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L5[02:00:04] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180811 mappings to Forge Maven.
L6[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180811-1.12.zip (mappings = "snapshot_20180811" in build.gradle).
L7[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L8[02:00:22] <ForgeDiscord> Command sent by 0x22
L9[02:00:23] <ForgeDiscord> !
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L12[02:22:20] <ForgeDiscord> <Abastro> New Snapshot!
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L18[06:14:27] <merkatorix> Is there a proposed date for minecraft forge 1.13 being released?
L19[06:14:52] <nessie> not soon:tm:
L20[06:16:28] <merkatorix> Is there major work to do?
L21[06:16:42] <merkatorix> So is it 4 weeks + ?
L22[06:17:40] <ForgeDiscord> <Nightenom> approximately turn of the year I would say
L23[06:18:33] <merkatorix> There won't be a forge version for the current minecraft version for 4 month?
L24[06:19:18] <merkatorix> I meant forge for minecraft 1.13
L25[06:19:44] <merkatorix> It sounds as if the whole API got turned over, if it is going to take that long.
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L27[06:37:46] <realfarfetchd> They're going through every part of the API and check if it is still needed/what can be improved. (or at least something like that)
L28[06:37:52] <realfarfetchd> So yeah, it's going to take a while
L29[06:39:05] <gigaherz> merkatorix: if you are a player, consider that they said 1.14 may be out before 1.13 forge is stable and ready to play with
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L31[06:39:29] <gigaherz> if you are a modder, then early alpha versions may start within a few weeks
L32[06:39:33] <gigaherz> but when I say "early alpha"
L33[06:39:38] <gigaherz> I mean it won't be usable for modding
L34[06:40:06] <gigaherz> Lex asked us to begin porting our mods, so that we can identify the parts that need replacing, or went missing by mistake
L35[06:48:09] <merkatorix> Ah, damn. I thought it would me more or less just recompiling. :/
L36[06:48:56] <merkatorix> But by saying they won't be usable for modding, you mean not to use them for mods, but you could program a mod?
L37[06:49:14] <merkatorix> So it is probably highly instable, but it kind of works?
L38[06:51:50] <gigaherz> I mean it will be missing things all over the place
L39[06:52:02] <gigaherz> it will crash often ,etc
L40[06:52:30] <gigaherz> so only the most basic mods will be compilable using the early alphas
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L56[11:09:42] <merkatorix> How are the chances old mods are relatively compatible? I
L57[11:09:58] <merkatorix> I mean as long the concept doesn't change it should be high, shouldn't it?
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L59[11:10:46] <ben_mkiv> compatible to what? using 1.7.10 mods in 1.10 for example?
L60[11:11:01] <ben_mkiv> the concept of forge changed, so there has to be changed a lot
L61[11:11:17] <merkatorix> I mean between 1.12 and 1.13
L62[11:11:30] <ben_mkiv> 1.13 forge will be different from 1.12, too
L63[11:11:52] <ben_mkiv> and isnt even released or close to done yet from what i know
L64[11:12:09] <ben_mkiv> just play 1.12.2 everything exists as mods -.-
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L66[11:13:59] <merkatorix> So if I want do program a mod, it won't make sense to start it at 1.12 and port it and I should wait till 1.13, because it will be that different?
