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L7[02:00:04] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180421 mappings to Forge Maven.
L8[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180421-1.12.zip
(mappings = "snapshot_20180421" in build.gradle).
L9[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
L10[02:00:27] <ForgeDiscord>
<AshersLab> well it's doing something XD
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L65[09:52:47] <iso2013> Could someone give
me some pointers on where to start writing a simple mod?
L66[09:52:54] <iso2013> All I want it to do
is reconnect me to a server constantly
L67[09:53:16] <iso2013> (I'm a plugin
developer, and I do protocol development. It'd be nice to have it
auto-reconnect when the server is available again
L68[09:55:06] <arlyon> Is it more along the
lines of anti-afk or disconnect-reconnect every x seconds
L69[09:55:28] <arlyon> or if you get booted
just poll the server until its online
L70[09:55:45] <iso2013> If I get
booted
L71[09:56:30] <iso2013> The only two
reasons I'll get kicked is if there is a protocol error, in which
case the stacktrace will show in my IDE, or if the hotswap server
has to restart.
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L77[10:04:41] <arlyon> well the easiest way
would be an event listener on the disconnect event
L78[10:05:58] <arlyon> there are a few
resources for starting out
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L96[12:14:43] <ScottehBoeh> Question:
L97[12:14:55] <ForgeDiscord>
<killjoy> Answer:
L98[12:15:37] <ScottehBoeh> Custom Player
Model mod is messing up my mods ways of rendering the player. Do I
have to set my player render event handlers to a specific
priority?
L99[12:16:32] <ScottehBoeh>
MorePlayerModels*
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L101[12:21:54] <ForgeDiscord>
<killjoy> it happens
L102[12:22:14] <ForgeDiscord>
<killjoy> does your rendering depend on it being a
human?
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L105[12:22:41] <ScottehBoeh> Player
rendering events, yeah
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L110[12:26:18] <ForgeDiscord>
<killjoy> If you really want it to work, you should do a
postRender on the parts closest to where you want to draw.
L111[12:26:19] <ben_mkiv> is it possible
that registerBlocks() event fires before preInit() event?
L112[12:26:31] <ben_mkiv> for forge server
start^
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L114[12:26:38] <ForgeDiscord>
<killjoy> the register event is called when it's called
L115[12:27:03] <ForgeDiscord>
<killjoy> if you really want to do stuff before that,
consider doing it in the constructor?
L116[12:27:06] <ben_mkiv> well, never had
trouble with setting up my blocks in preInit and registering them
with the event
L117[12:27:16] <ForgeDiscord>
<killjoy> I can't guarentee things won't break though
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L119[12:28:11] <ben_mkiv> can probably
move my other block related stuff to registerBlocks, too
L120[12:28:18] <ben_mkiv> was just
wondering at all
L121[12:28:20] <ben_mkiv> thanks :)
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L133[14:00:24] <Ordinastie> does MCF works
for you ?
L135[14:02:50] <gigaherz> both work
L136[14:02:56] <Ordinastie> access to
threads and PM
L138[14:03:55] <gigaherz> I'm not logged
in but
L140[14:03:57] <gigaherz> this works
L141[14:04:11] <Ordinastie> not for me
:s
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L152[14:40:19] <ForgeDiscord> <cpw>
ok. no more status relaying.
L153[14:41:58] <ForgeDiscord>
<killjoy> Thank you
L154[14:42:34] <ForgeDiscord> <Wyn
Price> was more active than the whole server
L155[14:43:16] <ForgeDiscord>
<ProxyNeko> Lol
L156[14:43:59] <gigaherz> XD
L157[14:44:09] <gigaherz> you had the
bridge relay join/quit?
