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L1[00:00:52] <TheUnknownFew> alright, well I
think I found the issue
L2[00:01:03] <TheUnknownFew> as for how to
solve it, not oh so sure yet
L3[00:01:35] <TheUnknownFew> the issue was
that I was thinking I was skipping all the way to the
GuiScreen.confirmClick but GuiMainMenu overrides that
L4[00:03:55] <TheUnknownFew> well I at least
know the source now, but it is getting late soe im going to head
off to bed
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L13[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180110 mappings to Forge Maven.
L14[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180110-1.12.zip
(mappings = "snapshot_20180110" in build.gradle).
L15[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L50[06:13:16] <gigaherz|work> \o/
L51[06:13:16] <gigaherz|work> Added new
block tag minecraft:enderman_holdable
L52[06:13:48] <gigaherz|work> \o/-ish
L53[06:13:48] <gigaherz|work> Changed
translation files from .lang (key=value) to .json ("key":
"value")
L54[06:14:03] <gigaherz|work> some people
will be very annoyed by that ;P
L55[06:14:10] <Ordinastie> ffs
><
L56[06:14:15] <gigaherz|work> Teleporting
to things in other dimensions is now allowed
L57[06:14:16] <gigaherz|work> \o/
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L60[06:39:31] <Raycoms> Hey folks, I added
a capability for chunks (1.12) and I use it to store some info. But
for some reason it is not working nicely on the server side, on the
client side it sets all the chunks nicely
L61[06:39:49] <Raycoms> but on the server
side one chunk here and there forgets the data I set
L62[06:53:29] <Raycoms> I am checking and I
write all the chunks and then I do markDirty on each
L63[06:53:42] <Raycoms> after that I fly
over them and on the server side they don't have the data
L64[06:57:11] <Raycoms> or do I have to set
needsSaving or wasModified?
L65[06:58:17] <Raycoms> I tried those,
doesn't change the problem
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L70[07:20:48] <Raycoms> I used that example
already =P
L71[07:24:43] <Raycoms> But he doesn't mark
the chunk as dirty
L72[07:25:49] <Raycoms> I mean it works for
around 80% of the chunks I store it in
L73[07:25:56] <Raycoms> but 20% don't have
the data for some weird reason
L74[07:27:24] <Abastro> Oh. So did you
actually check the data directly?
L75[07:28:18] <Raycoms> Yes, I'm sure that
it runs through all the chunks I need
L76[07:28:33] <Raycoms> but then I use
public void onEnteringChunk(@NotNull final
PlayerEvent.EnteringChunk event) to check each chunk
L77[07:28:38] <Raycoms> and some of them
don't have the data
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L79[07:30:19] <Ordinastie> how do you check
data presence ?
L80[07:32:00] <Raycoms> I check if the
chunk has the colony I told him to have
L81[07:32:31] <Ordinastie> use the debugger
check there first
L82[07:33:16] <Raycoms> Oh I don't believe
it, I fixed it =P
L83[07:33:33] <Raycoms> The tick event I
used to load the chunks, stored a few of them in other dimensions
....
L84[07:33:44] <Raycoms> That was stupid
xD
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L96[09:57:11] <Raycoms> I have a problem
with configurations, I have 1 value which players have set and I
have another value which I want to be by default the other value of
the config/16, is there a way for that?
L97[09:57:28] <Raycoms> like "if the
other value != default -> adapt it"
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L103[10:31:24] <TheUnknownFew> Hi, I was
here last night and was able to find the source of my issue,
however I am still unsure as to how exactly I can solve my issue.
The issue i'm having is that I cannot open a link via the press of
a button from the MainMenu. The issue I face is that since my main
menu extends GUImainmenu, super.confirmClick() obviously calls the
method from the class im extending. The grandparent method in
GuiScreen has the functionality
L104[10:31:24] <TheUnknownFew> that I want
in order to open up a link.
L105[10:32:57] <Ordinastie> does the
parent overrides the method ?
