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L6[00:18:21] <LexMobile> oh my god thats
ya... no...
L7[00:18:22] <LexMobile> fuck that
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L12[00:26:44] <SatanicSanta> lex: ?
L13[00:31:35] <tterrag> SatanicSanta: you
answered yourself
L14[00:31:39] <tterrag> do it lazy and
cache
L15[00:31:44] <tterrag> lazily*
L16[00:32:12] <SatanicSanta> ight, cool,
cause that's what I did :P
L17[00:41:08] <illy|Laptop> Today I was
wondering why I couldn't get my inventory in my block to work only
to realize I forgot to register the tile entity...
L18[00:41:39] <illy|Laptop> illy needs more
sleep
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L27[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171231 mappings to Forge Maven.
L28[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171231-1.12.zip
(mappings = "snapshot_20171231" in build.gradle).
L29[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L48[04:10:58] *
gigaherz sighs
L49[04:11:23] <gigaherz> I wish java had
some standard interface for a map, that would be just the reading
part of it
L50[04:12:08] <gigaherz> like,
Mapping<A,B> { size() keys() values() entries() get(A) } but
not the ones to change it
L51[04:12:32] <gigaherz> like, I don't want
to prevent someone from casting it to Map<> and editing, just
discourage it
L52[04:18:23] <LexMobile> fuck them
immutible
L53[05:12:02] <TechnicianLP> is there a way
to tell intellij to stop complaining about
ItemStack.getTagCompound() possibly being null after i checked
hasTagCompound() ?
L54[05:14:10] <gigaherz> as a config, I
don't believe so
L55[05:14:33] <gigaherz> maybe there's some
way to "teach" it with a plugin
L56[05:15:07] <gigaherz> hmm
L57[05:15:08] <gigaherz> I was wrong
L59[05:15:52] <gigaherz> I mean, there IS
an api for anotating things
L60[05:16:52] <gigaherz> wait
L61[05:16:55] <gigaherz> that's
resharper
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L64[05:53:56] <TechnicianLP> but even
contract wont help here as the method does not check a aprameter
for null but a variable (which you can address)
L65[05:56:43] <gigaherz> yeah so what I do
in those cases
L66[05:56:52] <gigaherz> is either ignore
it
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L68[05:56:56] <gigaherz> or do like
L69[05:57:08] <gigaherz> variable =
function that might return null but I know it won't in this
case;
L70[05:57:13] <gigaherz> assert variable !=
null;
L71[05:57:21] <gigaherz> stuff that uses
variable knowing it won't be null
L72[06:01:21] <TechnicianLP> !gm
setTranslateableName
L73[06:01:40] <TechnicianLP> ?
L74[06:01:53] <gigaherz> that is not a
function I recognize from mc
L75[06:02:00] <gigaherz> are you looking
for setUnlocalizedName ? :P
L76[06:02:37] <TechnicianLP> 190924
L77[06:03:00] <TechnicianLP> ItemStack has
it
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L81[06:27:58] <Raycoms> Has anybody ever
used Powermock?
L83[06:30:47] <IoP> it's back magic. Did
you remember goat?
L84[06:30:57] <IoP> also -noverify
L85[06:31:09] <Raycoms> I currently have
@RunWith(MockitoJUnitRunner.class) but if I add PowerMockRunner
there it won't run my tests at all
L86[06:32:15] <Raycoms> Basically will
throw this: No tests found matching Tests from
org.junit.runner.Request
L87[06:36:15] <Raycoms> IoP any idea?
L88[06:37:09] <IoP> Did you check
@PrepareForTest annotation?
L89[06:37:52] <Raycoms> I have
@PrepareForTest(ModAchievements.class)
L91[06:39:01] <IoP> @Rule
L92[06:39:02] <IoP> public PowerMockRule
rule = new PowerMockRule();
L95[06:40:39] <Raycoms> Can't import that
one, for some reason
L96[06:42:10] <Raycoms> PowerMockRule
doesn't exist for me, and we have version 1.6.5
L97[06:43:12] <IoP> Did you add
powermock-module-junit4-rule as dep?
