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L6[00:47:42] <Keridos> thanks arcan
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L11[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180207 mappings to Forge Maven.
L12[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180207-1.12.zip
(mappings = "snapshot_20180207" in build.gradle).
L13[02:00:18] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L25[04:42:53] <ben_mkiv> is there a global
function to just display some text for a few seconds on the
screen?
L26[04:43:45] <ben_mkiv> or is the easy way
to use chat output?
L27[04:45:18] <tterrag> ben_mkiv: you mean
status notifications, like where it shows the item name, yes?
L28[04:45:20] <tterrag> that is accessible
now
L29[04:45:37] <ben_mkiv> something like
that yea, i want some "access denied" notifier for my
item
L30[04:48:16] <tterrag> ben_mkiv:
EntityPlayer#sendStatusMessage
L31[04:48:23] <ben_mkiv> thank you :)
L32[04:50:45] <ben_mkiv> ah that method
allows either chat or actionbar text, thats nice
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L38[05:49:16] <ben_mkiv> just noticed the
post about adfly in the forgeforums
L39[05:49:31] <ben_mkiv> adfly is probably
only used by scammers, because they dont care who
"adverts" as long as they pay
L40[05:49:47] <ben_mkiv> those services
support tech scam
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L43[07:22:30] <Arcan> does
ISpecialArmor#getArmorProperties replace vanilla armor or
supplement it?
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L67[09:27:02] <ben_mkiv> is there a way for
a capability to figure out what entity its bound to?
L68[09:35:40] <Arcan> a specific
entity?
L69[09:37:37] <ben_mkiv> the one its
actually attached to xD
L70[09:39:18] <ben_mkiv> it was about
saving some code, but ill do it another way and keep one attach
event for each capability -.-
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L75[09:41:50] <ben_mkiv> line 39 calls
actually my helper which i want to get rid of
L76[09:42:04] <ben_mkiv> as this is just 2
of 12 if statements
L77[09:45:56] <Arcan> does
ISpecialArmor#getArmorProperties() completely replace the damage
reduction properties provided with ArmorMaterial, or does it
supplant them
L78[09:46:04] <Arcan>
s/supplant/supplement/
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L82[09:59:23] <Arcan> !GM
func_186332_a
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L85[10:07:36] <Arcan> !gm
func_186320_a
L86[10:08:00] <Arcan> is there a channel
for this, i don't want to spam
L87[10:08:13] <Ordinastie> #mcpbot
L88[10:08:17] <Arcan> thanks
L89[10:08:22] <Lord_Ralex> or message it
directly
L90[10:08:27] <Lord_Ralex> that was
supported afaik
L91[10:08:36] <Arcan> also, does
ISpecialArmor#getArmorProperties() completely replace the damage
reduction properties provided with ArmorMaterial, or does it
supplement them
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L98[10:22:11] <Javaschreiber> 8 hours ago,
Lex commited changes to Forge, introducing JSON based annotation
scanning. Can someone explain its benefits to me?
L99[10:22:50] <Ordinastie> I would assume
performance mainly
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L102[10:23:38] <Javaschreiber> I suspect
found annotations are cached. So this would mainly benefit loading
times, doesn't it?
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L104[10:25:05] <Ordinastie> I haven't
looked at it, but my wild guess would be ASMDataTable is created at
compile time and serialized for faster reading at runtime
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L145[14:25:56] <LexMobile> Yes, I pushed a
FG sister commit last week, and the test shows {albeit a small
test} that it loads things 10x faster then parsing the class files
for annotations.
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L147[14:26:32] <Ordinastie> so my guess
was right ?
L148[14:26:35] <LexMobile> Its not a MAJOR
bottleneck in lading times, but hey, whatever. Plus it gives me a
launching platform for building more thingsinto FG, such as auto
mcmod.info file generation
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L164[15:52:54] <HassanS6000> How to make
an ItemStack given an Item ID in Forge 1.12.2? I tried using
GameRegistry.makeItemStack but didn't work
L165[15:53:59] <gigaherz> why did it not
work?
L166[15:54:15] <gigaherz> it does exactly
what you would be expected to do
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L168[15:54:29] <gigaherz> it takes the
registry name of the item, and gets the Item instance from the
registry
L169[15:54:40] <gigaherz> and then builds
an ItemStack with that Item instance + meta + stacksize + nbt
L170[15:58:11] <HassanS6000> Hm, it seemed
to work for MC Item's but not modded ones
L171[15:58:28] <gigaherz> look at the
code
L172[15:58:34] <gigaherz> there's no
reason it would do that
L173[15:58:49] <gigaherz> I didn't know
that method existed
L174[15:59:01] <gigaherz> so I would have
suggested that you get the item using forgeRegistries.ITEM
L175[15:59:11] <gigaherz> and then use
that Item class in the ItemStack constructor
L176[15:59:15] <gigaherz> it literally
does that.
L177[15:59:33] <gigaherz> it's not A way
to build an itemstack, it's THE way.
L178[16:00:06] <gigaherz> suppose instead,
that you build a serialized NBT item, in the way that an inventory
would use to load from disk
L179[16:00:19] <gigaherz> and you give it
to "new ItemStack(nbt)"
L180[16:00:39] <gigaherz> it ends up doing
exactly that, too
L181[16:00:39] <HassanS6000> hmm ok I'll
look into it more ty
L182[16:01:15] <gigaherz> by the way, I'm
assuming here, you ahve an item NAME, and not a number -- if you
have a numeric ID that will not work
L183[16:01:31] <gigaherz> but then the
question would be WHY you have a numeric Id, since no one is
supposed to use them explicitly since like 4 years ago
L184[16:03:04] <HassanS6000> Am aware
using a normal id ie. minecraft:apple
L185[16:03:27] <gigaherz> good :P
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