L106[10:33:21] <TheUnknownFew> yes, the
parent class overrides confirmClick but never calls
super.confirmClick
L107[10:33:34] <Ordinastie> then you can't
do anything
L108[10:33:41] <Ordinastie> besides
reimplementing it yourself
L109[10:34:41] <TheUnknownFew> Figured
that would be about what I would have to do, but how would I open a
link? I copied the code from confrimClick in guiscreen but it
doesnt open the link, rather throws an error
L110[10:34:57] <Ordinastie> fix the
error
L111[10:35:39] <TheUnknownFew> let me get
you my error, because that is part of what im having an issue
with
L114[10:39:10] <TheUnknownFew> and then it
prints <UNKNOWN> because the throwable is null
L115[10:40:13] <TheUnknownFew> which this
is the same code that is in openWebLink in GuiScreen
L116[10:42:54] <Ordinastie> not why they
do it that way
L117[10:43:12] <Ordinastie> but maybe you
should try to understand the code instead of just copy pasting it
?
L118[10:43:44] <Ordinastie> just call
stuff directly, no need to use reflection
L119[10:44:09] <TheUnknownFew> Why do they
do it that way?
L120[10:44:19] <Ordinastie> I don't
know
L121[10:48:44] <TheUnknownFew> Also I
understood what the code was doing, but typically if I ever have to
duplicate functionality, I try and keep it the same way it was done
elsewhere. just didnt work out this time
L122[10:51:19] <gigaherz> for reference, I
do this from my book's gui to open a link:
L124[10:51:28] <TechnicianLP>
TheUnknownFew: you know there are events to support adding
GuiButtons to an arbitrary GuiScreen? no need to extend ...
L125[10:51:48] <TechnicianLP> (unless you
are pre 1.7.10)
L126[10:51:50] <Raycoms> Can I update the
configuration value from code, easily?
L127[10:51:56] <Ordinastie> gigaherz, any
reason for th reflection ?
L128[10:52:16] <gigaherz> at the time of
writing, clickedLinkURI was private
L129[10:52:17] <Ordinastie> or you just
mindlessly copy pasted vanilla code you sheep! <<
L130[10:52:19] <gigaherz> I guess it still
is
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L132[10:52:42] <TheUnknownFew> No I did
not know there were events, TechnicianLP
L133[10:52:45] <gigaherz> and
GuiConfirmOpenLink doesn't work unless clickedLinkURI is set
beforehand
L134[10:53:14] <TheUnknownFew> What are
the events?
L135[10:53:16] <Ordinastie> I'm not
talking about that
L136[10:53:21] <Ordinastie> I'm talking
about openWebLink
L137[10:53:45] <gigaherz> oh
L138[10:53:55] <gigaherz> that I
copypasted from vanilla
L139[10:53:57] <gigaherz> 100%
L140[10:54:03] <TheUnknownFew> That is
what I tried to do too
L141[10:54:05] <TheUnknownFew> didnt
work
L142[10:54:10] <gigaherz> I think
L143[10:54:58] <gigaherz> yep
L144[10:55:03] <gigaherz>
GuiScreen#openWebLink
L145[10:56:34] <TheUnknownFew> oh good. .
. GuiConfirmOpenLink applies the same id to the cancle and confirm
buttons -.-
L146[10:56:39] <gigaherz> thinking about
it I could have used a ReflectionHelper call with the book's Gui
instance
L147[10:56:59] <gigaherz> noi it does
not?
L148[10:57:20] <TheUnknownFew> I just
clicked on all 3 of the buttons in the confirm menu and they all
opened the link
L149[10:57:21] <gigaherz> no*
L150[10:57:28] <gigaherz> uhm
L151[10:57:29] <TechnicianLP>
TheUnknownFew: i dont know the names off hand but search for class
with GUI and Event in their name ...
L152[10:57:33] <gigaherz> what?
L153[10:57:33] <TheUnknownFew> output the
id and the id was 1000 each time
L154[10:57:55] <gigaherz> wait no that's
not how it works
L155[10:58:04] <gigaherz> the ID you
receive, is the button that opened the link
L156[10:58:13] <gigaherz>
"result" is true if you want to open the link
L157[10:58:15] <gigaherz> false if
cancelled
L158[10:58:44] <TheUnknownFew> what about
copy to clipboard?
L159[10:58:50] <TheUnknownFew> false as
well?
