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L2[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20190329 mappings to Forge Maven.
L3[02:00:19] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20190329-1.13.2.zip (mappings = "snapshot_20190329" in build.gradle).
L4[02:00:37] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L46[14:51:53] <rockhopper> Forums are down so I can't do my homework on searching. How can I get a block's texture from the server side?
L47[14:52:45] <rockhopper> My first attempt at 'Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getTexture(blockState);' fails because that's client-side.
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L50[15:10:08] <simon816> server doesn't use textures
L51[15:10:31] <simon816> all rendering code is client side
L52[15:10:31] <rockhopper> Thanks Simon, actually working through this one on Discord atm.
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L71[21:23:12] <rockhopper> In case anyone was still lurking here, I'm still dealing with issues trying to get the pixel information backing a TextureSpriteAtlas.
L72[21:24:03] <rockhopper> My issue is that every time I try to use GL11.glReadPixels to get the pixel information of the sprite, it only reads my screen. I have no idea how to get the pixel information for a Sprite.
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