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L2[00:08:57] <Kodos> Any of them
L3[00:11:04] <ping> not without op
L4[00:11:23] <Kodos> Isn't zsh the chanserv
bot
L6[00:12:37] <PotatoTrumpet> zsh is also
occasionaly maned by a human
L7[00:13:35] <ping> also an interesting
thing, ssd access is really slow for unallocated chunks
L8[00:17:09] <PotatoTrumpet> Well
L9[00:17:14] <PotatoTrumpet> now to cry
myself to sleep
L10[00:17:20] <PotatoTrumpet> with tears of
happyness/sadness
L11[00:17:24] <PotatoTrumpet> night
everyone
L12[00:17:28] ***
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L13[00:17:36] <PotatoSleep> Oh fuck of
-Global-
L14[00:18:29] <Kodos> uwot
L15[00:26:03] <ping> PotatoSleep, .-.
L16[00:27:02] <Kodos> Bleh, debating
whether to watch a movie, or work on making Dave only work when I
speak to him
L17[00:34:55] <Kodos> Actually
L18[00:35:07] <Kodos> I'm going to find a
way to make a network execute all of its self destruct cards
L19[00:40:18] ***
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L21[01:11:40] ⇨
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L22[01:20:03] <Kodos> #lua return 8 *
10^67
L23[01:20:03] <|0xDEADBEEF|> >
8e+67
L24[01:20:10] <Kodos> Helpful
L25[01:20:18] <rashy> >.>
L26[01:20:34] <Kodos> rashy, have I ever
told you I can't math
L27[01:20:53] <rashy> that's quite apparent
:p
L28[01:20:54] <Kodos> You're probably
thinking 'How does he not know what 8e+67 is
L29[01:21:08] <Kodos> And the answer is
because I went to an alternative education center with a bunch of
retards and stoners
L30[01:21:31] ⇨
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L31[01:21:50] *** _ is
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L32[01:21:54] <rashy> well, that's not
really as much of a concern as "why would you have to
calculate 8*10^67, (which is 8 with 67 trailing 0s)?
L33[01:22:13] <Kodos> Because that's how
many different configurations you can get while shuffling a deck of
cards
L34[01:23:13] <rashy> with a bit of
rounding, sure
L35[01:23:29] <rashy> the actual number is
52!
L36[01:23:46] <rashy> >.> assuming
you're familiar with that notation
L37[01:24:04] <Kodos> Erm
L38[01:24:05] <Kodos> what
L39[01:24:09] <rashy> factorial
L40[01:24:24] <Kodos> A deck of 52 cards
can be ordered in 52! = 52 x 51 x 50 x...x 2 x 1 ways
L41[01:24:28] <rashy> 52! =
52*51*...*2*1
L42[01:24:40] <Kodos> Right, now do the
math
L43[01:24:57] <rashy>
8.0658175170943878571660636856403766975289505440 × 10^67
L44[01:25:04] <rashy> (wolfram'd)
L45[01:25:32] <rashy> cutting that down to
8*10^67 is off by ... quite a lot
L46[01:36:17] <dangranos> 8.065*10^67
L47[01:36:19] <dangranos> then
L48[01:41:33] ***
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L49[01:50:36] <Kodos> Neat, got triggers
working
L50[01:50:46] <dangranos> huh?
L51[01:51:00] <dangranos> just dont use
real self-destruct
L52[01:51:14] <dangranos> also, bettter to
backup everything on tape before that
L53[02:06:49] ⇦
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L54[02:10:07] ***
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L55[02:14:36] ⇨
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L56[02:15:04] <Kodos> no no, chatbox
accepting triggers, so like, it'll ignore any chat unless it starts
with !mytriggerhere or whatever
L57[02:23:53] ⇦
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L58[02:24:05] ***
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L59[02:30:12] <Kodos> سمَـَّوُوُحخ ̷̴̐خ
̷̴̐خ ̷̴̐خ امارتيخ ̷̴̐خ
L60[02:30:15] <Kodos> erm what
L61[02:45:35] ⇨
Joins: Vexatos
(~Vexatos@194-96-188-52.adsl.highway.telekom.at)
L62[02:45:35] zsh
sets mode: +v on Vexatos
L63[02:47:15] <Kodos> Vexatos, can I make a
feature request :3
L64[02:47:38] <Vexatos> Don't know whether
you are able to do so
L65[02:47:44] <Kodos> Well
L66[02:47:52] <Kodos> I was going to ask
about the self destruct card
L67[02:48:28] <Kodos> How do you feel about
sd.start having a second, optional parameter. Specifically, a
string, that when present, would act as a code, that you could use
with sd.stop to abort the countdown
L69[02:49:12] <Vexatos> Kodos, but what's
the fun in destroying something if you don't destroy it D:
L70[02:49:28] <Izaya> I'm wondering if
perhaps the slowest machine in the house was not the best choice
for the database machine
L71[02:49:29] <Kodos> Failsafes?
L72[02:49:42] <dangranos> add failsafe to
whatever calls the sd.start
L73[02:51:00] <Vexatos> ^
L74[02:51:09] <Vexatos> The built-in
explode program has a lot of failsafe
L75[02:51:31] <Vexatos> It asks you
"Do you really want to" unless you run with a certain
option
L76[02:54:52] ⇦
Quits: Doty1154 (~doty1154@50.136.193.35) (Read error: Connection
reset by peer)
L77[02:55:13] <Kodos> In other news, I
finally got integrated circuits working, and made my 16 color AND
gate
L78[03:00:31] ⇦
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L89[03:28:32] <Kubuxu> What do you want in
data card apart from defalte, base64 and sha256?
L90[03:35:36] <dangranos> RSA
L91[03:36:39] ***
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L92[03:37:05] <Vexatos> dangranos, advanced
cipher block.
L93[03:37:36] ⇨
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L94[03:38:29] <Kodos> Kubuxu, Rot13
L95[03:38:56] <Kodos> Or even Enigma
L96[03:41:59] <Kubuxu> I will add Rot13 to
the lib provided with it.
L97[03:42:12] <Kubuxu> Just for you.
L98[03:42:34] <Kubuxu> dangranos, RSA is
already in advanced cripter block in Computronics.
L99[03:44:45] <Kubuxu> Any other
ideas?
L100[03:48:32] <Kodos> Is this an addon
mod?
L101[03:49:11] <Kodos> Actually
L102[03:49:12] <Kodos> gamax92
L103[03:49:36] <Kodos> I summon thee
L104[03:53:46] <Kubuxu> Kodos, from my
talk with Sangar it will go to OC itself.
L105[03:53:54] <Kodos> Okay, nevermind
then
L106[03:59:18] <Skye> ~w events
L108[03:59:29] <Skye> uhh
L109[03:59:38] <Skye> isn't there a list
of events somewhere?
L110[04:02:32] <Kodos> ~w signal
L113[04:02:37] <Skye> thanks
L114[04:18:23] <Sangar> o/
L115[04:21:20] <Kodos> o/
L116[04:21:26] <Kubuxu> ~w io
L118[04:21:32] <Kodos> How hard is it to
get a mod to load a folder of OGG files
L119[04:21:53] <Kubuxu> Sangar, do you
already know that FTB is adding OC to one of its packs.
L120[04:21:59] <Kubuxu> ~w compati
L122[04:22:49]
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L123[04:22:59] <Sangar> Kubuxu, last i
heard it might go into the 1.8 experimental one; with forced
fallback mode/disabled natives tho, iirc?
L124[04:23:26] <Kubuxu> Why
disabled?
L125[04:23:47] <Kubuxu> What does a
L126[04:24:32] <Kubuxu> What does a '*' in
format mean in file:read(format)?
L127[04:24:47] <Sangar> to avoid
potentially running into issues with people that happen to have a
non-supported platform maybe? or just paranoia :P
L128[04:25:17] <Sangar> Kubuxu, nothing
really, in 5.3 it's not necessary anymore, but still supported for
compat iirc
L129[04:26:00] <Kubuxu> w/o natives you
are not getting the most of OC.
L131[04:26:50] <Sangar> preaching to the
choir :P
L132[04:27:15] <Sangar> Kubuxu, you were
testing on 1.8 right?
L133[04:27:48] <Inari> hm, is it better to
PR improvement to program individually (like ifi have 3 features
taht dont have much to do with each other) or as separate commits
but a single PR?
L134[04:34:06] <Sangar> if there are no
guidelines, i'd say depends on the size of the change? if they're
small, i'd favor the latter, though that's not based on any
guidelines, purely subjective :P
L135[04:34:42] <Inari> just thinking if
the creator doesnt like some of the extra features they migth
reject the whole PR based on it if they're aall in on e:D
L136[04:35:01] <Sangar> well you can still
create a new one then ;)
L137[04:35:43] <Skye> Is there any way to
clear certain events out of the event queue?
L138[04:38:40] *
Izaya hrms
L139[04:39:00] <Izaya> Skye: Go through
the queue, drop them, and then re-add all the events you want to
the queue?
L140[04:39:08] <Skye> hmm...
L141[04:39:33] <Skye> that should
work...
L142[04:48:22] <Vexatos> Kubuxu, just wait
for the complaints why OC isn't persistent as advertised and
they'll enable it P:
L143[05:07:08] ⇦
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(Quit: I guess I have to go now. Bye ✔)
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L145[05:20:40] <Kubuxu> Sangar, Vexatos:
My PC crashed. So if you sent something then I didn't got it.
L146[05:21:38] <Sangar> depends on when,
but either way, nothing really important i don't think
L147[05:23:19] <Kubuxu> I got your message
about my PR.
L148[05:23:43] <Kubuxu> And about
borderline derpy.
L149[05:23:47] <Kubuxu> Deflater is the
same.
L150[05:24:09] <Kubuxu> there is function:
finished() which always returns false...
L151[05:24:21] <Kubuxu> Even though
JavaDoc says something different.
L152[05:40:58] <Kodos> Ugh, I still have
to wait through all of June for Terraria 1.3
L153[05:55:51] <Kubuxu> How to check file
size in OC?
