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L4[00:18:12] <SatanicSanta> wow the code
linked in that thread
L5[00:18:59] <kashike> SatanicSanta:
hm?
L7[00:19:12] <SatanicSanta> yes
L8[00:19:25] <illy> what I really love is
the "crash log"
L9[00:19:55] <SatanicSanta> yes that
also
L10[00:22:42] <ben_mkiv> why? because its
not abstracted?
L11[00:23:18] <SatanicSanta>
Minecraft.getMinecraft().player when you have an
ICommandSender
L12[00:23:30] <SatanicSanta> so many
times
L13[00:23:35] <SatanicSanta> catch
(Exception)
L14[00:24:03] <SatanicSanta> catch
(IllegalArgumentException)
L15[00:25:05] <SatanicSanta> in other parts
of the mod there is catch (Throwable)
L16[00:25:22] <illy> what would drive it
over the edge for me is if he used fully qualified names
"net.minecraft.server.MinecraftServer.player"
L17[00:25:30] <SatanicSanta> actually
pretty much the entire mod is wrapped in catch (Throwable) and
catch (Exception)
L18[00:25:35] <ben_mkiv> xD
L19[00:26:15] <ben_mkiv> so how to check
for invalid arguments? default statement for the switch()?
L20[00:26:20] <ben_mkiv> just
wondering
L21[00:26:26] <SatanicSanta> also uh,
importing the entire net.minecraft.util package
L23[00:27:44] <SatanicSanta> the config
file contains... a single double
L24[00:28:06] <ben_mkiv> then its probably
just copypasta from another mod
L25[00:28:13] <SatanicSanta> oooooooh
L26[00:28:14] <ben_mkiv> pretty sure youll
find the same code in another mod
L27[00:28:24] <SatanicSanta> the config is
used for the RANDOMIZER spoof type
L28[00:28:38] <ben_mkiv> the config input
is what? the random var? xD
L29[00:28:59] <SatanicSanta> oh actually it
depends on what spoof type you use
L30[00:29:06] <illy> I dunno you have to
(not)try pretty hard to avoid using a simpler system like uhhh
@Config
L31[00:29:06] <SatanicSanta> good thing
"values" is a very descriptive variable name
L32[00:29:25] <SatanicSanta> ben_mkiv:
displayFPS = (int)(this.values[0] + this.random.nextDouble() *
(this.values[1] - this.values[0]));
L33[00:29:40] <ben_mkiv> seriously illy,
the minecraft modding economy is sooo big. its hard for new people
to get into all that stuff
L34[00:29:54] <ben_mkiv> also pretty much
changed over the years, so you find tons of outdated posts on the
web
L35[00:30:21] <SatanicSanta> config stuff
has changed maybe twice in the four or so years I've been modding
and one of those changes affected me 0
L36[00:30:40] <ben_mkiv> i've not used
configs yet, so cant relate
L37[00:30:45] <SatanicSanta> plus this mod
has been up for 4 hours
L38[00:30:54] <SatanicSanta> documentation
exists for configs i believe
L39[00:31:22] <SatanicSanta> Hm, I probably
shouldn't be using IInventory at all anymore right?
L40[00:31:42] <ben_mkiv> like that
capability thing...
L41[00:31:56] <ben_mkiv> without other mods
source as reference and help in chat i wouldnt have got it done
xD
L42[00:32:15] <ben_mkiv> and that was just
for energy, still have to look into inventories
L43[00:32:31] <SatanicSanta> well
IInventory isn't explicitly deprecated so I'm unsure if I should
put in the effort to transition this particular thing
L44[00:33:50] <ben_mkiv> also looks like
his first mod
L45[00:34:36] <illy> ben_mkiv, for some of
the harder things like tiles, caps, gui's, and etc, yes but the
config system even if your not using that you would be directed to
the other config system
L46[00:35:16] <ben_mkiv> sometimes i also
tend to stick to something i know which works but isnt
elegant
L47[00:35:22] <ben_mkiv> but does it job
for that task
L48[00:35:36] <illy> dont we all do that
:P
L49[00:35:53] <ben_mkiv> i mean, the config
reading may be ridiculous, but it probably does it job
L50[00:36:15] <illy> I could figure out the
scala conversion but meh ill do it my way :P
L51[00:36:22] <ben_mkiv> and while a config
is just read once... i can spent time to optimize other parts of
the project
L52[00:37:25] <ben_mkiv> talking about
that, i should fix my xml reader which does it job 3times instead
of once xD
L53[00:37:39] * illy
shudders xml
L54[00:38:15] <ben_mkiv> depends...
