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L9[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180310 mappings to Forge Maven.
L10[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180310-1.12.zip
(mappings = "snapshot_20180310" in build.gradle).
L11[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L25[06:59:08] <Raycoms> Anyone an idea
where I can contact the c&b creator besides his github?
L26[06:59:16] <Raycoms> AlgorithmX2
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L30[08:24:28] <Arcan> Raycoms: try the
buildcraft channel, but be patient
L31[08:27:39] <Raycoms> on this irc
here?
L32[08:28:28] <Arcan> yes
L33[08:28:32] <Arcan> #buildcraft on
espernet
L34[08:42:48] <Raycoms> ty
L35[08:45:53] <masa> why does for example
GlStateManager.scale(5, 5, 5) before EntityRenderer.drawNamePlate()
not make the text bigger?
L36[09:06:34] <masa> welp, it works with a
custom render method so we...
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L39[09:33:38] <TechnicianLP> does someone
know how to render the breaking animation in an
AnimationTesr?
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L41[10:21:59] <barteks2x> do you even need
TESR for that?
L42[10:22:06] <barteks2x> it's just
animated texture
L43[10:23:11] <TechnicianLP> i have an
animationtesr and it doesnt have a breakinganimation anymore ....
(the block had it before i added the animtion) - and the
breakingtexture isnt animated
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L45[10:26:11] <barteks2x> then ignore me,
most of the time I dont really know what I'm talking about when
talking about rendering
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L66[12:52:08] <gigaherz> [15:45] (masa):
why does for example GlStateManager.scale(5, 5, 5) before
EntityRenderer.drawNamePlate() not make the text bigger?
L67[12:52:08] <gigaherz> [16:06] (masa):
welp, it works with a custom render method so we...
L68[12:52:26] <gigaherz> probably because
it resets the matrix and sets up a gui matrix for rendering
nameplates
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L70[13:05:36] <masa> hm, I must have missed
that call then, I tried to look if it resets the matrix
L71[13:06:10] <gigaherz> I didn't look
myself :P
L72[13:07:08] <gigaherz> seems like I was
wrong :P
L73[13:07:46] <gigaherz> hmmm do nameplates
get small when the player is far away?
L74[13:10:31] <barteks2x> I think they
do
L75[13:10:49] <barteks2x> but probably not
exactly as much as perspective would suggest
L76[13:12:12] <barteks2x> I think I made
the JVM hang
L77[13:12:14] <gigaherz> well it doesn't
look like it adjusts the sacale based on distance
L78[13:12:23] <gigaherz> so it SHOULD
shrink as much as perspective suggests :P
L79[13:12:31] <barteks2x> nevermind, it was
just me running out of ram
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L86[15:03:40] <barteks2x> fun.
systemExitNow does nothing on integrated server
L87[15:04:57] <kashike> why would it?
L88[15:05:49] <barteks2x> I'm trying to
figure out why crashing MC ion a specific place makes it NOT
quit
L89[15:07:47] <barteks2x> specifically in
WorldEvent.Load
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L95[15:39:39] <barteks2x> I can't get forge
dev environment set up...
L96[15:40:55] <barteks2x> it keeps giving
me weird errors
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L98[15:58:29] <barteks2x> Is it possible to
throw an exception on breakpoint?
L99[16:00:59] <barteks2x> apparently I need
either eclipse or the new EAP version
L100[16:02:30] <barteks2x> what...
debugging just doesn't work
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L102[16:06:26] <barteks2x> Why breakpoints
don't work in forge dev environment?
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L104[16:08:09] <barteks2x> oh... brcause
apparently IntegratedServer overrides the whole method
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L115[17:48:43] <iso2013> Hey is there a
way I can set an account to use in an MDK environment?
L116[17:48:52] <iso2013> So instead of
using the PlayerXXX I use iso2013
L117[17:49:39] <gigaherz> yes
L118[17:49:45] <gigaherz> in the cmdline
params in your run config
L119[17:49:48] <gigaherz> use -name and
-password
L120[17:49:55] <gigaherz> or -pass
L121[17:49:56] <gigaherz> can't
remember
L122[17:50:35] <iso2013> That's in
forge.cfg?
