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L1[00:04:41] ⇨
Joins: ShadowKatStudios
(~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au)
L2[00:04:41] <Kenny|Sleeping> Welcome to
OpenComputers, ShadowKatStudios! Enjoy your stay and have a good
time!
L3[00:04:48] ***
SuPeRMiNoR2 is now known as SuPeRMiNoR2|Away
L4[00:05:03] <ShadowKatStudios> Nice
autowelcome
L5[00:07:18] <ShadowKatStudios> Damn it,
0.01 amp is apparently enough to make this computer unstable
L6[00:08:41] <ShadowKatStudios> :o Mikeemoo
has a voice!
L7[00:17:40] ⇦
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L10[00:57:40] ⇨
Joins: ShadowKatStudios
(~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au)
L11[00:57:40] <Kenny|Sleeping> Welcome to
OpenComputers, ShadowKatStudios! Enjoy your stay and have a good
time!
L12[00:59:28] ⇨
Joins: asie|tab
(~asietab@apn-46-215-69-223.dynamic.gprs.plus.pl)
L13[00:59:28] <Kenny|Sleeping> Welcome to
OpenComputers, asie|tab! Enjoy your stay and have a good
time!
L14[01:00:23] ⇦
Quits: asie|tab (~asietab@apn-46-215-69-223.dynamic.gprs.plus.pl)
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L15[01:01:54] *
Michiyo stabs Kenny|Sleeping
L16[01:26:03] ⇦
Quits: ShadowKatStudios
(~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au) (Quit:
Someone needs to get the *real* power supply for this thing, I
can't cope with this)
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L22[02:44:20] ⇨
Joins: Vooloo
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L23[02:44:21] <Kenny|Sleeping> Welcome to
OpenComputers, Vooloo! Enjoy your stay and have a good time!
L24[02:45:40] *
Michiyo stabs Kenny|Sleeping
L25[02:48:19] ⇨
Joins: asie|tab
(~asietab@apn-46-215-69-223.dynamic.gprs.plus.pl)
L26[02:48:19] <Kenny|Sleeping> Welcome to
OpenComputers, asie|tab! Enjoy your stay and have a good
time!
L27[02:53:24] <Forecaster> :P
L28[02:55:17] ⇦
Quits: asie|tab (~asietab@apn-46-215-69-223.dynamic.gprs.plus.pl)
(Quit: Yui <3)
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L30[03:11:56] <mallrat208> *shakes
head*
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L34[04:18:48] ⇨
Joins: MrHohenheim
(~MrHohenhe@188-143-99-79.pool.digikabel.hu)
L35[04:18:48] <Kenny|Sleeping> Welcome to
OpenComputers, MrHohenheim! Enjoy your stay and have a good
time!
L36[04:19:02] <MrHohenheim> eh dont ping me
:P
L37[04:30:20] ***
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L38[04:44:50] <mallrat208> The attack of
the script
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L40[04:49:40] ⇨
Joins: LordJoda (webchat@141.84.9.209)
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L42[04:49:40] <Kenny|Sleeping> Welcome to
OpenComputers, LordJoda! Enjoy your stay and have a good
time!
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L44[05:17:11] ***
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L45[05:47:57] ⇨
Joins: Wobbo (~Wobbo@RN-145-97-153-226.eduroam.rug.nl)
L46[05:47:57] zsh
sets mode: +v on Wobbo
L47[05:48:30] <Wobbo> Kenny's bot is turned
of?
L48[05:49:09] <mallrat208> Or it doesn't
like you
L49[05:51:04] <Wobbo> That could be the
case as well
L50[05:51:48] <Wobbo> Sangar, what does
os.getenv return when the key you try to get doesn't exist but is
set by the user?
L51[05:53:50] <Sangar> hmm? if it's set it
is set. and i just realized i forgot to push.
L52[05:54:30] <Wobbo> Could you make it so
that if is set but nil, that it returns the empty string and that
if it isn't set it returns nil?
L53[05:55:23] <Sangar> what is the
difference you're getting at here? i.e. "user" set or
not?
L54[05:55:42] <Wobbo> Yes
L55[05:56:00] <Wobbo> I have to know if the
value of a variable is set by the user, otherwise I can't build my
conditionals
L56[05:56:21] <Sangar> so... as in if it
deviates from the default value?
L57[05:56:51] <Sangar> can you give me an
actual example what you would need that for?
L58[05:56:54] <Wobbo> I have to know if the
variable is set and not null, if is is set but null or if it is
unset and null
L59[05:58:34] <Wobbo> In this example, ls
is executed only if x is null or unset. (The $( ls) command
substitution notation is explained in Command Substitution.)
L60[05:58:35] <Wobbo> ${x:-$(ls)}
L61[06:00:20] <Sangar> oh god, those get
differentiated? that's just... meh -.-
L62[06:01:13] <Sangar> hm. how about
allowing false boolean values in os.setenv? for a 'set' nil?
L63[06:04:05] <Wobbo> As long as I can
differentiate between them, I am content
L64[06:04:21] <Sangar> :D
L65[06:04:44] <Sangar> well, i guess i'll
do that then. better than keeping track of set/unset vars in an
extra table.
L66[06:05:56] <Wobbo> But I have a meeting
now, so I will be off
L67[06:06:21] <Sangar> see you later
L68[06:12:28] ⇦
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L69[06:26:43] ⇦
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JoshTheEnder
L71[06:40:22] ⇨
Joins: Wobbo (~Wobbo@RN-145-97-153-226.eduroam.rug.nl)
L72[06:40:22] zsh
sets mode: +v on Wobbo
L73[06:42:43] <Wobbo> Sangar, so when I get
a value that is set but null, what do I get for response?