L56[00:38:55] <ben_mkiv> thats the xml for
my amature code
L57[00:39:04] <ben_mkiv> which is pretty
nice to see what bone is parented to another
L59[00:39:50] <ben_mkiv> xD
L60[00:40:05] <ben_mkiv> you want some
syntax with ascii art or what?
L61[00:41:40] <illy> i've worked with xml
at work enough to hate it...
L62[00:42:03] <illy> and if I see another
pom/build.xml it will be to soon
L63[00:43:11] <illy> for i in `seq 1 500`;
do
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L67[01:32:06] <McJty> Is there no way to
get NBT from json but not as a string?
L68[01:32:17] <McJty> I have the json as a
JsonObject already
L69[01:32:27] <McJty> Would be weird to
have to convert that to string first
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L72[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20180104 mappings to Forge Maven.
L73[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20180104-1.12.zip
(mappings = "snapshot_20180104" in build.gradle).
L74[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L79[02:52:28] <Abastro> Is there any custom
data minecraft syncs with client in 1.12.2?
L80[02:53:26] <Abastro> By custom data I
mean loots and advancements
L81[02:53:55] <Abastro> and something
configurable
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L90[04:23:39] <Naiten> It looks like 1.13
will come out soon
L91[04:26:43] <gigaherz|work> yes but not
next week
L92[04:26:56] <gigaherz|work> there may be
a snapshot or 2 more
L93[04:27:03] <gigaherz|work> before the
pre- builds
L94[04:27:06] <gigaherz|work> and then
release
L95[04:27:16] <Ordinastie> !gm !gm
189509
L96[04:27:20] <Ordinastie> !gm 189509
L97[04:27:25] <gigaherz|work> !gm !gm
!gm
L98[04:27:58] <Ordinastie> !gm 180495
L99[04:43:03] <Ordinastie> does someone
have its MC running right now ?
L100[04:43:12] <Ordinastie> need something
tested quick
L101[04:44:08] <Ordinastie> does pushing
the bottom part of a door with a piston break it and spawn the item
in world ?
L102[04:48:34] <gigaherz|work> I don't,
but I could swear it does
L103[04:49:53] <Naiten> gigaherz, don't
shapshots come out like every week?
L104[04:50:07] <gigaherz|work> it's not
that regular
L105[04:50:24] <gigaherz|work> they can
release 3 in one week, or spend 3 weeks without releasing any
L106[04:50:34] <gigaherz|work> that's if
they are releasing snapshots at all
L107[04:53:32] <Ordinastie> yeah, it does
:/
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L109[04:54:32] <Ordinastie> oh, it's
because in vanilla, the item is not spawned by
neighborChanged
L110[04:59:33] <Ordinastie> trying to find
what spwans the block, can't find it :x
L111[05:02:07] <TechnicianLP> !latest
1.11
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L114[05:17:40] <Naiten> gigaherz, are
there any rumors or some kind of info on 1.13, though?
