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L7[02:00:04] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180315 mappings to Forge Maven.
L8[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180315-1.12.zip (mappings = "snapshot_20180315" in build.gradle).
L9[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L58[15:01:32] <GodXeno> https://gist.github.com/anonymous/438a82ce9fb70c020d380a7aeb591733
L59[15:01:34] <GodXeno> how to fix crash
L60[15:02:45] <GodXeno> its with extra planets
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L67[15:48:08] <anli> I have opened a 1.8.9 mod (that someone else has written). When a certain block is placed, it will be directed in the opposite direction compared to what one would expect. What shall I search for to correct that?
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L71[16:43:07] <gigaherz> anli: onBlockPlacedBy, I think
L72[16:43:50] <anli> hm, called afterwards
L73[16:43:56] <anli> onBlockPlaced before
L74[16:44:08] <gigaherz> one of the mreturns an IBlockState
L75[16:44:09] <gigaherz> that one.
L76[16:44:10] <gigaherz> XD
L77[16:44:13] <anli> cool
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L79[16:44:44] <anli> Those event handlers seems to not exist in the code
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L81[16:44:50] <anli> So I have to write one
L82[16:44:59] <gigaherz> override from the superclass
L83[16:45:18] <gigaherz> your ide should have an easy way to generate that
L84[16:45:22] <anli> yes
L85[16:48:21] <anli> onBlockPlaced has a facing parameter
L86[16:49:42] <anli> return super.onBlockPlaced(worldIn, pos, facing.getOpposite(), hitX, hitY, hitZ, meta, placer);
L87[16:49:50] <anli> Seems promising
L88[16:50:09] <Ordinastie> nope
L89[16:50:14] <anli> ok?
L90[16:50:19] <Ordinastie> the facing represent the side of the block clicked
L91[16:50:35] <anli> The block is not clicked but placed
L92[16:50:45] <anli> But maybe your statement is valid anyhow
L93[16:51:05] <Ordinastie> yes, but to place a block, you click one in the world, as the pos
L94[16:51:14] <gigaherz> when you place a block, you had to click somewhere
L95[16:51:21] <anli> true
L96[16:51:30] <gigaherz> so if it says "up" it means "above the clicked block"
L97[16:51:40] <gigaherz> the point is to modify the returned blockstate, to use the fixed facing
L98[16:51:52] <gigaherz> so like
L99[16:51:52] <anli> The game crashed with that line even
L100[16:51:54] <anli> Strange
L101[16:52:08] <gigaherz> x.withProperty(FACING, facing.getOpposite())
L102[16:52:09] <gigaherz> for example
L103[16:52:12] <Ordinastie> what you want is to take the impl of a vanilla block you want the behavior to be similar with
L104[16:52:13] <anli> How was that function called before I even started to play? :)
L105[16:53:42] <anli> ok, trying onBlockPlacedBy which is called after the block is placed then
L106[16:53:53] <anli> I need to alter the IBlockState then
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L110[17:17:29] <anli> I tried to cycle the facing property twice, results in the object always facing the same direction
L111[17:17:38] <anli> (In onBlockPlacedBy)
L112[17:17:55] <Ordinastie> <Ordinastie> what you want is to take the impl of a vanilla block you want the behavior to be similar with
L113[17:17:56] <Ordinastie> <anli> How was that function called before I even started to play? :)
L114[17:18:04] <Ordinastie> woops
L115[17:18:09] <anli> :)
L116[17:18:09] <Ordinastie> didn't want to paste your line
L117[17:18:51] <anli> np
L118[17:26:04] <anli> Is the facing of a block just copied from the facing of the player when placed?
L119[17:26:32] <Ordinastie> depends on what you want
L120[17:26:44] <anli> A chest is for instance facing the opposite direction
L121[17:27:03] <anli> I am into computercraftedu btw
L122[17:27:43] <Ordinastie> I don't know what that is
L123[17:27:48] <anli> ah, ok
L124[17:27:56] <anli> Its gui based programming
L125[17:28:03] <anli> By using "turtles"
L126[17:40:16] <anli> Setting one property by name in a blockstate involves iterating properties?
L127[17:40:38] <kashike> what?
L128[17:40:53] <Ordinastie> <gigaherz> x.withProperty(FACING, facing.getOpposite())
L129[17:41:30] <anli> oh
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L133[17:47:40] <anli> Ordinastie, x is the blockstate, I assume
L134[17:47:50] <kashike> yes
L135[17:47:50] <Ordinastie> yes
L136[17:48:10] <anli> IBlockState or actual block state?