L74[06:43:21] ⇨
Joins: ShadowKatStudios
(~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au)
L75[06:43:33] <ShadowKatStudios> Evening
o/
L76[06:43:52] <Sangar> by convention, nil
would be nil, false would be a 'set' nil (i.e. when to remove a var
setenv(blah, nil), to 'nil' it setenv(blah, false))
L77[06:43:54] <ShadowKatStudios> So uh,
what does OpenComponents support?
L78[06:44:02] <Sangar> hiya
L79[06:44:05] <Sangar> stuff
L80[06:44:07] <Sangar> mostly
L81[06:45:04] <ShadowKatStudios> I can't
find any documentations
L82[06:45:14] <ShadowKatStudios> Plural,
definitely
L84[06:47:37] <ShadowKatStudios> Can I
measure levels in railcraft tanks?
L86[06:48:09] <ShadowKatStudios> Cool,
shell stuff
L87[06:48:28] <Sangar> ask LordJoda, he
implemented railcraft stuffs :P
L88[06:48:29] <Wobbo> Sangar, as far as I
am aware, the expand should be POSIX
L89[06:48:52] <Sangar> the problem is that
tokenization right now strips away quotes
L90[06:49:07] <ShadowKatStudios> Will the
unserialization text function freak out if I embed more serialized
tables?
L91[06:49:08] <Sangar> so you couldn't tell
the difference between single and double quotes afterwards,
e.g.
L92[06:50:04] <Sangar> text.unserialize is
basically just a glorified load(). that runs the passed value in an
(almost) empty env.
L93[06:50:31] <ShadowKatStudios> tables
with cycles?
L94[06:50:50] <Sangar> on load yes,
serialize doesn't support those tho
L95[06:51:12] <ShadowKatStudios> What are
cycles?
L96[06:51:25] <Sangar> a = {} a.a=a
L97[06:51:40] <ShadowKatStudios>
Algebra
L98[06:51:59] <ShadowKatStudios> That's
what that looks like to me
L99[06:52:23] <Sangar> :P
L100[06:52:44] <ShadowKatStudios> Algebra
annoys me, you can't do stuff to undefined variables
L101[06:53:29] <Sangar> Wobbo: just to be
clear, i was talking about text.tokenize
L102[06:54:17] <Wobbo> I got that ;)
L103[06:55:00]
⇨ Joins: MrHohenheim
(~MrHohenhe@94-21-62-127.pool.digikabel.hu)
L104[06:57:19] <Wobbo> Sangar, if I have
to return NULL, should I return nil or false?
L105[06:58:04] <Sangar> somewhat of
depends on the context i think? but usually i'd go for nil.
L106[06:58:23] <ShadowKatStudios> tA =
{"a", "b", "c"}; sA =
text.serialize(tA); "/lib/text.lua:140: bad argument #1 to
'for iterator' (table expected, got nil)" It's not working
D:
L107[06:58:41] ***
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L108[06:58:55] <Sangar> ya, text.serialize
was derped. try one of the latest dev builds, should be fixed in
there.
L109[06:59:15] <ShadowKatStudios> Huh,
OK
L110[06:59:32] <ShadowKatStudios> I'll
just replace the library for now, I don't want to update to dev
builds yet
L111[06:59:44] <Sangar> sure
L112[07:00:14] *
ShadowKatStudios goes searching for a dev build
L114[07:00:53] <Wobbo> Sangar, and
os.setenv works like os.setenv("PATH",
"/usr/local/bin:"..os.getenv('PATH')) ?
L115[07:01:07] <Kenny|Sleeping> SKS: that
will also get you the dev builds
L116[07:01:22] ***
Kenny|Sleeping is now known as Kenny
L117[07:01:30] <Sangar> Wobbo: yes
L118[07:01:32] <Kenny> and it was turned
off, Wobbo
L119[07:01:50] <ShadowKatStudios>
Bookmarked :D
L121[07:03:23] <Kenny> JZTech101: is your
crazy butt around
L122[07:05:32] <Kenny> afternoon, Sangar,
Wobbo :)
L123[07:05:58]
⇨ Joins: Din (~DinFer@92.36.245.150)
L124[07:06:00] <ShadowKatStudios> I can't
quite decide whether the fact that I'm sticking stuff together like
this more and more is good or bad
L125[07:06:04] <Sangar> afternoon Kenny
:)
L126[07:06:12] <Kenny> ShadowKat, in your
case, evening hehe
L127[07:06:44] <Kenny> i adjust for time
zones :) morning for me (8am) hehe
L128[07:06:45] <ShadowKatStudios> Evening
Kenny
L129[07:06:48] <ShadowKatStudios> ;)
L130[07:06:50] ***
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L131[07:06:58] <Din> Hello everyone
L132[07:06:58] <ShadowKatStudios> Morning
in an hour
L133[07:07:02] <Kenny> hey DIn
L134[07:07:18] <Din> How is
everyone?
L135[07:07:28] <Kenny> SKS; that's right
you would be +15 to me
L136[07:08:08] <ShadowKatStudios> It's
GMT+10 I'm pretty sure
L137[07:08:38] <Kenny> i'm GMT -5 so it
would be +15 for me hehe
L138[07:08:50] <ShadowKatStudios>
Minecraft bug: If resize window while loading world, it'll keep the
original size
L139[07:08:57] <Kenny> yep
L140[07:09:08] ⇦
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L141[07:09:17] <Kenny> minimize and then
maximize again
L142[07:09:46] <Kenny> i can truthfully
say I;m awake, just not sure hiow i'm doing yet hehe
L143[07:10:10] <ShadowKatStudios> :D We
have life from serialization!
L144[07:10:21] <ShadowKatStudios> Yeah,
it's just a funny bug
L145[07:11:58] <ShadowKatStudios> :o It
has proper serialization!
L146[07:12:00] <ShadowKatStudios> :D
L147[07:12:30] <ShadowKatStudios> I can
confirm that puting the newer text lib in the 1.2.0 works
fine.