L115[05:18:30] <Naiten> look's like they
are gonna release right after i roll from 1.7.10 / 1.10.2 (1.10
version is unfinished) to 1.12
L116[05:21:51] <gigaherz|work> 1.13 is
going to be a big update
L117[05:21:52] <gigaherz|work> most
notably
L118[05:21:54] <Ordinastie> !gm
177226
L119[05:21:56] <gigaherz|work> they are
getting rid of metadata
L120[05:22:01] <gigaherz|work> both in
blocks, and in itemstacks
L121[05:22:32] <gigaherz|work> instead of
that, the chunks will keep a palette, assigning each used
blockstate, a number
L122[05:22:43] <gigaherz|work> but only
for saving purposes within that chunk
L123[05:23:25] <gigaherz|work> because
there isn't a block id limit anymore
L124[05:23:37] <gigaherz|work> they are
taking that chance to split away all the things that were packed
together
L125[05:23:57] <gigaherz|work>
minecraft:dye? not anymore!
L126[05:24:12] <gigaherz|work> there's now
minecraft:green_dye, minecraft:lapis_lazuli, etc
L127[05:24:39] <gigaherz|work> and given
that itemstack metadata itself is gone
L128[05:24:48] <gigaherz|work> that means
damage won't be matadata values either
L129[05:24:52] <gigaherz|work> all that
info should be stored in NBT
L130[05:24:54] <gigaherz|work> so
like
L131[05:25:04] <gigaherz|work>
minecraft:sword{damage:10}
L132[05:25:15] <gigaherz|work> (ofc
"sword" isn't a valid id ;P
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L136[05:26:23] <gigaherz|work> besides
that, they have officially introduced datapacks
L137[05:26:31] <gigaherz|work> meaning
recipe jsons are now official, and not just an internal
"WIP" thing
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L140[05:31:47] <Ordinastie> damn, I have
this since I don't know when, and nobody reported it :
L141[05:31:48] <Ordinastie>
BIRCH("minecraft:birch_fence_fate",
"birchFenceGate", EnumType.BIRCH),
L142[05:32:14] <gigaherz_> fate!
L143[05:32:22] <gigaherz_> the fate of the
birch fence
L144[05:32:55] <Ordinastie> well, the
animated one was still available with that name
L145[05:33:07] <Ordinastie> but that means
fixing it will remove it
L146[05:33:11] <Ordinastie> and fix the
vanilla ones
L147[05:33:16] <gigaherz_>
missingmappings?
L148[05:33:39] <Ordinastie> have you ever
managed to make it work? because I certainly couldn't
L149[05:33:47] <gigaherz_> not the new
one
L150[05:33:55] <gigaherz_> didn't touch
that yet
L151[05:34:31] <Ordinastie> I'll just
mention it in the thread
L152[05:34:43] <Ordinastie> shouldn't too
much of a big deal
L153[05:35:19] <gigaherz_> hmmm would it
be obtained ingame?
L154[05:35:33] <gigaherz_> I mean, if the
recipes still use the vanilla birch gate
L155[05:35:36] <Ordinastie> creative
L156[05:35:53] <gigaherz_> then it would
be unlikely that anyone not in creative/jei-cheat-mode would have
the special one
L157[05:37:09] <Ordinastie> yeah, I won't
bother
L158[05:40:26] <Naiten> Ah, okay. So I'm
gonna stuck with finishing all the models in Blender until the 1.13
Forge comes out and I can start writing code
L159[05:40:37] <Naiten> By the way, the
models
L161[05:40:44] <Naiten> ^ i liek
trains
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L163[05:42:12] <gigaherz_> heh
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L180[07:14:07] <Raycoms> Ordinastie did
you have time to look at the lag problem with the doors yet?
L181[07:14:32] <Ordinastie> not yet
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L183[07:18:30] <Raycoms> ahh what a pity,
our server is lagging too badly =/ Uses up to 50% of the
ticks/s
L184[07:18:56] <Ordinastie> do you have
golem farms ?
L185[07:19:21] <Raycoms> I think at most
1
L186[07:19:37] <Raycoms> But it also uses
as much if the players who might use that are not online
L187[07:19:43] <TechnicianLP> those 0
doors shouldnt matter
L188[07:19:47] <TechnicianLP> 50*
L189[07:19:59] <Raycoms> the problem is
that our minecolonies buildings use around 8 trapdoors per building
as decoration
L190[07:20:13] <Raycoms> so there are
around 80 per colony online
L191[07:20:14] <Ordinastie> right,
those
L192[07:21:37] <TechnicianLP> why do the
doors need to be tiles anyway?
