<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[00:19:09] ⇦ Quits: Neal (Neal!~Neal@47.146.41.184) (Ping timeout: 383 seconds)
L2[01:45:14] ⇦ Quits: Doty1154 (Doty1154!~Doty1154@2601:648:8000:134f:5d57:c6c5:3723:55de) (Quit: Leaving)
L3[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180220 mappings to Forge Maven.
L4[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180220-1.12.zip (mappings = "snapshot_20180220" in build.gradle).
L5[02:00:18] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
L6[04:05:07] ⇦ Quits: Shawn|i7-Q720M (Shawn|i7-Q720M!~shawn156@c-76-25-73-212.hsd1.co.comcast.net) (Read error: Connection reset by peer)
L7[04:05:44] ⇨ Joins: Alex_hawks (Alex_hawks!~Alex_hawk@60.228.181.73)
L8[04:10:40] ⇦ Quits: Alex_hawks|Alt (Alex_hawks|Alt!~Alex_hawk@60.228.181.73) (Ping timeout: 383 seconds)
L9[04:46:55] ⇨ Joins: Javaschreiber (Javaschreiber!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de)
L10[05:25:17] ⇦ Quits: immibis (immibis!~chatzilla@222-155-167-85.jetstream.xtra.co.nz) (Ping timeout: 207 seconds)
L11[05:41:09] ⇦ Quits: Javaschreiber (Javaschreiber!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de) (Quit: Javaschreiber)
L12[05:41:11] ⇨ Joins: Javaschreiber1 (Javaschreiber1!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de)
L13[05:42:16] ⇦ Quits: Javaschreiber1 (Javaschreiber1!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de) (Client Quit)
L14[06:15:33] ⇦ Quits: S (S!spydar007@spydar007.com) (Quit: Quit)
L15[06:22:21] ⇨ Joins: S (S!~spydar007@spydar007.com)
L16[06:24:23] ⇨ Joins: Javaschreiber (Javaschreiber!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de)
L17[06:25:16] ⇨ Joins: Nedelosk (Nedelosk!~Nedelosk@ip-109-90-121-64.hsi11.unitymediagroup.de)
L18[07:38:54] ⇨ Joins: ben_mkiv (ben_mkiv!~ben_mkiv@p579724D6.dip0.t-ipconnect.de)
L19[08:19:50] ⇦ Quits: Michiyo (Michiyo!~Michiyo@mail.pc-logix.com) (Read error: Connection reset by peer)
L20[08:39:37] ⇦ Quits: Javaschreiber (Javaschreiber!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de) (Quit: Javaschreiber)
L21[08:40:20] ⇨ Joins: quadraxis (quadraxis!~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
L22[09:02:02] ⇨ Joins: Michiyo (Michiyo!~Michiyo@mail.pc-logix.com)
L23[09:03:55] ⇦ Quits: Michiyo (Michiyo!~Michiyo@mail.pc-logix.com) (Read error: Connection reset by peer)
L24[09:04:02] ⇨ Joins: Michiyo (Michiyo!~Michiyo@mail.pc-logix.com)
L25[09:24:41] ⇨ Joins: ScottehBoeh (ScottehBoeh!~ScottehBo@91.110.60.213)
L26[09:25:01] <ScottehBoeh> Hi again. Does anyone have any examples of having an entity face a specific player/entity object?
L27[09:25:20] <ScottehBoeh> I have turret entity, and I'm wishing to make it rotate to face the entity it has as a target
L28[09:28:38] <ben_mkiv> its simple trigonometrie, isn't it?!
L29[09:30:34] <ben_mkiv> http://pasteall.org/pic/show.php?id=128416 :P
L30[09:32:16] ⇦ Quits: S (S!~spydar007@spydar007.com) (Quit: Quit)
L31[09:35:23] ⇨ Joins: S (S!~spydar007@spydar007.com)
L32[09:49:21] ⇦ Quits: npe|office (npe|office!~NPExcepti@bps-gw.hrz.tu-chemnitz.de) (Remote host closed the connection)
L33[09:58:55] ⇨ Joins: Brokkoli (Brokkoli!~Brokkoli@p2E5B1E0E.dip0.t-ipconnect.de)
L34[10:11:38] ⇨ Joins: Javaschreiber (Javaschreiber!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de)
L35[10:21:16] ⇨ Joins: AforAnonymous (AforAnonymous!bitch2k@212.108.50.165)
L36[10:27:14] <ScottehBoeh> Ah got it yuss
L37[10:32:11] ⇨ Joins: Godsssssssssssss (Godsssssssssssss!kiwiirc@103.24.66.195)
L38[10:37:32] ⇦ Quits: Godsssssssssssss (Godsssssssssssss!kiwiirc@103.24.66.195) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
L39[10:38:56] ⇨ Joins: godxeno (godxeno!~godxeno@103.24.66.195)
L40[10:38:59] <godxeno> hello
L41[10:39:08] <godxeno> can i have help?
L42[10:40:28] <godxeno> https://pastebin.com/TwctPLTt
L43[10:40:30] <godxeno> why
L44[10:43:05] <godxeno> https://pastebin.com/qMK00VFV
L45[10:43:19] <godxeno> updated crash log can anyone explain how to fix exceeded id problem>
L46[10:45:33] <ben_mkiv> there are to many items registered
L47[10:45:42] <ben_mkiv> is that a custom pack?