L67[11:14:18] <MCenderdragon> 1.13 minecraft wrecks alot of concepts
L68[11:15:19] <MCenderdragon> so it more like alot of help and stability (1.12) vs completly new stuff for every one and you have to wait atleast 6 month (1.13)
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L70[11:17:29] <ben_mkiv> imho it aint wrong to start with 1.12 now
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L72[11:21:14] <ForgeDiscord> <TechnicianLP> during the fap they said 1.12 will have at least have a full year of support
L73[11:22:25] <gigaherz> merkatorix: part of the fun of making mods, is porting them :P
L74[11:22:45] <gigaherz> seeing how you can improve your design, which new tools will make it more elegant
L75[11:22:45] <gigaherz> :P
L76[11:26:11] <ben_mkiv> if i could choose i would have picked another game for modding xD
L77[11:26:30] <ben_mkiv> as nice as minecraft is. the codebase of mojang is crap
L78[11:27:11] <MCenderdragon> yeah probaply one with real support for it ^^
L79[11:32:08] <ben_mkiv> the api aint the problem, forge team did a awesome job
L80[11:33:20] <ben_mkiv> forge + mcp^
L81[11:33:55] <ben_mkiv> the problem is the game itself. almost everything is singlethreaded, and lets not talk about render stuff... xD
L82[11:35:02] <ben_mkiv> basically they are like "lets waste tons of cpu time and energy resources worldwide to get sure that 0.00001% players with old gpus can "play" the game"
L83[11:35:08] <ben_mkiv> or at least. load it up xD
L84[11:36:21] <MCenderdragon> yeah alot of stuff is just.. horrible
L85[11:37:00] <MCenderdragon> the ITickable was a very good idea IMO
L86[11:37:38] <ben_mkiv> minecraft is just a cashcow for microsoft
L87[11:37:46] <ben_mkiv> and theres no reason for them to fix it
L88[11:38:05] <realfarfetchd> this has nothing to do with microsoft
L89[11:38:14] <Ashlee> money focus is on the win/xbix/.. version imho
L90[11:38:19] <Ashlee> xbox*
L91[11:38:40] <Ashlee> still surprised about the changeset in 1.13
L92[11:39:00] <ben_mkiv> what, the 4 new mobs and 20 new blocks like usual?
L93[11:39:12] <Ashlee> that is more than Id expect
L94[11:39:18] <ben_mkiv> :D
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L96[11:42:52] <realfarfetchd> they've rewritten huge parts of the renderer (baked models, etc.) just to still use the fixed function pipeline and other legacy opengl stuff. It's definitely a compatibility thing, I think. Or because rewriting the renderer to completely use modern opengl would take too much time to be feasible, not sure
L97[11:42:59] <Ashlee> I mean, which update since the C++ version has introduced so much
L98[11:49:47] <ben_mkiv> yea seems like they found some dedicated coders xD
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L100[11:50:27] <ben_mkiv> and rewriting the render code cant be that much of work for someone who knows his shit
L101[11:51:01] <ben_mkiv> well the worst parts. still lot of work to get the models and such to some better format than java code xD
L102[11:51:27] <ben_mkiv> are the new mobs like dolphins also code generated?
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L105[12:43:47] <ForgeDiscord> <jriwanek> ben: I think you'll find that since MS aquired Mojang that Mojang have been focussing quite heavily on making the code less crap.
L106[12:46:36] <ben_mkiv> jriwanek yea it goes into the right direction with moving resources out of code
L107[12:46:42] <ben_mkiv> but its a slow progress...
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L109[13:24:29] <gigaherz> [18:37] (MCenderdragon): the ITickable was a very good idea IMO
L110[13:24:31] <gigaherz> I have to disagree
L111[13:24:32] <gigaherz> ;P
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L113[13:24:49] <gigaherz> on good design, the TE would opt-in for ticking, manually
L114[13:25:23] <gigaherz> like, world.addToTickingList(this)
L115[13:25:31] <gigaherz> that woudl have been a good idea ;P
L116[13:25:36] <gigaherz> no interface magic involved :P
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L120[13:54:21] <MCenderdragon> gigaherz: right, wish is why I use addSheduledTick latly
L121[13:54:27] <MCenderdragon> *whish
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L123[13:59:46] <ptolemaus> is it correct that there wont be variants of blocks anymore in 1.13? currently I have variants like this "facing=south,type=1","facing=south,type=2" etc, is that stripped? I read some gist but didnt understand it fully
L124[14:00:08] <gigaherz> no that still exists
L125[14:00:14] <gigaherz> but
L126[14:00:53] <gigaherz> mojang flattened the variants
L127[14:00:54] <gigaherz> that is
L128[14:00:58] <gigaherz> "facing" is still used
L129[14:01:04] <gigaherz> but they removed "type" from their blocks
L130[14:02:26] <ptolemaus> i got many of those PropertyEnum, can i keep them as legacy then?
L131[14:02:47] <ybden> stuff like the coloured varients get split out, which really sucks
L132[14:03:17] <ybden> now there's a separate block id for each of the wool blocks, IIRC
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L134[14:08:01] <ForgeDiscord> <SoulSenGaming> h
L135[14:10:44] <ForgeDiscord> <killjoy> things like direction or state should still be blockstates
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L159[19:45:59] <ForgeDiscord> <TheRealp455w0rd> Anyone got any info on AE2 being removed from the Forge maven?
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