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L4[00:18:12] <SatanicSanta> wow the code linked in that thread
L5[00:18:59] <kashike> SatanicSanta: hm?
L6[00:19:09] <kashike> this? https://github.com/Derivates/fpsmod_1.12.2/blob/master/src/main/java/me/dewgs/fpsspoof/FPSSpoofModCommand.java
L7[00:19:12] <SatanicSanta> yes
L8[00:19:25] <illy> what I really love is the "crash log"
L9[00:19:55] <SatanicSanta> yes that also
L10[00:22:42] <ben_mkiv> why? because its not abstracted?
L11[00:23:18] <SatanicSanta> Minecraft.getMinecraft().player when you have an ICommandSender
L12[00:23:30] <SatanicSanta> so many times
L13[00:23:35] <SatanicSanta> catch (Exception)
L14[00:24:03] <SatanicSanta> catch (IllegalArgumentException)
L15[00:25:05] <SatanicSanta> in other parts of the mod there is catch (Throwable)
L16[00:25:22] <illy> what would drive it over the edge for me is if he used fully qualified names "net.minecraft.server.MinecraftServer.player"
L17[00:25:30] <SatanicSanta> actually pretty much the entire mod is wrapped in catch (Throwable) and catch (Exception)
L18[00:25:35] <ben_mkiv> xD
L19[00:26:15] <ben_mkiv> so how to check for invalid arguments? default statement for the switch()?
L20[00:26:20] <ben_mkiv> just wondering
L21[00:26:26] <SatanicSanta> also uh, importing the entire net.minecraft.util package
L22[00:26:32] <illy> wait https://github.com/Derivates/fpsmod_1.12.2/blob/master/src/main/java/me/dewgs/fpsspoof/FPSSpoofMod.java#L101-L124
L23[00:27:44] <SatanicSanta> the config file contains... a single double
L24[00:28:06] <ben_mkiv> then its probably just copypasta from another mod
L25[00:28:13] <SatanicSanta> oooooooh
L26[00:28:14] <ben_mkiv> pretty sure youll find the same code in another mod
L27[00:28:24] <SatanicSanta> the config is used for the RANDOMIZER spoof type
L28[00:28:38] <ben_mkiv> the config input is what? the random var? xD
L29[00:28:59] <SatanicSanta> oh actually it depends on what spoof type you use
L30[00:29:06] <illy> I dunno you have to (not)try pretty hard to avoid using a simpler system like uhhh @Config
L31[00:29:06] <SatanicSanta> good thing "values" is a very descriptive variable name
L32[00:29:25] <SatanicSanta> ben_mkiv: displayFPS = (int)(this.values[0] + this.random.nextDouble() * (this.values[1] - this.values[0]));
L33[00:29:40] <ben_mkiv> seriously illy, the minecraft modding economy is sooo big. its hard for new people to get into all that stuff
L34[00:29:54] <ben_mkiv> also pretty much changed over the years, so you find tons of outdated posts on the web
L35[00:30:21] <SatanicSanta> config stuff has changed maybe twice in the four or so years I've been modding and one of those changes affected me 0
L36[00:30:40] <ben_mkiv> i've not used configs yet, so cant relate
L37[00:30:45] <SatanicSanta> plus this mod has been up for 4 hours
L38[00:30:54] <SatanicSanta> documentation exists for configs i believe
L39[00:31:22] <SatanicSanta> Hm, I probably shouldn't be using IInventory at all anymore right?
L40[00:31:42] <ben_mkiv> like that capability thing...
