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L13[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180108 mappings to Forge Maven.
L14[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180108-1.12.zip (mappings = "snapshot_20180108" in build.gradle).
L15[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L40[07:35:36] <Raycoms> Hey there, how do I check if a chunk has a capability?
L41[07:36:39] <Ordinastie> chunk are cap providers ?
L42[07:37:17] <Raycoms> Since there is a AttachCapabilitiesEvent<Chunk>, I guess so =)
L43[07:38:53] <Ordinastie> are you sure ?
L44[07:39:09] <Raycoms> https://mcforge.readthedocs.io/en/latest/datastorage/capabilities/
L45[07:39:11] <Raycoms> its here
L46[07:40:01] <Ordinastie> maybe check the code
L47[07:40:54] <Ordinastie> because I can't find it
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L50[07:56:59] <Raycoms> Weird, yeah, they talk about the event, but the chunks don't support it
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L52[07:57:24] <OrionOnline> Hello
L53[07:57:33] <OrionOnline> Is it possible to attach a capability to a chunk?
L54[08:00:39] <Raycoms> Good question =P
L55[08:01:11] <gigaherz> OrionOnline: in 1.12.2, it is
L56[08:01:13] <gigaherz> IIRC
L57[08:01:26] <Ordinastie> I couldn't find it
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L59[08:02:32] <gigaherz> ForgeEventFactory#gatherCapabilities(Chunk)
L60[08:02:42] <OrionOnline> gigaherz which mc version?
L61[08:02:43] <gigaherz> called from the Chunk constructor
L62[08:03:11] <Ordinastie> well, that's pretty new because I don't have that
L63[08:03:26] <OrionOnline> @gigaherz, @Ordinastie was about to say
L64[08:03:29] <OrionOnline> I do not have that either
L65[08:03:41] <Ordinastie> I'm on 2494
L66[08:03:54] <gigaherz> Add Chunk capabilities (#4228)
L67[08:04:09] <gigaherz> erlend: Add Chunk capabilities (#4228)
L68[08:04:09] <gigaherz> Build 1.12.2-14.23.0.2499:
L69[08:04:15] <gigaherz> almost, Ordinastie ;P
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L71[08:04:53] <Raycoms> we're at 12.18.3.2511
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L73[08:05:07] <gigaherz> OrionOnline: ^ 2499 or newer ;P
L74[08:05:16] <OrionOnline> Thanks
L75[08:05:31] <gigaherz> aslo
L76[08:05:36] <gigaherz> RB is 2555
L77[08:05:39] <gigaherz> so if you are using anything older
L78[08:05:42] <gigaherz> slap yourself and update
L79[08:06:02] <gigaherz> also*
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L81[08:08:15] <Abastro> Hello, anyone knows why parseConfig in gradle doesn't work for a project while the other are fine?
L82[08:08:29] <gigaherz> no idea
L83[08:09:14] <Abastro> Is there somewhere to look at in this case?
L84[08:10:16] <gigaherz> no idea :p
L85[08:10:34] <gigaherz> be patient, maybe someone else will look and know
L86[08:10:51] <Abastro> Okay
L87[08:21:16] <Abastro> Nvm, I was blind
L88[08:21:30] <Abastro> It was a custom function and I forgot it
L89[08:34:56] ⇨ Joins: arehman (arehman!~arehman@124.29.237.30)
L90[08:36:25] <arehman> hi i forget the command to get the new name of functions from MCPBoot
L91[08:36:51] <arehman> can someone tell me those commands
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L94[08:37:40] <arehman> i need the name of this function from pixelmon func_70089_S()
L95[08:39:15] <gigaherz> try !help
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L97[08:40:25] <arehman> thanks
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L100[08:48:14] <arehman> is there a way to get pixelmon names from mcp?
L101[08:48:25] <arehman> is there a way to get pixelmon function names from mcp?
L102[08:48:37] <Ordinastie> wut ?
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L104[08:50:11] <arehman> i need the new name of EntityPixelmon.func_70089_S() function in 6.0 version
L105[08:50:31] <Ordinastie> !gm 70089
L106[08:50:55] <Ordinastie> !!gm 70089
L107[08:50:57] <MCPBot_Reborn> === MC 1.12: net/minecraft/entity/Entity.isEntityAlive (ve.aC) UNLOCKED ===
L108[08:50:58] <MCPBot_Reborn> Name : aC => func_70089_S => isEntityAlive
L109[08:50:58] <MCPBot_Reborn> Descriptor : ()Z
L110[08:50:59] <MCPBot_Reborn> Comment : Checks whether target entity is alive.
