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L10[02:00:04] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180323 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180323-1.12.zip
(mappings = "snapshot_20180323" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L41[09:20:37] <ScottehBoeh> Are there any
known mods that could prevent chunks from de-rendering?
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L66[13:41:54] <ScottehBoeh> Tell me you've
all seen the video on storing data in DNA
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L69[14:06:06] <barteks2x> As in "I
have a problem thgat they don't" or "I want to make it
happen"? ScottehBoeh
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L71[14:13:22] <ScottehBoeh> barteks2x Nah
I'm just curious :D It's on BBC
L72[14:13:43] <barteks2x> I mean this
[15:20:36] <ScottehBoeh> Are there any known mods that could
prevent chunks from de-rendering?
L73[14:13:54] <ScottehBoeh> Ah!
L74[14:14:14] <ScottehBoeh> I'm wanting to
record a large open landscape, and I was wondering if anyone had
any idea how to prevent de-rendering of chunks, or at least a mod
that does that
L75[14:14:20] <ScottehBoeh> (Basically a
very large render distance)
L76[14:15:27] <TechnicianLP> look at what
the slider in videsettings does and set that value to something
higher
L77[14:15:53] <barteks2x> I don't think
there is any way to do that. Ideally you would juust set render
distance to something insane and just go around
L78[14:16:36] <barteks2x> If you wanted to
actually allow de-rendering them, you would need to modify a lot of
very confusing code
L79[14:17:16] <barteks2x> ViewFrustum is
magic
L80[14:17:40] <barteks2x> you first look at
it, it seems illoigical. Then you maybe understand it, until you
trace through the code with debugger and it no longer makes
sense
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L90[15:44:42] <gigaherz> (read the whole
page, though)
L91[15:52:49] <anli> Its a bit abstract, I
have to confess
L92[15:55:11] <anli> I wonder how great the
chances are that I will get an answer on the posting, is there a
better choice of stack exchange forum I could pick?
L93[15:55:33] <gigaherz> I have no idea, I
never ask questions there, I just look up the answers :P
L94[15:55:40] <anli> yeah
L95[15:55:55] <gigaherz> but, not for
modding
L96[15:56:05] <gigaherz> I don't think I
have ever found modding-related answers in there
L97[15:56:06] <gigaherz> :p
L98[15:56:10] <anli> I am trying to find
code on github, but my progress is a bit weak
L99[15:56:12] <gigaherz> I just ask here
XD
L100[15:56:19] <anli> hehe
L101[15:56:26] <anli> mod support is also
a great webpage
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L103[15:59:15] <barteks2x> I think there
has been suggestion top make minecrfat modding stackexchange
L104[15:59:29] <barteks2x> not sure if it
went anywhere
L105[16:00:15] <anli> But if the forge and
minecraft-forge tags are so small, it is probably not a big user
base
L106[16:00:36] <barteks2x> apparently I
remember it wrong
L107[16:00:45] <barteks2x> there was no
such proposal
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L110[16:01:06] <anli> At least, you
tricked me
L112[16:02:35] <anli> Maybe I should start
by getting an understanding what a capability actually is
L113[16:16:38] <gigaherz> anli: how
comfortable are you with java the language itself?
L114[16:16:58] <gigaherz> one way to
understand capabilities is as follows:
L115[16:17:03] <gigaherz> think of
inheritance,
L116[16:17:10] <gigaherz> how you can have
a class extend or implement things
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L118[16:17:20] <anli> yes
L119[16:17:23] <gigaherz> how you can
check if an object implements/extends a class
L120[16:17:30] <anli> instanceof
L121[16:17:32] <gigaherz> and how you can
type-cast from one call to another
L122[16:17:34] <gigaherz> yes so
L123[16:17:44] <gigaherz> capabilities are
the same, but for composition, instead of inheritance
L124[16:18:04] <anli> You add a property
to every instance of a class, right?
L125[16:18:16] <gigaherz> there's the
initial "paperwork" of declaring the class/interface that
you will be using
L126[16:18:36] <gigaherz> which returns a
"handle" for accessing this class/interface from
objects
L127[16:18:37] <gigaherz> then
L128[16:18:55] <gigaherz> on the Attach
event, users can attach this class/interface instance to
things
L129[16:19:04] <gigaherz> it does NOT need
to be all of the instances of one type
L131[16:19:16] <gigaherz>
object.getCapability(handle) can return null
L132[16:19:29] <anli> yeah, but then you
have a nullable reference then
L133[16:19:31] <gigaherz> and
object.hasCapability(handle) can return false
L134[16:19:38] <anli> ah, ok
L135[16:19:38] <gigaherz> so
L136[16:19:41] <gigaherz> the idea
is
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L138[16:19:52] <gigaherz> whereas in
inheritance you have "object instanceof X"
L139[16:20:08] <gigaherz> in capabilities
you have "object.hasCapability(X_HANDLE)"
L140[16:20:29] <gigaherz> and similarly,
where inheritance has typecasts
L141[16:20:36] <anli> I wonder how they
could make this more complicated
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L143[16:20:40] <gigaherz> in capabilities,
you have "object.getCapability(X_HANDLE)"
L144[16:20:40] <anli> Beats me
L145[16:20:45] <gigaherz> it is NOT
complicated
L147[16:21:04] <gigaherz> it's just easy
to get confused about what to do
L148[16:21:05] <anli> There is _maybe_ a
member on this object
L149[16:22:05] <gigaherz> everything else
in capabilities, is boilerplate code, and implementation
details
L150[16:24:10] <gigaherz> I think your
biggest issue is that you are trying to port a mod, without any
previous experience modding. You have all this code that you don't
really understand, and on top of that, you have to juggle two
separate versions of forge that are quite far apart
L151[16:25:00] <anli> I have came a bit on
my way, however, I cannot be sure all is correct
L152[16:25:14] <anli> There are not a lot
of errors left
L153[16:25:29] <gigaherz> yeah that
happens even if you do know what you are doing :p
L154[16:25:46] <gigaherz> porting a big
mod between two major versions of minecraft is a whole lot of work
porting
L155[16:25:52] <gigaherz> and a whole lot
of work fixing mistakes afterward
L156[16:27:35] <anli> Its not that big
actually
L157[16:31:55] <gigaherz> by the way
L158[16:32:04] <gigaherz> if you want an
example of an IEEP that I ported to capabilities:
L160[16:32:39] <gigaherz> wait this will
be closer:
L162[16:32:45] <gigaherz> vs
L164[16:36:12] <anli> checking
L165[16:36:30] <anli> lol "Far too
many changes to remember them all."
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L167[16:36:35] <anli> A commit
message
L168[16:37:26] <anli> I agree there was a
lot of changes
L169[16:40:56] <gigaherz> yteah my commit
messages are lazy :P
L170[16:41:05] <gigaherz> specially in
that mod
L171[16:41:13] <gigaherz> which is more of
a toy mod that I use to learn things
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L182[18:52:55] <LexMobile> .... Reading
the backlog is just stupid... really...
L183[19:14:06] <barteks2x> I don't get how
MC/netty determines that I timed out
L184[19:15:07] <barteks2x> nothing happens
for a few seconds after joining, then some chunks load and fractio
of a second after I get some chunks, it says "timed
out"
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L194[21:15:11] <FluxDZ> I noticed the rule
about not asking about the official API, does that include asking
how Annotated interfaces work within source when creating
mods?
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L200[22:47:52] <LexMobile> Depends on what
you mean.
L201[22:48:11] <LexMobile> That rule is to
stop people speculating on the vaporware that is the official
Mojang modding api.
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