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L1[00:20:59] ⇨
Joins: ShaunDreclin
(ShaunDreclin!~Shaun@toroon4425w-lp140-02-76-70-59-155.dsl.bell.ca)
L2[00:22:18] <ShaunDreclin> Hey I'm a bit
overwhelmed, could somebody point me to an idiot's guide to getting
started? Setting up the ide and all that
L3[00:24:29] <ShaunDreclin> Never mind I'm
blind, there's a docs site. Only saw the forums for some
reason
L4[00:27:58] <ForgeDiscord> <Shaun>
Ayy and there's a discord too! The forum thread I found the irc
channel on had somebody saying "we're not going to hop on the
discord bandwagon" lol
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L6[00:34:27] <LexManos> fuck the discord
bandwagon
L7[00:38:12] <ForgeDiscord>
<AshersLab> ? rude
L8[00:38:30] <ForgeDiscord>
<AshersLab> i also wouldn'tsay it's a bandwagon. but
anyway
L9[00:43:31] ⇦
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L10[00:54:50] <xaero> everything old is new
again
L11[00:55:11] <xaero> not too far out ppl
will be saying "dude check out this irc thing!"
L12[01:02:27] <ForgeDiscord>
<AshersLab> in the tech world that generally doesn't happen.
but i don't think IRC will be going away for a long long time
L13[01:03:07] <ForgeDiscord>
<AshersLab> i simply don't like the act of "i hate X
because i love Y"
L14[01:03:50] <ForgeDiscord>
<AshersLab> if you have valid reasons sure, but not just
because it isn't what you like
L15[01:05:48] <xaero> for the record I'm
not against discord, just don't have much of a use case myself to
use it
L16[01:07:35] <ForgeDiscord>
</dev/illy> heh IRC will be here long after discord, github,
reddit, and all of us are gone :P
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L18[01:08:19] <ForgeDiscord>
<AshersLab> i agree. but i think only out of Sheer
stubbornness
L19[01:08:34] <ForgeDiscord>
</dev/illy> no simplcity and cost
L20[01:08:44] <ForgeDiscord>
</dev/illy> and the ability to self host
L21[01:09:09] <xaero> it's standing the
test of time, discord has yet to pass the test being only released
in 2015
L22[01:09:39] <ForgeDiscord>
</dev/illy> hell I still use mailing lists for some things
:P
L23[01:09:51] <xaero> same
L24[01:09:53] <ForgeDiscord>
</dev/illy> really wants a forge mailing list
L25[01:10:21] <ForgeDiscord>
</dev/illy> plaintext none of that html crap
L26[01:10:32] <ForgeDiscord>
</dev/illy> :p
L27[01:30:50] <LexManos> trying to say my
hate of discord is just because i like irc is moronic.
L28[01:31:16] <LexManos> irc is tried and
tested it has survived dozens kf generations of the newest chat
fad
L29[01:32:31] <LexManos> and diacord itself
is a pile of garbage, it cant manage its keybinding, it fucks any
form of audio settings i give it, its annoying 1,000 spam channels
auto subscribing even tho ive disabled literally every notification
setting.
L30[01:34:21] <LexManos> all i need is a
way to send text from my computer to someone elses, irc does that,
even it has some unnessasary frills, but far fewer then random
proprietary fad x.
L31[01:34:47] <ForgeDiscord>
</dev/illy> Lex thank you, whats ironic about discord audio
issues is that for some off reason the audio settings stick on
linux(weird that Linux works for once). I wish I could have some
unholy marrige of weechat and discord because the discord client is
SLOW and I cant write my own client without breaking the discord
ToS
L32[01:36:04] <ForgeDiscord>
</dev/illy> i remember talking about making one in the Linux
server but discord dev said that could end up with me banned from
the platform :/
L33[01:43:58] <ForgeDiscord> <Shaun>
Having an issue with the gradle setup thing, halp
L35[01:44:31] <ForgeDiscord> <Shaun>
I have multiple jres and jdks so I imagine that's causing a problem
but I'm not sure how to fix it
L36[01:44:35] <ForgeDiscord>
</dev/illy> Could not determine java version from
'10.0.1'.
