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L4[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180722 mappings to Forge Maven.
L5[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180722-1.12.zip
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L6[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L30[14:02:38] <merkatorix> How do I access
to an instance of the players entity? I want to make it walk
forward a little
L31[14:04:24] <merkatorix> player=new
EntityPlayer();player.addExperience(10);
L32[14:04:59] <merkatorix> This does only
crash the game, instead of altering it's stats. Although I only
want to move the player (I thought adding experience would be
easier to debug)
L33[14:07:33] <ForgeDiscord>
<TechnicianLP> how about you get to know java first? new
ENtityPlayer() is not how you access an instance ....
L34[14:11:00] <merkatorix> ForgeDiscord,
well, I hoped the constructor would connect it somehow :D
L35[14:11:38] <merkatorix> I also have
problems finding the non obfuscated code. I am also new to eclipse,
as I usually prefered C++ for real programs yet.
L36[14:12:21] <ForgeDiscord> <Hubry>
"ForgeDiscord" is the discord bridge, look at the next
name :P
L37[14:12:23] <ForgeDiscord>
<offbeatwitch> ?
L38[14:16:00] <merkatorix> Hubry, :D I
really missed that. thx. Btw: Google + Eclipse magic let me stumble
over EntityPlayer
player=FMLClientHandler.instance().getClientPlayerEntity();
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L41[14:16:19] <merkatorix> I'll try to get
some player movement scrolling through the aviable methods
there.
L42[14:18:35] <merkatorix> It seems to be
an actual instance. Although I don't know how the automatic eclipse
fix actually helped me to access the entity :D
L43[14:19:36] <ForgeDiscord>
<jriwanek> wonders when C++ added "I can guess your
intent" to it's new keyword....
L44[14:19:42] <xaero> on the client, there
should be the player instance in Minecraft class
L45[14:20:04] <xaero> Minecraft as the
global singleton class
L46[14:20:40] <xaero> you might be
interested in the PlayerController though, not sure
L47[14:21:49] <xaero> and idk how to get
your changes to sync to the server, you probably have to send a
different packet
L48[14:22:43] <merkatorix> xaero, You are
right. PlayerController sounds more like what I want.
L49[14:22:59] <xaero> look at OSS mods that
change (add/subtract) XP for examples
L50[14:24:38] <merkatorix> It looked like I
was able to do it through the entity. But what I actually want to
do is something like simulating keyboard inputs to pilot the
entity.
L51[14:25:02] <xaero> macro mod d00d
:)
L52[14:25:17] <xaero> or poke mumfrey -
he's been through lwjgl hell and back
L53[14:27:23] <xaero> my guess is you'll
have to inspect where the lwjgl calls are being queried and
emulate/inject your own
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L55[14:30:12] <ForgeDiscord>
<TechnicianLP> or hed just the the server-instance of the
player and aply velocity
L56[14:31:17] <xaero> I think he wants to
make a turtle though
L57[14:32:07] <xaero> maybe a self-learning
one like Sethbling did with MarI/O
L58[14:32:18] <xaero> that would be cool
:)
L59[14:33:04] <merkatorix> Well, in the end
yes. But it is more one of a "the way is the goal" AI
project.
L60[14:34:02] <merkatorix> And yep, someone
(you) already told me about mumfrey. The tab is still open, but as
I found out that doing the mod should work, I prefer it. Then I can
do the AI code easier.
L61[14:34:21] <merkatorix> Well
"AI"... in the beginning there will be just pathfinding
and some state machines, I guess.
L62[14:34:59] <merkatorix> OK.
player.travel works.
L63[14:34:59] <xaero> the macro mod has an
API that exposes simulated keypresses IIRC, let me check
L64[14:35:18] <merkatorix> But
player.travel won't work on servers, will it?
L65[14:36:23] <ForgeDiscord>
<Virtuoel> IIRC player motion is done clientside
L66[14:37:25] <xaero> maybe look up the
call stack of player.travel and you might find the lwjgl
originator
L67[14:42:25] <merkatorix> Now my newbeness
is a problem. I would like to go to declaration and set a
breakpoint
L68[14:42:27] <merkatorix> :/
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L70[15:02:36] <merkatorix> :D Travel kind
of works on a server, but it seems to cut out the animations.
