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L7[02:00:04] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180315 mappings to Forge Maven.
L8[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180315-1.12.zip
(mappings = "snapshot_20180315" in build.gradle).
L9[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L59[15:01:34] <GodXeno> how to fix
crash
L60[15:02:45] <GodXeno> its with extra
planets
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L67[15:48:08] <anli> I have opened a 1.8.9
mod (that someone else has written). When a certain block is
placed, it will be directed in the opposite direction compared to
what one would expect. What shall I search for to correct
that?
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L71[16:43:07] <gigaherz> anli:
onBlockPlacedBy, I think
L72[16:43:50] <anli> hm, called
afterwards
L73[16:43:56] <anli> onBlockPlaced
before
L74[16:44:08] <gigaherz> one of the
mreturns an IBlockState
L75[16:44:09] <gigaherz> that one.
L76[16:44:10] <gigaherz> XD
L77[16:44:13] <anli> cool
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L79[16:44:44] <anli> Those event handlers
seems to not exist in the code
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L81[16:44:50] <anli> So I have to write
one
L82[16:44:59] <gigaherz> override from the
superclass
L83[16:45:18] <gigaherz> your ide should
have an easy way to generate that
L85[16:48:21] <anli> onBlockPlaced has a
facing parameter
L86[16:49:42] <anli> return
super.onBlockPlaced(worldIn, pos, facing.getOpposite(), hitX, hitY,
hitZ, meta, placer);
L87[16:49:50] <anli> Seems promising
L88[16:50:09] <Ordinastie> nope
L90[16:50:19] <Ordinastie> the facing
represent the side of the block clicked
L91[16:50:35] <anli> The block is not
clicked but placed
L92[16:50:45] <anli> But maybe your
statement is valid anyhow
L93[16:51:05] <Ordinastie> yes, but to
place a block, you click one in the world, as the pos
L94[16:51:14] <gigaherz> when you place a
block, you had to click somewhere
L95[16:51:21] <anli> true
L96[16:51:30] <gigaherz> so if it says
"up" it means "above the clicked block"
L97[16:51:40] <gigaherz> the point is to
modify the returned blockstate, to use the fixed facing
L98[16:51:52] <gigaherz> so like
L99[16:51:52] <anli> The game crashed with
that line even
L100[16:51:54] <anli> Strange
L101[16:52:08] <gigaherz>
x.withProperty(FACING, facing.getOpposite())
L102[16:52:09] <gigaherz> for
example
L103[16:52:12] <Ordinastie> what you want
is to take the impl of a vanilla block you want the behavior to be
similar with
L104[16:52:13] <anli> How was that
function called before I even started to play? :)
L105[16:53:42] <anli> ok, trying
onBlockPlacedBy which is called after the block is placed
then
L106[16:53:53] <anli> I need to alter the
IBlockState then
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L110[17:17:29] <anli> I tried to cycle the
facing property twice, results in the object always facing the same
direction
L111[17:17:38] <anli> (In
onBlockPlacedBy)
L112[17:17:55] <Ordinastie>
<Ordinastie> what you want is to take the impl of a vanilla
block you want the behavior to be similar with
L113[17:17:56] <Ordinastie> <anli>
How was that function called before I even started to play?
:)
L114[17:18:04] <Ordinastie> woops
L116[17:18:09] <Ordinastie> didn't want to
paste your line
L118[17:26:04] <anli> Is the facing of a
block just copied from the facing of the player when placed?
L119[17:26:32] <Ordinastie> depends on
what you want
L120[17:26:44] <anli> A chest is for
instance facing the opposite direction
L121[17:27:03] <anli> I am into
computercraftedu btw
L122[17:27:43] <Ordinastie> I don't know
what that is
L123[17:27:48] <anli> ah, ok
L124[17:27:56] <anli> Its gui based
programming
L125[17:28:03] <anli> By using
"turtles"
L126[17:40:16] <anli> Setting one property
by name in a blockstate involves iterating properties?
L127[17:40:38] <kashike> what?
L128[17:40:53] <Ordinastie>
<gigaherz> x.withProperty(FACING, facing.getOpposite())
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L133[17:47:40] <anli> Ordinastie, x is the
blockstate, I assume
L134[17:47:50] <kashike> yes
L135[17:47:50] <Ordinastie> yes
L136[17:48:10] <anli> IBlockState or
actual block state?