L111[08:51:00] <MCPBot_Reborn> Last Change: 2017-06-13 11:52:32.425780-04:00 (_bot_update_)
L112[08:51:20] <Ordinastie> that's a vanilla method
L113[08:51:34] <arehman> thanks man
L114[08:51:38] <Ordinastie> methods added by mods are not obfuscated
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L120[09:12:29] <OrionOnline> gigaherz, Ordinastie does anyone have a good fakeslot implementation i could take a look at?
L121[09:14:24] <gigaherz> fakeslot?
L122[09:14:29] <Ordinastie> not really, I rewrote everything
L123[09:14:38] <gigaherz> waht kind of "fake" slot, for waht purpose?
L124[09:20:18] <OrionOnline> Found my bug
L125[09:20:22] <OrionOnline> Forgot to copy the damn stack
L126[09:20:45] <OrionOnline> I need it so i can teach citizens of colonies how to craft
L127[09:20:54] <OrionOnline> But i hate it when it consumes the damn stack
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L130[09:36:20] <OrionOnline> gigaherz, damn. not owrking. What i am looking for is a slot that clones the stack instead of taking it
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L133[09:37:25] <Ivorius> le
L134[09:41:48] <gigaherz> OrionOnline: i'm lateto the dentist so I can't find thel ink for you
L135[09:41:57] <gigaherz> but my Ender-Rift mod has an interface block
L136[09:41:59] <gigaherz> with filter slots
L137[09:42:01] <gigaherz> look for that.
L138[09:42:40] <OrionOnline> Okey
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L141[09:44:56] <OrionOnline> Thanks
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L150[11:13:02] <gigaherz> well that was a pointless dentist appointment
L151[11:13:07] <gigaherz> got there
L152[11:13:20] <gigaherz> "okay... what do you have left to do... ... ... what DO you have left to do?"
L153[11:13:41] <gigaherz> "uhm... dunno? last time you said there was something left so I got an appointment..."
L154[11:13:58] <PaleoCrafter> Gotta put in the dentures now
L155[11:14:01] <gigaherz> "let me recheck... done... done... done ... ... ... yeah everything is done"
L156[11:14:01] <ben_mkiv> well... mine said "we are done" which i dont feel like xD
L157[11:14:17] <gigaherz> "I could remove a wisdom tooth or something, to make use of the 30min"
L158[11:14:29] <PaleoCrafter> lel
L159[11:14:31] <gigaherz> "but it's not budgeted so you'd have to pay"
L160[11:14:43] <gigaherz> "eh... I'll pass"
L161[11:14:55] <ben_mkiv> that mofo wisdoms moved my other teeth
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L163[11:15:30] <ben_mkiv> http://c2-preview.prosites.com/202735/wy/images/wisdom-teeth-removal1.jpg
L164[11:15:32] <ben_mkiv> had em like that
L165[11:15:32] <gigaherz> in the end I got an appointment for a CT scan for the implant
L166[11:15:43] <ben_mkiv> rotated around 90
L167[11:15:48] <gigaherz> ben_mkiv: mine BROKE other teeth
L168[11:15:55] <gigaherz> it's 45 degrees sideways
L169[11:16:00] <ben_mkiv> yea, guess it was close for me, too
L170[11:16:01] <gigaherz> splintered them
L171[11:16:08] <ben_mkiv> pain of my life...
L172[11:16:20] <gigaherz> I had a cavity so bad, they scratched the nerve while cleaning it up
L173[11:16:46] <gigaherz> the dentist was like "uhm, I can't guarantee this will be ok. if it hurts or anything we'll fix it better"
L174[11:17:36] <gigaherz> so yeah, witin a month or 2
L175[11:17:47] <gigaherz> I'll have a piece of titanium in my mouth
L176[11:18:04] <ben_mkiv> need that, too. but way to expensive atm -.-
L177[11:18:20] <gigaherz> ~1200 eur here
L178[11:18:32] <ben_mkiv> ~1800+ over here
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L180[11:18:42] <gigaherz> got a 10% discount because I came from a referral
L181[11:19:02] <gigaherz> (my flatmate goes to the same dentist)
L182[11:19:52] <PaleoCrafter> I'll have all of mine removed some time next month. They're not really problematic yet, but let's hope nothing goes wrong either way xD
L183[11:21:06] <gigaherz> removing wisdom teeth can cause dry socket, which is a pain (literally)
L184[11:21:27] <gigaherz> but even so, it's WAY better than the pain from an infection
L185[11:21:58] <PaleoCrafter> Yeah, I'd rather not xD
L186[11:21:58] <gigaherz> (all removals can cause it, but wisdom teeth have higher chance, IIRC)
L187[11:22:10] <ben_mkiv> well, its not 1980 anymore
L188[11:22:14] <ben_mkiv> dentists improved a lot
L189[11:22:17] <gigaherz> yes
L190[11:22:41] <ben_mkiv> so dont stick to horror storys from parents...