L71[15:02:43] <merkatorix> I just move a
little every time.
L72[15:03:05] <merkatorix> I wonder if it
looks like lagging around for other players, too...
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L75[16:58:19] <merkatorix> Is it possible
to create an event, which is like a clock and is called every 100ms
or so? I wonder how to get my AI into minecraft.
L76[16:58:38] <merkatorix> Or might it be a
better way to somehow spawn a seperate thread controlling every AI
stuff?
L77[16:58:39] <gigaherz> uhm
L78[16:58:44] <gigaherz> there's ike,
servertickevent
L79[16:58:50] <gigaherz> which runs 20
times per second
L80[16:58:55] <gigaherz> that's 50ms per
tick
L81[16:59:16] <merkatorix> Is it even
called, when I am completely offline in Singleplayer mode?
L82[16:59:30] <gigaherz> yes, singleplayer
is a lie
L83[16:59:33] <gigaherz> it has been since
1.3
L84[16:59:43] <gigaherz> 1.2.5 was the last
version to have true singleplayer iirc
L85[16:59:55] <ForgeDiscord>
<vdvman1> single player has a hidden server running behind
the scenes
L86[16:59:59] <gigaherz> in any recent
version, "singleplayer" runs an integrated server
L87[17:00:01] <gigaherz> in a separate
thread
L88[17:00:16] <gigaherz> so like, a
singleplayer game has:
L89[17:00:34] <gigaherz> rendering thread,
client logic thread, network thread, integrated server thread, and
i/o thread
L90[17:00:39] <gigaherz> (and maybe a
couple more I forgot)
L91[17:00:56] <gigaherz> anyhow
L92[17:00:56] <ForgeDiscord>
<vdvman1> "timer hack thread" is a weird one
L93[17:01:08] <gigaherz> ServerTickEvent
runs in the server
L94[17:01:16] <gigaherz> it will tick on
both integrated server thread, and in dedicated server
L95[17:01:45] <gigaherz> since the
integrated server thread only exists while in singleplayer (or
hosting LAN), you don't have to worry about it running while on a
multiplayer server
L96[17:01:58] <merkatorix> vdvman1, you
mean, instead of doing it by events you would implement the AI in a
real thread and call Sleep when needed?
L97[17:02:13] <gigaherz> that said, what
kind of AI are we talking about?
L98[17:02:18] <gigaherz> what does the AI
control?
L99[17:02:29] <kashike> what is this
madness! people are actually using irc again
L100[17:02:37] <gigaherz> I never stopped
:P
L101[17:02:43] <merkatorix> Well, at the
moment it would be a state machine.
L102[17:02:50] <gigaherz> but like
L103[17:02:52] <gigaherz> for what?
L104[17:02:58] <gigaherz> does it control
entities?
L105[17:03:05] <merkatorix> Switching
between navigation, harvesting and maybe combat.
L106[17:03:06] <gigaherz> do you type a
question in chat?
L107[17:03:08] <merkatorix> Just as an
autopilot.
L108[17:03:12] <gigaherz> for
players?
L109[17:03:24] <merkatorix> Ah, and maybe
reacting to the chat ^^
L110[17:03:34] <merkatorix> it controls
the player entity.
L111[17:03:54] <gigaherz> okay so you want
it to run for each player, potentially
L112[17:04:14] <merkatorix> up to know I
can only do keybinding and move the player by simulating keypresses
by using the java robot class. So a far way to go.
L113[17:04:17] <gigaherz> there's a
PlayerTickEvent, which is called for each player, once per tick,
during the player's update function
L114[17:04:36] <merkatorix> I want to use
it on the client.
L115[17:04:43] <gigaherz> right that's
another question I was goind to ask
L116[17:04:53] <merkatorix> So it should
not matter, if the others decide to use it or not.
L117[17:04:56] <gigaherz> if we are
talking about controlling the players
L118[17:05:00] <gigaherz> we are talking
about botting
L119[17:05:06] <gigaherz> which may not
really be acceptable in this channel
L120[17:05:17] <merkatorix> bitting? You
mean like ... ah, bots.
