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L9[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180210 mappings to Forge Maven.
L10[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180210-1.12.zip
(mappings = "snapshot_20180210" in build.gradle).
L11[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L38[07:02:33] <ben_mkiv> !gf
EntityAIFleeSun.movementSpeed
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L58[08:24:04] <SuperCoder79> is there a
limit to the amount of people you can have in your mcmod.info as
authors?
L59[08:24:59] <SuperCoder79> because I have
7 people in my mcmod.info and it's now showing up ingame
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L61[08:29:38] <SuperCoder79> nvm didn't
know "authors" was changed to
"authorLisrt"
L62[08:29:43] <SuperCoder79> *List
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L68[08:51:52] <montoyo> Hi there!
L69[08:52:16] <Arcan> hello
L70[08:52:49] <montoyo> I've been reading
the 1.12 changes about the coremods policy, and I was wondering: if
I have a coremod that works with my mod and vice-versa, what I
understood is that I have to separate the mod from the
coremod
L71[08:53:09] <montoyo> So I have to make
the user download two JARs: the mod and the coremod, is that right
?
L72[08:53:33] <Arcan> as i understand there
is a way to package them both together in the same jar
L73[08:54:23] <montoyo> mhhhh.... well,
seems like forge is ignoring FMLCorePluginContainsMod then
L74[08:54:27] <Arcan> but i've never done
coremodding
L75[08:54:38] <Ordinastie> it doesn't
L76[08:54:47] <Arcan> so i don't actually
know anything useful here, bye
L77[08:54:59] <montoyo> ^^ np
L78[08:55:56] <montoyo> @Ordinastie it
works for you? because I have a mod+coremod jar, and the mod gets
totally ignored
L79[08:56:25] <Ordinastie> it hasn't
changed since ages
L80[09:02:47] <montoyo> well, I've
double-checked and I'm sure the coremod is loaded but not the
mod... strange
L81[09:03:32] <montoyo> maybe signing the
JAR is a requirement?
L82[09:08:48] <montoyo> I've put the
coremod and the mod separate JARs. It works like that
L83[09:09:06] <montoyo> so yeah, I guess
I'll have to distribute two files for a single mod
L84[09:09:33] <montoyo> *I've put the
coremod and the mod in two separate JARs. It works like that
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L87[09:10:11] <Ordinastie> one my core mods
isn't signed, still works the same
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L90[09:11:44] <gigaherz> montoyo: the
policy is about best practices, the idea is if you don't follow it,
you are doing it wrong -- not that it won't work at all
L91[09:11:55] <gigaherz> also, you don't
have to distribute two jars
L92[09:12:07] <gigaherz> you can embed one
into the other using the jar-in-a-jar dependency extraction
L93[09:12:15] <gigaherz> (which has existed
since 1.7.10 or earlier)
L94[09:13:12] <montoyo> oh, ok thanks I'll
try it out
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L98[09:15:46] <montoyo> Oh thanks, this
will be very helpful
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L100[09:51:15] <montoyo> Nice. So the
Minecraft custom JVM is 32 bits (on windows) but
System.getProperty("sun.arch.data.model") returns
64
L101[09:51:26] <montoyo> No wonder my mod
wasn't working
L102[09:52:50] <gigaherz> hm?
L103[09:52:59] <gigaherz> I very much
doubt it's 32bit
L104[09:53:03] <montoyo> Nevermind
L105[09:53:08] <montoyo> yeah it's
64
L106[09:53:15] <gigaherz> given that I
have used over 8gb of ram at one point
L107[09:53:15] <gigaherz> ;P
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L109[09:53:44] <montoyo> yeah indeed. I
saw it was installed in Program Files (x86) so I thought it's 32
bits but it's not
L110[10:05:36] <Ordinastie> hum, is there
a point in doing something like this : for(Entry e :
Maps.newHashMap(someMap).entrySet()) ?
L111[10:06:17] <montoyo> why would anyone
do this?
L112[10:06:26] <Arcan> hashmaps have a
keyset and a valueset
L113[10:06:38] <Arcan> i have iterated
over the keyset or the valueset before...
L114[10:06:53] <montoyo> for(Entry e:
someMap.entrySet()) doesn't work?
