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L1[00:15:12] ⇦ Quits: Brokkoli (Brokkoli!~Brokkoli@p2E5B1C60.dip0.t-ipconnect.de) (Remote host closed the connection)
L2[01:08:51] ⇨ Joins: demtrollwalkin (demtrollwalkin!~godxeno@103.24.66.195)
L3[01:08:54] <demtrollwalkin> I need help
L4[01:09:00] <demtrollwalkin> https://gist.github.com/Harley16/273623954db86c38f4366cf5c77df5a7
L5[01:09:03] <demtrollwalkin> what crash caused by?
L6[01:09:53] <demtrollwalkin> me need help
L7[01:12:54] <IoP> wow new nick
L8[01:14:21] <demtrollwalkin> https://pastebin.com/BcFjVNkS
L9[01:14:34] <demtrollwalkin> u no like?
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L11[01:24:28] <IoP> which mods did you add after last working state?
L12[01:31:24] <IoP> all?
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L14[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180331 mappings to Forge Maven.
L15[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180331-1.12.zip (mappings = "snapshot_20180331" in build.gradle).
L16[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L17[02:10:42] <demtrollwalkin> i fixed it
L18[02:10:49] <demtrollwalkin> it was better with mods rendering issue
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L34[06:37:37] <axel> is there a method to get the tracking range and update frequency of a vanilla entity?
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L39[07:03:27] <barteks2x> screw you gradle
L40[07:03:52] <barteks2x> I have 8GB RAM, and gradle+IDEA+chrome with about 8 tabs manages to run oujt of it
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L45[08:57:50] <TechnicianLP> barteks2x: https://downloadmoreram.com
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L48[09:54:56] <axel> if i wanted trees to spawn in my dimension i would set the amount trees i wanted in my biome's "treesPerChunk" decorator field, and call decorate in the IChunkGenerator, right?
L49[09:55:26] <axel> or is there more to it?
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L56[12:39:46] <barteks2x> axel, that decoration will actually do more than just trees but it will woprk
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L58[12:55:40] <axel> yeah, i found out that it would only generate trees if it generated on a block you could plant a sapling on the block, which you couldnt on my block
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L60[13:22:33] <OrionOnline> Hey guys, quick question, can I reuse a VertexBuffer, to render something mutliple times
L61[13:22:34] <OrionOnline> ?
L62[13:27:13] <gigaherz> yes
L63[13:27:19] <gigaherz> well
L64[13:27:29] <gigaherz> I think so
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L66[13:47:43] <OrionOnline> Okey
L67[13:47:59] <OrionOnline> Now on to figuring out how to get blocks into there
L68[13:48:25] <gigaherz> what are you trying to do though?
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L70[13:54:22] <OrionOnline> What I am trying todo is render a fake multiblock structure
L71[13:54:28] <OrionOnline> Without actually placing a block
L72[13:54:36] <OrionOnline> THe BlockRenderDispatcher is not big enough
L73[13:54:46] <OrionOnline> THe BlockRenderDispatcher is not fast enough*
L74[13:56:36] <OrionOnline> Although I am not sure if it is the right approach
L75[14:02:15] <barteks2x> There probably is a way to use vanilla chunk rendering code with custom IBlockAccess, but not sure how that could be done
L76[14:05:15] <Galaxtone> Uh can someone help me with this path finding error
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L84[15:49:10] <axel> does anyone have a example code for a "standard" teleporter, but with a modded portal?
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L88[16:08:38] <barteks2x> I just wated to reply :(
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L90[16:09:53] <FusionLord> How does one add submodels to the default state?
L91[16:19:31] <barteks2x> I hate git
L92[16:20:15] <barteks2x> it can't recognize even half of my file move/renames as renames, and instead sees almost everything as deleted+added new
L93[16:26:37] <gigaherz> do you change the contents of the file at the same time?
L94[16:26:54] <gigaherz> it's always a good idea to separate renames and edits
L95[16:26:59] <gigaherz> so like, move first, commit, then edit
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L97[16:30:26] <barteks2x> well moving to a different package WILL change the contents because imports
L98[16:30:42] <barteks2x> And I made the big mistake of forgetting to do git for a week
L99[16:31:08] <barteks2x> and this is what I now get on git status https://paste.pound-python.org/show/Yx73caJO6YqN96LX1df9/
L100[16:32:33] <gigaherz> yes if you use move/rename refactoring from the IDE, and the file has a big % of the content being imports
L101[16:32:35] <gigaherz> then that can happen
L102[16:32:55] <gigaherz> since git will decide what a rename is, based on heuristics like "> 75% of the file matches"
L103[16:33:00] <gigaherz> I don't know the exact numbers
L104[16:33:05] <barteks2x> any idea how can I actually split it into 2 commits, one that moves the file and one that modifies them?
