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L10[02:00:03] <MCPBot_Reborn> [TEST CSV]
Pushing snapshot_20171215 mappings to Forge Maven.
L11[02:00:07] <MCPBot_Reborn> [TEST CSV]
Maven upload successful for mcp_snapshot-20171215-1.12.zip
(mappings = "snapshot_20171215" in build.gradle).
L12[02:00:17] <MCPBot_Reborn> Semi-live
(every 10 min), Snapshot (daily ~3:00 EST), and Stable (committed)
MCPBot mapping exports can be found here:
http://export.mcpbot.bspk.rs/
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L18[03:28:14] <SuperTurk> Hi everyone
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L30[05:51:59] <SuperTurk> Any docs exist to
understand better the GlStateManager, ModelBiped, LayerRender,
etc.. ? The Rendering in general
L31[06:03:20] <SuperTurk> Also, can we
reload classe of forge while client running ?
L32[06:04:08] <gigaherz|work> you can
hotswap code, so long as the code does not change the prototype
signatures of the class, fields and methods
L33[06:04:41] <gigaherz|work> basically you
can edit code, hit build, and IDEA will show a "do you want to
reload?" dialog
L34[06:04:53] <gigaherz|work> in eclipse, I
don't know how to trigger reload
L35[06:05:17] <SuperTurk> I'm on
IntelliJ
L36[06:05:31] <SuperTurk> But I edit code
and nothing happens
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L39[06:15:36] <SuperTurk> also, how did you
learn to use rendering ? I'm trying since last night to understand
how it's work, these function, I'm have wrote one by one the
utility of many function, but I can't find anything to know how to
use it as good. I'm trying many things in random, but this have no
sense and I will trying long time if I continue like that..
^^
L40[06:17:29] <gigaherz|work> well,
programming stuff comes easy to me, so maybe I have it easier than
others
L41[06:17:41] <gigaherz|work> but
like
L42[06:17:55] <gigaherz|work> I did know
some opengl before I started modding
L43[06:18:14] <gigaherz|work> so I just
looked at some examples from what other mods do or vanilla
does
L44[06:18:21] <gigaherz|work> and worked
out the rest from there
L45[06:20:04] <SuperTurk> Yeah, personnaly
I programming is easy for me too but I never used Opengl before
yesterday, but yeah I will look at some mod then, this is the only
way I thing ^^
L46[06:20:32] <SuperTurk> Modding is new
for me, I need to get some tips
L47[06:20:53] <SuperTurk> But sponge have a
very good community, every time help each other, that's nice
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L74[12:25:01] <Vyrus> I've seen a couple
forge 1.10.2 servers using bukkit. I've been looking everywhere to
see how I can get bukkit plugins to work with forge 1.10.2, could
someone mind pointing me in the right direction please?
L75[12:28:26] <ghz|afk> the general
consensus is "drop bukkit, go sponge"
L76[12:28:41] <ghz|afk> spongeforge gives a
forge server sponge plugin capability
L77[12:29:04] <ghz|afk> but as things are,
the existing bukkit plugins don't work
L78[12:36:12] <ghz|afk> heh...
L79[12:36:16] <ghz|afk> the demon ingot
from extrautils2
L82[12:36:51] <ghz|afk> it fits better
XD
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L85[12:41:00] <Vyrus> I've mostly been
using sponge, but there's a plugin on bukkit I need. Just curious
as to how other servers have gotten bukkit working on 1.10.2 with
forge
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L92[13:58:44] <kashike> <ghz|afk> but
as things are, the existing bukkit plugins don't work
L93[13:58:47] <kashike> and never will on
sponge
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L98[14:20:07] <Shambling> anyone here
familiar with immersive engineering's integrated crafttweaker
support for fuels?