L148[07:13:47] <ShadowKatStudios> SKS is
back in business!
L149[07:14:06] <ShadowKatStudios> Current
project: Parallel processing
L150[07:18:13] <ShadowKatStudios> Can I
poll the modem for messages while ignoring the events?
L151[07:19:49] <ShadowKatStudios> I could
set up a process scheduler but that would sacrafice a fair
bit.
L152[07:20:11] <ShadowKatStudios> ('A fair
bit' being one computer)
L153[07:23:25] <Sangar> event.pull waits
for a specifc signal while still distributing any other signals
that arrive in the meantime as events, so that's probably what you
want
L154[07:23:51] <ShadowKatStudios> I was
after something so I could have a loop and at the start check for a
command
L155[07:24:08] <ShadowKatStudios> Well,
process scheduler it is
L156[07:24:49] <ShadowKatStudios> Anyway,
it's 11:30 and a school night, I need to sleep
L157[07:24:50] <Sangar> ah, as in only
take the signal from the queue if it is what you want? yeah that's
not possible directly.
L158[07:25:11] <Sangar> sleep is
overrated!
L159[07:25:16] <ShadowKatStudios> I'll
talk to you guys tomorrow afternoon
L160[07:25:24] <Sangar> gnight :)
L161[07:25:28] <ShadowKatStudios> However,
sleep is required for this weak human body
L162[07:25:35] *
ShadowKatStudios needs to create an AI
L163[07:25:44] <ShadowKatStudios> Anway,
night
L164[07:25:53] ⇦
Quits: ShadowKatStudios
(~chatzilla@c211-31-42-102.rochd5.qld.optusnet.com.au) (Quit: and
maybe a robot to host the AI...)
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L170[08:18:21] <Kenny> eMgniPtnoD
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L187[10:08:40] <SpiritedDusty> hello
asie
L188[10:08:44] <asie> hey
L189[10:08:54] <asie> working on adding MJ
support to EnhancedPortals
L190[10:09:04] <SpiritedDusty>
enhancedportals?
L191[10:09:56] <asie> Yes, Enhanced
Portals 3
L192[10:10:02] <SpiritedDusty> whats
that?
L193[10:10:38] <SpiritedDusty> oh I just
looked it up on MCF
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L201[11:35:05] <asie> Sangar: our test
server crashed, i didn't manage to capture the full bug report as I
don't own the server, essentially after placing a computer case all
attempts of accessing and removing it failed
L202[11:35:14] <asie> and it complained
about a CacheError with assets/opencomputers/lua/rom oslt
L203[11:35:25] <asie> i'll check if my JAR
repacking magic works first, though
L204[11:35:47] <asie> it... does
L205[11:36:49]
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L206[11:36:50]
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L207[11:40:32] <Symmetryc> Wobbo:
Hey
L208[11:40:47] <Wobbo> Hey
L209[11:41:07] <Wobbo> I'm leaving already
actually :P so speak you later
L210[11:43:24] <Symmetryc> Lol okay
L211[11:43:25] <Symmetryc> Bye
L212[11:58:30]
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L215[12:20:30] <Kenny> anyone know whay
mod adds the stove to the game?
L216[12:21:30] <Kenny> nvm
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L220[12:44:02] <Sangar> asie: i'm afraid i
don't know where a CacheError could possibly come from, there's no
such thing in my entire classpath (i.e. including java and scala
runtimes) o.O
L221[12:44:12] <asie> it's from Google's
classes
L222[12:44:22] <asie> i'm going to paste
you what I know in a sec
L223[12:45:07] <asie> that wasn't a
CacheError, sorry, uh
L224[12:45:09] <SpiritedDusty> yay I fixed
my emulator. it was running extremely slow, now it runs 36x faster
:D
L225[12:45:09] <Sangar> thanks (the only
thing in googles stuff i find remotely like that is an
InvalidCacheLoadException)
L226[12:45:14] <asie> Yes, that
L227[12:45:24] <Sangar> ah, ok.
L228[12:45:31] <asie> 2014-02-17 18:31:07
[INFO] [Minecraft-Client] [CHAT] Please report this error: [See
console]
L229[12:45:31] <asie> 2014-02-17 18:31:07
[INFO] [Minecraft-Client] [CHAT]
com.google.common.cache.CacheLoader$InvalidCacheLoadException:
CacheLoader returned null for key
/home/mopack/mcma/Minecraft/mods/OpenComputers-MC1.6.4-dev138.jar:assets/opencomputers/lua/rom/.
L230[12:45:41] <asie> i have no more
information, sadly, because it's not my server and the admin is
AFK
L231[12:46:17] <Sangar> SpiritedDusty:
congratulations! no make it run exactly as fast as it would ingame
(by doing synchronized calls after all, and triggering them every
1/20th second :P)
L232[12:46:38] <SpiritedDusty> ._.
L233[12:46:51] <Sangar> asie: hmm ok,
thanks, that's probably something in the zip filesystem. i'll see
if i find anything suspicious.
L234[12:46:57] <SpiritedDusty> no such
thing as synchronous in JS x
L235[12:46:58] <SpiritedDusty> xD
L236[12:47:01] <asie> well, it might be a
bug in MCPC+
L237[12:47:19] <asie> but shouldn't
L238[12:47:20] ***
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L239[12:47:23] <SpiritedDusty> EVERYTHING
is async! so I have callbacks in callbacks in callbacks in
callbacks!
L240[12:47:24] <asie> everything looks
normal, the classpath is available, etc
L241[12:47:37] <asie> I believe it might
be an issue in "expecting something to be in cache but it not
being there"
L242[12:47:40] <Sangar> i might just have
to throw in some synchronization, i get the feeling mcpc+ does more
things threaded than normal mc
L243[12:47:40] <asie> in which case, more
try-catch!