L105[16:33:32] <gigaherz> besides moving it manually and then fixing imports and package after the fact, no idea
L106[16:35:06] <barteks2x> I thought something closer to: make a separate branch/stash with current stuff, redo just the renames, commit renames, reset files to state from the stash/commit, and that should just commit the changes
L107[16:36:24] <barteks2x> I think I have already done that butit took me like 15 attempts
L108[16:36:30] <barteks2x> and I don't remember how exactly I did that
L109[16:37:51] <barteks2x> well time to go to #git and ask some questions, because google isn't useful there
L110[16:39:38] <gigaherz> would be nice to have a git command for that
L111[16:40:06] <gigaherz> some random flag like "git commit --amend --split-rename-and-edit"
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L114[17:23:23] <barteks2x> after accidentally making files and directories with names: --, -p, -R, mv, mkdir, rm and similar I finally managed to automatically do at least some part of it with bash
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L117[17:28:32] <FusionLord> Can someone assist me in telling me what is wrong with this blockstate.json https://gist.github.com/FusionLord/66f34d8048a4596119edc88af0d3410f
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L119[17:33:52] <FusionLord> This is the console output https://gist.github.com/FusionLord/13b56da358f8e25fe62333fa7c341cc0
L120[17:40:57] <gigaherz> submodels have one more level of nesting
L121[17:42:29] <FusionLord> "submodels": { "model1": {}} Thanks!
L122[17:43:59] <FusionLord> hmm.... destroy texture is white rendering it like this. Can I enable alpha on that texture? thought it would just work.
L123[17:44:46] <gigaherz> hmm dunno
L124[17:45:27] <Twisted_Code> Are advertisements on Forge's download link shortener supposed to be able to stall the timer? If not, an admin may want to take a look at this one advertisement. https://i.imgur.com/r8jDnvk.png
L125[17:47:08] <Twisted_Code> The skip timer only continued after I clicked okay, something I seriously considered not doing and opting to reload the page instead. I only did it because it looked pretty clear the "okay" dialogue was an actual dialogue and not a bait-and-switch link
L126[17:47:59] <gigaherz> that page used alert() I guess?
L127[17:48:12] <gigaherz> alert()s temporarily stop all script execution -- including the timer
L128[17:48:44] <gigaherz> that ad needs to be reported to the shortener, so they can do something about it
L129[17:48:47] <Twisted_Code> Probably. Does it also cause the browser to continue "transferring data from (domain)"
L130[17:48:51] <Twisted_Code> ?
L131[17:49:01] <gigaherz> dunno
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L133[17:49:29] <Twisted_Code> I don't know who the shorten or is or I would report it directly. Do you think CP W would mind if I pinged him for this?
L134[17:49:48] <gigaherz> the shortener is adfoc.us
L135[17:49:57] <gigaherz> as the URL says
L136[17:50:10] <Twisted_Code> oh, right. Somehow missed that
L137[17:50:16] <Twisted_Code> yeah I'll go report that
L138[17:54:35] <FusionLord> ok I got it to render transparent, but no submodel, any ideas?
L139[17:55:09] <FusionLord> updated the previous blockstate link to show current json
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L141[17:58:14] <FusionLord> does normal render when there is a blockstate property?
L142[17:58:23] <FusionLord> IE my age property
L143[17:58:47] <gigaherz> no
L144[17:58:51] <gigaherz> the property does
L145[17:59:02] <gigaherz> or rather
L146[17:59:13] <gigaherz> the varariant string which looks like "age=0" or such
L147[17:59:28] <gigaherz> which means minecraft looks for that in the loaded blockstate
L148[17:59:32] <gigaherz> and when forge loads a blockstate file
L149[17:59:43] <gigaherz> it will generate variant strings like that
L150[17:59:52] <gigaherz> for <property>: { <value>: {} } pairs
L151[18:00:04] <FusionLord> so no normal, and I have to add the submodel for all of the variants?