L41[00:31:56] <ben_mkiv> without other mods source as reference and help in chat i wouldnt have got it done xD
L42[00:32:15] <ben_mkiv> and that was just for energy, still have to look into inventories
L43[00:32:31] <SatanicSanta> well IInventory isn't explicitly deprecated so I'm unsure if I should put in the effort to transition this particular thing
L44[00:33:50] <ben_mkiv> also looks like his first mod
L45[00:34:36] <illy> ben_mkiv, for some of the harder things like tiles, caps, gui's, and etc, yes but the config system even if your not using that you would be directed to the other config system
L46[00:35:16] <ben_mkiv> sometimes i also tend to stick to something i know which works but isnt elegant
L47[00:35:22] <ben_mkiv> but does it job for that task
L48[00:35:36] <illy> dont we all do that :P
L49[00:35:53] <ben_mkiv> i mean, the config reading may be ridiculous, but it probably does it job
L50[00:36:15] <illy> I could figure out the scala conversion but meh ill do it my way :P
L51[00:36:22] <ben_mkiv> and while a config is just read once... i can spent time to optimize other parts of the project
L52[00:37:25] <ben_mkiv> talking about that, i should fix my xml reader which does it job 3times instead of once xD
L53[00:37:39] * illy shudders xml
L54[00:38:15] <ben_mkiv> depends...
L55[00:38:46] <ben_mkiv> https://pastebin.com/uusUVeqD
L56[00:38:55] <ben_mkiv> thats the xml for my amature code
L57[00:39:04] <ben_mkiv> which is pretty nice to see what bone is parented to another
L58[00:39:26] <illy> https://i.imgur.com/3CFcHZU.gif
L59[00:39:50] <ben_mkiv> xD
L60[00:40:05] <ben_mkiv> you want some syntax with ascii art or what?
L61[00:41:40] <illy> i've worked with xml at work enough to hate it...
L62[00:42:03] <illy> and if I see another pom/build.xml it will be to soon
L63[00:43:11] <illy> for i in `seq 1 500`; do
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L67[01:32:06] <McJty> Is there no way to get NBT from json but not as a string?
L68[01:32:17] <McJty> I have the json as a JsonObject already
L69[01:32:27] <McJty> Would be weird to have to convert that to string first
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L72[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20180104 mappings to Forge Maven.
L73[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20180104-1.12.zip (mappings = "snapshot_20180104" in build.gradle).
L74[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L79[02:52:28] <Abastro> Is there any custom data minecraft syncs with client in 1.12.2?
L80[02:53:26] <Abastro> By custom data I mean loots and advancements
L81[02:53:55] <Abastro> and something configurable
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L89[04:23:31] <Naiten> reading https://minecraft.gamepedia.com/1.13
L90[04:23:39] <Naiten> It looks like 1.13 will come out soon
L91[04:26:43] <gigaherz|work> yes but not next week
L92[04:26:56] <gigaherz|work> there may be a snapshot or 2 more
L93[04:27:03] <gigaherz|work> before the pre- builds
L94[04:27:06] <gigaherz|work> and then release
L95[04:27:16] <Ordinastie> !gm !gm 189509
L96[04:27:20] <Ordinastie> !gm 189509
L97[04:27:25] <gigaherz|work> !gm !gm !gm
L98[04:27:58] <Ordinastie> !gm 180495
L99[04:43:03] <Ordinastie> does someone have its MC running right now ?
L100[04:43:12] <Ordinastie> need something tested quick
L101[04:44:08] <Ordinastie> does pushing the bottom part of a door with a piston break it and spawn the item in world ?
L102[04:48:34] <gigaherz|work> I don't, but I could swear it does
L103[04:49:53] <Naiten> gigaherz, don't shapshots come out like every week?
L104[04:50:07] <gigaherz|work> it's not that regular
L105[04:50:24] <gigaherz|work> they can release 3 in one week, or spend 3 weeks without releasing any
L106[04:50:34] <gigaherz|work> that's if they are releasing snapshots at all
L107[04:53:32] <Ordinastie> yeah, it does :/
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L109[04:54:32] <Ordinastie> oh, it's because in vanilla, the item is not spawned by neighborChanged
L110[04:59:33] <Ordinastie> trying to find what spwans the block, can't find it :x
L111[05:02:07] <TechnicianLP> !latest 1.11
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L114[05:17:40] <Naiten> gigaherz, are there any rumors or some kind of info on 1.13, though?
