <vifino> Nice to know.
L1588[23:21:08] <gamax92> oh?
L1589[23:21:19] <gamax92> my issue with mactype was that everything was blurry
L1590[23:21:34] <vifino> Change the preset.
L1591[23:21:45] <gamax92> I did >_?
L1592[23:21:49] <gamax92> >_>*
L1593[23:21:56] <vifino> Lemme just reboot, can't be worse.
L1594[23:22:00] <vifino> Just loosing my perfect uptime
L1595[23:22:04] * vifino sighs
L1596[23:23:57] <gamax92> being updated is more important than uptime
L1597[23:24:24] <gamax92> though ... I guess new kernels have live patching stuff?
L1598[23:24:34] <vifino> Uptime > Windows "Updates"
L1599[23:27:52] <vifino> Alright, the blurriness is definitly not mactype.
L1600[23:31:55] * vifino flops onto Lizzy
L1601[23:34:02] <vifino> So, uh.
L1602[23:34:10] <vifino> I took a look at my inventory
L1603[23:34:27] <vifino> Turns out I have 4.75tb of unused drives and disks.
L1604[23:35:00] <vifino> Thinking about it, I probably have more than 10tb of space.
L1605[23:35:02] <vifino> Or even 15tb.
L1606[23:37:31] *** mrkirby153 is now known as kirby|gone
L1607[23:37:37] <vifino> 2x2tb + 1tb + 2tb + 1tb + 0.75tb + 1tb + 3tb + 4x0.075tb + 0.75tb = 13.8tb
L1608[23:37:52] <vifino> I probably forgot a lot.
L1609[23:39:58] ⇨ Joins: Doty1154 (~Doty1154@2601:648:8002:ea78:7dcf:ee52:74fc:d757)
L1610[23:40:15] <vifino> Oh, add another 660 gb.
L1611[23:40:46] <vifino> If I would salvage the one in that old imac, I would probably have another tb.
L1612[23:40:53] <vifino> Yay?
L1613[23:42:31] ⇦ Quits: SnowDapples (~powered@pD95884CE.dip0.t-ipconnect.de) (Killed (NickServ (GHOST command used by SnowDapples_!~powered@pD9589348.dip0.t-ipconnect.de)))
L1614[23:42:39] ⇨ Joins: SnowDapples (~powered@pD9589348.dip0.t-ipconnect.de)
L1615[23:42:43] ⇦ Quits: lostkangaroo (~lostkanga@50-24-53-121.bcstcmtk01.res.dyn.suddenlink.net) (Quit: wandering off again.)
L1616[23:50:40] <XeonSquared> VNC password for haiku VM:
L1617[23:51:00] <XeonSquared> # vncpasswd
L1618[23:51:06] <XeonSquared> Password: no
L1619[23:51:13] <XeonSquared> Password must be at least 6 characters
L1620[23:51:16] <XeonSquared> Password: nonono
L1621[23:52:10] <vifino> Hah.
L1622[23:52:47] <XeonSquared> In other news
L1623[23:52:49] <XeonSquared> QEMU
L1624[23:53:29] <vifino> Pfft, news.
L1625[23:53:43] <vifino> kvm masterrace.
L1626[23:53:46] <XeonSquared> on Haiku.
L1627[23:53:56] <vifino> ohgodwhydoyoudothis
L1628[23:54:03] <vifino> .com
L1629[23:58:22] *** Kasen is now known as rakiru|offline
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