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L1[01:57:21] ⇦
Quits: immibis (immibis!~immibis@x2f7f35a.dyn.telefonica.de) (Ping
timeout: 204 seconds)
L2[02:00:04] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20200419 mappings to Forge Maven.
L3[02:00:08] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20200419-1.15.1.zip
(mappings = "snapshot_20200419" in build.gradle).
L4[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L5[02:10:07] ⇨
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L6[03:20:19] ⇦
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(Backslash!~Backslash@d137-186-220-152.abhsia.telus.net) (Read
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L7[03:46:17] ⇦
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L18[07:58:30] <hanetzer> so question. If
you wanted to ensure a certain 'class' of item/block are grouped
together in the creative menus in 1.15, how would you go about
it?
L19[09:18:46] ⇨
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L25[10:24:52] ⇦
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L30[11:02:35] <Josh_> Hi, I'm trying to run
a forge server, however I have a weird issue. After no players have
been on for a while (1+ hours), and a player tries to login, the
server hangs (debug shows tick.entities.blockEntities is taking far
too long) - it will eventually skip ticks and catch up, allowing
the player to log in again and it works absolutely fine, lag free.
It only hangs and does this after a period of having no
player
L31[11:02:35] <Josh_> s on the server. Does
anyone have any ideas as to why? Thanks
L32[11:29:51] ⇦
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L33[11:52:27] ⇦
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L34[12:09:03] ⇦
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http://quassel-irc.org - Chat comfortably.
Anywhere.)
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L47[15:52:10] ***
RichardG_ is now known as RichardG
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L49[17:58:13] ⇨
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L54[23:12:55] ⇦
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(RichardG!~user@2804:14d:5ccf:8132:8084:ffcc:3c75:5f7a) (Remote
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L56[23:14:08]
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