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L1[00:01:28] <ForgeDiscord> <Keridos> @mezz, any idea?
L2[00:02:05] <ForgeDiscord> <mezz> not sure, make sure you have latest forge
L3[00:02:17] <ForgeDiscord> <Keridos> its 2703
L4[00:02:42] <ForgeDiscord> <Keridos> oh wait
L5[00:02:44] <ForgeDiscord> <Keridos> it isnt
L6[00:02:48] <ForgeDiscord> <Keridos> forge decompworkspace
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L8[00:02:54] <ForgeDiscord> <Keridos> still running on old forge
L9[00:03:13] <ForgeDiscord> <mezz> ok, 50 versions behind so worth trying to update
L10[00:06:06] <ForgeDiscord> <Barteks2x> Could be some IDE nullable runtime checks (but seems unlikely)
L11[00:07:28] <ForgeDiscord> <Keridos> well the server crashes
L12[00:07:38] <ForgeDiscord> <Keridos> in singleplayer
L13[00:07:44] <ForgeDiscord> <Keridos> dropping me back to the multiplayer menu
L14[00:08:04] <ForgeDiscord> <Barteks2x> Can you disable IDEAS runtime nullability checks?
L15[00:08:43] <ForgeDiscord> <Barteks2x> (not on a computer now so can't find how exactly to do that myself)
L16[00:10:27] <ForgeDiscord> <Barteks2x> Wait...
L17[00:10:29] <ForgeDiscord> <Barteks2x> Sideonly
L18[00:10:43] <ForgeDiscord> <Barteks2x> Why is your method server only?
L19[00:11:16] <ForgeDiscord> <Barteks2x> Do you even understand how sides work in mc/forge?
L20[00:11:17] <ForgeDiscord> <Keridos> message is sent from client to server exclusively
L21[00:11:45] <ForgeDiscord> <Barteks2x> That annotation means that when running on the client jar the method won't be there at all
L22[00:11:47] <ForgeDiscord> <Keridos> this code should never be executed on the client
L23[00:11:53] <ForgeDiscord> <Keridos> yes, i know
L24[00:12:03] <ForgeDiscord> <Keridos> my other messages have similar annotations
L25[00:12:10] <ForgeDiscord> <Barteks2x> Which means the method won't exist in single player
L26[00:12:12] <ForgeDiscord> <Keridos> but they work flawlessly
L27[00:12:30] <ForgeDiscord> <Keridos> huh, single player is multi player, isnt it?
L28[00:12:32] <ForgeDiscord> <Keridos> integrated server
L29[00:12:48] <ForgeDiscord> <Barteks2x> Yes. That's the whole problem.
L30[00:13:02] <ForgeDiscord> <Keridos> does it strip it on starting?
L31[00:13:03] <ForgeDiscord> <Barteks2x> The method won't exist even on that integrated server
L32[00:13:22] <ForgeDiscord> <Barteks2x> Because it's forge class transformer removing it
L33[00:13:29] <ForgeDiscord> <Keridos> ah so sideonly strips it when starting the client?
L34[00:13:34] <ForgeDiscord> <Barteks2x> Yes
L35[00:13:40] <ForgeDiscord> <Keridos> so the entire client you run doesnt have it, ah
L36[00:13:55] <ForgeDiscord> <Keridos> so it would probably work fine with a dedicated server then
L37[00:14:06] <ForgeDiscord> <Barteks2x> Just don't use side only
L38[00:14:21] <ForgeDiscord> <Keridos> my idea spams me sometimes when I do not do it
L39[00:14:32] <ForgeDiscord> <Barteks2x> Except in some rare special cases when overriding some vanilla side only methods
L40[00:14:36] <ForgeDiscord> <Keridos> because something super is side only
L41[00:14:47] <ForgeDiscord> <Keridos> I have learned that side only client is pretty neat
L42[00:14:49] <ForgeDiscord> <Barteks2x> Do you use the minecraftdev plugin?
