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L7[02:00:03] <MCPBot_Reborn> [TEST CSV] Pushing snapshot_20171226 mappings to Forge Maven.
L8[02:00:07] <MCPBot_Reborn> [TEST CSV] Maven upload successful for mcp_snapshot-20171226-1.12.zip (mappings = "snapshot_20171226" in build.gradle).
L9[02:00:17] <MCPBot_Reborn> Semi-live (every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed) MCPBot mapping exports can be found here: http://export.mcpbot.bspk.rs/
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L12[02:25:57] <LexMobile> !gm spawnAlwaysVisibleParticle
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L21[05:03:56] *** PaleOff is now known as PaleoCrafter
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L40[08:54:03] <TechnicianLP> kinda curious about the average bans per month now ...
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L43[08:59:21] <PaleoCrafter> here are some kicking statistics: http://sbnc.khobbits.co.uk/log/stats/minecraftforge.htm xD
L44[08:59:29] <PaleoCrafter> unfortunately the bot seems to be down, last update was Dec 10
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L54[09:55:33] <cpw> illy|Laptop, are you around?
L55[09:56:18] <illy|Laptop> yep
L56[09:56:44] <cpw> you're working on the scala language stuff right?
L57[09:56:48] <barteks2x> I can't figure out how to get Biome ID...
L58[09:56:52] <illy|Laptop> mhmm
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L60[09:57:38] <cpw> scala support, is gonna involve a bunch of libs, and your language plugin right?
L61[09:58:00] <cpw> better to put that in say a "<gameinstance>/libs" folder or other "libs" folder?
L62[09:58:15] <PaleoCrafter> exactly one lib, for the base language :P
L63[09:58:17] <cpw> vs putting it in "<gameinstance>/mods"
L64[09:58:23] <cpw> heh, it wasn't in 2.11
L65[09:58:32] <PaleoCrafter> yes, it always has been
L66[09:58:37] <illy|Laptop> yeah libs would work I was just packing them into the jar
L67[09:58:39] <barteks2x> Biome.REGISTRY.getIDForObject(biome)... because ForgeRegistries.BIOMES won't allow me to get ID...
L68[09:59:07] <PaleoCrafter> nobody needs the XML nor swing shit and I doubt modders need parser combinators much
L69[09:59:32] <cpw> there was a bunch of random shit i was told was required
L70[09:59:33] <cpw> akka
L71[09:59:46] <cpw> f.e.
L72[09:59:49] <PaleoCrafter> well, whoever told you that was fucking with you xD
L73[09:59:55] <illy|Laptop> I was going to drop most of those with 1.13 the only reason they are there is just to keep compatibly
L74[10:00:16] <cpw> ok
L75[10:00:19] <illy|Laptop> personally I thinking anything not used by forge should be dropped
L76[10:00:28] <illy|Laptop> s/thinking/think/
L77[10:00:35] <cpw> well, all of it is being "dropped" as you know ;)
L78[10:00:41] <cpw> to be taken up by you ;)
L79[10:00:48] <illy|Laptop> Yay and nooooo...
L80[10:00:54] <PaleoCrafter> the reflection stuff is the only lib that people might actually find useful, I think
L81[10:01:00] <cpw> i'm working RN on how it's gonna find additional languages at runtime
L82[10:02:02] <cpw> ok
L83[10:02:11] <cpw> for a minute, i'm gonna do what *I* think is best
L84[10:02:17] <cpw> adjustment shouldn't be too difficult
L85[10:02:25] <cpw> which is to have a dedicated libs folder
L86[10:02:39] <cpw> which can just get dumped onto the classpath and scanned for language service loaders
L87[10:04:18] <illy|Laptop> that should be fine
L88[10:04:41] <illy|Laptop> PaleoCrafter, I remember people being mad that I was droping typesafe config
L89[10:04:47] <PaleoCrafter> meh
L90[10:05:11] <cpw> lol
L91[10:05:13] <illy|Laptop> them: but it's useful me: its not used in forge
L92[10:05:16] <cpw> i love typesafe config
L93[10:05:26] <cpw> i was gonna switch to using it in new FML :P
L94[10:05:31] <PaleoCrafter> gewd
L95[10:05:32] <cpw> but dropped that idea
L96[10:05:40] <PaleoCrafter> if you people wanna use it, they can separately shade it
L97[10:05:47] <PaleoCrafter> it's got nothing to do with Scala, really
L98[10:05:52] <PaleoCrafter> apart from coming from the same company
L99[10:05:53] <cpw> yup
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L101[10:06:31] <PaleoCrafter> and it'd actually have to be called Lightbend config now, wouldn't it? xD
L102[10:06:42] <illy|Laptop> I think the the new FML should be called FML 2: electric boogaloo :P
L103[10:06:51] <cpw> yeah
L104[10:06:53] <cpw> maybe
L105[10:06:54] <cpw> :D
L106[10:11:39] <illy|Laptop> I am going to try and make the Typescript adapter and also try and make a CoffeeScript adatpter just to trigger ghz|out
L107[10:11:48] <cpw> cool
L108[10:11:59] <cpw> well, wait for the javascript adapter first please!