L98[06:43:43] <Raycoms> yes
L99[06:44:00] <Raycoms>
powermock-module-junit4 and powermock-api-mockito
L100[06:44:06] <IoP> weird. Our project
has 1.6.3
L101[06:44:23] <Raycoms> weird
L103[06:44:59] <Raycoms>
org.powermock:powermock-module-junit4-rule-agent:1.6.3
L104[06:45:01] <Raycoms> maybe this?
L105[06:45:08] <IoP> I remember having
problems with runner and using Rule because of that
L106[06:46:23] <Raycoms> Yeah it was the
rule-agent
L107[06:46:25] <Raycoms> =D thanks
L108[06:51:57] <Raycoms> Okay, what a
pity, he isn't happy at all =P
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L124[10:18:10] <SirWill> hey, I'm trying
to overwrite the log4j config via the java argument but I always
get the error Error processing element TerminalConsole ([Appenders:
null]): CLASS_NOT_FOUND
L125[10:18:34] <SirWill> I even tried it
with the log4j config which is in the forge jar
L126[10:18:55] <SirWill> this is on
1.12.2, I didn't have this issue in 1.10
L127[10:22:53] <barteks2x> SirWill, all
you need it put log4j2.xml in the right place
L128[10:23:03] <barteks2x> do you want it
in dev environment or from launcher?
L129[10:23:28] <barteks2x> you shouldn't
even need JVM arguments
L130[10:24:02] <SirWill> I have it in the
main server directory and the java arg
java.cli.D.log4j.configurationFile=log4jConfig.xml set
L131[10:24:45] <barteks2x> Can I see the
file?
L132[10:25:04] <barteks2x> this looks like
there is something wrong with the config file
L134[10:26:09] <SirWill> it's the same as
the log4j2_server.xml in the forge jar
L135[10:27:31] <barteks2x> and it runs
find without setting it?
L136[10:27:49] <SirWill> if I remove the
java arg yes
L137[10:28:45] <barteks2x> I have it
working in dev environment, just by putting my custom log4j2.xml
into resources/, maybe you could try to put it into working
directory, named log4j2.xml?
L138[10:28:53] <barteks2x> and run without
the ja=vm argument
L139[10:29:44] <SirWill> so
server/resources/log4j2.xml?
L140[10:30:21] <barteks2x> hm... actually
the file doesn't loook right
L142[10:30:48] <barteks2x> it shows debug
logs in console
L143[10:31:19] <barteks2x> try that file
and see if it works (instead of your config)
L144[10:32:00] <SirWill> this looks like
the client log4j, will try in a moment
L145[10:33:30] <barteks2x> forge does this
System.setProperty("log4j.configurationFile",
"log4j2_server.xml");
L146[10:33:42] <barteks2x> so it may
actually not use this file
L147[10:35:11] <barteks2x> maybe you could
try using -Dlog4j.configurationFile=file?
L148[10:36:22] <barteks2x> oh wait... your
jvm argument is -Dlog4j.configurationFile=log4jConfig.xml,
right?
L149[10:36:35] <barteks2x> because you
said
"java.cli.D.log4j.configurationFile=log4jConfig.xml"
L150[10:45:01] <SirWill> yep, just a
different format
L151[10:45:24] <SirWill> your file didn't
throw any errors
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L153[11:06:20] <SirWill> I guess the
TerminalConsole is no longer used in 1.12 but not sure why it is
still in the forge jar
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L158[11:58:14] <illy|Laptop> beep o/
L159[11:58:21] <gigaherz> boop
L160[11:58:26] ***
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L161[11:58:56] <illy> It is really cold
out in the outernet
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L164[11:59:42] <gigaherz> I'm cappily
enclosed within a warm zone
L165[11:59:45] <gigaherz> happily*
L166[11:59:54] <gigaherz> dinner is
cooking in the oven
L167[12:00:13] <gigaherz> it's gonna be an
awesome end of the year
L168[12:00:38] <illy> bah my house is
freezing it's 3 degrees Fahrenheit outside...
