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L6[00:18:21] <LexMobile> oh my god thats ya... no...
L7[00:18:22] <LexMobile> fuck that
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L12[00:26:44] <SatanicSanta> lex: ?
L13[00:31:35] <tterrag> SatanicSanta: you answered yourself
L14[00:31:39] <tterrag> do it lazy and cache
L15[00:31:44] <tterrag> lazily*
L16[00:32:12] <SatanicSanta> ight, cool, cause that's what I did :P
L17[00:41:08] <illy|Laptop> Today I was wondering why I couldn't get my inventory in my block to work only to realize I forgot to register the tile entity...
L18[00:41:39] <illy|Laptop> illy needs more sleep
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L27[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171231 mappings to Forge Maven.
L28[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171231-1.12.zip (mappings = "snapshot_20171231" in build.gradle).
L29[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L48[04:10:58] * gigaherz sighs
L49[04:11:23] <gigaherz> I wish java had some standard interface for a map, that would be just the reading part of it
L50[04:12:08] <gigaherz> like, Mapping<A,B> { size() keys() values() entries() get(A) } but not the ones to change it
L51[04:12:32] <gigaherz> like, I don't want to prevent someone from casting it to Map<> and editing, just discourage it
L52[04:18:23] <LexMobile> fuck them immutible
L53[05:12:02] <TechnicianLP> is there a way to tell intellij to stop complaining about ItemStack.getTagCompound() possibly being null after i checked hasTagCompound() ?
L54[05:14:10] <gigaherz> as a config, I don't believe so
L55[05:14:33] <gigaherz> maybe there's some way to "teach" it with a plugin
L56[05:15:07] <gigaherz> hmm
L57[05:15:08] <gigaherz> I was wrong
L58[05:15:08] <gigaherz> https://resharper-support.jetbrains.com/hc/en-us/community/posts/206010129-How-can-I-set-my-null-checking-method-to-satisfy-the-warning-possible-null-assignment-to-entity-marked-with-NotNull-attribute-
L59[05:15:52] <gigaherz> I mean, there IS an api for anotating things
L60[05:16:52] <gigaherz> wait
L61[05:16:55] <gigaherz> that's resharper
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L64[05:53:56] <TechnicianLP> but even contract wont help here as the method does not check a aprameter for null but a variable (which you can address)
L65[05:56:43] <gigaherz> yeah so what I do in those cases
L66[05:56:52] <gigaherz> is either ignore it
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L68[05:56:56] <gigaherz> or do like
L69[05:57:08] <gigaherz> variable = function that might return null but I know it won't in this case;
L70[05:57:13] <gigaherz> assert variable != null;
L71[05:57:21] <gigaherz> stuff that uses variable knowing it won't be null
L72[06:01:21] <TechnicianLP> !gm setTranslateableName
L73[06:01:40] <TechnicianLP> ?
L74[06:01:53] <gigaherz> that is not a function I recognize from mc
L75[06:02:00] <gigaherz> are you looking for setUnlocalizedName ? :P
L76[06:02:37] <TechnicianLP> 190924
L77[06:03:00] <TechnicianLP> ItemStack has it
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L81[06:27:58] <Raycoms> Has anybody ever used Powermock?
L82[06:30:18] <IoP> yes
L83[06:30:47] <IoP> it's back magic. Did you remember goat?
L84[06:30:57] <IoP> also -noverify
L85[06:31:09] <Raycoms> I currently have @RunWith(MockitoJUnitRunner.class) but if I add PowerMockRunner there it won't run my tests at all
L86[06:32:15] <Raycoms> Basically will throw this: No tests found matching Tests from org.junit.runner.Request
L87[06:36:15] <Raycoms> IoP any idea?
L88[06:37:09] <IoP> Did you check @PrepareForTest annotation?
L89[06:37:52] <Raycoms> I have @PrepareForTest(ModAchievements.class)
L90[06:39:00] <IoP> and
L91[06:39:01] <IoP> @Rule
L92[06:39:02] <IoP> public PowerMockRule rule = new PowerMockRule();
L93[06:39:04] <IoP> ?