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L194[07:21:47] <Ordinastie> animation and
stuff
L195[07:22:22] <Raycoms> but can't they
just tick every xth tick on the server side? or do less work during
the tick?
L196[07:22:58] <Ordinastie> from what you
posted, the load is done by checking if the block is powered
L197[07:23:29] <Ordinastie> because it
checks if any block around is powered
L198[07:23:33] <TechnicianLP> why would
you need to check that in tthe tick-method? redstone causes
blockupdates
L199[07:23:51] <Ordinastie> I had
reasons
L200[07:23:57] <Ordinastie> because i used
to do it that way and changed it
L201[07:24:13] <Ordinastie> I try to
refactor to cache the powered state
L202[07:24:26] <Ordinastie> see if that
helps and doesn't break everything
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L285[14:57:51] <tterrag> any ideas why a
sound would not be directional? I have two different sounds playing
with the same code and only one is directional
L286[14:58:04] <PaleoCrafter> ( ͡° ͜ʖ
͡°
L287[14:58:09] <PaleoCrafter> fu
L288[14:58:19] <PaleoCrafter> imagine that
closing parens was there
L289[14:58:29] <barteks2x> tterrag, show
the code?
L290[14:58:54] <tterrag> it's very old
code. but sure. sec
L291[14:59:06] <barteks2x> and what do you
mean by "directional"?
L292[14:59:17] <gigaherz> you mean
positional?
L293[14:59:31] <Commoble> no it's like a
megaphone
L294[14:59:32] <Corosus> maybe one is
mono?
L295[14:59:36] <barteks2x> as in,
seemingly come from specific direction, or being emitted only in
some direction?
L297[14:59:46] <Commoble> where the people
in front of you hear it louder than the people behind you
L298[14:59:56] <gigaherz> that's a thing
in mc?
L299[14:59:59] <tterrag> yes, it appears
to be omnidirectional, while the one that works sounds like it's
coming from the location of the block
L300[15:00:01] <tterrag> of course it
is...
L301[15:00:12] <tterrag> have you never
located a cave by listening for mob sounds?
L302[15:00:13] <gigaherz> I thought it
only supported positional (you hear it from the direction it comes
from)
L303[15:00:14] <tterrag> they are 100%
directional
L304[15:00:16] <gigaherz> yes
L305[15:00:19] <tterrag> that's what I
mean
L306[15:00:22] <tterrag> fine,
positional
L307[15:00:39] <tterrag> either way, the
one that is broken is playing with no position. it attenuates based
on distance but otherwise sounds like it's coming from your
head
L308[15:00:49] <barteks2x> so which one
works and wich one diesn';t?
L309[15:00:51] <gigaherz> hmmm
L310[15:00:53] <gigaherz> stereo vs
mono?
L311[15:01:02] <tterrag> wait
L312[15:01:04] <tterrag> that rings a
bell
L313[15:01:09] <tterrag> let me compress
my file to mono
L314[15:01:10] <Corosus> called it
\o/
L315[15:01:18] <Commoble> but does the
bell have positional sound
L316[15:01:20] <tterrag> I think I
remember doing that for the older sounds...
L317[15:01:24] <gigaherz> shouldn't matter
though
L318[15:01:28] <barteks2x> that shouldn't
make a difference I think
L319[15:01:29] <tterrag> you say
that
L320[15:01:31] <tterrag> but this is
MC
L321[15:01:33] <gigaherz> yeah
L322[15:01:41] <ben_mkiv> :D
L323[15:01:56] <barteks2x> could be that
MC has special handling for stereo sounds assuming it should
already sound as intended
L324[15:02:15] <tterrag> yep, fixed
L325[15:02:17] <Corosus> also how would a
sound with no position but volume determined by proximity ever work
for positional adjustments?
