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L3[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180220 mappings to Forge Maven.
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Maven upload successful for mcp_snapshot-20180220-1.12.zip
(mappings = "snapshot_20180220" in build.gradle).
L5[02:00:18] <MCPBot_Reborn> Semi-live
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MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L26[09:25:01] <ScottehBoeh> Hi again. Does
anyone have any examples of having an entity face a specific
player/entity object?
L27[09:25:20] <ScottehBoeh> I have turret
entity, and I'm wishing to make it rotate to face the entity it has
as a target
L28[09:28:38] <ben_mkiv> its simple
trigonometrie, isn't it?!
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L36[10:27:14] <ScottehBoeh> Ah got it
yuss
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L40[10:38:59] <godxeno> hello
L41[10:39:08] <godxeno> can i have
help?
L43[10:40:30] <godxeno> why
L45[10:43:19] <godxeno> updated crash log
can anyone explain how to fix exceeded id problem>
L46[10:45:33] <ben_mkiv> there are to many
items registered
L47[10:45:42] <ben_mkiv> is that a custom
pack?
L49[10:49:14] <Arcan> why is there a limit
on the number of items anyways
L50[10:51:26] <SquidDev> Arcan: Because of
how the save file format works. It's been changed in 1.13 to allow
an "infinite" number of blocks/items.
L51[10:51:48] <Arcan> 4096 is not a
lot
L52[10:51:50] <Arcan> that's like
L53[10:52:11] <Arcan> 12 bits?
L54[10:52:19] <SquidDev> It's enough for
Mojang, and that's all that matters :).
L55[10:53:13] <gigaherz> Arcan: when they
chose the file format, they deemed that to be enough
L56[10:54:51] <Arcan> that's not even a
standard data primitive size
L57[10:55:42] <gigaherz> 3 bytes, standard
enough ;P
L58[10:55:57] <Arcan> gigaherz: 12 bits is
3/2 bites
L59[10:56:09] <gigaherz> er, right
L60[10:56:15] <SquidDev> 4 bits for
metadata + 12 bits for block id? I'm guessing here - I don't
actually know MC's save format.
L61[10:56:27] <gigaherz> that was for
blocks, yes
L62[10:56:29] <Arcan> now that would make
sense
L63[10:56:32] <gigaherz> actually
L64[10:56:34] <Arcan> that would come out
to a 16 bit
L65[10:56:39] <Arcan> which i think is a
short
L66[10:56:42] <gigaherz> yes but that's not
actually true
L67[10:56:57] <gigaherz> vanilla only has 8
bits for block IDs
L68[10:57:00] <gigaherz> forge adds another
4
L69[10:57:13] <Lord_Ralex> it's also got an
offset
L70[10:57:20] <gigaherz> IIRC
L71[10:57:21] <Arcan> at this point i
L72[10:57:22] <Lord_Ralex> "All items
have values above 255, making it easy to separate the Block IDs
from the Item IDs.
L73[10:57:22] <Lord_Ralex> "
L74[10:57:28] <Arcan> am not going to even
question it
L75[10:57:36] <gigaherz> Lord_Ralex: yes
originally, they had ONE id list
L76[10:57:42] <Arcan> nothing minecraft or
forge does makes sense to me
L77[10:57:43] <gigaherz> that hasn't been
true for a long time though
L78[10:57:57] <Lord_Ralex> when did that
change, just pulled that from the wiki
L79[10:58:17] <gigaherz> a long long time
ago
L80[10:58:25] <Lord_Ralex> wikis being old,
not surprising
L81[10:58:37] <gigaherz> the original
minecraft considered that anything < 256 was a block
L82[10:58:41] <gigaherz> and anything >=
256 was an item
L83[10:58:54] <gigaherz> for things in the
inventory
L84[10:59:08] <gigaherz> for things placed
in the world, up to 1.12.x, vanilla uses only 8 bits
L85[10:59:15] <Arcan> literally one bit for
a boolean flag would fix that
L86[10:59:20] <gigaherz> with mostly the
same IDs as in the old days
L87[10:59:40] <gigaherz> to save space, in
the original file format, they chose something like...
