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L2[02:00:04] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20181015 mappings to Forge Maven.
L3[02:00:08] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20181015-1.13.1.zip (mappings = "snapshot_20181015" in build.gradle).
L4[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L6[02:34:23] <ForgeDiscord> <PanSzelescik> New snapshot!
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L42[10:53:27] <ChrisLane> Returning true for onBlockStartBreak() causes a block to be invisible to the client if it was hit in creative mode
L43[10:53:56] <ChrisLane> How can I schedule an update to make the block visible to the client again?
L44[10:54:11] <ChrisLane> No luck with scheduleBlockUpdate :/
L45[10:58:30] <gigaherz> you want the client to "learn" that the block changed, right?
L46[10:58:44] <gigaherz> you'd want to use notifyBlockUpdate(oldState, newState, 3);
L47[11:07:44] <ChrisLane> gigaherz: Hmm so I'd have to create a new state for oldstate since it technically never changed
L48[11:08:27] <ChrisLane> Wait nope, using the same state for oldState and newState worked
L49[11:08:30] <ChrisLane> Thanks!
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L81[16:11:56] <Yavin7> Hey, I'm having a problem with providing a custom model to an Item I'm trying to program, and am looking for some help, as I cannot for the life of me figure it out. The mod can be found at https://github.com/Yavin7/FindYourWay and the crash can be found at https://pastebin.com/ZpQRvRZG .
L82[16:12:02] <Yavin7> Any help would be really appreciated!
L83[16:12:02] <Yavin7> <Yavin7> The mod is intended to provide several compasses to vanilla structures, including Strongholds (only one implemented currently, while I try to get rendering to work), and I'm not sure what I'm doing wrong.
L84[16:13:40] <ForgeDiscord> <xXEclipseLoverXx> the code on github is not up to date
L85[16:14:12] <Yavin7> Is it not?
L86[16:14:25] <ForgeDiscord> <Ralex> "net.yseven.endercompass"
L87[16:14:29] <ForgeDiscord> <Ralex> not even close to "findyourway"
L88[16:14:59] <ForgeDiscord> <Ralex> and an "ItemEnderCompass"doesn't even exist
L89[16:15:20] <ForgeDiscord> <xXEclipseLoverXx> also, see this: https://stackoverflow.com/questions/218384/what-is-a-nullpointerexception-and-how-do-i-fix-it
L90[16:15:22] <Yavin7> where are you seeing that? I uploaded everything about an hour ago
L91[16:15:35] <ForgeDiscord> <Ralex> https://pastebin.com/ZpQRvRZG
L92[16:15:37] <ForgeDiscord> <Ralex> your stacktrace
L93[16:15:45] <ForgeDiscord> <Ralex> https://github.com/Yavin7/FindYourWay your code
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L95[16:17:54] <Yavin7> OK. I need to update the mcmod.info to fix the stacktrace, but I'm not even sure where it is finding that item, if it's not in the code
L96[16:18:07] <Yavin7> (I changed names early in development)
L97[16:18:21] <ForgeDiscord> <Ralex> your mcmod.info isn't going to matter in that
L98[16:18:23] <ForgeDiscord> <Ralex> that's compiled code
L99[16:18:32] <ForgeDiscord> <Ralex> your jar in the server is not the same as the code on github at all
L100[16:18:51] <ForgeDiscord> <Ralex> if you built your code right now that's on github, you will not get whatever jar your server has
L101[16:21:25] <Yavin7> Sorry, I'm not even sure where that's being found, because my code doesn't reference any ItemEnderCompass at all
L102[16:21:37] <Yavin7> I don't have that file in my workspace
L103[16:21:57] <ForgeDiscord> <Ralex> your server is blowing up on that mod
L104[16:22:16] <Yavin7> OK. Thanks for giving me a place to start looking
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L108[17:07:53] <Yavin7> So my mod name in my core mod file is different than what is generating when I run runClient, and the old name and I cannot find any reference in my files for the old name. Is there any way to verify my current build is running the code I'm showing in IntelliJ?
L109[17:09:44] <ForgeDiscord> <therealfarfetchd> put a println statement in your mod's preInit or anywhere that should definitely get called and look for the message when you start the game lol
L110[17:11:16] <Yavin7> Trying that now
L111[17:14:00] <Yavin7> My build directory had the old mod title and data savved as a second mod, which was really causing my confusion
L112[17:15:31] <ForgeDiscord> <therealfarfetchd> the build directory is not relevant to running the game through the IDE, only for gradle although I do think it uses some files from there, not sure. Not mod related files, at least
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L114[17:16:37] <Yavin7> I don't know how, but build/classes had a copy of the old mod, and they were being build into the game
L115[17:17:14] <Yavin7> built*
L116[17:17:42] <ForgeDiscord> <therealfarfetchd> you can also set a breakpoint somewhere to test
L117[17:18:34] <ForgeDiscord> <therealfarfetchd> again, anything in the build folder that's mod related is not used when you run the game, only when you build it
L118[17:18:43] <ForgeDiscord> <therealfarfetchd> except
L119[17:18:46] <ForgeDiscord> <therealfarfetchd> wait
L120[17:18:52] <ForgeDiscord> <therealfarfetchd> how do you run the game?
L121[17:19:10] <Yavin7> The grandle 'runClient' command on the right of IntelliJ
L122[17:19:19] <ForgeDiscord> <therealfarfetchd> ahh
L123[17:19:21] <ForgeDiscord> <therealfarfetchd> yeah don't do that
L124[17:19:27] <ForgeDiscord> <therealfarfetchd> it's slow af
L125[17:19:33] <ForgeDiscord> <therealfarfetchd> to compile, I mean
L126[17:19:38] <Yavin7> OK, how am I supposed to do it?
L127[17:19:47] <ForgeDiscord> <therealfarfetchd> and doesn't use your IDEs compiler
L128[17:20:00] <ForgeDiscord> <therealfarfetchd> run genIntellijRuns and then use the "Minecraft Client" run configuration
L129[17:20:22] <Yavin7> OK. Thanks
L130[17:23:53] <Yavin7> Yeah, much faster
L131[17:27:45] <ForgeDiscord> <therealfarfetchd> but does it use your new code now? :P
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L134[18:12:24] <Yavin7> Yes
L135[18:12:29] <Yavin7> lol
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