L48[10:45:50] <SquidDev> The simple solution is removing mods, though obviously that's not ideal. You could try using not enough ids (https://minecraft.curseforge.com/projects/notenoughids), but it's a core mod so it's ~~a little~~ very hacky.
L49[10:49:14] <Arcan> why is there a limit on the number of items anyways
L50[10:51:26] <SquidDev> Arcan: Because of how the save file format works. It's been changed in 1.13 to allow an "infinite" number of blocks/items.
L51[10:51:48] <Arcan> 4096 is not a lot
L52[10:51:50] <Arcan> that's like
L53[10:52:11] <Arcan> 12 bits?
L54[10:52:19] <SquidDev> It's enough for Mojang, and that's all that matters :).
L55[10:53:13] <gigaherz> Arcan: when they chose the file format, they deemed that to be enough
L56[10:54:51] <Arcan> that's not even a standard data primitive size
L57[10:55:42] <gigaherz> 3 bytes, standard enough ;P
L58[10:55:57] <Arcan> gigaherz: 12 bits is 3/2 bites
L59[10:56:09] <gigaherz> er, right
L60[10:56:15] <SquidDev> 4 bits for metadata + 12 bits for block id? I'm guessing here - I don't actually know MC's save format.
L61[10:56:27] <gigaherz> that was for blocks, yes
L62[10:56:29] <Arcan> now that would make sense
L63[10:56:32] <gigaherz> actually
L64[10:56:34] <Arcan> that would come out to a 16 bit
L65[10:56:39] <Arcan> which i think is a short
L66[10:56:42] <gigaherz> yes but that's not actually true
L67[10:56:57] <gigaherz> vanilla only has 8 bits for block IDs
L68[10:57:00] <gigaherz> forge adds another 4
L69[10:57:13] <Lord_Ralex> it's also got an offset
L70[10:57:20] <gigaherz> IIRC
L71[10:57:21] <Arcan> at this point i
L72[10:57:22] <Lord_Ralex> "All items have values above 255, making it easy to separate the Block IDs from the Item IDs.
L73[10:57:22] <Lord_Ralex> "
L74[10:57:28] <Arcan> am not going to even question it
L75[10:57:36] <gigaherz> Lord_Ralex: yes originally, they had ONE id list
L76[10:57:42] <Arcan> nothing minecraft or forge does makes sense to me
L77[10:57:43] <gigaherz> that hasn't been true for a long time though
L78[10:57:57] <Lord_Ralex> when did that change, just pulled that from the wiki
L79[10:58:17] <gigaherz> a long long time ago
L80[10:58:25] <Lord_Ralex> wikis being old, not surprising
L81[10:58:37] <gigaherz> the original minecraft considered that anything < 256 was a block
L82[10:58:41] <gigaherz> and anything >= 256 was an item
L83[10:58:54] <gigaherz> for things in the inventory
L84[10:59:08] <gigaherz> for things placed in the world, up to 1.12.x, vanilla uses only 8 bits
L85[10:59:15] <Arcan> literally one bit for a boolean flag would fix that
L86[10:59:20] <gigaherz> with mostly the same IDs as in the old days
L87[10:59:40] <gigaherz> to save space, in the original file format, they chose something like...
L88[10:59:46] <Arcan> so is 1.13 going to break loading saves from older versions?
L89[10:59:59] <gigaherz> it will IMPORT old saves
L90[11:00:13] <gigaherz> but if a mod can't upgrade its own shit, then yeah it won't work
L91[11:00:25] <Lord_Ralex> like how they handle all format changes, they will convert stuff, this isn't the first time they changed the format
L92[11:00:29] <gigaherz> not that mods are known for doing that anyhow
L93[11:00:33] <Lord_Ralex> but mods, so
L94[11:00:35] <Arcan> well i never expect mods to be compatible with old MC versions
L95[11:00:53] <Arcan> although supposedly buildcraft has a better track record with that
L96[11:00:53] <gigaherz> yes mod authors have educated the users to not expect compatibility
L97[11:00:54] <gigaherz> ;P
L98[11:01:09] <gigaherz> to be fair
L99[11:01:28] <Arcan> for some reason, at some point between 1.7.10 and 1.10, forge got a huge reorg
L100[11:01:35] <Arcan> everything moved and then some
L101[11:01:35] <gigaherz> forge hasn't given mods any way to integrate with the migration system (data fixers) until 1.11.x or 1.12
L102[11:01:48] <SquidDev> There's a couple of mods I've been able to update straight from 1.7.10 to 1.10.2.
L103[11:02:17] <Arcan> i mean porting our mod wasn't particularly difficult once we figured out what had changed
L104[11:02:53] ⇦ Quits: AbrarSyed (AbrarSyed!~AbrarSyed@ipv6.abrarsyed.com) (Quit: All things are trivial once you've mastered them.)