L170[12:00:56] <gigaherz> (see the last
comment)
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L172[12:01:12] <Commoble> man I wish it
was 3 degrees out here
L173[12:01:20] <Commoble> it's like 45
below after windchill
L174[12:02:50] *
illy hates the winter cant wait for summer :P then I will hate the
summer and want spring to comeback and then I will party during the
fall
L175[12:04:16] <gigaherz> the window
thermometer here shows 12C
L176[12:04:30] <gigaherz> which means it's
probably ~10C outside
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L182[12:27:55] <illy> it's ~3F here
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L185[12:29:53] <TechnicianLP> I just
looked a that PR for inventory events - events seem a bit overkill
for me (especially if implemented in the way its is in there)
L186[12:36:18] <illy> my
"chest's" inventory was broken for a while and I couldn't
figure out why took and embarrassingly long about of time to relize
I didnt register the tile...
L187[12:36:46] <Ordinastie> doesn't that
log a warning ?
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L208[14:26:02] <ben_mkiv> hey, does the
server have access to assets?
L209[14:26:29] <gigaherz> it can read
resources from jars, by itselfg
L210[14:26:36] <gigaherz> but it doesn't
have access to the resource loader
L211[14:26:39] <gigaherz> 1.13 might
L212[14:26:47] <gigaherz> but for now,
sortof but not
L213[14:27:14] <ben_mkiv> yea, i had some
workaround and wondered if theres some better solution
L214[14:27:15] <gigaherz>
SomeClass.class.getResourceAsStream is the only way to get stuff
loaded
L215[14:27:26] <ben_mkiv> thats what i
used
L216[14:27:33] <gigaherz> unless you load
it from a separate file
L217[14:30:43] <ben_mkiv> and thanks
:)
L218[14:41:30] <gigaherz> welp, already
finished eating, and still 2h 20min till the end of the year
L219[14:41:32] <gigaherz> what to do...
XD
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L227[16:01:21] <blackgem> Afternoon.
L228[16:01:45] <blackgem> I was wondering
if anyone could point me to a good shader for Minecraft that would
be easy on a low-end system.
L229[16:02:03] <blackgem> My mom and I do
not have very powerful computers but I'd like her to get to
experience better graphics in Minecraft.
L230[16:02:53] <Commoble> but the default
graphics are already the best
L231[16:04:06] <blackgem> Heh
L232[16:04:11] <blackgem> They don't have
shadows though.
L233[16:04:25] <blackgem> I probably
wouldn't use a custom shader all the time, either. Just when I want
it to feel a little more real.
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L235[16:04:56] <gigaherz> blackgem: as a
rule of thumb: more effects = more power
L236[16:05:03] <blackgem> That's what I
was afraid of.
L237[16:05:04] <gigaherz> so look for a
shader that doesn't have that many effects.
L238[16:05:57] <gigaherz> (or uses
lower-quality versions of those effects)
L239[16:06:17] <gigaherz> things that take
a lot of gpu power:
L240[16:06:45] <gigaherz> shadows,
"god rays", glare (bloom)
L241[16:07:08] <gigaherz> oh and water
reflection
L242[16:08:16] <gigaherz> things that
(should) take less power: wavy grass/leaves, realistic
"wavy" water (excluding the reflection)
L243[16:09:42] <gigaherz> actually bloom
is probably not THAT heavy, I guess
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L245[16:10:40] *
blackgem nods slowly
L246[16:27:17] <blackgem> I now think that
maybe my computer just can't shader.
L247[16:27:32] <gigaherz> oh it can
L248[16:27:35] <blackgem> Anyone ever had
this problem? I try to turn on a shader, and it freezes, tons of
output in the log, and doesn't respond?
L249[16:27:38] <gigaherz> unless it's from
like... pre-2005
L250[16:27:43] <blackgem> ...