L88[10:59:46] <Arcan> so is 1.13 going to
break loading saves from older versions?
L89[10:59:59] <gigaherz> it will IMPORT old
saves
L90[11:00:13] <gigaherz> but if a mod can't
upgrade its own shit, then yeah it won't work
L91[11:00:25] <Lord_Ralex> like how they
handle all format changes, they will convert stuff, this isn't the
first time they changed the format
L92[11:00:29] <gigaherz> not that mods are
known for doing that anyhow
L93[11:00:33] <Lord_Ralex> but mods,
so
L94[11:00:35] <Arcan> well i never expect
mods to be compatible with old MC versions
L95[11:00:53] <Arcan> although supposedly
buildcraft has a better track record with that
L96[11:00:53] <gigaherz> yes mod authors
have educated the users to not expect compatibility
L97[11:00:54] <gigaherz> ;P
L98[11:01:09] <gigaherz> to be fair
L99[11:01:28] <Arcan> for some reason, at
some point between 1.7.10 and 1.10, forge got a huge reorg
L100[11:01:35] <Arcan> everything moved
and then some
L101[11:01:35] <gigaherz> forge hasn't
given mods any way to integrate with the migration system (data
fixers) until 1.11.x or 1.12
L102[11:01:48] <SquidDev> There's a couple
of mods I've been able to update straight from 1.7.10 to
1.10.2.
L103[11:02:17] <Arcan> i mean porting our
mod wasn't particularly difficult once we figured out what had
changed
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L116[11:14:12] <ScottehBoeh> How can I
check if an entity is behind a wall in relation to another
entity?
L117[11:14:28] <ScottehBoeh> My
EntityTurret shoots at Zombies, but it also shoots Zombies that are
behind walls (seeing as it thinks it can see it)
L118[11:14:50] <Arcan> um
L119[11:15:01] <Arcan> isn't there a way
you can do a raytrace that checks for collissions?
L120[11:15:07] <Arcan> from point A to
point B
L121[11:15:09] <ScottehBoeh> Ah
L122[11:15:14] <ScottehBoeh> And if it
returns null then it can't see it
L123[11:15:15] <Arcan> don't ask me
how
L124[11:15:19] <ScottehBoeh> its ok I've
got it :)
L125[11:15:30] <Arcan> i don't think it
returns null, i think it returns whatever it is that it hits
L126[11:15:42] <Arcan> as a RaytraceResult
or something wierd like that
L127[11:16:03] <godxeno> it dont work with
quark
L128[11:16:09] <godxeno> ok i fixed it
thanks for the help
L129[11:16:28] <Arcan> am confused
L130[11:17:52] <gigaherz> ScottehBoeh: the
other way around
L131[11:18:04] <gigaherz> you raytrace,
and if it returns a block, then you aren't seeing it
L132[11:18:14] <gigaherz> (raytrace
doesn't return entities)
L133[11:19:26] <ScottehBoeh> can I
raytrace via a normal entity?
L134[11:19:31] <ScottehBoeh> just
Entity
L135[11:21:43] <Arcan> i believe you
raytrace between a pair of absolute coordinates
L136[11:21:52] <ScottehBoeh> ah kk
L137[11:22:10] <Arcan> gigaherz: how do
vanilla arrows know when they hit an entity?
L138[11:22:31]
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L139[11:23:54] <gigaherz> Arcan: bounding
box overlapping
L140[11:25:44] <gigaherz> ScottehBoeh:
World#raytraceBlocks gives you the block, but then you can check if
the ray intercepts an entity before it reaches that block -- if you
want to
L141[11:25:57] <gigaherz> that's how
vanilla does it to check if you are looking at an entity
L142[11:26:18] <Arcan> that sounds dumb
but ok
L143[11:26:32] <gigaherz> no it's
perfectly reasonable
L144[11:26:35] <gigaherz> the code for
raytrace
L145[11:26:38] <gigaherz> works based on
the world grid
L146[11:26:42] <gigaherz> all it does is
walk the grid
L147[11:26:48] <gigaherz> you start at the
ray's starting position
L148[11:27:00] <gigaherz> and based on the
ray's direction, you check which edge you'll cross first
L149[11:27:15] <gigaherz> if you cross the
XY plane, the XZ plane, or the YZ plane
L150[11:27:38] <ScottehBoeh> Ah I got
it!