L121[17:05:19] <gigaherz> (forge doesn't
condone cheating)
L122[17:05:34] <merkatorix> True. So I
should limit it to just pathfinding.
L123[17:06:12] <gigaherz> anyhow for
educational purposes only -- you could use ClientTickEvent in that
case
L124[17:06:16] <merkatorix> Still botting,
but not for long times and it would be a challannge to find the
shortest path regarding damage, time and energy.
L125[17:06:18] <gigaherz> it only runs in
the client thread
L126[17:06:21] <gigaherz> so servers don't
care about it
L127[17:06:44] <gigaherz> it also runs 20
times a second -- unless the client is lagging to death
L128[17:06:59] <gigaherz> (jsut assume
it's still 20, time will jsut run in slow-mo)
L129[17:07:04] <merkatorix> :D If it is
lagging to death, I don'T want more ticks anyhow.
L130[17:07:22] <gigaherz> so you could
perform the AI tasks in that event
L131[17:07:24] <merkatorix> ... and the
botting thing actually explains why there is so little
information.
L132[17:08:10] <merkatorix> But there are
some bot mods aviable, aren't they? I mean, the makro mod or some
fishing mod I heard about are just botting?
L133[17:08:17] <merkatorix> Aren't
they?
L134[17:08:21] <gigaherz> I would say
so
L135[17:08:36] <gigaherz> I have a strong
dislike for using cheats to take advantage
L136[17:08:37] <gigaherz> that is
L137[17:08:44] <gigaherz> do whatever you
want in your own singleplayer game
L138[17:08:53] <gigaherz> but if you run
in it the server, you ruin the server for everyone
L139[17:09:17] <merkatorix> Well,
understandable. Especially when it is about combat, I hated it to
see, that it seemed like a combat of cheats people used in
PVP.
L140[17:09:42] <gigaherz> "yeah I
used this x-ray mod to get all the diamonds!!!" ... okay noww
what? you have the diamonds, but you ran out of game to enjoy
L141[17:10:23] <gigaherz> but yeah
L142[17:10:24] <merkatorix> yep, it
doesn't break the game as fast, but I see the point.
L143[17:10:56] <merkatorix> I have been on
servers where people mined the desert, so you couldn't get sand.
Botting would make that the usual thing.
L144[17:10:59] <merkatorix> But don't
worry :)
L145[17:11:19] <gigaherz> I was in a
server, where the desert was reset once a week, ensuring there was
always sand ;P
L146[17:12:02] <merkatorix> ... although I
really have to admit that it would have been tickling my fingers to
use it to harvest wood, so I didn't have to wait that long, until I
can build my first wooden house.
L147[17:12:13] <gigaherz> heh
L148[17:12:32] <gigaherz> well in vanilla:
punch out one tree
L149[17:12:37] <gigaherz> make a
pick
L150[17:12:48] <gigaherz> let leaves
despawn while getting cobblestone
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L152[17:12:58] <gigaherz> go back up and
gather the saplings, then make a tree farm area
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L154[17:13:04] <gigaherz> go back down and
get iron
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L156[17:13:15] <gigaherz> go back up
harvest those trees, and build the house
L157[17:13:17] <gigaherz> done, < 1
hour ;P
L158[17:13:33] <merkatorix> With botting I
could forget about the pickaxe and just wait until the bot chops
everything down by hand.
L159[17:13:34] <merkatorix> ^
L160[17:13:40] <merkatorix> ^^
L161[17:13:45] <gigaherz> yeah but then
you were waiting instead of playing ;P
L162[17:13:48] <merkatorix> So it is a
good reminder not to do it ^
L163[17:13:51] <merkatorix> True :D
L164[17:14:25] <merkatorix> But on the
other hand there are actually people liking to watch stuff like
that. My brother was playing F1 on N64 in spectator mode.