L115[05:18:30] <Naiten> look's like they are gonna release right after i roll from 1.7.10 / 1.10.2 (1.10 version is unfinished) to 1.12
L116[05:21:51] <gigaherz|work> 1.13 is going to be a big update
L117[05:21:52] <gigaherz|work> most notably
L118[05:21:54] <Ordinastie> !gm 177226
L119[05:21:56] <gigaherz|work> they are getting rid of metadata
L120[05:22:01] <gigaherz|work> both in blocks, and in itemstacks
L121[05:22:32] <gigaherz|work> instead of that, the chunks will keep a palette, assigning each used blockstate, a number
L122[05:22:43] <gigaherz|work> but only for saving purposes within that chunk
L123[05:23:25] <gigaherz|work> because there isn't a block id limit anymore
L124[05:23:37] <gigaherz|work> they are taking that chance to split away all the things that were packed together
L125[05:23:57] <gigaherz|work> minecraft:dye? not anymore!
L126[05:24:12] <gigaherz|work> there's now minecraft:green_dye, minecraft:lapis_lazuli, etc
L127[05:24:39] <gigaherz|work> and given that itemstack metadata itself is gone
L128[05:24:48] <gigaherz|work> that means damage won't be matadata values either
L129[05:24:52] <gigaherz|work> all that info should be stored in NBT
L130[05:24:54] <gigaherz|work> so like
L131[05:25:04] <gigaherz|work> minecraft:sword{damage:10}
L132[05:25:15] <gigaherz|work> (ofc "sword" isn't a valid id ;P
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L136[05:26:23] <gigaherz|work> besides that, they have officially introduced datapacks
L137[05:26:31] <gigaherz|work> meaning recipe jsons are now official, and not just an internal "WIP" thing
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L140[05:31:47] <Ordinastie> damn, I have this since I don't know when, and nobody reported it :
L141[05:31:48] <Ordinastie> BIRCH("minecraft:birch_fence_fate", "birchFenceGate", EnumType.BIRCH),
L142[05:32:14] <gigaherz_> fate!
L143[05:32:22] <gigaherz_> the fate of the birch fence
L144[05:32:55] <Ordinastie> well, the animated one was still available with that name
L145[05:33:07] <Ordinastie> but that means fixing it will remove it
L146[05:33:11] <Ordinastie> and fix the vanilla ones
L147[05:33:16] <gigaherz_> missingmappings?
L148[05:33:39] <Ordinastie> have you ever managed to make it work? because I certainly couldn't
L149[05:33:47] <gigaherz_> not the new one
L150[05:33:55] <gigaherz_> didn't touch that yet
L151[05:34:31] <Ordinastie> I'll just mention it in the thread
L152[05:34:43] <Ordinastie> shouldn't too much of a big deal
L153[05:35:19] <gigaherz_> hmmm would it be obtained ingame?
L154[05:35:33] <gigaherz_> I mean, if the recipes still use the vanilla birch gate
L155[05:35:36] <Ordinastie> creative
L156[05:35:53] <gigaherz_> then it would be unlikely that anyone not in creative/jei-cheat-mode would have the special one
L157[05:37:09] <Ordinastie> yeah, I won't bother
L158[05:40:26] <Naiten> Ah, okay. So I'm gonna stuck with finishing all the models in Blender until the 1.13 Forge comes out and I can start writing code
L159[05:40:37] <Naiten> By the way, the models
L160[05:40:39] <Naiten> https://pp.userapi.com/c824701/v824701003/6d073/YW4qMjliz-8.jpg
L161[05:40:44] <Naiten> ^ i liek trains
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L163[05:42:12] <gigaherz_> heh
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L180[07:14:07] <Raycoms> Ordinastie did you have time to look at the lag problem with the doors yet?
L181[07:14:32] <Ordinastie> not yet
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L183[07:18:30] <Raycoms> ahh what a pity, our server is lagging too badly =/ Uses up to 50% of the ticks/s
L184[07:18:56] <Ordinastie> do you have golem farms ?
L185[07:19:21] <Raycoms> I think at most 1
L186[07:19:37] <Raycoms> But it also uses as much if the players who might use that are not online
L187[07:19:43] <TechnicianLP> those 0 doors shouldnt matter
L188[07:19:47] <TechnicianLP> 50*
L189[07:19:59] <Raycoms> the problem is that our minecolonies buildings use around 8 trapdoors per building as decoration
L190[07:20:13] <Raycoms> so there are around 80 per colony online
L191[07:20:14] <Ordinastie> right, those
L192[07:21:37] <TechnicianLP> why do the doors need to be tiles anyway?
