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L2[02:00:04] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20190915 mappings to Forge Maven.
L3[02:00:08] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20190915-1.14.3.zip (mappings = "snapshot_20190915" in build.gradle).
L4[02:00:19] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~03:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L15[09:43:39] <Cuby96> Hi there, having a question with hosting a lan world with my modded minecraft, i host it via LAN, i port forward it via my router, he can connect just fine but somehow he constantly gets the message he is missing mods (even though he has them in his folder) or he gets a disconnect. what could be the reason for that?
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L20[11:30:08] <TomyLobo> We're trying to switch the terrain generator from DEFAULT to RTG. So what we did was send all our stuff to the nether and the plan was to switch the map gen and delete the overworld
L21[11:30:29] <TomyLobo> switching it via server.properties didn't work (still the same map gen)
L22[11:30:56] <TomyLobo> so next attempt was generating a new map and transplanting DIM-1 to it
L23[11:31:21] <TomyLobo> this is the result, block id map mismatches: https://steamuserimages-a.akamaihd.net/ugc/773979528319620708/2D770BB61B0E13AFEDE6200BBD1B33BAED213067/
L24[11:32:45] <TomyLobo> any advice on regenerating the overworld with a new terrain generator (and possibly a new seed) while keeping the nether intact (optionally regenerate the nether later, once we moved our stuff back to the overworld)?
L25[11:35:35] <ForgeDiscord> <pupnewfster> been a while since I messed with stuff like that, but I think if you open the level.dat file in something like NBTExplorer you can probably change the world "type" or generator there. Given I think that is probably why changing it in server.properties didn't take effect it is cached in the level.dat. Then any chunks outside where you have things should switch over (or if you just delete the saved data for the
L26[11:35:36] <ForgeDiscord> overworld afterwards all chunks should match it)
L27[11:36:03] <TomyLobo> so both the blockid and the level type seem to be in level.dat
L28[11:36:19] <TomyLobo> looks like i have no choice but to modify that then
L29[11:36:41] <TomyLobo> i suppose i can change the world seed there as well?
L30[11:36:49] <ForgeDiscord> <pupnewfster> should be able to
L31[11:36:55] <TomyLobo> ok
L32[11:37:13] <Cuby96> Hi there, having a question with hosting a lan world with my modded minecraft, i host it via LAN, i port forward it via my router, he can connect just fine but somehow he constantly gets the message he is missing mods (even though he has them in his folder) or he gets a disconnect. what could be the reason for that?
L33[11:37:50] <ForgeDiscord> <pupnewfster> (I would look at the other level you tried to generate from scratch to see the saved level type in it, given it might be different internally than what they have you set the server.properties to)
L34[11:38:18] <ForgeDiscord> <TomyLobo> yeah i'll probably take the seed too
L35[11:38:21] <ForgeDiscord> <TomyLobo> good idea
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L37[11:43:46] <ForgeDiscord> <TomyLobo> @pupnewfster so does this sound like it could work to you? 1. restore old map backup 2. take generator type and seed from newly generated level.dat and place it into the old map 3. delete "world/region" subdirectory
L38[11:44:44] <ForgeDiscord> <pupnewfster> probably, (tbh you don't even need to copy the seed unless you want a specific seed)
L39[11:44:54] <ForgeDiscord> <pupnewfster> also ofc keep a backup of the map in case something goes wrong
L40[11:45:30] <ForgeDiscord> <TomyLobo> yeah we found a good seed already and want to keep it
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