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L3[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180610 mappings to Forge Maven.
L4[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180610-1.12.zip (mappings = "snapshot_20180610" in build.gradle).
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L6[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L38[10:27:03] <ATMunn> is this a good place to ask for mc modding help?
L39[10:29:55] <ATMunn> i want to start getting into mc modding a bit, but don't know what a good tutorial is
L40[10:30:32] <gigaherz> hey, yes, although people seem wAY more active on discord these days
L41[10:30:42] <gigaherz> I think the issue with tutorials
L42[10:30:57] <gigaherz> is that even those of us who know what a good tutorial looks like, we haven't seen any goodtutorial :P
L43[10:31:19] <gigaherz> most of them are either outdated, or teach wrong practices
L44[10:31:30] <jamierocks> forge docs are decent for very basic stuff, but I wouldn't call them a tutorial
L45[10:31:50] <gigaherz> normally I'd link to my own mods, but I have come to realize my short time away from moding has made them also outdated
L46[10:32:03] <gigaherz> there's some newer good practices I'm not following yet :P
L47[10:32:16] <jamierocks> the new registries are <3
L48[10:32:23] <gigaherz> those I use ;P
L49[10:32:41] <gigaherz> xcept the Item/BlockColor events
L50[10:32:51] <gigaherz> and I only recently discovered the entityentrybuilders
L51[10:33:10] <gigaherz> but yes
L52[10:33:18] <gigaherz> http://mcforge.readthedocs.io/en/latest/
L53[10:33:23] <gigaherz> this is the WIP forge bible
L54[10:33:43] <gigaherz> official docs :P
L55[10:33:52] <gigaherz> but they aren't exhaustive yet, not by far
L56[10:34:00] <gigaherz> and will soon be out of date as soon as 1.13 releases
L57[10:34:15] <jamierocks> lol 1.13 is going to break all the things :p
L58[10:36:05] <ATMunn> lol
L59[10:36:47] <gigaherz> forge might take a while to release for 1.13 though
L60[10:36:58] <gigaherz> and there's quite a few things that you can start learning already :P
L61[10:37:01] <ATMunn> this was one of the first results on google, it's only one version out of date, so I feel like it's probably a decent place to start https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/mapping-and-modding-tutorials/2790483-1-11-2-forge-minecraft-forge-modding-tutorials-up
L62[10:37:04] <gigaherz> things to keep in mind:
L63[10:37:09] <gigaherz> 1.13 won't have block or item metadata
L64[10:37:28] <gigaherz> so everything you learn now that involves metadata and the limits of metadata values
L65[10:37:29] <jamierocks> there is a really good gist about preparing for 1.13
L66[10:37:32] <gigaherz> will be meaningless in 1.13
L67[10:37:48] <gigaherz> other things, such as registry events
L68[10:37:59] <gigaherz> json models, json recipes, etc
L69[10:38:02] <gigaherz> that should remain useful
L70[10:38:25] <jamierocks> I would say just dive into some of the mc code, but mc is bloody huge now :p
L71[10:38:45] <jamierocks> look at other mods is probably a good way
L72[10:38:52] <gigaherz> yeah
L73[10:39:24] <gigaherz> some intro-friendly mods sorta:
L74[10:39:24] <gigaherz> https://github.com/gigaherz/PackingTape
L75[10:39:31] <gigaherz> https://github.com/gigaherz/signbutton
L76[10:39:38] <gigaherz> just don't look at what I actually DO in those blocks
L77[10:39:41] <gigaherz> that part is a bit ugly :P
L78[10:39:45] <ATMunn> lol
L79[10:40:01] <gigaherz> signbutton has parts of the vanilla button and partsof the vanilla sign, mashed together
L80[10:40:32] <gigaherz> and packing tape, has a couple hacks needed in order to swap a block in the world without the contents of the block spilling into the ground
L81[10:40:43] <gigaherz> but besides that
L82[10:41:02] <gigaherz> it shows how to structure a mod, how to register things, including models, it shows translation strings etc
L83[10:41:57] <ATMunn> yeah see I'm not that great at looking at git repos and actually knowing what's going on lol
L84[10:42:01] <gigaherz> oh and
L85[10:42:04] <gigaherz> http://mcforge.readthedocs.io/en/latest/concepts/sides/
L86[10:42:06] <gigaherz> this
L87[10:42:07] <gigaherz> read this
L88[10:42:09] <gigaherz> over and over