L151[11:27:41] <Arcan> gigaherz: i think
he already knows where the two entities in question are, so he just
has to check if there's something on the raytrace in between
them
L152[11:27:42] <ScottehBoeh> Oh my god I
can't wait to show this off
L153[11:27:48] <gigaherz> Arcan: yes
L154[11:27:51] <gigaherz> but
L155[11:27:58] <gigaherz> if he wants to
check if ANOTHER ENTITY is in the way
L156[11:28:10] <gigaherz> then he would
need to test for other entities
L157[11:28:12] <Arcan> ah, right
L158[11:28:14] <gigaherz> that's why I
only mentioned it now
L159[11:28:17] <gigaherz> and not at
first
L160[11:28:24] <gigaherz> ScottehBoeh: if
you want to check for other entities
L161[11:28:28] <Arcan> meh collateral
damage :P
L162[11:28:34] <gigaherz> check this code
I ripped out of the vanilla player looking code:
L164[11:28:50] <gigaherz> this takes the
initial BLOCK raytrace
L165[11:29:09] <gigaherz> and if an entity
is in the way to the block
L166[11:29:10] <Arcan> you could also have
the turret target nearest valid target first
L167[11:29:13] <gigaherz> returns the
entity intercept instead
L168[11:30:48] <Arcan> darn it now i want
to mod again
L169[11:30:52] <Arcan> but i have work to
do
L170[11:31:02] <gigaherz> I had work
L171[11:31:05] <gigaherz> they fired
me
L172[11:31:09] <gigaherz> my contract ends
at the end of the week
L173[11:31:15] <gigaherz> so I'll probably
ease myself back into modding again
L174[11:31:28] <gigaherz> (never truly
stopped, but yeah)
L175[11:32:52] <Arcan> don't you need
monies to obtain sustinence
L176[11:32:57] <gigaherz> yes
L177[11:33:19] <gigaherz> I have some
savings and live an easy life (no kids or even a gf)
L178[11:33:43] <gigaherz> so I can take a
couple years off if I wanted to
L179[11:34:07] <Arcan> that must be
nice
L180[11:34:18] <Arcan> i'm not graduated
high school yet
L181[11:34:26] <Arcan> so i have no
expenses, but no steady job either
L182[11:35:11] <Arcan> i could probably
live a month off my savings, two or three if i'm very very careful
with them, more if i sleep outside or something
L183[11:35:31] <gigaherz> sleeping outside
is NOT in my plans XD
L184[11:35:41] <gigaherz> but yeah
L185[11:35:52] <gigaherz> I don't think
I'll wait till I'm broke again
L186[11:35:57] <gigaherz> I made that
mistake before
L187[11:36:20] <gigaherz> a few years ago,
I tried to make a game
L188[11:36:26] <Arcan> i mean i wouldn't
be outside outside
L189[11:36:30] <Arcan> i own a car
L190[11:36:37] <gigaherz> after some
months working on the engine stuff
L191[11:36:51] <gigaherz> it was clear to
me that the idea I had would require way more money than I had
left
L192[11:36:59] <gigaherz> so I downsized
and made it a mobile game
L193[11:37:04] <gigaherz> using the
existing assets and such
L194[11:37:31] <gigaherz> but after
release... yeah I was making like $1 on the first month
L195[11:37:38] <gigaherz> and it went
downward from there
L196[11:37:46] <gigaherz> everyone who
tried the game enjoyed it
L197[11:37:54] <gigaherz> jsut no one felt
compelled to share it to other people
L198[11:38:02] <gigaherz> < 200
downloads total
L199[11:38:17] <gigaherz> it quickly fell
out of the "new releases" charts on android
L200[11:38:31] <gigaherz> so there were no
new downloads unless I gave the link to people
L201[11:44:49] <Arcan> gigaherz: that
sounds like it sucked, but was also a learning experience?