L152[18:00:15] <gigaherz> or you can use "defaults" outside the variants block
L153[18:00:47] <FusionLord> submodels are not allowed in the defaults object, there is a specific error for that one.
L154[18:00:58] <gigaherz> ah
L155[18:01:06] <gigaherz> then yes, you have to add the submodel to each variant
L156[18:01:50] <FusionLord> kinda strange you can't have submodels in defaults...
L157[18:02:18] <gigaherz> either it made things too complicated, or it's just not the way it's meant to be used
L158[18:02:23] <gigaherz> because
L159[18:02:35] <gigaherz> normally you don't have submodels "by default", but pick them based on state
L160[18:02:36] <gigaherz> so like
L161[18:02:45] <gigaherz> think of a fence post block
L162[18:02:50] <gigaherz> the connections on each side
L163[18:02:55] <gigaherz> show up if like, "east=true" or such
L164[18:03:14] <gigaherz> so you add "submodels":{ "east_connection": { "model": ... } }
L165[18:03:31] <gigaherz> inside the "east": {"true": {} } block
L166[18:04:09] <gigaherz> if the model is always there, then why do you need a submodel at all? just declare a model json that has two cubes.
L167[18:04:13] <gigaherz> (or more)
L168[18:04:56] <FusionLord> I guess what I'm doing is just rendering a layer on the block, essentially I'm making a frost block for lava, but want to use vanilla breaking animation and the magma block textures, so it will be compatible with resource packs out of the gate
L169[18:05:08] <FusionLord> is there a better way to do it?
L170[18:05:40] <gigaherz> dunno
L171[18:20:35] <FusionLord> so could I set the parent to the magma block and then just render my break animation based on the state of my block?
L172[18:20:44] <FusionLord> or is that not how parenting works?
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L176[18:34:38] <Jediman> lo, so I am just getting back into MC I got the server set up with spongecraft, but am running into the road block of where forge wont load for the client. I've installed vanilla MC, and used the forge installer for the client
L177[18:34:44] <Jediman> Where do I go from here?
L178[18:35:35] <FusionLord> crash logs?
L179[18:37:20] <Jediman> FusionLord, I don't have any currently. I am not even to the point of it crashing. All Ive done is installed MC from the Installer and Forge from its installer. I am kinda at a loss on where to go next if you can point me in the right direction
L180[18:37:54] <FusionLord> launch the game then?
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L182[18:38:40] MineBot sets mode: +o on fry
L183[18:39:33] <Jediman> Yea, its launched, normally use to MC showing forge enabled at the bottom, has this changed / new way to enable or is it an indication of a crash
L184[18:42:32] *** kroeser is now known as kroeser|away
L185[18:42:52] <FusionLord> nope, hasn't changed, open your launcher, hit the settings button top right, click launch options add new and under version select forge.
L186[18:43:30] <FusionLord> or if one already exists hit the arrow next to the play button on the launcher
L187[18:43:49] <FusionLord> these messages were sent assuming you are using the new minecraft launcher
L188[18:44:36] <Jediman> ah, tracking now, I see it
L189[18:48:55] <Jediman> FusionLord, this is what I get https://www.dropbox.com/s/9xgduy6wehqgbcu/MC.png?dl=0 / https://www.dropbox.com/s/lmsfw09hh0wfybl/MC2.png?dl=0
L190[18:50:02] <FusionLord> yeah hit the arrow next to the green play button and select the forge profile
L191[18:50:43] <FusionLord> https://puu.sh/zTBGf/a7444f21b6.png
L192[18:52:38] <Jediman> ah, thanks a ton. Think I can handle it now, to install the mods locally.
L193[18:58:32] <Jediman> Next question.. are the servers down currently?
L194[19:01:54] <FusionLord> what servers?
L195[19:02:06] <FusionLord> https://help.mojang.com/
L196[19:02:41] <Jediman> trying to connect to my local one. Keep getting auth errors, saying servers are down
L197[19:03:06] <FusionLord> auth servers are good
L198[19:04:16] <Jediman> its weird, it shows a good connection in the server list but when I try to connect it denies me. let me try rebooting my machines
L199[19:04:17] <Jediman> brb
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L203[19:18:36] <Jediman> FusionLord, https://pastebin.com/fg2NSraT , verified all PC and server are connected to the net, as well I can ping locally
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