L89[10:42:12] <gigaherz> get it in your head
L90[10:42:15] <gigaherz> before you start modding
L91[10:42:31] <ATMunn> ook
L92[10:42:55] <gigaherz> it's horribly confusing when people talk about "client side" and "server side"
L93[10:43:14] <gigaherz> because there's two meanings for "client" and two meanings for "server"
L94[10:43:37] * jamierocks misses the days of pre-1.3, mcpc, modloadermp, etc
L95[10:43:55] <gigaherz> you do? :P
L96[10:44:17] <ATMunn> ah
L97[10:44:27] <jamierocks> nah jokes
L98[10:44:40] <ATMunn> so that's what the game means when it says "stopping internal server" or whatever when you close a singleplayer world :P
L99[10:45:29] <gigaherz> yeah
L100[10:45:40] <gigaherz> and why 1.3 suddenly started showing "server lag" even in singleplayer
L101[10:47:30] <jamierocks> 1.13 is the only release with such huge internal changes since 1.3
L102[10:47:47] <jamierocks> both great releases for modding :D
L103[10:51:23] <ATMunn> anyways, did someone respond to my message about that one tutorial i found (my client disconnected but my znc stayed connected, so I may have missed a few messages)
L104[10:52:29] <gigaherz> nah we got side-tracked
L105[10:53:26] <gigaherz> yeah see what I meant
L106[10:53:29] <gigaherz> all tutorials have flaws
L107[10:53:37] <gigaherz> http://couchdoescode.blogspot.com/2017/05/blocks-items-creative-tabs-and-all.html
L108[10:53:42] <gigaherz> like this one for blocks and items
L109[10:53:48] <gigaherz> tell you to just call setUnlocalizedName(name)
L110[10:54:02] <gigaherz> except
L111[10:54:08] <gigaherz> unlocalized names (translation keys really)
L112[10:54:27] <gigaherz> are not namespaced to each mod, so you have to include your modid, to avoid conflicts with other mods
L113[10:54:38] <ATMunn> ah
L114[10:55:10] <gigaherz> my preferred way is to do
L115[10:55:12] <gigaherz> setUnlocalizedName(getRegistryName().getResourceDomain() + "." + name);
L116[10:55:12] <gigaherz> setRegistryName(name);
L117[10:55:26] <gigaherz> (I use a generic class I share among all my mods, so I can't hardcode the modid)
L118[10:55:59] <ForgeDiscord> <JamiesWhiteShirt> (one that hopefully is not a base class)
L119[10:56:41] <gigaherz> it is, but that may change in the future
L120[10:56:49] <gigaherz> https://github.com/gigaherz/Commons/tree/master/src/main/java/gigaherz/common
L121[10:56:54] <gigaherz> I want to get rid of this mess ;P
L122[10:57:56] <ATMunn> i think i'll just start with http://mcforge.readthedocs.io/en/latest/gettingstarted/
L123[10:58:10] <ATMunn> and will ask questions if i get stuck or confused
L124[10:58:16] <gigaherz> good idea :P
L125[10:58:20] <gigaherz> I have quite a few mods
L126[10:58:27] <gigaherz> so chances are i'll have a code example for most things ;P
L127[10:59:57] <ATMunn> if i download a version of the forge source code that is slightly different than my client version, will it mess stuff up
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L129[11:01:24] <ForgeDiscord> <JamiesWhiteShirt> Now we are confused
L130[11:02:06] <jamierocks> not usually
L131[11:02:14] <jamierocks> unless forge made a breaking change
L132[11:02:24] <ATMunn> ok
L133[11:02:31] <jamierocks> though it sounds as if you're not using the mdk/forgegradle
L134[11:03:23] <ATMunn> no its the mdk that i downloaded
L135[11:03:29] <jamierocks> (though I guess forge source is where you get the mdk from)
L136[11:04:08] <gigaherz> ATMunn: if you mean like, 2707 vs another version in the 1.12.2 series
L137[11:04:20] <gigaherz> then the only issues you can run into, are new features your older version might not have
L138[11:04:30] <ATMunn> ah
L139[11:05:01] <gigaherz> most mods made during 1.12 and 1.12.1 work without changes in 1.12.2
L140[11:05:17] <ATMunn> the version i have is 14.23.3.2702
L141[11:05:17] <gigaherz> most and not all, because there have been a couple breaking changes
L142[11:05:24] <gigaherz> 2702 should be ok
L143[11:05:30] <ATMunn> ok
L144[11:05:45] <gigaherz> I thin kthe broken build was 2703 :p
L145[11:10:00] * ATMunn gradles
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L159[14:12:47] <ATMunn> hm, so I'm getting this error after running gradlew build https://puu.sh/ACHWY/45af0b3377.png
L160[14:14:09] <ATMunn> it's gotta be something simple, right?
