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L20[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180112 mappings to Forge Maven.
L21[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180112-1.12.zip (mappings = "snapshot_20180112" in build.gradle).
L22[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L52[06:34:07] <Arcanitor> is it possible to do MCF development in NetBeans
L53[06:34:25] <Arcanitor> there's a gradle plugin for it that I installed, so I would assume so
L54[06:36:20] <gigaherz|work> possible, yes
L55[06:36:24] <gigaherz|work> ideal, maybe
L56[06:36:30] <gigaherz|work> officially supported, no
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L64[07:23:18] <Raycoms> We had a guy which developed in vim =P
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L66[07:28:58] <Arcanitor> Raycoms: how did that go
L67[07:29:32] <Raycoms> He did well, he spent a lot of time on searching for forge documentation, but he contributed quite a lot before he went MIA =D
L68[07:35:01] <PaleoCrafter> Using vim might actually be easier than NetBeans since it doesn't make any assumptions trying to be clever :P
L69[07:38:37] <gigaherz> there was someone around here recently who tried to do everything with vim or such, and compiling with the terminal... we convinced him to switch to IDEA, and he didn't regret ;P
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L71[07:42:12] <PaleoCrafter> That just won't work with any sort of editor elitist xD
L72[07:45:38] <Raycoms> We tried to get him to use IDEA but he didn't want to listen, when people get at a certain age, they don't want to hear a lot about new tech =P
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L74[07:54:24] <gigaherz> Raycoms: I think some people just don't want to hear about new tech, regardless of age
L75[07:54:31] <gigaherz> some people get the idea that "the old is the best"
L76[07:54:49] <gigaherz> or rather "the old way is the right way"
L77[07:55:01] <gigaherz> which is BS in practically every situation, but yeah.
L78[07:55:13] <Raycoms> Yeah, it happens at all ages, but I feel like nostalgia is stronger the older people are =D
L79[07:55:25] <gigaherz> I wouldn't call that nostalgia
L80[07:55:46] <gigaherz> just fear of change, and many many years of established workflow
L81[07:56:08] <gigaherz> also just personal belief
L82[07:56:11] <gigaherz> "the unix way"
L83[07:56:17] <gigaherz> is to have small tools, each one doing one task
L84[07:56:45] <gigaherz> so having an integrated environment is anathema
L85[07:57:46] <Raycoms> Yeah
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L90[09:02:59] <z0ttel> I'm using vim - and compiling in the shell really is no problem with gradle. proper autocomplete and help with imports is something I really miss tho
L91[09:03:41] <z0ttel> (using it mostly because setting up another dev env for every language is a pain >.<)
L92[09:05:06] <gigaherz> I use IDEA for java, and VS for everything else ;P
L93[09:05:46] <z0ttel> yeah I heard IDEA is pretty neat
L94[09:06:10] <z0ttel> live patching sounds really awesome for where you can apply it in modding
L95[09:06:35] <gigaherz> yup
L96[09:06:47] <gigaherz> also refactoring
L97[09:07:11] <gigaherz> rename, move, copy, extract method, extract variable, pull members up, ...
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L112[12:21:48] <donington> It's too bad AttachCapabilitiesEvent<Entity> doesn't have any context available regarding the entity since it's fired so early in the process
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L116[12:38:29] <gigaherz> donington: you shouldn't need to pick&choose
L117[12:38:36] <gigaherz> since you attach a capability PROVIDER
L118[12:39:01] <gigaherz> you could even choose later when someone calls hasCapability/getCapability
L119[12:44:57] <donington> I was attempting to make a capability that is only attached under certain criteria, but I'm seeing now it's easier to just attach it to anything that *could* fit that criteria and then decide later
L120[12:45:14] <gigaherz> yes, attach it to a type of entity
L121[12:45:24] <gigaherz> and give the provider the logic to decide if it really has the capability or not
L122[12:46:23] <donington> I get it now, thanks gigaherz!
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L125[13:02:53] <ben_mkiv> is there a large perfomance difference between Arrays and ArrayList?
L126[13:03:17] <gigaherz> depends on what you use them for
L127[13:03:34] <ben_mkiv> to store a bunch of custom class objects
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L129[13:03:50] <gigaherz> is there a huge difference if you have a very small set of objects, and you call .get/.set millions of times per second? yes
L130[13:03:58] <gigaherz> in that case, an array wins by far
L131[13:03:59] <gigaherz> but
L132[13:04:07] <ben_mkiv> and well, they are fetched at rendertime, so i would like to pick the one which is faster to "interpret"
L133[13:04:36] <gigaherz> how many elements?