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L124[17:51:07] <MiniDigger> No your
intellij run config
L125[17:51:12] <iso2013> Oh duh
L126[17:53:06] <iso2013> It's username and
accessToken
L127[18:08:08] <iso2013> That's for
non-migrated. I'm trying to use username and password now, but it
keeps saying "Found multiple arguments for option password,
but you only asked for one"
L128[18:10:03] <Ordinastie> --username= is
enough
L129[18:10:19] <iso2013> I need to be
authenticated though
L130[18:10:52] <Ordinastie> then
--password= should work
L131[18:13:00] <iso2013> Do I put it in
quotes?
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L133[18:13:19] <iso2013> i.e.
--password="<password>"?
L134[18:14:11] <Majora320> Where's a good
place to host a private forge server (~15 people)? I was
considering something like AWS or DO, but iirc forge takes a lot of
single thread performance.
L135[18:16:44] <gigaherz> a PC in hour
house? :P
L136[18:16:54] <gigaherz> but
seriously
L137[18:17:08] <gigaherz> there's people
who offer specialized hosting for minecraft, modded or not
L138[18:17:12] <Majora320> That's what I'm
doing rn
L139[18:17:33] <Majora320> I have quite a
good processor (6700K), but it's still maxed and the server is
fairly laggy at times
L140[18:17:44] <Majora320> (one core is
maxed)
L141[18:18:08] <Majora320> I'm perfectly
fine with administering it myself
L142[18:18:21] <MiniDigger> You don't get
much better than that in single core
L143[18:18:44] <Majora320> Does forge have
multicore support?
L144[18:18:54] <iso2013> Oh Mojang
L145[18:18:58] <iso2013> You're so bad at
passwords
L146[18:19:05] <MiniDigger> The internal
Minecraft server doesn't really
L147[18:19:17] <gigaherz> forge can't do
miracles
L148[18:19:24] <Majora320> How do large
networks with upwards of a couple hundred people function
then?
L149[18:19:30] <gigaherz> if 200 mods are
running things onthe server thread
L150[18:19:39] <gigaherz> they are running
those things int he server thread, not much you can do about
it
L151[18:19:44] <Majora320> Even with 3
people online, it still gets lag spikes
L152[18:19:50] <gigaherz> bad mods?
L153[18:20:21] <gigaherz> there may be a
lot of laggy machines close together being loaded by platers
L154[18:20:23] <gigaherz> players*
L155[18:20:28] <gigaherz> that kills
performance quickly
L156[18:20:29] <Majora320> probably
L157[18:20:35] <gigaherz> which is
something a vanilla server won't hit
L158[18:20:41] <Majora320> there is a lot
in the spawn chunks, and several chunkloaders
L159[18:20:44] <gigaherz> unless people
have hundreds of entities, or a shitton of hoppers
L160[18:21:09] <Majora320> so, I can't
really get better performance without doing something in
game...
L161[18:21:12] <Majora320> kindof
unfortunate
L162[18:21:21] <gigaherz> well
L163[18:21:33] <gigaherz> you could try to
find some host with some high-end cpu
L164[18:21:42] <gigaherz> but that won't
be > 50% extra processing power
L165[18:21:48] <gigaherz> vs what you
have
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L167[18:21:50] <Majora320> yeah, 6700k is
pretty good
L168[18:21:55] <gigaherz> so
L169[18:22:07] <gigaherz> if 3 people
online already cause lag
L170[18:22:16] <gigaherz> in a extreme
edition, 5 will.
L171[18:22:37] <Majora320> say does forge
have a profiler so you can see which mods are using the most
cpu?
L172[18:22:46] <Majora320> (sorry bout the
say)
L173[18:22:54] <Majora320> (got used to
typing it in the forge console...)
L174[18:22:58] <gigaherz> lol
L175[18:23:13] <gigaherz> I don't know
that forge itself can distinguish by mod
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L177[18:25:57] <iso2013> Do I specify my
password in the form --password="<password>"?
L178[18:26:31] <iso2013> Never mind I got
it
L179[18:26:35] <iso2013> Took long enough
lol
L180[18:26:56] <Majora320> might try
tuning JVM flags
L181[18:27:01] <Majora320> mine are on
default...
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L201[22:16:40] ⇦
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(iso2013!~iso2013@2601:281:c503:9186:ecee:ea84:d710:3467) (Quit:
Bye :))
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(Lathanael|Away!~Lathanael@p549600FB.dip0.t-ipconnect.de) (Ping
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(SuperCoder79!uid276919@id-276919.tooting.irccloud.com) (Quit:
Connection closed for inactivity)
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seconds)
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Quits: McJty
(McJty!~jorrit@ptr-9197ufpgk5km61srtfn.18120a2.ip6.access.telenet.be)
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