L326[15:02:22] <ben_mkiv> glad to see
something happening at enderio port
L327[15:02:33] <tterrag> ben_mkiv: I have
a feeling you aren't in the discord?
L328[15:02:38] <ben_mkiv> yea^
L329[15:02:56] <tterrag> it'
L331[15:03:17] <barteks2x> I'm pretty sure
most people not here and not on my discord who don't know how to
use giithub thinmk cubic chunks mod is dead by now
L332[15:03:25] <ben_mkiv> cant click the
image :P
L334[15:03:56] <ben_mkiv> guess enderio
will never die
L335[15:04:03] <ben_mkiv> thanks
tterrag
L336[15:04:14] <tterrag> \o/
L337[15:04:15] <ben_mkiv> not only for the
link, also for that nice mod :)
L338[15:04:21] <PaleoCrafter>
>.>
L339[15:04:31] <PaleoCrafter> y no Nitro
emotes?
L340[15:04:36] <tterrag> Corosus: yeah I
think you're right. positional audio is just messing with stereo
channels. if the sound is already stereo...
L341[15:04:46] <tterrag> PaleoCrafter:
there are a few!
L342[15:05:01] <tterrag> no animated ones
if that's what you mean
L343[15:05:04] <PaleoCrafter> no, I
mean... why can't I use emotes from other servers?
L344[15:05:11] <tterrag> oh, did I leave
that off?
L345[15:05:15] <PaleoCrafter> I think
so
L346[15:05:19] <PaleoCrafter> it's a
crippling feeling q.q
L348[15:05:32] <tterrag> not sure what to
tell ya
L349[15:05:54] <PaleoCrafter> mebbe the
pleb role doesn't have it?
L350[15:06:01] <tterrag> oh. someone
blocked it in #general
L351[15:06:13] <PaleoCrafter> ah,
okay
L352[15:06:19] <PaleoCrafter> I'm fine
with doing it in off-topic
L354[15:06:28] <tterrag> not sure
lol
L355[15:06:30] <tterrag> I'll ask
L356[15:06:45] <PaleoCrafter> I'm fine,
that emote is the only thing you'll see from me, probably :P
L357[15:06:51] <ben_mkiv> :D
L358[15:07:35] <PaleoCrafter> well, now
it's correct xD
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L360[15:13:56] <barteks2x> what java...
"Cannot use <> with anonymous inner classes"
L361[15:14:34] <barteks2x> it never stops
surprising me
L363[15:16:53] <tterrag>
discord-as-a-file-host
L364[15:17:20] <PaleoCrafter>
discord-as-backup when?
L365[15:18:59] <Abastro> Hello, I'd like
to ask if advamcemente are synced or not.
L366[15:25:42] <parzivail> does the
DataWatcher sent client changes back to the sever, or does it only
send server changes to the client?
L367[15:29:29] <tterrag> only one
way
L368[15:29:37] <tterrag> that would be
abusable the other way
L369[15:29:51] <tterrag> clients could be
hacked and say, set a zombie to be holding a diamond block
L370[15:29:52] <gigaherz> yep, the client
should only ever send requests to the server
L371[15:29:56] <gigaherz> and the server
sends updates to the client
L372[15:30:50] <gigaherz> the only thing
that's unreasonable to not allow the client to do, is
movement
L373[15:31:06] <gigaherz> and only because
lag would kill the game
L374[15:31:20] <gigaherz> and even then,
it's exploitable
L375[15:31:37] <Abastro> Anyone know if
advancements are synced?
L376[15:31:52] <gigaherz> the state,
yes
L377[15:31:55] <tterrag> you just asked,
so no one here right now knows
L378[15:31:58] <gigaherz> the list, I
don't know
L379[15:32:06] <gigaherz> they will for
certain in 1.13
L380[15:32:09] <gigaherz> but in 1.12, no
idea
L381[15:32:55] <Abastro> Thanks, then I
should find out.