L105[11:02:53] ⇦ Quits: diesieben07 (diesieben07!~diesieben@abrarsyed.com) (Quit: ZNC - http://znc.in)
L106[11:02:53] ⇦ Quits: x3n0ph0b3 (x3n0ph0b3!~x3n0ph0b3@2001:19f0:6400:8965:5400:ff:fe07:8777) (Quit: ZNC - http://znc.in)
L107[11:03:03] <Arcan> welp someone's znc just went down
L108[11:04:30] ⇨ Joins: Abrar|gone (Abrar|gone!~AbrarSyed@ipv6.abrarsyed.com)
L109[11:04:30] MineBot sets mode: +o on Abrar|gone
L110[11:04:58] *** Abrar|gone is now known as AbrarSyed
L111[11:05:47] ⇨ Joins: diesieben|away (diesieben|away!~diesieben@abrarsyed.com)
L112[11:06:14] *** diesieben|away is now known as diesieben07
L113[11:06:16] ⇨ Joins: Wuppy (Wuppy!~wuppyZNC@abrarsyed.com)
L114[11:06:57] ⇨ Joins: x3n0ph0b3 (x3n0ph0b3!~x3n0ph0b3@abrarsyed.com)
L115[11:11:33] ⇨ Joins: McJty (McJty!~jorrit@ptr-9197ufpq515e6sabjgb.18120a2.ip6.access.telenet.be)
L116[11:14:12] <ScottehBoeh> How can I check if an entity is behind a wall in relation to another entity?
L117[11:14:28] <ScottehBoeh> My EntityTurret shoots at Zombies, but it also shoots Zombies that are behind walls (seeing as it thinks it can see it)
L118[11:14:50] <Arcan> um
L119[11:15:01] <Arcan> isn't there a way you can do a raytrace that checks for collissions?
L120[11:15:07] <Arcan> from point A to point B
L121[11:15:09] <ScottehBoeh> Ah
L122[11:15:14] <ScottehBoeh> And if it returns null then it can't see it
L123[11:15:15] <Arcan> don't ask me how
L124[11:15:19] <ScottehBoeh> its ok I've got it :)
L125[11:15:30] <Arcan> i don't think it returns null, i think it returns whatever it is that it hits
L126[11:15:42] <Arcan> as a RaytraceResult or something wierd like that
L127[11:16:03] <godxeno> it dont work with quark
L128[11:16:09] <godxeno> ok i fixed it thanks for the help
L129[11:16:28] <Arcan> am confused
L130[11:17:52] <gigaherz> ScottehBoeh: the other way around
L131[11:18:04] <gigaherz> you raytrace, and if it returns a block, then you aren't seeing it
L132[11:18:14] <gigaherz> (raytrace doesn't return entities)
L133[11:19:26] <ScottehBoeh> can I raytrace via a normal entity?
L134[11:19:31] <ScottehBoeh> just Entity
L135[11:21:43] <Arcan> i believe you raytrace between a pair of absolute coordinates
L136[11:21:52] <ScottehBoeh> ah kk
L137[11:22:10] <Arcan> gigaherz: how do vanilla arrows know when they hit an entity?
L138[11:22:31] ⇨ Joins: Neal (Neal!~Neal@47.146.41.184)
L139[11:23:54] <gigaherz> Arcan: bounding box overlapping
L140[11:25:44] <gigaherz> ScottehBoeh: World#raytraceBlocks gives you the block, but then you can check if the ray intercepts an entity before it reaches that block -- if you want to
L141[11:25:57] <gigaherz> that's how vanilla does it to check if you are looking at an entity
L142[11:26:18] <Arcan> that sounds dumb but ok
L143[11:26:32] <gigaherz> no it's perfectly reasonable
L144[11:26:35] <gigaherz> the code for raytrace
L145[11:26:38] <gigaherz> works based on the world grid
L146[11:26:42] <gigaherz> all it does is walk the grid
L147[11:26:48] <gigaherz> you start at the ray's starting position
L148[11:27:00] <gigaherz> and based on the ray's direction, you check which edge you'll cross first
L149[11:27:15] <gigaherz> if you cross the XY plane, the XZ plane, or the YZ plane
L150[11:27:38] <ScottehBoeh> Ah I got it!
L151[11:27:41] <Arcan> gigaherz: i think he already knows where the two entities in question are, so he just has to check if there's something on the raytrace in between them
L152[11:27:42] <ScottehBoeh> Oh my god I can't wait to show this off
L153[11:27:48] <gigaherz> Arcan: yes
L154[11:27:51] <gigaherz> but
L155[11:27:58] <gigaherz> if he wants to check if ANOTHER ENTITY is in the way
L156[11:28:10] <gigaherz> then he would need to test for other entities
L157[11:28:12] <Arcan> ah, right
L158[11:28:14] <gigaherz> that's why I only mentioned it now
L159[11:28:17] <gigaherz> and not at first
L160[11:28:24] <gigaherz> ScottehBoeh: if you want to check for other entities
L161[11:28:28] <Arcan> meh collateral damage :P
L162[11:28:34] <gigaherz> check this code I ripped out of the vanilla player looking code:
L163[11:28:35] <gigaherz> https://github.com/gigaherz/ElementsOfPower/blob/master/src/main/java/gigaherz/elementsofpower/spells/Spellcast.java#L180
L164[11:28:50] <gigaherz> this takes the initial BLOCK raytrace
L165[11:29:09] <gigaherz> and if an entity is in the way to the block
L166[11:29:10] <Arcan> you could also have the turret target nearest valid target first
L167[11:29:13] <gigaherz> returns the entity intercept instead
L168[11:30:48] <Arcan> darn it now i want to mod again
L169[11:30:52] <Arcan> but i have work to do
L170[11:31:02] <gigaherz> I had work
L171[11:31:05] <gigaherz> they fired me
L172[11:31:09] <gigaherz> my contract ends at the end of the week
L173[11:31:15] <gigaherz> so I'll probably ease myself back into modding again
L174[11:31:28] <gigaherz> (never truly stopped, but yeah)
L175[11:32:52] <Arcan> don't you need monies to obtain sustinence
L176[11:32:57] <gigaherz> yes