L154[05:57:04] <Sangar> lol. because why
would it ever finish :P
L155[05:57:12] <Sangar> uhmm,
filesystem.fileSize or something?
L156[05:57:31] <Sangar> ~w
filesystem
L159[05:58:18] <Sangar>
filesystem.size(path)
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L161[05:59:33] <Kubuxu> Knew that but I
spent 10mins looking for program in /bin/
L162[06:01:50] <Kubuxu> Deflate 3:1 ratio
for OC's init.lua
L163[06:01:52] <Kubuxu> Hmm
L164[06:02:03] <Kubuxu> Might be useful
for drones and uC
L165[06:07:55] <Izaya> the fuck
L166[06:08:03] <Izaya> how does one kill
-9 on DOS?
L167[06:16:53] <vifino> shutdown
L168[06:18:21] *
Izaya is extracting Adobe InDesign CS4 from his network
drive
L169[06:20:36] ***
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L171[06:44:52] <Skye> I can run Minecraft
on my netbook!
L172[06:59:15] <nxsupert> o/
L173[07:02:57] <Sangar> can i get someone
to volunteer for testing my new mining program? >_>
L174[07:03:10] <nxsupert> Sure.
L176[07:04:52] <Sangar> will probably add
it to oppm after some more testing, for now you'll have to dl it
manually
L177[07:09:51] <Kodos> Disney cancelled
Tron 3 =(
L178[07:11:01] <Izaya> Kodos: Fox
cancelled Firefly.
L179[07:11:10] <Kodos> And Backstrom
L180[07:11:12] <Kodos> Those
bastards
L182[07:14:51] *
DeanIsaKitty cuddles Izaya
L183[07:15:05] *
Izaya cuddles DeanIsaKitty
L184[07:27:54] <Kilobyte> how would i
replace a string containing chars like [? escaping them with %
gives me an error, not escaping them results in the replace not
working
L185[07:28:17] <Kilobyte> (in gsub that
is)
L186[07:28:39] <DeanIsaKitty> As in %[%?
does not work? 0.0
L187[07:28:50] <Kilobyte> oh put a %
behind as well?
L188[07:29:03] <DeanIsaKitty> ? is also a
special character
L189[07:29:17] <Kilobyte> i don't have a ?
in there. It was part of the question :P
L190[07:29:33] <DeanIsaKitty> oh
L191[07:29:36] <DeanIsaKitty> nvm
then
L192[07:29:56] <Kubuxu> You have to escape
each char
L193[07:30:02] <Kubuxu> so %[%?
L194[07:30:05] <Kilobyte> f course
L195[07:30:11] <Kilobyte> Kubuxu: you
don't get what i mean
L196[07:30:23] <Kilobyte> the ? was
signalling that i was asking a question
L197[07:30:29] <dangranos> um
L198[07:30:41] <dangranos> isnt escaping
"\"?
L199[07:30:51] <Kilobyte> dangranos: in
lua patterms its % afaik
L201[07:31:17] <Kubuxu> look at x point
and %x point
L202[07:31:26] <Kilobyte> this is my
pattern: -- %[%[LIBS%]%]
L203[07:31:44] <Kilobyte> this is the
stuff i want to replace
L204[07:31:45] <Kilobyte> -- [[LIBS]
L205[07:31:50] <Kilobyte> err, --
[[LIBS]]
L206[07:32:00] <DeanIsaKitty> - is a
special char ._.
L207[07:32:06]
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L208[07:32:09] <Kilobyte> fml...
L209[07:32:30] ⇦
Parts: Entity (~lua@kubuxu.magik6k.net) ())
L210[07:32:51] <Kilobyte> adding %s
infront of each - gets me this error again: invalid use of '%' in
replacement string
L211[07:33:12] <Altenius> If I buy a
teensy should I get the 3.1?
L212[07:33:14] <nxsupert> Sangar. Seems to
be working.
L213[07:33:24] <Kilobyte> bbl, food
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L215[07:34:14] <Sangar> .l ("foo --
[[LIBS]] baz"):gsub("%-%- %[%[LIBS%]%]",
"bar")
L216[07:34:14] <^v> Sangar, foo bar baz |
1
L217[07:35:27] <Sangar> nxsupert, yah,
seems to :P if you notice anything broken, lemme know
L218[07:36:01] <nxsupert> It could do with
a man page. Took a while to figure out what the args did :P
L219[07:36:16] <Sangar> eh, i guess.
there's --help / -h though
L220[07:42:39] <Kilobyte> Sangar: thats
weird...
L221[07:55:47] <Altenius> .p
L222[07:56:06] <^v> Ping reply from
Altenius 0.51s
L223[08:00:23] <dangranos> .p
L224[08:00:23] <^v> Ping reply from
dangranos 0.77s
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L229[08:44:31] <Inari> #p
L230[08:44:31] <|0xDEADBEEF|> > 0.395
Seconds passed.
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L239[10:18:44] <Inari> so, how do i load
OC into a dev workspace anyway
L240[10:20:12] <Sangar> see readme in
repo
L241[10:20:53] <Inari> ~g github
opencomputers
L242[10:21:38] <gamax92> ocdoc is just a
ocdoc bot
L243[10:22:17] <Inari> you actually make
me alt-tab, ctrl+t and then google :(
L244[10:22:34] <gamax92> cool, why don't
you CRY about it
L245[10:22:46] <Inari> am doing
L246[10:24:40] <Kilobyte> Inari: there
also is kibi :P
L247[10:24:46] <Inari> #g meow
L249[10:25:57] <Izaya> fsckin notice
thing
L251[10:26:16] <Inari> ah
L252[10:26:19] <Inari> izaya uses a bad
client :p
L253[10:26:24] <Izaya> <Kibibyte>
notice me, #oc!
L254[10:26:34] <Izaya> obligatory
L255[10:26:43] <Kilobyte> ?whynotice
L256[10:26:51] <Kilobyte> oh right i
disabled that here
L257[10:26:57] <Inari> #whynotice
L258[10:27:04] <Kilobyte> Inari: nah, its
a factoid
L259[10:27:13] <Inari> #notafactoid
L261[10:29:29] <Kilobyte> thats why kibi
uses notices over privmsg
L262[10:29:40] <Inari> notice is meant for
bot stuff :3
L263[10:30:14] <Kilobyte> exactly :P
L264[10:30:58] <Inari> hm so once this
starts with OC i gotta figure out how to put computronics in
L265[10:31:13] *
DeanIsaKitty cuddles Kilobyte & Izaya
L266[10:31:31] *
Kilobyte cuddles DeanIsaKitty back
L267[10:31:35] *
Izaya cuddles DeanIsaKitty
L268[10:31:53] <Izaya> so I have 16 hours
of music
L269[10:32:09] <Izaya> that should last
for me to write without getting distracted by youtube, right?
L270[10:32:41] <Kilobyte> probably
L271[10:32:42] <CompanionCube> Izaya,
hi
L272[10:32:48] <Izaya> Hi
CompanionCube.
L273[10:32:57] <DeanIsaKitty> So I have
40h+ of music. And I still get distracted by youtube. Because I
always find bands that I *don't* have. *Stares angrily at Poets of
the Fall*
L274[10:33:19] <Izaya> Oh, this was just
my chiptune playlist.
L275[10:33:31] <Izaya> I probably have
more music, but I've never bothered to measure it
L276[10:33:35] <Izaya> oooh!
L277[10:33:44] <Izaya> a new episode of
Nagato Yuki-chan no Shoushitsu should be out!
L278[10:33:51] <Izaya> to the pirate
bay!
L279[10:36:07] <cloakable> Woot, I now
have crafting patterns for OC CPUs in AE :D
L280[10:37:42] <Inari> getting AE to
autocraft AE and OC stuff is like the best thing ever
L281[10:38:14] <cloakable> Yeah
L282[10:38:38] <Inari> actually
L283[10:38:43] <Inari> you could reather
easily make OC autocraft OC
L284[10:41:08] <cloakable> Heh
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L286[10:41:19] ⇦
Parts: Inari (~Uni@p5493562B.dip0.t-ipconnect.de) (Once you know
what it is you want to be true, instinct is a very useful device
for enabling you to know that it is))
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L288[10:41:24] <Inari> woops
L289[10:42:25] <cloakable> oops
L290[10:43:00] <cloakable> I need to plumb
in my farm next so I can get a ready supply of cactus and sugar
cane :D
L291[10:43:41] <Vic> Sangar, remember my
invalid component from yesterday? I managed to make it transform my
tileentity, for the love of god, don't ask how...
L292[10:43:45] <Vic> a triumph in
science...
L293[10:43:57] <Sangar> sounds scary
:X
L294[10:44:08] <Vic> so I have the
interface on something that isn't a TE and yet is somehow
valid...
L295[10:44:32] <Sangar> >_>
L296[10:44:33] <Izaya> heh
L297[10:44:44] <Izaya> so I just found out
that my file server is really really noisy
L298[10:45:13] <Izaya>
vrrrrvrrrrvrrrrvrrrrvrrrvrrrvrrrvrrrvrrvrrvrrvrrvrvrvrvr
L299[10:45:27] <cloakable> Whoot
fans
L300[10:45:57] <cloakable> I am
contemplating putting a WC loop into my fileserver for the rebuild
>.>
L301[10:46:06] <Vic> Sangar, feel free to
kill me for it, I would do it myself if I wasn't so busy at the
moment...
L302[10:46:10] <Izaya> it only has a tiny
CPU fan and a low-RPM case fan
L303[10:46:17] <Izaya> the noise is the 3
HDDs in there
L304[10:46:23] <cloakable> Aha
L305[10:46:30] <Izaya> probably should
have screwed them in properly
L306[10:46:54] <Izaya> "It'll be
fine," I said, "they won't be too noisy after
install," I said.
L307[10:46:54]
⇨ Joins: marcin212
(~marcin212@aelj160.neoplus.adsl.tpnet.pl)
L308[10:47:08] <cloakable> I stripped out
the four case fans in mine, heh. Boo three-pin fans.