L382[15:33:24] <gigaherz> actually I do
know: on connect, the server DOES send the list of advancements to
the client
L383[15:33:30] <gigaherz> servers can
install advancement packs
L384[15:33:50] <gigaherz> what I don't
know, is if it's possible to add/remove advancements on the
fly
L385[15:33:57] <tterrag> likely no
L386[15:34:07] <tterrag> vanilla has no
reason for that feature
L387[15:34:26] <gigaherz> tterrag: well,
1.13 allows enabling and disabling datapacks on the fly ;P
L388[15:34:43] <gigaherz> and yes, it
syncs recipes, including the recipebook contents
L389[15:34:58] <parzivail> so if i really
want to get a server to know about somethin', it's with a
packet?
L390[15:35:05] <parzivail> just think
that's overkill
L391[15:35:20] <gigaherz> well, it would
still be a packet
L392[15:35:25] <Abastro> Oh then it is
sent on login to server. That's great, thank you!
L393[15:35:25] <gigaherz> and no it's not
overkill
L394[15:36:01] <gigaherz> but remember
parzivail
L395[15:36:07] <parzivail> i mean, i know
it's not *really* overkill (i have packets for a lot of other
stuff) but i just wanted to make sure there wasn't an easier
way
L396[15:36:09] <gigaherz> do not allow the
server to "trust" what the client says
L397[15:36:25] <gigaherz> always check and
verify that the information is valid
L398[15:36:31] <parzivail> right, i get
it
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L410[17:07:48] <terraflops> How do I
determine the latency in ms between the client and the server? I've
tried getting a NetworkPlayerInfo with Minecraft.getPlayer()'s
UUID, but getResponseTime always returns 0...
L411[17:09:14] <gigaherz> send a command
and wait for a reply?
L412[17:09:21] <gigaherz> send a
packet*
L413[17:09:41] <terraflops> The server is
non-cooperative (doesn't have the mod installed). Could I do it
with chat?
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L415[17:09:59] <gigaherz> hmmm doesn't mc
have a connetion health indicator?
L416[17:10:09] <gigaherz> does that have
some kind of hardcoded value?
L417[17:10:45] <gigaherz> I would expect
that indicator to measure the lag, and then show a color based on
how large the number is
L418[17:10:58] <terraflops> yeah it also
gives the number... hmm
L419[17:11:48] <terraflops> Any idea what
class the server browser is?
L420[17:11:51] <gigaherz> yep
ServerPinger.ping
L421[17:11:55] <gigaherz> does the
computations
L422[17:12:17] <gigaherz> but that's not
something you can easily use
L423[17:12:34] <gigaherz> and intereting
thing to do
L424[17:12:39] <gigaherz> would be to
handle existing stuff
L425[17:12:48] <gigaherz> like click on
chest -> gui open
L426[17:13:31] <gigaherz> the number may
not always be fully up to date though
L427[17:14:48] <terraflops> I just need an
approximation. Is there any way to "tag" some packet so I
can match it with the response?
L428[17:15:10] <gigaherz> hmmm
L429[17:15:38] <gigaherz> if you send a
CPacketPing, it would reply with a SPacketPong
L430[17:16:30] <ben_mkiv> but doesnt all
of that depend also on server tps?
L431[17:16:35] <gigaherz> yes
L432[17:16:38] <gigaherz> but that's the
point
L433[17:16:40] <gigaherz> the effective
lag
L434[17:16:43] <ben_mkiv> oh
L435[17:16:46] <gigaherz> is the network
latency + the server slowness
L436[17:16:54] <ben_mkiv> then any chat
command which gives a server response should work?!
L437[17:16:58] <gigaherz> yes
L438[17:17:03] <gigaherz> but you don't
want to spam the player
L439[17:17:08] <gigaherz> and there's a
packet DESIGNED FOR THAT
L440[17:17:17] <ben_mkiv> spam the player?
or server?