L94[06:39:47] <IoP> ohhh not really that but https://github.com/powermock/powermock/wiki/powermockrule
L95[06:40:39] <Raycoms> Can't import that one, for some reason
L96[06:42:10] <Raycoms> PowerMockRule doesn't exist for me, and we have version 1.6.5
L97[06:43:12] <IoP> Did you add powermock-module-junit4-rule as dep?
L98[06:43:43] <Raycoms> yes
L99[06:44:00] <Raycoms> powermock-module-junit4 and powermock-api-mockito
L100[06:44:06] <IoP> weird. Our project has 1.6.3
L101[06:44:23] <Raycoms> weird
L102[06:44:28] <IoP> https://github.com/Slowpoke101/FTBLaunch/blob/master/build.gradle#L47
L103[06:44:59] <Raycoms> org.powermock:powermock-module-junit4-rule-agent:1.6.3
L104[06:45:01] <Raycoms> maybe this?
L105[06:45:08] <IoP> I remember having problems with runner and using Rule because of that
L106[06:46:23] <Raycoms> Yeah it was the rule-agent
L107[06:46:25] <Raycoms> =D thanks
L108[06:51:57] <Raycoms> Okay, what a pity, he isn't happy at all =P
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L124[10:18:10] <SirWill> hey, I'm trying to overwrite the log4j config via the java argument but I always get the error Error processing element TerminalConsole ([Appenders: null]): CLASS_NOT_FOUND
L125[10:18:34] <SirWill> I even tried it with the log4j config which is in the forge jar
L126[10:18:55] <SirWill> this is on 1.12.2, I didn't have this issue in 1.10
L127[10:22:53] <barteks2x> SirWill, all you need it put log4j2.xml in the right place
L128[10:23:03] <barteks2x> do you want it in dev environment or from launcher?
L129[10:23:28] <barteks2x> you shouldn't even need JVM arguments
L130[10:24:02] <SirWill> I have it in the main server directory and the java arg java.cli.D.log4j.configurationFile=log4jConfig.xml set
L131[10:24:45] <barteks2x> Can I see the file?
L132[10:25:04] <barteks2x> this looks like there is something wrong with the config file
L133[10:25:54] <SirWill> https://gist.github.com/Sir-Will/02d81be962fb7ac0324c6115e70e4cf5
L134[10:26:09] <SirWill> it's the same as the log4j2_server.xml in the forge jar
L135[10:27:31] <barteks2x> and it runs find without setting it?
L136[10:27:49] <SirWill> if I remove the java arg yes
L137[10:28:45] <barteks2x> I have it working in dev environment, just by putting my custom log4j2.xml into resources/, maybe you could try to put it into working directory, named log4j2.xml?
L138[10:28:53] <barteks2x> and run without the ja=vm argument
L139[10:29:44] <SirWill> so server/resources/log4j2.xml?
L140[10:30:21] <barteks2x> hm... actually the file doesn't loook right
L141[10:30:37] <barteks2x> This is what my dev environment one l;ooks like https://github.com/OpenCubicChunks/CubicChunks/blob/MC_1.12/src/main/resources/log4j2.xml
L142[10:30:48] <barteks2x> it shows debug logs in console
L143[10:31:19] <barteks2x> try that file and see if it works (instead of your config)
L144[10:32:00] <SirWill> this looks like the client log4j, will try in a moment
L145[10:33:30] <barteks2x> forge does this System.setProperty("log4j.configurationFile", "log4j2_server.xml");
L146[10:33:42] <barteks2x> so it may actually not use this file
L147[10:35:11] <barteks2x> maybe you could try using -Dlog4j.configurationFile=file?
L148[10:36:22] <barteks2x> oh wait... your jvm argument is -Dlog4j.configurationFile=log4jConfig.xml, right?
L149[10:36:35] <barteks2x> because you said "java.cli.D.log4j.configurationFile=log4jConfig.xml"
L150[10:45:01] <SirWill> yep, just a different format
L151[10:45:24] <SirWill> your file didn't throw any errors
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L153[11:06:20] <SirWill> I guess the TerminalConsole is no longer used in 1.12 but not sure why it is still in the forge jar
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L158[11:58:14] <illy|Laptop> beep o/
L159[11:58:21] <gigaherz> boop
L160[11:58:26] *** illy|Laptop is now known as illy
L161[11:58:56] <illy> It is really cold out in the outernet
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L164[11:59:42] <gigaherz> I'm cappily enclosed within a warm zone
L165[11:59:45] <gigaherz> happily*
L166[11:59:54] <gigaherz> dinner is cooking in the oven
L167[12:00:13] <gigaherz> it's gonna be an awesome end of the year
L168[12:00:38] <illy> bah my house is freezing it's 3 degrees Fahrenheit outside...