L244[12:47:50] <asie> Yes, it uses
Spigot
L245[12:47:57] <asie> Spigot is a Bukkit
fork that heavily optimizes some aspects of Minecraft
L246[12:48:08] <SpiritedDusty> any idea
why scimark crashes in OC?
L247[12:48:08] <asie> making them a bit
more threaded, but only a bit
L248[12:48:25] <Sangar> i knwe that part,
i just wasn't sure about the threaded :D
L249[12:48:40] <Sangar> SpiritedDusty:
crashes how? timeout? then, well, because it takes too long
:P
L251[12:49:03] <SpiritedDusty> like right
when I hit enter in the shell, it loads says "Scimark blah
blah blah" then crashes the computer
L252[12:49:16] <SpiritedDusty> it didn't
even get to showing a single score
L253[12:49:24] <Sangar> i have one that's
40 builds older for testing, time to upgrade
L254[12:49:34] <asie> yeah
L255[12:49:37] <asie> MCPC+ updates
often
L256[12:49:45] <asie> as most mods
(especially the ones around FTB) refuse to fix things for it
L257[12:49:55] <asie> so MCPC+ fixes it
for them
L258[12:50:14] <Sangar> SpiritedDusty:
well, what's the exact error? :P
L259[12:50:34] <SpiritedDusty> there
wasn't an error, the screen just goes black and the computer shuts
off
L260[12:50:41] <Sangar> oh
L261[12:50:43] <Sangar> cool :X
L262[12:50:49] <Sangar> analyzer say
something?
L263[12:50:56] <SpiritedDusty> hm hold
on
L264[12:51:45] <Sangar> mcpc stuffs: yeah,
I'm aware, pretty much any mod i've followed the thread of more
closesly had that policy :P can't really blame them, since the
devenv where you can actually debug is plain forge, after
all.
L265[12:52:21] <asie> I know
L266[12:54:23] <SpiritedDusty> Sangar, too
long without yielding is what the analyzer says
L267[12:55:45] <Sangar> surprise! :P
though it *is* odd if that comes instantly. did you delete your
config when upgrading recently? the default value for the timeout
has been increased to 5 from 1 seconds because it was causing
"random" timeouts before. pretty sure scimark will take
longer than 5 secs and still crash for the same reason, but
still.
L268[12:58:01] <SpiritedDusty> I set the
time out to 10 just for the heck of it
L269[12:58:52] <SpiritedDusty> 10 seconds
isn't enough, i'll give it a minute
L270[12:59:52] <SpiritedDusty> wait do
configs update live or do I have to restart my client?
L271[13:01:51] <Sangar> you have to
restart
L272[13:02:10] <SpiritedDusty> dammit, OC
beats my emulator by 2 points
L273[13:02:23] <SpiritedDusty> in chrome
that is. but in firefox my emulator runs faster than ingame
L274[13:06:50] <Sangar> interesting. does
it do any file i/o / print stuff in timed sections? if not, the
firefox engine is pretty amazing - since oc runs on the c
implementation, after all :P
L275[13:08:00] <Vexatos> O:
L276[13:08:15] *
Vexatos wants Emluator as a program D:
L277[13:19:07] ***
JoshTheEnder|BackInTheEther is now known as
JoshTheEnder
L278[13:20:42] <SpiritedDusty> Vexatos, I
could turn it into a program but the program would just be a web
browser that links to the site
L279[13:23:07] ***
DinDontPing is now known as DinPingIfNeeded
L280[13:25:33] <Vexatos> Ok
L281[13:25:47] <Vexatos> Wouldn't matter
then
L282[13:25:55] <Vexatos> Just keep going
:D
L283[13:37:41] ⇦
Quits: Vexatos (~Vexatos@p5B2C007E.dip0.t-ipconnect.de) (Quit:
Greetings from Pastry Fork, Inc. ✔)
L284[13:48:04] <Wobbo> So here we are
again
L285[13:49:45] <Wobbo> SpiritedDusty: can
we test your emulator somewhere?
L286[13:51:10] <asie> Sangar: Any news on
the MCPC+ fixing?
L287[13:52:29] <Sangar> well, i've placed
a couple of computers and left the dim and came back a couple of
times (which is what seems most likely to trigger it if it's a
threading issue) and nothing breaks. i'll push it now.
L288[13:52:57] <Wobbo> MANPATH! :D
L289[13:53:45] <asie> whee
L290[13:53:52] <asie> that means I have
fixed all the bugs we found in about 20 minutes of testing
L291[13:54:41] <Wobbo> Well done ;)
L292[13:55:01] <Wobbo> Sangar, does the
latest devbuild have the environment bullshit I requested?
L293[13:55:37] <Sangar> setenv doesn't
check the type of the variable anymore, so it can be bool now, so i
think so
L294[13:55:51] <SpiritedDusty> Wobbo, my
emulator isn't done yet lol
L295[13:56:00] <SpiritedDusty> all it does
right now is run lua
L296[13:56:04] <Wobbo> but it will also
return false when the variable is set but nil?
L297[13:56:06] <SpiritedDusty> theres no
screen or input or any of that
L298[13:56:15] ***
DinPingIfNeeded is now known as Din
L299[13:57:17] <Sangar> Wobbo: as i said,
by convention one would have to set it to false to mean that. nil
will mean unset. i don't like having an extra table for tracking
'set' vars, because then itd take an extra function to actually
unset vars. which feels like a terrible amount of overhead.
L300[13:57:38] <Wobbo> Symmetryc, did you
check LinuxCraft or did you only respond to that thread?
L301[13:57:58] <Symmetryc> Wobbo: Only
responded, why?
L302[13:57:59] <asie> LinuxCraft?
L303[13:58:01] <Wobbo> Sangar, that is
unnecessary overhead indeed.
L304[13:58:21] <Wobbo> I am wondering if
it is just a Graphical Shell or if it really is something
L305[13:59:23] <Wobbo> Since there are
some good OSes out there(Leadlined OS, KAOS does also look good)
that have actual support for some low level features. Most are just
GUI's though.
