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L20[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180112 mappings to Forge Maven.
L21[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180112-1.12.zip
(mappings = "snapshot_20180112" in build.gradle).
L22[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L52[06:34:07] <Arcanitor> is it possible to
do MCF development in NetBeans
L53[06:34:25] <Arcanitor> there's a gradle
plugin for it that I installed, so I would assume so
L54[06:36:20] <gigaherz|work> possible,
yes
L55[06:36:24] <gigaherz|work> ideal,
maybe
L56[06:36:30] <gigaherz|work> officially
supported, no
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L64[07:23:18] <Raycoms> We had a guy which
developed in vim =P
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L66[07:28:58] <Arcanitor> Raycoms: how did
that go
L67[07:29:32] <Raycoms> He did well, he
spent a lot of time on searching for forge documentation, but he
contributed quite a lot before he went MIA =D
L68[07:35:01] <PaleoCrafter> Using vim
might actually be easier than NetBeans since it doesn't make any
assumptions trying to be clever :P
L69[07:38:37] <gigaherz> there was someone
around here recently who tried to do everything with vim or such,
and compiling with the terminal... we convinced him to switch to
IDEA, and he didn't regret ;P
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L71[07:42:12] <PaleoCrafter> That just
won't work with any sort of editor elitist xD
L72[07:45:38] <Raycoms> We tried to get him
to use IDEA but he didn't want to listen, when people get at a
certain age, they don't want to hear a lot about new tech =P
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L74[07:54:24] <gigaherz> Raycoms: I think
some people just don't want to hear about new tech, regardless of
age
L75[07:54:31] <gigaherz> some people get
the idea that "the old is the best"
L76[07:54:49] <gigaherz> or rather
"the old way is the right way"
L77[07:55:01] <gigaherz> which is BS in
practically every situation, but yeah.
L78[07:55:13] <Raycoms> Yeah, it happens at
all ages, but I feel like nostalgia is stronger the older people
are =D
L79[07:55:25] <gigaherz> I wouldn't call
that nostalgia
L80[07:55:46] <gigaherz> just fear of
change, and many many years of established workflow
L81[07:56:08] <gigaherz> also just personal
belief
L82[07:56:11] <gigaherz> "the unix
way"
L83[07:56:17] <gigaherz> is to have small
tools, each one doing one task
L84[07:56:45] <gigaherz> so having an
integrated environment is anathema
L85[07:57:46] <Raycoms> Yeah
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L90[09:02:59] <z0ttel> I'm using vim - and
compiling in the shell really is no problem with gradle. proper
autocomplete and help with imports is something I really miss
tho
L91[09:03:41] <z0ttel> (using it mostly
because setting up another dev env for every language is a pain
>.<)
L92[09:05:06] <gigaherz> I use IDEA for
java, and VS for everything else ;P
L93[09:05:46] <z0ttel> yeah I heard IDEA is
pretty neat
L94[09:06:10] <z0ttel> live patching sounds
really awesome for where you can apply it in modding
L95[09:06:35] <gigaherz> yup
L96[09:06:47] <gigaherz> also
refactoring
L97[09:07:11] <gigaherz> rename, move,
copy, extract method, extract variable, pull members up, ...
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L112[12:21:48] <donington> It's too bad
AttachCapabilitiesEvent<Entity> doesn't have any context
available regarding the entity since it's fired so early in the
process
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L116[12:38:29] <gigaherz> donington: you
shouldn't need to pick&choose
L117[12:38:36] <gigaherz> since you attach
a capability PROVIDER
L118[12:39:01] <gigaherz> you could even
choose later when someone calls hasCapability/getCapability
L119[12:44:57] <donington> I was
attempting to make a capability that is only attached under certain
criteria, but I'm seeing now it's easier to just attach it to
anything that *could* fit that criteria and then decide later
L120[12:45:14] <gigaherz> yes, attach it
to a type of entity
L121[12:45:24] <gigaherz> and give the
provider the logic to decide if it really has the capability or
not
L122[12:46:23] <donington> I get it now,
thanks gigaherz!
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L125[13:02:53] <ben_mkiv> is there a large
perfomance difference between Arrays and ArrayList?
L126[13:03:17] <gigaherz> depends on what
you use them for
L127[13:03:34] <ben_mkiv> to store a bunch
of custom class objects
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L129[13:03:50] <gigaherz> is there a huge
difference if you have a very small set of objects, and you call
.get/.set millions of times per second? yes
L130[13:03:58] <gigaherz> in that case, an
array wins by far
L131[13:03:59] <gigaherz> but
L132[13:04:07] <ben_mkiv> and well, they
are fetched at rendertime, so i would like to pick the one which is
faster to "interpret"
L133[13:04:36] <gigaherz> how many
elements?