L109[10:13:14] <illy|Laptop> kk
L110[10:13:42] <cpw> question. should I go to the complexity of allowing a language adapter to provide multiple versions?
L111[10:13:48] <cpw> i don't think so myself
L112[10:14:10] <PaleoCrafter> versioning them, definitely, but not running different versions of the language in parallel :P
L113[10:14:18] <cpw> yeah
L114[10:14:32] <cpw> languages are requested by mods via name and version #
L115[10:15:00] <cpw> and lang providers provide a language for a name and version
L116[10:15:12] <cpw> debating if i should make the provider specify a range
L117[10:15:13] <barteks2x> and what if 2 mods request incompatible versions (I think it's pissible with kotlin)
L118[10:15:28] <PaleoCrafter> standard dependency conflict :P
L119[10:15:31] <cpw> can the two language versions coexist?
L120[10:15:45] <cpw> should the language providers shade to a version specific namespace?
L121[10:15:56] <PaleoCrafter> most languages are semantically versioned
L122[10:16:01] <illy|Laptop> Keeping two version of a language can cause issues...
L123[10:16:05] <cpw> yeah
L124[10:16:23] <illy|Laptop> I would think we should just keep it simple one adapter one version of the language
L125[10:16:24] <cpw> so it's likely that you can only support one "scala" for example
L126[10:16:37] <cpw> and one kotlin
L127[10:16:44] <illy|Laptop> yah
L128[10:17:01] <cpw> but that will have a version associated with it
L129[10:17:31] <PaleoCrafter> while you're at it: find a solution for https://github.com/MinecraftForge/MinecraftForge/pull/4073 kthxbye
L130[10:18:02] <illy|Laptop> if multiple versions of the same adapter are found then we should crash like we do with mods
L131[10:18:21] <cpw> tell illy @paleo
L132[10:18:30] <cpw> he'll be defining what constructs make sense in scalaworld :P
L133[10:18:30] <PaleoCrafter> oh, I have :P
L134[10:18:34] <cpw> seriously
L135[10:18:51] <cpw> the "ModContainer" construction is being delegated to the language adapter
L136[10:19:02] <PaleoCrafter> the bigger problem really is retrieving the language-agnostic wrapper in every context
L137[10:19:13] <cpw> scala mods don't need to @Mod if illy decides not to
L138[10:19:26] <cpw> there'll be some "root object" that is returned by the ModContainer interface
L139[10:19:32] <cpw> that's all FML cares about
L140[10:19:42] <PaleoCrafter> @ObjectHolder and @Config being the main problem as there is no true concept of mod ownership for classes
L141[10:19:46] <PaleoCrafter> unless there is xD
L142[10:19:51] <cpw> heh
L143[10:20:09] <cpw> well @OH and @Config will need to be revisited in this model
L144[10:20:26] <cpw> current restrictions will not be relevant
L145[10:20:29] <illy|Laptop> PaleoCrafter, it will be a plugin.yaml file with a "main" attribute /s
L146[10:20:33] <cpw> heh
L147[10:20:36] <PaleoCrafter> oh god
L148[10:20:41] <PaleoCrafter> at least make it a Typesafe config file :P
L149[10:20:42] <cpw> if that's what illy wants
L150[10:20:48] <cpw> that's what illy will do :P
L151[10:20:59] <illy|Laptop> is this what if feels like to go mad with power
L152[10:21:07] <cpw> hahaha
L153[10:21:09] <illy|Laptop> it*
L154[10:22:28] <cpw> the only thing i was debating was
L155[10:22:35] <cpw> that for example
L156[10:22:42] <cpw> there might be a NEW java FML mod construct
L157[10:22:56] <cpw> since the lang provider is doing both language and mod "structure"
L158[10:23:05] <cpw> you might want a second "java" language
L159[10:23:19] <cpw> which has a new format and layout for java mods
L160[10:23:26] <cpw> but to be honest
L161[10:23:35] <cpw> the language isn't really the driver here
L162[10:25:08] <PaleoCrafter> wouldn't it all basically be separate "mod loaders" at that point?