L165[17:17:17] <gigaherz> I go the other
route: I start singleplayer games wit hthe bonus chest enabled
;P
L166[17:17:36] <gigaherz> and cheats
enabled because as much as I think cheats kill the fun
L167[17:17:48] <gigaherz> there's one
thing that kills more the fun for me: dying and losing my
items
L168[17:18:33] <gigaherz> (but
keepInventory removes the penalty of death -- mc needs an
intermediate system, like gravestones)
L169[17:18:38] <merkatorix> :D on servers
there are teleport commends, teleporting you into your home before
burning to death.
L170[17:19:09] <merkatorix> Maybe. It
really hurts to lose your whole diamond armor in the nether every
now and then.
L171[17:19:58] <merkatorix> Well, actually
I always like doing stuff automatically most. Like having an
automatic mob-farm, killing and burning the cattle and so on.
L172[17:20:09] <merkatorix> But most stuff
gets forbidden on servers, due to server load.
L173[17:20:33] <merkatorix> And PVP, but
there are just too many cheaters :/
L174[17:20:55] <merkatorix> But I stopped
playing for 4 years, maybe it changed.
L175[17:21:19] <merkatorix> But in 1.6 it
seemed like some people could fly. Some people killed you without
looking in your direction or seemed to have a longer range.
L176[17:21:25] <gigaherz> eh, kids don't
change :P
L177[17:21:41] <gigaherz> find ANY
competitive game anywhere
L178[17:21:49] <gigaherz> mc or otherwise
-- there will be people cheating
L179[17:22:12] <xaero> I use the macro mod
as augmentation, not as a replacement for playing - back when you
had to click to plant, I would write a macro to autoclick, and I
don't think this takes away from my enjoyment
L180[17:22:13] <ForgeDiscord>
<Generalcamo> CS:GO game fixing
L181[17:22:35] <gigaherz> xaero: I use
mods for that :P
L182[17:22:48] <xaero> heh
L183[17:22:53] <gigaherz> like
really
L184[17:22:54] <xaero> but some of us
still like the vanilla experience
L185[17:23:02] <gigaherz> whenever a new
version of mc releases
L186[17:23:04] <gigaherz> I start
vanilla
L187[17:23:13] <gigaherz> then I get
annoyed at a few things
L188[17:23:22] <gigaherz> items despawning
on death
L189[17:23:30] <gigaherz> leaves taking
far too long to despawn
L190[17:23:37] <merkatorix> I used to use
betterrunning and rays Minimap ^
L191[17:23:38] <gigaherz> little things
like that
L192[17:23:57] <gigaherz> inventory
sorting, double doors not opening together as one
L193[17:24:01] <merkatorix> Now I would at
least like a slimmed down F3 showing coordinates and light.
L194[17:24:16] <gigaherz> minimaps
L195[17:24:18] <merkatorix> Oh, yes. I had
the inventory mods once.
L196[17:24:32] *
xaero preempts by saying that he wrote no minimaps
L197[17:24:40] <merkatorix> Forgot about
them, as I didn't play enough to justify the search on the 1.8
update.
L198[17:25:05] <gigaherz> but then there's
things like, elytra are a pain to get
L199[17:25:06] <merkatorix> xaero, :D How
does it come that you are named after a minimap?
L200[17:25:14] <gigaherz> I hate walking
through the end to find a city with a flying ship
L201[17:25:41] <merkatorix> Just heard
rumors about elytra, as I didn't play since 1.8 and not a lot since
1.6
L202[17:25:57] <xaero> merkatorix: idk, I
checked our mcf dates and I predate him, so.. maybe he was also a
QIII afficionado :)
L203[17:26:05] <gigaherz> so I end up
adding mods that change stuff like that (like some way to fly or
glide)
L204[17:26:15] <gigaherz> I also end up
adding mods for more building materials
L205[17:26:30] <gigaherz> more tools /
foodstuffs
L206[17:26:50] <gigaherz> until I just
give up on the vanilla experience and start adding tech and magic
:P
L207[17:28:09] <xaero> yeah I can see
myself in your direction, but if you play multi on public servers,
then mod cooperation is kind of a pain and they stick vanilla
L208[17:28:17] <merkatorix> xaero, I had
to google it.