L306[13:59:32] <asie> I was working on
uniccs with ComputerCraft
L307[13:59:38] <Wobbo> But OpenOS is good
enough for me :P
L308[13:59:43] <asie> it was an OS that
was supposed to be "threaded" and
"UNIX-like"
L309[13:59:48] <asie> but CC's limitations
made me hit a doorstop
L310[14:00:16] <Wobbo> asie: create a
process management system for OpenOS :P
L311[14:00:21] <asie> nah, too busy
modpacking
L312[14:00:25] <asie> releasing a new
version right now
L313[14:00:58] <asie> fixes about five or
so bugs we found
L314[14:01:06] <asie> and adds EP3 with
self-added MJ support
L315[14:03:17] <Symmetryc> Leadlined
OS
L316[14:03:18] <Symmetryc> meh
L317[14:03:37] <Wobbo> Sangar, what about
making setenv automatically set value to false if value ==
""
L318[14:03:41] <SpiritedDusty> Leadlined
OS looked pretty cool
L319[14:04:00] <Wobbo> It had piping and a
virtual filesystem
L320[14:04:13] <SpiritedDusty> I read
"piping" as "fapping"
L321[14:04:17] <Sangar> what about
ignoring nil and defining "" and 'NULL'? :P
L322[14:04:24] <Sangar> *as
L323[14:04:40] <Symmetryc> The developer
of Leadlined OS lacks experience
L324[14:05:04] <SpiritedDusty> experience
in what?
L325[14:05:11] <Symmetryc> There are many
areas where things can be simplified with looping
L326[14:05:13] <Wobbo> As long as getenv
returns 'NULL' for every value that isn't defined? :P
L327[14:05:26] <Symmetryc> There are
essentially duplicates of functions
L328[14:05:32] <Symmetryc> With like two
things changed
L329[14:05:34] <Sangar> what about
ignoring that rule altogether? >_> it's fairly unlikely we'll
reach full posix anyway (not without the shell getting n times
bigger than the rest of the os anyway)
L330[14:05:53] <Wobbo> Sangar, but I
almost finessed it!
L331[14:05:58] <Wobbo> *finished
L332[14:06:05] <Wobbo> I only haven't
tested it yet
L333[14:06:25] <Wobbo> But in theory it
works :P
L334[14:06:27] <Sangar> nested ${} stuff
doesn't work, though, or did you add that?
L335[14:06:40] <Sangar> theory is great
:D
L337[14:06:53] <Wobbo> you mean in ${
hello$[BYE}}?
L338[14:07:40] <Sangar> "While
processing the characters, if instances of expansions or quoting
are found nested within the substitution, the shell shall
recursively process them in the manner specified for the construct
that is found."
L340[14:08:19] <Wobbo> Damn… But I can fix
that as well
L341[14:09:02] <Symmetryc> SpiritedDusty:
Hmm, how do I get the score?
L342[14:09:09] <Symmetryc> I have the JS
Console open
L343[14:09:14] <SpiritedDusty> it should
just show
L344[14:09:23] <Symmetryc> Lua SciMark
2010-12-10 based on SciMark 2.0a. Copyright (C) 2006-2010 Mike
Pall. VM876:113 VM876:113 FFT 3.27 [1024] VM876:113 SOR 7.47 [100]
VM876:113 MC 1.85 VM876:113 SPARSE 4.31 [1000, 5000] VM876:113 LU
4.98 [100] VM876:113 VM876:113 SciMark 4.38 [small problem
sizes]
L345[14:09:26] <Symmetryc> That's what I
get
L346[14:09:28] <Wobbo> Sangar, that is a
rephrase of something that is said earlier, that is what the ignore
does
L347[14:09:49] <SpiritedDusty> the last
number, 4.38
L348[14:09:52] <Sangar> ok?
L349[14:09:56] <SpiritedDusty> what
browser are you on?
L350[14:09:58] <Wobbo> [Log] Lua SciMark
2010-12-10 based on SciMark 2.0a. Copyright (C) 2006-2010 Mike
Pall.
L351[14:10:06] ⇦
Quits: Wobbo (~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl) (Remote
host closed the connection)
L352[14:10:20]
⇨ Joins: Wobbo
(~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl)
L353[14:10:21]
zsh sets mode: +v on Wobbo
L354[14:10:33] <Symmetryc> Chrome'
L355[14:10:50] <SpiritedDusty> hm I'm
getting 8.10. not sure why yours is so low
L356[14:10:57] <Wobbo> SpiritedDusty:
[Log] SciMark 2.26 [small problem sizes]
L357[14:11:22] <SpiritedDusty> OC gets
about 9.7
L358[14:11:42] <SpiritedDusty> Wobbo what
browser are you on?
L359[14:11:50] <Wobbo> Safari
L360[14:11:56] <SpiritedDusty> OS?
L361[14:12:10] <Wobbo> Make an educated
guess :P
L362[14:12:18] <SpiritedDusty> uh
Mac?
L363[14:12:31] <Wobbo> yep
L364[14:12:37] <Sangar> Wobbo: also, we
probably should pull the method "to the front" instead of
the current tokenizer, to avoid the code duplication that's going
on with text.tokenize now? and make it parse the pipes and all that
jazz. so basically make the expand vars into the new
'parseCommands' or so?
L365[14:12:43] <Kenny> Dusty, I can't even
get it with Firefox on Win7
L366[14:12:55] <SpiritedDusty> Kenny,
whats it say?
L367[14:12:56] <asie> I really need to
learn Scala
L368[14:13:09] <Wobbo> Sangar, that sounds
like a great idea
L369[14:13:16] <Kenny> nothing, Firefox
keeps asking about stopping the script
L370[14:13:29] <SpiritedDusty> oh, yeah
firefox has weird issues like that..