L309[10:47:39] *
cloakable <3 PWM
L310[10:47:58] <Izaya> I harvested a bunch
of 4-pin fans out of that evil Mac Pro
L311[10:48:03] <Izaya> maybe I should do
something with those
L312[10:48:12] <Inari> whats the start
class for modded mc D:
L313[10:48:35] <cloakable> I do like PWM
fans, they can reliably go nice and low
L314[10:48:41] <Izaya> ... wait
L315[10:48:43] <Izaya> what's the
date?
L316[10:49:04] <cloakable> The case fans
in my desktop are sitting down at 500RPM
L317[10:49:19] <cloakable>
30-05-2015
L318[10:49:19] <Izaya> is nagato yuki-chan
no shoushitsu actually on friday!?
L319[10:49:49] <Sangar> Vic, if it works,
whatever :P if it turns out to be too ugly to live with, feel free
to open an issue/make a pr for an alternative solution
(beforementioned marker interface or some such thing) on oc's side
;)
L320[10:51:33] <Izaya> It is on
friday!
L321[10:51:34] <Vic> yeah well, I doubt
that anybody would be silly enough to do a similar thing...
L322[10:51:39] <Izaya> I could swear it's
on saturdays
L323[10:51:50] <Vic> I guess I can just
fight the chat message with my own chat message! ^^
L324[10:52:07] <Vic> "^ Whatever you
read there, don't listen to it"
L325[10:53:48] ⇦
Quits: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net) (Read
error: Connection reset by peer)
L326[10:54:47]
⇨ Joins: Cazzar
(~CazzarZNC@vocaloid.lovers.at.cazzar.net)
L327[10:54:47]
zsh sets mode: +v on Cazzar
L328[10:55:42] <cloakable> Time to take a
step up in OC programming and map out a custom network protocol
:D
L329[10:56:01] <Inari>
java.lang.NoSuchMethodException:
net.minecraft.client.Minecraft.main([Ljava.lang.String;) ~.~
L330[10:57:11] <cloakable> Make a mod that
detects gregtech then adds a bunch of shaped recipes to turn dirt
into end-tier stuff :D
L331[10:57:30] <Inari> wee it starts
L332[10:59:36] <Inari> now to figure out
how to get computronics in
L333[11:00:09] <cloakable> Yaaay
computronics
L334[11:00:30] <rashdanml> ewww
computronics (don't tell Vexatos I said that :D)
L335[11:01:28] <cloakable> I made a
Detector: Digital a few days ago, I just need to start building a
rail network :D
L336[11:01:39] <Inari> what does that even
do
L337[11:02:23] <cloakable> When a minecart
passes it, it fires off an event containing details about it
L338[11:02:28] <Inari> Java HotSpot(TM)
64-Bit Server VM warning: Using incremental CMS is deprecated and
will likely be removed in a future release
L339[11:02:28] <Inari> :o
L340[11:02:41] <Inari> ah
L341[11:02:58] <cloakable> Including some
extra fields if it's a railcraft locomotive
L342[11:03:01] <rashdanml> railcraft
aspect changes, iirc
L343[11:03:26] <dangranos> cloakable, i
thought that was a reference to Digital: A Love Story
L344[11:03:35] <cloakable> hee
L345[11:03:45] <rashdanml> or actually,
that's a different block
L346[11:04:00] <cloakable> rashdanml:
that's the digital signal receiver box
L347[11:04:08] <rashdanml> yup
>.>
L348[11:04:18] <rashdanml> I still get
those two mixed up despite writing the docs for it
L349[11:04:30] <cloakable> I think you can
/also/ send an aspect to it, iirc
L350[11:04:39] <cloakable> So it's a
two-way thing
L351[11:04:55] <cloakable> rashdanml: Link
to the docs?
L352[11:05:21] <rashdanml> it's in-game.
open up an OpenComputers manual with Computronics installed and
you'll see two extra docs
L353[11:05:26] <rashdanml> uh, tabs*
L354[11:05:28] <Inari> cloning didnt
work
L355[11:05:29] <Inari> :<
L356[11:05:39] <cloakable> Aha
L358[11:06:01] <cloakable> I'll need to
make another manual
L359[11:06:07] <cloakable> Ah¬
L360[11:06:08] <cloakable> !
L361[11:06:09] *
Inari pokes Vexatos repeatedly!
L362[11:06:32] ***
Oddstr13 is now known as Odd|Away
L363[11:07:06] <cloakable> rashdanml: Ah,
no setting aspects
L364[11:07:31] <rashdanml> as far as I
know, yeah
L365[11:07:43] <rashdanml> I don't know
enough about railcraft to fully test it though
L366[11:07:46] <Inari> stfu giit, i dont
care if it exists and istn empty
L367[11:07:49] <Inari> just pack the crap
in here
L368[11:07:57] ***
Cruor|Away is now known as Cruor
L369[11:09:01] <cloakable> I would love to
see setting aspects, it would allow a 'modern' rail network, fully
computer controlled.
L370[11:10:23] <cloakable> (I can see why
that might not happen though, it would bypass a lot of the
Railcraft functionality)
L371[11:12:31] ***
Odd|Away is now known as Oddstr13
L372[11:14:36] <Inari> how do you dev
multiple MC mods at once anyway
L373[11:15:11] <rashdanml> depends how
complex the mod is
L374[11:15:21] <rashdanml> unless you're
crazy
L375[11:15:24] <Inari> since apparently
you stuff everything into src...
L376[11:15:41] <Katie> I just have
multiple "project" directories..
L377[11:15:52] <rashdanml> oh, that. yeah
^
L378[11:15:59] <Inari> thats one point
that always irked me about forge modding
L379[11:16:04] <Inari> seems like a weird
system
L380[11:16:07] <rashdanml> and then import
forge stuff into the project
L381[11:16:10] <Katie>
projects/modname/src/
L382[11:16:45] <Inari> :/
L383[11:16:45] <Katie> since all the forge
stuff is cached by gradle anyway it's fast and easy.
L384[11:16:55] <Inari> i cant even figure
out how to put computronics into the workspace :D
L385[11:17:01] ⇦
Quits: Guest91640 (webchat@wva4481rn.rh.ncsu.edu) (Ping timeout:
204 seconds)
L386[11:17:11] <rashdanml> why're you
trying to build it though? >.>
L387[11:17:17] <rashdanml> (or get the
source)
L388[11:17:20] <Inari> cause i want to add
stuff to it
L389[11:17:24] <rashdanml> ah
L390[11:17:58] <Inari> Katie: so you have
it set up to take the code, compile it, stuff it into the right
folder and then launch that?
L391[11:18:36] <rashdanml> that part
should be done automatically in eclipse/idea when you hit run
L393[11:18:46] <Katie> just setup the run
configs.
L394[11:18:52] <Inari> well yeah, except
it isnt set up to do so
L395[11:19:17] <Katie> src/externs is
where I usually put 3rd party code I'm working with
L396[11:19:20] <cloakable> Inari: Whatcha
adding to computronics? :D
L397[11:19:24] <Katie> there is also api
for apis..
L398[11:19:39] <Inari> cloakable: well i
want to add pictures that cameras could scan or something along
those lines :P
L399[11:20:14] <cloakable> Inari: Show a
QR code to a camera to trigger an event? :D
L400[11:20:15] <Inari> all the tutorials
only explain the default forge setup hehe
L401[11:20:19] <Katie> If you're just
wanting to add to a mod, not develop an addon, just toss everything
in src/main or whatever, and dev. The run configs take care of
everything for hitting run in eclipse.
L402[11:20:23] <Inari> cloakable: well QR
code was the base idea
L403[11:20:30] <Inari> but then i thouhgt,
hey let let it be an image
L404[11:20:35] <Inari> then the QR part
can be handled by the software
L405[11:20:47] <Inari> Katie: tried
that
L406[11:20:49] <Inari> doesnt work
:3
L407[11:21:10] <Katie> "doesn't
work" best error report ever, everyone in my field loves
those.
L408[11:21:20] <justastranger> lol
ikr
L409[11:21:54] <Negi> Katie: Best error
report is "fix your shit you incompetent, you can't even get
your job done correctly"
L410[11:22:12] <Katie> That one atleast
gives me a chuckle..
L412[11:22:41] <Katie>
AbstractMachineEntity, do you have the APIs you need?
L413[11:22:53] <Inari> yeah, tried
stufifng those into src too :D
L414[11:23:14] <cloakable> Stuff
everything into src! :D
L415[11:23:47] <Katie>
AbstractMachineEntity is EnderIO, src/api should work, but it
depends on the setup of the computronics project I suppose.
L416[11:24:22] <Inari> seems enderio api
isnt actually present \o/
L417[11:24:29] <rashdanml> cross-mod stuff
is all under src/main/integration, it seems
L418[11:24:31]
⇨ Joins: Vexatos
(~Vexatos@188-22-19-124.adsl.highway.telekom.at)
L419[11:24:31]
zsh sets mode: +v on Vexatos
L420[11:24:37] <Katie> There ya go
L421[11:24:37] <rashdanml> oh, there he
is. ask Vexatos
L422[11:24:42] <Katie> and theres
Vexatos.
L423[11:24:42] <Inari> whys there a
APIs.zip if it doesnt have stuff
L424[11:24:43] <Katie> :P
L425[11:24:54] <rashdanml> and I has to
go, ciao o/
L426[11:25:04] <Inari> Vexatos: gimme
tutorial on how i mod computronics :D
L427[11:25:21] <dangranos> recursive
modification?