L163[10:25:21] <cpw> sort of yes
L164[10:25:36] <illy|Laptop> AML abstract mod loader
L165[10:25:40] <cpw> heh
L166[10:26:00] <cpw> i'm just trying to separate things out a bit better is all
L167[10:26:08] <illy|Laptop> "we dont care how you do it but for fuck up FML"
L168[10:26:24] <cpw> having modules that provide the main bits
L169[10:26:25] <illy|Laptop> "dont fuck up"
L170[10:26:29] <cpw> lol
L171[10:26:39] <illy|Laptop> man I cant spell to day
L172[10:28:39] <barteks2x> unrelated to the above discussion: If I rotate in a very specic way, I can see green horizontal lines randomly moving around...
L173[10:29:04] <barteks2x> I don't remember ever seeing that in vanilla
L174[10:29:19] <PaleoCrafter> considered not taking whatever medication you're on right now?
L175[10:29:21] <illy|Laptop> You should see a doctor about seeing those green lines
L176[10:31:37] <barteks2x> https://i.imgur.com/BF4Mr01.gifv there visible even at half the resolution
L177[10:32:17] <PaleoCrafter> does that only occur when you're looking at water?
L178[10:32:34] <barteks2x> when looking at that exact angle (axis-aligned)
L179[10:36:18] <barteks2x> could be a combination of forge/minecraft doing something slightly wrong, my GPU being old and me using the open source drivers that have their own interpretation of the specification
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L184[10:39:24] <Shah> is there a way to detect whether a user changes server on a bungee proxy? need this on the client
L185[10:40:05] <barteks2x> to a client it will probably look just like changing dimension
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L188[10:44:59] <illy|Laptop> amd or nvidia driver because the amd drivers are surprisingly better than the proprietary one
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L190[10:45:33] <barteks2x> ati
L191[10:45:54] <Shah> barteks2x, is there a way of getting the players on the new server?
L192[10:46:37] <barteks2x> honestly I know very little about bungee, I just know more or less how it *can* work and what it *can't* do
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L194[10:47:21] <barteks2x> and looking at what is possible in MC, the only want to simulate going between servers is making it look like dimension switch
L195[10:48:57] <barteks2x> illy|Laptop, for my GPU, the proprietary drivers aren't even supported anymore. The only option now is open source, or windows
L196[10:49:43] <ben_mkiv> anyone knows where the dismount from horses/boats happens when the player sneaks?
L197[10:50:10] <barteks2x> I made a mod recently that allows to rebind that sneak-dismount
L198[10:50:23] <barteks2x> it's in EntityPlayerSomething, let me go look at my code
L199[10:51:14] <barteks2x> net.minecraft.client.entity.EntityPlayerSP#func_70071_h_
L200[10:53:03] <illy|Laptop> oh wow ati have seen that name in a long long time
L201[10:53:37] <ben_mkiv> thanks, probably dismountRidingEntity()
L202[10:53:53] <ben_mkiv> any way to prevent that somehow? xD
L203[10:54:05] <barteks2x> aside of coremod? probably no. https://github.com/Barteks2x/UnRideKeybind/blob/master/src/main/java/io/github/barteks2x/unridekeybind/core/URKTransformer.java
L204[10:54:24] <barteks2x> This mod effectiively does that by allowing user to rebind that key
L205[10:54:24] <ben_mkiv> thanks
L206[10:54:51] <barteks2x> I made it to make Davinci's vessels playable
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L209[11:06:23] <Shah> barteks2x, thanks mate, I got it. I just listened to the entityjoinworldevent and it fires whenever I 'change server' on the proxy
L210[11:06:51] <barteks2x> Shah, keep in mind that it will also fire when goign to differnent dimnension
L211[11:07:43] <barteks2x> and probably also on respawn
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L218[11:58:09] <barteks2x> uh... why there is no simpleretrogen for 1.12?