L202[11:44:52] <Arcan> so maybe net
positive?
L203[11:45:37] <gigaherz> yes, but only
because I found a nice-paying job before I had more debt than I
could handle
L204[11:46:13] <gigaherz> (I hate debt, I
don't know how people in the US live with so much debt)
L206[11:46:44] <ScottehBoeh> Its a bit
glitchy near the end, but it does what its meant to :)
L207[11:52:47] <Arcan> wow
L208[11:52:50] <Arcan> that's...really
good
L209[11:53:29] <Arcan> only thing that
looks like it needs fixed is the turret jumps on top of things, and
perhaps a cap on how fast it can pivot
L210[11:53:51] <Arcan> are there actual
projectile bullets or does it hitscan (i hope that's the right
word)
L211[11:53:53] <ScottehBoeh> Very true.
I'll see what I can do
L212[11:54:06] <ScottehBoeh> Neither. It
gets a target, and if it can see it, it deals damage :)
L213[11:54:17] <ScottehBoeh> gets closest
instanceof EntityInfected
L214[11:55:08] <Arcan> that is effectively
hitscanning...
L215[11:55:38] <Arcan> does it discard a
target and look for the next closest if it can't hit the
closest?
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L218[12:00:40] <godxeno> i have a question
if i want someone to make a mod for me
L219[12:00:42] <godxeno> who do i
ask
L220[12:01:16] <gigaherz> people on
linkedin who advertise themselves as freelance developers?
L221[12:01:30] <godxeno> i have cash
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L223[12:01:37] <godxeno> i just need help
with someone to make a mod
L224[12:02:11] <gigaherz> there you said
it, now if someone is desperate enough, they'll PM you ;P
L225[12:02:47] <godxeno> i said that to
someone before and they blocked me :|
L226[12:03:00] <gigaherz> yes, because
it's rude to send people messages like that
L227[12:03:00] <IoP> that?
L228[12:03:11] <gigaherz> if you say it in
a public place, ONCE
L229[12:03:18] <gigaherz> (it would still
be rude if you spam repeatedly)
L230[12:03:39] <gigaherz> that's within
the bounds of acceptable behaviour
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L232[12:04:10] <IoP> also if sending
enough PMs someone will complain in channel and moderators might do
some action
L233[12:04:37] <godxeno> it was on discord
not here
L234[12:04:53] <godxeno> i even stated i
would pay him
L235[12:06:16] <gigaherz> okay let's see
if you see the difference: you go a mod developers conference, and
in casual conversation, you mention you are not good at programming
and you are looking for people interested
L236[12:06:16] <gigaherz> vs
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L238[12:06:31] <gigaherz> you knock on
someone's door and ask them if they are interested in doing some
paid modding for you
L239[12:06:43] <gigaherz> which one is
more likely to result in your face being slapped by a door?