L169[12:00:42] <gigaherz> anyone feels like giving their opinion in a potential forge API? https://github.com/MinecraftForge/MinecraftForge/pull/4633
L170[12:00:56] <gigaherz> (see the last comment)
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L172[12:01:12] <Commoble> man I wish it was 3 degrees out here
L173[12:01:20] <Commoble> it's like 45 below after windchill
L174[12:02:50] * illy hates the winter cant wait for summer :P then I will hate the summer and want spring to comeback and then I will party during the fall
L175[12:04:16] <gigaherz> the window thermometer here shows 12C
L176[12:04:30] <gigaherz> which means it's probably ~10C outside
L177[12:05:17] <gigaherz> https://www.accuweather.com/en/es/girona/304357/weather-forecast/304357
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L182[12:27:55] <illy> it's ~3F here
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L185[12:29:53] <TechnicianLP> I just looked a that PR for inventory events - events seem a bit overkill for me (especially if implemented in the way its is in there)
L186[12:36:18] <illy> my "chest's" inventory was broken for a while and I couldn't figure out why took and embarrassingly long about of time to relize I didnt register the tile...
L187[12:36:46] <Ordinastie> doesn't that log a warning ?
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L189[12:38:27] <illy> https://i.imgur.com/ppwHuEj.mp4
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L208[14:26:02] <ben_mkiv> hey, does the server have access to assets?
L209[14:26:29] <gigaherz> it can read resources from jars, by itselfg
L210[14:26:36] <gigaherz> but it doesn't have access to the resource loader
L211[14:26:39] <gigaherz> 1.13 might
L212[14:26:47] <gigaherz> but for now, sortof but not
L213[14:27:14] <ben_mkiv> yea, i had some workaround and wondered if theres some better solution
L214[14:27:15] <gigaherz> SomeClass.class.getResourceAsStream is the only way to get stuff loaded
L215[14:27:26] <ben_mkiv> thats what i used
L216[14:27:33] <gigaherz> unless you load it from a separate file
L217[14:30:43] <ben_mkiv> and thanks :)
L218[14:41:30] <gigaherz> welp, already finished eating, and still 2h 20min till the end of the year
L219[14:41:32] <gigaherz> what to do... XD
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L227[16:01:21] <blackgem> Afternoon.
L228[16:01:45] <blackgem> I was wondering if anyone could point me to a good shader for Minecraft that would be easy on a low-end system.
L229[16:02:03] <blackgem> My mom and I do not have very powerful computers but I'd like her to get to experience better graphics in Minecraft.
L230[16:02:53] <Commoble> but the default graphics are already the best
L231[16:04:06] <blackgem> Heh
L232[16:04:11] <blackgem> They don't have shadows though.
L233[16:04:25] <blackgem> I probably wouldn't use a custom shader all the time, either. Just when I want it to feel a little more real.
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L235[16:04:56] <gigaherz> blackgem: as a rule of thumb: more effects = more power
L236[16:05:03] <blackgem> That's what I was afraid of.
L237[16:05:04] <gigaherz> so look for a shader that doesn't have that many effects.
L238[16:05:57] <gigaherz> (or uses lower-quality versions of those effects)
L239[16:06:17] <gigaherz> things that take a lot of gpu power:
L240[16:06:45] <gigaherz> shadows, "god rays", glare (bloom)
L241[16:07:08] <gigaherz> oh and water reflection
L242[16:08:16] <gigaherz> things that (should) take less power: wavy grass/leaves, realistic "wavy" water (excluding the reflection)
L243[16:09:42] <gigaherz> actually bloom is probably not THAT heavy, I guess
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L245[16:10:40] * blackgem nods slowly
L246[16:27:17] <blackgem> I now think that maybe my computer just can't shader.