L115[10:07:09] <Ordinastie> it does work,
but that not really the question :)
L116[10:07:13] <Ordinastie> code is
vanilla
L117[10:07:17] <montoyo> oh god
L118[10:07:25] <Ordinastie> I wondered if
there was an advantage
L119[10:07:38] <Arcan> are we sure that's
a question we want the answer to
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L121[10:08:05] <Arcan> i wonder if they'll
ever change the way creativetabs are impl
L122[10:08:08] <montoyo> it's a consipracy
to make the Java edition slower so that people switch to other
versions
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L124[10:08:25] <montoyo> jk ofc
L125[10:08:30] <Arcan> creativetabs impl
is really silly
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L127[10:09:13] <montoyo> which kind of map
does someMap use?
L128[10:10:00] <Ordinastie> if you
question is what type the map was, it's Map<String,
TextureAtlasSprite> mapRegisteredSprites
L129[10:10:32] <montoyo> yeah but there
are several implementations of Map
L130[10:10:51] <montoyo> so the question
was, which implementation? TreeMap, HashMap... :p
L131[10:11:52] <Ordinastie> regular
hashmap
L132[10:12:56] <montoyo> so yeah
Maps.newHashMap(someMap).entrySet() is definately silly
L133[10:13:21] <montoyo> *definitely
L134[10:14:00] <Ordinastie> well, there is
one reason
L135[10:14:13] <Ordinastie> to prevent
CME
L136[10:14:27] <montoyo> ah right
L137[10:14:43] <montoyo> didn't think
about it
L138[10:16:38] <Ordinastie> which it is
exactly what it's doing
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L140[10:19:20] <Arcan> why do latest
forge-gradle not support older MC versions, btw?
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L143[10:23:12] <Arcan> Ordinastie: can you
help me with forge-gradle, i am trying to get a project to build
across multiple MC versions
L144[10:23:32] <Arcan> but forge-gradle
says "ForgeGradle 2.3-SNAPSHOT does not support Minecraft
1.10.2. MIN: 1.12, MAX: none"
L145[10:23:45] <Arcan> presumably then i
need an older version of forge-gradle?
L146[10:24:23] <Ordinastie> yes
L147[10:24:44] <Arcan> will that break my
1.12 building?
L148[10:24:50] <Arcan> or will old
versions also build the 1.12
L149[10:25:15] <Arcan> i found the line in
build.gradle that i need to change, just need to get an old mdk off
forge downloads
L150[10:31:55] <Arcan> Ordinastie:
snapshot 2.2 will not build 1.12
L151[10:32:01] <Arcan> can i dynamically
replace based on MC version
L152[10:32:37] <Ordinastie> why are you
even trying
L153[10:32:49] <Ordinastie> you should
have different branch for different MC versions
L154[10:34:19] <Arcan> humor me pls
L155[10:34:28] <Arcan> i know that
L156[10:34:35] <Arcan> my collaborator is
being stubborn'
L157[10:35:01] <Arcan> also it is easier
to develop all versions simultaneously this way
L158[10:35:08] <Ordinastie>
obviously
L159[10:35:53] <Ordinastie> sarcasm aside,
you'll practically never have code that works for multiple MC
versions anyway
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L162[10:41:13] <Ordinastie> anyone wanna
have fun studying vanilla code ?
L163[10:43:57] <Ordinastie>
TextureMap.loadTextureAtlas(IResourceManager) I don't see the local
var j being actually used anywhere, am I missing something?
L164[10:45:04] <Arcan> Ordinastie:
server-side-only chat bridge mod, we have isolated all code that
touches forge and mc
L165[10:45:19] <Arcan> like 3 files
potentially differ between MC versions
L166[10:45:27] <Arcan> and it's mostly a
bunch of event handlers
L167[10:46:11] <Ordinastie> your
build.gradle will still differ
L168[10:46:45] <Ordinastie> and yes, I was
missing something
L169[10:48:09] <Ordinastie> and it's only
used for mipmapping as far as I can tell, and I don't need
that
L170[11:08:29] <montoyo> ok I'm really
pissed right now
L171[11:08:44] <montoyo> seems the new
launcher uses CEF
L172[11:08:57] <montoyo> and it totally
breaks my mod which uses CEF too
L173[11:09:07] <montoyo> but since the
versions are incompatibles it blows up
L174[11:11:40] <Arcan> multimc is a
wonderful thing
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L177[11:12:13] <montoyo> yeah. let's
boycott the new launcher
L179[11:13:28] <Arcan> we've been having a
problem downloading forge files recently too...
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L183[12:08:09] ***
Santa|afk is now known as SatanicSanta
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L185[12:18:17] <Raycoms> Hey, is there any
docu about the forge permissionAPI so we can adapt our commands to
it?
L187[12:22:02] <Raycoms> ty
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L190[12:34:16] <ben_mkiv> whoever wrote
MCPBot... thanks much
L191[12:35:05] <bspkrs> np
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L215[15:01:36] <montoyo> Anyone has some
experience with Gpg4win here ?