L160[10:59:02] <gigaherz> yes
L161[10:59:09] <gigaherz> that's handled
by GuiConfirmOpenLink
L162[10:59:15] <gigaherz> see
actionPerformed there
L163[10:59:23] <TheUnknownFew> yeah I have
already
L164[11:00:44] <TheUnknownFew> alright,
well baby steps. Cancle doesnt go back to the main menu, but that
should be easily fixable with mc.displayGuiScreen(this);
L165[11:01:59] <TheUnknownFew> cool, it is
all working now
L166[11:02:21] <TheUnknownFew> Thanks
gigaherz
L167[11:03:01] <Raycoms> I was able to
update the configuration value for the session automatically from
the code, do I have to do anything specific for it to be persisted
to the file?
L168[11:03:29] <TheUnknownFew> write it to
the file
L169[11:03:58] <TheUnknownFew> or rather
config.save()
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L173[11:24:49] <Raycoms> TheUnknownFew how
will I do config.save? do I have to store it in the proxy?
L174[11:25:28] <gigaherz> Raycoms: you use
@Config annotations?
L175[11:25:34] <Raycoms> giga yes
L176[11:25:53] <TheUnknownFew> Well how I
did it was I made my own config class with methods to access the
various configurations
L177[11:25:56] <gigaherz> then I believe
the idea is that it's saved automatically when you use the
"save" button from the mod config GUI?
L178[11:26:10] <gigaherz> but I haven't
used that myself yet
L179[11:26:25] <Raycoms> the thing is that
I want to set it from another class
L180[11:26:29] <TheUnknownFew> using a
Configuration, I did if (config.changed()) {config.save()}
L181[11:26:49] <Raycoms> Like I am setting
the "townHallRange" from within the colonyLoader since we
changed the mechanism
L182[11:27:01] <Raycoms> and I need to
recalc the optimal range depending on what the user put in his
config
L184[11:27:16] <Raycoms> Since we want to
go from block based colony size to chunk based size
L185[11:27:23] <TheUnknownFew> This is how
I did it
L186[11:28:30] <TheUnknownFew> can simply
just make getters and setters for each of the different
configuration values, but since I made them static I can just
access this info from anywhere
L187[11:29:15] <Raycoms> the thing is, I
tried your approach, but the config, since it's based on @notation
broke after I did that
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L189[11:30:08] <TheUnknownFew> how
so?
L190[11:31:00] <TheUnknownFew> like how
did it break
L191[11:34:51] <Raycoms> it made the
config look like being without the @notation
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L193[11:35:35] <TheUnknownFew> got a
github repo I can look at?
L195[11:38:56] <TheUnknownFew> what line
are you changing the configurations on?
L196[11:41:28] <Raycoms> Ah no that's
where I have the config, sec I'll show you where I want to change
it
L198[11:41:47] <Raycoms> basically
here
L199[11:47:27] <TheUnknownFew> so try
moving your Configuration to a new class and make static methods to
change the values of the configuration. IIRC if you call the
"config.get("key", "default value",
"comment")" setting what ever in "default
value" should change the actual value of the
configuration
L200[11:48:16] <TheUnknownFew> you are
currently doing all of that in your mod initialization so for
instance I did this in my mod initialization
"FMLCommonHandler.instance().bus().register(new
ArtisansConfig());"
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L204[12:04:32] <Raycoms> ty will take a
look at it =)
L205[12:06:40] <TheUnknownFew> np :) im
going to have to leave right now anyways soo good luck with that
and hope I was able to help
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L208[12:16:45] <gigaherz> hmmm
L209[12:16:51] <gigaherz> anyone bored and
wants to code a funny mod? ;P
L210[12:16:58] <gigaherz> I was watching
the beginning of this
L212[12:17:20] <gigaherz> and I thought
"hey... would be... interesting... if endermen could take
things from your chests..."
L213[12:18:00]
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L214[12:26:44] <McJty> And of course with
knowledge on Refined Storage and Applied Energistics too :-)
L215[12:27:15] <xaero> there could be
classes of endermen each with their own "appeasement
ritual"
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L217[12:30:42] <xaero> endermen would feel
too much like a tax man xD
L218[12:31:08] <xaero> and killing the
ender dragon will finally "subdue" them
L219[12:32:08] <gigaherz> "There's
only two things they ask of you. Pay your tax, and don't look
directly at their eyes. So that, and you will be safe, fail, and
you will be hunted."