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L126[17:03:14] <Commoble> I feel like
doing something really stupid
L127[17:03:37] <Commoble> I'll make
ANOTHER mod that adds tubes/pipes, we don't have enough of
those
L128[17:04:17] <Commoble> not in 1.12
anyway
L129[17:05:10] <ghz|afk> make it something
original :P
L130[17:08:15] <Commoble> Can't get much
better than tubes but I've got ideas for other things alongside
them
L131[17:08:46] <PaleoCrafter> Random idea
to make that original: forestry style breedable critters serving as
transporters
L132[17:09:02] <ghz|afk> yeah but I mean,
if you just make a whole new set of mekanism/te-like square tubes
with tiers
L133[17:09:03] <Commoble> someone already
did that I think
L134[17:09:06] <ghz|afk> it's going to be
boring
L135[17:09:30] <Commoble> little dudes
that run around carrying your stuff to your processing blocks for
you
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L137[17:09:36] <Commoble>
Thaumcraft?
L138[17:09:42]
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L139[17:09:47] <ghz|afk> and older
version, yeah
L140[17:09:55] <PaleoCrafter> Golems
aren't breedable, though :P
L141[17:09:57] <ghz|afk> there's also an
indie game which is pretty much about that exact concept
L142[17:09:58] <ghz|afk> :P
L143[17:10:07] <Commoble> oh wait wait
wait
L144[17:10:10] <Commoble> I had the best
idea
L145[17:10:10] <ghz|afk> (not breedable
either)
L146[17:10:21] <ghz|afk> hmmm wasn't there
an item cannon once upon a time?
L147[17:10:29] <ghz|afk> thump ........
items land on target
L148[17:10:37] <Commoble> The only really
original idea I'd ever had re: minecraft mods were gnomes
L149[17:10:53] <ghz|afk> nah
L150[17:10:57] <ghz|afk> ants.
L151[17:10:58] <Commoble> there were wood
gnomes that would build little hole-huts in the woods and steal
your chests,
L152[17:11:02] <ghz|afk> ants can carry
heavy things on their backs
L153[17:11:08] <ghz|afk> like to follow
pre-established line
L154[17:11:09] <PaleoCrafter> Yeah, ants
we my idea as well
L155[17:11:10] <ghz|afk> and can be
bred
L156[17:11:21] <Commoble> and then I was
working on Deep Gnomes that would build huge Dwarf-Fortress-like
colonies underground
L157[17:11:32] <ghz|afk> ant
transportation would be a nice forestry addon
L158[17:11:33] <ghz|afk> :P
L159[17:11:34] <Commoble> what if you
could get gnomes to do stuff for you
L160[17:11:50] <Commoble> the deep gnomes
never really got off the ground though
L161[17:11:51] <ghz|afk> hmmm there was
some of those classic sotries
L162[17:12:04] <ghz|afk> where someone
went to sleep, and some gnomes or fairies or whatever, did the work
for them
L163[17:12:36] <ghz|afk> an automation
system that ONLY works in the period when you skip the night
L164[17:12:47] <PaleoCrafter> In German
folklore there's the Mainzelmännchen that do that :P
L165[17:12:49] <ghz|afk> I mean it's not
the most pratical but...
L166[17:13:05] <Commoble> hence
"can't really get better than tubes"
L167[17:13:28] <ghz|afk> dunno, ants
sounds really awesome
L168[17:13:28] <ghz|afk> :P
L169[17:13:40] <ghz|afk> specially if you
start introducing weird mutations like
L170[17:13:47] <ghz|afk> end ants that
teleport around on the track
L171[17:14:13] <PaleoCrafter> Breeding
ants would be a terrific improvement over stupidly applying
upgrades ;)
L172[17:14:14] <ghz|afk> (by default
teleport both backward and forward, so you have to add some other
trait to make "forward" happen more often)
L173[17:14:28] <Commoble> ender tubes that
teleport items to another ender tube in a straight line after a
short delay
L174[17:14:46] <Commoble> if you break the
tube during the delay it dumps your stuff somewhere in the
nether
L175[17:15:09] <ghz|afk> a proper
"realistic" quantum teleportation chamber:
L176[17:15:19] <ghz|afk> you have to
insert some "matter" on the destination
L177[17:15:24] <ghz|afk> and the item you
want to transfer on the source
L178[17:15:27] <ghz|afk> then when it
activates
L179[17:15:40] <ghz|afk> it turns the
source into some sort of entropy soup
L180[17:15:50] <ghz|afk> and the
destination into the items
L181[17:16:04] <PaleoCrafter> Isn't that
sorta kinda the idea of AE? xD
L182[17:16:15] <PaleoCrafter> Just instead
of matter, you convert directly into energy
L183[17:16:20] <ghz|afk> yeah
L184[17:16:23] <ghz|afk> so it's sortof
"magic"
L185[17:16:27] <ghz|afk> doesn't produce
waste in the process
L186[17:16:34] <ghz|afk> and doesn't
require "virgin matter" as input :P
L187[17:17:50] <PaleoCrafter> Anyways, I
think it's clear the transportation mod category isn't completely
drained of fresh ideas yet xD
L188[17:18:14] <ghz|afk> there's also more
rustic things
L189[17:18:26] <Commoble> breedable
cowboys?