L428[11:25:24] <cloakable> :D
L429[11:25:30] <Vexatos> Inari, what
L430[11:25:33] <dangranos> mod of a mod of
a mod
L431[11:25:38] <Vexatos> Why are you
L432[11:25:40] <Vexatos> what
L433[11:25:42] <Vexatos> why q_q
L434[11:25:44] <cloakable> I have mods
that mod mods
L435[11:25:47] <Inari> cause yuo told me i
should write the code
L436[11:25:55] <dangranos> inari, you
broke vexatos
L437[11:25:58] <Vexatos> Inari, it was a
joke q_q
L438[11:26:02] <Inari> :P
L439[11:26:09] <Inari> plus i wanted to
try MC modding anyway
L440[11:26:11] <cloakable> Extra Cells 2
and AE2 Stuff <3
L441[11:26:14] <Vexatos> raytracing is so
expensive in Minecraft already
L442[11:26:21] <Inari> so far its as much
of a weird trainwreck as i rememebr it being
L443[11:26:28] <Vexatos> With such high
precision it's really, really bad
L444[11:26:32] <Inari> Vexatos: hows a
single raycast expensive
L445[11:26:43] <gamax92> Vexatos: So stop
using raytracing
L446[11:26:52] <Vexatos> gamax92, Inari
wants to
L447[11:26:54] <Vexatos> not me
L448[11:26:57] <gamax92> oh
L449[11:27:00] <gamax92> carry on
L450[11:27:02] <Inari> who said i want to
:P
L451[11:27:18] <Vexatos> Also, what is
your idea on those "pixel blocks" anyways
L452[11:27:28] <Inari> dunno, just
printbale pictures or something :D
L453[11:27:35] <Vexatos> printbale
L454[11:27:42] <Vexatos> Mhm
L455[11:27:45] <Inari> maybe it cuold work
with sings and monitors too
L456[11:27:50] <Vexatos> hahaha
L457[11:28:01] <Vexatos> You know an idea
is unrealistic when....
L458[11:28:19] <Inari> i need a proper
tutorial on forge <.<
L459[11:28:32] <Vexatos> btw, Inari... my
selene error code stuffery works
L460[11:28:41] <Inari> Vexatos: not sure
whats unrealistic about it :P
L461[11:28:46] <Vexatos> has only
increased the parser's file size by 40%
L462[11:28:52] <Inari> sign i/o is already
a thing
L463[11:28:54] <Inari> monitors no
clue
L464[11:28:55] <Vexatos> and still doesn't
work for multi-line comments and strings
L465[11:28:58] <Inari> picture blocks
shouldnt be hard
L466[11:29:03] <Vexatos> Currently working
on that
L467[11:29:25] <Vexatos> Inari, basically,
asie wrote the camera code
L468[11:29:31] <Vexatos> And I have yet to
even look at the class
L469[11:29:36] <Vexatos> because I don't
dare touch it
L470[11:29:37] <Inari> so?
L471[11:29:47] <Katie> holy hell
L472[11:29:47] <Vexatos> Do you dare
>_>
L473[11:29:52] <Katie> 86gb of MC
backups
L474[11:29:52] <Inari> of course
L475[11:29:54] <Inari> why wouldnt i
L476[11:30:02] <Vexatos> You don't even
know Forge q_q
L477[11:30:09] <Inari> cause theres no
tutorial on forge
L478[11:30:20] <Vexatos> anyways... read
Computronics' README.md
L479[11:30:30] <Katie> There are so many
forge tutorials my head hurts.... Lots of them suck.. but they
exist.
L480[11:30:31] <Vexatos> add all the files
not auto-downloaded to /libs
L481[11:30:51] <Vexatos> and run gradlew
clean setupDecompWorkspace idea (or eclipse)
L482[11:30:56] <Inari> oh
L483[11:31:01] <Inari> thats actaully part
of seting up the mod :P
L484[11:31:09] <Inari> with the wording it
sounded like an ad for an unrealted modpack
L485[11:31:09] <Inari> :3
L486[11:31:18] <Vexatos> then go to your
project structure and delete APIs.zip there and re-import it
L487[11:31:20] <Katie> o_O
L488[11:31:38] <Vexatos> as forgegradle is
amazingly bad at importing files which contain both .java and
.class files
L489[11:32:06] <Inari> so i ahve to DL all
the mods one-by-one? ;-;
L490[11:32:29] <Vexatos> Only the ones in
README which aren't being auto-downloaded
L491[11:33:01] <Inari> what would
auto-download them
L492[11:33:06] <Vexatos> gradle
L493[11:33:16] <Vexatos> 'cause that's
wgat
L494[11:33:18] <Vexatos> what it
does#
L495[11:33:22] <Vexatos>
ösioghyörodiughöyordizjhö<vgf,hlxktnjzb,<o.fdiglxkfhjngkeyboard
L496[11:33:36] <Inari> are we talking
about the same readme
L497[11:33:47] <gamax92> dem ö
L498[11:33:58] <Vexatos> Inari,
Computronics/README.md
L499[11:34:00] <Inari> cause this one
doesnt say anything :P
L500[11:34:21] <Vexatos> Inari, knowledge
on how to use gradle and forge and forgegradle is being
presupposed
L501[11:34:33] <Vexatos> as there are more
than enough tutorials on that stuff already
L502[11:34:39] <Inari> it starts with
"Make sure you have all the mods in the mod list in /libs!
(We're too lazy to do permissions.)" so gradle couldnt have
uatodled anything at that point
L503[11:34:43] ***
Guest3938 is now known as alekso56
L504[11:34:51] <Vexatos> Inari, those
without an asterisk
L505[11:34:57] <Vexatos> you have to put
into /libs yourself
L506[11:35:45] <Inari> instructions
unclear :3 but k
L507[11:35:52] <Inari> but the DL has FZ
and APIs.zip
L508[11:35:54] <Inari> so thats
confusing
L509[11:36:11] <Vexatos> except for those,
everything is there
L510[11:36:25] <Vexatos> isn't*
L511[11:36:39] <Vexatos> s/isn't/else
isn't
L512[11:36:39] <Kibibyte> <Vexatos>
else isn't*
L513[11:36:50] <Vexatos> I can English, I
swear
L514[11:37:02] <Inari> i'll suppose i DL
the deobf versions
L515[11:37:08] <Vexatos> Of course
>_>
L516[11:37:17] <Inari> hey, you never know
:D
L517[11:37:22] <Inari> forge si weird and
stuff
L518[11:39:03] <Vexatos> Yep, about 40%
file increase
L519[11:39:05] <Vexatos> in
parser.lua
L520[11:39:10] <Vexatos> just for Inari to
fail properly
L521[11:39:16] <Inari> lol
L522[11:39:37] <Vexatos> Every complaints
about performance are to be redirected at Inari
L523[11:39:46] <gamax92> All
complaints*
L524[11:40:14] <Vexatos>
OIHopisugolrs
L525[11:40:15] ***
gAway2002 is now known as g
L526[11:40:19] <Vexatos>
uatgloslozoiyeht5olöpoijahslugzdst8iorjkwrnhedufgixokrmejnbuhsikj
L527[11:40:20] <gamax92> precisely
L528[11:40:25] <Vexatos> English.exe has
stopped working
L529[11:40:26] <gamax92> mmmh yes, quite
so
L530[11:40:56] <Inari> :makeStart
L531[11:41:00] <gamax92> The firmware on
my router uses a simple shell script to poll the buttons from a
proc file every second
L532[11:42:50] <Inari> ideally i'd have
like /projects/mod1/src /projects/mod2/src and /forge/ orso
L533[11:43:03] <Inari> but all the
tutorial sare /forge/src/mod1
L534[11:43:07] <Inari> and FU if you want
a mod2
L535[11:43:34] ⇦
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- http://znc.in)
L536[11:43:49]
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L537[11:43:49]
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L538[11:44:43] ***
Skye|ExamRevision is now known as Skyer
L539[11:44:44] ***
Skyer is now known as Skye
L540[11:45:01] <Inari> ohnice
L541[11:45:04] <Inari> that halves the
errors
L542[11:45:31] <Inari> and broke
eclipse
L543[11:45:54] <Inari> wee
L544[11:45:56] <Inari> only 4 errors
left
L545[11:47:54] <Inari> now to figure out
what reimport apis.zip means :p
L546[11:48:39] <Vexatos>
W000000000000000000T
L547[11:48:40] <Vexatos> IT WORKS
L548[11:49:03] <Vexatos> I JUST GOT AN
INVALID TERNARY OPERATOR AT THE
>>>>>>>>>>>>>>>
CORRECT
<<<<<<<<<<<<<<<<<<<<
LINE ERRORPIOUZKGWF
L549[11:49:15]
⇨ Joins: marcin212_
(~marcin212@aaqh59.neoplus.adsl.tpnet.pl)
L550[11:49:19] <Vexatos>
WOOOOOOOOOOOOOOOOOOOOOOOOOO
L551[11:49:21] <Inari> im confsued
L552[11:49:23] <Vexatos> \o\
L553[11:49:25] <Vexatos> /o/
L554[11:49:26] <Inari> eclipse shows erros
in src/main
L555[11:49:27] <Vexatos> It finally
works
L556[11:49:28] <Inari> which it shows as
empty
L557[11:49:32] <Vexatos> pro tip
L558[11:49:35] <Vexatos> don't use
eclipse
L559[11:49:45] <Vexatos> I can't give you
eclipse support as I haven't used it in years
L560[11:49:46] <gamax92> eclipse works
fine for Computronics
L561[11:49:47] <Inari> i use eclipse cause
last time everything sucked with idea
L562[11:50:24] <Inari> oh well
L563[11:50:28] <Inari> time to delet
eeverything and try with idea
L564[11:50:53] <Inari> Vexatos: why cant
this crap be easy :<
L565[11:51:04] <Inari> i should just be
able to clone the repo and have it work
L566[11:51:54] ⇦
Quits: marcin212 (~marcin212@aelj160.neoplus.adsl.tpnet.pl) (Ping
timeout: 195 seconds)
L567[11:52:13] <Vexatos> Inari, that's not
how forge works
L568[11:52:31] <Vexatos> You can't
"minecraft" and "easy"
L569[11:52:36] <Inari> as in
L570[11:52:38] <Inari> git clone
L571[11:52:39] <Inari> setup.bat
L572[11:52:41] <Inari> done
L573[11:52:41] <Inari> :3
L574[11:54:29] <Vexatos> I wish
L575[11:54:55] <Inari> i dont even know
what of forge/bin/ i need
L577[11:57:04] <Vexatos> That's all just
for you <3
L578[11:57:11] <Vexatos> Sangar ^ IT WORKS
:D
L579[11:57:47] <Inari> i like how you make
a point of it being for me when i dont benefit from it
L580[11:57:57] <Vexatos> You requested
it
L581[11:58:00] <Vexatos> So it's all your
fault
L582[11:58:03] <Inari> lol
L583[11:58:18] <Vexatos> It also strips
comments now (which can be turned off by using the second parameter
in parser.parse())
L584[11:58:19] <Sangar> Vexatos,
congratulations!