L43[00:14:52] <ForgeDiscord> <Keridos> yes
L44[00:15:00] <ForgeDiscord> <Barteks2x> Disable that inspection
L45[00:15:02] <ForgeDiscord> <Keridos> side only server seems to be quite a bit more extreme
L46[00:15:06] <ForgeDiscord> <Barteks2x> It's useless and harmful
L47[00:15:29] <ForgeDiscord> <Barteks2x> (just those inspections, not the whole plugin)
L48[00:15:58] <ForgeDiscord> <Keridos> would there be any benefit from having that code on really client only stuff (like rendering)
L49[00:16:57] <ForgeDiscord> <Barteks2x> No. There are proxies to run specific code on specific sides and now also slide specific event bus subscriber
L50[00:17:43] <ForgeDiscord> <Barteks2x> If you use side only and you call client code on server side, it will fail on dedicated server anyway
L51[00:18:11] <ForgeDiscord> <Keridos> oh, there is a side specific event bus subscriber? neat, did not know that
L52[00:19:56] <ForgeDiscord> <Keridos> this is confusing now
L53[00:20:08] <ForgeDiscord> <Keridos> apparently my TE stops updating when I have that gui screen open
L54[00:20:14] <ForgeDiscord> <Keridos> and yes, I mean the update() function
L55[00:22:24] <ForgeDiscord> <Keridos> wtf
L56[00:22:27] <ForgeDiscord> <Keridos> my server pauses
L57[00:22:57] <ForgeDiscord> <Barteks2x> Pause execution and see where its stuck with debugger
L58[00:23:13] <ForgeDiscord> <Barteks2x> Most likely somewhere in your code
L59[00:25:09] <ForgeDiscord> <Keridos> nope
L60[00:25:18] <ForgeDiscord> <Keridos> the server thinks all players are asleep
L61[00:25:50] <ForgeDiscord> <Barteks2x> Well then figure out why it thinks this is the case
L62[00:27:08] <ForgeDiscord> <Keridos> i am opening a client side gui
L63[00:27:13] <ForgeDiscord> <Keridos> with no container on server side
L64[00:27:46] <ForgeDiscord> <Barteks2x> And how is that relevant?
L65[00:28:03] <ForgeDiscord> <Keridos> that is what I am doing
L66[00:28:10] <ForgeDiscord> <Keridos> I am opening this gui submenu on my block
L67[00:28:19] <ForgeDiscord> <Barteks2x> Vanilla would need to do something really for that to matter
L68[00:28:37] <ForgeDiscord> <Keridos> and when I open it the server seems to think the player is sleeping
L69[00:28:45] <ForgeDiscord> <Keridos> I am not touching the player
L70[00:28:56] <ForgeDiscord> <Barteks2x> So figure out wheat causes it to think it's sleeping
L71[00:29:29] <ForgeDiscord> <Barteks2x> Maybe you are triggering some weird vanilla logic somewhere
L72[00:29:40] <ForgeDiscord> <Keridos> well I use guiscreen
L73[00:29:52] <ForgeDiscord> <Keridos> which is used for all kinds of not ingame GUIs
L74[00:30:40] <ForgeDiscord> <Barteks2x> Show the code?
L75[00:31:31] <ForgeDiscord> <Keridos> https://gist.github.com/Keridos/d6ff33c1d23beb1e221429e258091da7
L76[00:33:34] <ForgeDiscord> <Barteks2x> What are the message open and close gui?
L77[00:33:46] <ForgeDiscord> <Keridos> they just add or remove the player from a list in the TE
L78[00:34:05] <ForgeDiscord> <Keridos> which the te uses to update the TE's data continously while its open
L79[00:36:01] <ForgeDiscord> <Barteks2x> Where do you open the FYI?
L80[00:36:11] <ForgeDiscord> <Barteks2x> Anyway I have to go
L81[00:36:21] <ForgeDiscord> <Keridos> o/ thanks for the help
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L83[00:45:03] <ForgeDiscord> <Keridos> turns out, GuiScreen does have doesGuiPauseGame()
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L88[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180528 mappings to Forge Maven.
L89[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180528-1.12.zip (mappings = "snapshot_20180528" in build.gradle).
L90[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L93[02:54:47] <ForgeDiscord> <JamiesWhiteShirt> now we wait for someone to claim that no one should use SideOnly because someone can't :^)
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L99[05:47:19] <snyke7> My tileentity ids have changed by using the new ResourceLocation registration. Is there a way to make worlds backward compatible?
L100[05:48:48] <ForgeDiscord> <JamiesWhiteShirt> here is an example using a data fixer https://github.com/TeamTwilight/twilightforest/blob/1.12.x/src/main/java/twilightforest/TwilightForestMod.java#L134-L160
L101[05:50:06] <snyke7> thanks!
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L124[12:12:06] <ForgeDiscord> <Ragnarok> Hey gigaherz are you about?
L125[12:15:25] <gigaherz> yes
L126[12:15:41] <ForgeDiscord> <gigaherz> also happen to be in discord if needed ;P
L127[12:16:16] <ForgeDiscord> <Ragnarok> I had a few questions I left on curseforge page for guidebook about a week ago, any guidance?
L128[12:17:04] <ForgeDiscord> <gigaherz> ah yes, missed that...
L129[12:17:40] <ForgeDiscord> <gigaherz> quick answers: yes I have an issue with book size, but I have too many things going on right now and I'm not in the mood to finish all the things I started with guidebook
L130[12:18:14] <ForgeDiscord> <gigaherz> hmmm texture issue... I can't remember if I fixed that in the latest version or locally or I couldn't reproduce
L131[12:18:19] <ForgeDiscord> <gigaherz> I have had reports.
L132[12:18:43] <ForgeDiscord> <gigaherz> as for client-side only... nope. if it crashes on the server then it's a bug.
L133[12:19:18] <ForgeDiscord> <Ragnarok> that's what I was thinking, thanks for clearing it up!
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