L209[17:28:25] <xaero> (i.e. you have to
stay vanilla if you want a general public minecraft
experience)
L210[17:28:46] <xaero> but I do play magic
mods in SSP
L211[17:29:27] <ForgeDiscord>
<Asherslab [MineColonies]> how long do new mods on CF usually
take to get approved?
L212[17:30:00] <merkatorix> I like the
multiplayer for the 200 Players on a server experience and the
possibility to impress people by your constructions using redstone
and slime
L213[17:30:03] <gigaherz> not too long, I
think
L214[17:30:12] <ForgeDiscord>
<nessie❦> 11block quarries ❤
L215[17:30:20] <merkatorix> What is
CF?
L216[17:30:26] <ForgeDiscord>
<Asherslab [MineColonies]> CurseForge
L217[17:30:32] <xaero> lol redstone,
especially when they complain about lag and point the finger at you
^^
L218[17:30:51] <ForgeDiscord>
<nessie❦> to be fair redstone dust is super duper laggy
L219[17:30:52] <gigaherz> i'm too lazy for
redstone :P
L220[17:31:02] <gigaherz> too many quirks
to take into account
L221[17:31:30] <gigaherz> "oh I could
do that" -- nope, quasiconnectivity break is
L222[17:31:41] <merkatorix> It is a pain
to care noone puts water through your construction
L223[17:31:46] <gigaherz> "oh maybe
this other way" -- nope, slime blocks have a limit of 12
L224[17:31:50] <ForgeDiscord>
<nessie❦> quasiconnectivity<3
L225[17:31:58] <gigaherz> "maybe this
other way?" -- nope, I just created a looping block
L226[17:32:06] <gigaherz> clock*
L227[17:32:18] <gigaherz> "if I add
this thing..." -- flying machine, still not waht I
wanted
L228[17:32:46] <gigaherz> I hate
quasiconnectivity
L229[17:32:58] <gigaherz> XD
L230[17:33:08] <ForgeDiscord>
<nessie❦> there's a version of mc just for you then :p
L231[17:33:39] <gigaherz> there's also
mods for it :P
L232[17:33:40] <merkatorix> I mean isn't
it a part of the interest in minecraft? Just the fact that using a
bed could kill you?
L233[17:33:59] <merkatorix> You try to
defend yourself by fire, but a burning zombie just lights your
house?
L234[17:34:20] <gigaherz> I don't think
that can happen
L235[17:35:35] <merkatorix> Well, getting
stuck with my head after sleeping is common, isn't it?
L236[17:35:45] <merkatorix> The other
thing is a rumor I heard often ^
L237[17:35:50] <merkatorix> ^^
L238[17:37:43] <gigaherz> getting stuck in
bed is a known bug, yes
L239[17:38:02] <merkatorix> I remember
when I played the minecraftdemo and just had to try the
lighter.
L240[17:38:04] <merkatorix> ...
L242[17:38:27] <merkatorix> I burned the
whole forrest in my reach, as all the trees were connected and I
couldn't stop the fire.
L243[17:39:32] <gigaherz> yeah mojang made
fire... less burny
L244[17:39:38] <gigaherz> in newer
versions
L245[17:39:50] <gigaherz> and then made it
extra-burny in 1.13 snapshots, but they fixed it before 1.13
release :p
L246[17:40:32] <merkatorix> Apart from the
fact that I really needed to walk far to get wood and although
exploring I were still able to see stuff burning in the distance,
it was actually a fun thing ^^
L247[17:40:44] <merkatorix> This
experience to try the lighter and just everything getting out of
control
L248[17:41:16] <merkatorix> "what
does this do? .. ah, fire... oh fuck .... fuck fuck
fuck"
L249[17:44:26] <merkatorix> Well, I'll be
back. Gn8
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L251[18:00:41] <xaero> that mechanic would
be fun if there was a native way to put it out
L252[18:00:49] <xaero> interacting with
the environment
L253[18:01:28] <xaero> but so far the mc
world is "slightly dangerous, but not too much"
L254[18:02:10] <xaero> by native way, I
don't mean punching every fire square either <.<
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L258[18:54:18] <LexManos> !gp
p_175063_4_
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L264[20:01:42] <LexManos> !gm
func_176223_P
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