L161[14:15:40] <ForgeDiscord> </dev/illy> use java 8
L162[14:16:02] <ForgeDiscord> </dev/illy> look like your using java 10
L163[14:16:11] <ForgeDiscord> </dev/illy> looks*
L164[14:16:42] <ForgeDiscord> </dev/illy> forge doesnt work with java 9 or 10
L165[14:22:37] <ATMunn> ah
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L167[14:28:27] <gigaherz> "soon"
L168[14:28:31] <gigaherz> as in, a few months tops
L169[14:28:57] <gigaherz> they are working on a new loader system (the part that loads and patches mc to add the mod hooks)
L170[14:29:16] <gigaherz> a new forgegradle (the thing that helps decompile mc and compile mods)
L171[14:29:34] <gigaherz> and using those two dependencies, improve forge itself to be j9-aware and compatible
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L175[14:47:15] <ATMunn> i installed java 8, but i'm still getting the error
L176[14:47:32] <ATMunn> is there a way to tell gradle to use a different version of java without uninstalling the other one
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L178[14:50:59] <gigaherz> what I do is
L179[14:51:09] <gigaherz> in IDEA, I go to "project structure" -> SDKs
L180[14:51:16] <gigaherz> and add the j8 JDK to the list
L181[14:51:28] <gigaherz> then I tell it to use that j8 installation as the project SDK
L182[14:51:36] <gigaherz> and also as the gradle sdk
L183[14:51:46] <ATMunn> ah
L184[14:51:49] <gigaherz> I do all the gradleing from IDEA's gradle panel
L185[14:51:51] <gigaherz> so it just works
L186[14:52:10] <ATMunn> what is "project structure" under
L187[14:52:18] <gigaherz> file -> project structure
L188[14:52:28] <ATMunn> ok thanks
L189[14:52:30] <gigaherz> unless you are in mac, which has it in the app menu
L190[14:52:31] <gigaherz> :P
L191[14:53:45] <ATMunn> nah
L192[14:54:56] <ATMunn> so once i've done that, how do i build it from the gradle panel
L193[14:55:25] <ATMunn> tasks > build > build ?
L194[14:55:54] <gigaherz> yes
L195[14:56:02] <gigaherz> that generates the final jar that you can give to people
L196[14:56:21] <gigaherz> but for the purpose of debugging, you just need to use the debug/run buttons
L197[14:56:22] <ATMunn> ok cool
L198[14:56:26] <ATMunn> ah
L199[14:56:44] <ATMunn> i just want to make sure it works and doesn't give some error or whatever
L200[14:56:45] <gigaherz> assuming you have used the "genIntellijRuns" to generate the "Minecraft Client" and "Minecraft Server" run configurations
L201[14:56:49] <ATMunn> before i actually add stuff
L202[14:59:03] <ATMunn> ayy it made a jar
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L204[15:18:30] <ATMunn> rip, this shows up in the console when I start the game
L205[15:18:32] <ATMunn> 12:17:42 game [16:17:42] [main/INFO] [FML]: FML has found a non-mod file testmod-0.0.1.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
L206[15:19:01] <ATMunn> so I guess it doesn't detect it as a proper mod
L207[15:19:40] <ForgeDiscord> <JamiesWhiteShirt> I guess not
L208[15:19:46] <ForgeDiscord> <JamiesWhiteShirt> can't really tell you why
L209[15:20:09] <ATMunn> but to be fair, I didn't do *anything* other than copy the bare minimum stuff and change a few things in build.gradle
L210[15:22:26] <ATMunn> and hey, it didn't crash :D
L211[15:26:28] <gigaherz> do you have a class with the @Mod annotation?
L212[15:27:33] <ATMunn> ah nope
L213[15:27:39] <ATMunn> no mcmod.mcmeta now
L214[15:27:44] <ATMunn> s/now/either
L215[15:27:53] <ATMunn> i'm just now moving on in the tutorial
L216[15:29:18] * ATMunn realizes he should probably get familiar with what an annotation in java actually *is*
L217[15:40:29] <ATMunn> actually i'm just gonna quickly go through a generic java tutorial, it's been a very long time since I've touched java
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