L219[11:58:59] <PaleoCrafter> cpw probably just hasn't gotten around to it yet?
L220[12:01:15] <cpw> heh
L221[12:01:16] <barteks2x> I kind of assumed it's there and taht I will be able to use it...
L222[12:01:24] <cpw> becaause i thought lex had merged it into forge
L223[12:01:31] <cpw> i'll update it
L224[12:01:48] <barteks2x> well maybe he did and noone knows
L225[12:02:20] <barteks2x> don't see it in config anywhere
L226[12:03:28] <IoP> cool. Someone recently asked retrogen for 1.12
L227[12:20:40] <barteks2x> updated it myself
L228[12:26:13] <Shah> is there any way to change a name that appears in the player tab list only on the client?
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L231[12:40:14] <barteks2x> anyone knows if buildcraft attempts to do some retrogen by itself? I see some classes that suggest it
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L294[17:29:07] <LexMobile> i had a branch of Forge with it in but I never got any review from anyone so it died.
L295[17:30:55] <PaleoCrafter> saw my message on Twitch, Lex?
L296[17:38:16] <LexMobile> just did the ci server doesnt have node i dont think
L297[17:39:49] <PaleoCrafter> I suppose I could also turn it into a Gradle project, I only opted for Gulp initially since it's pretty standard in webdev and there's a lot of tooling already
L298[17:40:34] <LexMobile> i like self contained things
L299[17:48:36] <ghz|out> the only difference between dependency heaven and dependency hell, are a few updated packages in the repository
L300[18:05:10] <illy|Laptop> node is hell...
L301[18:05:24] <illy|Laptop> npm -install forge :P
L302[18:05:44] <ghz|out> node 8 is ok
L303[18:05:50] <ghz|out> npm 5.0 introduced lockfiles
L304[18:05:53] <ghz|out> yarn-like
L305[18:06:00] <ghz|out> which means you can actually restore a stable setup
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L307[18:26:18] <alekso56> is it possible to disable the world border in one dimension from the mod side of things?
L308[18:36:54] <PaleoCrafter> welp, changed it to Gradle xD
L309[18:37:43] <PaleoCrafter> and the script's actually shorter :D
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L312[18:49:06] <illy|Laptop> PaleoCrafter, I read this "jsass-base" as "js ass-base"
L313[18:49:18] <PaleoCrafter> lol
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L315[18:51:50] <PaleoCrafter> there might actually be a way to do some things more concisely, but I don't know Gradle or Groovy well enough for taht
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L317[18:56:31] <illy|Laptop> I was wondering if there was an npm wrapper like gradlew or mvnw
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L321[19:29:30] <ghz|out> illy|Laptop: nvm (node version manager) + .nvmrc ?
L322[19:30:06] <ghz|out> iirc you can install nvm so that running node implicitly does "nvm use" on the folder, if there's an nvmrc in it
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L328[19:56:09] <illy|Laptop> ghz|out, now I mean a pure wrapper like the gradle wrapper so you can run node without having it "installled"
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L330[19:56:14] <illy|Laptop> no*
L331[19:56:20] <ghz|out> ah
L332[19:56:40] <ghz|out> https://www.npmjs.com/package/npmw
L333[19:56:41] <ghz|out> yes.
L334[19:57:06] <illy|Laptop> heheh
L335[19:57:48] <illy|Laptop> wait thats a node module
L336[19:57:57] <ghz|out> yep.
L337[19:58:09] <illy|Laptop> I wonder how hard it would be to make a shell script to do all of that
L338[19:58:19] <ghz|out> but
L339[19:58:22] <ghz|out> it installs a script
L340[19:58:24] <ghz|out> to your project root
L341[19:58:33] <ghz|out> the node module is just paperwork
L342[19:58:38] <ghz|out> so you can do "npm install npmw"
L343[19:58:48] <ghz|out> https://github.com/gtramontina/npmw/tree/master/lib
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L345[19:59:17] <illy|Laptop> ah
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L349[20:27:32] <ghz|out> so... I have started :P
L350[20:27:33] <ghz|out> https://i.imgur.com/zhQE2Je.jpg
L351[20:27:47] <ghz|out> (very very early WIP :P)
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