L247[16:27:32] <gigaherz> oh it can
L248[16:27:35] <blackgem> Anyone ever had this problem? I try to turn on a shader, and it freezes, tons of output in the log, and doesn't respond?
L249[16:27:38] <gigaherz> unless it's from like... pre-2005
L250[16:27:43] <blackgem> ...
L251[16:27:45] <blackgem> Well let me think
L252[16:27:50] <blackgem> It was old when my dad died, which was 2007
L253[16:27:56] <Commoble> eh, I had a laptop from 2007 that couldn't shader
L254[16:28:11] <gigaherz> welp, then there's a chance it can't run the kind of shaders those shaderpacks use
L255[16:28:32] <gigaherz> the GPUs from before the geforece 8000 series or equivalent AMD
L256[16:28:41] <blackgem> It's a GeForce... let me check again
L257[16:28:45] <gigaherz> didn't really have the same kind of shaders that they got afterward
L258[16:28:55] <gigaherz> but even then
L259[16:28:59] <blackgem> 9800 GTX.
L260[16:29:03] <gigaherz> shaderpacks probably don't require SM4
L261[16:29:09] <gigaherz> ah that should be plenty good
L262[16:29:26] <gigaherz> I mean
L263[16:29:48] <gigaherz> I don't know exactly what features the shaderpacks require
L264[16:30:02] <gigaherz> but it would seem weird that it requires more than SM4
L265[16:30:26] <gigaherz> (shader model 4, which was introduced with DX10, and later added to opengl)
L266[16:31:03] <blackgem> When I click on the shader I want to use, it freezes, if I leave the window I can't bring it back up again, and it doesn't respond again. I kill it because I can't get it to close normally, and when I restart it, of course it didn't save.
L267[16:31:25] <blackgem> Hm, it did better while NOT in a world.
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L270[16:33:44] <blackgem> Shader is on
L271[16:33:52] <blackgem> and I've got less then 1 FPS. That's out, I guess XD
L272[16:34:22] <gigaherz> it might be using up more v-ram than you have
L273[16:34:34] <gigaherz> or just plain asking more of the gpu than it can produce
L274[16:34:43] <blackgem> I'd have no idea how to fix that, if I could./
L275[16:35:17] <Commoble> upgrade your hardware, really
L276[16:35:20] <blackgem> LOL
L277[16:35:28] <blackgem> What would you recommend?
L278[16:35:35] <Commoble> a better computer
L279[16:36:06] <Commoble> like just straight-up get a new one
L280[16:36:12] <blackgem> No way that's gonna happen.
L281[16:36:30] <blackgem> I can't afford it.
L282[16:36:32] <gigaherz> I am going to guess you don't have much spare money, or you'd have new parts by now
L283[16:36:37] <blackgem> Yeah, I definitely would.
L284[16:36:53] <gigaherz> there are some very cheap gpus that may still work on your motherboard
L285[16:37:02] <gigaherz> but I don't know if they will be MUCH better than what you have
L286[16:37:17] <blackgem> The one I've got right now was a gift from my cousin. He works on computers so gets a few of them.
L287[16:37:18] <Commoble> if it's a desktop you could try just upgrading the graphics card but you might need to upgrade the power supply too and you might have a hard time finding one that'll fit on the motherboard
L288[16:37:36] <blackgem> Yeah, desktop
L289[16:37:36] <Commoble> er, finding a graphics card that'll fit
L290[16:38:00] <blackgem> By fit do you mean physical space or compat? Because both are troublesome.
L291[16:38:01] <gigaherz> I suppose that pc has pci-express already, so see if a geforce 1050 is within your ability to get
L292[16:38:33] <Commoble> you can probably put together a super low-budget computer with modern hardware for a few hundred dollars
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L294[16:39:06] <blackgem> ...Few... hundred
L295[16:39:28] <Commoble> (as opposed to a high-end desktop which could cost over a thousand)
L296[16:39:33] <blackgem> I fear I'll sound like I'm whining, don't know how to say this, but basically we only ate this last month because of handouts from my uncle.
L297[16:39:48] <blackgem> So kinda, our price limit is gonna be 60, and that's extremely generous.
