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L7[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180317 mappings to Forge Maven.
L8[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180317-1.12.zip
(mappings = "snapshot_20180317" in build.gradle).
L9[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L56[08:01:39] <Naiten> Oh, hi there. Just
wanted to know, is there any kind of WorldSavedData but for
chunks?
L57[08:02:26] <gigaherz> chunk capabilities
-- 1.12
L58[08:02:47] <gigaherz> before 1.12,
nope.
L59[08:03:26] <Naiten> Yep, I'm finally
porting my rails to 1.12
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L61[08:18:04] <Naiten> Well, another
question. Is there a complete list of events for 1.12? I'm looking
for render events, or chunk render events if being specific
L63[08:19:18] <gigaherz> your IDE does have
a list
L64[08:19:26] <gigaherz> ask it to show the
class hierarchy for forge Event
L65[08:22:26] <Naiten> Welp, i didn't knew
it was such a feature, thanks -.-
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L81[11:43:11] <GodXeno> f
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それでは、また。)
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L103[15:43:28] <barteks2x> not sure where
to ask but is there any way to throttle Minecraft download/upload
speed?
L104[15:43:40] <barteks2x> (ideally
without making it a mod)
L105[15:44:29] <ben_mkiv> server or
client?
L106[15:44:36] <barteks2x> client
L107[15:44:52] <barteks2x> because my
internet connection essentially shuts down when overloaded by
MC
L108[15:44:52] <ben_mkiv> check if your
router supports QoS (quality of service)
L109[15:46:14] <barteks2x> somehow, I can
watch youtube in fullhd 60fps (or 4k 30 fps) without issues, even
stream at low quality, speedtest runs without issues but as soon as
I join modded server, I time out after seconds, and in the meantime
my internet almost completely shuts down
L110[15:48:01] <barteks2x> my router dows
support QoS
L111[15:48:18] <barteks2x> but how would
that help?
L112[15:48:33] <ben_mkiv> set minecraft to
low priority
L113[15:48:44] <ben_mkiv> or rather the
port
L114[15:48:56] <barteks2x> except that it
actually goes through a second router, which is the one actually
being an issue (most likely)
L115[15:49:15] <barteks2x> and I don't
have access to that one
L116[15:49:50] <ben_mkiv> could also be an
mtu issue
L117[15:50:05] <barteks2x> what actually
is mtu?
L119[15:50:26] <ben_mkiv> its the package
size for tcp
L120[15:50:30] <barteks2x> im on
linux
L121[15:50:38] <ben_mkiv> well theres a
command too i guess
L122[15:54:17] <barteks2x> holy shit
setting MTU to 1000 worked
L123[15:54:47] <gigaherz> note that it's a
REALLY BAD way to throttle
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L125[15:55:00] <barteks2x> whatever it
does, it works for me
L126[15:55:13] <gigaherz> MTU = Max
Transfer Unit = limits the size of ethernet packets
L127[15:55:41] <gigaherz> meaning IP
packets (TCP/UDP) have to be split up into more pieces
L128[15:55:42] <barteks2x> I guess
something can't really handle however biug packets MC was
sending
L129[15:55:47] <gigaherz> raising the
ethernet overhead
L130[15:57:18] <IoP> time to contact your
ISP then
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L132[15:57:53] <gigaherz> what kind of
connection do you use, barteks2x?
L133[15:58:06] <gigaherz> MTU only matters
in between your pc and the router
L134[15:58:12] <gigaherz> unless you have
a direct-to-ethernet connection
L135[15:59:24] <barteks2x> well, it goes
over 2.5 GHz between me and my ISP. There is 80m ethernet cable
between the antenna and my router, and that antenna needs 12V power
(and the POE thing sends 15V to account for voltage drop,
supposedely). And now I connect to my router using ethernet
L136[15:59:50] <barteks2x> it goes through
long distance 2.4GHz link, 80meters of ethernet and 2 routers
L137[15:59:59] <gigaherz> ah so special
circumstances
L138[16:00:10] <IoP> and unless your your
ISP have some braindead equipment which just does not support de
facto
L139[16:00:12] <gigaherz> there's a chance
using smaller packets means you are sending shorter bursts of
wireless
L140[16:00:20] <barteks2x> there is no
direct wired connection in my area available
L141[16:00:24] <gigaherz> which means they
are lessl ikely to be hit by interference
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L144[16:02:05] <barteks2x> I can't really
know what's going on. Last time I has very bad issues it was
because water had accumulated INSIDE the plastic case of the
antenna
L145[16:02:18] <barteks2x> I would have
never guessed that
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L148[16:08:58] <ben_mkiv> no i think its
your 2 router setup
L149[16:09:04] <ben_mkiv> each router adds
tcp overhead
L150[16:42:58] <IoP> ...?