L177[11:33:19] <gigaherz> I have some savings and live an easy life (no kids or even a gf)
L178[11:33:43] <gigaherz> so I can take a couple years off if I wanted to
L179[11:34:07] <Arcan> that must be nice
L180[11:34:18] <Arcan> i'm not graduated high school yet
L181[11:34:26] <Arcan> so i have no expenses, but no steady job either
L182[11:35:11] <Arcan> i could probably live a month off my savings, two or three if i'm very very careful with them, more if i sleep outside or something
L183[11:35:31] <gigaherz> sleeping outside is NOT in my plans XD
L184[11:35:41] <gigaherz> but yeah
L185[11:35:52] <gigaherz> I don't think I'll wait till I'm broke again
L186[11:35:57] <gigaherz> I made that mistake before
L187[11:36:20] <gigaherz> a few years ago, I tried to make a game
L188[11:36:26] <Arcan> i mean i wouldn't be outside outside
L189[11:36:30] <Arcan> i own a car
L190[11:36:37] <gigaherz> after some months working on the engine stuff
L191[11:36:51] <gigaherz> it was clear to me that the idea I had would require way more money than I had left
L192[11:36:59] <gigaherz> so I downsized and made it a mobile game
L193[11:37:04] <gigaherz> using the existing assets and such
L194[11:37:31] <gigaherz> but after release... yeah I was making like $1 on the first month
L195[11:37:38] <gigaherz> and it went downward from there
L196[11:37:46] <gigaherz> everyone who tried the game enjoyed it
L197[11:37:54] <gigaherz> jsut no one felt compelled to share it to other people
L198[11:38:02] <gigaherz> < 200 downloads total
L199[11:38:17] <gigaherz> it quickly fell out of the "new releases" charts on android
L200[11:38:31] <gigaherz> so there were no new downloads unless I gave the link to people
L201[11:44:49] <Arcan> gigaherz: that sounds like it sucked, but was also a learning experience?
L202[11:44:52] <Arcan> so maybe net positive?
L203[11:45:37] <gigaherz> yes, but only because I found a nice-paying job before I had more debt than I could handle
L204[11:46:13] <gigaherz> (I hate debt, I don't know how people in the US live with so much debt)
L205[11:46:27] <ScottehBoeh> https://www.youtube.com/watch?v=pFronzd3ApA Sentry turret :D
L206[11:46:44] <ScottehBoeh> Its a bit glitchy near the end, but it does what its meant to :)
L207[11:52:47] <Arcan> wow
L208[11:52:50] <Arcan> that's...really good
L209[11:53:29] <Arcan> only thing that looks like it needs fixed is the turret jumps on top of things, and perhaps a cap on how fast it can pivot
L210[11:53:51] <Arcan> are there actual projectile bullets or does it hitscan (i hope that's the right word)
L211[11:53:53] <ScottehBoeh> Very true. I'll see what I can do
L212[11:54:06] <ScottehBoeh> Neither. It gets a target, and if it can see it, it deals damage :)
L213[11:54:17] <ScottehBoeh> gets closest instanceof EntityInfected
L214[11:55:08] <Arcan> that is effectively hitscanning...
L215[11:55:38] <Arcan> does it discard a target and look for the next closest if it can't hit the closest?
L216[11:59:42] ⇦ Quits: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4) (Quit: bye o/)
L217[12:00:24] ⇦ Quits: Nedelosk (Nedelosk!~Nedelosk@ip-109-90-121-64.hsi11.unitymediagroup.de) (Read error: Connection reset by peer)
L218[12:00:40] <godxeno> i have a question if i want someone to make a mod for me
L219[12:00:42] <godxeno> who do i ask
L220[12:01:16] <gigaherz> people on linkedin who advertise themselves as freelance developers?
L221[12:01:30] <godxeno> i have cash
L222[12:01:34] ⇨ Joins: Nedelosk (Nedelosk!~Nedelosk@ip-109-90-121-64.hsi11.unitymediagroup.de)
L223[12:01:37] <godxeno> i just need help with someone to make a mod
L224[12:02:11] <gigaherz> there you said it, now if someone is desperate enough, they'll PM you ;P
L225[12:02:47] <godxeno> i said that to someone before and they blocked me :|
L226[12:03:00] <gigaherz> yes, because it's rude to send people messages like that
L227[12:03:00] <IoP> that?
L228[12:03:11] <gigaherz> if you say it in a public place, ONCE
L229[12:03:18] <gigaherz> (it would still be rude if you spam repeatedly)
L230[12:03:39] <gigaherz> that's within the bounds of acceptable behaviour
L231[12:04:03] ⇨ Joins: Noppes (Noppes!~Noppes@ip56530f2e.direct-adsl.nl)
L232[12:04:10] <IoP> also if sending enough PMs someone will complain in channel and moderators might do some action
L233[12:04:37] <godxeno> it was on discord not here
L234[12:04:53] <godxeno> i even stated i would pay him
L235[12:06:16] <gigaherz> okay let's see if you see the difference: you go a mod developers conference, and in casual conversation, you mention you are not good at programming and you are looking for people interested
L236[12:06:16] <gigaherz> vs
L237[12:06:28] ⇨ Joins: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4)
L238[12:06:31] <gigaherz> you knock on someone's door and ask them if they are interested in doing some paid modding for you
L239[12:06:43] <gigaherz> which one is more likely to result in your face being slapped by a door?