L371[14:13:38] <SpiritedDusty> there
should be a box about ignoring the message
L372[14:13:44] <Wobbo> Anyway, Sangar, you
can simply create a stack that keeps track of all the { that you
found and matches all them against }
L373[14:14:06] <Sangar> yeah. i was
thinking of writing it as a state machine :P
L374[14:14:36] <SpiritedDusty> firefox
runs Lua faster than chrome for whatever reason
L375[14:14:36] <Wobbo> This is
OpenComputers, it has persistence, and a shell that can function as
a Turing Machine :P
L376[14:14:44] <asie> SpiritedDusty:
Firefox's JS engine is sometimes faster
L377[14:14:50] <Sangar> but i think it
makes more sense for you to add those changes, since you already
know what's going on ;)
L378[14:14:54] <SpiritedDusty> I guess
so
L379[14:15:05] <Wobbo> When I get the
time, I will :P
L380[14:15:15] <Wobbo> I wanted to revise
the whole tokeniser anyway
L381[14:15:28] <Sangar> sure, whenever you
have the time :)
L382[14:15:32] <Symmetryc> Wobbo, what
language is the tokenizer for ?
L383[14:15:54] <Wobbo> Symmetryc: We are
giving the shell some love ;)
L384[14:16:04] <Kenny> Dusty, just keeps
cycling without displaying anything
L385[14:16:17] <SpiritedDusty> it should
show up in the JS console
L386[14:16:21] <Symmetryc> Wobbo: Still
not sure what you're talking about...?
L387[14:16:31] <Wobbo> The shell, the
command line
L388[14:16:42] <Wobbo> Do you normally run
windows or Linux/ Mac?
L389[14:17:25] <Symmetryc> Wobbo: I know
that, but what does it have to do with writing a tokenizer?
L390[14:17:37] <Symmetryc> Or is this for
some regex type thing
L391[14:17:46] <Wobbo> You have to
tokenise everything for piping and variable expansion
L392[14:18:21] <Wobbo> and alias
substitution
L393[14:18:34] <Wobbo> And shell
commands
L394[14:19:14] <Sangar> i'll make
text.tokenize keep the quote / escape chars as a stopgap measure.
due to the expandVars postprocessing that doesn't change things
behaviorwise, anyway afaict.
L395[14:19:17] <Symmetryc> Wait you're
talking about OC, right?
L396[14:19:32] <Wobbo> Yep
L397[14:19:45] <Wobbo> OC has piping and
variable expansion
L398[14:19:54] <Symmetryc> Does what
you're saying apply to CC in any way shape or form?
L399[14:20:11] <Wobbo> Nope, because CC's
shell is a lot simpeler
L400[14:20:20] <Symmetryc> Ah okay
L401[14:20:38] <Symmetryc> I haven't
actually used OC in person, only looked at
wiki/code/documentation
L402[14:20:38] <Wobbo> Although you could
port OC's shell to CC of course
L403[14:20:58] <Wobbo> You should really
give it a try, it is a lot of fun to play around with :)
L404[14:21:14] <Symmetryc> meh
L405[14:21:57] <Symmetryc> Perhaps I'll do
it later
L406[14:22:03] <Wobbo> It is way more
advanced than CC, but also has more dependencies to satisfy.
L407[14:22:14] <Symmetryc> In what ways is
it more advanced?
L408[14:22:58] *
Kenny laughs at that question :)
L409[14:23:16] <Symmetryc> :P
L410[14:23:18] <Kenny> evry way possible
hehe
L411[14:23:20] <Wobbo> It is more like a
real computer system. The shell has support for piping, the package
module is more flexible than os.loadAPI(it does the same as your
docile actually, but saves the result)
L412[14:23:38] <Wobbo> It has persistence,
so your computers stay on, even on redstone in motion
machines
L413[14:24:31] <Wobbo> You can easily
transport filesystems, since they ar eon separate disks, by
definition
L414[14:25:03] <SpiritedDusty> Sangar, for
component.get does the address is compared to the first three
characters right?
L415[14:25:09] <Wobbo> You can build event
listeners
L416[14:25:29] ⇦
Quits: Din (~DinFer@92.36.245.150) (Quit: CYA LATER LOOSERS !!!!!
ME GONNA GO DO SWAGSTUFFS)
L417[14:25:48] <Wobbo> io redirection from
a program is easier, since each program has its own
stdin/sdtout
L418[14:25:59] <Symmetryc> I'm not really
interested in the stuff regarding the overworld (the actual MC
world), but rather the stuff in the computers
L419[14:26:06] <Sangar> it returns the
first component address that starts with the specified chars.
L420[14:26:15] <Symmetryc> How does the
event system work?
L421[14:26:15] <SpiritedDusty> oh ok
L422[14:26:35] <SpiritedDusty>
event.pushSignal('your_evnet_name', 'your', 'arguments',
1234)
L423[14:26:37] <Wobbo> event.pull to
simply wait for an event, or event.listen to build an event
listener
L424[14:26:51] <Wobbo> wasn't it
computer.pushSignal?
L425[14:26:55] <SpiritedDusty> ohr
ight
L426[14:26:59] <SpiritedDusty> its
computer.pushSignal
L427[14:26:59] <SpiritedDusty> my
bad
L428[14:27:02] ***
manmaed|AFK is now known as manmaed
L429[14:27:44] <Symmetryc> Hmm, what are
the graphical differences?
L430[14:27:50] <Sangar> events are
basically broadcasted (as in: distributed to registered listeners)
signals, where signals are what's called event in cc
L431[14:27:56] <Symmetryc> Does it support
pixel manipulation? Unicode?
L432[14:28:02] <Wobbo> Unicode yes
L433[14:28:22] <Wobbo> Pixel manipulation,
no, but you can set the resolution on a screen to have smaller
letters.