L190[17:18:27] <ghz|afk> like immersive
engineering has the conveyor belts
L191[17:18:38] <ghz|afk> but it doesn't
have fluid conveyors per se
L192[17:18:41] <ghz|afk> only tubes
:P
L193[17:19:16] <ghz|afk> imagine using
aqueduct-like pieces for horizontal transfer, and those
"conveyor-bucket-chain" things for elevating
L194[17:19:17] <PaleoCrafter> Imagine
having to bottle up fluids whenever you want to transport it
xD
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L197[17:19:53] <ghz|afk> like that
L198[17:19:58] <Commoble> you could have
like
L199[17:20:01] <Commoble> a bottling
pump
L200[17:20:19] <Commoble> that could take
water from a water source and put it into a tube system but it
needs a constant supply of empty bottles or whatever
L201[17:20:31] <ghz|afk> PaleoCrafter: I
did consider doing something like that, using items to transport
other stuff
L202[17:20:54] <ghz|afk> like redstone?
there would be some "punch card" items, with a number
0..15 written in them
L203[17:21:34] <ghz|afk> data? floppy disk
items
L204[17:21:40] <PaleoCrafter> I think
"reducing" something to items can be done with most
things
L205[17:21:46] <ghz|afk> power? power cell
items
L206[17:22:01] <ghz|afk> not big
batteries, but actual AA-style cells
L207[17:22:09] <PaleoCrafter> Conceptually
it would be basically the same as AE/RS systems
L208[17:22:13] <ghz|afk> yup
L209[17:22:19] <ghz|afk> but you'd see the
items traverl around :p
L210[17:22:25] <ghz|afk> or you could see
them in buffer chests
L211[17:22:31] <ghz|afk> travel*
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L213[17:23:09] <Commoble>
entities->pokeballs
L214[17:23:10] <ghz|afk> there is one
thing I DO want to write: a capability interface block
L215[17:23:13] <PaleoCrafter> Yeah, sure,
just saying that it boils down to the "end points"
L216[17:23:19] <ghz|afk> so like
L217[17:23:29] <ghz|afk> if you want to
expose a chest as a fluid tank
L218[17:23:50] <ghz|afk> the interface
block would scan the contents of the chest and expose a combined
fluid capability
L219[17:23:59] <ghz|afk> or for power, it
would expose a combined forge energy capability
L220[17:24:35] <ghz|afk> or even for
items
L221[17:24:41] <ghz|afk> so like, you have
a chest full of shulker boxes
L222[17:24:55] <ghz|afk> and you can
browse/fill/extract from them without placing into the world
L223[17:25:15] <ghz|afk> (althouhg that
would require an items capability to get attached to them)
L224[17:25:20] <PaleoCrafter> lol
L225[17:26:16] <PaleoCrafter> That'd be a
pretty nice way of efficiently expanding an AE style system with
storage buses
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L258[22:45:13] <ben_mkiv> anyone got some
resources about rendering a entity from a wavefront object? or is
there any vanilla way to make a biped model out of a wavefront
object?
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