L137[17:48:14] <kashike> IBlockState
L138[17:48:15] <anli> Maybe thats the same
L139[17:48:26] <anli> FACING not resolved
L140[17:48:35] <kashike> it's a property
L141[17:48:45] <kashike> you get the static field for your block
L142[17:49:57] <anli> Might be but the compiler does not like it :)
L143[17:50:30] <Ordinastie> it's was not meant to be simply copy pasted
L144[17:50:37] <anli> I understand that also
L145[17:51:12] <Ordinastie> you need to use the actual direction propety for your specific block
L146[17:51:25] <kashike> state = state.withProperty(MyBlock.DIRECTION, direction), et
L147[17:51:27] <kashike> c
L148[17:52:31] <anli> Found BlockTurtle.Properties.FACING
L149[17:52:34] <anli> nice
L150[17:55:06] <anli> This was accepted by the compiler: worldIn.setBlockState(pos, state.withProperty(BlockTurtle.Properties.FACING, EnumFacing.DOWN));
L151[17:55:12] <anli> however, cannot always use down :)
L152[17:58:31] <anli> Oh, doesnt matter which direction I give it, doesnt buy it anway, well, thanks, must sleep
L153[18:01:16] <anli> EnumFacing facing = state.getValue(BlockTurtle.Properties.FACING); EnumFacing oppositeFacing = facing.getOpposite(); worldIn.setBlockState(pos, state.withProperty(BlockTurtle.Properties.FACING, oppositeFacing)); works, but I do not think it matters what I put there as value
L154[18:01:26] <anli> works as in "compiler accepts it"
L155[18:05:29] <anli> But the objects will always face the same direction, well, nite
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L157[18:53:53] <LexMobile> First pass of 18w06a, the world-gen snapshot done. Gunna leave it here for a couple hours to let people poke it and suggest class renames. k_ashike has a bunch of cleanups hes going to do so i'm holding off till atleast that to do the next snapshot. https://github.com/MinecraftForge/MCPConfig
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L163[19:41:06] <quadraxis> from the older names: pallet -> palette
L164[19:48:19] <kashike> quadraxis: where is pallet?
L165[19:48:50] <quadraxis> net/minecraft/util/datafix/fixes/ChunkPalletFormat
L166[19:49:46] <kashike> Pallet is a valid word
L167[19:50:07] <gigaherz> it means different things though
L168[19:50:26] <kashike> which one is the proper one in this case? palette?
L169[19:50:29] <gigaherz> https://images.uline.com/is/image/content/dam/images/Class-Group/c07/g147/g_8201.jpg
L170[19:50:32] <gigaherz> that's a pallet
L171[19:50:38] <gigaherz> you put things on it for carrying them
L172[19:51:10] <gigaherz> a palette is a selection of things for quick access
L173[19:51:19] <quadraxis> the block state classes are palette
L174[19:51:21] <quadraxis> net/minecraft/world/chunk/BlockStatePaletteRegistry
L175[19:51:27] <gigaherz> https://www.ldoceonline.com/media/english/illustration/palette.jpg
L176[19:51:29] <gigaherz> so like that
L177[19:51:33] <kashike> added to next rename batch
L178[19:52:06] <gigaherz> so if it's a collection of things for quick access, it should be palette, but if it's a packing of things for transportation, it could be pallet :P
L179[19:52:20] <gigaherz> (like, a batch of packets :P)
L180[19:52:40] <gigaherz> although I don't think I have ever heard pallet used in computer/networking
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L182[19:52:47] <kashike> you have now! :p
L183[19:53:44] <quadraxis> with that said, "Palleted chunks! This means we can now have (almost) infinite different types of blocks (and also no more BockIDs). It also means the game should be less likely to crash due to being out of memory"
L184[19:53:48] <quadraxis> https://feedback.minecraft.net/knowledgebase/articles/1842394-minecraft-beta-1-2-13-5-xbox-one-windows-10-and
L185[19:54:04] <quadraxis> so now I don't know what to believe
L186[19:54:08] <kashike> yes yes;
L187[19:54:10] <kashike> <kashike> added to next rename batch
L188[19:54:49] <gigaherz> quadraxis: nah in the context of chunks, it really means palette. :P
L189[19:54:59] <LexMobile> meh, I cant spell, also I used to do long hauling so im used to pallets
L190[19:55:00] <quadraxis> yeah that's what I thought
L191[19:55:08] <kashike> I'll shove you into a pallet!
L192[19:55:15] <quadraxis> as with bitmap formats
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