L434[14:28:41] <Symmetryc> Ah, so like
what x by y would the smallest resolution be?
L435[14:28:56] <SpiritedDusty> don't you
mean largest resolution?
L436[14:29:02] <Wobbo> I don't know, maybe
Sangar knows
L437[14:29:04] <Sangar> unicode addendum:
on the text level yes, rendering is restricted to codepage 437 or
whatsitcalled because it still uses a texture for the font (and
that texture contains the chars for that codepage). though that may
change in the future.
L438[14:29:31] <Vooloo> Sangar: why is the
printing of text on the monitor not instant?
L439[14:29:35] <Sangar> minimum resolution
ix 1x1 :P
L440[14:29:56] <SpiritedDusty> what if you
set the resolution to math.huge?
L441[14:30:03] <Symmetryc> Yeah I meant
smallest char size, not resolution :P
L442[14:30:09] <Sangar> max resolution
depends on screen and gpu tier
L443[14:30:32] <Symmetryc> Consider the
best possible resources
L444[14:30:33] <SpiritedDusty> I believe
160x50 is the max
L445[14:30:40] <Symmetryc> Wow, nice
L446[14:30:41] <Sangar> Vooloo: to limit
network load, since the changes have to be sent to clients from the
server.
L447[14:30:50] <Symmetryc> And the colors
are the same as CC, correct?
L448[14:30:53] ***
prasselpikachu is now known as prassel|off
L449[14:31:06] <Wobbo> They start at
zero
L451[14:31:35] <Symmetryc> No, I mean the
colors that can be displayed, not the format for which they are
stored :P
L452[14:31:49] <Sangar> 1, 4 and 8
bit
L453[14:31:51] <Wobbo> Check Spiriteds
link :P
L454[14:32:42] <Sangar> so with a tier 3
screen and gpu you have 256 colors, packed as 3.3.2
L455[14:33:18] <Sangar> the colors api has
nothing to do with the colors the screens can display :P
L456[14:33:18] <SpiritedDusty> 256 coors?
o_O
L457[14:33:26] <Symmetryc> Hmm, so it
would appear as a superset of CC, quite impressive
L458[14:33:38] <Symmetryc> I was under the
impression that they both lacked features from one another
L459[14:34:09] <SpiritedDusty> first thing
that cought my attention in OC are persistable computers
L461[14:34:29] <SpiritedDusty> online
realtime multiplayer games in OC!
L462[14:34:58] <Wobbo> The first thing
that caught my attention was the POSIXness of OpenOS
L463[14:36:39] <Symmetryc> Does it use
LuaC or LuaJIT?
L464[14:36:47] <Wobbo> LuaC
L465[14:37:10] <Symmetryc> I'll try it out
later today
L466[14:37:50] <Wobbo> You go do that,
then I go to sleep
L467[14:38:07] <Wobbo> So long! And thanks
for all the fish!
L468[14:38:25] <Kenny> l8r
L469[14:38:27] <Symmetryc> Has someone
created a CC <---> OC library so that we can use CC programs
in OC for the time being?
L470[14:38:29] <Symmetryc> Bye :)
L471[14:39:07] <Wobbo> Symmetryc, it is on
my miles long to do list :P So just create it yourself
L472[14:39:10] ⇦
Quits: Wobbo (~Wobbo@5ED58A7C.cm-7-6c.dynamic.ziggo.nl) (Quit:
Wobbo)
L473[14:39:19] <Symmetryc> I'll try
to
L474[14:41:49] <Symmetryc> Is there an OC
Sublime extension yet?
L475[14:42:22] <Symmetryc> Or do most
people just program within OC itself?
L476[14:43:39] <Kenny> i write them in
NotePad ++ but have them svae in the folder so i can test them
immediately
L477[14:43:45] <Kenny> save*
L478[14:43:48] <Sangar> there isn't as far
as i'm aware. personally, i just use the normal lua preset.
L479[14:45:07] <Kenny> time to run some
cops off the road hehe
L480[14:45:12] ***
Kenny is now known as Kenny|PlayingNFS
L481[14:52:49] ⇦
Quits: asie (~textual@078088168214.elblag.vectranet.pl) (Quit: I'll
probably come back in either 20 minutes or 8 hours.)
L482[14:58:49] <Vooloo> does anyone want
to do a somewhat advanced project with railcraft? :P a terminal
where you select your destination in a list, and you get a ticket
dispensed to you. each ticket would be in it's own chest, or maybe
same chest if OC can figure out which ticket is the right
one.
L483[15:13:22] <SpiritedDusty> Sangar, is
it possible for OC to use luajit?
L484[15:13:36] <Sangar> not while keeping
persistence
L485[15:13:50] <Sangar> otherwise i'd be
using it ;)
L486[15:14:17] <SpiritedDusty> oh
L487[15:16:00] <SpiritedDusty> imagine how
fast OC would be with luajit lol
L488[15:17:38] <Sangar> the limiting
factor in most programs will be synchronized component calls, so I
doubt it'd make much of a difference ;)
L489[15:22:02]
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L490[15:49:16] ⇦
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Yui <3)
L491[15:54:19] ⇦
Quits: Symmetryc
(webchat@pool-71-99-213-24.tampfl.fios.verizon.net) (Quit: Web
client closed)
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Yui <3)
L494[16:12:44] ***
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L500[17:06:27] ***
Kenny|PlayingNFS is now known as Kenny
L501[17:07:31] <Kenny> JZTech101: wake up,
boy
L502[17:09:19] *
Kenny DiNozzo's JZTech101
L503[17:09:38] <JZTech101> Kenny:
sup?
L504[17:09:50] <Kenny> you need to add one
more mod to the pack
L505[17:09:57] <JZTech101> which is?