L191[11:22:56] <gigaherz> if you DO get dry socket, they can try to regenerate the "plug" (is it okay to call that a scab?),
L192[11:22:59] <gigaherz> sew it shut
L193[11:23:19] <PaleoCrafter> Oh, all my family got theirs removed at that particular place and haven't had major complaints, so I'm not that horrified :P
L194[11:23:19] <gigaherz> or you can let it heal with painkillers
L195[11:23:40] <gigaherz> I think I got dry socket, based on the fact it hurt way more than the other removals
L196[11:23:48] <gigaherz> but meh
L197[11:24:04] <gigaherz> I took a couple ibuprofen pills a day the first 4-5 days, then just 1, then 1 every few days, then it was healed
L198[11:24:06] <gigaherz> within 10-12 days
L199[11:24:57] <gigaherz> I was using an antiseptic mouth wash meanwhile
L200[11:25:18] <gigaherz> horribly bad tasting, but didnt' want to risk anything ;P
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L208[12:11:30] <Raycoms> !version
L209[12:11:43] <Raycoms> How do I get the mapping again?
L210[12:11:58] <gigaherz> try !help
L211[12:12:01] <Raycoms> !help
L212[12:12:25] <Raycoms> !latest
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L214[12:13:47] <gigaherz> so
L215[12:13:47] <gigaherz> https://minecraft.curseforge.com/projects/guidebook/files/2518170
L216[12:13:51] <gigaherz> if anyone happens to be interested
L217[12:14:01] <gigaherz> Guidebook now accepts nesting stuff inside <p>
L218[12:14:20] <gigaherz> so <p>This text has <span bold="true">ONE</span> word in bold</p>
L219[12:14:22] <gigaherz> works :P
L220[12:14:39] <gigaherz> and so do images, itemstacks, and links
L221[12:17:35] <bartman> nice
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L227[12:36:50] <IoP> opinions: should community ask modders not to use AWT components in mods which are required in server side?
L228[12:44:08] <gigaherz> community should slap modders using AWT period ;P
L229[12:44:26] <Raycoms> =D
L230[12:44:30] <gigaherz> if it's strictly necessary, then yes, client-side-only
L231[12:44:41] <gigaherz> they should not try to load AWT in the server at all
L232[12:44:45] <Raycoms> We could make a blame list?
L233[12:47:24] <IoP> shame list?
L234[12:47:40] <gigaherz> Hall of Shame
L235[12:47:45] <gigaherz> :D
L236[12:47:55] <gigaherz> give points to the bad practices
L237[12:47:56] <gigaherz> so like
L238[12:48:04] <gigaherz> uaing AWT on the server might be 5 points
L239[12:48:17] <gigaherz> using ItemModelMesher instead of ModelLoader woudl be 2 points
L240[12:48:24] <gigaherz> etc
L241[12:48:33] <gigaherz> and then you show a top list
L242[12:48:42] <Raycoms> I think that'd be interesting
L243[12:48:45] <gigaherz> of the worst mods :D
L244[12:49:05] <Raycoms> Would in the end motivate people to write more stable mods
L245[12:49:06] <Raycoms> =P
L246[12:51:00] <gigaherz> but also motivate some coders to write the WORST mod
L247[12:51:09] <gigaherz> by using more and more bad practices in one single codebase
L248[12:51:10] <gigaherz> ;P
L249[12:51:16] <Raycoms> =P
L250[12:51:43] <Raycoms> Let's everyone see who has too much time =P
L251[12:52:52] <Raycoms> How do I add the capability I created to a chunk?
L252[12:53:22] <gigaherz> AttachCapabilitiesEvent<Chunk>
L253[12:53:30] <gigaherz> you'll attach an ICapabilityProvider
L254[12:53:37] <gigaherz> that impelments hasCapability and getCapability
L255[12:53:41] <gigaherz> and if you need saving
L256[12:53:47] <gigaherz> make it an ICapabilitySerializable<nbttype>
L257[12:56:28] <Raycoms> Okay, I have to create an ICapabilityProvider to attach it to the chunk?