L441[17:17:24] <terraflops> yeah I need it
rather frequently as I'm trying to lead targeting against moving
players
L442[17:17:40] <ben_mkiv> oh, its a
serverside plugin/mod?!
L443[17:17:50] <terraflops> client-side
unethical stuff
L444[17:17:51] <gigaherz> I mean that if
you send a chat command
L445[17:17:55] <gigaherz> and wait for the
"not allowed" reply
L446[17:17:58] <gigaherz> it would spam
the chat
L447[17:17:59] <gigaherz> ;P
L448[17:18:02] <terraflops> true
L449[17:18:24] <gigaherz> so, my
suggestion: if you look at ServerPinger#ping
L450[17:18:40] <gigaherz> and ignore the
stuff about serverinfo
L451[17:19:19] <gigaherz> it sets up a
network handler, does
L452[17:19:20] <gigaherz>
networkmanager.sendPacket(new CPacketPing(this.pingSentAt));
L453[17:19:20] <gigaherz> this.pingSentAt
= Minecraft.getSystemTime();
L454[17:19:27] <gigaherz> and then waits
for an SPacketPong reply
L455[17:19:45] <terraflops> So if I
setNetHandler on it, do I have to delegate calls that I'm not
looking for?
L456[17:20:02] <gigaherz> I don't
know
L457[17:20:08] <gigaherz> I have never
messed with stuff at that level
L458[17:20:22] <gigaherz> but it sounds
like the perfect solution
L459[17:20:38] <gigaherz> tiny packet,
exists in the protocol, designed for that purpose
L460[17:21:08] <gigaherz> wait!
L461[17:21:14] <gigaherz> I just looked at
the server side of that
L462[17:21:18] <gigaherz> it won't
do.
L463[17:21:29] <gigaherz> the server only
listens for that packet when in a "status"
connection
L464[17:21:37] <gigaherz> in which case it
closes the connection right after replying
L465[17:22:59] <terraflops> oh noes
:(
L466[17:25:54] <terraflops> Could I
potentially abuse CPacketServerQuery?
L467[17:26:05] ***
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L468[17:26:38] <terraflops> It seems like
the client fetches the server info and then sends the ping to
measure the latency... which means the server won't close on
CPacketServerQuery, but the server could just start expecting a
ping
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L470[17:36:48] <newbthenewbd> Hey there,
is the Forge team possibly aware of the Forge maven practically
being down? I'd bet it has something to do with the recent CPU
armageddon, but still wanted to confirm :-)
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L473[17:39:50] <gigaherz> nah it's just
the links that fail
L475[17:39:56] <gigaherz> stuff is still
browsable and downloadable
L476[17:40:06] <gigaherz> but the links in
/maven
L477[17:40:08] <gigaherz> point to /
L478[17:40:09] <newbthenewbd> huh,
interesting
L479[17:40:12] <gigaherz> so you get
/net
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L481[17:40:15] <gigaherz> instead of
/maven/net
L482[17:40:16] <newbthenewbd> but still,
this messes up ForgeGradle
L483[17:40:52] <newbthenewbd> thanks for
the heads up, either way, at least can try downloading all the
stuff and placing into folders lol
L484[17:41:46] <newbthenewbd> hey, works
yet
L485[17:41:48] <newbthenewbd>
awesome
L486[17:42:02] <newbthenewbd> um
L487[17:42:03] <gigaherz> I just tried a
setupDecompWorkspace, seems to be working just fine :P
L488[17:42:07] <newbthenewbd> but
ForgeGradle still fails
L489[17:42:18] <gigaherz> what version are
you trying to build?
L490[17:42:21] <newbthenewbd> was that on
a fresh repo without the stuff predownloaded?
L491[17:42:30] <gigaherz> hmm no
L492[17:42:33] <newbthenewbd>
1.7.10-10.13.4.1614-1.7.10 on ForgeGradle-1.2
L493[17:42:34] <gigaherz> i just put a new
forge and mappings
L494[17:42:51] <newbthenewbd>
inb4thatversionisnotsupportedpleasegoaway
L495[17:43:15] <gigaherz> nah just
"no idea" ;P
L496[17:43:30] <gigaherz> I haven't set up
a 1.7.10 environment in 3 years
L497[17:43:52] <newbthenewbd> oh, it's
because
L498[17:43:54] <gigaherz> I suppose there
is a chance some cleanup of the repository might have removed some
old library?
