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L7[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180429 mappings to Forge Maven.
L8[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180429-1.12.zip (mappings = "snapshot_20180429" in build.gradle).
L9[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L13[04:36:07] <TechnicianLP> what should i be looking for when trying to replace ForgeDiscords name with the one in the brackets? google doesnt want to understand me :(
L14[04:39:25] <xaero> intercepting IRC RAW statements before they're printed by the client
L15[04:39:38] <xaero> (i.e. a hook)
L16[04:43:56] <xaero> it will be a wonder when we get away from a bag of words so that computers can understand us
L17[04:44:09] <xaero> but for now, it's mainly "garbage in, garbage out" :P
L18[04:47:05] <xaero> you have to be careful about nicks with spaces
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L21[04:58:56] <ForgeDiscord> <TechnicianLP> test
L22[04:59:28] <ForgeDiscord> <TechnicianLP> test2
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L26[06:42:56] <ForgeDiscord> <TechnicianLP> can we as modders give out capes to players we like? eula states that capes may not be sold iirc ...
L27[07:01:35] <heldplayer> I think they ask us nicely to not give out capes, as it's kind of their thing
L28[07:02:07] <gigaherz> yeah I'd abstain from having capes, even purely decorative ones
L29[07:02:35] <gigaherz> give players tabards instead, like in WoW
L30[07:02:50] <gigaherz> you can even make the bottom-rear part flap around like a cape would :P
L31[07:03:18] <gigaherz> if you have never played wow: http://wow.zamimg.com/uploads/screenshots/normal/339797.jpg
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L66[15:09:28] <ForgeDiscord> <killjoy> I'm actually thinking about changing skins and such using purely reflection
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L68[15:17:57] <ForgeDiscord> <Ben> dont
L69[15:18:11] <ForgeDiscord> <killjoy> ok
L70[15:18:13] <ForgeDiscord> <Ben> ive messed around with them and access transformers are way better
L71[15:18:35] <ForgeDiscord> <JamiesWhiteShirt> each with their own use and preference
L72[15:18:37] <ForgeDiscord> <killjoy> well... it's just a map that i'd need to edit.
L73[15:18:39] <ForgeDiscord> <killjoy> and I can cache that
L74[15:19:02] <ForgeDiscord> <killjoy> for every player
L75[15:19:21] <ForgeDiscord> <Ben> either i did something wrong or its a pain to write code with reflection for obfuscated stuff
L76[15:19:37] <ForgeDiscord> <killjoy> I know a cheat
L77[15:19:43] <ForgeDiscord> <Ben> with ATs you can just access the original instance
L78[15:20:00] <ForgeDiscord> <Ben> and use mcp code
L79[15:20:03] <ForgeDiscord> <killjoy> https://gist.github.com/killjoy1221/90841391666403092d12e494fcbc7fd1
L80[15:20:10] <ForgeDiscord> <killjoy> with this, you can just use srg names
L81[15:20:23] <ForgeDiscord> <killjoy> it automatically maps srg -> mcp
L82[15:20:34] <ForgeDiscord> <killjoy> or srg -> srg if not in ev
L83[15:20:37] <ForgeDiscord> <killjoy> *dev
L84[15:20:38] <ForgeDiscord> Command sent by JamiesWhiteShirt
L85[15:20:39] <ForgeDiscord> ... or, you know, use FMLDeobfuscatingRemapper
L86[15:21:37] <ForgeDiscord> <JamiesWhiteShirt> that is if it is without issue. seems to be working fine for me
L87[15:22:07] <ForgeDiscord> <killjoy> but this is for reflection
L88[15:22:53] <ForgeDiscord> <JamiesWhiteShirt> doesn't matter
L89[15:23:34] <ForgeDiscord> <Ben> i dont see any usecase where reflection would be better xD
L90[15:23:49] <ForgeDiscord> <killjoy> does it really matter?
L91[15:24:09] <ForgeDiscord> <quadraxis> there are cases where you can't use ATs
L92[15:24:11] <ForgeDiscord> <Ben> i can tell you what to change to use ATs if you dont know how to use them
L93[15:24:18] <ForgeDiscord> <killjoy> I know how to use them
L94[15:24:25] <ForgeDiscord> <killjoy> I just don't
L95[15:24:30] <ForgeDiscord> <JamiesWhiteShirt> it's a remapper, all it does is translate a given classname + srgName + desc to mcpName if a mapping is loaded
L96[15:24:31] <ForgeDiscord> <quadraxis> eg setting a protected method to public is very likely to be fundamentally incompatible
L97[15:24:43] <ForgeDiscord> <killjoy> I can see that. I have the source open right now
L98[15:25:03] <ForgeDiscord> <Ben> incompatible with? unless you dont write invalid stuff to the original instance it should be fine
L99[15:25:11] <ForgeDiscord> <killjoy> with extended classes
L100[15:25:32] <ForgeDiscord> <killjoy> but ATs shouldn't bee needed with protected.
L101[15:25:40] <ForgeDiscord> <JamiesWhiteShirt> ATs are not without cost
L102[15:25:52] <ForgeDiscord> <killjoy> main thing for me is creation of dirty jar
L103[15:26:39] <ForgeDiscord> <JamiesWhiteShirt> they require some class transformation. plus they require special per forgegradle project setup
L104[15:27:14] <ForgeDiscord> <killjoy> I just wonder why the owner class and descriptor is needed to map fields and methods
L105[15:27:33] <ForgeDiscord> <killjoy> srg names are supposed to be unique
L106[15:28:29] <ForgeDiscord> <quadraxis> remapping applies both to src->mcp and obf->srg translations
L107[15:29:15] <ForgeDiscord> <killjoy> why obf?
L108[15:29:45] <ForgeDiscord> <killjoy> seems to me that this is for the transformer (it's in the transformer package)
L109[15:30:06] <ForgeDiscord> <quadraxis> well yes
L110[15:30:33] <ForgeDiscord> <quadraxis> it's used for both mappings
L111[15:31:28] <ForgeDiscord> <killjoy> well the api for it is confusing
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L123[17:21:17] <lillelykke> Are there any way to find out what causes some cpu spikes on the server?
L124[17:21:43] <lillelykke> I know it's pretty easy with Aikar's timings reports on Spigot/Paper, but how you do this on Forge?
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L127[17:33:50] <ForgeDiscord> <mezz> Player's Sampler mod has cpu spike detection abilities
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L132[18:29:43] <ForgeDiscord> <killjoy> sponge has timings. Tried using that?
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L136[18:55:38] <ForgeDiscord> <Ben> also not tried, but looks pretty interesting @lillelykke https://minecraft.curseforge.com/projects/laggoggles
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