L240[12:07:03] <Arcan> i am not interested in doing paid modding, and i am a novice
L241[12:07:12] <Arcan> if i find your mod idea interesting, i'll try to help you with it
L242[12:07:41] <Arcan> but i cannot guarantee i'll be available whenever you want to answer questions either
L243[12:07:47] <Arcan> is that acceptable, godxeno
L244[12:07:52] <godxeno> yes
L245[12:08:01] <Arcan> PM me
L246[12:08:03] <godxeno> im not free most of the time
L247[12:08:19] <Arcan> it might take me a while depending on my college workload
L248[12:08:34] <Arcan> and if i don't think i can do the idea justice i'll just say so
L249[12:09:08] <godxeno> yeah i start college next month finally being very boring
L250[12:09:25] <Arcan> so what are you trying to add, and to what version
L251[12:11:12] <gigaherz> it helps if you explain the idea
L252[12:11:24] <gigaherz> makes the offer more attractive, so people are more likely to notice it
L253[12:13:02] ⇦ Quits: Blarghedy (Blarghedy!~Blarghedy@50.90.116.51) (Ping timeout: 383 seconds)
L254[12:21:56] ⇦ Quits: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4) (Ping timeout: 207 seconds)
L255[12:21:58] ⇦ Quits: Zethalion (Zethalion!~Zethalion@095-097-058-227.static.chello.nl) (Ping timeout: 182 seconds)
L256[12:25:08] ⇦ Quits: RichardG (RichardG!~RichardG@201.37.243.160) (Read error: Connection reset by peer)
L257[12:26:36] ⇨ Joins: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4)
L258[12:26:49] ⇨ Joins: RichardG (RichardG!~RichardG@201.37.243.160)
L259[12:26:49] MineBot sets mode: +v on RichardG
L260[12:29:11] <ben_mkiv> also what you are willing to pay
L261[12:30:46] <gigaherz> it's almost never enough ;P
L262[12:31:15] *** Santa|afk is now known as SatanicSanta
L263[12:31:17] <gigaherz> I remember once, I was looking through offers in a freelancing site
L264[12:31:27] <gigaherz> and someone asked for minecraft modding of a certain idea
L265[12:31:56] <gigaherz> I was like "okay I'm desperate so... $10/hr for some 200 hours, that'd be $2000 -- and it should be more"
L266[12:32:12] <gigaherz> they never replied ;P
L267[12:32:53] <gigaherz> ($10/hr is a very low number for a good programmer)
L268[12:39:01] <LexMobile> There is also the requesters who are like "Ohh it'll just be something simple you should do it i'll pay!" *drops 40,000 page train-of-thought description of project* "Oh its simple i'll give you $100" "$100/hr? thats awe.." "No $100 total, screw you greedy lazy developer!"
L269[12:42:43] <ScottehBoeh> gigaherz did you see my turret? :D
L270[12:43:02] <ScottehBoeh> !! I forgot that it notifies you if someone types your username. My bad
L271[12:44:32] <gigaherz> np Lex hates it, I'm ok
L272[12:45:09] <gigaherz> so long as you don't abuse, that is
L273[12:46:26] <gigaherz> ScottehBoeh: can you repaste the link?
L274[12:46:38] <Corosus> looks awesome \o/
L275[12:46:51] <gigaherz> nm foundit
L276[12:46:51] <godxeno> LexMobile how old were you when you started programming
L277[12:46:53] <Corosus> makes me wish i had a coordidor of aliens to point it at
L278[12:47:15] *** godxeno was kicked by LexMobile (LITERALLY just talked about not pinging me...))
L279[12:47:15] <gigaherz> IT'S WAY TOO NOISY
L280[12:47:20] <gigaherz> I CAN'T HEAR MY THOUGHTS!
L281[12:47:23] <gigaherz> :P
L282[12:47:26] ⇨ Joins: godxeno (godxeno!~godxeno@103.24.66.195)
L283[12:47:35] <LexMobile> Also, ~8
L284[12:47:44] <godxeno> oh ok sorry for pming u
L285[12:48:18] <godxeno> what made you wanna program the miencraft forge api
L286[12:48:43] <LexMobile> Got bored of playing minecraft, wanted to mod it, saw mc modding was in a shit state, knew how to fix it.
L287[12:48:52] <ben_mkiv> did a good job^
L288[12:49:01] <LexMobile> Depends on who you ask.
L289[12:49:13] <LexMobile> Then again, those people don't remember "the before times" :P
L290[12:49:28] <gigaherz> I never modded before
L291[12:49:32] <ben_mkiv> well i started ~6 months ago, so i pretty much missed a lot
L292[12:49:37] <gigaherz> but even as a user, it was annoying XD
L293[12:50:04] <gigaherz> ben_mkiv: did you ever use mods before forge? ;P
L294[12:50:08] <ben_mkiv> well, giga contributed a lot, too :D
L295[12:50:18] <ben_mkiv> yea i've started minecraft when it was alpha and you had to put mods in the jars
L296[12:50:25] <ben_mkiv> -s
L297[12:50:29] <godxeno> yeah it was tedious beyond belief
L298[12:50:31] <gigaherz> I guess imagine the equivalent way of programming them
L299[12:50:32] <gigaherz> ;P
L300[12:50:42] <ScottehBoeh> Here you go
L301[12:50:43] <ScottehBoeh> https://www.youtube.com/watch?v=pFronzd3ApA
L302[12:51:04] <godxeno> chisel is so annoying to get to work sometimes :|
L303[12:51:15] <ScottehBoeh> Since that video I've added a lensflare to the 3 red lights at the top that change color depending on the Turrets status :) Normal/Active/Targeting
L304[12:51:17] <godxeno> i take it out it stops crashing
L305[12:52:09] <gigaherz> that is generally due to optifine
L306[12:52:21] <gigaherz> or other mods
L307[12:53:23] <godxeno> nah dont need optifine
L308[12:53:47] <godxeno> i dont get it why dont people want u to use there mod in a modpack shouldent they just be happy people are actually using there mod?