L585[11:59:05] ***
Magik6k|away is now known as Magik6k
L587[11:59:34] <Vexatos> that Lua syntax
highlighting
L588[11:59:37] <Vexatos> pastebin
pls
L589[11:59:40] <Inari> Vexatos: existing
sources or external model?
L590[11:59:51] <Vexatos> What do you
mean?
L591[11:59:54] <Inari> oh
L592[11:59:56] <Inari> i dont need to
import
L593[11:59:57] <Inari> jsut open
L594[11:59:58] <Inari> :P
L595[12:00:23] <Vexatos> Sangar, I'll make
the compiler not strip comments by default
L596[12:00:29] <Vexatos> but live
interpreter will do so
L597[12:01:59] <Sangar> mhm
L598[12:03:32] <Inari> Vexatos: so how to
import apis.zip
L599[12:05:53] <Inari> and it
crashed
L600[12:07:58] <Inari> Vexatos: so i
tsitck everythign from the repo into forge folder? :3
L601[12:08:58] <Vexatos> Inari, in
IDEA?
L602[12:09:15] <Inari> ya?
L603[12:09:32] ***
Pwootage|Off is now known as Pwootage
L604[12:09:42] <Vexatos> File->Project
Structure->Modules->Dependencies->APIs.zip->Delete,
then add new->jar or directory->APIs.zip
L605[12:10:04] <Vexatos> The only file
forgegradle is too stupid to import automatically
L606[12:10:06] *** g
is now known as gAway2002
L607[12:11:08] <Inari> Caused by:
java.lang.NoSuchMethodError:
net.minecraft.item.ItemStack.func_77973_b()Lnet/minecraft/item/Item;
:<
L608[12:12:07] <Inari> forge modding is
still so weird
L609[12:12:59] <Inari> Vexatos: but i copy
the gradle stuff over the gradle stuff forge made?
L610[12:13:37] <Vexatos> wat
L611[12:14:19] <Inari> like the gradlew in
computronics repo
L612[12:14:44] ⇦
Quits: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net) (Quit: ZNC
- http://znc.in)
L613[12:15:21] <Vexatos> WHAT
L614[12:15:25] <Inari> ...
L615[12:15:29] <Vexatos> what the fridge
are you even doing
L616[12:15:40]
⇨ Joins: Cazzar
(~CazzarZNC@vocaloid.lovers.at.cazzar.net)
L617[12:15:41]
zsh sets mode: +v on Cazzar
L618[12:15:41] <Inari> trying to edit
computronics? :D
L619[12:17:50] <Inari> Vexatos: install
forge => gradlew setupDecompWorkspace idea => open project
=> stick opencomputer dev version somewhere => copy the libs
that dont autodl into libs => copy gradle oder gradle, src over
src, delete the example mod src stuff => gradle clean
setupDecompWorkspace idea
L620[12:17:51] <Inari> orso
L621[12:19:18] <gamax92> Vexatos: how have
you managed to fuck up a sane gradle setup
L622[12:19:42] <Vexatos> gamax92, I have
no idea
L623[12:19:53] <Vexatos> Inari, you don't
need to install forge at all
L624[12:19:58] <Inari> well
L625[12:19:59] <Inari> extract
L626[12:20:04] <Vexatos> just download
Computronics' git repo and run setupDecompWorkspace
L627[12:20:06] ⇦
Quits: Cazzar (~CazzarZNC@vocaloid.lovers.at.cazzar.net) (Client
Quit)
L628[12:20:09] <Vexatos> that
auto-extracts and installs forge
L629[12:20:09] <Inari> k :P
L630[12:20:23] <Vexatos> then run
"idea" to set up the IDEA workspace
L631[12:21:01]
⇨ Joins: Cazzar
(~CazzarZNC@vocaloid.lovers.at.cazzar.net)
L632[12:21:02]
zsh sets mode: +v on Cazzar
L633[12:22:28] <Inari> Vexatos: so whats
your solutoin to develop more than 1 mod at the same time? just
multiple complete forge workspaces?
L634[12:24:06] <Vexatos> I don't even have
a single forge workspace
L635[12:24:11] <Vexatos> But I have one
workspace for every mod
L636[12:24:14] <Vexatos> each*
L637[12:24:18] <Vexatos> My English
today...
L638[12:24:30] <Inari> hrm
L639[12:24:32] <Inari> doesnt work
xD
L641[12:28:32]
⇨ Joins: MAX_ (webchat@208.80.87.59)
L642[12:37:29] ⇦
Quits: MAX_ (webchat@208.80.87.59) (Quit: Web client
closed)
L643[12:45:11]
⇨ Joins: ping
(~pixel@2601:4:680:104c:dd63:c33d:193a:b50c)
L644[12:45:12]
zsh sets mode: +v on ping
L645[12:45:13] <Vexatos> Okay, finally all
fixed
L646[12:45:23] <Vexatos> Now it properly
handles multiple multi-line comments
L647[12:45:24] <Vexatos> >_>
L648[12:45:28] <Sangar> Inari, possibility
one: wrong minecraft version. possibility two: obfed mod in dev
env.
L649[12:45:35] <Vexatos> I _think_ I have
all cases considered
L651[12:46:14] <Sangar> Vexatos, now
minify it to make it even more beautiful!
L653[12:46:55] <MichiBot> Izaya:
BASSHUNTER - DOTA | length
3m 53s | Likes:
11983 Dislikes:
345 Views:
2885949 | by
BromaSixteen
L654[12:49:07] ***
Pwootage is now known as Pwootage|Off
L655[12:51:35] <Inari> Vexatos: what am i
doing wrong D:
L656[13:00:24] <Inari> Sangar: well its
1.7.10 and ttCore is ttCore-MC1.7.10-55-sources.jar
L657[13:01:07] <Inari> i should make my
own mod that does pipes, just to get an idea for how stuff liek
that works xD
L658[13:02:29] <Inari> and thats what the
gradle script for computronics DLs anyway
L659[13:03:02]
⇨ Joins: LewsTherin (import@entityreborn.com)
L660[13:07:56] <Vexatos> Inari, I have no
idea
L661[13:08:02] <Vexatos> for me it's
literally just the steps I told you
L662[13:08:07] <Inari> :/
L663[13:08:20] <Inari> lets try gradlew
clean setupDecompWorkspace idea
L664[13:09:00] <Vexatos> Inari, try
"gradlew clean setupDecompWorkspace idea
--refresh-dependencies"
L665[13:09:02] <Vexatos> just to make
sure+
L666[13:11:37] ***
Pwootage|Off is now known as Pwootage
L667[13:13:04] ***
Pyrolusite is now known as Pyrolusite|AFK
L668[13:13:30] <nxsupert> o/
L669[13:14:48] <Inari> htm
L670[13:14:50] <Inari> still crashes
L671[13:15:45] <Inari> Vexatos: after
that, delete APis.zip, re-add APis.zip and thats about it, no?
xD
L672[13:15:55] <Vexatos> Yes
L673[13:16:00] <Inari> hrm
L674[13:16:01] <Vexatos> Not delete from
/libas
L675[13:16:02] <Inari> weird
L676[13:16:04] <Vexatos> libs*
L677[13:16:06] <Inari> i know
L678[13:16:09] <Inari> jsut from module
thingy
L679[13:16:16] <Vexatos> yes,
modules->dependencies
L680[13:16:20] <Vexatos> then it should
compile just fine
L681[13:16:23] <Vexatos> and show no
errors
L682[13:16:36] <Inari> it compiles
L683[13:16:38] <Inari> just crashes when i
start
L684[13:16:39] <Inari> xD
L685[13:17:30] <Vexatos> Inari, what's
your java args
L686[13:17:51] <Inari> [20:16:22]
[main/INFO] [GradleStart]: Running with arguments:
[--userProperties, {}, --assetsDir,
C:/Users/Inari/.gradle/caches/minecraft/assets, --assetIndex,
1.7.10, --accessToken, {REDACTED}, --version, 1.7.10, --tweakClass,
cpw.mods.fml.common.launcher.FMLTweaker, --tweakClass,
net.minecraftforge.gradle.tweakers.CoremodTweaker]
L687[13:18:27] <Inari> or where do i find
those
L688[13:18:28] <Inari> :p
L689[13:19:34] <Vexatos>
-Djava.library.path=<pathtoyourcomputronicsprojectfolder>\build\natives\
-Dfml.ignoreInvalidMinecraftCertificates=true
L690[13:19:39] <Vexatos> those I have
too
L691[13:20:04] <Vexatos> And make sure
that, in run configurations
L692[13:20:21] <Vexatos> you set the
folder it's run in to /eclipse
L693[13:23:53] <Inari> Vexatos: oh i found
the actual run args
L694[13:23:54] <Inari> ;-;
L695[13:24:21] <Inari> they are a bit
long
L696[13:25:57] <Inari> still crashes
<.<
L697[13:27:16] <Vexatos> what
L698[13:27:20] <Vexatos> how
L699[13:28:38] <Vexatos> uuuh
L700[13:28:40] <Vexatos> uuuuuuuh
L701[13:28:55] ***
Cruor is now known as Cruor|Away
L702[13:28:58] <Vexatos> Inari, try adding
codechickencore deobfed into /eclipse/mods and re-launch
L703[13:29:02] <Vexatos> it might be an
issue with ttcore
L704[13:29:09] <XDjackieXD> I need a
better idea for checking, if the line of sight between two blocks
gets blocked. for the first connection I use a Entity which carries
the position of the other block (it even works cross-dimension) and
both blocks store a list of all coordinates of the blocks in
between.