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L194[07:21:47] <Ordinastie> animation and stuff
L195[07:22:22] <Raycoms> but can't they just tick every xth tick on the server side? or do less work during the tick?
L196[07:22:58] <Ordinastie> from what you posted, the load is done by checking if the block is powered
L197[07:23:29] <Ordinastie> because it checks if any block around is powered
L198[07:23:33] <TechnicianLP> why would you need to check that in tthe tick-method? redstone causes blockupdates
L199[07:23:51] <Ordinastie> I had reasons
L200[07:23:57] <Ordinastie> because i used to do it that way and changed it
L201[07:24:13] <Ordinastie> I try to refactor to cache the powered state
L202[07:24:26] <Ordinastie> see if that helps and doesn't break everything
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L285[14:57:51] <tterrag> any ideas why a sound would not be directional? I have two different sounds playing with the same code and only one is directional
L286[14:58:04] <PaleoCrafter> ( ͡° ͜ʖ ͡°
L287[14:58:09] <PaleoCrafter> fu
L288[14:58:19] <PaleoCrafter> imagine that closing parens was there
L289[14:58:29] <barteks2x> tterrag, show the code?
L290[14:58:54] <tterrag> it's very old code. but sure. sec
L291[14:59:06] <barteks2x> and what do you mean by "directional"?
L292[14:59:17] <gigaherz> you mean positional?
L293[14:59:31] <Commoble> no it's like a megaphone
L294[14:59:32] <Corosus> maybe one is mono?
L295[14:59:36] <barteks2x> as in, seemingly come from specific direction, or being emitted only in some direction?
L296[14:59:39] <tterrag> https://github.com/SleepyTrousers/EnderIO/blob/1.11-base/src/main/java/crazypants/enderio/base/machine/base/te/AbstractMachineEntity.java#L181-L194
L297[14:59:46] <Commoble> where the people in front of you hear it louder than the people behind you
L298[14:59:56] <gigaherz> that's a thing in mc?
L299[14:59:59] <tterrag> yes, it appears to be omnidirectional, while the one that works sounds like it's coming from the location of the block
L300[15:00:01] <tterrag> of course it is...
L301[15:00:12] <tterrag> have you never located a cave by listening for mob sounds?
L302[15:00:13] <gigaherz> I thought it only supported positional (you hear it from the direction it comes from)
L303[15:00:14] <tterrag> they are 100% directional
L304[15:00:16] <gigaherz> yes
L305[15:00:19] <tterrag> that's what I mean
L306[15:00:22] <tterrag> fine, positional
L307[15:00:39] <tterrag> either way, the one that is broken is playing with no position. it attenuates based on distance but otherwise sounds like it's coming from your head
L308[15:00:49] <barteks2x> so which one works and wich one diesn';t?
L309[15:00:51] <gigaherz> hmmm
L310[15:00:53] <gigaherz> stereo vs mono?
L311[15:01:02] <tterrag> wait
L312[15:01:04] <tterrag> that rings a bell
L313[15:01:09] <tterrag> let me compress my file to mono
L314[15:01:10] <Corosus> called it \o/
L315[15:01:18] <Commoble> but does the bell have positional sound
L316[15:01:20] <tterrag> I think I remember doing that for the older sounds...
L317[15:01:24] <gigaherz> shouldn't matter though
L318[15:01:28] <barteks2x> that shouldn't make a difference I think
L319[15:01:29] <tterrag> you say that
L320[15:01:31] <tterrag> but this is MC
L321[15:01:33] <gigaherz> yeah
L322[15:01:41] <ben_mkiv> :D
L323[15:01:56] <barteks2x> could be that MC has special handling for stereo sounds assuming it should already sound as intended
L324[15:02:15] <tterrag> yep, fixed
L325[15:02:17] <Corosus> also how would a sound with no position but volume determined by proximity ever work for positional adjustments?
L326[15:02:22] <ben_mkiv> glad to see something happening at enderio port
L327[15:02:33] <tterrag> ben_mkiv: I have a feeling you aren't in the discord?