L220[12:32:15] <gigaherz> Do*
L221[12:33:58] <gigaherz> "Why do
they do that?"
L222[12:34:05] <gigaherz> "The dragon
demands it."
L223[12:35:26] <gigaherz> "Lost in an
old fortress, long buried underground, lies a portal. They came
through it, but they ran out of power. Take their hearts, pulsing
with alien energy. You will need them to power their
tech."
L224[12:35:37] <gigaherz> "I can not
tell you what will be on the other side. No one has come back
alive."
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L227[12:39:51] <gigaherz> "Their eyes
long for their home. Separated from their mind, they will gaze upon
the only thing that could have brought them back."
L228[12:41:24] <gigaherz> would be nice to
give mc some lore
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L230[12:55:44] <kashike> gigaherz: latest
snapshot: translations are now .json
L231[12:58:49] <Twisted_Code> Anyone
familiar enough with crash reports to tell me why this happened? My
understanding of crash reports is roughly limited to "where to
find the trace back because that tends to mention the mod
responsible"... and that's about it.
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L234[12:59:10] <TechnicianLP> woah
gigaherz: suggest that to mojang that sounds awesome ... (the lore
part)
L235[13:00:08] <Ordinastie> Twisted_Code,
you have mods for 1.8
L236[13:00:59] <Twisted_Code> The client
runs fine when I'm not connected to a server, so you must mean on
the server?
L237[13:01:29] <Ordinastie> I mean on
whatever this crash reports comes from
L238[13:02:02] <Twisted_Code> huh, so
client. Wonder why it runs fine otherwise?
L239[13:02:23] <Twisted_Code> Thanks for
pointing me in the right direction. I'll look into it
L240[13:03:48] <Twisted_Code> Wait, I gave
you the wrong crash report Ordinastie! I grabbed the one from a
year ago, not the January 2018 report. One moment
L242[13:06:03] <Ordinastie> you'll need
full log, not just crash report
L243[13:06:20] <Twisted_Code> okay. will
do
L245[13:09:44] <Ordinastie> !gm
71396
L246[13:10:38] <gigaherz> kashike: yep I
saw
L247[13:10:48] <gigaherz> [13:13]
(gigaherz|work): Changed translation files from .lang (key=value)
to .json ("key": "value")
L248[13:10:48] <gigaherz> [13:14]
(gigaherz|work): some people will be very annoyed by that ;P
L249[13:11:24] <Commoble> eh, you can
probably write a script in python or whatever to convert them
L250[13:11:48] <gigaherz> not even
L251[13:11:53] <gigaherz> just some
regex
L252[13:11:55] <gigaherz> to convert
L253[13:12:18] <gigaherz>
([^=]+)=(.+)
L254[13:12:34] <gigaherz> into
"\1":"\2"
L255[13:12:45] <gigaherz> and then add the
braces on the first and last line ;P
L256[13:12:54] <Commoble> I have no idea
what you're talking about
L257[13:13:04] <gigaherz> yo udon't know
regular expressions?
L258[13:13:25] <Ordinastie> you missed the
coma
L259[13:13:29] <gigaherz> true
L260[13:13:29] <Commoble> I'm familiar
with them but I don't know what thing you're using to apply
them
L261[13:13:39] <gigaherz> Commoble:
search&replace in any decent IDE
L262[13:14:46] <gigaherz> IDEA uses $1 and
such instead of |1
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L264[13:14:51] <gigaherz> but yeah:
L266[13:15:03] <gigaherz> tooltip shows
what the result of the replcement will be
L267[13:15:32] <Ordinastie> I would have
gone (.*?)=(.*)
L268[13:15:47] <gigaherz> hmmm non-greedy
matching?
L269[13:16:23] <Ordinastie> Twisted_Code,
there is nothing pointing to the actual error
L270[13:16:39] <gigaherz> I know it exists
but it's not a "tool" I commonly use
L271[13:16:47] <Ordinastie> the crash
report is about a crash report crashing
L272[13:17:06] <Twisted_Code> great.
that's useful....