L705[13:29:09] <XDjackieXD> my idea was to
place fake-air blocks in between them which notify each of my
blocks to check their coordinate list for changed blocks but this
has several problems: chunk loading is a big issue..., the check
would create server load (I guess...), not loaded blocks wouldn't
get notified by the change, ... :/
L706[13:29:16] <XDjackieXD> anyone has
better ideas?
L707[13:29:30] <Inari> XDjackieXD:
raytrace?
L708[13:29:41] <Inari> oh
L709[13:29:42] <Inari> gets blocked
:p
L710[13:30:03] <XDjackieXD> Inaria:
wouldn't that require each chunk inbetween to be loaded?
L711[13:30:13] <gamax92> >Inaria
L712[13:30:16] <Inari> XDjackieXD: well
you could give each connection an id
L713[13:30:16] <Vexatos> That it would
anyway
L714[13:30:21] <Inari> if they get
re-loaded and that ID is invalid
L715[13:30:24] <Inari> they just
disappear
L716[13:30:38] ⇦
Quits: hitecnologys (~hitecnolo@178.74.102.183) (Quit: ZNC -
http://znc.in)
L717[13:30:41] <Inari> id could be a hash
of the 2 positions even :p
L718[13:31:04] <XDjackieXD> each block has
an id (OC node address ^^)
L719[13:32:17] <XDjackieXD> the problem is
that the blocks can be about 500 or even more blocks away from each
other (and even in other dimensions if you have mods like portal
gun mod or mystcraft...) and the check shouldn't require all chunks
in between except for the first check...
L720[13:32:35] <Inari> i mean
L721[13:32:38] <Inari> all of the fake air
blocks
L722[13:32:40] <Vexatos> Well that's bad
already
L723[13:32:41] <Inari> have the same
id
L724[13:32:48] <Vexatos> Inari,
cross-connecting beams
L725[13:32:50] <Vexatos> have fun
L726[13:32:56] <Vexatos> crossing*
L727[13:32:57] <Inari> Vexatos: ?
L728[13:33:02] <XDjackieXD> yep
L729[13:33:10] <Inari> store 3 ids
then
L730[13:33:11] <Inari> :p
L731[13:33:11] <Vexatos> XDjackieXD, such
a distance shouldn't be allowed anyway
L732[13:33:17] <Inari> actually
L733[13:33:23] <Inari> it doesnt matter
how many ids you store
L734[13:33:27] <Inari> just remove the
invalid ones on reload
L735[13:33:31] <Inari> and destroy blocks
if none left
L736[13:33:39] <Inari> Vexatos:
codechickencore fixed it
L737[13:34:06] <XDjackieXD> Vexatos: this
things are lasers which I designed for long-distance OC network
links and the highest tier should be able to bridge quite a
distance...
L738[13:34:32] <Vexatos> ...
L739[13:34:34] <Vexatos> linked
cards
L740[13:34:35] <Vexatos> done
L741[13:34:37] <XDjackieXD> op
L742[13:34:40] <Vexatos> No
L743[13:34:41]
⇨ Joins: hitecnologys
(~hitecnolo@178.74.102.183)
L744[13:34:44] <Vexatos> Not OP at
all
L745[13:34:49] <Vexatos> did you see how
much energy they consume
L746[13:34:58] <Inari> XDjackieXD: i guess
your best bet is the fake air blocks
L747[13:35:27] <Vexatos> This would be
really bad for servers
L748[13:35:37] <XDjackieXD> Vexatos:
energy is no problem (treefarm + big reactors turbine...)
L749[13:35:40] <Vexatos> as you
potentialsl have hundreds of thousands of them
L750[13:35:56] <Vexatos> XDjackieXD, If
you have Big Reactors, you don't worry about OP-ness anyway
L751[13:36:01] <Inari> Vexatos: whats bad
about them?
L752[13:36:03] <Inari> blocks are
blocks
L753[13:36:19] <XDjackieXD> the other
possibility is to store all block positions in between and use
random checks
L754[13:36:20] <Inari> theres millions of
blocks around
L755[13:36:30] <gamax92> the world is made
up of blocks
L756[13:36:35] <XDjackieXD> like mc block
update checks
L757[13:37:08] <Vexatos> I need to go
now
L758[13:37:09] <Vexatos> bye
L759[13:37:11] ⇦
Quits: Vexatos (~Vexatos@188-22-19-124.adsl.highway.telekom.at)
(Quit: I guess I have to go now. Bye ✔)
L760[13:37:12] <Inari> xD
L761[13:43:11] ***
Pyrolusite|AFK is now known as Pyrolusite
L762[13:48:59] <SuPeRMiNoR2> Pretty sure I
got pinged but my phone won't show it
L763[13:49:30] ***
Riking|away is now known as Riking
L764[13:49:44] <SuPeRMiNoR2> Thanks
phone
L765[13:57:33] <Inari>
s/SuPeRMiNoR2/SuPeRMiNoR2/
L766[13:58:22] <Izaya> /g
L767[13:59:05] ⇦
Quits: hitecnologys (~hitecnolo@178.74.102.183) (Quit: ZNC -
http://znc.in)
L768[14:00:03]
⇨ Joins: hitecnologys
(~hitecnolo@178.74.102.183)
L769[14:01:03] <cloakable> I do like that
I can pack multiple arguments into one packet in opencomputers
:D
L770[14:01:03] ***
Pwootage is now known as Pwootage|Off
L771[14:01:22] <Lizzy> lol, /grep is
horribly broken in windows hexchat
L772[14:01:57] <SuPeRMiNoR2> * is horribly
broken in windows *
L773[14:02:09] <SuPeRMiNoR2> FTFY
Lizzy
L774[14:02:15]
Lizzy sets mode: -v on SuPeRMiNoR2
L775[14:02:16] <XDjackieXD> windows is
horribly broken XD
L777[14:02:19] <Lizzy> :P
L778[14:03:22] <Inari> so
L779[14:03:28] <Inari> how do i get a
blocks location from its Block class :D
L780[14:03:36] <Inari> or hm
L781[14:03:37] <Inari> maybe i dont
L782[14:03:44] <XDjackieXD> 1.8 or
1.7.10?
L783[14:04:49] <Inari> 1.7.10
L784[14:05:02] <Inari> i just want its
tile entity, seems you use world.getTileEntitiy(x,y,z) for
that
L785[14:05:07] <Inari> but i need the
coords for that
L786[14:05:07] <Inari> <.<
L787[14:06:06] <LordFokas> there is only
one instance of Block for each block id
L788[14:06:23] <LordFokas> so you cannot
get to the tile entity from the block
L789[14:06:30] <Inari> ~.~
L790[14:06:33] <LordFokas> you need the
coordinates
L791[14:06:35] <Inari> oh MC :P
L792[14:06:45] <clever> where are you
getting the Block from then?
L793[14:06:52] <LordFokas> and that is
also why most block methods receive a world and x y z coords
L794[14:07:23] ⇦
Quits: hitecnologys (~hitecnolo@178.74.102.183) (Ping timeout: 202
seconds)
L795[14:07:26] <clever> LordFokas: where
is the NBT data stored then, so non-tileentity blocks can have
state?
L796[14:07:56] <LordFokas> it's stored in
a special registry in the world instance
L797[14:08:09] <LordFokas> that can be
accessed if you have the world and the block's coordinates
L798[14:08:17] <LordFokas> <Inari>
oh MC :P
L799[14:08:20] <clever> ah
L800[14:08:25] <LordFokas> it's a matter
of performance
L801[14:08:34]
⇨ Joins: hitecnologys
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L802[14:08:53] <clever> so you lookup both
NBT, TE, and Block via coordinates, and all instances of dirt share
a single Block
L803[14:08:55] <Inari> LordFokas: meh, if
im storing the data for a single block that doesnt matter much
performanc wise
L804[14:09:00] <LordFokas> if you had a
Block instance for every single block placed in the world, dirt
alone would suck up all your RAM
L805[14:09:24] <LordFokas> and dirt is
like 5% of the world
L806[14:09:47] <Inari> sure
L807[14:09:48] <Inari> but its 1
L808[14:09:49] <clever> and block updates
are a method on the Block class?, and are passed the xyz of the
block in question?
L809[14:09:50] <Inari> not every
single
L810[14:10:32] <LordFokas> yes, block
updates are a method on the block call and receive the world and
xyz coords IIRC
L811[14:10:39] <LordFokas> Block
class*
L812[14:11:04] <clever> and since the
Block is shared, it cant store any per-block data in locals, would
need to fetch it on the fly, via the coords
L813[14:11:46] <clever> in the case of
things like sand/gravel, it would just check the presense of
air/water at y-1, and then potentialy setBlock itself to air and
spawn a falling sand entity?
L814[14:11:48] <LordFokas> exactly, there
is only one instance of every single block in the entire game, it
is shared even accross worlds.
L815[14:12:07] <LordFokas> I do believe
it's what they do, yes
L816[14:12:28] <LordFokas> but I haven't
read into that part of vanilla code in a long time
L817[14:12:32] <LordFokas> like, since
1.5
L818[14:12:38] <clever> cant seem to
locate the name of the block update function yet, closest i can
find is scheduleBlockUpdate
L819[14:13:05] <clever> and
markBlockForUpdate
L820[14:13:06] <LordFokas> I think it's
called onBlockUpdate()
L821[14:13:19] <clever> no trace of that
in opencomputers code
L822[14:13:23] <Inari> getBlockInstance()
plz
L823[14:13:29] <LordFokas> oh, wait
L824[14:13:35] <gamax92> ooh, devmem
command
L825[14:13:40] <LordFokas> block updates
are triggered by neighbor changes
L826[14:13:53] <LordFokas> I think it's
called onNeighborChanged or something
L827[14:14:06] <LordFokas> I used that
recently for redstone
L828[14:14:12] <Inari> wee it
worketh
L829[14:14:19] <clever>
./src/main/scala/li/cil/oc/common/tileentity/Charger.scala: def
onNeighborChanged() {
L830[14:14:27] <clever> 45 override
protected def onRedstoneInputChanged(side: ForgeDirection,
oldMaxValue: Int, newMaxValue: Int): Unit = {
L831[14:14:40] <clever> LordFokas: is this
part of MC or OC then?