L328[15:02:38] <ben_mkiv> yea^
L329[15:02:56] <tterrag> it'
L330[15:03:00] <tterrag> it's slightly active https://i.imgur.com/CSUM5lR.png
L331[15:03:17] <barteks2x> I'm pretty sure most people not here and not on my discord who don't know how to use giithub thinmk cubic chunks mod is dead by now
L332[15:03:25] <ben_mkiv> cant click the image :P
L333[15:03:49] <tterrag> https://discord.gg/sgYk3Jr
L334[15:03:56] <ben_mkiv> guess enderio will never die
L335[15:04:03] <ben_mkiv> thanks tterrag
L336[15:04:14] <tterrag> \o/
L337[15:04:15] <ben_mkiv> not only for the link, also for that nice mod :)
L338[15:04:21] <PaleoCrafter> >.>
L339[15:04:31] <PaleoCrafter> y no Nitro emotes?
L340[15:04:36] <tterrag> Corosus: yeah I think you're right. positional audio is just messing with stereo channels. if the sound is already stereo...
L341[15:04:46] <tterrag> PaleoCrafter: there are a few!
L342[15:05:01] <tterrag> no animated ones if that's what you mean
L343[15:05:04] <PaleoCrafter> no, I mean... why can't I use emotes from other servers?
L344[15:05:11] <tterrag> oh, did I leave that off?
L345[15:05:15] <PaleoCrafter> I think so
L346[15:05:19] <PaleoCrafter> it's a crippling feeling q.q
L347[15:05:29] <tterrag> https://i.imgur.com/etSrD5E.png
L348[15:05:32] <tterrag> not sure what to tell ya
L349[15:05:54] <PaleoCrafter> mebbe the pleb role doesn't have it?
L350[15:06:01] <tterrag> oh. someone blocked it in #general
L351[15:06:13] <PaleoCrafter> ah, okay
L352[15:06:19] <PaleoCrafter> I'm fine with doing it in off-topic
L353[15:06:26] <tterrag> :thonk: https://i.imgur.com/uaavKKM.png
L354[15:06:28] <tterrag> not sure lol
L355[15:06:30] <tterrag> I'll ask
L356[15:06:45] <PaleoCrafter> I'm fine, that emote is the only thing you'll see from me, probably :P
L357[15:06:51] <ben_mkiv> :D
L358[15:07:35] <PaleoCrafter> well, now it's correct xD
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L360[15:13:56] <barteks2x> what java... "Cannot use <> with anonymous inner classes"
L361[15:14:34] <barteks2x> it never stops surprising me
L362[15:16:46] <tterrag> here's the sound if anyone's interested. https://cdn.discordapp.com/attachments/217332023746887680/398583826810404865/slicensplice.ogg
L363[15:16:53] <tterrag> discord-as-a-file-host
L364[15:17:20] <PaleoCrafter> discord-as-backup when?
L365[15:18:59] <Abastro> Hello, I'd like to ask if advamcemente are synced or not.
L366[15:25:42] <parzivail> does the DataWatcher sent client changes back to the sever, or does it only send server changes to the client?
L367[15:29:29] <tterrag> only one way
L368[15:29:37] <tterrag> that would be abusable the other way
L369[15:29:51] <tterrag> clients could be hacked and say, set a zombie to be holding a diamond block
L370[15:29:52] <gigaherz> yep, the client should only ever send requests to the server
L371[15:29:56] <gigaherz> and the server sends updates to the client
L372[15:30:50] <gigaherz> the only thing that's unreasonable to not allow the client to do, is movement
L373[15:31:06] <gigaherz> and only because lag would kill the game
L374[15:31:20] <gigaherz> and even then, it's exploitable
L375[15:31:37] <Abastro> Anyone know if advancements are synced?
L376[15:31:52] <gigaherz> the state, yes
L377[15:31:55] <tterrag> you just asked, so no one here right now knows
L378[15:31:58] <gigaherz> the list, I don't know
L379[15:32:06] <gigaherz> they will for certain in 1.13
L380[15:32:09] <gigaherz> but in 1.12, no idea
L381[15:32:55] <Abastro> Thanks, then I should find out.