L240[12:07:03] <Arcan> i am not interested
in doing paid modding, and i am a novice
L241[12:07:12] <Arcan> if i find your mod
idea interesting, i'll try to help you with it
L242[12:07:41] <Arcan> but i cannot
guarantee i'll be available whenever you want to answer questions
either
L243[12:07:47] <Arcan> is that acceptable,
godxeno
L244[12:07:52] <godxeno> yes
L245[12:08:01] <Arcan> PM me
L246[12:08:03] <godxeno> im not free most
of the time
L247[12:08:19] <Arcan> it might take me a
while depending on my college workload
L248[12:08:34] <Arcan> and if i don't
think i can do the idea justice i'll just say so
L249[12:09:08] <godxeno> yeah i start
college next month finally being very boring
L250[12:09:25] <Arcan> so what are you
trying to add, and to what version
L251[12:11:12] <gigaherz> it helps if you
explain the idea
L252[12:11:24] <gigaherz> makes the offer
more attractive, so people are more likely to notice it
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L260[12:29:11] <ben_mkiv> also what you
are willing to pay
L261[12:30:46] <gigaherz> it's almost
never enough ;P
L262[12:31:15] ***
Santa|afk is now known as SatanicSanta
L263[12:31:17] <gigaherz> I remember once,
I was looking through offers in a freelancing site
L264[12:31:27] <gigaherz> and someone
asked for minecraft modding of a certain idea
L265[12:31:56] <gigaherz> I was like
"okay I'm desperate so... $10/hr for some 200 hours, that'd be
$2000 -- and it should be more"
L266[12:32:12] <gigaherz> they never
replied ;P
L267[12:32:53] <gigaherz> ($10/hr is a
very low number for a good programmer)
L268[12:39:01] <LexMobile> There is also
the requesters who are like "Ohh it'll just be something
simple you should do it i'll pay!" *drops 40,000 page
train-of-thought description of project* "Oh its simple i'll
give you $100" "$100/hr? thats awe.." "No $100
total, screw you greedy lazy developer!"
L269[12:42:43] <ScottehBoeh> gigaherz did
you see my turret? :D
L270[12:43:02] <ScottehBoeh> !! I forgot
that it notifies you if someone types your username. My bad
L271[12:44:32] <gigaherz> np Lex hates it,
I'm ok
L272[12:45:09] <gigaherz> so long as you
don't abuse, that is
L273[12:46:26] <gigaherz> ScottehBoeh: can
you repaste the link?
L274[12:46:38] <Corosus> looks awesome
\o/
L275[12:46:51] <gigaherz> nm foundit
L276[12:46:51] <godxeno> LexMobile how old
were you when you started programming
L277[12:46:53] <Corosus> makes me wish i
had a coordidor of aliens to point it at
L278[12:47:15] ***
godxeno was kicked by LexMobile (LITERALLY just talked about not
pinging me...))
L279[12:47:15] <gigaherz> IT'S WAY TOO
NOISY
L280[12:47:20] <gigaherz> I CAN'T HEAR MY
THOUGHTS!
L281[12:47:23] <gigaherz> :P
L282[12:47:26]
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L283[12:47:35] <LexMobile> Also, ~8
L284[12:47:44] <godxeno> oh ok sorry for
pming u
L285[12:48:18] <godxeno> what made you
wanna program the miencraft forge api
L286[12:48:43] <LexMobile> Got bored of
playing minecraft, wanted to mod it, saw mc modding was in a shit
state, knew how to fix it.
L287[12:48:52] <ben_mkiv> did a good
job^
L288[12:49:01] <LexMobile> Depends on who
you ask.
L289[12:49:13] <LexMobile> Then again,
those people don't remember "the before times" :P
L290[12:49:28] <gigaherz> I never modded
before
L291[12:49:32] <ben_mkiv> well i started
~6 months ago, so i pretty much missed a lot
L292[12:49:37] <gigaherz> but even as a
user, it was annoying XD
L293[12:50:04] <gigaherz> ben_mkiv: did
you ever use mods before forge? ;P
L294[12:50:08] <ben_mkiv> well, giga
contributed a lot, too :D
L295[12:50:18] <ben_mkiv> yea i've started
minecraft when it was alpha and you had to put mods in the
jars
L296[12:50:25] <ben_mkiv> -s
L297[12:50:29] <godxeno> yeah it was
tedious beyond belief
L298[12:50:31] <gigaherz> I guess imagine
the equivalent way of programming them
L299[12:50:32] <gigaherz> ;P
L300[12:50:42] <ScottehBoeh> Here you
go
L302[12:51:04] <godxeno> chisel is so
annoying to get to work sometimes :|
L303[12:51:15] <ScottehBoeh> Since that
video I've added a lensflare to the 3 red lights at the top that
change color depending on the Turrets status :)
Normal/Active/Targeting
L304[12:51:17] <godxeno> i take it out it
stops crashing
L305[12:52:09] <gigaherz> that is
generally due to optifine
L306[12:52:21] <gigaherz> or other
mods
L307[12:53:23] <godxeno> nah dont need
optifine
L308[12:53:47] <godxeno> i dont get it why
dont people want u to use there mod in a modpack shouldent they
just be happy people are actually using there mod?
