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L3[00:13:34] <ForgeDiscord> Command sent by liach
L4[00:13:35] <ForgeDiscord> !mcpf bedPosition
L5[00:13:58] <ForgeDiscord> Command sent by Minecraft_Gamer
L6[00:13:59] <ForgeDiscord> !mcpf rm System32
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L8[00:20:23] <ForgeDiscord> <liach> it's for looking up fields
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L11[00:49:38] <ForgeDiscord> <killjoy> why would you rm system32?
L12[00:49:48] <ForgeDiscord> <killjoy> it's rmdir
L13[00:50:08] <ForgeDiscord> <killjoy> rmdir /r "C:\Windows\System32"
L14[00:50:31] <ForgeDiscord> <killjoy> Unless you're mounting a ntfs volume on linux
L15[01:06:20] <ForgeDiscord> </dev/illy> I have killed a windows install that way before
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L17[01:28:56] <ForgeDiscord> <electronicboy> Not as beautiful as dd'ing over the drive, that was the only time I was happy about a blue screen
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L19[01:35:42] <ForgeDiscord> </dev/illy> dd'ing the M$ drive is the correct solution
L20[01:36:59] <ForgeDiscord> <AshersLab> M$?
L21[01:37:12] <ForgeDiscord> </dev/illy> Microsoft
L22[01:37:40] <ForgeDiscord> <AshersLab> huh, never seen that abbreviation before
L23[01:38:59] <MiniDigger> you don't spend much time on the internet then, or live in a bubble of ms fanboys :D
L24[01:42:29] <ForgeDiscord> <AshersLab> i live under a rock in my own corner of the internet XD
L25[01:42:56] <ForgeDiscord> <AshersLab> also i don't like windows much. so i don't have much todo with "microsoft" discussions
L26[01:42:57] <ForgeDiscord> <AshersLab> XD
L27[01:43:02] <electronicboy> Apparently so ;P that abbreviation is pretty common in linux land
L28[01:43:26] <ForgeDiscord> <AshersLab> mmm, i use linux alot. but never chat about it perse
L29[01:43:29] <ForgeDiscord> <AshersLab> *per se
L30[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180530 mappings to Forge Maven.
L31[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180530-1.12.zip (mappings = "snapshot_20180530" in build.gradle).
L32[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L34[02:10:52] <ForgeDiscord> <killjoy> People also call it Microshaft
L35[02:11:01] <ForgeDiscord> <killjoy> implying they are dicks
L36[02:13:44] <MiniDigger> Microshaft Winblows 98 ?
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L61[10:31:19] <Raycoms> Hi, if I have an entity in an unloaded chunk but I want to teleport it in front of me (and I don't want duplicates) how can I do that?
L62[10:31:40] <Raycoms> Only by preventing the spawning of the old one, right?
L63[10:32:22] <ForgeDiscord> <JamiesWhiteShirt> I suppose loading the chunk and deleting the entity is also an option. not necessarily a good one
L64[10:33:17] <ForgeDiscord> <JamiesWhiteShirt> I guess you could give the entity some kind of identity that is stored in a table in the world
L65[10:33:44] <ForgeDiscord> <JamiesWhiteShirt> the table would store the UUID of the entity that is currently associated with some identity
L66[10:34:28] <ForgeDiscord> <JamiesWhiteShirt> when the entity is summoned, a new entity with the same identity is created, and the old entity is invalidated as the entity UUID in the table is overwritten
L67[10:35:00] <ForgeDiscord> <JamiesWhiteShirt> then you will somehow have to ensure that the other entity deletes itself
L68[10:36:40] <Raycoms> Yeah, that's what I was thinking
L69[10:36:42] <ben_mkiv> load the chunk and teleport it
L70[10:37:00] <ben_mkiv> why would you load a chunk to delete it and copy it, thats unnecessary work
L71[10:37:01] <Raycoms> I might not now exactly in which chunk it is
L72[10:37:14] <ForgeDiscord> <JamiesWhiteShirt> yup
L73[10:37:23] <ForgeDiscord> <JamiesWhiteShirt> no way to know for sure AFAIK
L74[10:37:34] <ForgeDiscord> <JamiesWhiteShirt> world storage is volatile anyway
L75[10:37:38] <ben_mkiv> isnt there an unload event which would allow you to store the chunk somewhere?
L76[10:37:59] <ben_mkiv> its probably the citziens which are bound to the townhall at all?
L77[10:38:30] <ForgeDiscord> <JamiesWhiteShirt> someone could simply delete the region the entity belongs to
L78[10:38:59] <ForgeDiscord> <JamiesWhiteShirt> it's unlikely of course, but it could happen as a general I/O failure. so the entity might not be where expected and that has to be handled
L79[10:39:04] <Raycoms> Get entity from UUID only gives me loaded ones as well, right?