L309[12:54:00] <godxeno> like dr zherks for instance
L310[12:54:24] <ScottehBoeh> I suppose it can have effects distribution-wise
L311[12:54:42] <godxeno> but how so?
L312[12:54:45] <ScottehBoeh> Say someone made a really epic mod, but it wasn't picked up on until someone made a modpack that included it. People might discard the creator and instead applaud the maker of the modpack
L313[12:55:07] <godxeno> then give them credit?
L314[12:55:13] <LexMobile> "Why dont people like me encouraging a bunch of people to harrass the them because their free work doesnt work exactly well with otehr random people stuff and forcing them to support older versions because i dont feel like making sure i use the latest one in a thing im telling people to use?
L315[12:55:17] <gigaherz> some people want you to visit their website and watch their ads
L316[12:55:22] <gigaherz> so they can make money from it
L317[12:55:24] <LexMobile> Hyperboly but thats the basic concept -^
L318[12:55:50] <gigaherz> others think their mod is best played alone, and don't want it to be "broken" by other mods' unbalanced stuff
L319[12:55:58] <ScottehBoeh> And like Lex said, Modpack owners don't necessarily use the latest releases (or versions) of the mods
L320[12:56:52] <godxeno> now im starting to understand
L321[12:56:55] <ScottehBoeh> To add on to what gigaherz said. Sometimes the reason peples mods are broken are because they've been effected by another mod. And that makes it harder for the Developer to determine whether its an issue with their mod personally or another mod :P
L322[12:56:56] <godxeno> yeah he uses adfly
L323[12:57:31] <ScottehBoeh> I've had plenty of users tell me that there's a rendering bug with my mod and then it turns out they were using a bootleg modpack some kid made with optifine and fastcraft
L324[12:57:58] <LexMobile> Ya.... i have many opinions on specifically Optifine and Fastcraft...
L325[12:59:14] <ScottehBoeh> In other news, my mod hit 50k downloads this morning :D
L326[13:00:00] <godxeno> whats worse they restrict items until you donate to there website
L327[13:00:28] <ScottehBoeh> yes, that too
L328[13:00:51] <godxeno> its cringy
L329[13:01:10] <godxeno> welp finally got the modpack working
L330[13:01:21] * ben_mkiv started modding to learn java xD
L331[13:01:38] * LexMobile bitchslaps ben
L332[13:01:39] <godxeno> whats your mods ScottehBoeh
L333[13:01:41] <ScottehBoeh> Well hey I started Modding to learn Java too (Wasn't the best idea, of course)
L334[13:01:55] <godxeno> yeah java is trah
L335[13:01:56] <ScottehBoeh> its called Decimation.. it's... not a recommended mc version..
L336[13:01:57] <godxeno> *trash
L337[13:02:12] * LexMobile bitchslaps god
L338[13:02:37] <ScottehBoeh> There was plenty of alternatives to learning Java, even Diesie told me to learn java before I modded (Boy I should've listened)
L339[13:02:43] <LexMobile> Java is fine, using MC modding to LEARN java is not.
L340[13:02:48] <ScottehBoeh> The amount of ignorance I had when it came to finding out how to fix crashes
L341[13:03:05] <ben_mkiv> well was used to OOP in other languages, and it worked out
L342[13:03:26] <TechnicianLP> i started with bukkit (after some basic java) and then decided bukkit was stupid ...
L343[13:03:32] <ben_mkiv> my first thing was forking a mod and adding features, so i hadnt to mess with the basics at first
L344[13:03:39] <godxeno> isent bukkit shut down
L345[13:03:44] <godxeno> or stopped developing?
L346[13:03:44] <ScottehBoeh> I've almost never used any other OOP languages until recently when we began C++ in College just a few years ago
L347[13:04:25] <godxeno> iguess i should sleep
L348[13:04:26] <ScottehBoeh> I have no fucking clue what state bukkit is in today. I just see a cluster-fuck of water-receptacle-named alternatives
L349[13:04:28] <godxeno> night guys
L350[13:04:34] <ScottehBoeh> Gnite
L351[13:04:41] ⇦ Quits: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4) (Quit: bye o/)
L352[13:07:38] <TechnicianLP> godxeno: bukkit was hit by the dmca
L353[13:07:49] <TechnicianLP> iirc
L354[13:09:55] ⇨ Joins: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4)
L355[13:11:10] <IoP> was not. bukkit derivatives were.
L356[13:12:02] <LexMobile> No, just no, the amount of misinformation and conjecture has made that subject banned in this channel.