L382[15:33:24] <gigaherz> actually I do know: on connect, the server DOES send the list of advancements to the client
L383[15:33:30] <gigaherz> servers can install advancement packs
L384[15:33:50] <gigaherz> what I don't know, is if it's possible to add/remove advancements on the fly
L385[15:33:57] <tterrag> likely no
L386[15:34:07] <tterrag> vanilla has no reason for that feature
L387[15:34:26] <gigaherz> tterrag: well, 1.13 allows enabling and disabling datapacks on the fly ;P
L388[15:34:43] <gigaherz> and yes, it syncs recipes, including the recipebook contents
L389[15:34:58] <parzivail> so if i really want to get a server to know about somethin', it's with a packet?
L390[15:35:05] <parzivail> just think that's overkill
L391[15:35:20] <gigaherz> well, it would still be a packet
L392[15:35:25] <Abastro> Oh then it is sent on login to server. That's great, thank you!
L393[15:35:25] <gigaherz> and no it's not overkill
L394[15:36:01] <gigaherz> but remember parzivail
L395[15:36:07] <parzivail> i mean, i know it's not *really* overkill (i have packets for a lot of other stuff) but i just wanted to make sure there wasn't an easier way
L396[15:36:09] <gigaherz> do not allow the server to "trust" what the client says
L397[15:36:25] <gigaherz> always check and verify that the information is valid
L398[15:36:31] <parzivail> right, i get it
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L410[17:07:48] <terraflops> How do I determine the latency in ms between the client and the server? I've tried getting a NetworkPlayerInfo with Minecraft.getPlayer()'s UUID, but getResponseTime always returns 0...
L411[17:09:14] <gigaherz> send a command and wait for a reply?
L412[17:09:21] <gigaherz> send a packet*
L413[17:09:41] <terraflops> The server is non-cooperative (doesn't have the mod installed). Could I do it with chat?
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L415[17:09:59] <gigaherz> hmmm doesn't mc have a connetion health indicator?
L416[17:10:09] <gigaherz> does that have some kind of hardcoded value?
L417[17:10:45] <gigaherz> I would expect that indicator to measure the lag, and then show a color based on how large the number is
L418[17:10:58] <terraflops> yeah it also gives the number... hmm
L419[17:11:48] <terraflops> Any idea what class the server browser is?
L420[17:11:51] <gigaherz> yep ServerPinger.ping
L421[17:11:55] <gigaherz> does the computations
L422[17:12:17] <gigaherz> but that's not something you can easily use
L423[17:12:34] <gigaherz> and intereting thing to do
L424[17:12:39] <gigaherz> would be to handle existing stuff
L425[17:12:48] <gigaherz> like click on chest -> gui open
L426[17:13:31] <gigaherz> the number may not always be fully up to date though
L427[17:14:48] <terraflops> I just need an approximation. Is there any way to "tag" some packet so I can match it with the response?
L428[17:15:10] <gigaherz> hmmm
L429[17:15:38] <gigaherz> if you send a CPacketPing, it would reply with a SPacketPong
L430[17:16:30] <ben_mkiv> but doesnt all of that depend also on server tps?
L431[17:16:35] <gigaherz> yes
L432[17:16:38] <gigaherz> but that's the point
L433[17:16:40] <gigaherz> the effective lag
L434[17:16:43] <ben_mkiv> oh
L435[17:16:46] <gigaherz> is the network latency + the server slowness
L436[17:16:54] <ben_mkiv> then any chat command which gives a server response should work?!
L437[17:16:58] <gigaherz> yes
L438[17:17:03] <gigaherz> but you don't want to spam the player
L439[17:17:08] <gigaherz> and there's a packet DESIGNED FOR THAT
L440[17:17:17] <ben_mkiv> spam the player? or server?
L441[17:17:24] <terraflops> yeah I need it rather frequently as I'm trying to lead targeting against moving players
L442[17:17:40] <ben_mkiv> oh, its a serverside plugin/mod?!