L134[13:04:49] <gigaherz> single
digit?
L135[13:04:50] <gigaherz> two
digits?
L136[13:04:52] <gigaherz> three?
L137[13:04:55] <gigaherz> four?
L138[13:04:57] <ben_mkiv> well its
actually a vertex list
L139[13:05:05] <Commoble> how many
elements
L140[13:05:07] <gigaherz> yes but how LONG
you expect it to be?
L141[13:05:08] <ben_mkiv> so lets say 100
elements
L142[13:05:20] <gigaherz> 100 elements per
frame is, in practical terms, nothing.
L143[13:05:23] <gigaherz> so don't
worry.
L144[13:06:29] <ben_mkiv> ok, thanks. i'll
go with the basic array anyways
L145[13:06:48] <ben_mkiv> sounds like the
better way for renderstuff
L146[13:08:58] <gigaherz> unless you have
to add and remove items dynamically and you would have to track how
many items are there and such
L147[13:09:05] <gigaherz> then you are
just reimplementing ArrayList
L148[13:11:08] <Commoble> and if you're
just dumping everything into the thing at once and only reading
from it after that, then an array is probably better
L149[13:11:44] <ben_mkiv> yea its one time
write, but read every frame
L150[13:12:08] <Commoble> You probably
want a regular array, then
L151[13:12:20] <ben_mkiv> ok, thanks
:)
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L166[16:24:00] <barteks2x> instead
of
L167[16:24:03] <barteks2x> oops
L168[16:24:26] <Ordinastie> well, now I
need to know
L169[16:26:04] <barteks2x> it was not
intended to go here (it would have been a useless complaint about
java), and I actually wanted to cancel writing it but pressed enter
accidentally.
L170[16:26:33] <Ordinastie> :p
L171[16:39:09] <donington> java is worth
complaining about but I respect your restraint
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L176[16:48:20] <Commoble> "why the
hell can't I overload the + operator"
L177[16:49:12] <gigaherz> make that
"opeators" ;P
L178[16:49:36] <gigaherz> "what what,
BYTE IS SIGNED?!?!?!?!"
L179[16:49:51] <gigaherz> "THERE ARE
NO UNSIGNEDS AT ALL?!"
L180[16:50:25] <gigaherz> "Protected
is... package-public?"
L181[16:51:11] <gigaherz> "You can't
make lists of primitive types?"
L182[16:52:02] <gigaherz> "No
output/byref params either?"
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L184[16:53:04] <gigaherz> (that one really
wouldn't be hard at all to implement at compiler level, by boxing
within a single-element array, and unboxing afterward)
L185[16:53:55] <gigaherz> (the JVM might
be able to optimize that on the JIT by passing a pointer to the
memory itself)
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L188[16:58:34] <barteks2x> Why are Paths
so hard to do anything useful with...
L189[16:58:57] <gigaherz> filesystem
paths? or drawing paths?
L190[16:59:08] <barteks2x> java.nio
Filesystem paths
L191[16:59:49] <gigaherz> hmmm never used
those
L192[16:59:55] <gigaherz> I generally go
with a File object
L193[17:00:06] <barteks2x> I'm working
with Zip files
L194[17:00:17] <barteks2x> and ZipFile
class is also pain to work with\
L195[17:01:18] <gigaherz> yeah dunno,
there's many things for which I think the .NET class library beats
Java, and path/file management seems to be one, IMO
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L198[17:02:51] <barteks2x> I have 2 jar
files, and I have Path to file in the first jar with name
someDirectory/someFile.someExtension and want to turn it into path
to a file in the second jar with name someFile (without the
directory and the extension)
L199[17:03:04] <Commoble> I remember
successfully goofing around with saving data in a zip file before I
figured out how to save data to the world, lemme look at my old
projects
L200[17:03:22] <barteks2x> I know how to
read and save the data
L201[17:03:29] <barteks2x> just working
with Path objects is pain
L202[17:03:37] <Commoble> ah
L203[17:05:16] <barteks2x> I'm just going
to use kotlin and slightly modify preexisting code that does the
job that I don't fully understand...
L204[17:05:53] <gigaherz>
FilenameUtils.getBaseName ?