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L231[16:38:45] <BaKuSiN> Hi
L232[16:41:09] <TechnicianLP> montoyo: why
would you mod require ChromiumEmbeddedFramework? (and how is the
launcher effecting the jvm?)
L233[16:41:40] <BaKuSiN> Why can I not see
certain textures in multiplayer but in soloplay? Is because
Forge?
L234[16:44:02] <TechnicianLP> if you were
to elaborate on your question (or more specifically WHICH textures)
we might be able to help you
L235[16:44:27] <montoyo> TechnicianLP
because my mod is an API that allows the use of CEF in
Minecraft
L236[16:47:25] <montoyo> The only
workaround I have found to fix the issue created by the new
launcher is do disable GPU rendering
L237[16:48:31] <BaKuSiN> [TechnicianLP]
yes, the textures that I watch pink and black are Doors, at least
Vanilla doors
L238[16:48:45] <montoyo> now, how the
launcher affects the JVM... I have no idea... all I know is that it
works with IntellJ or the previous launcher
L239[16:50:19] <Arcan> does it work with
multimc?
L240[16:50:33] <montoyo> I haven't tried
but I think it does
L241[16:51:18] <montoyo> the new launcher
also uses CEF, but a different version. And I think it's what's
creating the issue
L242[16:53:18] <BaKuSiN> [TechnicianLP] I
use shaders, optifine C8, forge 14.23.2.2611 and That happen only
in multiplayer
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L247[17:11:24] <BaKuSiN> Well the thing is
I have pink and black textures in Vanilla's doors, and The octopus
have a line in his eyes that is not his texture. I use shaders,
optifine C8, forge 14.23.2.2611 and That happen only in
multiplayer, not in solo
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L249[17:12:34] <gigaherz> BaKuSiN: does it
happen without shaders?
L250[17:12:36] <gigaherz> and without
optifine?
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L252[17:12:56] <BaKuSiN> I go to test
it
L253[17:12:59] <gigaherz> if it stops
happening when you disable/remove optifine, then blame
optifine.
L254[17:13:17] <BaKuSiN> at least in solo
play doesnt happen that gigaherz
L255[17:13:26] <gigaherz> that means
nothing
L256[17:13:30] <BaKuSiN> ok ok
L257[17:13:33] <BaKuSiN> i go to try
L258[17:13:34] <gigaherz> the server
doesn't dictate how the client draws things
L259[17:13:45] <gigaherz> so it must be
something that you have in your client
L260[17:13:53] <BaKuSiN> oki
L261[17:13:54] <gigaherz> and optifine is
known to cause a lot of issues
L262[17:17:03] <BaKuSiN> Im reopening,
take his time feelsbad
L263[17:21:28] <BaKuSiN> gigaherz, without
optifine, and without shaders, same
L264[17:22:14] <gigaherz> okay, do you use
a resource pack?
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L266[17:22:32] <BaKuSiN> yes
L267[17:22:41] <gigaherz> does it still
happen without the resource pack?
L268[17:22:44] <BaKuSiN> Is a bit custom,
I choosed differents
L269[17:23:01] <BaKuSiN> One minute, I
remove
L270[17:23:11] <gigaherz> also, do you
have in it, a mod that changes doors? maybe malisis doors?
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L273[17:23:36] <BaKuSiN> yep, i have
malisisdoors
L274[17:23:44] <BaKuSiN> is a ftb
pack
L275[17:24:00] <gigaherz> if removing the
resource pack fixes it, it might be an incompatibility with malisis
doors
L276[17:24:17] <gigaherz> if your
resourcepack changes doors
L277[17:24:28] <BaKuSiN> yep, it changes
the doors
L278[17:24:35] <gigaherz> yes so that is
my best guess
L279[17:25:00] <BaKuSiN> So, maybe I need
put a folder for malisis and that doors?
L280[17:25:17] <gigaherz> I don't know the
limitations for malisis doors and resourcepacks, sorry
L281[17:25:50] <BaKuSiN> nop, without
resource pack
L282[17:25:53] <BaKuSiN> still
happen
L283[17:26:28] <gigaherz> I see, then I
have no idea, sorry
L284[17:26:35] <BaKuSiN> T_T
L285[17:27:35] <BaKuSiN> so the next isnt
forge?
L286[17:27:50] <BaKuSiN> have to be the
same forge for server and client?
L287[17:28:15] <gigaherz> no, it doesn't
have to be exact
L288[17:28:25] <gigaherz> I don't think
forge will be the problem
L289[17:28:27] <gigaherz> but I don't
know.