L500[17:44:32] <gigaherz> hmm what is it
looking for in /forge?
L502[17:45:51] <killjoy> We need to update
the json. We can specify a specific file now
L503[17:46:08] <gigaherz> right, that's
not a url I recognize
L504[17:46:11] <gigaherz> so /shrug
L505[17:46:11] <gigaherz> ;P
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L507[17:46:21] <gigaherz> sorry I couldn't
be of more help
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L514[18:27:42] <LexMobile> why the hell
are you using /forge ?
L515[18:27:47] <LexMobile> That has been
dead for yeats
L516[18:27:53] <newbthenewbd> huh?
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L518[18:27:58] <newbthenewbd> first
hearing
L519[18:28:10] <newbthenewbd> it's used in
the latest BiomesOPlenty build somehow
L520[18:28:16] <newbthenewbd> or either
way maven redirects to it, no idea
L521[18:28:22] <newbthenewbd> since
actually didn't find an instance with grep
L522[18:29:09] <LexMobile> nothing should
point to that, everything goes through maven now.
L523[18:29:19] <LexMobile> Which just
checked seems to be working fine
L525[18:30:24] <newbthenewbd> weird
L526[18:30:30] <newbthenewbd>
redownloading the repo, maybe will randomly fix
L527[18:31:08] <newbthenewbd> but looks
like i'm just doomed to hit the worst ugly weirdnesses when using
java
L528[18:33:27] <newbthenewbd> now it's
erroring out on yet another weirdness
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L532[18:39:06] <LexMobile>
setupDecompWorkspace
L533[18:39:51] <newbthenewbd> same, that's
what I tried first for eclipse
L534[18:40:00] <newbthenewbd> but, rewrote
the build.gradle and it's working
L535[18:40:32] <newbthenewbd> guess the
original BOP one was bugged, sorry for bothering and thanks
:-)
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L538[19:11:36] <abab9579> Can I use forge
config gui with other kinds of config
L539[19:13:11] <abab9579> Like JSON? (it's
not a config I know, I mean something like data packs)
L540[19:14:20] <abab9579> ..anyone?
L541[19:21:11] <killjoy> It's just
annotation-based, right?
L542[19:22:10] <abab9579> Config guI?
No
L543[19:22:16] <abab9579> It-
L544[19:22:57] <abab9579> AFAIK config gui
is based on IConfigElement
L545[19:23:12] <abab9579> But I'm not
sure, that's why I'm asking
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L548[19:42:48] <Abastro> Anyone
L549[19:43:40] <millerti> Hey, everyone.
I've been working for quite a while on a fix for MC-81098 and
MC-11193, which are about redstone wire lag and nondeterminism. The
fix I uploaded to the bug tracker is a helper class that requires
minor changes to BlockRedstoneWire to hook it in, speeds it up, and
makes it fully deterministic and non-locational. However, Grum
complained that it was still orientational. So I spent some time
coming up with a
L550[19:43:40] <millerti> solution to make
it non-orientational ALSO. While I was at it, I fixed the few
remaining incompatibilities with some existing test designs that
people had built for me, and I also sped it up, so now it's 10x
faster than vanilla, intuitive, non-locational, non-orientational,
and deterministic (favoring left over right when there are
conflicts and the direction of information flow can be determined).
On my Discord server,
L551[19:43:40] <millerti> EigenCraft where
we have a group that works on fixing bugs, we're planning a testing
party on my server where I have this accelerator code running.
Would anyone here like to join us?
L552[19:43:44] <Abastro> I mean, anyone
familiar with config gui stuff?
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L557[20:24:33] <Abastro> So no one
=/
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