L443[17:17:50] <terraflops> client-side unethical stuff
L444[17:17:51] <gigaherz> I mean that if you send a chat command
L445[17:17:55] <gigaherz> and wait for the "not allowed" reply
L446[17:17:58] <gigaherz> it would spam the chat
L447[17:17:59] <gigaherz> ;P
L448[17:18:02] <terraflops> true
L449[17:18:24] <gigaherz> so, my suggestion: if you look at ServerPinger#ping
L450[17:18:40] <gigaherz> and ignore the stuff about serverinfo
L451[17:19:19] <gigaherz> it sets up a network handler, does
L452[17:19:20] <gigaherz> networkmanager.sendPacket(new CPacketPing(this.pingSentAt));
L453[17:19:20] <gigaherz> this.pingSentAt = Minecraft.getSystemTime();
L454[17:19:27] <gigaherz> and then waits for an SPacketPong reply
L455[17:19:45] <terraflops> So if I setNetHandler on it, do I have to delegate calls that I'm not looking for?
L456[17:20:02] <gigaherz> I don't know
L457[17:20:08] <gigaherz> I have never messed with stuff at that level
L458[17:20:22] <gigaherz> but it sounds like the perfect solution
L459[17:20:38] <gigaherz> tiny packet, exists in the protocol, designed for that purpose
L460[17:21:08] <gigaherz> wait!
L461[17:21:14] <gigaherz> I just looked at the server side of that
L462[17:21:18] <gigaherz> it won't do.
L463[17:21:29] <gigaherz> the server only listens for that packet when in a "status" connection
L464[17:21:37] <gigaherz> in which case it closes the connection right after replying
L465[17:22:59] <terraflops> oh noes :(
L466[17:25:54] <terraflops> Could I potentially abuse CPacketServerQuery?
L467[17:26:05] *** PaleoCrafter is now known as PaleOff
L468[17:26:38] <terraflops> It seems like the client fetches the server info and then sends the ping to measure the latency... which means the server won't close on CPacketServerQuery, but the server could just start expecting a ping
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L470[17:36:48] <newbthenewbd> Hey there, is the Forge team possibly aware of the Forge maven practically being down? I'd bet it has something to do with the recent CPU armageddon, but still wanted to confirm :-)
L471[17:37:31] <newbthenewbd> Any hyperlink under http://files.minecraftforge.net/maven returns error 500 and i can't build freshly downloaded mods
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L473[17:39:50] <gigaherz> nah it's just the links that fail
L474[17:39:50] <gigaherz> http://files.minecraftforge.net/maven/net/
L475[17:39:56] <gigaherz> stuff is still browsable and downloadable
L476[17:40:06] <gigaherz> but the links in /maven
L477[17:40:08] <gigaherz> point to /
L478[17:40:09] <newbthenewbd> huh, interesting
L479[17:40:12] <gigaherz> so you get /net
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L481[17:40:15] <gigaherz> instead of /maven/net
L482[17:40:16] <newbthenewbd> but still, this messes up ForgeGradle
L483[17:40:52] <newbthenewbd> thanks for the heads up, either way, at least can try downloading all the stuff and placing into folders lol
L484[17:41:46] <newbthenewbd> hey, works yet
L485[17:41:48] <newbthenewbd> awesome
L486[17:42:02] <newbthenewbd> um
L487[17:42:03] <gigaherz> I just tried a setupDecompWorkspace, seems to be working just fine :P
L488[17:42:07] <newbthenewbd> but ForgeGradle still fails
L489[17:42:18] <gigaherz> what version are you trying to build?
L490[17:42:21] <newbthenewbd> was that on a fresh repo without the stuff predownloaded?
L491[17:42:30] <gigaherz> hmm no
L492[17:42:33] <newbthenewbd> 1.7.10-10.13.4.1614-1.7.10 on ForgeGradle-1.2
L493[17:42:34] <gigaherz> i just put a new forge and mappings
L494[17:42:51] <newbthenewbd> inb4thatversionisnotsupportedpleasegoaway
L495[17:43:15] <gigaherz> nah just "no idea" ;P
L496[17:43:30] <gigaherz> I haven't set up a 1.7.10 environment in 3 years
L497[17:43:52] <newbthenewbd> oh, it's because
L498[17:43:54] <gigaherz> I suppose there is a chance some cleanup of the repository might have removed some old library?