L134[13:04:49] <gigaherz> single digit?
L135[13:04:50] <gigaherz> two digits?
L136[13:04:52] <gigaherz> three?
L137[13:04:55] <gigaherz> four?
L138[13:04:57] <ben_mkiv> well its actually a vertex list
L139[13:05:05] <Commoble> how many elements
L140[13:05:07] <gigaherz> yes but how LONG you expect it to be?
L141[13:05:08] <ben_mkiv> so lets say 100 elements
L142[13:05:20] <gigaherz> 100 elements per frame is, in practical terms, nothing.
L143[13:05:23] <gigaherz> so don't worry.
L144[13:06:29] <ben_mkiv> ok, thanks. i'll go with the basic array anyways
L145[13:06:48] <ben_mkiv> sounds like the better way for renderstuff
L146[13:08:58] <gigaherz> unless you have to add and remove items dynamically and you would have to track how many items are there and such
L147[13:09:05] <gigaherz> then you are just reimplementing ArrayList
L148[13:11:08] <Commoble> and if you're just dumping everything into the thing at once and only reading from it after that, then an array is probably better
L149[13:11:44] <ben_mkiv> yea its one time write, but read every frame
L150[13:12:08] <Commoble> You probably want a regular array, then
L151[13:12:20] <ben_mkiv> ok, thanks :)
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L166[16:24:00] <barteks2x> instead of
L167[16:24:03] <barteks2x> oops
L168[16:24:26] <Ordinastie> well, now I need to know
L169[16:26:04] <barteks2x> it was not intended to go here (it would have been a useless complaint about java), and I actually wanted to cancel writing it but pressed enter accidentally.
L170[16:26:33] <Ordinastie> :p
L171[16:39:09] <donington> java is worth complaining about but I respect your restraint
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L176[16:48:20] <Commoble> "why the hell can't I overload the + operator"
L177[16:49:12] <gigaherz> make that "opeators" ;P
L178[16:49:36] <gigaherz> "what what, BYTE IS SIGNED?!?!?!?!"
L179[16:49:51] <gigaherz> "THERE ARE NO UNSIGNEDS AT ALL?!"
L180[16:50:25] <gigaherz> "Protected is... package-public?"
L181[16:51:11] <gigaherz> "You can't make lists of primitive types?"
L182[16:52:02] <gigaherz> "No output/byref params either?"
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L184[16:53:04] <gigaherz> (that one really wouldn't be hard at all to implement at compiler level, by boxing within a single-element array, and unboxing afterward)
L185[16:53:55] <gigaherz> (the JVM might be able to optimize that on the JIT by passing a pointer to the memory itself)
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L188[16:58:34] <barteks2x> Why are Paths so hard to do anything useful with...
L189[16:58:57] <gigaherz> filesystem paths? or drawing paths?
L190[16:59:08] <barteks2x> java.nio Filesystem paths
L191[16:59:49] <gigaherz> hmmm never used those
L192[16:59:55] <gigaherz> I generally go with a File object
L193[17:00:06] <barteks2x> I'm working with Zip files
L194[17:00:17] <barteks2x> and ZipFile class is also pain to work with\
L195[17:01:18] <gigaherz> yeah dunno, there's many things for which I think the .NET class library beats Java, and path/file management seems to be one, IMO
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L198[17:02:51] <barteks2x> I have 2 jar files, and I have Path to file in the first jar with name someDirectory/someFile.someExtension and want to turn it into path to a file in the second jar with name someFile (without the directory and the extension)
L199[17:03:04] <Commoble> I remember successfully goofing around with saving data in a zip file before I figured out how to save data to the world, lemme look at my old projects
L200[17:03:22] <barteks2x> I know how to read and save the data
L201[17:03:29] <barteks2x> just working with Path objects is pain
L202[17:03:37] <Commoble> ah
L203[17:05:16] <barteks2x> I'm just going to use kotlin and slightly modify preexisting code that does the job that I don't fully understand...
L204[17:05:53] <gigaherz> FilenameUtils.getBaseName ?
L205[17:06:18] <gigaherz> although that works with a string, not a PAth
L206[17:06:39] <barteks2x> as I said, I will probably waste another 5 hours in just these 50 lines of code if I don't copypaste the existing kotlin code and actually do it in kotlin
L207[17:07:25] <barteks2x> I "just" want this in java: https://github.com/octarine-noise/simpledeobf/blob/master/src/main/kotlin/com/octarine/simpledeobf/Main.kt#L82-L131
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L246[21:48:46] <MarkModDev> Can anyone point me to an example of using minecraft sound inside my 1.12 Mod?