L506[17:09:58] <Kenny> Carpenter's
Blocks
L507[17:10:03] <JZTech101> its there
L508[17:10:07] <JZTech101> just
option
L509[17:10:10] <JZTech101> optional*
L510[17:10:13] <JZTech101> aka
.disabled
L511[17:10:17] <Kenny> on his MCF op he
states it is ok
L512[17:10:25] <JZTech101> I know. Its
there lol
L513[17:10:29] <JZTech101> Its just an
optional mod
L514[17:10:51] <Kenny> what about Mr
Crayfish's Furniture Mod?
L515[17:11:28] <JZTech101> no. Why do you
need it?
L516[17:11:35] <Kenny> that one adds some
cool items for aesthetic lok=oks
L517[17:11:38] <JZTech101> Bibliocraft
adds chairs and tables
L518[17:12:02] <Kenny> this one adds
stoves and refrigerators that work hehe
L519[17:12:19] <JZTech101> Agriculture
adds some kitch like supplies
L520[17:12:34] <Kenny> let me check into
it further. would have to get perms for the Furniture Mod
L521[17:13:36] <Kenny> but it doesn't add
a stove that lets you cook multiple food items at once
L522[17:14:06] <Kenny> like steaks in one
slot, chops in another, bread in a 3rd
L523[17:14:18] <Kenny> and requires no
fuel hehe
L524[17:14:23] <JZTech101> True. But a
Mekanism factory could easily do that
L525[17:14:35] <Kenny> you going to put
a
L526[17:14:37] <JZTech101> oh puh lease.
Energy gen is a joke. Especially in this pack lol
L527[17:14:48] <Kenny> Mechanism factory
in your house
L528[17:14:54] <JZTech101> ofc
L529[17:14:57] <JZTech101> it allows for
3x ores
L530[17:14:59] <JZTech101> :D
L531[17:15:25] <JZTech101> (5x if you care
enough to make something that huge)
L532[17:15:28] <Kenny> you would put a
mechanism facory in your house just to cook your food
L533[17:15:38] <JZTech101> its a single
block
L534[17:15:41] <JZTech101> so I don't see
why not
L535[17:16:04] <Kenny> check out the
Furniture Mod, you'll see what i mean. he has pics of all the items
in the op
L536[17:16:43] <Kenny> also your Mechanism
is out of date
L537[17:16:52] <JZTech101> I've seen it.
Last time I saw it was unpolished as hell
L538[17:16:52] <Kenny> it's now
6.0.1
L539[17:17:05] <JZTech101> Kenny: I know.
I updated it lol
L540[17:17:08] <JZTech101> I'll update the
dropbox now
L541[17:17:12] <JZTech101> along with
TC4.1 :>
L542[17:19:12] <JZTech101> Kenny: done
:3
L543[17:21:26] <Kenny> i'll get it after
bit. got dinner going right now
L544[17:21:37] <JZTech101> k
L545[17:24:13] ***
Kenny is now known as Kenny|AFK
L546[17:48:00] ***
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L547[17:54:28] ***
Biohazard is now known as `
L548[18:03:20] <JZTech101> shit.
L549[18:03:29] <JZTech101> I forgot to
disable RC's stupid hidden block
L550[18:13:25] <Ir7_o> ... i am back...
like anyone cares tho.
L551[18:28:59] ⇦
Parts: Stary2001 (~Stary2001@khonsu.stary2001.co.uk)
())
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L553[18:58:12] ***
JoshTheEnder is now known as
JoshTheEnder|BackInTheEther
L554[19:12:10] <SpiritedDusty> Ir7_o I
care that your back :D
L555[19:32:47] <Vooloo> how hard to port
CC code?
L556[19:33:51] <SpiritedDusty> Vooloo,
what do you mean? to OC?
L557[20:14:33] <Kenny|AFK> hey Ir7_o, been
getting caught up in my tv show, didn't realize you had come back.
Glad to see you are :)
L558[20:14:50] <Vooloo> SpiritedDusty:
yeah
L559[20:15:07] <Kenny|AFK> Vooloo, depends
on how big the code is
L560[20:15:10] <SpiritedDusty> shouldn't
be too hard to port, unless your doing stuff with setfenv
L561[20:15:55] <Vooloo> OC uses
term.write() etc. too?
L562[20:16:26] <Kenny|AFK> it should. i
know it uses term.read()
L563[20:18:47] <SpiritedDusty> Sangar, are
primary components set automatically? or do you have to manually
set it?
L564[20:18:57] <mallrat208> The biggest
difference I've seen is peripheral stuff
L565[20:19:41] <Kenny|AFK> that and the
need to have the 'require' statement at the beginning
L566[20:19:55] <SpiritedDusty>
require('all the things')
L567[20:21:51] <Kenny|AFK> i've gotten to
doing that automatically, Dusty hehe
L568[20:31:18]
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L569[20:31:40] <Symmetryc> Hello
L570[20:31:42] <Symmetryc> What's
up?
L571[20:36:52] <Kenny|AFK> everything that
ain't down :P
L572[20:38:16] <Symmetryc> >.>
L573[20:38:50] <Symmetryc> Does someone
have an OOP lib that supports multiple inheritance?
L574[20:50:41] <Kenny|AFK> my programming
isn' that advanced
L575[20:50:49] <Kenny|AFK> isn't*
L576[20:51:07] <Symmetryc> Um
L577[20:51:14] <Symmetryc> Okay :P
L578[20:54:34] <Kenny|AFK> i'm porting
over some CC programs to OC :P
L579[20:54:59] <Symmetryc> Why not just
make a porter lib?
L580[20:55:09] <Symmetryc> So that you
don't have to go through every CC program
L581[20:55:20] <Kenny|AFK> beyond my
programming ability
L582[20:55:53] <Kenny|AFK> i've only been
programming in lua about a week and a half :P
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L596[23:58:54] <ShadowKatStudios>
Afternoon o/
L597[23:59:02] <asie> hey