L357[13:12:57] <TechnicianLP> sry for bringing it up then
L358[13:24:20] ⇦ Quits: Baughn (Baughn!~Baughn@2a01:4f8:172:3065::2) (Quit: ZNC 1.6.2+deb1 - http://znc.in)
L359[13:24:30] ⇨ Joins: Baughn (Baughn!~Baughn@2a01:4f8:172:3065::2)
L360[13:27:54] ⇦ Quits: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4) (Quit: bye o/)
L361[13:29:49] ⇦ Quits: McJty (McJty!~jorrit@ptr-9197ufpq515e6sabjgb.18120a2.ip6.access.telenet.be) (Quit: Leaving)
L362[13:30:20] <LexMobile> "included email addresses, usernames and SHA1 hashes of the first 10 characters of the password converted to lowercase and stored without a salt." How NOT to store a password :P
L363[13:31:11] <TechnicianLP> if its just the first 10 .... its fine ...
L364[13:33:51] <Lord_Ralex> that assumes people use more than 10
L365[13:33:53] <Lord_Ralex> which....
L366[13:34:51] <Lord_Ralex> i'd hate to ask where that's from
L367[13:35:37] ⇨ Joins: immibis (immibis!~chatzilla@222-155-160-32.jetstream.xtra.co.nz)
L368[13:38:20] ⇨ Joins: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4)
L369[13:38:42] * TechnicianLP searches for his irony sign
L370[13:39:06] <Lord_Ralex> you should show that sarcasm doesn't translate over irc unless you include /s
L371[13:40:48] * gigaherz looks at his 17-character password and thinks it might have been reduced to 7 characters
L372[13:44:47] <TechnicianLP> i had to actually call up a company once for a password reset - turned out they had a max size of 20 fr their passwords, while the one i entered was bigger (but it didnt give a warning/error)
L373[13:45:22] <Lord_Ralex> that's okay, ours resets don't handle some characters right, and if you do a reset and get one, the password won't work
L374[13:45:30] <Lord_Ralex> passwords are fun /s
L375[13:52:49] ⇨ Joins: Gilberreke (Gilberreke!uid147942@id-147942.brockwell.irccloud.com)
L376[13:54:43] ⇨ Joins: Unh0ly_Tigg (Unh0ly_Tigg!~Unh0ly_Ti@c-24-21-196-226.hsd1.or.comcast.net)
L377[13:59:06] ⇨ Joins: Zethalion (Zethalion!~Zethalion@095-097-058-227.static.chello.nl)
L378[14:18:07] ⇦ Quits: immibis (immibis!~chatzilla@222-155-160-32.jetstream.xtra.co.nz) (Ping timeout: 182 seconds)
L379[14:18:51] <LexMobile> There is literally no reason to have any length requirements on a password.
L380[14:20:25] ⇦ Quits: RichardG (RichardG!~RichardG@201.37.243.160) (Ping timeout: 182 seconds)
L381[14:20:40] ⇨ Joins: Ipsis (Ipsis!~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk)
L382[14:23:44] ⇨ Joins: RichardG (RichardG!~RichardG@201.37.243.160)
L383[14:23:44] MineBot sets mode: +v on RichardG
L384[14:25:56] <gigaherz> at my job they had some basic rules for password creation
L385[14:26:00] <gigaherz> it was something like
L386[14:26:17] <gigaherz> they defined "lowercase" "uppercase" "numbers" "symbols" as character groups
L387[14:26:25] <gigaherz> and, you needed to have at least 3 groups
L388[14:26:34] <gigaherz> and, in a password with only 3 groups, the min length was 8
L389[14:26:40] <gigaherz> in a password with all 4 groups, the min length was 6
L390[14:26:52] <gigaherz> I thought it was quite reasonable
L391[14:34:10] ⇦ Quits: Neal (Neal!~Neal@47.146.41.184) (Ping timeout: 383 seconds)
L392[14:42:44] ⇦ Quits: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4) (Read error: Connection reset by peer)
L393[14:44:12] ⇨ Joins: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4)
L394[14:47:33] ⇦ Quits: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4) (Client Quit)
L395[14:59:10] ⇨ Joins: jackie (jackie!~jackie@2a01:4f8:a0:8349:1::4)
L396[15:11:39] ⇨ Joins: pepapepa8 (pepapepa8!webchat@230.red-88-12-142.dynamicip.rima-tde.net)
L397[15:15:52] ⇦ Quits: pepapepa8 (pepapepa8!webchat@230.red-88-12-142.dynamicip.rima-tde.net) (Client Quit)
L398[15:36:22] ⇦ Quits: Nedelosk (Nedelosk!~Nedelosk@ip-109-90-121-64.hsi11.unitymediagroup.de) (Read error: Connection reset by peer)
L399[15:36:24] ⇦ Quits: Ipsis (Ipsis!~Ipsis@82-69-71-184.dsl.in-addr.zen.co.uk) (Ping timeout: 186 seconds)
L400[15:38:18] ⇨ Joins: moony (moony!~moony@tx-76-4-58-88.dhcp.embarqhsd.net)