L247[21:49:19] <MarkModDev> Seen alot about doing custom sounds, but not the sounds from minecraft.
L248[21:54:39] <Abastro> EntityPlayer#playSound?
L249[21:55:18] <MarkModDev> i was particular in chest sounds open/close
L250[21:55:30] <MarkModDev> so it would be world.playSound
L251[21:56:43] <MarkModDev> just can't seem to figure out the proper way to get the minecraft registered sound
L252[21:57:00] <MarkModDev> ofc, I don't if i can reuse them, like you can with textures.
L253[22:03:00] <Abastro> Doesn't it has String as a parameter?
L254[22:03:10] <Abastro> So you can put the sound registey name
L255[22:03:15] <Abastro> *registru
L256[22:03:20] <Abastro> *registry
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L258[22:05:23] <MarkModDev> i'm not sure.
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L265[22:13:12] <MarkModDev> McJty?
L266[22:13:21] <McJty> yes?
L267[22:13:38] <MarkModDev> would this be the sameone that i seen mods from ?
L268[22:14:02] <MarkModDev> or are you a fan of McJty?
L269[22:14:23] <McJty> I made a few mods yes
L270[22:15:06] <MarkModDev> You might have an answer for me. I'm trying to use a minecraft sound in my mod. Is this possible?
L271[22:15:37] <MarkModDev> or do i need to make ogg of the minecraft sound and embed it in my mod?
L272[22:15:38] <McJty> Sure. All minecraft resources can be used by mods too
L273[22:16:02] <MarkModDev> you have an example of this ? I keep finding examples of custom sounds.
L274[22:16:29] <McJty> hold on
L275[22:17:03] <MarkModDev> kewl thank you. I have been trying to figure this out for hours
L276[22:18:33] <MarkModDev> i'm in your RFToolz right now
L277[22:18:49] <McJty> I don't think I'm using that. I am looking in MeeCreeps
L278[22:19:13] <McJty> world.playSound(posX, posY, posZ, SoundEvents.ENTITY_CREEPER_HURT, this.getSoundCategory(), 1.0F, 1.0F, false);
L279[22:19:28] <McJty> That's basically it
L280[22:19:51] <MarkModDev> you have a link to that git?
L281[22:20:18] <MarkModDev> nm i found it
L282[22:20:31] <MarkModDev> let me dig throught that .... thanks
L283[22:20:53] <McJty> https://github.com/McJty/MeeCreeps/blob/master/src/main/java/mcjty/meecreeps/entities/EntityMeeCreeps.java#L466
L284[22:21:01] <McJty> It is really just that single line though
L285[22:21:04] <McJty> Nothing complicated about it
L286[22:21:41] <MarkModDev> SoundEvents? how is ENTITY_CREEPER_HURT there?
L287[22:22:00] <McJty> How is it not?
L288[22:22:09] <McJty> All vanilla sounds are there
L289[22:22:13] <MarkModDev> really?
L290[22:22:22] <McJty> yes
L291[22:22:25] <MarkModDev> thought i tried that
L292[22:22:37] <MarkModDev> is there a list of whats in SoundEvents?
L293[22:23:07] <MarkModDev> NM
L294[22:23:16] <MarkModDev> they are there with intellisense
L295[22:23:33] <McJty> yes, use the vanilla source. It is the best resource
L296[22:23:43] <McJty> I usually just go look at the class itself (SoundEvents in this case)
L297[22:23:44] <MarkModDev> not sure how i misse dthat
L298[22:24:31] <MarkModDev> you use eclipse or intellij?
L299[22:24:40] <McJty> IntelliJ
L300[22:24:41] <MarkModDev> or something else?
L301[22:24:48] <MarkModDev> ok, the same.
L302[22:25:08] <MarkModDev> how do you look at that class? I'm not familiar with IntelliJ
L303[22:25:25] <McJty> You can do Ctrl-N (go to class)
L304[22:25:37] <McJty> Or Ctrl-B when the cursor is on SoundEvents in a line of code
L305[22:25:57] <McJty> (or ctrl-left click works too)
L306[22:26:07] <MarkModDev> or i didnt have the checkbox checked
L307[22:26:19] <MarkModDev> O
L308[22:26:39] <MarkModDev> thanks alot
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