L151[16:43:45] <gigaherz> no it does
not
L152[16:44:07] <gigaherz> the router reads
the ethernet packet data, extracts it from the incoming packet, and
puts it into the outgoing packet -- no extra data anywhere
L153[16:51:57] <IoP> only extra data added
top of IP is link level header and footer which are removed in the
other end of transmision medium
L154[16:53:18] <IoP> could it be PPPoE or
some other encapsulation scheme in this case?
L155[17:01:38] <barteks2x> [23:00:43]
[Server thread/ERROR] [FML]: A fatal exception occurred during the
server about to start event
L156[17:01:38] <barteks2x>
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught
exception from Minecraft Forge (forge)
L157[17:01:44] <barteks2x> that's not
something you see frequently...
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L180[22:40:23] <Jonathon594> So, I've got
a Block that has 2 different instances, one burning, one not. Just
like the furnace. And I have a tilentity for said block. When The
tileentity changes the block to the lit version, the tile entity
resets. I did override shouldRefresh propperly but it still resets
the tileentity.
L181[22:46:25] <gigaherz> why 2
blocks
L182[22:46:31] <gigaherz> why not have 1
block with 2 models?
L183[22:46:58] <gigaherz> the only reason
vanilla has a separate lit furnace is because vanilla doesn't have
a state-aware way to change the light level
L184[22:47:01] <gigaherz> it's not needed
for mods
L185[22:47:09] <Jonathon594> You can't
change light level for a block
L186[22:47:15] <gigaherz> yes you
can
L187[22:47:19] <Jonathon594> How?
L188[22:47:20] <gigaherz>
getLightLevel(IblockState)
L189[22:47:25] <gigaherz> return different
numbers from it
L190[22:47:32] <Jonathon594> Wait, your
serious?
L191[22:47:35] <gigaherz> yes.
L192[22:47:37] <Jonathon594> I can
override that method
L193[22:48:02] <Jonathon594> Than I read
from a tileentity in that method or do I HAVE to use a
property
L194[22:48:22] <gigaherz> if it has a
version with world and blockpos, yes
L195[22:48:24] <gigaherz> otherwise
no
L196[22:48:29] <Jonathon594> Alright
sweet
L197[22:48:30] <Jonathon594> Thanks
L198[22:48:37] <gigaherz> but you should
be using a blockstate property for that
L199[22:48:41] <gigaherz>
POWERED=true/false
L200[22:48:43] <gigaherz> or similar
L201[22:48:50] <gigaherz>
RUNNING=true/false
L202[22:48:54] <gigaherz> whatever you
want
L203[22:49:04] <gigaherz> that way,
getLightLevel would just need to know the state of that
property
L204[22:49:20] <Jonathon594> Fair enough.
I can jsut change the blockstate without changing the block
itself
L205[22:49:22] <Jonathon594> Thanks
L206[22:49:44] <gigaherz> technically all
blockstate changes are block changes, that's why shouldRefresh
exists
L207[22:49:57] <gigaherz> if you override
that to return oldState.getblock() != newState.getblock()
L208[22:50:02] <gigaherz> then it should
behave properly
L209[22:50:22] <Jonathon594> Alright
L210[22:50:29] <Jonathon594> The weird
thing is though.
L211[22:50:41] <Jonathon594> I changed
should refresh to check if the block was Lit or Unlit version
L212[22:50:46] <Jonathon594> and it
returned false properly
L213[22:50:52] <Jonathon594> but it STILL
reset the tile entity
L214[22:51:01] <gigaherz> that shoudl have
also worked, but since the block itself is different, I don't
know
L215[22:51:55] <gigaherz> all I know is
that this DOES work
L217[22:51:57] <gigaherz> ;P
L218[22:52:10] <gigaherz> but I use the
extended one
L220[22:52:16] <gigaherz> to be more
specific
L221[22:54:03] <Jonathon594> Hopefully
this works then
L222[22:58:07] <Jonathon594> So last
question. in my block state I have 8 models based on a property.
but I dont want this new property to affect the model at all
L223[22:58:18] <Jonathon594> Do I have to
add 8 more variants?
L224[22:58:32] <Jonathon594> or can the
blockstate just ignore a property
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L227[23:18:02] <Jonathon594> getLightValue
isnt working. its retuning 15 but the block isnt making light
L228[23:18:40] <Jonathon594> How can I
trigger a relight?
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L230[23:25:43] <Jonathon594> Yeah its
working I just cant get the lighting to update when the value
changes
L231[23:26:01] <Jonathon594> if I use a
flint and steel ontop of the block it will trigger a lighting
update on my block
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L236[23:59:06] <Jonathon594> Any
ideas?
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