L309[12:54:00] <godxeno> like dr zherks
for instance
L310[12:54:24] <ScottehBoeh> I suppose it
can have effects distribution-wise
L311[12:54:42] <godxeno> but how so?
L312[12:54:45] <ScottehBoeh> Say someone
made a really epic mod, but it wasn't picked up on until someone
made a modpack that included it. People might discard the creator
and instead applaud the maker of the modpack
L313[12:55:07] <godxeno> then give them
credit?
L314[12:55:13] <LexMobile> "Why dont
people like me encouraging a bunch of people to harrass the them
because their free work doesnt work exactly well with otehr random
people stuff and forcing them to support older versions because i
dont feel like making sure i use the latest one in a thing im
telling people to use?
L315[12:55:17] <gigaherz> some people want
you to visit their website and watch their ads
L316[12:55:22] <gigaherz> so they can make
money from it
L317[12:55:24] <LexMobile> Hyperboly but
thats the basic concept -^
L318[12:55:50] <gigaherz> others think
their mod is best played alone, and don't want it to be
"broken" by other mods' unbalanced stuff
L319[12:55:58] <ScottehBoeh> And like Lex
said, Modpack owners don't necessarily use the latest releases (or
versions) of the mods
L320[12:56:52] <godxeno> now im starting
to understand
L321[12:56:55] <ScottehBoeh> To add on to
what gigaherz said. Sometimes the reason peples mods are broken are
because they've been effected by another mod. And that makes it
harder for the Developer to determine whether its an issue with
their mod personally or another mod :P
L322[12:56:56] <godxeno> yeah he uses
adfly
L323[12:57:31] <ScottehBoeh> I've had
plenty of users tell me that there's a rendering bug with my mod
and then it turns out they were using a bootleg modpack some kid
made with optifine and fastcraft
L324[12:57:58] <LexMobile> Ya.... i have
many opinions on specifically Optifine and Fastcraft...
L325[12:59:14] <ScottehBoeh> In other
news, my mod hit 50k downloads this morning :D
L326[13:00:00] <godxeno> whats worse they
restrict items until you donate to there website
L327[13:00:28] <ScottehBoeh> yes, that
too
L328[13:00:51] <godxeno> its cringy
L329[13:01:10] <godxeno> welp finally got
the modpack working
L330[13:01:21] *
ben_mkiv started modding to learn java xD
L331[13:01:38] *
LexMobile bitchslaps ben
L332[13:01:39] <godxeno> whats your mods
ScottehBoeh
L333[13:01:41] <ScottehBoeh> Well hey I
started Modding to learn Java too (Wasn't the best idea, of
course)
L334[13:01:55] <godxeno> yeah java is
trah
L335[13:01:56] <ScottehBoeh> its called
Decimation.. it's... not a recommended mc version..
L336[13:01:57] <godxeno> *trash
L337[13:02:12] *
LexMobile bitchslaps god
L338[13:02:37] <ScottehBoeh> There was
plenty of alternatives to learning Java, even Diesie told me to
learn java before I modded (Boy I should've listened)
L339[13:02:43] <LexMobile> Java is fine,
using MC modding to LEARN java is not.
L340[13:02:48] <ScottehBoeh> The amount of
ignorance I had when it came to finding out how to fix
crashes
L341[13:03:05] <ben_mkiv> well was used to
OOP in other languages, and it worked out
L342[13:03:26] <TechnicianLP> i started
with bukkit (after some basic java) and then decided bukkit was
stupid ...