L251[16:27:45] <blackgem> Well let me
think
L252[16:27:50] <blackgem> It was old when
my dad died, which was 2007
L253[16:27:56] <Commoble> eh, I had a
laptop from 2007 that couldn't shader
L254[16:28:11] <gigaherz> welp, then
there's a chance it can't run the kind of shaders those shaderpacks
use
L255[16:28:32] <gigaherz> the GPUs from
before the geforece 8000 series or equivalent AMD
L256[16:28:41] <blackgem> It's a
GeForce... let me check again
L257[16:28:45] <gigaherz> didn't really
have the same kind of shaders that they got afterward
L258[16:28:55] <gigaherz> but even
then
L259[16:28:59] <blackgem> 9800 GTX.
L260[16:29:03] <gigaherz> shaderpacks
probably don't require SM4
L261[16:29:09] <gigaherz> ah that should
be plenty good
L262[16:29:26] <gigaherz> I mean
L263[16:29:48] <gigaherz> I don't know
exactly what features the shaderpacks require
L264[16:30:02] <gigaherz> but it would
seem weird that it requires more than SM4
L265[16:30:26] <gigaherz> (shader model 4,
which was introduced with DX10, and later added to opengl)
L266[16:31:03] <blackgem> When I click on
the shader I want to use, it freezes, if I leave the window I can't
bring it back up again, and it doesn't respond again. I kill it
because I can't get it to close normally, and when I restart it, of
course it didn't save.
L267[16:31:25] <blackgem> Hm, it did
better while NOT in a world.
L268[16:31:43] ⇦
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L270[16:33:44] <blackgem> Shader is
on
L271[16:33:52] <blackgem> and I've got
less then 1 FPS. That's out, I guess XD
L272[16:34:22] <gigaherz> it might be
using up more v-ram than you have
L273[16:34:34] <gigaherz> or just plain
asking more of the gpu than it can produce
L274[16:34:43] <blackgem> I'd have no idea
how to fix that, if I could./
L275[16:35:17] <Commoble> upgrade your
hardware, really
L276[16:35:20] <blackgem> LOL
L277[16:35:28] <blackgem> What would you
recommend?
L278[16:35:35] <Commoble> a better
computer
L279[16:36:06] <Commoble> like just
straight-up get a new one
L280[16:36:12] <blackgem> No way that's
gonna happen.
L281[16:36:30] <blackgem> I can't afford
it.
L282[16:36:32] <gigaherz> I am going to
guess you don't have much spare money, or you'd have new parts by
now
L283[16:36:37] <blackgem> Yeah, I
definitely would.
L284[16:36:53] <gigaherz> there are some
very cheap gpus that may still work on your motherboard
L285[16:37:02] <gigaherz> but I don't know
if they will be MUCH better than what you have
L286[16:37:17] <blackgem> The one I've got
right now was a gift from my cousin. He works on computers so gets
a few of them.
L287[16:37:18] <Commoble> if it's a
desktop you could try just upgrading the graphics card but you
might need to upgrade the power supply too and you might have a
hard time finding one that'll fit on the motherboard
L288[16:37:36] <blackgem> Yeah,
desktop
L289[16:37:36] <Commoble> er, finding a
graphics card that'll fit
L290[16:38:00] <blackgem> By fit do you
mean physical space or compat? Because both are troublesome.
L291[16:38:01] <gigaherz> I suppose that
pc has pci-express already, so see if a geforce 1050 is within your
ability to get
L292[16:38:33] <Commoble> you can probably
put together a super low-budget computer with modern hardware for a
few hundred dollars
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L294[16:39:06] <blackgem> ...Few...
hundred
L295[16:39:28] <Commoble> (as opposed to a
high-end desktop which could cost over a thousand)
L296[16:39:33] <blackgem> I fear I'll
sound like I'm whining, don't know how to say this, but basically
we only ate this last month because of handouts from my
uncle.
L297[16:39:48] <blackgem> So kinda, our
price limit is gonna be 60, and that's extremely generous.