L832[14:15:05] <LordFokas> yes, OC is
overriding it
L833[14:15:19] <LordFokas> every block has
that method
L834[14:15:24] <clever> so OC listens for
block updates, then fires its own onRedstoneInputChanged?
L835[14:15:29] <LordFokas> but the default
action is doing nothing
L836[14:15:50] <LordFokas> I don't know
much about OC internals, I can't answer that
L837[14:16:03] <clever> grep answers
everything
L838[14:16:36] <Inari> anyway, will have
to look into making pipes
L839[14:16:42] <clever> yeah, it looks
like onRedstoneInputChanged is a helper, on everything extending
RedstoneAware
L840[14:16:47] ⇦
Quits: hitecnologys (~hitecnolo@178.74.102.183) (Ping timeout: 186
seconds)
L841[14:16:52] <Sangar> it is
L842[14:17:11] ⇦
Quits: bananagram (~bananagra@198.52.199.35) (Ping timeout: 186
seconds)
L843[14:17:40] <clever> hmmmm, is redstone
only used on tile entities?
L844[14:18:29] <Sangar> in oc? pretty
much, yes
L845[14:18:51]
⇨ Joins: hitecnologys
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L846[14:18:53] <clever> ah, but thats just
a limit OC has set on itself, not a limit in MC
L847[14:19:08] <Sangar> i wouldn't call it
a limit, but a design choice, but yeah :P
L848[14:20:20] <clever> hmmm, in the case
of things like the OC network cables, i'm guessing block updates
trigger the connection?
L849[14:20:38] <clever> is there any need
for a tile entity on a Cable?
L850[14:21:15] <Sangar> there is, for the
network node
L851[14:22:00] <Sangar> and not really,
the connections are always created by the block that is added to
the world. so if there's an existing cables, new blocks connect to
it, not the other way around (but the cable will connect to
existing blocks if it's placed second, of course)
L852[14:22:02] <clever> it feels like it
can be done entirely without TE's?, just find out what network the
neighbors are on in onNeighborChanged, and potentialy merge/split
based on changes
L853[14:22:47] <clever> hmmm, but what
about unloaded chunks
L854[14:22:50] <Sangar> well, yeah, then
you'd need to keep a full blown shadow world world, though, with
coordinates for each node
L855[14:23:00] <Sangar> minus one world
there :P
L856[14:23:15] <clever> ah yeah,
loops
L857[14:23:25] <clever> breaking half the
loop, it wont know if the network was split or not
L858[14:23:42] <Sangar> mhm
L859[14:23:52] <clever> it would have to
send a broadcast and traverse the entire network
L860[14:24:24] <clever> what about chunk
loading, if i have a computer in chunk 1&3, and a cable runs
from 1->2->3
L861[14:24:28] <clever> and only 1/3 are
loaded
L862[14:24:38] <clever> does it
work?
L863[14:24:38] <Sangar> then the network
is split
L864[14:24:42] <Sangar> no
L865[14:24:43] <clever> ah
L866[14:25:02] <clever> so it once a
network cable unloads, it stops functioning
L867[14:25:13] <Sangar> yes
L868[14:25:38] <clever> wireless i assume
can jump over unloaded chunks, since its purely a distance
thing
L869[14:25:45] <clever> the blocks in the
path dont matter
L870[14:25:50] <clever> no faraday
cages
L871[14:25:58] <Sangar> yup. it can even
work better than with it loaded :P because blocks in the path *do*
matter
L872[14:26:09] <Sangar> and it won't load
chunks
L873[14:26:10] <clever> oh
L874[14:26:15] <Inari> :o
L875[14:26:18] <clever> so blocks can
reduce signal power?
L876[14:26:21] <Sangar> yes
L877[14:26:26] <Inari> interesting
L878[14:26:26] <Sangar> based on their
hardness
L879[14:26:27] <clever> and unloaded
chunks count as zero, giving better signal
L880[14:26:33] <Sangar> yeah
L881[14:26:33] ⇦
Quits: CoolSquid (~CoolSquid@ti0011a400-6728.bb.online.no) (Read
error: Connection reset by peer)
L882[14:26:43] <clever> so a solid
obsidian bunker would have crappy reception
L883[14:26:46] <Inari> so in terms of OC,
what you can't see doenst exist
L884[14:26:50]
⇨ Joins: CoolSquid
(~CoolSquid@ti0011a400-6728.bb.online.no)
L885[14:27:22] <Sangar> it's sampled
(because performance), so theres still a chance stuff gets through,
but in principle yes
L886[14:27:54] <Sangar> Inari, pretty much
:P but given the default max wireless range it's *relatively* hard
to exploit
L887[14:28:37] <clever> what was the max
wifi range?
L888[14:29:09] <Sangar> 400 iirc
L889[14:29:34] <cloakable> Yup
L890[14:30:15] <Sangar> i'm off
L891[14:30:18] <Sangar> o/
L892[14:30:28] <LordFokas> \o
L893[14:30:46] <clever> ive also run into
a minor problem ingame using OC
L894[14:30:53] <SuPeRMiNoR2> o/
L895[14:30:54] <clever> i have a screen
thats supposed to show the server rules
L896[14:31:01] <clever> after a few hours,
the screen just goes blank
L897[14:31:09] <clever> its usualy idle
and just displaying static text
L898[14:31:13] <Inari> wee i added a
missing texture block
L899[14:31:18] <Inari> big steps!
L900[14:38:34] ⇦
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L901[14:42:18] ⇦
Quits: marcin212_ (~marcin212@aaqh59.neoplus.adsl.tpnet.pl) (Quit:
Leaving)
L902[14:44:07]
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L903[14:49:18] <Inari> not sure why vex
acts as if the camera is black magic
L904[14:49:52] <XDjackieXD> what
camera?
L905[14:56:47] <PotatoSleep> o/
L906[14:57:05] ***
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L907[15:08:07] <Inari> XDjackieXD:
computronics
L908[15:08:14] <XDjackieXD> oh
L909[15:09:17] <Inari> hm for piping i
will also have to look into rendering and how to make them connect
and suhc
L910[15:14:05] <Izaya> hm
L911[15:14:12] <Izaya> it would appear my
eyes feel like sandpaper
L913[15:31:53] <XDjackieXD> lol? :D
L914[15:32:05] <nxsupert> o/
L915[15:33:39]
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L917[15:35:12] <MajGenRelativity> :
L918[15:35:16] <MajGenRelativity> are you
even
L919[15:35:18] <MajGenRelativity> :(
L920[15:35:27] <nxsupert> ?
L921[15:35:36] <MajGenRelativity> why
would you post that publicly?
L922[15:35:54] <nxsupert> It's publicly
avalible.
L923[15:36:09] <MajGenRelativity> oh
L924[15:36:13] <MajGenRelativity> you
didn't make it?
L925[15:36:22] <nxsupert> No.
L926[15:37:23] <Inari> cause nx totally
pushes to ds repo
L927[15:37:30] <nxsupert> :P
L928[15:43:18] <Inari> hrm
L929[15:43:30] <Inari> how to get the
block of a tile entity..
L930[15:44:33] <Inari> or rather
L931[15:44:34] <Inari> the coords
L932[15:45:39] <XDjackieXD> 1.7?
L933[15:47:28] <Inari> ya
L934[15:48:24] <XDjackieXD> inside the
tileentity class call worldObj.getTileEntity(xCoord, yCoord,
zCoord);
L935[15:48:32] <XDjackieXD> oh
L936[15:48:33] <XDjackieXD> sry
L937[15:48:36] <XDjackieXD> the
block
L938[15:48:55] <Inari> well
L939[15:49:01] <Inari> but im in the tile
entity :P and i want teh block coords
L940[15:49:02] <XDjackieXD>
worldObj.getBlock(xCoord, yCoord, zCoord); :P
L941[15:52:50] ***
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L942[15:58:00] <Inari> so? xD
L943[16:02:11] <Inari> ah
L944[16:02:12] <Inari> found it
L945[16:03:11]
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L948[16:05:15] <Inari> okay?
L949[16:06:45] <XDjackieXD> lol? :D
L950[16:07:09] <Izaya> > typeof
NaN
L951[16:07:11] <Izaya> number
L952[16:07:26] <Magik6k> well
L953[16:10:02] <Katie> clever I have that
issue as well... I have the chunk force loaded, but randomly the
screen on my stargate controller is blank, sometimes I can click a
few times and it'll come on, other times I have to reboot.
L954[16:12:16] <Inari> hm damn
L955[16:12:21] <Inari> my peripheral
doesnt work xD
L956[16:13:08] <Inari> waila says
<ERROR> instead of address and OC doesnt inf dit
L957[16:13:08] <Inari> <.<
L958[16:13:34] <Katie> TE code?
L959[16:14:25] <Inari> maybe cause i dont
have IBattery (and sec)
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L962[16:19:24] <Katie> Inari, does
BlockMachineSidedIcon implement SimpleComponent, or Environment or
something?
L963[16:20:32] <Inari> well theres public
interface IComputronicsEnvironmentBlock { public Class<? extends
Environment> getTileEntityClass(int meta);}
L964[16:21:45] <Inari> hm
L965[16:21:46] <Katie> Not really sure
then..
L966[16:21:50] <Inari> wonder what im
missing/doing wrong XD
L967[16:21:54] <Inari> migth have to poke
vexatos about it
L968[16:22:17] <Inari> right time to start
on piping hten
L969[16:41:15] ⇦
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L988[17:47:55] <Inari> any my updateEntity
wont trigger :<
L989[17:51:03]
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()
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L997[18:25:27] <PotatoTrumpet> F
L998[18:25:40] <gDroid2002> G
L999[18:29:36] ***
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L1000[18:31:32]
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L1009[19:03:46] <jdmiller82> hola!