L343[13:03:32] <ben_mkiv> my first thing
was forking a mod and adding features, so i hadnt to mess with the
basics at first
L344[13:03:39] <godxeno> isent bukkit shut
down
L345[13:03:44] <godxeno> or stopped
developing?
L346[13:03:44] <ScottehBoeh> I've almost
never used any other OOP languages until recently when we began C++
in College just a few years ago
L347[13:04:25] <godxeno> iguess i should
sleep
L348[13:04:26] <ScottehBoeh> I have no
fucking clue what state bukkit is in today. I just see a
cluster-fuck of water-receptacle-named alternatives
L349[13:04:28] <godxeno> night guys
L350[13:04:34] <ScottehBoeh> Gnite
L351[13:04:41] ⇦
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L352[13:07:38] <TechnicianLP> godxeno:
bukkit was hit by the dmca
L353[13:07:49] <TechnicianLP> iirc
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L355[13:11:10] <IoP> was not. bukkit
derivatives were.
L356[13:12:02] <LexMobile> No, just no,
the amount of misinformation and conjecture has made that subject
banned in this channel.
L357[13:12:57] <TechnicianLP> sry for
bringing it up then
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L362[13:30:20] <LexMobile> "included
email addresses, usernames and SHA1 hashes of the first 10
characters of the password converted to lowercase and stored
without a salt." How NOT to store a password :P
L363[13:31:11] <TechnicianLP> if its just
the first 10 .... its fine ...
L364[13:33:51] <Lord_Ralex> that assumes
people use more than 10
L365[13:33:53] <Lord_Ralex>
which....
L366[13:34:51] <Lord_Ralex> i'd hate to
ask where that's from
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L369[13:38:42] *
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L370[13:39:06] <Lord_Ralex> you should
show that sarcasm doesn't translate over irc unless you include
/s
L371[13:40:48] *
gigaherz looks at his 17-character password and thinks it might
have been reduced to 7 characters
L372[13:44:47] <TechnicianLP> i had to
actually call up a company once for a password reset - turned out
they had a max size of 20 fr their passwords, while the one i
entered was bigger (but it didnt give a warning/error)
L373[13:45:22] <Lord_Ralex> that's okay,
ours resets don't handle some characters right, and if you do a
reset and get one, the password won't work
L374[13:45:30] <Lord_Ralex> passwords are
fun /s
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L379[14:18:51] <LexMobile> There is
literally no reason to have any length requirements on a
password.
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L384[14:25:56] <gigaherz> at my job they
had some basic rules for password creation
L385[14:26:00] <gigaherz> it was something
like
L386[14:26:17] <gigaherz> they defined
"lowercase" "uppercase" "numbers"
"symbols" as character groups
L387[14:26:25] <gigaherz> and, you needed
to have at least 3 groups
L388[14:26:34] <gigaherz> and, in a
password with only 3 groups, the min length was 8
L389[14:26:40] <gigaherz> in a password
with all 4 groups, the min length was 6
L390[14:26:52] <gigaherz> I thought it was
quite reasonable
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L415[20:17:37] <darkstone> Guys, any idea
if my friend not being able to see me on LAN server (I'm hosting,
she can see my actions but not avatar) is a Forge/mod problem or
vanilla issue on 1.10.2?
L416[20:17:47] <darkstone> If it's a
vanilla issue I can take it to #minecrafthelp for help.
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L420[20:27:24] <darkstone> Nvm, restarting
the world/server fixed it. Thanks for the help.
L421[20:55:59] ***
SatanicSanta is now known as Santa|afk
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L426[22:10:40] <godxeno> hey guys
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L429[22:27:24] <godxeno> lets talk about
ore spawn for a second xD
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L431[22:29:25] <godxeno> hey Mcjty
L432[22:29:37] <McJty> Hi
L433[22:29:45] <godxeno> what do u think
of ore spawn
L434[22:30:37] <McJty> Ore spawn?
L435[22:33:56] <godxeno> a lag fest
mod
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