L499[17:43:55] <newbthenewbd> http://files.minecraftforge.net/forge is still down
L500[17:44:32] <gigaherz> hmm what is it looking for in /forge?
L501[17:44:46] <newbthenewbd> http://files.minecraftforge.net/forge/forge-dev-1.7.10-10.13.4.1614-1.7.10.xml
L502[17:45:51] <killjoy> We need to update the json. We can specify a specific file now
L503[17:46:08] <gigaherz> right, that's not a url I recognize
L504[17:46:11] <gigaherz> so /shrug
L505[17:46:11] <gigaherz> ;P
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L507[17:46:21] <gigaherz> sorry I couldn't be of more help
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L514[18:27:42] <LexMobile> why the hell are you using /forge ?
L515[18:27:47] <LexMobile> That has been dead for yeats
L516[18:27:53] <newbthenewbd> huh?
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L518[18:27:58] <newbthenewbd> first hearing
L519[18:28:10] <newbthenewbd> it's used in the latest BiomesOPlenty build somehow
L520[18:28:16] <newbthenewbd> or either way maven redirects to it, no idea
L521[18:28:22] <newbthenewbd> since actually didn't find an instance with grep
L522[18:29:09] <LexMobile> nothing should point to that, everything goes through maven now.
L523[18:29:19] <LexMobile> Which just checked seems to be working fine
L524[18:29:32] <LexMobile> http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.1.2583/forge-1.12.2-14.23.1.2583-changelog.txt
L525[18:30:24] <newbthenewbd> weird
L526[18:30:30] <newbthenewbd> redownloading the repo, maybe will randomly fix
L527[18:31:08] <newbthenewbd> but looks like i'm just doomed to hit the worst ugly weirdnesses when using java
L528[18:33:27] <newbthenewbd> now it's erroring out on yet another weirdness
L529[18:33:52] <newbthenewbd> https://pastebin.com/raw/MV42yfgG
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L532[18:39:06] <LexMobile> setupDecompWorkspace
L533[18:39:51] <newbthenewbd> same, that's what I tried first for eclipse
L534[18:40:00] <newbthenewbd> but, rewrote the build.gradle and it's working
L535[18:40:32] <newbthenewbd> guess the original BOP one was bugged, sorry for bothering and thanks :-)
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L538[19:11:36] <abab9579> Can I use forge config gui with other kinds of config
L539[19:13:11] <abab9579> Like JSON? (it's not a config I know, I mean something like data packs)
L540[19:14:20] <abab9579> ..anyone?
L541[19:21:11] <killjoy> It's just annotation-based, right?
L542[19:22:10] <abab9579> Config guI? No
L543[19:22:16] <abab9579> It-
L544[19:22:57] <abab9579> AFAIK config gui is based on IConfigElement
L545[19:23:12] <abab9579> But I'm not sure, that's why I'm asking
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L548[19:42:48] <Abastro> Anyone
L549[19:43:40] <millerti> Hey, everyone. I've been working for quite a while on a fix for MC-81098 and MC-11193, which are about redstone wire lag and nondeterminism. The fix I uploaded to the bug tracker is a helper class that requires minor changes to BlockRedstoneWire to hook it in, speeds it up, and makes it fully deterministic and non-locational. However, Grum complained that it was still orientational. So I spent some time coming up with a
L550[19:43:40] <millerti> solution to make it non-orientational ALSO. While I was at it, I fixed the few remaining incompatibilities with some existing test designs that people had built for me, and I also sped it up, so now it's 10x faster than vanilla, intuitive, non-locational, non-orientational, and deterministic (favoring left over right when there are conflicts and the direction of information flow can be determined). On my Discord server,
L551[19:43:40] <millerti> EigenCraft where we have a group that works on fixing bugs, we're planning a testing party on my server where I have this accelerator code running. Would anyone here like to join us?
L552[19:43:44] <Abastro> I mean, anyone familiar with config gui stuff?
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L557[20:24:33] <Abastro> So no one =/
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