L298[16:40:05] <Commoble> ah
L299[16:40:22] <Commoble> yeah you can't
really do anything with that
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L301[16:41:02] <gigaherz> yeah probably
your best bet is to ask around for someone with bigger pockets
discarding their old hardware
L303[16:42:50] <gigaherz> which MIGHT work
better with modern shaders, but is inferior in all the specs
L304[16:44:28] <diamondice> Hi, is this
the place to get Forge mod development support?
L305[16:44:40] <gigaherz> yes
L306[16:44:50] <gigaherz> that's the
primary purpose for this channel :)
L307[16:44:58] <diamondice> oh boy
L308[16:45:51] <blackgem> So that card
will be better then my 9800 gtx?
L309[16:46:08] <gigaherz> nope
L310[16:46:39] <gigaherz> it has less
processing power, less memory bandwidth, less "cores",
less shading units
L311[16:46:48] <diamondice> I'm trying to
write my first Forge mod and I'm being a naughty boy attempting to
do it using Kotlin.
L312[16:46:49] <gigaherz> it just might
support newer shaders better (but probably slower)
L313[16:47:02] <gigaherz> so if you are
that tight in money, don't waste it
L314[16:47:40] <gigaherz> diamondice: ah,
I can't help much with that -- I do all the modding with java
:P
L315[16:47:46] <gigaherz> but ask
away
L316[16:47:49] <gigaherz> maybe someone
else can answer
L317[16:49:21] <diamondice> well,
primarily, I just want to figure out why my server is crashing when
I try to load it with the default example mod
L318[16:50:06] <diamondice> There must be
some kind of dependency clashing going on... I'm getting a
ClassNotFoundException for an ASM transformer class.
L319[16:50:10] <Commoble> Is your server
running the correct version of minecraft?
L321[16:50:18] <Commoble> and forge
L322[16:50:19] <gigaherz> it's a good idea
to have a pastebin (other services are available) link when you
have issues :P
L323[16:50:24] <gigaherz> oh too late
:P
L324[16:51:37] <diamondice> I just came
from #ForgeGradle with some issues regarding ASM preventing
ForgeGradle from building... also some ASM version conflict. Got
that solved, tried to run my server, now I get this.
L325[16:52:31] <quadraxis> that still
looks like an asm problem
L326[16:52:45] <quadraxis> try to ensure
you only have ver 5.2
L327[16:53:28] <quadraxis> Caused by:
java.lang.NoSuchMethodError:
org.objectweb.asm.Handle.<init>(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;Z)V
L328[16:54:27] <diamondice> I'm not really
sure what to make of that line.
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L330[16:55:39] <quadraxis> there's an
older version of ASM being loaded somehow
L331[16:55:46] <quadraxis> that is missing
that method
L332[16:56:02] <diamondice> Is newer ASM
okay?
L333[16:56:17] <diamondice> or does it
have to be exactly 5.2?
L334[16:57:21] <quadraxis> newer is
probably ok
L335[16:57:23] <diamondice> When solving
the build problem earlier, it was because I was using shadowJar to
build my project, which relies on ASM 5.0.3, and the solution was
to force ASM 6.0_BETA and that worked.
L336[16:58:26] <diamondice> Server built
and ran just fine. Then I added some dependencies to start working
on my actual mod and now the server crashes. So I suppose one of my
dependencies is adding ASM 5.0.3 back in somehow.
L337[17:00:52] <diamondice> I don't see an
old version of ASM on my classpath, though...
L338[17:02:32] <gigaherz> HAPPY NEW YEAR
FROM SPAIN, PEOPLE!!!
L339[17:02:54] <diamondice> how does it
feel to be living in the future?
L340[17:03:00] <PaleoCrafter> ah, right,
you're on the same timezone as us
L341[17:03:27] <PaleoCrafter> Spain being
weird and all
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L357[17:40:29] <TechnicianLP> happy new
year UTC+1 and earlier! (and the rest of you as well)
L358[17:40:47] <gigaherz> happy upcoming
new year for the rest :P
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