L158[14:44:50] <ForgeDiscord>
<ProxyNeko> It was
L159[14:45:46] <ForgeDiscord>
<killjoy> at least it's not enabled for discord joins
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L161[14:51:10] <ForgeDiscord>
<Prospector> I can see how it would be useful to know if
someone you're talking to suddenly leaves or something but it has
been quite annoying
L162[14:56:41] <gigaherz> yup
L163[14:57:09] <gigaherz> but that's the
price of not using IRC :P
L164[14:57:27] <gigaherz> you have to
choose between knowing when we are not online anymore, or sorting
through the spam in your chat logs
L165[14:58:03] <gigaherz> meanwhile, we
can know that even if you aren't online anymore, you still get to
read whatever we say, so long as the bridge is running ;P
L166[14:58:08] <ForgeDiscord>
<killjoy> or the price of them not using discord
L167[14:58:27] <gigaherz> no because
discord has persistent history
L168[14:58:37] <gigaherz> so we don't have
to be scared of wasting the message :P
L169[14:58:46] <gigaherz> only of missing
messages sent to us
L170[15:02:43] <ForgeDiscord>
<Prospector> maybe everyone should just use discord then
:P
L171[15:04:00] <gigaherz> nothx, I have
great dislike for that kind of UI
L172[15:04:27] <gigaherz> I was
considering Slack as a viable option, until they apparently
announced they are dropping the ability to connect to slack with an
IRC client
L173[15:04:41] <ForgeDiscord>
<ProxyNeko> MyDiscord or BeautifulDiscord are a thing and I'm
not 10000% sure but I don't think they violate the eula since it's
client side css edits
L174[15:05:00] <ForgeDiscord> <Wyn
Price> its not against eula iirc
L175[15:05:14] <ForgeDiscord>
<ProxyNeko> Only betterDiscord i
L176[15:05:17] <ForgeDiscord> <Wyn
Price> the css editors are good
L177[15:05:22] <ForgeDiscord>
<Prospector> what's wrong with the discord UI exactly?
L178[15:05:25] <ForgeDiscord> <Wyn
Price> bd is the only css editor
L179[15:05:45] <ForgeDiscord>
<ProxyNeko> BetterDiscord is against the EULA though
L180[15:05:55] <ForgeDiscord>
<ProxyNeko> Bannable for using it iirc
L181[15:05:59] <ForgeDiscord> <Wyn
Price> onho
L183[15:06:15] <gigaherz> that's my
expectation for a proper chat program :P
L184[15:06:33] <ForgeDiscord>
<ProxyNeko> Make it look like that with beautiful discord
then lol
L185[15:06:39] <ForgeDiscord> <Wyn
Price> ^
L186[15:06:45] <gigaherz> yeah nothx
L188[15:07:05] <ForgeDiscord>
<Prospector> I don't really see what you like about that
lol
L189[15:07:07] <ForgeDiscord>
<Prospector> but ok
L190[15:07:19] <ForgeDiscord>
<Prospector> looks like a terminal
L191[15:07:25] <ForgeDiscord>
</dev/illy> discord UI is a bit... not terminal enough for
me
L192[15:07:28] <gigaherz> it's effective,
compact, to the point
L193[15:07:36] <ForgeDiscord>
</dev/illy> that and its an electron client
L194[15:07:48] <gigaherz> and fast.
XD
L195[15:07:57] <gigaherz> yeah that
too
L196[15:08:03] <gigaherz> anything based
on electron loses points, IMO
L199[15:08:29] <ForgeDiscord>
<Prospector> anyway, we should stop being off topic
L200[15:08:30] <ForgeDiscord> <Wyn
Price> oof you beat me to it
L201[15:08:36] <gigaherz> oh and: I do use
discord, every now and then
L202[15:08:43] <gigaherz> but it's not an
app I want to keep open
L203[15:08:51] <ForgeDiscord>
<ProxyNeko> This channel has no topic set :O
L204[15:08:52] <ForgeDiscord>
</dev/illy> im currenly working on a discord/irc teminal
client in rust just need to find the time to finish it
L205[15:08:56] <ForgeDiscord>
<Prospector> I have 2 discords open :P
L206[15:08:58] <gigaherz> I use it for one
purpose: voice communications when playing games with my
friends
L207[15:09:25] <ForgeDiscord>
</dev/illy> I think I can get voice working it will just take
some time
L208[15:09:27] <ForgeDiscord>
<Prospector> I have my private discord account logged in on
stable, and this one logged in on canary
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L210[15:10:03] <ForgeDiscord>
<Prospector> surprisingly not the worst performance
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L247[22:11:21] <halvors> But nothing in
the error logs points to a mod, is this a mincraft bug rather than
a bug in a mod?
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L249[22:14:53] <ForgeDiscord> <cpw>
It's optifine.
L250[22:26:44] <halvors> Ok thanks, will
se if that solves the issue.
L251[22:29:43] <halvors> I also get this
error when trying to get a TE from world from a ScheduledTask run
added to WorldServer with the addScheduledTask() method.
L253[22:29:43] <halvors> Any idea what
might be causing this issue?
L254[22:33:48] <ForgeDiscord>
<killjoy> What was optifine doing on the server?
L255[22:34:35] <ForgeDiscord> Command sent
by killjoy
L256[22:34:36] <ForgeDiscord> !gm
189508
L257[22:34:40] <ForgeDiscord>
<killjoy> ?
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