L273[13:17:13] <Twisted_Code> hmmm
L274[13:17:41] <Twisted_Code> I think I
saw another crash report next to this one. Maybe that one has the
error
L275[13:18:19] <Twisted_Code> nope
L276[13:18:28] <Twisted_Code> The other is
from a week ago
L277[13:18:44] *
Twisted_Code facedesks
L278[13:18:53] <Ordinastie> anyway, 1.7.10
is dead, just update already
L279[13:19:48] <Twisted_Code> I know, and
I do have a 1.10 server, but I'm trying to familiarize myself with
witchery so I can feel comfortable trying to update it from
scratch
L280[13:20:48] <Twisted_Code> (You know,
seeing as Emoniph is dead to the Internet :-/ )
L281[13:28:53] <Twisted_Code> Anyway,
thanks for trying. Guess it's back to the default method of
debugging: trial and error
L282[13:30:36] <Twisted_Code> either that
or trying to get my 1.10 port of witchery off the ground. I have
exactly nothing so far; not even a development environment. Time to
fix that :-)
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L294[14:30:04] <TheUnknownFew> gigaherz,
soo. . . a krampus mod?
L295[14:31:07] <TheUnknownFew> was just
reading up about the enderman mod stealing from chests :P
L297[14:33:38] <TheUnknownFew> lol
L298[14:35:42] <TheUnknownFew> so when are
the names stored in language files applied to items? On resource
reload?
L299[14:37:35] <gigaherz> nah
L300[14:37:43] <gigaherz> mc loads the
language file into a dictionary
L301[14:37:51] <gigaherz> and then
getDisplayName or similar functions
L302[14:38:01] <gigaherz> do
I18n.format("language.key")
L303[14:38:21] <TheUnknownFew> ah ok, well
hmm
L304[14:38:50] <TheUnknownFew> I'll have
to look more into that. thanks
L305[14:40:07] <TheUnknownFew> so say I
have "this.that" in my lang file and that was added to
the lang file while the game was running. All I'd have to do to
have it show up as displayed in the lang file is
I18n.format("this.that") ?
L306[14:41:49] <gigaherz> nono if you add
things while the game is running
L307[14:41:57] <gigaherz> the dictionary
(map) is still out of date
L308[14:42:26] <gigaherz> you'd have to
ensure the resources are updated (by hitting build on intellij, or
whatever you haveto do in eclipse), and then use F3+T to cause a
resource reload
L309[14:43:03] <TheUnknownFew> is there a
way of adding to the dictionary while the game is running?
L310[14:43:30] <gigaherz> I guess, but I
have never tried
L311[14:43:35] <TheUnknownFew> because I
have buttons that display depending on certain things of variable
nature
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L313[14:43:44] <gigaherz> uhm
L314[14:43:51] <gigaherz> thne that's the
wrong thing to do
L315[14:43:56] <Commoble> so you add a
language entry for each thing they could say
L316[14:43:59] <gigaherz> I18n.format can
take arguments
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L318[14:44:07] <gigaherz> so you can do
thing like
L319[14:44:20] <gigaherz>
stuff.gets=Player gets %s
L320[14:44:42] <gigaherz>
I18n.format("stuff.gets",
itemStack.getItemStackDisplayName())
L321[14:45:18] <TheUnknownFew> oh ok
L322[14:45:27] <gigaherz> or in a button,
you can update the button's label
L323[14:45:51] <gigaherz> GuiButton has a
displayString field
L324[14:45:55] <TheUnknownFew> welll I
should rephrase that. it isnt my button, rather im integrating a
mod to work with mine
L325[14:46:08] <gigaherz> wat
L326[14:46:21] <TheUnknownFew> cacti, look
it up
L327[14:46:33] <TheUnknownFew> it
conflicts with my mod so im making it a soft dependency
L328[14:46:40] <TheUnknownFew> anywho,
I've got to leave for work
L329[14:46:41] <TheUnknownFew> cya
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L339[16:03:18] <Abastro> Can I assume
OpenGL 2.0 on clients?
L340[16:04:04] <gigaherz> in theory,
no
L341[16:04:06] <gigaherz> in practice,
yes
L342[16:04:51] <Abastro> Because I want
FBO support and I heard that
L343[16:05:13] <Abastro> OpenGL 2.0
clients typically support FBOs.
L344[16:05:15] <Abastro> Thanks!