L290[17:29:13] <BaKuSiN> well ty very much
gigaherz btw
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L293[17:33:27] <Ordinastie> BaKuSiN,
you're saying vanilla doors have missing textures ?
L294[17:33:36] <Ordinastie> without a
resource pack ?
L295[17:39:10] <BaKuSiN> yep
L296[17:40:48] <BaKuSiN> i go to test
something Ordinastie
L297[17:41:09] <BaKuSiN> idk if will work
but well, idk what to do else xD
L298[17:41:09] <Ordinastie> what version
of MalisisCore/MalisisDoors are you using
L299[17:41:34] <BaKuSiN>
1.12.2-7.2.4
L300[17:41:43] <BaKuSiN> and the core
1.12.2-6.3.2
L301[17:42:18] <Ordinastie> first, update
to latest please
L302[17:45:27] <BaKuSiN> oki doki
L303[17:58:17] <BaKuSiN> in two minutes i
can say you if that work Ordinastie
L304[17:59:19] <Ordinastie> probably won't
as I didn't make that kind of changes, but in any case, that should
always be the first thing you do
L305[17:59:52] <BaKuSiN> are you the dev
of malisis?
L306[17:59:59] <Ordinastie> yes
L307[18:00:02] <BaKuSiN> :V
L308[18:00:11] <BaKuSiN> ntmy
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L310[18:03:45] <BaKuSiN> same
Ordinastie
L311[18:04:02] <Ordinastie> can you show a
screen ?
L312[18:04:17] <BaKuSiN> ye
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L315[18:07:01] <BaKuSiN> can you see
it?
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L317[18:08:39] <gigaherz> BaKuSiN: as a
recommendation, when you show a screenshot like that to a
developer, it often helps if you have the F3 info shown :P
L318[18:08:51] <BaKuSiN> ah okii
L319[18:08:52] <BaKuSiN> xD
L320[18:09:00] <Ordinastie> you have a
resource pack
L321[18:09:06] <BaKuSiN> ye
L322[18:09:10] <Ordinastie> try without
first
L323[18:09:32] <BaKuSiN> i did it
L324[18:09:43] <BaKuSiN> without optifine,
without shaders, without resource
L325[18:09:46] <gigaherz> after updating
malisis?
L326[18:09:56] <Ordinastie> also, does it
happen for all the doors or just the vanilla ones ?
L327[18:10:07] <BaKuSiN> I saw one thing
now Ordinastie
L328[18:10:25] <BaKuSiN> affect to some
more items
L329[18:10:28] <BaKuSiN> like the
rod
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L334[18:14:34] <BaKuSiN> anmd a bit more
info
L335[18:16:45] <BaKuSiN> The thing is, why
some textures are pink and black?
L337[18:18:22] <BaKuSiN> that is the
diference with the others textures, this are transparents
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L380[23:27:42] <BaKuSiN>
[Ordinastie]
L381[23:27:45] <BaKuSiN> are you
here?
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L384[23:33:37] <FusionLord> Salutations
all!
L385[23:35:34] <BaKuSiN> hi hi
L386[23:38:54] <FusionLord> anyone know
the new recipe system? I made my json in assets/mod/recipes/*.json,
I'm getting a warning 'com.google.gson.JsonSyntaxException: Unknown
recipe type: mod:crafting_shaped'
L387[23:39:12] <FusionLord> for 1.12.2
that is
L388[23:49:08] <McJty> What is that
'mod:
L389[23:49:09] <McJty> What is that
'mod:
L390[23:49:12] <McJty> What is that 'mod:'
doing there
L391[23:49:14] <McJty> Sorry for the
spam
L392[23:50:07] <FusionLord> that is what I
would like to know, ' "type":
"crafting_shaped", ' is whats in the file.
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L394[23:50:49] <McJty> "type":
"minecraft:crafting_shaped",
L395[23:50:51] <McJty> That's what I
use
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L399[23:55:09] <FusionLord> Thanks that
worked! However now I am getting an error for one of the
ingredients, I guess it is a minecraft/forge bug,
`JsonParseException: Missing data for item 'minecraft:stone'`. I
tried doing the recipe in code and it was giving me a similar error
on the stone ingredient as well.
L400[23:56:15] <McJty> yes, it needs
metadata
L401[23:56:19] <McJty> Because there are
different variants of stone
L402[23:59:00] <FusionLord> how would I
use ore dict?
L403[23:59:59] <McJty> "type":
"forge:ore_shaped",