L258[12:57:38] <gigaherz> yes that's what attaching means
L259[12:57:53] <gigaherz> you can use an unnamed class ther
L260[12:57:54] <gigaherz> just do like
L261[12:58:03] <gigaherz> attach(new ICapabilityProvider() {
L262[12:58:06] <gigaherz> methods
L263[12:58:07] <gigaherz> });
L264[12:58:30] <gigaherz> also don't think of it as something special for the chunk
L265[12:58:37] <gigaherz> this is EXACTLY THE SAME as any other attaching
L266[12:58:55] <gigaherz> entity capabilities, item capabilities, tileentity capabilities, world capabilities
L267[12:59:06] <gigaherz> they all use ICapabilityProviders for attaching to 3rdparty objects
L268[12:59:22] <gigaherz> and in fact, when you override hasCapability/getCapability in your own objects
L269[12:59:34] <gigaherz> you are overriding the default ICapabilityProvider implemented by those objects
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L274[13:07:38] <Raycoms> I'm still somehow confused, in the event I attach the capability to it, but it wants a resource location =D
L275[13:09:57] <TechnicianLP> well i need to somehow identitfy thoe 3rd party caps ...
L276[13:09:59] <gigaherz> no, you attach a capability PROVIDER
L277[13:10:05] <gigaherz> and each provider wants an identifier
L278[13:10:13] <gigaherz> so that it knows if you try to attach the same provider twice ;P
L279[13:18:38] <Raycoms> Ahha =D that's the name xD
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L291[14:38:27] <blackgem> Hey guys, can you help me with a problem my friend and I are having?
L292[14:43:52] <Commoble> what problem
L293[14:44:11] <blackgem> We're using a Forge-modded server. First time my friend ever started one, I walked him through it (he uses Spigot mostly)
L294[14:44:27] <blackgem> For some reason the ichun portal gun mod's portal guns aren't firing. I can't find anything like it on google.
L295[14:44:43] <blackgem> The projectile appears, you can see it if you're backing up and firing, but it despawns before flying anywhere or spawning any portals.
L296[14:45:31] <blackgem> The exact same mod pack works normally on single player for me.
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L298[14:55:11] <gigaherz> blackgem: sounds like a mod is causing issues
L299[14:55:21] <gigaherz> does the mod work alone if you put it in a server by itself?
L300[14:55:37] <blackgem> Not sure yet. My friend has never used Forge servers and I'm gonna have to explain that after he gets back.
L301[14:55:47] <blackgem> He pretty much just vanished a few ago. "I have to go, be back later" and gone.
L302[14:56:03] <blackgem> I can try running a server on my client but this is a potato.
L303[14:56:45] <blackgem> I guess it's not outrageous to think that it works fine on sp but not on a server, huh?
L304[14:56:57] <blackgem> I don't mess with dedi's very much, mostly just host LAN for my mom to play.
L305[14:57:12] <gigaherz> it is possible
L306[14:57:16] <gigaherz> I have seen weirder bugs
L307[14:57:36] <gigaherz> mismanaged entities or code running on the client and server at the same time or stuff like that
L308[14:57:37] * blackgem thinks back to the time, while messing with models, that the player's chest box flew up into the air
L309[14:57:43] <blackgem> Mmmh
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L316[15:15:26] <Raycoms> Is there a good way to get all chunks in a certain range?
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L318[15:21:06] <Commoble> as opposed to what, a bad way to get all chunks in a certain range?
L319[15:22:08] <blackgem> There are plenty of bad ways to do things lurking around in Minecraft.