L345[16:09:35] <Abastro> Finally I can
conveniently RTT then.
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L356[16:40:34] <williewillus> !gm
func_180426_a
L357[16:41:06] <williewillus> !sm
func_180426_a setPositionAndRotationDirect Sets a target for the
client to interpolate towards over the next few ticks
L358[16:42:28] <Ordinastie> so... not
direct
L359[16:43:48] <gigaherz> yeah the names
are a bit... opposite
L360[16:44:16] <gigaherz>
setPositionAndRotation sets (and clamps) the position and rotation
AND updates also the prev* values so that it will not interpolate
...
L361[16:44:32] <gigaherz> while Direct
skips the clamping, but interpolates
L362[16:47:02] <williewillus> stopgap for
the mcpbot issue :P
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L381[18:49:18] <Raycoms> besides entering
chunks, is there an event for loading them? On the server
side?
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L391[20:24:15] <TheUnknownFew> welp, ive
returned from work :P
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L393[20:54:10] <TheUnknownFew> gigaherz,
so I tried the format method and it didnt really do anything.
L394[20:56:30] <TheUnknownFew> im
investigating the ins and outs of the method though
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L397[20:58:21] <TheUnknownFew> and I've
ensured resources are being reloaded
L398[21:07:43] <TheUnknownFew> so I looked
at it and the method doesnt do what I actually want it to do. I'm
fairly certain I'd have to programmatically add the localization
keys to the lang file and reload resources in order for this to
work
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(Lathanael|Away!~Lathanael@p54960251.dip0.t-ipconnect.de) (Ping
timeout: 207 seconds)
L406[22:50:40]
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(Lathanael|Away!~Lathanael@p54960770.dip0.t-ipconnect.de)
L407[22:52:50] ⇦
Quits: c233 (c233!~c233@164.40.198.18) (Read error: Connection
reset by peer)
L408[22:53:14]
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L409[23:16:03]
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(npe|office!~NPExcepti@bps-gw.hrz.tu-chemnitz.de)
L410[23:20:09] ⇦
Quits: quadraxis
(quadraxis!~quadraxis@cpc77293-basf12-2-0-cust699.12-3.cable.virginm.net)
(Ping timeout: 194 seconds)
L411[23:22:43]
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(SparkVGX!~SparkVGX@121.99.164.93)
L412[23:27:42] ⇦
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(x3n0ph0b3!~x3n0ph0b3@2001:19f0:6400:8965:5400:ff:fe07:8777) (Quit:
ZNC - http://znc.in)
L413[23:27:42] ⇦
Quits: AbrarSyed (AbrarSyed!~AbrarSyed@ipv6.abrarsyed.com) (Quit:
All things are trivial once you've mastered them.)
L414[23:27:42] ⇦
Quits: Wuppy (Wuppy!~wuppyZNC@abrarsyed.com) (Quit: ZNC - http://znc.in)
L415[23:27:42] ⇦
Quits: Dries007 (Dries007!~DriesZNC@abrarsyed.com) (Quit: ZNC -
http://znc.in)
L416[23:27:42] ⇦
Quits: diesieben07 (diesieben07!~diesieben@abrarsyed.com) (Quit:
ZNC - http://znc.in)
L417[23:28:58] ⇦
Quits: Spottedleaf
(Spottedleaf!~Spottedle@node-1w7jr9qqos9fzjotdjmzxfni4.ipv6.telus.net)
(Killed (NickServ (GHOST command used by
Spottedleaf_)))
L418[23:29:01]
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(Spottedleaf!~Spottedle@node-1w7jr9qqos9fzjotdjmzxfni4.ipv6.telus.net)
L419[23:29:26]
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L420[23:29:27]
MineBot sets mode: +o on Abrar|gone
L421[23:29:54] ***
Abrar|gone is now known as AbrarSyed
L422[23:30:43]
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L423[23:31:10] ***
diesieben|away is now known as diesieben07
L424[23:31:12]
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L425[23:31:54]
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L426[23:39:40]
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(mallrat208!~mallrat20@107.145.144.41)
L427[23:40:46] ⇦
Quits: McJty
(McJty!~jorrit@ptr-9197ufqqmdi0p51hwfi.18120a2.ip6.access.telenet.be)
(Quit: Leaving)