L1010[19:03:53] <Kodos> o/
L1011[19:04:19] <jdmiller82> how goes
it?
L1012[19:04:30] <Kodos> Can't seem to
shake being tired, but alright overall
L1013[19:04:35] <Kodos> And you?
L1014[19:05:06] <jdmiller82> doing pretty
good. been working most of the day, so wanted to relax and play
some MC
L1015[19:05:38]
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(~jdmiller8@adsl-107-197-5-37.dsl.rcsntx.sbcglobal.net) (Client
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L1016[19:06:29] <Kodos> Think I'm gonna
go lay on the couch
L1017[19:17:49] ***
alekso56 is now known as alekso56_off
L1018[19:20:44] <SuPeRMiNoR2> have not
played mc in forever
L1019[19:21:03] <SuPeRMiNoR2> just set up
a mess around server, i think i am going to update my oc programs,
and build an underwater big reactor
L1020[19:21:23] <SuPeRMiNoR2> with a
large door overhead to flood it (even though big reactors dont
explode, still cool)
L1021[19:23:06]
⇨ Joins: endriu (~endriu@148.ip-176-31-161.eu)
L1022[19:28:24]
⇦ Quits: endriu (~endriu@148.ip-176-31-161.eu) (Quit: Proudly
using WocChat!)
L1023[19:34:04]
⇨ Joins: endriuOC
(~endriuOC@148.ip-176-31-161.eu)
L1024[19:37:47] ***
Daiyousei is now known as SleepingFairy
L1025[19:40:59] <endriuOC> wocchat is
really impressive :v
L1026[19:43:58] <Katie> Isn't it?
L1027[19:44:17] ***
Pwootage is now known as Pwootage|Off
L1028[19:44:54] ***
gDroid2002 is now known as gAway2002
L1029[19:54:13] <SuPeRMiNoR2> what is
it?
L1030[19:55:43] <PotatoTrumpet>
SuPeRMiNoR2, it's an IRC Clinet for OC made by the one and only
gAway2002
L1031[19:55:45] <PotatoTrumpet> err
L1032[19:55:46] <PotatoTrumpet>
gamax92,
L1033[19:56:33]
⇨ Joins: PHP (~PHP@107.179.95.12)
L1034[19:56:44] <gamax92> Don't give away
my credit to someone else D:<
L1035[19:56:49] <PotatoTrumpet>
sorry
L1036[19:57:08] <Inari> hrm meh
L1037[19:57:08] <PotatoTrumpet> did you
ever fix the scrolling
L1038[19:57:17] <PotatoTrumpet> and, next
time your on the server ping me
L1039[19:57:22] <ping> :/
L1040[19:57:33] <Inari> in my TESR i cast
the TileEntitty into my tile entitty class, but for some reason its
stored Itemstack field is alwaysn ull
L1041[19:57:36] <Inari> even though it
shouldnt be
L1042[19:57:37] <Inari> D:
L1043[19:57:56] <gamax92> PotatoTrumpet:
what's wrong with the scrolling again?
L1044[19:58:33] ***
Pwootage|Off is now known as Pwootage
L1045[20:00:09] <PotatoTrumpet> gamax92,
it sucked
L1046[20:00:11] <PotatoTrumpet>
remember
L1047[20:00:16] <PotatoTrumpet> jumped
around a lot
L1048[20:00:28] <gamax92> oh that's
Sangar's fault
L1049[20:04:47] <PotatoTrumpet> so
uh
L1050[20:04:52] <PotatoTrumpet> i'm gonna
be on GTA Online
L1051[20:04:54] <PotatoTrumpet> if anyone
cares
L1052[20:05:43] <gamax92> PotatoTrumpet:
I have $0
L1053[20:05:46] <gamax92> so I care
0
L1054[20:06:29] <SuPeRMiNoR2>
PotatoTrumpet: I just started playing mc again
L1055[20:06:31] <SuPeRMiNoR2> arrrg
L1056[20:07:15] <SuPeRMiNoR2> so i can
either stop play mc, watch rick and morty (again) or go play gta
online too
L1057[20:07:38] <PotatoTrumpet> GTA V
online
L1058[20:07:40] <PotatoTrumpet> now
L1059[20:07:43] <PotatoTrumpet> I saw you
earlier
L1060[20:07:50] <PotatoTrumpet> but you
must have been afk
L1061[20:14:26] <SuPeRMiNoR2> Ill get on
in a bit
L1062[20:29:33]
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(Quit: Leaving)
L1063[20:31:55]
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(~SageKitsu@2602:306:ce4f:a280:5c31:a518:73a3:babc) (Ping timeout:
202 seconds)
L1064[20:35:17] <SuPeRMiNoR2>
PotatoTrumpet: do you want to use teamspeak?
L1065[20:35:26] <Katie> Oh man.. I need a
way to specify which IP java opens a connection from
L1066[20:35:29] <PotatoTrumpet> I haz no
mic
L1067[20:35:35] <PotatoTrumpet> until
~september
L1068[20:36:10] <SuPeRMiNoR2> hmm
ok
L1069[20:36:19] <PotatoTrumpet> yah
L1070[20:36:48] <Katie> damn it
gamax92!
L1071[20:37:04] <gamax92> Katie: what did
I do now
L1072[20:37:14] <PotatoTrumpet>
everythomng
L1074[20:38:14] <PotatoTrumpet> you
attempted to call field"getScreen"
L1075[20:38:31] <gamax92> oops
L1076[20:38:35] <gamax92> will fix
L1077[20:38:48] <Katie> \o/
L1078[20:38:50]
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(uid15812@id-15812.highgate.irccloud.com)
L1079[20:38:51]
zsh sets mode: +v on calclavia
L1080[20:38:56] <gamax92> I'm actually
not entirely sure what to do for that.
L1081[20:39:19] <Katie> it's a pretty
standard machine, t3 CPU, GPU, Monitor
L1082[20:40:12] <gamax92> Katie: nah it's
just because you've managed to do something in term that has
triggered use of non implemented things
L1083[20:40:21] <gamax92> so now I have
to go implement thme
L1084[20:40:30] <Katie> I booted the
computer, and typed wocchat.
L1085[20:40:34] <Katie> lol
L1086[20:40:58] <gamax92> welp.
L1087[20:41:52] <gamax92> lol Sangar,
"That's it, I've had enough."
L1088[20:44:38] <gamax92> ~w GPU
L1090[20:50:19]
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(~gamaxoc@c-75-70-114-152.hsd1.co.comcast.net)
L1093[20:54:29] <gamaxOC> oh yeah, maybe
I should fix that scroll bar ...
L1094[20:56:28]
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Quit)
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L1096[20:58:36] <Inari> my crappy pipes
half work \o/
L1097[21:01:49]
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(~gamaxoc@c-75-70-114-152.hsd1.co.comcast.net)
L1099[21:02:46] <gamaxOC> well this
doesn't seem too bad
L1100[21:03:30]
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L1101[21:05:42] <gamax92> Katie: k try
now
L1102[21:06:09] <Katie> update via
oppm?
L1103[21:06:14]
⇨ Joins: Michi (~michi@tmcfan.xrbunker.com)
L1104[21:06:17] <Michi> \o/
L1105[21:06:28] <gamax92> yeah
L1106[21:06:34] <dangranos> hi
L1107[21:06:44] <Michi> Thanks
gamax92
L1108[21:06:50] <Michi> I love this
client.
L1109[21:06:52]
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(~gamaxoc@c-75-70-114-152.hsd1.co.comcast.net)
L1110[21:07:16] <gamaxOC> mmmh yes, nice
smooth ... er scrollbar
L1111[21:07:30] <Michi> heh
L1112[21:07:30]
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L1113[21:08:10]
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Quit)
L1114[21:08:12] <gamaxOC> It is kinda a
bit weird on a T2 screen, a bit small
L1115[21:08:29]
⇨ Joins: Michi (~michi@tmcfan.xrbunker.com)
L1116[21:08:41] <gamaxOC> You lose quite
a bit of screen space immediately thanks to sangar's long ass
topic
L1117[21:08:49] <Katie> lmao
L1118[21:09:04] ***
Pwootage is now known as Pwootage|Off
L1119[21:09:08] <Katie> Topic for Michi:
blah blah :P
L1120[21:09:19] <Katie> shouldn't it be
Topic for #Channel ?
L1121[21:09:27] <gamax92> OOPS
L1122[21:09:37] <Michi> heheh
L1123[21:10:06] <Michi> I love being able
to switch channels with the sidebar..
L1124[21:10:06]
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L1126[21:11:02]
zsh sets mode: +o on Michi
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Katie sets mode: -o on Michi
L1128[21:11:35]
Katie sets mode: +v on Michi
L1129[21:11:39] <Katie> :P
L1130[21:11:55] <Michi> One day maybe
I'll PR mode changes in heh...
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L1138[21:26:30] <gamaxOC> Katie: feel
free to PR better MODE support, the one Sangar wrote error's every
time EsperNet does +i when you connect
L1139[21:28:06] <gamaxOC> it's also
EsperNet specific, hardcoding letters as specific things.
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L1142[21:36:26] <Kodos> gamax92, I've
probably asked before but can you make MassSound have a folder in
the mods folder that I can load OGG files into that MassSound can
load
L1143[21:36:59] <gamax92> sure if I knew
how to do that
L1144[21:37:32] <gamax92> also only you
would hear the sounds unless you made sure all the other clients
have the sounds as well
L1145[21:37:54] <Kodos> Yes, I know, it's
for SSP, so I don't care
L1146[21:37:54] <Kodos> lol
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L1148[21:44:01] <gamax92> mmmh lovely,
the RFC specifies nothing dealing with modes in the
trailing/message part of a line
L1149[21:45:01] <Kodos> rfc?
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L1154[22:57:17] <gamax92> "ABP -
6343"
L1155[22:57:24] <gamax92> das a lotta
ads
L1156[22:57:49] <gamax92> the website
tried to load that many ads before it gave up
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L1170[23:56:28] <gamax92> hahaha