L80[10:39:15] <ben_mkiv> yes
L81[10:39:39] <ben_mkiv> i have the same problem, and i didnt found a solution other than saving the position on entity unload
L82[10:40:06] <Raycoms> Basically, we had issues with citizens getting lost, minecraft seems to lose entities occasionally. Then we added something to teleport citizens to buildings which caused duplicates sometimes
L83[10:40:18] <ForgeDiscord> <JamiesWhiteShirt> oh yes, entities will be lost
L84[10:40:18] <Raycoms> so I tried to create some automated detection which made it even worse =D
L85[10:40:26] <ben_mkiv> are they persistent entities?
L86[10:40:52] <Raycoms> They are, but minecraft doesn't care too much, there are some issues on entities going missing and duplicating as well on minecrafts side
L87[10:40:57] <Raycoms> even open
L88[10:41:04] <ben_mkiv> oh, ok
L89[10:41:06] <ForgeDiscord> <JamiesWhiteShirt> just assume the worst
L90[10:41:17] <ben_mkiv> thats how i live my life...
L91[10:41:23] <Raycoms> It's a Microsoft product now, I always assume the worse
L92[10:41:26] <Raycoms> worst*
L93[10:43:19] <ben_mkiv> microsoft does good stuff
L94[10:43:31] <ben_mkiv> it just feels bad because its made to be used by every numb idiot
L95[10:44:19] <Raycoms> They make good stuff done bad, in my opinion
L96[10:44:48] <ForgeDiscord> <JamiesWhiteShirt> now now, it's not microsoft's fault that I/O is unreliable
L97[10:45:11] <ben_mkiv> how is it?
L98[10:45:26] <ben_mkiv> that sounds like its a big issue, which isnt
L99[10:45:44] <Raycoms> It's microsofts issue that they don't put a layer on top of it, which handles faults
L100[10:45:47] <ForgeDiscord> <JamiesWhiteShirt> oh, you just add fault tolerance
L101[10:45:54] <ben_mkiv> oO
L102[10:46:01] <ben_mkiv> no your filesystem is the issue then
L103[10:46:06] <ForgeDiscord> <JamiesWhiteShirt> you can't ask microsoft to add fault tolerance for users deleting files
L104[10:46:07] <ben_mkiv> if you want a layer with crc checks, add it there
L105[10:47:03] <Raycoms> Add byzantine fault tolerance
L106[10:47:03] <Raycoms> xD
L107[10:48:30] <Raycoms> Anyway, no, users deleting files can't be tolerated
L108[10:48:37] <Raycoms> But, the rest could
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L124[13:21:31] <ForgeDiscord> <Kripy> i have explore world and serveur crash ?
L125[13:22:23] <ben_mkiv> sucks for you
L126[13:22:40] <ForgeDiscord> <Kripy> yes
L127[13:22:55] <ben_mkiv> a.) this channel isnt for client support b.) without any errorlog no one ever will help you
L128[13:23:10] <gigaherz> he's been all day on discord
L129[13:23:12] <gigaherz> trying on each channel
L130[13:23:13] <ForgeDiscord> <Kripy> yesi generate
L131[13:23:20] <gigaherz> he just got to the irc bridge one
L132[13:23:29] <IoP> also in #ftb
L133[13:24:17] <gigaherz> Kripy: in your launcher, enable "open output log when the game starts" option
L134[13:24:27] <gigaherz> so that you can pastebin the crash messages
L135[13:26:32] <ForgeDiscord> <Kripy> https://pastebin.com/CQeeP4b6
L136[13:27:18] <gigaherz> are you using a modpack?
L137[13:27:23] <gigaherz> or did you put the mods yourself?
L138[13:27:29] <ForgeDiscord> <Kripy> put the mods
L139[13:27:36] <IoP> did it ever work?
L140[13:27:50] <IoP> did the pack ever work?
L141[13:28:12] <gigaherz> did you get all the mods from the official download sites?
L142[13:28:16] <ForgeDiscord> <Kripy> this park work but they are one player have visite map
L143[13:28:18] <ForgeDiscord> <Kripy> yes
L144[13:28:30] <ForgeDiscord> <Kripy> i think they are chunk bug ?
L145[13:28:40] <gigaherz> oh so it used to work with the same mods, but now crashes?
L146[13:29:06] <gigaherz> java.lang.NullPointerException: null
L147[13:29:06] <gigaherz> at codechicken.multipart.handler.MultipartSaveLoad$TileNBTContainer.onLoad(MultipartSaveLoad.scala:29) ~[MultipartSaveLoad$TileNBTContainer.class:?]