L137[17:48:14] <kashike> IBlockState
L138[17:48:15] <anli> Maybe thats the
same
L139[17:48:26] <anli> FACING not
resolved
L140[17:48:35] <kashike> it's a
property
L141[17:48:45] <kashike> you get the
static field for your block
L142[17:49:57] <anli> Might be but the
compiler does not like it :)
L143[17:50:30] <Ordinastie> it's was not
meant to be simply copy pasted
L144[17:50:37] <anli> I understand that
also
L145[17:51:12] <Ordinastie> you need to
use the actual direction propety for your specific block
L146[17:51:25] <kashike> state =
state.withProperty(MyBlock.DIRECTION, direction), et
L147[17:51:27] <kashike> c
L148[17:52:31] <anli> Found
BlockTurtle.Properties.FACING
L149[17:52:34] <anli> nice
L150[17:55:06] <anli> This was accepted by
the compiler: worldIn.setBlockState(pos,
state.withProperty(BlockTurtle.Properties.FACING,
EnumFacing.DOWN));
L151[17:55:12] <anli> however, cannot
always use down :)
L152[17:58:31] <anli> Oh, doesnt matter
which direction I give it, doesnt buy it anway, well, thanks, must
sleep
L153[18:01:16] <anli> EnumFacing facing =
state.getValue(BlockTurtle.Properties.FACING); EnumFacing
oppositeFacing = facing.getOpposite(); worldIn.setBlockState(pos,
state.withProperty(BlockTurtle.Properties.FACING, oppositeFacing));
works, but I do not think it matters what I put there as
value
L154[18:01:26] <anli> works as in
"compiler accepts it"
L155[18:05:29] <anli> But the objects will
always face the same direction, well, nite
L157[18:53:53] <LexMobile> First pass of
18w06a, the world-gen snapshot done. Gunna leave it here for a
couple hours to let people poke it and suggest class renames.
k_ashike has a bunch of cleanups hes going to do so i'm holding off
till atleast that to do the next snapshot.
https://github.com/MinecraftForge/MCPConfig
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L163[19:41:06] <quadraxis> from the older
names: pallet -> palette
L164[19:48:19] <kashike> quadraxis: where
is pallet?
L165[19:48:50] <quadraxis>
net/minecraft/util/datafix/fixes/ChunkPalletFormat
L166[19:49:46] <kashike> Pallet is a valid
word
L167[19:50:07] <gigaherz> it means
different things though
L168[19:50:26] <kashike> which one is the
proper one in this case? palette?
L170[19:50:32] <gigaherz> that's a
pallet
L171[19:50:38] <gigaherz> you put things
on it for carrying them
L172[19:51:10] <gigaherz> a palette is a
selection of things for quick access
L173[19:51:19] <quadraxis> the block state
classes are palette
L174[19:51:21] <quadraxis>
net/minecraft/world/chunk/BlockStatePaletteRegistry
L176[19:51:29] <gigaherz> so like
that
L177[19:51:33] <kashike> added to next
rename batch
L178[19:52:06] <gigaherz> so if it's a
collection of things for quick access, it should be palette, but if
it's a packing of things for transportation, it could be pallet
:P
L179[19:52:20] <gigaherz> (like, a batch
of packets :P)
L180[19:52:40] <gigaherz> although I don't
think I have ever heard pallet used in computer/networking
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L182[19:52:47] <kashike> you have now!
:p
L183[19:53:44] <quadraxis> with that said,
"Palleted chunks! This means we can now have (almost) infinite
different types of blocks (and also no more BockIDs). It also means
the game should be less likely to crash due to being out of
memory"
L185[19:54:04] <quadraxis> so now I don't
know what to believe
L186[19:54:08] <kashike> yes yes;
L187[19:54:10] <kashike> <kashike>
added to next rename batch
L188[19:54:49] <gigaherz> quadraxis: nah
in the context of chunks, it really means palette. :P
L189[19:54:59] <LexMobile> meh, I cant
spell, also I used to do long hauling so im used to pallets
L190[19:55:00] <quadraxis> yeah that's
what I thought
L191[19:55:08] <kashike> I'll shove you
into a pallet!
L192[19:55:15] <quadraxis> as with bitmap
formats
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⇨ Joins: Upth
(Upth!~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net)