L401[15:53:09] ⇦ Quits: Javaschreiber (Javaschreiber!~Thunderbi@88-209-32-73.nga.highspeed-baumann.de) (Quit: Javaschreiber)
L402[16:02:09] ⇦ Quits: Gilberreke (Gilberreke!uid147942@id-147942.brockwell.irccloud.com) (Quit: Connection closed for inactivity)
L403[16:04:55] ⇨ Joins: Alex_hawks|Alt (Alex_hawks|Alt!~Alex_hawk@60.228.181.73)
L404[16:07:29] ⇦ Quits: Alex_hawks (Alex_hawks!~Alex_hawk@60.228.181.73) (Ping timeout: 207 seconds)
L405[16:09:29] ⇦ Quits: ScottehBoeh (ScottehBoeh!~ScottehBo@91.110.60.213) (Quit: Leaving)
L406[16:09:34] ⇨ Joins: BlueMonster (BlueMonster!uid82864@id-82864.highgate.irccloud.com)
L407[16:35:19] ⇦ Quits: Noppes (Noppes!~Noppes@ip56530f2e.direct-adsl.nl) (Read error: Connection reset by peer)
L408[16:43:01] ⇦ Quits: Delaxarnyazer (Delaxarnyazer!~Delaxarny@ip56572345.direct-adsl.nl) (Ping timeout: 182 seconds)
L409[17:01:13] ⇨ Joins: Delaxarnyazer (Delaxarnyazer!~Delaxarny@ip56572345.direct-adsl.nl)
L410[17:05:54] ⇨ Joins: Dries007 (Dries007!~DriesZNC@2001:19f0:6400:8965:5400:ff:fe07:8777)
L411[17:57:23] ⇦ Quits: Upthorn (Upthorn!~ogmar@108-85-88-44.lightspeed.frokca.sbcglobal.net) (Ping timeout: 182 seconds)
L412[18:43:50] ⇨ Joins: Blarghedy (Blarghedy!Blarghedy@50.90.116.51)
L413[19:25:05] ⇦ Quits: ben_mkiv (ben_mkiv!~ben_mkiv@p579724D6.dip0.t-ipconnect.de) (Ping timeout: 207 seconds)
L414[20:05:44] ⇦ Quits: RichardG (RichardG!~RichardG@201.37.243.160) (Read error: Connection reset by peer)
L415[20:17:37] <darkstone> Guys, any idea if my friend not being able to see me on LAN server (I'm hosting, she can see my actions but not avatar) is a Forge/mod problem or vanilla issue on 1.10.2?
L416[20:17:47] <darkstone> If it's a vanilla issue I can take it to #minecrafthelp for help.
L417[20:18:16] ⇦ Quits: BlueMonster (BlueMonster!uid82864@id-82864.highgate.irccloud.com) (Quit: Connection closed for inactivity)
L418[20:18:45] ⇨ Joins: RichardG (RichardG!~RichardG@201.37.243.160)
L419[20:18:45] MineBot sets mode: +v on RichardG
L420[20:27:24] <darkstone> Nvm, restarting the world/server fixed it. Thanks for the help.
L421[20:55:59] *** SatanicSanta is now known as Santa|afk
L422[21:09:05] ⇦ Quits: Davnit (Davnit!~Davnit@72.189.115.20) (Ping timeout: 207 seconds)
L423[21:52:09] ⇨ Joins: Davnit (Davnit!~Davnit@72.189.115.20)
L424[21:55:04] ⇨ Joins: Wastl2 (Wastl2!~Wastl2@x4db47161.dyn.telefonica.de)
L425[21:57:12] ⇦ Quits: Wastl2_ (Wastl2_!~Wastl2@x4db44b6f.dyn.telefonica.de) (Ping timeout: 186 seconds)
L426[22:10:40] <godxeno> hey guys
L427[22:15:22] ⇦ Quits: Lunatrius (Lunatrius!~Lunatrius@77.38.21.155) (Ping timeout: 182 seconds)
L428[22:19:23] ⇨ Joins: Lunatrius (Lunatrius!~Lunatrius@77.38.21.155)
L429[22:27:24] <godxeno> lets talk about ore spawn for a second xD
L430[22:28:16] ⇨ Joins: McJty (McJty!~jorrit@ptr-9197ufq35t83mzamvqg.18120a2.ip6.access.telenet.be)
L431[22:29:25] <godxeno> hey Mcjty
L432[22:29:37] <McJty> Hi
L433[22:29:45] <godxeno> what do u think of ore spawn
L434[22:30:37] <McJty> Ore spawn?
L435[22:33:56] <godxeno> a lag fest mod
L436[22:45:56] ⇦ Quits: Lathanael|Away (Lathanael|Away!~Lathanael@p54960818.dip0.t-ipconnect.de) (Ping timeout: 207 seconds)
L437[22:46:51] ⇨ Joins: Lathanael|Away (Lathanael|Away!~Lathanael@p54960AF2.dip0.t-ipconnect.de)
L438[23:03:15] ⇨ Joins: Neal (Neal!~Neal@47.146.41.184)
L439[23:14:32] ⇦ Quits: Lunatrius (Lunatrius!~Lunatrius@77.38.21.155) (Ping timeout: 207 seconds)
L440[23:26:37] ⇨ Joins: Lunatrius (Lunatrius!~Lunatrius@77.38.21.155)
L441[23:30:21] ⇦ Quits: McJty (McJty!~jorrit@ptr-9197ufq35t83mzamvqg.18120a2.ip6.access.telenet.be) (Quit: Leaving)
L442[23:32:05] ⇦ Quits: quadraxis (quadraxis!~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net) (Ping timeout: 207 seconds)
L443[23:33:16] ⇨ Joins: immibis (immibis!~chatzilla@222-155-160-32.jetstream.xtra.co.nz)
L444[23:39:12] ⇦ Quits: Zethalion (Zethalion!~Zethalion@095-097-058-227.static.chello.nl) (Ping timeout: 186 seconds)
L445[23:49:29] ⇨ Joins: Zethalion (Zethalion!~Zethalion@095-097-058-227.static.chello.nl)
L446[23:54:55] ⇦ Quits: RichardG (RichardG!~RichardG@201.37.243.160) (Read error: Connection reset by peer)
<<Prev Next>> Scroll to Top