L320[15:22:18] <Commoble> IIRC the world class has a method for getting a chunk via coordinates, you can use that with a couple of nested for loops
L321[15:24:25] <Raycoms> Yeah I hoped there would be something like, getAllChunksInRange(BlockPos, Range) without having to do some ugly for loops, since I'm talking about a circle =D
L322[15:24:36] <Commoble> oooh, circles are fun
L323[15:25:14] <Commoble> this might be relevant for you https://en.wikipedia.org/wiki/Midpoint_circle_algorithm
L324[15:25:36] <Raycoms> Oh I have some circle algorithms for rendering the circle border already =D
L325[15:26:33] <Raycoms> But I'm too lazy to adapt that to get all the chunks within the circle
L326[15:26:45] <Raycoms> I hoped there'd be an easy way out of it
L327[15:26:45] <Raycoms> xD
L328[15:27:35] <Commoble> I've used something like that to get all the blocks within a sphere, lemme see if I can find it
L329[15:29:10] <gigaherz> well
L330[15:29:13] <gigaherz> getting all the X in a circle
L331[15:29:31] <Commoble> oh, nvm, I did it the bad and lazy way
L332[15:29:35] <gigaherz> pretty much means getting the chunks in a square
L333[15:29:46] <gigaherz> and checking if they are within the right distance ;p
L334[15:29:50] <Commoble> i.e. checking all the blocks in a cube/square and then checking the distance from the-
L335[15:29:52] <Commoble> yeah that
L336[15:30:01] <Commoble> It works!
L337[15:30:30] <gigaherz> unless the action of enumerating the items is very slow
L338[15:30:42] <gigaherz> or the radius us VERY large
L339[15:30:44] <gigaherz> is*
L340[15:30:55] <gigaherz> then the basic optimizations don't do that much
L341[15:31:09] <gigaherz> the first optimization that comes to mind
L342[15:31:15] <gigaherz> would be something sortof like bisecting
L343[15:31:48] <Commoble> generally the first optimization I do is to not do the whole thing at once
L344[15:31:51] <gigaherz> you take the square that surrounds the circle
L345[15:31:52] <Raycoms> distance is roughly 400 blocks
L346[15:32:04] <Commoble> yeah, but you're not getting blocks, you're getting chunks
L347[15:32:05] <gigaherz> then split it into 4 (2x2)
L348[15:32:21] <Commoble> oof, that's still 25 chunks though
L349[15:32:23] <gigaherz> test if the splits are fully outside, if yes thendiscard
L350[15:32:28] <gigaherz> else keep
L351[15:32:34] <gigaherz> then take those, and split them into 2x2 again
L352[15:32:44] <gigaherz> and test each of the sub-splits for "fully out, partial, fully in"
L353[15:32:49] <gigaherz> those that are fully out, you discard
L354[15:32:55] <gigaherz> fully in, you keep fully
L355[15:33:00] <gigaherz> and the partial ones, you subdivide again
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L357[15:33:10] <gigaherz> then keep doing that until you are at 1x1 size
L358[15:33:27] <gigaherz> I don't know if it's the most efficient or not
L359[15:33:36] <gigaherz> but it's going to be reasonably good ;P
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L361[15:34:36] <Abastro> At least it's O(number of results) I guess
L362[15:35:43] <Abastro> Then checking all chunks in the surrounding square just look reasonable for me.
L363[15:37:06] <Raycoms> Yeah sounds reasonable =) Still I bet minecraft has a method for that somewhere, it loads the chunks in view distance in a circle as well, doesn't it?
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L367[15:54:08] <Abastro> PlayerChunkMap::grtChunkIterator seems to do that.
L368[15:54:55] <Abastro> But it's for all players.
L369[16:16:10] <Raycoms> Hmm, the view distance is rendered also a square shape?
L370[16:16:23] <Raycoms> Following the minecraft calc it seems so =P
L371[16:24:04] <gigaherz> view distance is implemented on gpu
L372[16:24:13] <gigaherz> and it's not really a square but also not a circle
L373[16:24:37] <gigaherz> https://upload.wikimedia.org/wikipedia/commons/thumb/0/02/ViewFrustum.svg/220px-ViewFrustum.svg.png
L374[16:24:43] <gigaherz> the view distance is the far plane from that
L375[16:24:50] <gigaherz> so in the edges, you can see further away
L376[16:25:00] <gigaherz> sortof
L377[16:25:55] <Raycoms> I mean basically the chunk render distance which results from the view distance
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L420[21:05:41] <HassanS6000> Is there code in Minecraft that prevents interacting with an Entity if you are too far from it?
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L433[22:42:02] <LexMobile> probably, depends on what you mean.
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L437[22:52:46] <Abastro> Hello
L438[22:53:02] <Abastro> What is a regular way to detect if a mod does not exist on server side?
L439[22:53:10] <Abastro> On the world load.
L440[22:55:51] <LexMobile> Loader.isLoaded
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L442[22:58:21] <Abastro> I mean, on the client side
L443[22:58:43] <Abastro> Detecting the mod on the server player is getting in.
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L447[23:06:19] <Abastro> Let me rephrase... I want to know a good way to detect if a mod is installed on the server from the client side.
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