L148[13:29:08] <gigaherz> based on this
L149[13:29:16] <IoP> or did you change something between "it worked" and "it crashes"
L150[13:29:30] <gigaherz> I would say the multipart mod has found some corrupted data in the world
L151[13:29:34] <ForgeDiscord> <Kripy> worked we play and they are one crash after serveur not work
L152[13:29:45] <gigaherz> you can try to open the world in mcedit
L153[13:29:59] <gigaherz> and try to find that multipart block that crashes
L154[13:30:03] <gigaherz> but we don't know which one it is
L155[13:30:07] <IoP> ERROR: unable to parse
L156[13:31:37] <ForgeDiscord> <Kripy> yes IoP ?
L157[13:33:53] <gigaherz> he's saying your english isn't good enough and he isn't sure what you mean
L158[13:34:14] <gigaherz> my only 2 suggestions:
L159[13:34:29] <ForgeDiscord> <Kripy> so serveur work we play one people exploore map and serveur crash
L160[13:34:33] <gigaherz> 1. create a backup and remove the multipart mod, see if it stops crashing
L161[13:34:43] <gigaherz> 2. create a backup and try deleting chunks with mcedit
L162[13:35:08] <gigaherz> option 2 means that it may crash again at any time
L163[13:35:21] <gigaherz> option 1 means you would lose all the blocks that use multipart
L164[13:36:52] <ForgeDiscord> <Kripy> i don t know what is multipart
L165[13:39:33] <IoP> maybe you should go through your mods and see if any of them is something like "multipart mod"
L166[13:39:51] <IoP> Honestly you donät know mods in your pack?
L167[13:40:11] <ForgeDiscord> <Kripy> yes ok
L168[13:40:15] <ben_mkiv> forge multipart is part of forge
L169[13:40:17] <ben_mkiv> which other mods use
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L171[13:41:19] <ben_mkiv> most likely microblockcbe from your mods list
L172[13:41:47] <ForgeDiscord> <liach> forge multipart is a forge based multipart mod
L173[13:42:03] <ben_mkiv> oh
L174[13:42:05] <ben_mkiv> then its a lib
L175[13:42:13] <ForgeDiscord> <liach> should be renamed to multipart for forge
L176[13:42:25] <ForgeDiscord> <liach> it's not a part of fotge
L177[13:42:30] <ForgeDiscord> <StrikerRocker> ^
L178[13:43:52] <ForgeDiscord> <Kripy> but it s not easy for see chunkds not ok
L179[13:45:59] <ben_mkiv> make a backup of your world, disable microblocks mod, load the world without the mod and see if it fixes that
L180[13:46:28] <ben_mkiv> then you can go for figuring out of which region file got corrupted, and replace that within your backup to fix it on a easy way
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L182[14:13:02] <ForgeDiscord> <Kripy> ok work
L183[14:13:56] <ForgeDiscord> <Kripy> ? thx
L184[14:14:07] <ForgeDiscord> <Kripy> but i can t run ender io on serveur ?
L185[14:15:22] <ForgeDiscord> <Kripy> i have this error for ender io https://pastebin.com/nz23n0CR
L186[14:16:03] <IoP> then what was working?
L187[14:20:43] <ForgeDiscord> <Kripy> never lol
L188[14:20:56] <ForgeDiscord> <Kripy> when i add ender io not work
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L190[14:57:07] <ben_mkiv> then you should report that to enderio team
L191[14:57:19] <ben_mkiv> if you can reproduce it
L192[15:08:19] <ForgeDiscord> <Ragnarok> the latest enderio version doesnt play nice, if you update it deletes all items and blocks from the server, use version one down for ender io and ender core @Kripy
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L244[20:43:50] <ben_mkiv> so im trying to understand a bug in my mod which only occurs if the player logs on in another dimension
L245[20:44:00] <ben_mkiv> actually it fails at "DimensionManager.getWorld(entity.dimension);"
L246[20:44:15] <ben_mkiv> do entities in other dimensions load before their world gets loaded?
L247[20:44:38] <Corosus> iirc that var is unreliable, could be wrong though
L248[20:44:47] <Corosus> i usually use ent.world.provider.dimension
L249[20:45:36] <Corosus> hmm maybe that was fixed, code seems there to set it...
L250[20:46:01] <ben_mkiv> going to give it a shoot anyways
L251[20:46:19] <Corosus> ive never had issue otherwise with getWorld for an entity i know is there as long as its used server side only
L252[20:46:42] <ben_mkiv> actually it looks like it works the way you suggested
L253[20:46:49] <ben_mkiv> so thanks much =)
L254[20:46:53] <Corosus> ah, woot!
L255[20:48:02] <ben_mkiv> well im actually hooking into readNBT through capabilities of the entity, which is probably early stage of entity load
L256[20:48:13] <ben_mkiv> maybe its just not set correct at this point?
L257[20:48:19] <Corosus> mmmm could be ye
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