L37[01:45:07] <ForgeDiscord>
</dev/illy> downgrade your JAVA_HOMR to 8
L38[01:45:20] <ForgeDiscord>
</dev/illy> huh that opened emacs...
L39[01:46:23] <ForgeDiscord>
</dev/illy> also forge wont work on j10
L40[01:46:48] ⇨
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L41[01:47:11] <ForgeDiscord> <Shaun>
yeah I've got jre1.8.0_171 as well
L42[01:47:14] <ForgeDiscord> <Shaun>
for running minecraft
L43[01:47:23] <ForgeDiscord> <Shaun>
or does it want jdk?
L44[01:47:32] <ForgeDiscord>
</dev/illy> it needs the jdk
L45[01:47:41] <ForgeDiscord> <Shaun>
mk I'll have to update that, its on an older 1.8
L46[01:48:03] <ForgeDiscord>
</dev/illy> the jdk includes the jre...
L47[01:48:21] <ForgeDiscord> <Shaun>
Oh, I don't need both then?
L48[01:48:44] <ForgeDiscord> <Shaun>
installed them following different information haha
L50[01:50:19] <ForgeDiscord> <Shaun>
yee I've done environment variables before
L51[01:50:23] <ForgeDiscord> <Shaun>
thanks tho
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L56[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180519 mappings to Forge Maven.
L57[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180519-1.12.zip
(mappings = "snapshot_20180519" in build.gradle).
L58[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L80[04:42:03] <AGSPhoenix> Yo, is there a
way to use Gradle's Java plugin's SourceSets functionality with
ForgeGradle? Or some other way to control which .java files get
included in a build? I've been trying to figure this out for a
while, but Gradle doesn't seem to have a good way to examine the
build process, so I'm not really sure what to change.
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L103[08:57:52] <TechnicianLP> @/dev/illy
you mean the discord audio settings "stick" to the system
ones? ie breaks all settings you had if you change a single thing
in discord? at least for me on arch ..
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L137[11:50:03] <Rubyjunk> Hi, hopefully
you guys don't mind naive questions, but when Forge is launching,
it usually takes an extraordinarily long time if you have several
mods. Could someone give me a brief overview of what's happening
when the game is starting? I'm just trying to understand the
architecture of forge a bit.
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L140[12:35:47] <TechnicianLP> basically
minecraft loads fml as a loadingplugin - fml then searches and
loads coremods - minecraft main function is called - forge searches
mods folder for mods and constructs them - stuff happens - preinit
- stuff - init - stuff -postinit -stuff - done
L141[12:36:57] <TechnicianLP> and due to
the fact that most of this must be done in sequence can lead to a
somewhat long loadingtime
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L152[15:22:46] <Raycoms> Is there a way to
mark a class as @Optional depending on a mod?
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L154[15:57:39] <gigaherz> no but that
makes no sense
L155[15:57:50] <gigaherz> there's
@Optional.Method(modid="whatever")
L156[15:58:53] <gigaherz> and
@Optional.Interface
L157[15:59:06] <gigaherz> and you can
protect calls using if(Loader.isModLoaded
L158[15:59:20] <gigaherz> the combination
of those 3 things should be enough
L159[15:59:27] <gigaherz> if not, you are
doing it wrong
L160[15:59:33] <gigaherz> or the person
who designed the API did it wrong
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L164[16:24:25] ⇦
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L165[16:27:28] ⇦
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error: Connection reset by peer)
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()
L176[17:35:27] ⇦
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error: Connection reset by peer)
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error: Connection reset by peer)
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L192[21:01:55] <LexManos>
"extraordinarily long time"
L193[21:02:08] <LexManos> for some
definitions of "extraordinarily"
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L195[21:53:22] ***
RichardG_ is now known as RichardG
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seconds)
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