L205[17:06:18] <gigaherz> although that
works with a string, not a PAth
L206[17:06:39] <barteks2x> as I said, I
will probably waste another 5 hours in just these 50 lines of code
if I don't copypaste the existing kotlin code and actually do it in
kotlin
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L246[21:48:46] <MarkModDev> Can anyone
point me to an example of using minecraft sound inside my 1.12
Mod?
L247[21:49:19] <MarkModDev> Seen alot
about doing custom sounds, but not the sounds from minecraft.
L248[21:54:39] <Abastro>
EntityPlayer#playSound?
L249[21:55:18] <MarkModDev> i was
particular in chest sounds open/close
L250[21:55:30] <MarkModDev> so it would be
world.playSound
L251[21:56:43] <MarkModDev> just can't
seem to figure out the proper way to get the minecraft registered
sound
L252[21:57:00] <MarkModDev> ofc, I don't
if i can reuse them, like you can with textures.
L253[22:03:00] <Abastro> Doesn't it has
String as a parameter?
L254[22:03:10] <Abastro> So you can put
the sound registey name
L255[22:03:15] <Abastro> *registru
L256[22:03:20] <Abastro> *registry
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L258[22:05:23] <MarkModDev> i'm not
sure.
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L265[22:13:12] <MarkModDev> McJty?
L266[22:13:21] <McJty> yes?
L267[22:13:38] <MarkModDev> would this be
the sameone that i seen mods from ?
L268[22:14:02] <MarkModDev> or are you a
fan of McJty?
L269[22:14:23] <McJty> I made a few mods
yes
L270[22:15:06] <MarkModDev> You might have
an answer for me. I'm trying to use a minecraft sound in my mod. Is
this possible?
L271[22:15:37] <MarkModDev> or do i need
to make ogg of the minecraft sound and embed it in my mod?
L272[22:15:38] <McJty> Sure. All minecraft
resources can be used by mods too
L273[22:16:02] <MarkModDev> you have an
example of this ? I keep finding examples of custom sounds.
L274[22:16:29] <McJty> hold on
L275[22:17:03] <MarkModDev> kewl thank
you. I have been trying to figure this out for hours
L276[22:18:33] <MarkModDev> i'm in your
RFToolz right now
L277[22:18:49] <McJty> I don't think I'm
using that. I am looking in MeeCreeps
L278[22:19:13] <McJty>
world.playSound(posX, posY, posZ, SoundEvents.ENTITY_CREEPER_HURT,
this.getSoundCategory(), 1.0F, 1.0F, false);
L279[22:19:28] <McJty> That's basically
it
L280[22:19:51] <MarkModDev> you have a
link to that git?
L281[22:20:18] <MarkModDev> nm i found
it
L282[22:20:31] <MarkModDev> let me dig
throught that .... thanks
L284[22:21:01] <McJty> It is really just
that single line though
L285[22:21:04] <McJty> Nothing complicated
about it
L286[22:21:41] <MarkModDev> SoundEvents?
how is ENTITY_CREEPER_HURT there?
L287[22:22:00] <McJty> How is it
not?
L288[22:22:09] <McJty> All vanilla sounds
are there
L289[22:22:13] <MarkModDev> really?
L290[22:22:22] <McJty> yes
L291[22:22:25] <MarkModDev> thought i
tried that
L292[22:22:37] <MarkModDev> is there a
list of whats in SoundEvents?
L293[22:23:07] <MarkModDev> NM
L294[22:23:16] <MarkModDev> they are there
with intellisense
L295[22:23:33] <McJty> yes, use the
vanilla source. It is the best resource
L296[22:23:43] <McJty> I usually just go
look at the class itself (SoundEvents in this case)
L297[22:23:44] <MarkModDev> not sure how i
misse dthat
L298[22:24:31] <MarkModDev> you use
eclipse or intellij?
L299[22:24:40] <McJty> IntelliJ
L300[22:24:41] <MarkModDev> or something
else?
L301[22:24:48] <MarkModDev> ok, the
same.
L302[22:25:08] <MarkModDev> how do you
look at that class? I'm not familiar with IntelliJ
L303[22:25:25] <McJty> You can do Ctrl-N
(go to class)
L304[22:25:37] <McJty> Or Ctrl-B when the
cursor is on SoundEvents in a line of code
L305[22:25:57] <McJty> (or ctrl-left click
works too)
L306[22:26:07] <MarkModDev> or i didnt
have the checkbox checked
L307[22:26:19] <MarkModDev> O
L308[22:26:39] <MarkModDev> thanks
alot
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