L298[16:40:05] <Commoble> ah
L299[16:40:22] <Commoble> yeah you can't really do anything with that
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L301[16:41:02] <gigaherz> yeah probably your best bet is to ask around for someone with bigger pockets discarding their old hardware
L302[16:42:36] <gigaherz> seems like the best that budgets gets you is this: https://www.amazon.com/MSI-GeForce-128-bit-N730-2GD3V3/dp/B015DROZM8
L303[16:42:50] <gigaherz> which MIGHT work better with modern shaders, but is inferior in all the specs
L304[16:44:28] <diamondice> Hi, is this the place to get Forge mod development support?
L305[16:44:40] <gigaherz> yes
L306[16:44:50] <gigaherz> that's the primary purpose for this channel :)
L307[16:44:58] <diamondice> oh boy
L308[16:45:51] <blackgem> So that card will be better then my 9800 gtx?
L309[16:46:08] <gigaherz> nope
L310[16:46:39] <gigaherz> it has less processing power, less memory bandwidth, less "cores", less shading units
L311[16:46:48] <diamondice> I'm trying to write my first Forge mod and I'm being a naughty boy attempting to do it using Kotlin.
L312[16:46:49] <gigaherz> it just might support newer shaders better (but probably slower)
L313[16:47:02] <gigaherz> so if you are that tight in money, don't waste it
L314[16:47:40] <gigaherz> diamondice: ah, I can't help much with that -- I do all the modding with java :P
L315[16:47:46] <gigaherz> but ask away
L316[16:47:49] <gigaherz> maybe someone else can answer
L317[16:49:21] <diamondice> well, primarily, I just want to figure out why my server is crashing when I try to load it with the default example mod
L318[16:50:06] <diamondice> There must be some kind of dependency clashing going on... I'm getting a ClassNotFoundException for an ASM transformer class.
L319[16:50:10] <Commoble> Is your server running the correct version of minecraft?
L320[16:50:18] <diamondice> https://pastebin.com/vY34fDKY Here's the server stacktrace
L321[16:50:18] <Commoble> and forge
L322[16:50:19] <gigaherz> it's a good idea to have a pastebin (other services are available) link when you have issues :P
L323[16:50:24] <gigaherz> oh too late :P
L324[16:51:37] <diamondice> I just came from #ForgeGradle with some issues regarding ASM preventing ForgeGradle from building... also some ASM version conflict. Got that solved, tried to run my server, now I get this.
L325[16:52:31] <quadraxis> that still looks like an asm problem
L326[16:52:45] <quadraxis> try to ensure you only have ver 5.2
L327[16:53:28] <quadraxis> Caused by: java.lang.NoSuchMethodError: org.objectweb.asm.Handle.<init>(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;Z)V
L328[16:54:27] <diamondice> I'm not really sure what to make of that line.
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L330[16:55:39] <quadraxis> there's an older version of ASM being loaded somehow
L331[16:55:46] <quadraxis> that is missing that method
L332[16:56:02] <diamondice> Is newer ASM okay?
L333[16:56:17] <diamondice> or does it have to be exactly 5.2?
L334[16:57:21] <quadraxis> newer is probably ok
L335[16:57:23] <diamondice> When solving the build problem earlier, it was because I was using shadowJar to build my project, which relies on ASM 5.0.3, and the solution was to force ASM 6.0_BETA and that worked.
L336[16:58:26] <diamondice> Server built and ran just fine. Then I added some dependencies to start working on my actual mod and now the server crashes. So I suppose one of my dependencies is adding ASM 5.0.3 back in somehow.
L337[17:00:52] <diamondice> I don't see an old version of ASM on my classpath, though...
L338[17:02:32] <gigaherz> HAPPY NEW YEAR FROM SPAIN, PEOPLE!!!
L339[17:02:54] <diamondice> how does it feel to be living in the future?
L340[17:03:00] <PaleoCrafter> ah, right, you're on the same timezone as us
L341[17:03:27] <PaleoCrafter> Spain being weird and all
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L357[17:40:29] <TechnicianLP> happy new year UTC+1 and earlier! (and the rest of you as well)
L358[17:40:47] <gigaherz> happy upcoming new year for the rest :P
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